UltimateZoneBuilder/Source
2009-01-10 00:31:40 +00:00
..
Actions fixed a bug with dragging things that was introduced with the refactoring of the ActionManager 2009-01-06 08:57:39 +00:00
BuilderModes fixed floor/ceiling geometry update when joining or merging sectors 2009-01-10 00:31:40 +00:00
Compilers script editor roughly finished 2008-11-15 13:12:09 +00:00
Config added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
Controls block anything except numeric input in action selector fields 2009-01-04 00:08:26 +00:00
Data added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
Editing fixed crash when using Create Prefab from Selection without any selection 2009-01-09 20:48:41 +00:00
General removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
Geometry drawing a new sector completely inside a parent sector now takes the properties of the parent sector 2009-01-09 22:04:24 +00:00
IO added checks to allow opening maps with missing sidedefs, sectors or vertices (in these cases, the element requiring the missing element will be removed from the map during loading) 2009-01-09 21:25:15 +00:00
Map - fixed bug which caused thing arguments to mess up 2009-01-04 22:26:23 +00:00
Plugins working on visual mode 2008-12-24 18:27:13 +00:00
Properties file needed for automatic svn revision as version number 2009-01-04 20:37:38 +00:00
Rendering - removed some test editing modes 2009-01-06 20:45:15 +00:00
Resources - removed useless things menu 2009-01-04 15:06:51 +00:00
Types added automatic association highlighting for things, sectors and linedefs 2008-06-19 07:25:01 +00:00
VisualModes removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00
Windows added a default "All" texture set which always contains all textures and (like the "Others" set) cannot be removed 2009-01-09 23:05:41 +00:00
Builder.csproj removed camera code from VisualMode and created separate VisualCamera class in MapManager so that it is retained in between mode switches (keeps exact angle and position of camera intact) 2009-01-10 00:26:24 +00:00