Commit graph

1639 commits

Author SHA1 Message Date
Andrei Drexler
7e237ec319 You are too busy bandaging... 2011-03-10 15:18:42 +00:00
Andrei Drexler
023314d4ac Changed message drawing code. 2011-03-10 15:05:35 +00:00
Andrei Drexler
66b8128e53 Changed message drawing code. 2011-03-10 15:05:08 +00:00
Andrei Drexler
cca2db1cef Changed message drawing code. Added map preview to callvote HUD. 2011-03-10 15:04:36 +00:00
Andrei Drexler
738aca928b callvote map preview 2011-03-10 11:22:13 +00:00
Andrei Drexler
0cd2e5b0f2 Stuff. 2011-03-10 09:23:59 +00:00
Andrei Drexler
6807e04768 Background alpha fading. 2011-03-10 09:22:24 +00:00
Andrei Drexler
6efd18ae7f Exit popup: random message, alpha-fading, draggable. 2011-03-10 09:18:53 +00:00
Andrei Drexler
7d14cee411 Alpha-fade 2011-03-10 09:15:56 +00:00
Andrei Drexler
a3ea10f035 Alpha-fade helpers 2011-03-10 09:14:18 +00:00
Andrei Drexler
58d70ba72f Option for handedness. Removed unneeded uiScripts. 2011-03-10 09:13:51 +00:00
Andrei Drexler
f8847e0f37 Changed ESCAPE key handling a bit 2011-03-10 08:55:21 +00:00
Andrei Drexler
d2ad17af41 Disabled the small lens flare particles 2011-03-10 08:54:07 +00:00
Andrei Drexler
75e8c63330 2011-03-10 08:36:13 +00:00
Andrei Drexler
4d2eb6c9b7 Header files were left out 2011-03-10 08:33:23 +00:00
Tomi Isoaho
20df9fa6c4 New background image for joinserver.menu 2011-03-10 00:56:53 +00:00
Andrei Drexler
bff6b08767 use 'Combat Knife' / 'special' fixes 2011-03-09 20:35:49 +00:00
Andrei Drexler
2604b67188 Removed face-flipping code for md3 surfaces (no longer needed) 2011-03-09 07:54:15 +00:00
Andrei Drexler
47706299a5 Flip culling for mirrored models. 2011-03-09 02:43:38 +00:00
Andrei Drexler
2b57223b14 New renderer files 2011-03-09 01:22:51 +00:00
Andrei Drexler
4eec84f9ca Fixed compilation issue. 2011-03-09 01:22:01 +00:00
Richard Allen
615d28dd92 Adding the new renderer 2011-03-09 00:56:46 +00:00
Richard Allen
2b5d779adf Fixing a warning 2011-03-09 00:29:39 +00:00
Richard Allen
4b73e343cc Reaplying the fog fix 2011-03-09 00:23:05 +00:00
Richard Allen
df90233606 Fixing Mirrored models 2011-03-09 00:17:47 +00:00
Andrei Drexler
01f4125e1b --warnings; 2011-03-08 07:33:27 +00:00
Andrei Drexler
52655dbb99 Changed r_mode default to -2 2011-03-08 06:00:43 +00:00
Andrei Drexler
dab7089d02 1337 h4xx0r1n6 2011-03-07 18:49:13 +00:00
Tomi Isoaho
3ee2d4fe9f [05:47] JBravo: no default binding for Bandage
[08:59] Monk: when you hit stop on demo recorder, all in-game menus close
2011-03-07 18:05:07 +00:00
Andrei Drexler
2c69d6164e Added shorter aliases for a few key names (like KP_DOWNARROW) 2011-03-07 17:28:03 +00:00
Andrei Drexler
d3c1de5f40 Work-around for possible q3lcc/q3asm bug ([unsigned] int to unsigned short conversion) 2011-03-07 17:09:26 +00:00
Andrei Drexler
6c4071fd30 Changed resolution / fullScreen option handling. Changed the way settings are applied (uiScript instead of manual vid_restart) 2011-03-07 15:59:24 +00:00
Andrei Drexler
8a95bf8556 Added postvidrestart.menu 2011-03-07 15:58:28 +00:00
Andrei Drexler
346d338106 Menu for video changes confirmation. 2011-03-07 15:57:52 +00:00
Andrei Drexler
c0c7071c89 New ownerDraw (UI_RESOLUTIONS) 2011-03-07 15:55:37 +00:00
Andrei Drexler
67ade644b3 Custom resolution list. Post-vid_restart menu. New uiScripts. And stuff. 2011-03-07 15:55:01 +00:00
Andrei Drexler
c0117946ea New ownerdraw (UI_RESOLUTIONS) 2011-03-07 15:52:05 +00:00
Andrei Drexler
5be4c556f6 r_mode -2 (desktop resolution) 2011-03-07 15:51:17 +00:00
Andrei Drexler
b16a94f91b Post-vid_restart menu 2011-03-07 15:50:35 +00:00
Andrei Drexler
12e3144acc Changed menudef.h path in the UI project 2011-03-07 04:21:24 +00:00
Andrei Drexler
7ea5119c75 Added STANDALONE macro 2011-03-07 04:20:30 +00:00
Richard Allen
7334da9970 Removed extra , 2011-03-07 04:15:28 +00:00
Richard Allen
12da367cdc Forgot one baseq3 2011-03-07 04:14:48 +00:00
Richard Allen
bf4e0f3a7a updating to ioq3 svn version 1910 and fixing some bugs in game and cgame 2011-03-07 03:59:31 +00:00
Andrei Drexler
7d4f5d8dcf Fixed compilation errors in VC++ 2008 Express 2011-03-04 04:53:01 +00:00
Andrei Drexler
34f359b04a Didn't compile in VC++ 2008 Express 2011-03-02 00:00:24 +00:00
Andrei Drexler
8306d64bfa No more teleportEffect 2011-03-01 07:07:04 +00:00
Tomi Isoaho
a02facbeb6 2011-02-27 21:12:20 +00:00
Tomi Isoaho
b70a767698 Match Mode menus, tweaks, more UI vectors... 2011-02-27 01:18:38 +00:00
Tomi Isoaho
185872b141 UI vectors + bot menu 2011-02-25 02:12:08 +00:00
Tomi Isoaho
a021d87d84 Render as AVI 2011-02-23 18:25:19 +00:00
Tomi Isoaho
168a9058bf More UI stuff 2011-02-23 01:17:17 +00:00
Tomi Isoaho
5acc0463fb UI stuff 2010-08-25 23:05:28 +00:00
Tomi Isoaho
0c07952397 UI vectors 2010-08-24 00:43:59 +00:00
Richard Allen
a2f55e655a Fixing underlines I broke when merging in latest ioq3 2010-08-22 15:44:55 +00:00
Richard Allen
55ad772f02 Setting default resolution to 1024x768, r_mode 6 2010-08-22 04:58:09 +00:00
Richard Allen
d5663f3766 Fixing unused end compile warning 2010-08-22 04:42:12 +00:00
Richard Allen
240fd736a8 Fix a cd key check warning 2010-08-22 04:31:55 +00:00
Richard Allen
f9b3e2b307 Adding new files from ioquake3 2010-08-22 04:29:21 +00:00
Richard Allen
5aab7746ae updating to the latest ioquake3 version 2010-08-22 04:27:48 +00:00
Tomi Isoaho
71a4c5d261 scores / +scores 2010-08-13 16:15:02 +00:00
Tomi Isoaho
8c85d99618 Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart. 2010-08-13 14:57:27 +00:00
Andrei Drexler
ed51037fc9 Possible fix for bug 4142 2010-06-04 15:33:02 +00:00
Andrei Drexler
d6f824e95a Wide screen HUD adjustments. 2009-08-23 11:52:04 +00:00
Andrei Drexler
c527b22861 Support for left-handed weapons 2009-08-22 21:37:18 +00:00
Scott Brooks
e6702a4fe3 Dont lower our movement speed if we are on a ramp 2009-07-11 03:14:53 +00:00
Scott Brooks
025210812d cg_RQ3_drawSpeed cvar to print player movement speed in units per second 2009-07-11 03:06:29 +00:00
Richard Allen
c34e4c0e65 Collision with SDL's g_log fixed #3 2009-07-08 21:12:20 +00:00
Richard Allen
f43ce9b878 Collision with SDL's g_log fixed #2 2009-07-08 21:09:31 +00:00
Richard Allen
032e03c563 Collision with SDL's g_log fixed 2009-07-08 21:07:47 +00:00
Richard Allen
2ba76d233e fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman 2009-07-08 20:55:46 +00:00
Scott Brooks
c9f4085bc4 Q2 style physics 2009-07-08 01:10:01 +00:00
Richard Allen
1082875cbc Fix for IOQ3 bug (bugzilla) no. 3966 2009-07-08 01:08:10 +00:00
Richard Allen
137252ca8e Fixing warnings 2009-07-07 01:22:11 +00:00
Richard Allen
eca9eff0e8 Fixing warnings about uninitialised variables 2009-07-07 01:06:48 +00:00
Richard Allen
1636390bc0 Armor removed 2009-07-06 22:08:53 +00:00
Richard Allen
a4a8c99a92 classname will always evaluate as true issue 2009-07-06 22:05:07 +00:00
Richard Allen
8e54e9809b Fixing warnings 2009-07-06 22:03:39 +00:00
Scott Brooks
595eaa0ee9 Done kill a stream when we cant hear it anymore, just mute it 2009-07-06 01:24:57 +00:00
Andrew Prosnik
0a4c17e3c8 TTI fixed the 7-zip paths being wrong in the qvm pk3, also gave us neat datestamp on the filename! 2009-07-05 03:02:23 +00:00
Andrew Prosnik
7a2a213ef2 fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay! 2009-07-04 20:52:04 +00:00
Andrew Prosnik
1d0f0196c3 updated qvm batch files with new paths 2009-07-04 20:32:10 +00:00
Andrew Prosnik
ec253713fb removed "engine" as it's no longer used 2009-07-04 19:39:06 +00:00
Andrew Prosnik
a37dfbf3bb got rid of _ta folders for build, also renamed output file to match linux makefile of "Reaction.exe" 2009-07-04 19:21:36 +00:00
Andrew Prosnik
558a0efcbf renamed ioq3.sln to reaction.sln 2009-07-04 19:07:51 +00:00
Andrew Prosnik
8e9c30ee68 Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later. 2009-07-04 19:04:01 +00:00
Scott Brooks
0d74e60f22 nop out EV_PLAYER_TELEPORT_IN so we dont crash 2009-07-04 16:48:58 +00:00
Scott Brooks
d05e867eac check if ent->client not ent->inuse since we want to check connecting clients 2009-07-04 16:39:39 +00:00
Tomi Isoaho
540b74dad2 Minor UI tweaks. 2009-07-04 16:28:42 +00:00
Scott Brooks
4f6af5c9c6 warning cleanups 2009-07-04 03:37:46 +00:00
Scott Brooks
4a16c915d1 line ending cleanups, and define some more math stuff 2009-07-04 03:37:44 +00:00
Scott Brooks
0046a49560 warning cleanups 2009-07-04 03:37:41 +00:00
Scott Brooks
a95e29e3a4 Update to use ioq3 makefile, and share q_shared 2009-07-04 02:29:42 +00:00
Andrei Drexler
c468f8cb35 More cleaning up. 2009-07-03 19:58:55 +00:00
Andrei Drexler
b3bc436778 Housekeeping. 2009-07-03 18:51:22 +00:00
Richard Allen
15fdbffbe7 Makefile updates, phase 1 2009-07-03 11:01:53 +00:00
Richard Allen
9c9bb48460 ui moved 2009-07-03 10:48:40 +00:00
Richard Allen
f452d249b2 game moved 2009-07-03 10:48:29 +00:00
Richard Allen
92c9db9449 cgame moved 2009-07-03 10:47:45 +00:00
Richard Allen
15714539db Removing the IOQ3 mod code to make room for ours 2009-07-03 10:43:30 +00:00
Richard Allen
35138fa5c5 Moving everything from engine one level up 2009-07-03 10:39:49 +00:00
Richard Allen
13a1306f07 combining engine and our code 2009-07-03 10:38:01 +00:00
Richard Allen
82598383a4 combining engine and our code 2009-07-03 10:35:14 +00:00
Richard Allen
f25a844124 Cleaning up ChangeLogs 2009-07-03 10:31:16 +00:00
Richard Allen
0381401fc5 Cleaning up ChangeLogs 2009-07-03 10:30:28 +00:00
Richard Allen
40731866e0 Renaming the misc folder from engine to make room for the one with the engine 2009-07-03 10:26:27 +00:00
Richard Allen
3e50bb6d4f Rename Makefile 2009-07-03 10:23:22 +00:00
Richard Allen
20d4f231bf Removing the ui folder from engine to make room for ours 2009-07-03 10:18:01 +00:00
Tomi Isoaho
37fcb741bb Fix: runtime.h renamed to runtime.cfg due to sv_pure disliking the former extension. 2009-07-03 00:15:06 +00:00
Andrei Drexler
475ba9676e Death test boo-boo. 2009-07-01 23:04:38 +00:00
Tomi Isoaho
df62af9f2a Menu for replacements, half-assed crosshair menus, bunch of other UI-related stuff. 2009-07-01 22:40:51 +00:00
Richard Allen
857e9bb0a3 Ooops. g_RQ3_lca should not be 1 2009-07-01 22:27:42 +00:00
Andrei Drexler
ab4cf97c04 Sun flare tweaks. 2009-07-01 22:15:46 +00:00
Richard Allen
b07ba66b9d Changed some cvars, mainly version to avoid 3.2 clients 2009-07-01 22:09:35 +00:00
Richard Allen
fbe1d33d04 Fixing allwepon and the number of knives 2009-07-01 20:57:17 +00:00
Scott Brooks
b4a5bc26ed Fix bug 4138
Spawn the explosion from the impact point
2009-07-01 19:24:56 +00:00
Richard Allen
39d26f7b4f dead player proofing the unzoom command 2009-07-01 18:31:03 +00:00
Richard Allen
020e417dfb Fixed the wepon command for dead players 2009-07-01 18:19:44 +00:00
Andrei Drexler
5a42fdd5cf RDF_NOFOG flag. 2009-07-01 16:00:42 +00:00
Andrei Drexler
00b269f3a7 Warning if uiScript replace receives an unknown category. 2009-07-01 11:24:22 +00:00
Andrei Drexler
eaacfaa7ee Death cam. 2009-07-01 11:23:33 +00:00
Andrei Drexler
558345819a Crash with dll's. 2009-07-01 06:07:05 +00:00
Scott Brooks
6c05fcddee Fix bug #4105
If we are PM_DEAD, go use interpolated player state, rather then carying
on.
2009-07-01 04:08:33 +00:00
Andrei Drexler
d8723fdc25 Death cam. 2009-06-30 23:43:25 +00:00
Andrei Drexler
6ca865580a Fixed death cam. 2009-06-30 23:35:31 +00:00
Andrei Drexler
b50af1df78 New uiScript "replace weapons/items/ammo" (experimental). 2009-06-30 22:29:03 +00:00
Andrei Drexler
c02e381f75 Compiler warning. 2009-06-30 21:12:30 +00:00
Andrei Drexler
3553ce8e5c Replacement ownerdraws and vectors. 2009-06-30 20:56:17 +00:00
Andrei Drexler
1fe4d6478e Spectator bar on widescreen. 2009-06-30 20:55:42 +00:00
Andrei Drexler
d18feb88ec HUD ammo/clips alignment. 2009-06-30 13:51:07 +00:00
Andrei Drexler
91503e431c Vignetting aspect on widescreen.
Fixed a compiler double/float warning. 
Fog background on widescreen.
2009-06-30 13:05:01 +00:00
Andrei Drexler
3c08e99162 Wide screen support. 2009-06-30 02:34:25 +00:00
Scott Brooks
bb4b71d09d Fix bug #4118
CTB match end time should respect the matchmode setting.

All games will have their level start time set after the first LCA goes
off rather then at map load.
2009-06-29 02:35:20 +00:00
Richard Allen
8fb3170747 Removed 3 vanilla quake3 sounds 2009-06-28 21:50:03 +00:00
Richard Allen
3813217cf7 New window Icon for windowsed mode 2009-06-28 21:47:14 +00:00
Scott Brooks
bc8ecb823d Fixed bug 4091, see bugfix for a possible alternate fix 2009-06-28 20:54:15 +00:00
Andrei Drexler
0103d1cbb5 Work-around for a bug in the work-around for an engine bug ($evalint/float and negative numbers). 2009-06-28 19:44:10 +00:00
Andrei Drexler
c288335496 UI_SSG_CROSSHAIR drawing. 2009-06-28 19:43:51 +00:00
Richard Allen
6a947705d4 adding libSDLmain.a 2009-06-28 18:52:54 +00:00
Scott Brooks
9177a74c24 Let you override Q3A_DIR, and install-qvm also packs up the qvms 2009-06-28 18:33:52 +00:00
Richard Allen
042772503f adding missing stuff 2009-06-28 18:30:33 +00:00
Richard Allen
429e2f632b Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines 2009-06-28 18:02:02 +00:00
Richard Allen
ad01e9a850 Fixed bugs 4144 and 4145 2009-06-28 17:27:12 +00:00
Andrew Prosnik
bd805999ba NO MORE TA_UI ANYWHERE!@#$ (I hope to God) 2009-06-28 07:44:17 +00:00
Andrew Prosnik
a70951e003 another ta_ui path to make into just ui 2009-06-28 07:41:59 +00:00
Andrew Prosnik
79d2f69f0c updated msvc/ui.vcproj for new paths 2009-06-28 05:45:05 +00:00
Andrew Prosnik
b6678b9dd1 updated some include paths 2009-06-28 05:31:14 +00:00
Andrew Prosnik
a53c14aeb8 moved ta_ui to ui 2009-06-28 05:16:59 +00:00
Andrew Prosnik
7d28222537 Edited some .bat files, moved ui to q3_ui. 2009-06-28 05:13:41 +00:00
Tomi Isoaho
24348c140c In-game UI for Makro 2009-06-27 21:09:55 +00:00
Andrei Drexler
808452afe3 More robust parsing of negative numbers in uiScript's. 2009-06-26 20:11:40 +00:00
Tomi Isoaho
78a95492bd Credits fixed 2009-06-25 22:31:36 +00:00
Andrei Drexler
40db1035f5 Aligned 'ESC to exit' text on wide screens. 2009-06-25 20:58:44 +00:00
Andrei Drexler
d35f226f34 More fixes for negative numbers in ui scripts. 2009-06-25 20:31:08 +00:00
Andrei Drexler
aceb1a7761 Better formatting for the temporary UI symbols file. 2009-06-24 22:55:31 +00:00
Andrei Drexler
6ad0f555d4 UI_WIDTH and UI_HEIGHT symbols. 2009-06-24 22:45:58 +00:00
Andrei Drexler
bd06ca607a Wide screen adjustments. 2009-06-24 22:18:26 +00:00
Andrei Drexler
11fb78008c Resolution-dependent symbols exported to scripts. 2009-06-24 22:08:55 +00:00
Andrei Drexler
a3abca6868 Fullscreen menu background fitting boo-boo. 2009-06-24 11:25:09 +00:00
Andrei Drexler
ea167a0560 Fullscreen menu background stretching. 2009-06-24 10:43:04 +00:00
Tomi Isoaho
518557ec0b Further widescreen support improvements for the main menu 2009-06-24 00:40:58 +00:00
Andrei Drexler
f72c202364 cg_fov (now cheat-protected) is taken into account when computing fov. 2009-06-23 21:28:57 +00:00
Andrei Drexler
333b400ca0 Wide screen fov adjustments. 2009-06-23 19:11:11 +00:00
Andrei Drexler
e7047b316e Gun positioning 2009-06-23 16:03:15 +00:00
Andrei Drexler
b7d822adfd More wide screen stuff. 2009-06-23 15:30:34 +00:00
Andrei Drexler
72379149b5 2009-06-23 15:15:01 +00:00
Andrei Drexler
bf5eb9f468 Wide screen changes. 2009-06-23 14:23:14 +00:00
Andrei Drexler
0879504b65 2009-06-23 11:24:52 +00:00
Andrei Drexler
99c37b1334 2009-06-23 11:00:02 +00:00
Scott Brooks
40b969014e In FFA, any items you are holding should be dropped back at random spawn points 2009-06-23 02:14:05 +00:00
Andrei Drexler
701683aa09 Crosshair color preview. RDF_NOFOG flag for scene2d (not used by renderer yet). 2009-06-22 23:37:11 +00:00
Andrei Drexler
76965e1168 Angled crosshair 2009-06-22 22:20:37 +00:00
Andrew Prosnik
9ccb150073 Cleaning up Makro's WinCVS # files that only jerks use. 2009-06-06 18:33:19 +00:00
Tomi Isoaho
8459270663 2009-05-25 18:48:11 +00:00
Tomi Isoaho
053cfac6f2 New graphics presets added to the UI, key bind for VoIP, minor tweaks 2009-05-24 14:09:48 +00:00
Tomi Isoaho
373d05079b Latest UI files 2009-03-18 19:49:03 +00:00
Andrew Prosnik
d4e0c5ea73 removing rq3.suo, it gets auto-generated by visual studio each time you save the project/solution. 2009-03-09 06:21:37 +00:00
Andrew Prosnik
762c20c57c finally got fixed and working project files, wooo thanks makro 2009-03-09 06:20:28 +00:00
Andrew Prosnik
b0fa1bdd7f updated visual studio project files, mostly working 2009-03-07 19:53:51 +00:00
Tomi Isoaho
027ce61782 Makro's levelshot crash fix 2009-03-07 14:59:57 +00:00
Tomi Isoaho
c3c6174dfc One tiny mistake in the drop shadow fixed 2009-03-03 03:30:55 +00:00
Andrew Prosnik
c5c5ac7119 final fixes for qvm batch files, should work now 2009-03-02 04:49:59 +00:00
Andrew Prosnik
fa556ded3b adding some old changelogs, updating qvm compile batch files for windows 2009-03-02 04:40:36 +00:00
Andrew Prosnik
fff79431a1 more monk file moving/updating/changing 2009-03-02 04:24:14 +00:00
Andrew Prosnik
5724e7259e more cleanup, more folder additions, more FUN! 2009-03-02 04:22:27 +00:00
Andrew Prosnik
80744b0d51 more cleanup and thingies 2009-03-02 03:31:34 +00:00
Andrew Prosnik
4ae9e2fd1e removing /src and /ta_ui, adding /bin 2009-03-02 03:25:03 +00:00
Tomi Isoaho
23f8212355 A new font for displaying health and ammo 2009-02-26 23:24:38 +00:00
Tomi Isoaho
d1d6a18ed4 HUD tweaks 2009-02-26 23:20:28 +00:00
Tomi Isoaho
5960f03e59 New font rendering values 2009-02-26 23:19:01 +00:00
Tomi Isoaho
87c3204e13 Crosshair shaders renamed 2009-02-26 13:49:54 +00:00
Richard Allen
7afb765ff7 Small change mostly to test svn commits 2009-02-24 23:10:31 +00:00
Andrei Drexler
6a68087700 no message 2008-11-09 23:23:04 +00:00
Andrei Drexler
14eb0a10ea Quick hack disabling footstep sounds for ladder surfaces 2007-07-31 20:02:56 +00:00
Richard Allen
77d69fb096 Removing cg_RQ3_avidemo 2007-02-08 23:49:59 +00:00
Richard Allen
8e6f235229 Adding CVS headers to new files in CVS. 2007-02-03 19:37:19 +00:00
Richard Allen
df22c38ccd minor fix 2007-02-03 19:32:26 +00:00
Richard Allen
120ec9cb15 g_scripts.o and g_parser.o missing from the makefile 2007-02-03 15:14:35 +00:00
Richard Allen
91ddafebba Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups 2007-02-03 15:02:21 +00:00
Andrei Drexler
182f963b8d Made the 'vignetting' effect zoom-dependent 2007-01-26 21:17:21 +00:00