Andrei Drexler
7e237ec319
You are too busy bandaging...
2011-03-10 15:18:42 +00:00
Andrei Drexler
023314d4ac
Changed message drawing code.
2011-03-10 15:05:35 +00:00
Andrei Drexler
66b8128e53
Changed message drawing code.
2011-03-10 15:05:08 +00:00
Andrei Drexler
cca2db1cef
Changed message drawing code. Added map preview to callvote HUD.
2011-03-10 15:04:36 +00:00
Andrei Drexler
738aca928b
callvote map preview
2011-03-10 11:22:13 +00:00
Andrei Drexler
0cd2e5b0f2
Stuff.
2011-03-10 09:23:59 +00:00
Andrei Drexler
6807e04768
Background alpha fading.
2011-03-10 09:22:24 +00:00
Andrei Drexler
6efd18ae7f
Exit popup: random message, alpha-fading, draggable.
2011-03-10 09:18:53 +00:00
Andrei Drexler
7d14cee411
Alpha-fade
2011-03-10 09:15:56 +00:00
Andrei Drexler
a3ea10f035
Alpha-fade helpers
2011-03-10 09:14:18 +00:00
Andrei Drexler
58d70ba72f
Option for handedness. Removed unneeded uiScripts.
2011-03-10 09:13:51 +00:00
Andrei Drexler
f8847e0f37
Changed ESCAPE key handling a bit
2011-03-10 08:55:21 +00:00
Andrei Drexler
d2ad17af41
Disabled the small lens flare particles
2011-03-10 08:54:07 +00:00
Andrei Drexler
75e8c63330
2011-03-10 08:36:13 +00:00
Andrei Drexler
4d2eb6c9b7
Header files were left out
2011-03-10 08:33:23 +00:00
Tomi Isoaho
20df9fa6c4
New background image for joinserver.menu
2011-03-10 00:56:53 +00:00
Andrei Drexler
bff6b08767
use 'Combat Knife' / 'special' fixes
2011-03-09 20:35:49 +00:00
Andrei Drexler
2604b67188
Removed face-flipping code for md3 surfaces (no longer needed)
2011-03-09 07:54:15 +00:00
Andrei Drexler
47706299a5
Flip culling for mirrored models.
2011-03-09 02:43:38 +00:00
Andrei Drexler
2b57223b14
New renderer files
2011-03-09 01:22:51 +00:00
Andrei Drexler
4eec84f9ca
Fixed compilation issue.
2011-03-09 01:22:01 +00:00
Richard Allen
615d28dd92
Adding the new renderer
2011-03-09 00:56:46 +00:00
Richard Allen
2b5d779adf
Fixing a warning
2011-03-09 00:29:39 +00:00
Richard Allen
4b73e343cc
Reaplying the fog fix
2011-03-09 00:23:05 +00:00
Richard Allen
df90233606
Fixing Mirrored models
2011-03-09 00:17:47 +00:00
Andrei Drexler
01f4125e1b
--warnings;
2011-03-08 07:33:27 +00:00
Andrei Drexler
52655dbb99
Changed r_mode default to -2
2011-03-08 06:00:43 +00:00
Andrei Drexler
dab7089d02
1337 h4xx0r1n6
2011-03-07 18:49:13 +00:00
Tomi Isoaho
3ee2d4fe9f
[05:47] JBravo: no default binding for Bandage
...
[08:59] Monk: when you hit stop on demo recorder, all in-game menus close
2011-03-07 18:05:07 +00:00
Andrei Drexler
2c69d6164e
Added shorter aliases for a few key names (like KP_DOWNARROW)
2011-03-07 17:28:03 +00:00
Andrei Drexler
d3c1de5f40
Work-around for possible q3lcc/q3asm bug ([unsigned] int to unsigned short conversion)
2011-03-07 17:09:26 +00:00
Andrei Drexler
6c4071fd30
Changed resolution / fullScreen option handling. Changed the way settings are applied (uiScript instead of manual vid_restart)
2011-03-07 15:59:24 +00:00
Andrei Drexler
8a95bf8556
Added postvidrestart.menu
2011-03-07 15:58:28 +00:00
Andrei Drexler
346d338106
Menu for video changes confirmation.
2011-03-07 15:57:52 +00:00
Andrei Drexler
c0c7071c89
New ownerDraw (UI_RESOLUTIONS)
2011-03-07 15:55:37 +00:00
Andrei Drexler
67ade644b3
Custom resolution list. Post-vid_restart menu. New uiScripts. And stuff.
2011-03-07 15:55:01 +00:00
Andrei Drexler
c0117946ea
New ownerdraw (UI_RESOLUTIONS)
2011-03-07 15:52:05 +00:00
Andrei Drexler
5be4c556f6
r_mode -2 (desktop resolution)
2011-03-07 15:51:17 +00:00
Andrei Drexler
b16a94f91b
Post-vid_restart menu
2011-03-07 15:50:35 +00:00
Andrei Drexler
12e3144acc
Changed menudef.h path in the UI project
2011-03-07 04:21:24 +00:00
Andrei Drexler
7ea5119c75
Added STANDALONE macro
2011-03-07 04:20:30 +00:00
Richard Allen
7334da9970
Removed extra ,
2011-03-07 04:15:28 +00:00
Richard Allen
12da367cdc
Forgot one baseq3
2011-03-07 04:14:48 +00:00
Richard Allen
bf4e0f3a7a
updating to ioq3 svn version 1910 and fixing some bugs in game and cgame
2011-03-07 03:59:31 +00:00
Andrei Drexler
7d4f5d8dcf
Fixed compilation errors in VC++ 2008 Express
2011-03-04 04:53:01 +00:00
Andrei Drexler
34f359b04a
Didn't compile in VC++ 2008 Express
2011-03-02 00:00:24 +00:00
Andrei Drexler
8306d64bfa
No more teleportEffect
2011-03-01 07:07:04 +00:00
Tomi Isoaho
a02facbeb6
2011-02-27 21:12:20 +00:00
Tomi Isoaho
b70a767698
Match Mode menus, tweaks, more UI vectors...
2011-02-27 01:18:38 +00:00
Tomi Isoaho
185872b141
UI vectors + bot menu
2011-02-25 02:12:08 +00:00
Tomi Isoaho
a021d87d84
Render as AVI
2011-02-23 18:25:19 +00:00
Tomi Isoaho
168a9058bf
More UI stuff
2011-02-23 01:17:17 +00:00
Tomi Isoaho
5acc0463fb
UI stuff
2010-08-25 23:05:28 +00:00
Tomi Isoaho
0c07952397
UI vectors
2010-08-24 00:43:59 +00:00
Richard Allen
a2f55e655a
Fixing underlines I broke when merging in latest ioq3
2010-08-22 15:44:55 +00:00
Richard Allen
55ad772f02
Setting default resolution to 1024x768, r_mode 6
2010-08-22 04:58:09 +00:00
Richard Allen
d5663f3766
Fixing unused end compile warning
2010-08-22 04:42:12 +00:00
Richard Allen
240fd736a8
Fix a cd key check warning
2010-08-22 04:31:55 +00:00
Richard Allen
f9b3e2b307
Adding new files from ioquake3
2010-08-22 04:29:21 +00:00
Richard Allen
5aab7746ae
updating to the latest ioquake3 version
2010-08-22 04:27:48 +00:00
Tomi Isoaho
71a4c5d261
scores / +scores
2010-08-13 16:15:02 +00:00
Tomi Isoaho
8c85d99618
Tons of UI changes incl. a fully functional server browser, new key binds and callvote map_restart.
2010-08-13 14:57:27 +00:00
Andrei Drexler
ed51037fc9
Possible fix for bug 4142
2010-06-04 15:33:02 +00:00
Andrei Drexler
d6f824e95a
Wide screen HUD adjustments.
2009-08-23 11:52:04 +00:00
Andrei Drexler
c527b22861
Support for left-handed weapons
2009-08-22 21:37:18 +00:00
Scott Brooks
e6702a4fe3
Dont lower our movement speed if we are on a ramp
2009-07-11 03:14:53 +00:00
Scott Brooks
025210812d
cg_RQ3_drawSpeed cvar to print player movement speed in units per second
2009-07-11 03:06:29 +00:00
Richard Allen
c34e4c0e65
Collision with SDL's g_log fixed #3
2009-07-08 21:12:20 +00:00
Richard Allen
f43ce9b878
Collision with SDL's g_log fixed #2
2009-07-08 21:09:31 +00:00
Richard Allen
032e03c563
Collision with SDL's g_log fixed
2009-07-08 21:07:47 +00:00
Richard Allen
2ba76d233e
fix overflow in CG_ParseTeamInfo, based on patch for Tremulous, thanks to Roman Tetelman
2009-07-08 20:55:46 +00:00
Scott Brooks
c9f4085bc4
Q2 style physics
2009-07-08 01:10:01 +00:00
Richard Allen
1082875cbc
Fix for IOQ3 bug (bugzilla) no. 3966
2009-07-08 01:08:10 +00:00
Richard Allen
137252ca8e
Fixing warnings
2009-07-07 01:22:11 +00:00
Richard Allen
eca9eff0e8
Fixing warnings about uninitialised variables
2009-07-07 01:06:48 +00:00
Richard Allen
1636390bc0
Armor removed
2009-07-06 22:08:53 +00:00
Richard Allen
a4a8c99a92
classname will always evaluate as true issue
2009-07-06 22:05:07 +00:00
Richard Allen
8e54e9809b
Fixing warnings
2009-07-06 22:03:39 +00:00
Scott Brooks
595eaa0ee9
Done kill a stream when we cant hear it anymore, just mute it
2009-07-06 01:24:57 +00:00
Andrew Prosnik
0a4c17e3c8
TTI fixed the 7-zip paths being wrong in the qvm pk3, also gave us neat datestamp on the filename!
2009-07-05 03:02:23 +00:00
Andrew Prosnik
7a2a213ef2
fixed up qvm compilation .bat files, q_math.c const, qvms should now work fine and compile right again, yay!
2009-07-04 20:52:04 +00:00
Andrew Prosnik
1d0f0196c3
updated qvm batch files with new paths
2009-07-04 20:32:10 +00:00
Andrew Prosnik
ec253713fb
removed "engine" as it's no longer used
2009-07-04 19:39:06 +00:00
Andrew Prosnik
a37dfbf3bb
got rid of _ta folders for build, also renamed output file to match linux makefile of "Reaction.exe"
2009-07-04 19:21:36 +00:00
Andrew Prosnik
558a0efcbf
renamed ioq3.sln to reaction.sln
2009-07-04 19:07:51 +00:00
Andrew Prosnik
8e9c30ee68
Added ..\..\code\SDL12\include; to quake3 include directory, also messed with the configurations so we just have "debug" and "release" now. Will also mess with things so the generated .exe is "Reaction.exe" and all that jazz, but I'll maybe do that later.
2009-07-04 19:04:01 +00:00
Scott Brooks
0d74e60f22
nop out EV_PLAYER_TELEPORT_IN so we dont crash
2009-07-04 16:48:58 +00:00
Scott Brooks
d05e867eac
check if ent->client not ent->inuse since we want to check connecting clients
2009-07-04 16:39:39 +00:00
Tomi Isoaho
540b74dad2
Minor UI tweaks.
2009-07-04 16:28:42 +00:00
Scott Brooks
4f6af5c9c6
warning cleanups
2009-07-04 03:37:46 +00:00
Scott Brooks
4a16c915d1
line ending cleanups, and define some more math stuff
2009-07-04 03:37:44 +00:00
Scott Brooks
0046a49560
warning cleanups
2009-07-04 03:37:41 +00:00
Scott Brooks
a95e29e3a4
Update to use ioq3 makefile, and share q_shared
2009-07-04 02:29:42 +00:00
Andrei Drexler
c468f8cb35
More cleaning up.
2009-07-03 19:58:55 +00:00
Andrei Drexler
b3bc436778
Housekeeping.
2009-07-03 18:51:22 +00:00
Richard Allen
15fdbffbe7
Makefile updates, phase 1
2009-07-03 11:01:53 +00:00
Richard Allen
9c9bb48460
ui moved
2009-07-03 10:48:40 +00:00
Richard Allen
f452d249b2
game moved
2009-07-03 10:48:29 +00:00
Richard Allen
92c9db9449
cgame moved
2009-07-03 10:47:45 +00:00
Richard Allen
15714539db
Removing the IOQ3 mod code to make room for ours
2009-07-03 10:43:30 +00:00
Richard Allen
35138fa5c5
Moving everything from engine one level up
2009-07-03 10:39:49 +00:00
Richard Allen
13a1306f07
combining engine and our code
2009-07-03 10:38:01 +00:00
Richard Allen
82598383a4
combining engine and our code
2009-07-03 10:35:14 +00:00
Richard Allen
f25a844124
Cleaning up ChangeLogs
2009-07-03 10:31:16 +00:00
Richard Allen
0381401fc5
Cleaning up ChangeLogs
2009-07-03 10:30:28 +00:00
Richard Allen
40731866e0
Renaming the misc folder from engine to make room for the one with the engine
2009-07-03 10:26:27 +00:00
Richard Allen
3e50bb6d4f
Rename Makefile
2009-07-03 10:23:22 +00:00
Richard Allen
20d4f231bf
Removing the ui folder from engine to make room for ours
2009-07-03 10:18:01 +00:00
Tomi Isoaho
37fcb741bb
Fix: runtime.h renamed to runtime.cfg due to sv_pure disliking the former extension.
2009-07-03 00:15:06 +00:00
Andrei Drexler
475ba9676e
Death test boo-boo.
2009-07-01 23:04:38 +00:00
Tomi Isoaho
df62af9f2a
Menu for replacements, half-assed crosshair menus, bunch of other UI-related stuff.
2009-07-01 22:40:51 +00:00
Richard Allen
857e9bb0a3
Ooops. g_RQ3_lca should not be 1
2009-07-01 22:27:42 +00:00
Andrei Drexler
ab4cf97c04
Sun flare tweaks.
2009-07-01 22:15:46 +00:00
Richard Allen
b07ba66b9d
Changed some cvars, mainly version to avoid 3.2 clients
2009-07-01 22:09:35 +00:00
Richard Allen
fbe1d33d04
Fixing allwepon and the number of knives
2009-07-01 20:57:17 +00:00
Scott Brooks
b4a5bc26ed
Fix bug 4138
...
Spawn the explosion from the impact point
2009-07-01 19:24:56 +00:00
Richard Allen
39d26f7b4f
dead player proofing the unzoom command
2009-07-01 18:31:03 +00:00
Richard Allen
020e417dfb
Fixed the wepon command for dead players
2009-07-01 18:19:44 +00:00
Andrei Drexler
5a42fdd5cf
RDF_NOFOG flag.
2009-07-01 16:00:42 +00:00
Andrei Drexler
00b269f3a7
Warning if uiScript replace receives an unknown category.
2009-07-01 11:24:22 +00:00
Andrei Drexler
eaacfaa7ee
Death cam.
2009-07-01 11:23:33 +00:00
Andrei Drexler
558345819a
Crash with dll's.
2009-07-01 06:07:05 +00:00
Scott Brooks
6c05fcddee
Fix bug #4105
...
If we are PM_DEAD, go use interpolated player state, rather then carying
on.
2009-07-01 04:08:33 +00:00
Andrei Drexler
d8723fdc25
Death cam.
2009-06-30 23:43:25 +00:00
Andrei Drexler
6ca865580a
Fixed death cam.
2009-06-30 23:35:31 +00:00
Andrei Drexler
b50af1df78
New uiScript "replace weapons/items/ammo" (experimental).
2009-06-30 22:29:03 +00:00
Andrei Drexler
c02e381f75
Compiler warning.
2009-06-30 21:12:30 +00:00
Andrei Drexler
3553ce8e5c
Replacement ownerdraws and vectors.
2009-06-30 20:56:17 +00:00
Andrei Drexler
1fe4d6478e
Spectator bar on widescreen.
2009-06-30 20:55:42 +00:00
Andrei Drexler
d18feb88ec
HUD ammo/clips alignment.
2009-06-30 13:51:07 +00:00
Andrei Drexler
91503e431c
Vignetting aspect on widescreen.
...
Fixed a compiler double/float warning.
Fog background on widescreen.
2009-06-30 13:05:01 +00:00
Andrei Drexler
3c08e99162
Wide screen support.
2009-06-30 02:34:25 +00:00
Scott Brooks
bb4b71d09d
Fix bug #4118
...
CTB match end time should respect the matchmode setting.
All games will have their level start time set after the first LCA goes
off rather then at map load.
2009-06-29 02:35:20 +00:00
Richard Allen
8fb3170747
Removed 3 vanilla quake3 sounds
2009-06-28 21:50:03 +00:00
Richard Allen
3813217cf7
New window Icon for windowsed mode
2009-06-28 21:47:14 +00:00
Scott Brooks
bc8ecb823d
Fixed bug 4091, see bugfix for a possible alternate fix
2009-06-28 20:54:15 +00:00
Andrei Drexler
0103d1cbb5
Work-around for a bug in the work-around for an engine bug ($evalint/float and negative numbers).
2009-06-28 19:44:10 +00:00
Andrei Drexler
c288335496
UI_SSG_CROSSHAIR drawing.
2009-06-28 19:43:51 +00:00
Richard Allen
6a947705d4
adding libSDLmain.a
2009-06-28 18:52:54 +00:00
Scott Brooks
9177a74c24
Let you override Q3A_DIR, and install-qvm also packs up the qvms
2009-06-28 18:33:52 +00:00
Richard Allen
042772503f
adding missing stuff
2009-06-28 18:30:33 +00:00
Richard Allen
429e2f632b
Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines
2009-06-28 18:02:02 +00:00
Richard Allen
ad01e9a850
Fixed bugs 4144 and 4145
2009-06-28 17:27:12 +00:00
Andrew Prosnik
bd805999ba
NO MORE TA_UI ANYWHERE!@#$ (I hope to God)
2009-06-28 07:44:17 +00:00
Andrew Prosnik
a70951e003
another ta_ui path to make into just ui
2009-06-28 07:41:59 +00:00
Andrew Prosnik
79d2f69f0c
updated msvc/ui.vcproj for new paths
2009-06-28 05:45:05 +00:00
Andrew Prosnik
b6678b9dd1
updated some include paths
2009-06-28 05:31:14 +00:00
Andrew Prosnik
a53c14aeb8
moved ta_ui to ui
2009-06-28 05:16:59 +00:00
Andrew Prosnik
7d28222537
Edited some .bat files, moved ui to q3_ui.
2009-06-28 05:13:41 +00:00
Tomi Isoaho
24348c140c
In-game UI for Makro
2009-06-27 21:09:55 +00:00
Andrei Drexler
808452afe3
More robust parsing of negative numbers in uiScript's.
2009-06-26 20:11:40 +00:00
Tomi Isoaho
78a95492bd
Credits fixed
2009-06-25 22:31:36 +00:00
Andrei Drexler
40db1035f5
Aligned 'ESC to exit' text on wide screens.
2009-06-25 20:58:44 +00:00
Andrei Drexler
d35f226f34
More fixes for negative numbers in ui scripts.
2009-06-25 20:31:08 +00:00
Andrei Drexler
aceb1a7761
Better formatting for the temporary UI symbols file.
2009-06-24 22:55:31 +00:00
Andrei Drexler
6ad0f555d4
UI_WIDTH and UI_HEIGHT symbols.
2009-06-24 22:45:58 +00:00
Andrei Drexler
bd06ca607a
Wide screen adjustments.
2009-06-24 22:18:26 +00:00
Andrei Drexler
11fb78008c
Resolution-dependent symbols exported to scripts.
2009-06-24 22:08:55 +00:00
Andrei Drexler
a3abca6868
Fullscreen menu background fitting boo-boo.
2009-06-24 11:25:09 +00:00
Andrei Drexler
ea167a0560
Fullscreen menu background stretching.
2009-06-24 10:43:04 +00:00
Tomi Isoaho
518557ec0b
Further widescreen support improvements for the main menu
2009-06-24 00:40:58 +00:00
Andrei Drexler
f72c202364
cg_fov (now cheat-protected) is taken into account when computing fov.
2009-06-23 21:28:57 +00:00
Andrei Drexler
333b400ca0
Wide screen fov adjustments.
2009-06-23 19:11:11 +00:00
Andrei Drexler
e7047b316e
Gun positioning
2009-06-23 16:03:15 +00:00
Andrei Drexler
b7d822adfd
More wide screen stuff.
2009-06-23 15:30:34 +00:00
Andrei Drexler
72379149b5
2009-06-23 15:15:01 +00:00
Andrei Drexler
bf5eb9f468
Wide screen changes.
2009-06-23 14:23:14 +00:00
Andrei Drexler
0879504b65
2009-06-23 11:24:52 +00:00
Andrei Drexler
99c37b1334
2009-06-23 11:00:02 +00:00
Scott Brooks
40b969014e
In FFA, any items you are holding should be dropped back at random spawn points
2009-06-23 02:14:05 +00:00
Andrei Drexler
701683aa09
Crosshair color preview. RDF_NOFOG flag for scene2d (not used by renderer yet).
2009-06-22 23:37:11 +00:00
Andrei Drexler
76965e1168
Angled crosshair
2009-06-22 22:20:37 +00:00
Andrew Prosnik
9ccb150073
Cleaning up Makro's WinCVS # files that only jerks use.
2009-06-06 18:33:19 +00:00
Tomi Isoaho
8459270663
2009-05-25 18:48:11 +00:00
Tomi Isoaho
053cfac6f2
New graphics presets added to the UI, key bind for VoIP, minor tweaks
2009-05-24 14:09:48 +00:00
Tomi Isoaho
373d05079b
Latest UI files
2009-03-18 19:49:03 +00:00
Andrew Prosnik
d4e0c5ea73
removing rq3.suo, it gets auto-generated by visual studio each time you save the project/solution.
2009-03-09 06:21:37 +00:00
Andrew Prosnik
762c20c57c
finally got fixed and working project files, wooo thanks makro
2009-03-09 06:20:28 +00:00
Andrew Prosnik
b0fa1bdd7f
updated visual studio project files, mostly working
2009-03-07 19:53:51 +00:00
Tomi Isoaho
027ce61782
Makro's levelshot crash fix
2009-03-07 14:59:57 +00:00
Tomi Isoaho
c3c6174dfc
One tiny mistake in the drop shadow fixed
2009-03-03 03:30:55 +00:00
Andrew Prosnik
c5c5ac7119
final fixes for qvm batch files, should work now
2009-03-02 04:49:59 +00:00
Andrew Prosnik
fa556ded3b
adding some old changelogs, updating qvm compile batch files for windows
2009-03-02 04:40:36 +00:00
Andrew Prosnik
fff79431a1
more monk file moving/updating/changing
2009-03-02 04:24:14 +00:00
Andrew Prosnik
5724e7259e
more cleanup, more folder additions, more FUN!
2009-03-02 04:22:27 +00:00
Andrew Prosnik
80744b0d51
more cleanup and thingies
2009-03-02 03:31:34 +00:00
Andrew Prosnik
4ae9e2fd1e
removing /src and /ta_ui, adding /bin
2009-03-02 03:25:03 +00:00
Tomi Isoaho
23f8212355
A new font for displaying health and ammo
2009-02-26 23:24:38 +00:00
Tomi Isoaho
d1d6a18ed4
HUD tweaks
2009-02-26 23:20:28 +00:00
Tomi Isoaho
5960f03e59
New font rendering values
2009-02-26 23:19:01 +00:00
Tomi Isoaho
87c3204e13
Crosshair shaders renamed
2009-02-26 13:49:54 +00:00
Richard Allen
7afb765ff7
Small change mostly to test svn commits
2009-02-24 23:10:31 +00:00
Andrei Drexler
6a68087700
no message
2008-11-09 23:23:04 +00:00
Andrei Drexler
14eb0a10ea
Quick hack disabling footstep sounds for ladder surfaces
2007-07-31 20:02:56 +00:00
Richard Allen
77d69fb096
Removing cg_RQ3_avidemo
2007-02-08 23:49:59 +00:00
Richard Allen
8e6f235229
Adding CVS headers to new files in CVS.
2007-02-03 19:37:19 +00:00
Richard Allen
df22c38ccd
minor fix
2007-02-03 19:32:26 +00:00
Richard Allen
120ec9cb15
g_scripts.o and g_parser.o missing from the makefile
2007-02-03 15:14:35 +00:00
Richard Allen
91ddafebba
Renamed RQ3 to Reaction, Dropped loading of various baseq3 media, disabled the follow command, fixed grenades killing teammates and some cleanups
2007-02-03 15:02:21 +00:00
Andrei Drexler
182f963b8d
Made the 'vignetting' effect zoom-dependent
2007-01-26 21:17:21 +00:00