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One tiny mistake in the drop shadow fixed
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1 changed files with 1 additions and 1 deletions
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@ -614,7 +614,7 @@ void AssetCache()
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Asset_RegisterShaderNoMip(va("rq3-ingame-shadow-c%i", n + 1));
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}
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uiInfo.uiDC.Assets.dropShadowRight = Asset_RegisterShaderNoMip("rq3-ingame-shadow-right");
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uiInfo.uiDC.Assets.dropShadowBottom = trap_R_RegisterShaderNoMip("rq3-ingame-shadow-bottom");
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uiInfo.uiDC.Assets.dropShadowBottom = Asset_RegisterShaderNoMip("rq3-ingame-shadow-bottom");
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uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
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}
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