One tiny mistake in the drop shadow fixed

This commit is contained in:
Tomi Isoaho 2009-03-03 03:30:55 +00:00
parent c5c5ac7119
commit c3c6174dfc

View file

@ -614,7 +614,7 @@ void AssetCache()
Asset_RegisterShaderNoMip(va("rq3-ingame-shadow-c%i", n + 1));
}
uiInfo.uiDC.Assets.dropShadowRight = Asset_RegisterShaderNoMip("rq3-ingame-shadow-right");
uiInfo.uiDC.Assets.dropShadowBottom = trap_R_RegisterShaderNoMip("rq3-ingame-shadow-bottom");
uiInfo.uiDC.Assets.dropShadowBottom = Asset_RegisterShaderNoMip("rq3-ingame-shadow-bottom");
uiInfo.newHighScoreSound = trap_S_RegisterSound("sound/feedback/voc_newhighscore.wav", qfalse);
}