mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-01-22 17:41:11 +00:00
Wide screen changes.
This commit is contained in:
parent
0879504b65
commit
bf5eb9f468
3 changed files with 13 additions and 16 deletions
|
@ -1060,7 +1060,12 @@ extern qboolean UI_CursorInRect(int x, int y, int width, int height);
|
|||
|
||||
//Makro - converted to macro
|
||||
extern void _UI_AdjustFrom640(float *x, float *y, float *w, float *h);
|
||||
#define UI_AdjustFrom640(px, py, pw, ph) (*(px) *= uiInfo.uiDC.xscale, *(py) *= uiInfo.uiDC.yscale, *(pw) *= uiInfo.uiDC.xscale, *(ph) *= uiInfo.uiDC.yscale)
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
#define UI_AdjustFrom640(px, py, pw, ph) \
|
||||
(*(px) = (*px) * uiInfo.uiDC.xscale + uiInfo.uiDC.bias, *(py) *= uiInfo.uiDC.yscale, \
|
||||
*(pw) *= uiInfo.uiDC.xscale, *(ph) *= uiInfo.uiDC.yscale) \
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
extern void UI_DrawTextBox(int x, int y, int width, int lines);
|
||||
extern qboolean UI_IsFullscreen(void);
|
||||
|
|
|
@ -8140,28 +8140,20 @@ void _UI_Init(qboolean inGameLoad)
|
|||
}
|
||||
|
||||
// for 640x480 virtualized screen
|
||||
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.0 / 480.0);
|
||||
uiInfo.uiDC.xscale = uiInfo.uiDC.glconfig.vidWidth * (1.0 / 640.0);
|
||||
if (uiInfo.uiDC.glconfig.vidWidth * 480 > uiInfo.uiDC.glconfig.vidHeight * 640) {
|
||||
// wide screen
|
||||
uiInfo.uiDC.bias =
|
||||
0.5 * (uiInfo.uiDC.glconfig.vidWidth - (uiInfo.uiDC.glconfig.vidHeight * (640.0 / 480.0)));
|
||||
} else {
|
||||
// no wide screen
|
||||
uiInfo.uiDC.bias = 0;
|
||||
}
|
||||
uiInfo.uiDC.yscale = uiInfo.uiDC.glconfig.vidHeight * (1.f / SCREEN_HEIGHT);
|
||||
uiInfo.uiDC.xscale = uiInfo.uiDC.yscale;
|
||||
uiInfo.uiDC.bias = 0.5f * (uiInfo.uiDC.glconfig.vidWidth - (uiInfo.uiDC.glconfig.vidHeight * SCREEN_WIDTH / (float)SCREEN_HEIGHT));
|
||||
|
||||
//Makro - set up 2D scene
|
||||
memset(&uiInfo.uiDC.scene2D, 0, sizeof(&uiInfo.uiDC.scene2D));
|
||||
uiInfo.uiDC.scene2D.x = 0;
|
||||
uiInfo.uiDC.scene2D.y = 0;
|
||||
uiInfo.uiDC.scene2D.width = 640 * uiInfo.uiDC.xscale;
|
||||
uiInfo.uiDC.scene2D.height = 480 * uiInfo.uiDC.yscale ;
|
||||
uiInfo.uiDC.scene2D.fov_x = 90;
|
||||
uiInfo.uiDC.scene2D.width = uiInfo.uiDC.glconfig.vidWidth;
|
||||
uiInfo.uiDC.scene2D.height = uiInfo.uiDC.glconfig.vidHeight;
|
||||
uiInfo.uiDC.scene2D.fov_y = 73.739795291688f;
|
||||
uiInfo.uiDC.scene2D.fov_x = 360.f / M_PI * atan2(tan(uiInfo.uiDC.scene2D.fov_y * M_PI / 360.f) * uiInfo.uiDC.glconfig.vidWidth, (float)uiInfo.uiDC.glconfig.vidHeight);
|
||||
uiInfo.uiDC.scene2D.rdflags = RDF_NOWORLDMODEL | RDF_NOFOG;
|
||||
AxisClear(uiInfo.uiDC.scene2D.viewaxis);
|
||||
|
||||
|
||||
//Makro - default values for the key bind strings
|
||||
uiInfo.keyBindStatus1 = KEYBIND_STATUS1;
|
||||
|
|
|
@ -5413,7 +5413,7 @@ qboolean Item_Bind_HandleKey(itemDef_t * item, int key, qboolean down)
|
|||
void AdjustFrom640(float *x, float *y, float *w, float *h)
|
||||
{
|
||||
//*x = *x * DC->scale + DC->bias;
|
||||
*x *= DC->xscale;
|
||||
*x *= DC->xscale + DC->bias;
|
||||
*y *= DC->yscale;
|
||||
*w *= DC->xscale;
|
||||
*h *= DC->yscale;
|
||||
|
|
Loading…
Reference in a new issue