more monk file moving/updating/changing

This commit is contained in:
Andrew Prosnik 2009-03-02 04:24:14 +00:00
parent 5724e7259e
commit fff79431a1
5 changed files with 748 additions and 0 deletions

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# List fixes here for the 2.3 release
* Added replacement model functionality for weapons and items
* Added replacement skin functionality for weapons and items
* Fixed the HC's power.
* Items from the weapon/item menus are now disabled if they're banned from the server
* Added Itembanning
* Fixed a bug in weaponbanning
* Fixed bugs screaming about teamkills in TDM and CTB
* Fixed a bug where all items could be dropped.
* Tweaked helmet control.
* Fixed a bug that forced players into follow mode spec after death.
* Lots of TDM fixes.
* Fixed the UI to report correct teamnames in the join menu.
* Bumped the version to 2.3
* Added a helmet. (g_RQ3_haveHelmet 1 to activate it)
* Repositioned the lasersight in the UI item preview. Its now centered.
* Resized the Lasersight and Silencer in the UI item preview.
* Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
* Added cg_RQ3_weaponname (cg_RQ3_knife, cg_RQ3_mk23, etc) to allow people to implement weapon replacements.
* Fixed the HC+Bandolier ammo bug
* TeamDM is now working RQ3 style.
* Added g_RQ3_allWeapons and g_RQ3_allItems.
* Enhanced the give command so give all now gives all items. give items now exsists also.
* Added PunkBuster client and server support to the UI
* Replaced the item code. We now can do multiple items. g_RQ3_maxItems controls how many
* MM: Changed g_RQ3_refPass to g_RQ3_RefPassword
* MM: Fixed Referee's console messages, to print [REFEREE] and not [SPECTATOR], except when playing and using say_team
* MM: Adjusted "settings" command for referees ( less restrictions for referees )
* MM: Adjusted "ref help" msgs
* MM: New Ref Command: hearAll - allow to read all printed console messages from both teams, IF the ref is spectating
* MM: New Ref Command: ready - If there are referees in game, there has to be at least one referee ready for the game to start/continue
* MM: New Ref Command: teamReady <team1 / team2> - Forces ready/unready on selected team
* MM: New Ref Command: teamName <team1 / team2> <name> - Forces Name on selected team
* MM: New Ref Command: teamModel <team1 / team2> <model> - Forces Model on selected team
* Fixed the chasecam so ref's will be able to use all the chasecam modes.
* Fixed the cg_RQ3_autoaction code up a bit more to show the map name, and a few other fixes
* Fixed the radio_power system.
* say_team messages no longer flow to all in CTB.
* Menus no longer list players on DM servers as spectators.
* Damage for headshots (mp5 especially) tweaked.
* The owned sound (knife slashing kills) now just played for attacker and victim.
* CTB now has the same 20 second delay for starting a map as TP has (including countdown)
* Added propper handling of players who join CTB games while in progress.
* g_RQ3_teamXname cvars now set to black/silver in CTB.
* the team cmd (with no arguments) now knows the CTB teams.
* Enhanced matchmode so it now works for CTB.
* Bots know how to pick up cases in CTB.
* Weapon banning implemented via the g_RQ3_weaponban cvar.
* callvote and vote cmd's now know about CTB spectators and dead players.
* MP5 headshots now deal the correct amount of damage.
* Added replacement options for items.
# List fixes here for the 2.25 release
* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
* Fixed a bug that prevented headless player models from being rendered.
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
* "Drop case" added.
* Smoke puff on silencer less intrusive.
* Fixed a bug that was filtering out maps from the callvote map lists.
# List fixes here for the 2.2 release
* cg_RQ3_predictWeapons added for Q2 similar delayed animations.
* added g_RQ3_ctb_respawndelay for delayed CTB respawns.
* Fixed initial spawning in teammates for CTB
* Changed rq3ctf to rq3ctb in .arena parsing code.
* Fixed the MM settings menu to also work when connected to a remote server.
* Fixed the about server menu to display the right g_ cvars when connected to a remote server.
* Removed colors from the nicks in MM commands
* Added a map_restart after successful g_gametype votes.
* UI now supports CTB as a valid gametype
* Fixed the missing weapon/item menu in the player menu
* Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu
* Fixed missing shader errors in the UI on numerous places.
* Fixed the about server UI menu values
* Made the UI handle illegal models and skins more robustly
* UI model preview is fixed.
* UI model preview and selection now controls DM gametype models, not team models.
* Added a radiosoundset selection dialog to the UI
* Doors with health and the "wait" key set to a negative value should work as expected now
* MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff
* Fixed the Akimbo ammo when akimbos are not the primary weapon.
* Fixed plost3 radio sounds in all radiopaks.
* Damage is now only tracked for players hit that are not on your team.
* Fixed constant gasping sound when you die in shallow water
* Added a line to the zcam swing tracking message indicating who you are following
* Blocked radio commands during LCA
* Added the dynamic radio system
* Hacked the bufferedsound system so radio sound overlap less
* No rcon stuff command alowed in matchmode
* Ignorenum bug (ignoring player no. 0) fixed
* Case carrier glowing removed.
* MM: Changed Voting system to allow only captains to vote/callvote
* MM: Added "clearscores" and "resetmatch" to vote command list
* Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3)
* % vars are now only expanded for say_team messages.
* Hitboxes now 100% AQ style
* Removed cocking sounds from all weapons except the mk23, m4 and mp5
* Fixed the bot_minplayer system.
* Added spawnflag 8 to breakables to allow them to be unkickable
* Created a CTB respawn Queue.
* Added propper handling of players waiting for a respawn in CTB
* New Referee System to allow multiple admins, determined by g_RQ3_maxRefs
* Pressure physics system now certified by NASA.
* Scoreboard code updated for new ref system
* Countdown timer added for CTB respawning.
* Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to.
* Q3F's atmospheric code added.
* Smoke puff added to silencer shots.
* Added "Life" setting to func_pressure. Default 200.
* Possibly fixed ghost door problem.
* New server info menu code
* New 100% customizable presets menu with editor
* Removed the cd key menu
* Fixed dropped weapons and items blocking doors and other movers.
* Added ref say command to talk to everyone, dead or alive
* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
* Added the Keanu male radio soundset.
* Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides
* Fixed stats for non-TP gametypes
* Cleaned up server logging and added real timestamping to them.
* MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names
* Added support for sky portals
* Greatly enhanced UI functionality for matchmode
# List fixes here for the 2.1 release
* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons adjusted
* Rotation bug that appeard when more than 10 maps where in rotation fixed.
* LaserSight bug is fixed.
* Fixed the base voting system. Still needs a cleanup
* Fixed the respawning of dead players weapons and items in TP
* Fixed to allow > 16 breakables
* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
* Made it possible to add random bots when starting a game from the UI
* Items can now be dropped during bandaging
* Redid the visuals on callvote and callteamvote.
* M4 muzzleflash 25% smaller.
* Added callvote cyclemap. It replaces callvote nextmap
* Callvote map [mapname] new verifies the map exists before calling the vote.
* Tweaked leg damage.
* Smooth M4 rise.
* TNG TP spawn system has been intergrated
* Scoreboard no longer shows who's dead and whos not while you are alive.
* Added the 'lens' sound when using "unzoom" for SSG
* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
* Added $P for last damaged player.
* Fixed a model bug for team 2.
* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
* Spectators can now use say_team to communicate among each others, DM and TP.
* Unzoom now plays the lens sound.
* Health functionality for movers should be complete now.
* Rezooming after quick reloading is much faster.
* Visible laser in fog for all players but you.
* Bots dont look for a team leader in TP.
* Enabled the 6th custom crosshair in the UI.
* Added callvote map and ref map features.
* Fixed the UI team count cvars when someone disconnects.
* Fixed the bandagebug.
* Added a feature to overlay normal crosshairsover the SSG crosshair.
* Fixed shots fired stats for non TP modes.
* Fixed the logging of Clients IP's when they connect.
* Personal score grouped with team score on hud.
* Scoreboard shows individual and team head models.
* Spectators can now use say_team with [SPECTATOR] on their messages
* MM: Added Color to all messages for better reading
* MM: Added g_RQ3_forceteamtalk.
* MM: Added "Settings" command code to use from a menu
* MM: Added "lockSettings" as a referee command
* MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags
* MM: Added g_RQ3_maxplayers to cap max players on a team
* Added the dmflag spawn farthest.
* The scores in the upper-right corner update instantly.
* Gunshots now go through teammates.
* Fixes for the M4 rising.
* Shouldn't be able to see the enemy chat bubbles and such.
* Created CTB
* Fixed subs and limchasecam
* The captain status no longer stays on people after mapchanges
* Commands like "drop weapon ; use throwing combat knife" now work as expected.
* Pressures are killed on LCA
* Matchmode ping determination added to scoreboard
* Player total and sub total added to the scoreboard
* Bug with pistol clips for akimbo/pistol in TP fixed.
* Drop weapon for akimbos now behaves like in AQ
* No using the kill command during LCA
* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
* Dead players could talk to the living during the time before they respawned as spectators.
* Spectators in in-eyes mode now witness the death of the player they follow before moving on
* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
* Changed scoreboard to icon instead of a 3d player head
* Minor changes to physics
* Minor changes to who can be seen as dead and alive in the scoreboard
* Shell ejections on spawn in TP should be fixed
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets.
* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
* Made it so that explosions from explosive breakables that have either damage or damageradius
set to 0 don't hurt the players
* Changing the "model" cvar in the console now causes the player model preview and the model icon
selection to be updated immediately
* Added "Hear All" option to the ref menu
* Renamed light_d entities to func_dlite to prevent q3map from compiling them into the lightmaps
* Added frequency, phase and light2 keys to dlights

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# List fixes here for the 3.1 release
* No more
* Added a Zoom Sensitivity Lock during fire sequence of ssg to improve aiming
* Upgraded the gamesource RQ3 is built on from 1.29h to 1.32b
* Removed most of the unlagged stuff. Only optimized prediction and smooth clients remains.
# List fixes here for the 3.0 release
* It is now possible to spectate in DM.
* Added cg_RQ3_zcam_stfu to stop zcam printing who it's following or tracking.
* Fixed bug where dropping the bandolier would not reduce amount of ammo
* Its now impossible to change nicks to avoide votekicks.
* Reactionmale is now the default model
* Fixed Ignore so it now works on players with colored nicks
* Added tmpbans on votekicks
* Version now 3.0
* Added votedelay on mapchanges via the g_RQ3_vote_waittime cvar.
* Added the unlagged code.
* Added replacement model functionality for ammo
* Bots dont talk about flags any more.
* The wepons menu now shows up where its supposed to (incl. TP style TDM)
* Grenades now also included in the fixed FF system.
* Fixed FF system.
* Added color to important error messages
* Added replacement model functionality for weapons and items
* Added replacement skin functionality for weapons and items
* Fixed the HC's power.
* Items from the weapon/item menus are now disabled if they're banned from the server
* Added Itembanning
* Fixed a bug in weaponbanning
* Fixed bugs screaming about teamkills in TDM and CTB
* Fixed a bug where all items could be dropped at once.
* Tweaked helmet control.
* Fixed a bug that forced players into follow mode spec after death.
* Lots of TDM fixes.
* Fixed the UI to report correct teamnames in the join menu.
* Bumped the version to 2.3
* Added a helmet. (g_RQ3_haveHelmet 1 to activate it)
* Repositioned the lasersight in the UI item preview. It's now centered.
* Resized the Lasersight and Silencer in the UI item preview.
* Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
* Added cg_RQ3_weaponname (cg_RQ3_knife, cg_RQ3_mk23, etc) to allow people to implement weapon replacements.
* Fixed the HC+Bandolier ammo bug
* TeamDM is now working RQ3 style.
* Added g_RQ3_allWeapons and g_RQ3_allItems.
* Enhanced the give command so give all now gives all items. give items now exists also.
* Added PunkBuster client and server support to the UI
* Replaced the item code. We now can do multiple items. g_RQ3_maxItems controls how many
* MM: Changed g_RQ3_refPass to g_RQ3_RefPassword
* MM: Fixed Referee's console messages, to print [REFEREE] and not [SPECTATOR], except when playing and using say_team
* MM: Adjusted "settings" command for referees ( less restrictions for referees )
* MM: Adjusted "ref help" msgs
* MM: New Ref Command: hearAll - allow to read all printed console messages from both teams, IF the ref is spectating
* MM: New Ref Command: ready - If there are referees in game, there has to be at least one referee ready for the game to start/continue
* MM: New Ref Command: teamReady <team1 / team2> - Forces ready/unready on selected team
* MM: New Ref Command: teamName <team1 / team2> <name> - Forces Name on selected team
* MM: New Ref Command: teamModel <team1 / team2> <model> - Forces Model on selected team
* Fixed the chasecam so ref's will be able to use all the chasecam modes.
* Fixed the cg_RQ3_autoaction code up a bit more to show the map name, and a few other fixes
* Fixed the radio_power system.
* say_team messages no longer flow to all in CTB.
* Menus no longer list players on DM servers as spectators.
* Damage for headshots (mp5 especially) tweaked.
* The owned sound (knife slashing kills) now just played for attacker and victim.
* CTB now has the same 20 second delay for starting a map as TP has (including countdown)
* Added propper handling of players who join CTB games while in progress.
* g_RQ3_teamXname cvars now set to black/silver in CTB.
* the team cmd (with no arguments) now knows the CTB teams.
* Enhanced matchmode so it now works for CTB.
* Bots know how to pick up cases in CTB.
* Weapon banning implemented via the g_RQ3_weaponban cvar.
* callvote and vote cmd's now know about CTB spectators and dead players.
* MP5 headshots now deal the correct amount of damage.
* Added replacement options for items.
* Added animations support for pistol and akimbo.
* Added support for using "the other hand" (akimbo or briefcase)
# List fixes here for the 2.25 release
* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
* Fixed a bug that prevented headless player models from being rendered.
* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
* "Drop case" added.
* Smoke puff on silencer less intrusive.
* Fixed a bug that was filtering out maps from the callvote map lists.
# List fixes here for the 2.2 release
* cg_RQ3_predictWeapons added for Q2 similar delayed animations.
* added g_RQ3_ctb_respawndelay for delayed CTB respawns.
* Fixed initial spawning in teammates for CTB
* Changed rq3ctf to rq3ctb in .arena parsing code.
* Fixed the MM settings menu to also work when connected to a remote server.
* Fixed the about server menu to display the right g_ cvars when connected to a remote server.
* Removed colors from the nicks in MM commands
* Added a map_restart after successful g_gametype votes.
* UI now supports CTB as a valid gametype
* Fixed the missing weapon/item menu in the player menu
* Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu
* Fixed missing shader errors in the UI on numerous places.
* Fixed the about server UI menu values
* Made the UI handle illegal models and skins more robustly
* UI model preview is fixed.
* UI model preview and selection now controls DM gametype models, not team models.
* Added a radiosoundset selection dialog to the UI
* Doors with health and the "wait" key set to a negative value should work as expected now
* MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff
* Fixed the Akimbo ammo when akimbos are not the primary weapon.
* Fixed plost3 radio sounds in all radiopaks.
* Damage is now only tracked for players hit that are not on your team.
* Fixed constant gasping sound when you die in shallow water
* Added a line to the zcam swing tracking message indicating who you are following
* Blocked radio commands during LCA
* Added the dynamic radio system
* Hacked the bufferedsound system so radio sound overlap less
* No rcon stuff command alowed in matchmode
* Ignorenum bug (ignoring player no. 0) fixed
* Case carrier glowing removed.
* MM: Changed Voting system to allow only captains to vote/callvote
* MM: Added "clearscores" and "resetmatch" to vote command list
* Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3)
* % vars are now only expanded for say_team messages.
* Hitboxes now 100% AQ style
* Removed cocking sounds from all weapons except the mk23, m4 and mp5
* Fixed the bot_minplayer system.
* Added spawnflag 8 to breakables to allow them to be unkickable
* Created a CTB respawn Queue.
* Added propper handling of players waiting for a respawn in CTB
* New Referee System to allow multiple admins, determined by g_RQ3_maxRefs
* Pressure physics system now certified by NASA.
* Scoreboard code updated for new ref system
* Countdown timer added for CTB respawning.
* Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to.
* Q3F's atmospheric code added.
* Smoke puff added to silencer shots.
* Added "Life" setting to func_pressure. Default 200.
* Possibly fixed ghost door problem.
* New server info menu code
* New 100% customizable presets menu with editor
* Removed the cd key menu
* Fixed dropped weapons and items blocking doors and other movers.
* Added ref say command to talk to everyone, dead or alive
* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
* Added the Keanu male radio soundset.
* Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides
* Fixed stats for non-TP gametypes
* Cleaned up server logging and added real timestamping to them.
* MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names
* Added support for sky portals
* Greatly enhanced UI functionality for matchmode
# List fixes here for the 2.1 release
* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons adjusted
* Rotation bug that appeard when more than 10 maps where in rotation fixed.
* LaserSight bug is fixed.
* Fixed the base voting system. Still needs a cleanup
* Fixed the respawning of dead players weapons and items in TP
* Fixed to allow > 16 breakables
* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
* Made it possible to add random bots when starting a game from the UI
* Items can now be dropped during bandaging
* Redid the visuals on callvote and callteamvote.
* M4 muzzleflash 25% smaller.
* Added callvote cyclemap. It replaces callvote nextmap
* Callvote map [mapname] new verifies the map exists before calling the vote.
* Tweaked leg damage.
* Smooth M4 rise.
* TNG TP spawn system has been intergrated
* Scoreboard no longer shows who's dead and whos not while you are alive.
* Added the 'lens' sound when using "unzoom" for SSG
* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
* Added $P for last damaged player.
* Fixed a model bug for team 2.
* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
* Spectators can now use say_team to communicate among each others, DM and TP.
* Unzoom now plays the lens sound.
* Health functionality for movers should be complete now.
* Rezooming after quick reloading is much faster.
* Visible laser in fog for all players but you.
* Bots dont look for a team leader in TP.
* Enabled the 6th custom crosshair in the UI.
* Added callvote map and ref map features.
* Fixed the UI team count cvars when someone disconnects.
* Fixed the bandagebug.
* Added a feature to overlay normal crosshairsover the SSG crosshair.
* Fixed shots fired stats for non TP modes.
* Fixed the logging of Clients IP's when they connect.
* Personal score grouped with team score on hud.
* Scoreboard shows individual and team head models.
* Spectators can now use say_team with [SPECTATOR] on their messages
* MM: Added Color to all messages for better reading
* MM: Added g_RQ3_forceteamtalk.
* MM: Added "Settings" command code to use from a menu
* MM: Added "lockSettings" as a referee command
* MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags
* MM: Added g_RQ3_maxplayers to cap max players on a team
* Added the dmflag spawn farthest.
* The scores in the upper-right corner update instantly.
* Gunshots now go through teammates.
* Fixes for the M4 rising.
* Shouldn't be able to see the enemy chat bubbles and such.
* Created CTB
* Fixed subs and limchasecam
* The captain status no longer stays on people after mapchanges
* Commands like "drop weapon ; use throwing combat knife" now work as expected.
* Pressures are killed on LCA
* Matchmode ping determination added to scoreboard
* Player total and sub total added to the scoreboard
* Bug with pistol clips for akimbo/pistol in TP fixed.
* Drop weapon for akimbos now behaves like in AQ
* No using the kill command during LCA
* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
* Dead players could talk to the living during the time before they respawned as spectators.
* Spectators in in-eyes mode now witness the death of the player they follow before moving on
* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
* Changed scoreboard to icon instead of a 3d player head
* Minor changes to physics
* Minor changes to who can be seen as dead and alive in the scoreboard
* Shell ejections on spawn in TP should be fixed
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets.
* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
* Made it so that explosions from explosive breakables that have either damage or damageradius
set to 0 don't hurt the players
* Changing the "model" cvar in the console now causes the player model preview and the model icon
selection to be updated immediately
* Added "Hear All" option to the ref menu
* Renamed light_d entities to func_dlite to prevent q3map from compiling them into the lightmaps
* Added frequency, phase and light2 keys to dlights

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reaction/ChangeLog.1.91.txt Normal file
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# List fixes here for the 2.2 release
* cg_RQ3_predictWeapons added for Q2 similar delayed animations.
* added g_RQ3_ctb_respawndelay for delayed CTB respawns.
* Fixed initial spawning in teammates for CTB
* Changed rq3ctf to rq3ctb in .arena parsing code.
* Fixed the MM settings menu to also work when connected to a remote server.
* Fixed the about server menu to display the right g_ cvars when connected to a remote server.
* Removed colors from the nicks in MM commands
* Added a map_restart after successful g_gametype votes.
* UI now supports CTB as a valid gametype
* Fixed the missing weapon/item menu in the player menu
* Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu
* Fixed missing shader errors in the UI on numerous places.
* Fixed the about server UI menu values
* Made the UI handle illegal models and skins more robustly
* UI model preview is fixed.
* UI model preview and selection now controls DM gametype models, not team models.
* Added a radiosoundset selection dialog to the UI
* Doors with health and the "wait" key set to a negative value should work as expected now
* MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff
* Fixed the Akimbo ammo when akimbos are not the primary weapon.
* Fixed plost3 radio sounds in all radiopaks.
* Damage is now only tracked for players hit that are not on your team.
* Fixed constant gasping sound when you die in shallow water
* Added a line to the zcam swing tracking message indicating who you are following
* Blocked radio commands during LCA
* Added the dynamic radio system
* Hacked the bufferedsound system so radio sound overlap less
* No rcon stuff command alowed in matchmode
* Ignorenum bug (ignoring player no. 0) fixed
* Case carrier glowing removed.
* MM: Changed Voting system to allow only captains to vote/callvote
* MM: Added "clearscores" and "resetmatch" to vote command list
* Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3)
* % vars are now only expanded for say_team messages.
* Hitboxes now 100% AQ style
* Removed cocking sounds from all weapons except the mk23, m4 and mp5
* Fixed the bot_minplayer system.
* Added spawnflag 8 to breakables to allow them to be unkickable
* Created a CTB respawn Queue.
* Added propper handling of players waiting for a respawn in CTB
* New Referee System to allow multiple admins, determined by g_RQ3_maxRefs
* Pressure physics system now certified by NASA.
* Scoreboard code updated for new ref system
* Anti-wallhack code added
* Countdown timer added for CTB respawning.
* Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to.
* Q3F's atmospheric code added.
* Smoke puff added to silencer shots.
* Added "Life" setting to func_pressure. Default 200.
* Possibly fixed ghost door problem.
* New server info menu code
* New 100% customizable presets menu with editor
* Removed the cd key menu
* Fixed dropped weapons and items blocking doors and other movers.
* Added ref say command to talk to everyone, dead or alive
* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
* Added the Keanu male radio soundset.
* Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides
* Fixed stats for non-TP gametypes
* Cleaned up server logging and added real timestamping to them.
* MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names
* Added support for sky portals
* Greatly enhanced UI functionality for matchmode
# List fixes here for the 2.1 release
* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons adjusted
* Rotation bug that appeard when more than 10 maps where in rotation fixed.
* LaserSight bug is fixed.
* Fixed the base voting system. Still needs a cleanup
* Fixed the respawning of dead players weapons and items in TP
* Fixed to allow > 16 breakables
* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
* Made it possible to add random bots when starting a game from the UI
* Items can now be dropped during bandaging
* Redid the visuals on callvote and callteamvote.
* M4 muzzleflash 25% smaller.
* Added callvote cyclemap. It replaces callvote nextmap
* Callvote map [mapname] new verifies the map exists before calling the vote.
* Tweaked leg damage.
* Smooth M4 rise.
* TNG TP spawn system has been intergrated
* Scoreboard no longer shows who's dead and whos not while you are alive.
* Added the 'lens' sound when using "unzoom" for SSG
* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
* Added $P for last damaged player.
* Fixed a model bug for team 2.
* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
* Spectators can now use say_team to communicate among each others, DM and TP.
* Unzoom now plays the lens sound.
* Health functionality for movers should be complete now.
* Rezooming after quick reloading is much faster.
* Visible laser in fog for all players but you.
* Bots dont look for a team leader in TP.
* Enabled the 6th custom crosshair in the UI.
* Added callvote map and ref map features.
* Fixed the UI team count cvars when someone disconnects.
* Fixed the bandagebug.
* Added a feature to overlay normal crosshairsover the SSG crosshair.
* Fixed shots fired stats for non TP modes.
* Fixed the logging of Clients IP's when they connect.
* Personal score grouped with team score on hud.
* Scoreboard shows individual and team head models.
* Spectators can now use say_team with [SPECTATOR] on their messages
* MM: Added Color to all messages for better reading
* MM: Added g_RQ3_forceteamtalk.
* MM: Added "Settings" command code to use from a menu
* MM: Added "lockSettings" as a referee command
* MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags
* MM: Added g_RQ3_maxplayers to cap max players on a team
* Added the dmflag spawn farthest.
* The scores in the upper-right corner update instantly.
* Gunshots now go through teammates.
* Fixes for the M4 rising.
* Shouldn't be able to see the enemy chat bubbles and such.
* Created CTB
* Fixed subs and limchasecam
* The captain status no longer stays on people after mapchanges
* Commands like "drop weapon ; use throwing combat knife" now work as expected.
* Pressures are killed on LCA
* Matchmode ping determination added to scoreboard
* Player total and sub total added to the scoreboard
* Bug with pistol clips for akimbo/pistol in TP fixed.
* Drop weapon for akimbos now behaves like in AQ
* No using the kill command during LCA
* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
* Dead players could talk to the living during the time before they respawned as spectators.
* Spectators in in-eyes mode now witness the death of the player they follow before moving on
* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
* Changed scoreboard to icon instead of a 3d player head
* Minor changes to physics
* Minor changes to who can be seen as dead and alive in the scoreboard
* Shell ejections on spawn in TP should be fixed
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets.

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# Fixes for the 2.2 release
* cg_RQ3_predictWeapons added for Q2 similar delayed animations.
* added g_RQ3_ctb_respawndelay for delayed CTB respawns.
* Fixed initial spawning in teammates for CTB
* Changed rq3ctf to rq3ctb in .arena parsing code.
* Fixed the MM settings menu to also work when connected to a remote server.
* Fixed the about server menu to display the right g_ cvars when connected to a remote server.
* Removed colors from the nicks in MM commands
* Added a map_restart after successful g_gametype votes.
* UI now supports CTB as a valid gametype
* Fixed the missing weapon/item menu in the player menu
* Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu
* Fixed missing shader errors in the UI on numerous places.
* Fixed the about server UI menu values
* Made the UI handle illegal models and skins more robustly
* UI model preview is fixed.
* UI model preview and selection now controls DM gametype models, not team models.
* Added a radiosoundset selection dialog to the UI
* Doors with health and the "wait" key set to a negative value should work as expected now
* MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff
* Fixed the Akimbo ammo when akimbos are not the primary weapon.
* Fixed plost3 radio sounds in all radiopaks.
* Damage is now only tracked for players hit that are not on your team.
* Fixed constant gasping sound when you die in shallow water
* Added a line to the zcam swing tracking message indicating who you are following
* Blocked radio commands during LCA
* Added the dynamic radio system
* Hacked the bufferedsound system so radio sound overlap less
* No rcon stuff command alowed in matchmode
* Ignorenum bug (ignoring player no. 0) fixed
* Case carrier glowing removed.
* MM: Changed Voting system to allow only captains to vote/callvote
* MM: Added "clearscores" and "resetmatch" to vote command list
* Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3)
* % vars are now only expanded for say_team messages.
* Hitboxes now 100% AQ style
* Removed cocking sounds from all weapons except the mk23, m4 and mp5
* Fixed the bot_minplayer system.
* Added spawnflag 8 to breakables to allow them to be unkickable
* Created a CTB respawn Queue.
* Added propper handling of players waiting for a respawn in CTB
* New Referee System to allow multiple admins, determined by g_RQ3_maxRefs
* Pressure physics system now certified by NASA.
* Scoreboard code updated for new ref system
* Countdown timer added for CTB respawning.
* Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to.
* Q3F's atmospheric code added.
* Smoke puff added to silencer shots.
* Added "Life" setting to func_pressure. Default 200.
* Possibly fixed ghost door problem.
* New server info menu code
* New 100% customizable presets menu with editor
* Removed the cd key menu
* Fixed dropped weapons and items blocking doors and other movers.
* Added ref say command to talk to everyone, dead or alive
* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
* Added the Keanu male radio soundset.
* Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides
* Fixed stats for non-TP gametypes
* Cleaned up server logging and added real timestamping to them.
* MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names
* Added support for sky portals
* Greatly enhanced UI functionality for matchmode
# Fixes for the 2.1 release
* Fixed the FOV bug when selecting SSG at spawn
* Kickback from weapons adjusted
* Rotation bug that appeard when more than 10 maps where in rotation fixed.
* LaserSight bug is fixed.
* Fixed the base voting system. Still needs a cleanup
* Fixed the respawning of dead players weapons and items in TP
* Fixed to allow > 16 breakables
* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
* Made it possible to add random bots when starting a game from the UI
* Items can now be dropped during bandaging
* Redid the visuals on callvote and callteamvote.
* M4 muzzleflash 25% smaller.
* Added callvote cyclemap. It replaces callvote nextmap
* Callvote map [mapname] new verifies the map exists before calling the vote.
* Tweaked leg damage.
* Smooth M4 rise.
* TNG TP spawn system has been intergrated
* Scoreboard no longer shows who's dead and whos not while you are alive.
* Added the 'lens' sound when using "unzoom" for SSG
* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
* Added $P for last damaged player.
* Fixed a model bug for team 2.
* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
* Spectators can now use say_team to communicate among each others, DM and TP.
* Unzoom now plays the lens sound.
* Health functionality for movers should be complete now.
* Rezooming after quick reloading is much faster.
* Visible laser in fog for all players but you.
* Bots dont look for a team leader in TP.
* Enabled the 6th custom crosshair in the UI.
* Added callvote map and ref map features.
* Fixed the UI team count cvars when someone disconnects.
* Fixed the bandagebug.
* Added a feature to overlay normal crosshairsover the SSG crosshair.
* Fixed shots fired stats for non TP modes.
* Fixed the logging of Clients IP's when they connect.
* Personal score grouped with team score on hud.
* Scoreboard shows individual and team head models.
* Spectators can now use say_team with [SPECTATOR] on their messages
* MM: Added Color to all messages for better reading
* MM: Added g_RQ3_forceteamtalk.
* MM: Added "Settings" command code to use from a menu
* MM: Added "lockSettings" as a referee command
* MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags
* MM: Added g_RQ3_maxplayers to cap max players on a team
* Added the dmflag spawn farthest.
* The scores in the upper-right corner update instantly.
* Gunshots now go through teammates.
* Fixes for the M4 rising.
* Shouldn't be able to see the enemy chat bubbles and such.
* Created CTB
* Fixed subs and limchasecam
* The captain status no longer stays on people after mapchanges
* Commands like "drop weapon ; use throwing combat knife" now work as expected.
* Pressures are killed on LCA
* Matchmode ping determination added to scoreboard
* Player total and sub total added to the scoreboard
* Bug with pistol clips for akimbo/pistol in TP fixed.
* Drop weapon for akimbos now behaves like in AQ
* No using the kill command during LCA
* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
* Dead players could talk to the living during the time before they respawned as spectators.
* Spectators in in-eyes mode now witness the death of the player they follow before moving on
* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
* Changed scoreboard to icon instead of a 3d player head
* Minor changes to physics
* Minor changes to who can be seen as dead and alive in the scoreboard
* Shell ejections on spawn in TP should be fixed
* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
* Added CTB radio commands to all radio sets.