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cg_RQ3_drawSpeed cvar to print player movement speed in units per second
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3 changed files with 35 additions and 0 deletions
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@ -755,6 +755,33 @@ static float CG_DrawAttacker(float y)
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return y + BIGCHAR_HEIGHT + 2;
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}
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static float CG_DrawSpeed(float y)
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{
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char *s;
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int w;
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int x = 0;
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float Color[4];
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vec3_t vel;
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VectorCopy( cg.snap->ps.velocity, vel );
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vel[2] = 0.0f;
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y += 4;
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s = va("%3.0f UPS", VectorLength(vel) );
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w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
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x = w;
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 0.4f);
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CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
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CG_DrawSmallString(631 - x, y + 2, s, 1.0F);
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return y + SMALLCHAR_HEIGHT + 4;
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}
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/*
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==================
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CG_DrawSnapshot
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@ -1203,6 +1230,9 @@ static void CG_DrawUpperRight(void)
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if (cg_drawAttacker.integer)
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y = CG_DrawAttacker(y);
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if (cg_RQ3_drawSpeed.integer)
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y = CG_DrawSpeed(y);
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}
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/*
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@ -1881,6 +1881,7 @@ extern vmCvar_t cg_RQ3_ammo_m3;
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extern vmCvar_t cg_RQ3_ammo_ssg3000;
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extern vmCvar_t cg_RQ3_ammo_mp5;
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extern vmCvar_t cg_RQ3_ammo_m4;
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extern vmCvar_t cg_RQ3_drawSpeed;
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extern vmCvar_t cg_RQ3_zcam_stfu;
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@ -557,6 +557,8 @@ vmCvar_t cg_RQ3_ammo_ssg3000;
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vmCvar_t cg_RQ3_ammo_mp5;
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vmCvar_t cg_RQ3_ammo_m4;
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vmCvar_t cg_RQ3_drawSpeed;
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vmCvar_t cg_RQ3_zcam_stfu;
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//Elder: muzzle flash toggle
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@ -836,6 +838,8 @@ static cvarTable_t cvarTable[] = { // bk001129
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{&cg_RQ3_ammo_mp5, "cg_RQ3_ammo_mp5", "mp5/default", CVAR_ARCHIVE},
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{&cg_RQ3_ammo_m4, "cg_RQ3_ammo_m4", "m4/default", CVAR_ARCHIVE},
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{&cg_RQ3_drawSpeed, "cg_RQ3_drawSpeed", "0", CVAR_ARCHIVE},
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{&cg_RQ3_zcam_stfu, "cg_RQ3_zcam_stfu", "0", CVAR_USERINFO | CVAR_ARCHIVE},
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// the following variables are created in other parts of the system,
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