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RDF_NOFOG flag.
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parent
00b269f3a7
commit
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2 changed files with 5 additions and 2 deletions
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@ -99,13 +99,15 @@ void R_AddPolygonSurfaces( void ) {
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int i;
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shader_t *sh;
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srfPoly_t *poly;
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int fogMask;
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tr.currentEntityNum = ENTITYNUM_WORLD;
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tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
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fogMask = -((tr.refdef.rdflags & RDF_NOFOG) == 0);
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for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
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sh = R_GetShaderByHandle( poly->hShader );
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R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex, qfalse );
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R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex & fogMask, qfalse );
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}
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}
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@ -166,7 +168,7 @@ void RE_AddPolyToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts
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fogIndex = 0;
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}
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// see if it is in a fog volume
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else if ( tr.world->numfogs == 1 ) {
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else if ( tr.world->numfogs == 1) {
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fogIndex = 0;
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} else {
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// find which fog volume the poly is in
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@ -51,6 +51,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// refdef flags
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#define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen
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#define RDF_HYPERSPACE 0x0004 // teleportation effect
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#define RDF_NOFOG 0x0008 // don't apply fog
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typedef struct {
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vec3_t xyz;
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