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Crash with dll's.
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@ -609,7 +609,7 @@ void CG_PredictPlayerState(void)
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/* camera jitter fix (client side) */
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if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
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((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM)
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|| cg_pmove.ps->pm_type == PM_DEAD ) {
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|| (cg_pmove.ps && cg_pmove.ps->pm_type == PM_DEAD) ) {
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CG_InterpolatePlayerState(qfalse);
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return;
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}
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