A new font for displaying health and ammo

This commit is contained in:
Tomi Isoaho 2009-02-26 23:24:38 +00:00
parent d1d6a18ed4
commit 23f8212355

View file

@ -4,7 +4,7 @@
//
//-----------------------------------------------------------------------------
//
// $Log$
// $Log: cg_drawtools.c,v $
// Revision 1.13 2005/02/15 16:33:38 makro
// Tons of updates (entity tree attachment system, UI vectors)
//
@ -662,6 +662,7 @@ static int propMap[128][3] = {
{0, 27, 36}, // -
{39, 27, 19}, // .
{61, 27, 58}, // /
/*
{122, 27, 14}, // 0
{139, 27, 8}, // 1
{150, 27, 13}, // 2
@ -672,6 +673,20 @@ static int propMap[128][3] = {
{232, 27, 12}, // 7
{247, 27, 13}, // 8
{263, 27, 13}, // 9
*/
// TTI - new numbers
{3, 16, 114}, // 0
{133, 16, 114}, // 1
{263, 16, 114}, // 2
{394, 16, 114}, // 3
{3, 96, 114}, // 4
{133, 96, 114}, // 5
{263, 96, 114}, // 6
{394, 96, 114}, // 7
{3, 176, 114}, // 8
{133, 176, 114}, // 9
{279, 27, 11}, // :
{293, 27, 58}, // ;
{354, 27, 58}, // <
@ -1056,7 +1071,9 @@ float UI_ProportionalSizeScale(int style)
return 0.75;
}
return 1.00;
//return 1.00;
//TTI: HUD font upgrade
return 0.4;
}
/*