updated visual studio project files, mostly working

This commit is contained in:
Andrew Prosnik 2009-03-07 19:53:51 +00:00
parent 027ce61782
commit b0fa1bdd7f
8 changed files with 1470 additions and 0 deletions

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EXPORTS
vmMain
dllEntry

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="cgame"
ProjectGUID="{CBC397E4-FEFB-489E-AF3B-8C1ECAF026A8}"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release TA|Win32"
OutputDirectory="..\..\build\cgame_release_ta"
IntermediateDirectory="..\..\build\cgame_release_ta"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release_TA/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
WarningLevel="4"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\build\cgame_debug"
IntermediateDirectory="..\..\build\cgame_debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="D:\games\quake3\reaction/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
RuntimeLibrary="1"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\cgame_release"
IntermediateDirectory="..\..\build\cgame_release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="D:\games\quake3\reaction/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug TA|Win32"
OutputDirectory="..\..\build\cgame_debug_ta"
IntermediateDirectory="..\..\build\cgame_debug_ta"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug_TA/cgame.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="false"
RuntimeLibrary="1"
PrecompiledHeaderFile="$(IntDir)\cgame.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib"
OutputFile="$(OutDir)\cgamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\cgame.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\cgamex86.map"
SubSystem="2"
BaseAddress="0x30000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\cgamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="c"
>
<File
RelativePath="..\..\game\bg_lib.c"
>
</File>
<File
RelativePath="..\..\game\bg_misc.c"
>
</File>
<File
RelativePath="..\..\game\bg_pmove.c"
>
</File>
<File
RelativePath="..\..\game\bg_slidemove.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_atmospheric.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_consolecmds.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_draw.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_drawtools.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_effects.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_ents.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_event.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_info.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_localents.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_main.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_marks.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_newDraw.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_players.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_playerstate.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_predict.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_scoreboard.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_servercmds.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_snapshot.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_syscalls.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_unlagged.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_view.c"
>
</File>
<File
RelativePath="..\..\cgame\cg_weapons.c"
>
</File>
<File
RelativePath="..\..\game\q_math.c"
>
</File>
<File
RelativePath="..\..\game\q_shared.c"
>
</File>
<File
RelativePath="..\..\ta_ui\ui_shared.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h"
>
<File
RelativePath="..\..\game\bg_public.h"
>
</File>
<File
RelativePath="..\..\cgame\cg_local.h"
>
</File>
<File
RelativePath="..\..\cgame\cg_public.h"
>
</File>
<File
RelativePath="..\..\game\q_shared.h"
>
</File>
<File
RelativePath="..\..\game\surfaceflags.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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EXPORTS
dllEntry
vmMain

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="game"
ProjectGUID="{34D3FE2E-D94C-44D3-8E05-B95E5A496739}"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\build\game_debug"
IntermediateDirectory="..\..\build\game_debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="D:\games\quake3\reaction/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="false"
RuntimeLibrary="1"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\build\game_release"
IntermediateDirectory="..\..\build\game_release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName="D:\games\quake3\reaction/game.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
PrecompiledHeaderFile="$(IntDir)\game.pch"
AssemblerListingLocation="$(IntDir)\"
ObjectFile="$(IntDir)\"
ProgramDataBaseFileName="$(IntDir)\"
BrowseInformation="0"
WarningLevel="4"
SuppressStartupBanner="true"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winmm.lib"
OutputFile="$(OutDir)\qagamex86.dll"
LinkIncremental="1"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\game.def"
ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)\qagamex86.map"
SubSystem="2"
BaseAddress="0x20000000"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(IntDir)\qagamex86.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/$(ProjectName).bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
>
<File
RelativePath="..\..\game\ai_chat.c"
>
</File>
<File
RelativePath="..\..\game\ai_cmd.c"
>
</File>
<File
RelativePath="..\..\game\ai_dmnet.c"
>
</File>
<File
RelativePath="..\..\game\ai_dmq3.c"
>
</File>
<File
RelativePath="..\..\game\ai_main.c"
>
</File>
<File
RelativePath="..\..\game\ai_team.c"
>
</File>
<File
RelativePath="..\..\game\ai_vcmd.c"
>
</File>
<File
RelativePath="..\..\game\bg_lib.c"
>
</File>
<File
RelativePath="..\..\game\bg_misc.c"
>
</File>
<File
RelativePath="..\..\game\bg_pmove.c"
>
</File>
<File
RelativePath="..\..\game\bg_slidemove.c"
>
</File>
<File
RelativePath="..\..\game\g_active.c"
>
</File>
<File
RelativePath="..\..\game\g_arenas.c"
>
</File>
<File
RelativePath="..\..\game\g_bot.c"
>
</File>
<File
RelativePath="..\..\game\g_client.c"
>
</File>
<File
RelativePath="..\..\game\g_cmds.c"
>
</File>
<File
RelativePath="..\..\game\g_combat.c"
>
</File>
<File
RelativePath="..\..\game\g_fileio.c"
>
</File>
<File
RelativePath="..\..\game\g_items.c"
>
</File>
<File
RelativePath="..\..\game\g_main.c"
>
</File>
<File
RelativePath="..\..\game\g_matchmode.c"
>
</File>
<File
RelativePath="..\..\game\g_mem.c"
>
</File>
<File
RelativePath="..\..\game\g_misc.c"
>
</File>
<File
RelativePath="..\..\game\g_missile.c"
>
</File>
<File
RelativePath="..\..\game\g_mover.c"
>
</File>
<File
RelativePath="..\..\game\g_parser.c"
>
</File>
<File
RelativePath="..\..\game\g_scripts.c"
>
</File>
<File
RelativePath="..\..\game\g_session.c"
>
</File>
<File
RelativePath="..\..\game\g_spawn.c"
>
</File>
<File
RelativePath="..\..\game\g_svcmds.c"
>
</File>
<File
RelativePath="..\..\game\g_syscalls.c"
>
</File>
<File
RelativePath="..\..\game\g_target.c"
>
</File>
<File
RelativePath="..\..\game\g_team.c"
>
</File>
<File
RelativePath="..\..\game\g_teamplay.c"
>
</File>
<File
RelativePath="..\..\game\g_trigger.c"
>
</File>
<File
RelativePath="..\..\game\g_unlagged.c"
>
</File>
<File
RelativePath="..\..\game\g_utils.c"
>
</File>
<File
RelativePath="..\..\game\g_weapon.c"
>
</File>
<File
RelativePath="..\..\game\q_math.c"
>
</File>
<File
RelativePath="..\..\game\q_shared.c"
>
</File>
<File
RelativePath="..\..\game\rxn_game.c"
>
</File>
<File
RelativePath="..\..\game\zcam.c"
>
</File>
<File
RelativePath="..\..\game\zcam_target.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd"
>
<File
RelativePath="..\..\game\ai_chat.h"
>
</File>
<File
RelativePath="..\..\game\ai_cmd.h"
>
</File>
<File
RelativePath="..\..\game\ai_dmnet.h"
>
</File>
<File
RelativePath="..\..\game\ai_dmq3.h"
>
</File>
<File
RelativePath="..\..\game\ai_main.h"
>
</File>
<File
RelativePath="..\..\game\ai_team.h"
>
</File>
<File
RelativePath="..\..\game\ai_vcmd.h"
>
</File>
<File
RelativePath="..\..\game\be_aas.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_char.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_chat.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_gen.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_goal.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_move.h"
>
</File>
<File
RelativePath="..\..\game\be_ai_weap.h"
>
</File>
<File
RelativePath="..\..\game\be_ea.h"
>
</File>
<File
RelativePath="..\..\game\bg_local.h"
>
</File>
<File
RelativePath="..\..\game\bg_public.h"
>
</File>
<File
RelativePath="..\..\game\botlib.h"
>
</File>
<File
RelativePath="..\..\game\chars.h"
>
</File>
<File
RelativePath="..\..\game\g_local.h"
>
</File>
<File
RelativePath="..\..\game\g_matchmode.h"
>
</File>
<File
RelativePath="..\..\game\g_parser.h"
>
</File>
<File
RelativePath="..\..\game\g_public.h"
>
</File>
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BIN
reaction/misc/msvc/rq3.suo Normal file

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EXPORTS
vmMain
dllEntry

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@ -0,0 +1,316 @@
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