Crosshair shaders renamed

This commit is contained in:
Tomi Isoaho 2009-02-26 13:49:54 +00:00
parent 7afb765ff7
commit 87c3204e13

View file

@ -4,7 +4,7 @@
//
//-----------------------------------------------------------------------------
//
// $Log$
// $Log: cg_main.c,v $
// Revision 1.150 2007/02/08 23:49:59 jbravo
// Removing cg_RQ3_avidemo
//
@ -2088,7 +2088,7 @@ static void CG_RegisterGraphics(void)
for (i = 0; i < NUM_CROSSHAIRS; i++) {
// cgs.media.crosshairShader[i] = trap_R_RegisterShader( va("gfx/2d/crosshair%c", 'a'+i) );
cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/IDcrosshair%c", 'a' + i));
cgs.media.crosshairShader[i] = trap_R_RegisterShaderNoMip(va("gfx/2d/crosshair%c", 'a' + i));
}
cgs.media.backTileShader = trap_R_RegisterShader("gfx/2d/backtile");