Latest UI files

This commit is contained in:
Tomi Isoaho 2009-03-18 19:49:03 +00:00
parent d4e0c5ea73
commit 373d05079b
47 changed files with 4632 additions and 3173 deletions

View file

@ -83,7 +83,7 @@
name "cdkey_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-setup-cdkey.tga"
background UI_ASSETS"/icons/rq3-setup-cdkey.tga"
decoration
visible 1
}
@ -92,7 +92,7 @@
name "cdkey_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
background UI_ASSETS"/icons/rq3-title-setup.tga"
decoration
visible 1
}
@ -315,13 +315,13 @@
shortcutKey "B"
rect 12 432 32 32
style WINDOW_STYLE_SHADER
background "menu/art/rq3-menu-back.tga"
background UI_ASSETS"/icons/rq3-menu-back.tga"
type 1
visible 1
action { close *self; open setup_menu ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
}

View file

@ -1,84 +1,97 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
{
menuDef {
name "connect"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the current background
name "connect" // Makro: rename it to "main-rq3"
background UI_ASSETS"/main" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
fullScreen MENU_TRUE
visible MENU_TRUE // Visible on open
visible 0 // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
soundLoop "music/rq3_title_loop"
soundIntro "music/rq3_title_intro"
onOpen {
transition demolist 80 108 480 0 80 108 480 280 10 10 ;
uiScript LoadDemos ;
play "sound/misc/menu1.wav" ;
play "sound/ui/whoosh3.wav" ;
uiScript stopRefresh ;
}
onEsc { close demo ; open main }
onFirstShow {
setoverlaycolor 0 0 0 1 ;
fadeoverlay 0 0 0 0 0 1000 ;
setfocus btn_join ;
}
onESC { open quit_popmenu }
//===================
// RQ3 stuff
//===================
//--------------------------------------------
#include "ui/shared.h"
//--------------------------------------------
//Boomstick logo
itemDef {
style WINDOW_STYLE_SHADER
rect 280 288 120 120
anglevectors 9 -81
background UI_ASSETS"/logo"
forecolor 1 1 1 0.2
decoration
visible 1
}
// REACTION QUAKE 3 VERSION 3.3 //
itemdef {
group main
subgroup "main_title"
text "REACTION QUAKE 3 v3.3"
forecolor 0 0 .05 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textscale .4
textalignx 120
textaligny 24
rect 108 144 240 36
anglevectors 9 -81
visible 1
autowrapped
decoration
}
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
group main
alignrect "main_title" ITEM_ALIGN_LEFT 0 20 240 36
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textscale .275
textalignx 120
textaligny 24
forecolor 0 0 0.05 1
text "(c) 2000-2005 Boomstick Studios\n\n\n\n\n"
"www.reactionquake3.com"
autowrapped
visible 1
decoration
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
visible 1
}
//Dark overlay
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
style WINDOW_STYLE_FILLED
backcolor 0 0 0 0.9
rect 0 0 640 480
decoration
visible 1
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
}
}

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@ -0,0 +1,495 @@
#include "ui/menudef.h"
#include "ui/controls_common.h"
#include "ui/tabs.h"
////////////////////////////////////
//
// CONSTANTS
//
//
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
#define LINE_WIDTH 240
////////////////////////////////////
//
// MENU DEFINITION
//
//
{
menuDef {
name "controls_menu"
__CONTROLS_WINDOW_DEF__
visible MENU_FALSE // Visible on open
onOOBClick { close _self }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript loadControls ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide hints ;
ACTIVATE_TAB(1) ;
}
onClose { uiScript saveControls ; open _prev }
onEsc { close _self }
onOpenSpecial {
//normal items
setItemColor "fade_alpha" forecolor 5 5 5 0 ;
timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
__CONTROLS_PAPER__
__CONTROLS_TITLE__
// Line
__CONTROLS_LINE__
// Hints
__CONTROLS_HINTS__
// Sub-options //
//Look
ADD_TAB(
"^_L^_ook.",
"L", 1, "group2,group3,group4,group5",
alignrect "title" ITEM_ALIGN_LEFT 2 28 28 16
)
ADD_HINT("hint_tab1", "Settings that affect your vision", "group2,group3,group4,group5")
//Move
ADD_TAB(
"^_M^_ove.",
"M", 2, "group1,group3,group4,group5",
alignrect "tab1" ITEM_ALIGN_LEFT 28 0 32 16
)
ADD_HINT("hint_tab2", "Settings that affect your movement", "group1,group3,group4,group5")
//Shoot
ADD_TAB(
"^_S^_hoot.",
"S", 3, "group1,group2,group4,group5",
alignrect "tab2" ITEM_ALIGN_LEFT 32 0 32 16
)
ADD_HINT("hint_tab3", "Weapon-specific controls", "group1,group2,group4,group5")
//Misc
ADD_TAB(
"M^_i^_sc.",
"I", 4, "group1,group2,group3,group5",
alignrect "tab3" ITEM_ALIGN_LEFT 32 0 28 16
)
ADD_HINT("hint_tab4", "User interface related controls", "group1,group2,group3,group5")
//Reaction
ADD_TAB(
"^_R^_eaction.",
"R", 5, "group1,group2,group3,group4",
alignrect "tab4" ITEM_ALIGN_LEFT 28 0 40 16
)
ADD_HINT("hint_tab5", "Things you might not see every day", "group1,group2,group3,group4")
/*
==========================================================
Group # 1 - Look
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-looking", 1)
BEGIN_SLIDER("Mouse Speed", "sensitivity", 5, 1, 30, 1, 1)
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 VSIZE
ASSIGN_HINT("SliderMessage")
END_OPTION
BEGIN_OPTION("Smooth Mouse", "m_filter", ITEM_TYPE_YESNO, 2, 1)
OPTION_BELOW("gr1_ctrl1")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Invert Mouse", "ui_mousePitch", ITEM_TYPE_YESNO, 3, 1)
OPTION_BELOW("gr1_ctrl2")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Look Up", "+lookup", ITEM_TYPE_BIND, 4, 1)
OPTION_BELOW("gr1_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Look Down", "+lookdown", ITEM_TYPE_BIND, 5, 1)
OPTION_BELOW("gr1_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Mouse Look", "+mlook", ITEM_TYPE_BIND, 6, 1)
OPTION_BELOW("gr1_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Free Look", "cl_freelook", ITEM_TYPE_YESNO, 7, 1)
OPTION_BELOW("gr1_ctrl6")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Center View", "centerview", ITEM_TYPE_BIND, 8, 1)
OPTION_BELOW("gr1_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Use Joystick", "in_joystick", ITEM_TYPE_YESNO, 9, 1)
OPTION_BELOW("gr1_ctrl8")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_SLIDER("Joystick Threshold", "joy_threshold", 0.15, 0.05, 0.75, 10, 1)
OPTION_BELOW("gr1_ctrl9")
ASSIGN_HINT("SliderMessage")
END_OPTION
/*
==========================================================
Group # 2 - Move
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-movement", 2)
BEGIN_OPTION("Always Run", "cl_run", ITEM_TYPE_YESNO, 1, 2)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 20
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("Run / Walk", "+speed", ITEM_TYPE_BIND, 2, 2)
OPTION_BELOW("gr2_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Walk Forward", "+forward", ITEM_TYPE_BIND, 3, 2)
OPTION_BELOW("gr2_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Backpedal", "+back", ITEM_TYPE_BIND, 4, 2)
OPTION_BELOW("gr2_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Step Left", "+moveleft", ITEM_TYPE_BIND, 5, 2)
OPTION_BELOW("gr2_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Step Right", "+moveright", ITEM_TYPE_BIND, 6, 2)
OPTION_BELOW("gr2_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Up / Jump", "+moveup", ITEM_TYPE_BIND, 7, 2)
OPTION_BELOW("gr2_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Down / Crouch", "+movedown", ITEM_TYPE_BIND, 8, 2)
OPTION_BELOW("gr2_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Turn Left", "+left", ITEM_TYPE_BIND, 9, 2)
OPTION_BELOW("gr2_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Turn Right", "+right", ITEM_TYPE_BIND, 10, 2)
OPTION_BELOW("gr2_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Sidestep / Turn", "+strafe", ITEM_TYPE_BIND, 11, 2)
OPTION_BELOW("gr2_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 3 - Shoot
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-weapons", 3)
BEGIN_OPTION("Attack", "+attack", ITEM_TYPE_BIND, 1, 3)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 20
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Next Weapon", "weapnext", ITEM_TYPE_BIND, 2, 3)
OPTION_BELOW("gr3_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Previous Weapon", "weapprev", ITEM_TYPE_BIND, 3, 3)
OPTION_BELOW("gr3_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Autoswitch Weapons", "cg_autoswitch", ITEM_TYPE_YESNO, 4, 3)
OPTION_BELOW("gr3_ctrl3")
ASSIGN_HINT("YesNoMessage")
END_OPTION
BEGIN_OPTION("MK23 Pistol", "weapon 1", ITEM_TYPE_BIND, 5, 3)
OPTION_BELOW("gr3_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M3 Assault Shotgun", "weapon 2", ITEM_TYPE_BIND, 6, 3)
OPTION_BELOW("gr3_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("MP5/10 Sub", "weapon 3", ITEM_TYPE_BIND, 7, 3)
OPTION_BELOW("gr3_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Handcannon", "weapon 4", ITEM_TYPE_BIND, 8, 3)
OPTION_BELOW("gr3_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("SSG Sniper Rifle", "weapon 5", ITEM_TYPE_BIND, 9, 3)
OPTION_BELOW("gr3_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M4 Assault Rifle", "weapon 6", ITEM_TYPE_BIND, 10, 3)
OPTION_BELOW("gr3_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Dual MK23 Pistols", "weapon 7", ITEM_TYPE_BIND, 11, 3)
OPTION_BELOW("gr3_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Combat Knife", "weapon 8", ITEM_TYPE_BIND, 12, 3)
OPTION_BELOW("gr3_ctrl11")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("M26 Grenade", "weapon 9", ITEM_TYPE_BIND, 13, 3)
OPTION_BELOW("gr3_ctrl12")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 4 - Misc
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-misc", 4)
BEGIN_OPTION("Show Scores", "scores", ITEM_TYPE_BIND, 1, 4)
alignrect "line" ITEM_ALIGN_CENTER 56 44 112 20
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Show Scores", "+button3", ITEM_TYPE_BIND, 2, 4)
OPTION_BELOW("gr4_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat", "messagemode", ITEM_TYPE_BIND, 3, 4)
OPTION_BELOW("gr4_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Team", "messagemode2", ITEM_TYPE_BIND, 4, 4)
OPTION_BELOW("gr4_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Target", "messagemode3", ITEM_TYPE_BIND, 5, 4)
OPTION_BELOW("gr4_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Chat - Attacker", "messagemode4", ITEM_TYPE_BIND, 6, 4)
OPTION_BELOW("gr4_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Screenshot", "screenshot", ITEM_TYPE_BIND, 7, 4)
OPTION_BELOW("gr4_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Screenshot - JPEG", "screenshotJPEG", ITEM_TYPE_BIND, 8, 4)
OPTION_BELOW("gr4_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
/*
==========================================================
Group # 5 - Reaction
==========================================================
*/
// Icon
__CONTROLS_ICON__( UI_ASSETS"/icons/rq3-controls-reaction", 5)
BEGIN_OPTION("Bandage", "bandage", ITEM_TYPE_BIND, 1, 5)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 20
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Reload", "+button5", ITEM_TYPE_BIND, 2, 5)
OPTION_BELOW("gr5_ctrl1")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Weapon Mode", "weapon", ITEM_TYPE_BIND, 3, 5)
OPTION_BELOW("gr5_ctrl2")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Open Door", "opendoor", ITEM_TYPE_BIND, 4, 5)
OPTION_BELOW("gr5_ctrl3")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Drop Weapon", "dropweapon", ITEM_TYPE_BIND, 5, 5)
OPTION_BELOW("gr5_ctrl4")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Drop Item", "dropitem", ITEM_TYPE_BIND, 6, 5)
OPTION_BELOW("gr5_ctrl5")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("IR Vision", "irvision", ITEM_TYPE_BIND, 7, 5)
OPTION_BELOW("gr5_ctrl6")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Special Weapon Cycle", "specialweapon", ITEM_TYPE_BIND, 8, 5)
OPTION_BELOW("gr5_ctrl7")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Weapon/Item Choice", "ui_RQ3_loadout", ITEM_TYPE_BIND, 9, 5)
OPTION_BELOW("gr5_ctrl8")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Join Team", "ui_RQ3_joinTeam", ITEM_TYPE_BIND, 10, 5)
OPTION_BELOW("gr5_ctrl9")
ASSIGN_HINT("keyBindStatus")
END_OPTION
BEGIN_OPTION("Presets Menu", "ui_RQ3_presets", ITEM_TYPE_BIND, 11, 5)
OPTION_BELOW("gr5_ctrl10")
ASSIGN_HINT("keyBindStatus")
END_OPTION
}
}

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@ -0,0 +1,99 @@
#define __CONTROLS_WINDOW_DEF__ \
focusColor RQ3_MAIN_FOCUSCOLOR \
rect 140 80 300 348 \
anglevectors 5 -85 \
style WINDOW_STYLE_EMPTY \
popup
#define __CONTROLS_PAPER__ \
itemDef { \
menuAnchor \
renderpoint \
name "paper" \
subgroup "fade_alpha" \
style WINDOW_STYLE_SHADER \
background UI_ASSETS"/paper_1" \
forecolor MENUCOLOR_CONTROLS 1 \
rect 0 -20 320 420 \
anglevectors 5 -85 \
visible 1 \
decoration \
}
#define __CONTROLS_TITLE__ \
itemdef { \
renderpoint \
name "title" \
subgroup "fade_alpha" \
text "Controls:" \
forecolor .6 .0 .0 1 \
style WINDOW_STYLE_EMPTY \
textalign ITEM_ALIGN_LEFT \
textalignx 4 \
textaligny 24 \
textscale RQ3_MAIN_TEXTSIZE \
alignrect paper ITEM_ALIGN_LEFT 32 40 240 36 \
visible 1 \
autowrapped \
decoration \
}
#define __CONTROLS_LINE__ \
itemDef { \
name "line" \
subgroup "fade_alpha" \
style WINDOW_STYLE_FILLED \
backcolor .25 .25 .25 LINE_ALPHA \
alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2 \
visible 1 \
decoration \
}
#define __CONTROLS_ICON__(ICON_SHADER, ICON_GROUP) \
itemdef { \
name "icon,allgroups,group"#ICON_GROUP \
background ICON_SHADER \
forecolor 1 1 1 ICON_ALPHA \
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32 \
style WINDOW_STYLE_SHADER \
visible 1 \
decoration \
}
#define BEGIN_HINT(HINT_NAME)\
itemdef { \
name HINT_NAME \
autowrapped \
group "hints" \
subgroup "fade_alpha" \
forecolor HINT_COLOR 1 \
textalign ITEM_ALIGN_LEFT \
textalignx 6 \
textaligny 10 \
textscale .2 \
alignrect "line" ITEM_ALIGN_LEFT 0 8 220 40 \
style WINDOW_STYLE_EMPTY \
visible 0 \
decoration
#define END_HINT\
}
#define __CONTROLS_HINTS__ \
BEGIN_HINT(keyBindStatus) \
ownerdraw UI_KEYBINDSTATUS \
END_HINT \
BEGIN_HINT(YesNoMessage) \
text "Click to toggle Yes/No" \
END_HINT \
BEGIN_HINT(SliderMessage) \
text "Drag the slider to increase/decrease" \
END_HINT
//#define ASSIGN_HINT(HINT_NAME)\
// onFocus { show HINT_NAME ; timeFade HINT_NAME forecolor 5 5 5 1 0 HINT_FADE_TIME } \
// leaveFocus { timeFade HINT_NAME forecolor 5 5 5 0 0 HINT_FADE_TIME }

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@ -1,4 +1,638 @@
#include "ui/menudef.h"
#include "ui/tabs.h"
#define TEXT_COLOR 0 0 0
#define LINE_WIDTH 260
#define ANGLES -7 -97
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
//#define LINE_WIDTH 240
{
menuDef {
renderpoint
name "createserver"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 160 8 560 440
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open _prev }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript "loadArenas" ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide "hints" ;
ACTIVATE_TAB(1) ;
}
onEsc { uiScript closeJoin }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_MOD 1
rect -16 -16 360 500
anglevectors ANGLES
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Host a game:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_LEFT 28 44 480 20
visible 1
autowrapped
decoration
}
//Line
itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 56 LINE_WIDTH 2
visible 1
decoration
}
//Icon used to be here
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-start.tga"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -32 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
// GO //
itemdef {
name "btn_run,allgroups,group3"
subgroup "fade_fore_alpha"
text "> ^_G^_O <"
shortcutKey "G"
forecolor .5 0 0 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_RIGHT
textscale .25
textalignx 36
textaligny 14
alignRect line ITEM_ALIGN_RIGHT 0 -28 40 24
visible 1
autowrapped
action { uiScript StartServer }
}
//map
ADD_TAB(
"^_1^_. Map.",
"M", 1, "group2,group3",
alignrect "title" ITEM_ALIGN_LEFT 2 32 36 20
)
ADD_HINT("hint_tab1", "Step 1 : map selection", "group2,group3")
//Gameplay
ADD_TAB(
"^_2^_.Gameplay.",
"G", 2, "group1,group3",
alignrect "tab1" ITEM_ALIGN_LEFT 40 0 56 16
)
ADD_HINT("hint_tab2", "Step 2 : gameplay options", "group1,group3")
//Advanced
ADD_TAB(
"^_3^_.Advanced.",
"A", 3, "group1,group2",
alignrect "tab2" ITEM_ALIGN_LEFT 64 0 56 16
)
ADD_HINT("hint_tab3", "Final step : configure advanced options", "group1,group2")
/*
==========================================================
Group # 1
==========================================================
*/
// Map list //
itemdef {
name "maplist"
subgroup "fade_fore_alpha,group1,allgroups"
LISTBOX_STYLE(.225, 8)
alignrect "line" ITEM_ALIGN_RIGHT 4 88 128 200
feeder FEEDER_ALLMAPS
visible 1
columns 1 2 140 22
ASSIGN_HINT("hint_maps")
}
ADD_HINT("hint_maps", "Select a map", "group1")
itemDef {
renderpoint
name "postit"
group "fade_fore_alpha,group1,allgroups"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
forecolor .85 .85 .85 1
rect -60 204 188 160
anglevectors 7 -83
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "static"
subgroup "fade_fore_alpha,group1,allgroups"
text "Map:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 4
textscale .225
alignRect "postit" ITEM_ALIGN_LEFT 28 20 100 32
visible 1
decoration
}
itemdef {
name map_preview
//group "fade_fore_alpha"
subgroup "fade_fore_alpha,group1,allgroups"
alignrect postit ITEM_ALIGN_LEFT 40 40 96 72
ownerdraw UI_STARTMAPCINEMATIC
style WINDOW_STYLE_EMPTY
decoration
visible 1
}
// Host name
itemdef {
name "host_caption"
group "fade_fore_alpha,group1,allgroups"
style 0
text "Host Name:"
alignrect "line" ITEM_ALIGN_LEFT 16 36 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor OPTION_COLOR
visible 1
decoration
}
itemdef {
name "host_dots"
group "fade_fore_alpha,group1,allgroups"
style 0
text ".............................................."
alignrect "host_caption" ITEM_ALIGN_RIGHT 0 0 168 20
textscale .225
textalign ITEM_ALIGN_RIGHT
textalignx 198
textaligny 20
forecolor OPTION_COLOR
visible 1
decoration
}
itemdef {
//name "host_field"
//BEGIN_SIMPLE_OPTION(1, 1)
name "allgroups,group1,gr1_ctrl1,fade_alpha"
group "fade_fore_alpha,group1,allgroups"
alignrect "host_caption" ITEM_ALIGN_RIGHT -32 0 168 20
type ITEM_TYPE_EDITFIELD
style 0
text ""
cvar "sv_hostname"
backcolor 0 0 0 .1
forecolor 0 0 0 1
outlinecolor 0 0 1 .5
border 0
textstyle 0
maxChars 32
maxPaintChars 18
textscale .225
textalign 0
textalignx 4
textaligny 16
visible 1
ASSIGN_HINT("hint_hostname")
}
ADD_HINT("hint_hostname", "Specifies the name of the server as shown in the server browser", "group1")
// Gametype
BEGIN_OPTION("Gametype", "g_gametype", ITEM_TYPE_MULTI, 2, 1)
//OPTION_BELOW("gr1_ctrl1")
alignrect "host_caption" ITEM_ALIGN_LEFT 64 24 208 20
//cvarFloatList {
// "Deathmatch" 0
// "Team Deathmatch" 3
// "Teamplay (TP)" 4
// "Capture the Briefcase (CTB)" 5
//}
ownerdraw UI_NETGAMETYPE
ASSIGN_HINT("hint_gametype")
END_OPTION
ADD_HINT("hint_gametype", "Sets the general mode of gameplay", "group1")
/*
==========================================================
Group # 2
==========================================================
*/
//Max players
BEGIN_OPTION("Maximum Players", "sv_maxclients", ITEM_TYPE_NUMERICFIELD, 1, 2)
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
maxChars 4
ASSIGN_HINT("hint_maxclients")
END_OPTION
ADD_HINT("hint_maxclients", "The maximum number of players allowed on your server at once", "group2")
// Time limit
BEGIN_OPTION("Time Limit", "timelimit", ITEM_TYPE_NUMERICFIELD, 2, 2)
OPTION_BELOW("gr2_ctrl1")
maxChars 4
ASSIGN_HINT("hint_time")
END_OPTION
ADD_HINT("hint_time", "Sets the amount of time in minutes that each map will take (Set to 0 for no limit)", "group2")
// Gametype-specific options
// Deathmatch
// Frag limit
BEGIN_OPTION("Frag Limit", "fraglimit", ITEM_TYPE_NUMERICFIELD, 3, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_frag")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "0" }
END_OPTION
ADD_HINT("hint_frag", "Sets the amount of frags needed to win (Set to 0 for no limit)", "group2")
// Capture the Briefcase
// Capture limit
BEGIN_OPTION("Capture Limit", "capturelimit", ITEM_TYPE_NUMERICFIELD, 4, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_capture")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "5" }
END_OPTION
ADD_HINT("hint_capture", "Sets the number of briefcase captures that must be reached to win", "group2")
// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 5, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl4")
ASSIGN_HINT("hint_autojoin")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "5" }
END_OPTION
ADD_HINT("hint_autojoin", "Force players to automatically join a team on connect", "group2")
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 6, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl5")
ASSIGN_HINT("hint_even")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "5" }
END_OPTION
ADD_HINT("hint_even", "Force team balancing", "group2")
// Friendly fire
BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 7, 2)
OPTION_BELOW("gr2_ctrl6")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "5" }
END_OPTION
ADD_HINT("hint_ff", "Determines if players can damage their own teammates", "group2")
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 8, 2)
OPTION_BELOW("gr2_ctrl7")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "5" }
END_OPTION
ADD_HINT("hint_tgren", "Sets the number of grenades that come with the bandolier", "group2")
// Team Deathmatch
// Frag limit
BEGIN_OPTION("Frag Limit", "fraglimit", ITEM_TYPE_NUMERICFIELD, 9, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_frag")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 10, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl9")
ASSIGN_HINT("hint_autojoin")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 11, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl10")
ASSIGN_HINT("hint_even")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
// Friendly fire
BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 12, 2)
OPTION_BELOW("gr2_ctrl11")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 13, 2)
OPTION_BELOW("gr2_ctrl12")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
// Team Deathmatch Mode
BEGIN_OPTION("TeamDM Mode", "g_RQ3_tdmMode", ITEM_TYPE_MULTI, 14, 2)
OPTION_BELOW("gr2_ctrl13")
cvarFloatList {
"Classic" 0
"TP Style" 1
}
ASSIGN_HINT("hint_tdm_mode")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "3" }
END_OPTION
ADD_HINT("hint_tdm_mode", "Toggles TP/DM Style weapon/item selection", "group2")
// RQ3 Teamplay
// Round limit
BEGIN_OPTION("Round Limit", "g_RQ3_roundlimit", ITEM_TYPE_NUMERICFIELD, 15, 2)
OPTION_BELOW("gr2_ctrl2")
maxChars 4
ASSIGN_HINT("hint_rounds")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
ADD_HINT("hint_rounds", "The map will end when one of the teams wins this many rounds", "group2")
// Round time limit
BEGIN_OPTION("Round Time Limit", "g_RQ3_roundTimeLimit", ITEM_TYPE_NUMERICFIELD, 16, 2)
OPTION_BELOW("gr2_ctrl15")
maxChars 4
ASSIGN_HINT("hint_roundtime")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
ADD_HINT("hint_roundtime", "Each round will end after this many minutes", "group2")
// Force join
BEGIN_OPTION("Force Join", "g_teamautojoin", ITEM_TYPE_YESNO, 17, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl16")
ASSIGN_HINT("hint_autojoin")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
// Even teams
BEGIN_OPTION("Even Teams", "g_teamforcebalance", ITEM_TYPE_YESNO, 18, 2)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr2_ctrl17")
ASSIGN_HINT("hint_even")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
// Friendly fire
BEGIN_OPTION("Friendly Fire", "g_friendlyfire", ITEM_TYPE_MULTI, 19, 2)
OPTION_BELOW("gr2_ctrl18")
cvarFloatList {
"Off" 0
"Off/knockback" 2
"On" 1
}
ASSIGN_HINT("hint_ff")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
// Bandolier grenades
BEGIN_OPTION("Bandolier Grenades", "g_RQ3_tgren", ITEM_TYPE_MULTI, 20, 2)
OPTION_BELOW("gr2_ctrl19")
cvarFloatList {
"1" 1
"2" 2
"None" 0
}
ASSIGN_HINT("hint_tgren")
//cvarTest "g_gametype"
cvarTest "ui_actualNetGameType"
showCvar { "4" }
END_OPTION
/*
==========================================================
Group # 3
==========================================================
*/
// Pure server
BEGIN_OPTION("Pure Server", "sv_pure", ITEM_TYPE_YESNO, 1, 3)
kind YESNO_ICON_RIGHT
alignrect "line" ITEM_ALIGN_CENTER 56 32 112 VSIZE
ASSIGN_HINT("hint_pure")
END_OPTION
ADD_HINT("hint_pure", "Enable Pure Server to ensure that the content on client machines match the content on your server", "group3")
// Allow download
BEGIN_OPTION("Allow Download", "sv_allowdownload", ITEM_TYPE_YESNO, 2, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl1")
ASSIGN_HINT("hint_download")
END_OPTION
ADD_HINT("hint_download", "Allows clients to download missing content from the server", "group3")
// Allow voting
BEGIN_OPTION("Allow Voting", "g_allowvote", ITEM_TYPE_YESNO, 3, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl2")
ASSIGN_HINT("hint_vote")
END_OPTION
ADD_HINT("hint_vote", "Allows players to call votes for map changes, restarting games, and other options", "group3")
// Password
BEGIN_OPTION("Require Password", "g_needpass", ITEM_TYPE_YESNO, 4, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl3")
ASSIGN_HINT("hint_needpass")
END_OPTION
ADD_HINT("hint_needpass", "Specifies whether the password is needed in order to connect to your server", "group3")
BEGIN_OPTION("Password", "g_password", ITEM_TYPE_EDITFIELD, 5, 3)
OPTION_BELOW("gr3_ctrl4")
maxChars 32
maxPaintChars 12
ASSIGN_HINT("hint_pass")
END_OPTION
ADD_HINT("hint_pass", "Sets a password for the server", "group3")
// Synchronous clients
BEGIN_OPTION("Synchronous Clients", "g_synchronousclients", ITEM_TYPE_YESNO, 6, 3)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr3_ctrl5")
ASSIGN_HINT("hint_sync")
END_OPTION
ADD_HINT("hint_sync", "Toggles synchronization of all clients to allow demo recording on the server", "group3")
}
}
#if 0
#include "ui/menudef.h"
{
@ -42,7 +676,7 @@
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
background UI_ASSETS"/rq3-main-shadow-1"
decoration
visible 1
}
@ -87,7 +721,7 @@
name "join_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-menu-start.tga"
background UI_ASSETS"/icons/rq3-menu-start.tga"
decoration
visible 1
}
@ -96,7 +730,7 @@
name "join_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-start.tga"
background UI_ASSETS"/icons/rq3-title-start.tga"
decoration
visible 1
}
@ -1099,11 +1733,11 @@
style WINDOW_STYLE_SHADER
rect 560 432 64 32
type 1
background "menu/art/rq3-menu-go.tga"
background UI_ASSETS"/icons/rq3-menu-go.tga"
action { uiScript StartServer ; }
onFocus { setbackground "menu/art/rq3-menu-go-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-go-focus-anim" ;
show start_hint ; timeFade start_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-go.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-go.tga" ;
timeFade start_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
@ -1177,11 +1811,11 @@
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
background "menu/art/rq3-menu-back.tga"
background UI_ASSETS"/icons/rq3-menu-back.tga"
action { close _self ; open main ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
@ -1203,4 +1837,6 @@
}
}
}
}
#endif

View file

@ -4,7 +4,7 @@
menuDef {
name "credit"
background UI_ASSETS"/main" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
background UI_ASSETS"/main_new" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the current background
fullScreen 1
visible 0 // Visible on open
@ -17,24 +17,22 @@
onOpen {
uiScript "backupMusicVolume" ;
play "sound/ui/whoosh3.wav" ;
//exec "s_musicvolume 1" ;
//exec "set s_musicvolume 1" ;
playlooped "music/sonic1" ;
//transition hint 0 -40 640 40 0 10 640 40 20 10 ;
transition hint 0 "-40" 640 40 0 0 640 40 20 10 ;
//hide timer ;
startTimer ;
startTimer
}
onShow {
setitemcolor main forecolor 5 5 5 0 ;
timefade main forecolor 5 5 5 1 0 500 ;
setitemcolor overlay backcolor 0 0 0 .5 ;
timeFade overlay backcolor 0 0 0 1 0 20000 ;
}
//onClose { uiScript "restoreMusicVolume" }
//onEsc { uiScript "restoreMusicVolume" ; stopTimer ; close credit ; uiScript "quit" }
onClose { uiScript "restoreMusicVolume" }
onEsc { uiScript "restoreMusicVolume" ; stopTimer ; close credit ; uiScript "quit" }
//onEsc { uiScript "restoreMusicVolume" ; stopTimer ; close credit ; open main }
onEsc { uiScript "restoreMusicVolume" ; stopTimer ; close _self ; open _prev }
//onEsc { uiScript "restoreMusicVolume" ; stopTimer ; close _self ; open _prev }
@ -70,7 +68,7 @@
itemDef {
style WINDOW_STYLE_SHADER
rect 280 288 120 120
rect 276 288 120 120
anglevectors 9 -81
background UI_ASSETS"/logo"
forecolor 1 1 1 0.2
@ -83,8 +81,9 @@
itemdef {
group main
subgroup "main_title"
text "REACTION QUAKE 3 v3.3"
forecolor 0 0 .05 1
//text "REACTION QUAKE 3 v3.3"
text "REACTION v1.0"
forecolor 0 0 .05 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_CENTER
textscale .4
@ -107,8 +106,8 @@
textalignx 120
textaligny 24
forecolor 0 0 0.05 1
text "(c) 2000-2005 Boomstick Studios\n\n\n\n\n"
"www.reactionquake3.com"
text "(c) 2000-2009 Boomstick Studios\n\n\n\n\n"
"www.rq3.com"
autowrapped
visible 1
decoration
@ -164,10 +163,10 @@
textaligny 24
forecolor 0 0 0.1 1
text "Richard Allen\n"
"Andrei Drexler\n"
"Bryce Hutchings\n"
"Scott Brooks\n"
"Victor Chow\n"
"Andrei Drexler\n"
"Bruno Covacha\n"
"Daniel Simoes"
autowrapped
@ -186,10 +185,10 @@
textaligny 24
forecolor 0 0 0.1 1
text "JBravo\n"
"Makro\n"
"NiceAss\n"
"Blaze\n"
"Elder_MMHS\n"
"Makro\n"
"aasimon\n"
"sLiCeR"
autowrapped
@ -247,6 +246,7 @@
"Dan Chin\n"
"Malcolm Bechard\n"
"Tomas Edwardsson\n"
"Tomi Isoaho\n"
autowrapped
visible 1
decoration
@ -266,6 +266,7 @@
"Lt. Hawkins\n"
"Tsunami\n"
"Freud\n"
"T.T.I.\n"
autowrapped
visible 1
decoration
@ -317,12 +318,14 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Ian McEachern\n"
text "Mark Potnick\n"
"Andrei Drexler\n"
"Tomi Isoaho\n"
"Paul Greveson\n"
"Brian Mills\n"
"Linh Nguyen\n"
"Mark Potnick\n"
"Ian McEachern\n"
"Ryan Vance\n"
"Paul Greveson\n"
autowrapped
visible 1
decoration
@ -338,12 +341,14 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Frost\n"
text "Cloud\n"
"Makro\n"
"T.T.I.\n"
"MoP\n"
"Birdman\n"
"Sonique128\n"
"Cloud\n"
"Frost\n"
"BraGoblin\n"
"MoP\n"
autowrapped
visible 1
decoration
@ -394,18 +399,19 @@
textscale .3
textalignx 112
textaligny 24
textHeight 20
forecolor 0 0 0.1 1
text "Scott DeLeury\n"
"Tomi Isoaho\n"
"Christopher\nJayawardena\n"
"Shay McCarty\n"
"Johnny Pesola\n"
"Malcolm Ramsay\n"
"Jesse Smith\n"
"Jaymz Plummer\n"
"Hannu Saarinen\n"
"Henri Tervapuro\n"
"Julien\n"
"Kyle VanMeurs"
"Kyle VanMeurs\n"
autowrapped
visible 1
decoration
@ -420,18 +426,19 @@
textscale .3
textalignx 96
textaligny 24
textHeight 20
forecolor 0 0 0.1 1
text "CannonFodder\n"
"T.T.I.\n"
"EvilFutsin\n\n"
"Shaymon\n"
"jopes\n"
"shenka\n"
"Spyder\n"
"LST\n"
"Presenter\n"
"Leon\n"
"Zenogaist-Zero\n"
"R0oK"
"R0oK\n"
autowrapped
visible 1
decoration
@ -483,17 +490,16 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "David Costello\n"
text "Tomi Isoaho\n"
"Andrei Drexler\n"
"Alexander Axelsson\n"
"Tomi Isoaho\n"
"Walter Somol\n"
"Jordan Zylstra\n"
"Jesse Smith\n"
"Shay McCarty\n"
"David Pike\n"
"Kelly Rush\n"
"Jesse Smith\n"
"Walter Somol\n"
"Jordan Zylstra\n"
"Geraldo Espinal\n"
"David Costello\n"
autowrapped
visible 1
decoration
@ -509,17 +515,16 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Sze\n"
text "T.T.I.\n"
"Makro\n"
"Lognoreng\n"
"T.T.I.\n"
"Johnny Rocket\n"
"Guy Incognito\n"
"Spyder\n"
"Shaymon\n"
"Centurion\n"
"Hexydes\n"
"Spyder\n"
"Johnny Rocket\n"
"Guy Incognito\n"
"WarMachine\n"
"Sze\n"
autowrapped
visible 1
decoration
@ -555,7 +560,7 @@
textalignx 120
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect "t7_paper" ITEM_ALIGN_CENTER -28 80 240 36
alignrect "t7_paper" ITEM_ALIGN_CENTER -16 80 240 36
visible 1
autowrapped
decoration
@ -571,11 +576,15 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Jason Irby\n"
textHeight 20
text "Tomi Vainikka\n"
"Daniel Platt\n"
"Johnny Pesola\n"
"Chris Polan\n"
"Gregory Simmons\n"
"John Gilbertson\n"
"Tomi Vainikka\n"
"Chris Polan\n"
"Jason Irby\n"
"Geraldo Espinal\n"
autowrapped
visible 1
decoration
@ -591,18 +600,22 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Irby\n"
textHeight 20
text "zakath\n"
"voodoochopstiks\n"
"jopes\n"
"God Incarnate\n"
"Smoke\n"
"Homicide\n"
"Zakath\n"
"God Incarnate\n"
"Irby\n"
"WarMachine\n"
autowrapped
visible 1
decoration
}
// SOUND DESIGN //
itemDef {
@ -648,7 +661,8 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Erwin Peil\n"
text "Ryan Buckley\n"
"Erwin Peil\n"
"Andre Beardsley-Dusette\n"
"Caryn Law"
autowrapped
@ -667,7 +681,8 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "SpecOps\n"
text "Foxfingers\n"
"SpecOps\n"
"Nicodem-X\n"
"Hellchick"
autowrapped
@ -721,7 +736,8 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Jesse Smith"
text "Rob Anastasi\n"
"Jesse Smith"
autowrapped
visible 1
decoration
@ -737,7 +753,8 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Spyder"
text "Baka\n"
"Spyder"
autowrapped
visible 1
decoration
@ -861,7 +878,8 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Victor Chow\n"
text "Tomi Isoaho\n"
"Victor Chow\n"
"Christopher A.\n"
"Strickler\n"
"Malcolm Ramsay\n"
@ -883,7 +901,8 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Elder_MMHS\n"
text "T.T.I.\n"
"Elder_MMHS\n"
"Preacher\n"
"\n"
"shenka\n"
@ -1015,11 +1034,11 @@
textalignx 112
textaligny 24
forecolor 0 0 0.1 1
text "Alexander Bergereau\n"
text "Rob Anastasi\n"
"Alexander Bergereau\n"
"Mark Somol\n"
"Andrew Harrell\n"
"Christopher\n"
"Jayawardena\n"
"Christopher\nJayawardena\n"
"Justin Pickles\n"
"Michael Morris\n"
"Paul Greveson\n"
@ -1040,11 +1059,11 @@
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
text "Arild\n"
text "Baka\n"
"Arild\n"
"ColdMiser\n"
"EdgeCrusher\n"
"EvilFutsin\n"
"\n"
"EvilFutsin\n\n"
"GoKu^^*L\n"
"JesterRace\n"
"MoP\n"
@ -1130,7 +1149,7 @@
"Homicide\n"
"Mud\n"
"WizardExt\n"
"Zakath\n"
"zakath\n"
"ShishKabob"
autowrapped
visible 1
@ -1351,7 +1370,7 @@
textalignx 120
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect t19_paper ITEM_ALIGN_CENTER -20 48 240 36
alignrect t19_paper ITEM_ALIGN_CENTER -40 48 240 36
visible 1
autowrapped
decoration
@ -1364,9 +1383,10 @@
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_RIGHT
textscale .3
textalignx 76
textalignx 96
textaligny 24
forecolor 0 0 0.1 1
textHeight 20
text "A-TEAM\n"
"ZCam\n"
"Unlagged\n"
@ -1383,9 +1403,10 @@
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textscale .3
textalignx 100
textalignx 120
textaligny 24
forecolor 0 0 0.1 1
textHeight 20
text "Dwayne Douglass\n"
"Avi 'Zung!' Rozen\n"
"Neil 'haste' Toronto\n"
@ -1464,6 +1485,7 @@
group timer
subgroup "t21_title"
text "ART RESOURCES\n\n"
"CG Textures\n"
"Mastaba Solutions\n"
"PolyCount\n"
"QWorkShop3\n"
@ -1706,6 +1728,7 @@
timeFade hint forecolor .25 .25 .25 5 0 1000 ;
}
onTimerHide {
hide "_common_" ;
}
}
@ -1925,7 +1948,7 @@
textalignx 220
textaligny 80
text "THIS HAS BEEN A BOOMSTICK STUDIOS\nPRODUCTION\n\n"
"Copyright 2000 - 2005"
"Copyright 2000 - 2009"
autowrapped
visible 1
decoration
@ -1956,6 +1979,7 @@
forecolor 1 1 1 1
rect 0 0 640 480
visible 0
randomizeTexCoords
decoration
}

View file

@ -1,266 +1,182 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
{
menuDef {
renderpoint
name "demo"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the current background
fullScreen MENU_TRUE
visible MENU_TRUE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen {
uiScript LoadDemos ;
play "sound/misc/menu1.wav" ;
}
onEsc { close demo ; open main }
//===================
// RQ3 stuff
//===================
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
visible 1
}
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name "demos_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-menu-demos.tga"
decoration
visible 1
}
itemdef {
name "demos_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-demos.tga"
decoration
visible 1
}
//=================
// Buttons, lists
//=================
//Window
itemdef {
rect 170 100 300 240
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
shadowStyle 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
text "Available demos:"
textscale .25
type 0
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 52 112 280 340
anglevectors 12 -78
style WINDOW_STYLE_EMPTY
rect 182 108 276 24
forecolor 1 1 1 1
textstyle 0
textalign 0
textalignx 8
textaligny 16
decoration
popup
onOOBClick { close _self ; open main }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadDemos ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_DEMO 1
rect -16 -20 320 420
anglevectors 12 -78
visible 1
decoration
}
//Demo list
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Demo playback:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 220 20
visible 1
autowrapped
decoration
}
//Hint
itemdef {
text "Select a demo from the list below\n"
"and press the Play button"
autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 220 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
//Line
itemDef {
name "line"
subgroup "fade_fore_alpha"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 60 220 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-demos"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemdef {
name "demolist"
type ITEM_TYPE_LISTBOX
rect 182 132 276 188
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordersize 1
bordercolor .25 .25 .25 1
elementtype LISTBOX_TEXT
elementwidth 160
elementheight 20
textscale .25
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
outlinecolor .75 .75 1 .25
subgroup "fade_fore_alpha"
LISTBOX_STYLE(.225, 8)
alignRect title ITEM_ALIGN_LEFT 0 92 220 168
feeder FEEDER_DEMOS
columns 1 4 40 40
columns 2 4 148 0 160 32 0
visible 1
onFocus { show list_hint ; timeFade list_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timeFade list_hint forecolor .9 .9 .9 0 0 250 }
doubleclick { close demo; uiScript RunDemo ; }
}
//Scrollbar separator
itemdef {
rect 440 132 18 188
itemdef {
name "col1_title"
subgroup "fade_fore_alpha"
text "demo name"
forecolor .25 .25 .25 1
style WINDOW_STYLE_EMPTY
border 1
bordersize 1
bordercolor .25 .25 .25 1
decoration
textalign ITEM_ALIGN_LEFT
textscale .2
textalignx 4
textaligny 14
alignRect demolist ITEM_ALIGN_LEFT 4 -16 72 16
visible 1
}
itemdef {
name list_hint
text "Select a demo from the list"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
autowrapped
decoration
}
//Play
itemdef {
name "col2_title"
subgroup "fade_fore_alpha"
text "version"
forecolor .25 .25 .25 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textscale .2
textalignx 4
textaligny 14
alignRect demolist ITEM_ALIGN_LEFT 160 -16 44 16
visible 1
autowrapped
decoration
}
itemdef {
//Play
itemdef {
name "btn_play"
subgroup "fade_fore_alpha"
text "^_P^_lay >"
shortcutKey "P"
style WINDOW_STYLE_SHADER
rect 592 432 32 32
type 1
background "menu/art/rq3-menu-play.tga"
action { close demo; uiScript RunDemo ; }
onFocus { setbackground "menu/art/rq3-menu-play-focus-anim" ; show play_hint ;
timeFade play_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-play.tga" ;
timeFade play_hint forecolor .9 .9 .9 0 0 250 }
forecolor 0 0 0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_RIGHT
textscale .25
textalignx 40
textaligny 14
alignRect demolist ITEM_ALIGN_RIGHT 0 180 44 20
visible 1
autowrapped
action { uiScript RunDemo }
}
itemdef {
name play_hint
text "^_P^_lay the selected demo"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Back
itemdef {
name "btn_back"
shortcutKey "B"
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
background "menu/art/rq3-menu-back.tga"
action { close _self ; open main ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
itemdef {
name back_hint
text "Go ^_b^_ack to main menu"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}
}

View file

@ -6,101 +6,121 @@
name "error_popmenu"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 210 100 220 240
rect 176 128 256 184
anglevectors -3 -93
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" }
onClose { uiScript clearError }
onESC { close error_popmenu ; open main }
onOOBClick { close _self }
onOpen { play "sound/misc/menu1.wav" ; setfocus "close" }
onClose { uiScript clearError ; open main }
onESC { close _self }
popup
//Window
itemdef {
rect 0 0 220 240
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
//Title
itemdef {
rect 101 1 120 24
itemDef {
name "paper,fade_alpha"
menuAnchor
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
background UI_ASSETS"/paper_1"
forecolor 1 1 .9 1
rect 0 0 280 200
anglevectors -3 -93
visible 1
renderpoint
decoration
}
itemdef {
rect 101 1 120 24
itemdef {
renderpoint
name "title,fade_alpha"
text "ERROR"
forecolor .4 0 0 1
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Error"
textscale .25
textalignx 28
textaligny 24
alignrect "paper" ITEM_ALIGN_CENTER -12 20 240 24
visible 1
autowrapped
decoration
}
//Error info
itemdef {
name errorinfo
rect 12 40 196 168
itemdef {
name "lines,line1"
alignrect "title" ITEM_ALIGN_CENTER 4 32 216 2
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordersize 1
bordercolor .5 .5 .5 1
backcolor 0 0 0 .1
visible 1
decoration
}
itemdef {
name errorinfo
rect 20 44 180 160
type ITEM_TYPE_TEXT
itemdef {
style WINDOW_STYLE_SHADER
forecolor 1 1 1 .5
alignrect title ITEM_ALIGN_RIGHT 16 8 24 24
background UI_ASSETS"/icons/rq3-setup-options"
visible 1
decoration
}
#define LINE ".............................................................."
itemdef {
name "text_background,fade_alpha"
autowrapped
text LINE"\n"
LINE"\n"
LINE"\n"
LINE"\n"
forecolor 0 0 0 1
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_CENTER
textscale .2
textheight 16
textalignx 112
textaligny 28
alignrect "title" ITEM_ALIGN_CENTER 0 32 224 72
visible 1
decoration
}
itemdef {
name "text,fade_alpha"
autowrapped
cvar "com_errorMessage"
textalign ITEM_ALIGN_CENTER
textalignx 90
textaligny 16
textscale .225
forecolor 1 1 1 1
forecolor 0 0 0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textscale .2
textheight 16
textalignx 0
textaligny 24
alignrect "title" ITEM_ALIGN_CENTER 0 32 188 72
visible 1
decoration
}
//Close
itemdef {
name close
rect 80 216 60 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textaligny 12
text "^_C^_lose"
// Close //
itemDef {
name "close,fade_alpha"
text "> ^_C^_lose <"
shortcutKey "C"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
alignrect title ITEM_ALIGN_RIGHT 24 120 48 16
textalign ITEM_ALIGN_CENTER
textalignx 24
textaligny 12
forecolor 0 0 .1 1
visible 1
action { close _self ; open main }
action { close _self }
}
}
}

View file

@ -6,7 +6,8 @@
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
//cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
cursor UI_ASSETS"/cursor.tga"
cursorSize 64
gradientBar "ui/assets/gradientbar2.tga" // gradient bar
itemFocusSound "sound/ui/whoosh2.wav" // sound for item getting focus (via keyboard or mouse )
@ -23,7 +24,8 @@
name "ingame"
visible 0
fullScreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 0 0 640 36
focusColor 1 .75 0 1
disableColor .5 .5 .5 1
@ -53,7 +55,7 @@
name "ig-logo"
rect 4 0 96 32
style WINDOW_STYLE_SHADER
background "menu/art/rq3-title-logo"
background UI_ASSETS"/icons/rq3-title-logo"
visible 1
decoration
}
@ -388,7 +390,7 @@
textalign ITEM_ALIGN_RIGHT
textalignx 236
textaligny 12
text "Play against computer-controlled opponnents"
text "Play against computer-controlled opponents"
forecolor Ingame_HintColor
visible 0
decoration

View file

@ -6,7 +6,8 @@
name "ingame_about"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 256 64 256 248
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_addbot"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 384 64 152 128
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -12,7 +12,8 @@
name "ingame_callvote"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 320 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -13,7 +13,8 @@
name "ingame_controls"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame }
rect 176 64 372 340
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -6,7 +6,8 @@
name "ingame_devmode"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 368 64 256 192
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -6,7 +6,8 @@
name "ingame_ignore"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 184 64 256 168
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_item"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 80 64 264 176
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -6,7 +6,8 @@
name "ingame_join"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 176 64 180 140
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_join_dm"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 184 64 140 100
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_leave"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 496 64 128 112
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_matchmode"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame }
rect 296 64 140 140
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -9,7 +9,8 @@
name "ingame_matchmode_captain"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame_matchmode }
rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -9,7 +9,8 @@
name "ingame_matchmode_referee"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame_matchmode }
rect 296 64 288 212
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -6,7 +6,8 @@
name "ingame_matchmode_settings"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame_matchmode }
rect 296 64 216 264
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -13,7 +13,8 @@
name "ingame_options"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame }
rect 176 64 372 340
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -5,7 +5,8 @@
name "ingame_player"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 112 64 320 264
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
@ -193,8 +194,8 @@
textaligny 12
textscale .225
visible 1
cvarTest "g_gameType"
showCvar { "4" ; "5" }
//cvarTest "g_gameType"
//showCvar { "4" ; "5" }
onFocus { setcolor backcolor Ig_Sub_Color2 ; setcolor bordercolor Ig_Sub_BorderColor2 }
leaveFocus { setcolor backcolor Ig_Sub_Color1 ; setcolor bordercolor Ig_Sub_BorderColor1 }
}

View file

@ -6,7 +6,8 @@
name "ingame_presets"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 128 64 256 284
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_presets_edit"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
rect 104 64 420 272
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -13,7 +13,8 @@
name "ingame_system"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open ingame }
rect 176 64 372 340
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

View file

@ -6,7 +6,8 @@
name "ingame_tkok"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 200 64 180 120
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_vote"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 352 64 128 112
disableColor .5 .5 .5 1
focusColor 1 .75 0 1 // Menu focus color for text and items

View file

@ -6,7 +6,8 @@
name "ingame_weapon"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self }
rect 80 64 344 208
focusColor 1 .75 0 1 // Menu focus color for text and items
style WINDOW_STYLE_EMPTY

File diff suppressed because it is too large Load diff

View file

@ -1,34 +1,49 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define RQ3_Controls_Option_Color 0 0 .1 1
#define RQ3_Controls_Tab_Color1 0 0 0 1
#define RQ3_Controls_Tab_Color2 .4 .4 .4 1
{
assetGlobalDef {
font "fonts/font" 16 // font
smallFont "fonts/smallfont" 12 // font
bigFont "fonts/bigfont" 20 // font
cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
//cursor "gfx/rq3_ta_hud/3_cursor2.tga" // cursor
cursor UI_ASSETS"/cursor.tga"
cursorSize 64
gradientBar UI_ASSETS"/gradientbar2.tga" // gradient bar
itemFocusSound "sound/ui/whoosh2.wav" // sound for item getting focus (via keyboard or mouse )
//Makro - checkboxes
checkBox0 UI_ASSETS"/checkbox_0.tga"
checkBox1 UI_ASSETS"/checkbox_1.tga"
fadeCycle 2 // how often fade happens in milliseconds
fadeAmount 0.05 // amount to adjust alpha per cycle
fadeClamp 1.0 // sets the fadeup alpha
shadowColor 0.1 0.1 0.1 0.25 // shadow color
keyBindStatus1 "ENTER or CLICK to change, BACKSPACE to clear"
keyBindStatus2 "Waiting for new key... Press ESCAPE to cancel"
}
menuDef {
name "main" // Makro: rename it to "main-rq3"
//background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
background UI_ASSETS"/main" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
background UI_ASSETS"/main_new" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
fullScreen MENU_TRUE
//rect 0 0 640 480 // Size and position of the menu
visible 0 // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
soundLoop "music/rq3_title_loop"
soundIntro "music/rq3_title_intro"
//soundLoop "music/rq3_title_loop"
//soundIntro "music/rq3_title_intro"
onOpen {
@ -39,7 +54,7 @@
onFirstShow {
setoverlaycolor 0 0 0 1 ;
fadeoverlay 0 0 0 0 0 1000 ;
setfocus btn_join ;
setfocus btn_join ;
}
onESC { open quit_popmenu }
@ -55,7 +70,7 @@
itemDef {
style WINDOW_STYLE_SHADER
rect 280 288 120 120
rect 276 288 120 120
anglevectors 9 -81
background UI_ASSETS"/logo"
forecolor 1 1 1 0.2
@ -64,13 +79,6 @@
}
#define UI_MAIN_ITEM_SPACING_Y 36
#define UI_MAIN_HINT_OFFSET_Y 20
#define UI_MAIN_TEXTSIZE .28
//Join server
itemdef {
@ -88,7 +96,7 @@
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { close _self; open joinserver}
action { openSpecial joinserver }
}
itemdef {
@ -121,7 +129,7 @@
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { close _self; open createserver }
action { openSpecial createserver }
}
itemdef {
@ -154,11 +162,11 @@
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { close _self; open setup_menu }
action { openspecial setup_menu }
}
itemdef {
text "Configure Reaction Quake 3"
text "Configure Reaction"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
@ -185,7 +193,7 @@
alignrect "btn_setup" ITEM_ALIGN_LEFT 8 24 34 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
action { close _self ; open player_menu ; }
action { openspecial player_menu ; }
visible 1
}
@ -201,7 +209,7 @@
alignrect "btn_setup" ITEM_ALIGN_LEFT 44 24 46 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
action { close _self ; open control_look_menu ; }
action { openspecial controls_menu ; }
visible 1
}
@ -217,7 +225,7 @@
alignrect "btn_setup" ITEM_ALIGN_LEFT 92 24 42 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
action { close _self ; open system_menu ; }
action { openspecial system_menu ; }
visible 1
}
@ -233,7 +241,7 @@
alignrect "btn_setup" ITEM_ALIGN_LEFT 136 24 32 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
action { close _self ; open options_menu ; }
action { openspecial options_menu ; }
visible 1
}
@ -269,7 +277,7 @@
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { close _self; open demo }
action { openSpecial demo }
}
itemdef {
@ -302,11 +310,11 @@
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { close _self; open mod }
action { openSpecial mod }
}
itemdef {
text "Play a different Quake 3 mod"
text "Select a modification"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
@ -339,7 +347,7 @@
itemdef {
autowrapped
text "Exit Reaction Quake 3"
text "Exit Reaction"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
@ -352,7 +360,127 @@
decoration
}
/*
itemDef {
name "paper"
subgroup "fade_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor .95 1 .95 1
rect 32 48 600 520
anglevectors 7 -83
visible 1
decoration
}
//Server list
itemdef {
renderpoint
name serverlist_window
group serverlist
alignrect "paper" ITEM_ALIGN_LEFT 32 96 488 212
//rect 20 96 600 212
LISTBOX_STYLE(.175, 4)
feeder FEEDER_SERVERS
visible 1
columns 5 2 72 72 280 40 12 404 5 10 464 5 5 524 6 6
//mouseenter { setitemcolor serverlist bordercolor .7 0 0 1 }
//mouseexit { setitemcolor serverlist bordercolor .5 .5 .5 1 }
onFocus { show serverlist_hint ; timeFade serverlist_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timeFade serverlist_hint forecolor .9 .9 .9 0 0 250 }
doubleClick { uiScript JoinServer }
}
*/
}
// UNDER CONSTRUCTION MENU //
menuDef {
name "notdone_popmenu"
visible 0
rect 348 182 144 128
anglevectors -10 -100
focusColor .25 .25 .5 1
popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onOpen {
setrandomitemcolor postit forecolor 2 .94 .94 .82 1 1 .95 .8 1 ;
setitemcolor window forecolor 2 2 2 0 ;
timefade window forecolor 2 2 2 1 0 FADEIN_TIME ;
play "sound/ui/whoosh3.wav" ;
//setQuitText confirm
}
onESC { close _self ; open main }
onOOBClick { close _self ; open main }
itemDef {
renderpoint
name "postit"
group window
style WINDOW_STYLE_SHADER
//style WINDOW_STYLE_FILLED
background "ui/assets/post_it"
forecolor .94 .94 .82 1
//backcolor .94 .94 .82 1
rect -16 0 180 152
anglevectors -10 -100
visible 1
decoration
}
// MESSAGE //
itemDef {
renderpoint
name confirm
group window
autowrapped
text "Under construction"
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
//rect 16 24 112 32
alignrect "postit" ITEM_ALIGN_CENTER 0 24 112 32
adjustrect
textalign 1
textalignx 56
textaligny 16
decoration
forecolor 0 0 .15 1
visible 1
}
// OK //
itemDef {
name ok
group window
text "^_O^_K"
shortcutKey "O"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
//rect 32 88 32 16
//anglevectors -15 -105
alignrect confirm ITEM_ALIGN_CENTER 0 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open _prev }
}
}

View file

@ -6,104 +6,100 @@
name "memory_popmenu"
visible 0
fullscreen 0
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
rect 210 124 220 192
rect 148 128 280 220
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
shadowStyle 1
border 0
onOpen { play "sound/misc/menu1.wav" }
onClose { uiScript clearError }
onESC { close memory_popmenu ; open main }
onOpen { play "sound/misc/menu1.wav" ; setfocus "now" }
onClose { open main }
onESC { close _self }
popup
//Window
itemdef {
rect 0 0 220 192
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
bordercolor Ig_Window_BorderColor
decoration
}
//Title
itemdef {
rect 101 1 120 24
itemDef {
name "paper,fade_alpha"
menuAnchor
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-ingame-title"
background UI_ASSETS"/paper_1"
forecolor .94 .94 .82 1
rect 0 0 280 220
anglevectors 3 -86
visible 1
renderpoint
decoration
}
itemdef {
rect 101 1 120 24
itemdef {
renderpoint
name "title,fade_alpha"
text "WARNING"
forecolor .25 0 0 1
style WINDOW_STYLE_EMPTY
forecolor Ig_Window_TitleColor
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_LEFT
textalignx 24
textaligny 16
text "Warning"
textalign ITEM_ALIGN_CENTER
textscale .3
textalignx 120
textaligny 24
alignrect "paper" ITEM_ALIGN_CENTER -12 20 240 24
visible 1
decoration
}
//Error info
itemdef {
name errorinfo
rect 12 40 196 120
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordersize 1
bordercolor .5 .5 .5 1
visible 1
decoration
}
itemdef {
name errorinfo
rect 20 44 180 112
type ITEM_TYPE_TEXT
style WINDOW_STYLE_EMPTY
textstyle ITEM_TEXTSTYLE_SHADOWED
autowrapped
text "Your memory settings are too\n"
"low. You need to restart\n"
"Reaction in order to correct\n"
"this problem."
textalign ITEM_ALIGN_CENTER
textalignx 90
textaligny 16
textscale .225
forecolor 1 1 1 1
visible 1
decoration
}
//Ok
itemdef {
name close
rect 80 168 60 16
itemdef {
renderpoint
name "text,fade_alpha"
text "Your memory settings are too\n"
"low. You need to restart\n"
"Reaction in order to correct\n"
"this problem."
forecolor 0 0 0 1
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
textstyle ITEM_TEXTSTYLE_NORMAL
textscale .225
textalign ITEM_ALIGN_CENTER
textalignx 30
textscale .25
textalignx 120
textaligny 24
alignrect "title" ITEM_ALIGN_CENTER 0 32 240 64
visible 1
autowrapped
decoration
}
// Now //
itemDef {
name "now,fade_alpha"
text "> ^_N^_ow <"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
alignrect title ITEM_ALIGN_LEFT 32 128 48 16
textalign ITEM_ALIGN_CENTER
textalignx 24
textaligny 12
text "^_O^_k"
shortcutKey "O"
forecolor 0 0 .1 1
visible 1
action { uiScript "quit" }
}
// Later //
itemDef {
name "later,fade_alpha"
text "^_L^_ater"
shortcutKey "L"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textscale .25
alignrect title ITEM_ALIGN_RIGHT 32 128 48 16
textalign ITEM_ALIGN_CENTER
textalignx 24
textaligny 12
forecolor 0 0 .1 1
visible 1
action { close _self }
}
}
}

View file

@ -18,6 +18,12 @@
#define ITEM_ALIGN_CENTER 1 // center alignment
#define ITEM_ALIGN_RIGHT 2 // right alignment
//Makro - added for YES/NO items
#define YESNO_TEXT 0
#define YESNO_ICON_LEFT 1
#define YESNO_ICON_RIGHT 2
#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
@ -72,6 +78,8 @@
#define FEEDER_MMHEADS 0x11
//Makro - weapon replacements list
#define FEEDER_REPLACEMENTS 0x12
//Makro - driver info
#define FEEDER_GLDRIVER_INFO 0x13
// display flags
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
@ -240,6 +248,8 @@
#define UI_RQ3_REPLACEMENTMODEL 165
#define UI_RQ3_REPLACEMENTTYPE 166
#define UI_RQ3_REPLACEMENTSUBTYPE 167
//Makro - startup menu text
#define UI_RQ3_STARTUP 168
#define UI_OWNERDRAW_BASE 200
#define UI_HANDICAP 200
@ -345,10 +355,22 @@
#define RQ3_MAIN_HINT_COLOR .75 .75 1 .75
*/
#define RQ3_MAIN_BAR_COLOR 1 1 1 .5
#define RQ3_MAIN_BAR_COLOR2 0 0 0 1
// GREY BAR, RED BORDER
/*
#define RQ3_MAIN_BAR_COLOR 1 1 1 .75
#define RQ3_MAIN_BAR_COLOR2 1 0 0 1
//#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1
#define RQ3_MAIN_HINT_COLOR .9 .9 .9 0
*/
#define RQ3_MAIN_BAR_COLOR 0 0 0 .75
#define RQ3_MAIN_BAR_COLOR2 1 1 1 .75
//#define RQ3_MAIN_HINT_COLOR .75 .75 .75 1
#define RQ3_MAIN_HINT_COLOR .9 .9 .9 0
#define UI_FOLDER "ui"
#define UI_ASSETS "ui/assets"
@ -361,7 +383,11 @@
#define RQ3_MAIN_TEXTSIZE .28
#define RQ3_MENU_OVERLAY_COLOR 0 0 0 .5
#define RQ3_MAIN_FOCUSCOLOR .5 .5 .5 1
#define RQ3_MAIN_FOCUSCOLOR .25 .25 .5 1
#define UI_MAIN_ITEM_SPACING_Y 36
#define UI_MAIN_HINT_OFFSET_Y 20
#define UI_MAIN_TEXTSIZE .28
//Ingame stuff
@ -393,4 +419,38 @@
#define Ig_Setup_TabColor .75 .75 .75 1
#define Ig_ShadowSize 12
#define Ig_ShadowSize 12
//Menu colors
#define MENUCOLOR_DEMO .95 .95 1
#define MENUCOLOR_MOD 1 1 1
#define MENUCOLOR_SETUP 1 .97 .9
#define MENUCOLOR_CONTROLS .98 .98 .98
#define MENUCOLOR_PLAYER .95 1 1
#define MENUCOLOR_SYSTEM .92 .92 .98
#define MENUCOLOR_OPTIONS 1 1 1
#define ALIGN_AFTER(ITEM, DIMX, DIMY)\
alignrect ITEM ITEM_ALIGN_RIGHT -$evalint(DIMX) 0 DIMX DIMY
#define LISTBOX_STYLE(SCALE, ALIGNX)\
type ITEM_TYPE_LISTBOX\
style WINDOW_STYLE_FILLED\
forcetextcolor\
backcolor 0 0 0 .05\
border 0\
bordersize 2\
bordercolor .5 .5 .5 1\
forecolor .0 .0 .1 1\
elementtype LISTBOX_TEXT\
elementwidth 160\
elementheight 15\
textscale SCALE\
textalign ITEM_ALIGN_LEFT\
textalignx ALIGNX\
textaligny 14\
outlinecolor .0 .0 0 .1
#define STANDARD_MENU()

View file

@ -15,12 +15,7 @@
loadMenu { "ui/player.menu" }
loadMenu { "ui/setup.menu" }
loadMenu { "ui/controls_look.menu" }
loadMenu { "ui/controls_move.menu" }
loadMenu { "ui/controls_weapon.menu" }
loadMenu { "ui/controls_misc.menu" }
loadMenu { "ui/controls_reaction.menu" }
loadMenu { "ui/controls.menu" }
loadMenu { "ui/system.menu" }
loadMenu { "ui/credit.menu" }
loadMenu { "ui/connect.menu" }

View file

@ -1,265 +1,181 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES 4 -86
{
menuDef {
name "mod"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the current background
fullScreen MENU_TRUE
visible MENU_TRUE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen {
uiScript LoadMods ;
play "sound/misc/menu1.wav" ;
}
onEsc { close mod ; open main }
//=================
// RQ3 stuff
//=================
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
visible 1
}
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name "mods_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-menu-mods.tga"
decoration
visible 1
}
itemdef {
name "mods_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-mods.tga"
decoration
visible 1
}
//=================
// Buttons, lists
//=================
//Window
itemdef {
rect 170 100 300 240
style WINDOW_STYLE_FILLED
backcolor Ig_Window_Color
visible 1
border 1
bordersize 1
shadowStyle 1
bordercolor Ig_Window_BorderColor
decoration
}
itemdef {
text "Available mods:"
textscale .25
type 0
renderpoint
name "mod"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 128 96 288 348
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
rect 182 108 276 24
forecolor 1 1 1 1
textstyle 0
textalign 0
textalignx 8
textaligny 16
decoration
popup
onOOBClick { close _self ; open main }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_MOD 1
rect -8 -16 320 420
anglevectors ANGLES
visible 1
decoration
}
//Mod list
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Mod selection:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
visible 1
autowrapped
decoration
}
itemdef {
text "Select a mod from the list below and\n"
"press the Activate button"
autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
//Line
itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-mods"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
itemdef {
name "modlist"
type ITEM_TYPE_LISTBOX
rect 182 132 276 188
style WINDOW_STYLE_FILLED
backcolor 0 0 0 .65
border 1
bordersize 1
bordercolor .25 .25 .25 1
elementtype LISTBOX_TEXT
elementwidth 160
elementheight 20
textscale .25
textalign ITEM_ALIGN_LEFT
textalignx 8
textaligny 14
outlinecolor .75 .75 1 .25
subgroup "fade_fore_alpha"
LISTBOX_STYLE(.175, 4)
alignRect title ITEM_ALIGN_LEFT 0 92 240 148
feeder FEEDER_MODS
columns 1 4 40 40
columns 2 4 148 0 156 52 0
visible 1
onFocus { show list_hint ; timeFade list_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timeFade list_hint forecolor .9 .9 .9 0 0 250 }
doubleclick { close mod; uiScript RunMod }
doubleclick { close _self ; uiScript RunMod }
}
//Scrollbar separator
itemdef {
rect 440 132 18 188
itemdef {
name "col1_title"
subgroup "fade_fore_alpha"
text "mod name"
forecolor .25 .25 .25 1
style WINDOW_STYLE_EMPTY
border 1
bordersize 1
bordercolor .25 .25 .25 1
decoration
textalign ITEM_ALIGN_LEFT
textscale .2
textalignx 4
textaligny 14
alignRect modlist ITEM_ALIGN_LEFT 4 -16 72 16
visible 1
}
itemdef {
name list_hint
text "Select a mod from the list"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
autowrapped
decoration
}
//Load mod
itemdef {
name "btn_load"
style WINDOW_STYLE_SHADER
rect 560 432 64 32
type 1
background "menu/art/rq3-menu-go.tga"
action { close mod; uiScript Runmod ; }
onFocus { setbackground "menu/art/rq3-menu-go-focus-anim" ; show load_hint ;
timeFade load_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-go.tga" ;
timeFade load_hint forecolor .9 .9 .9 0 0 250 }
itemdef {
name "col2_title"
subgroup "fade_fore_alpha"
text "folder"
forecolor .25 .25 .25 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textscale .2
textalignx 4
textaligny 14
alignRect modlist ITEM_ALIGN_LEFT 160 -16 44 16
visible 1
}
itemdef {
name load_hint
text "Load the selected mod"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
autowrapped
decoration
}
//Back
//Run
itemdef {
name "btn_back"
shortcutKey "B"
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
background "menu/art/rq3-menu-back.tga"
action { close _self ; open main ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
itemdef {
name "btn_run"
subgroup "fade_fore_alpha"
text "^_A^_ctivate >"
shortcutKey "A"
forecolor 0 0 0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_RIGHT
textscale .25
textalignx 52
textaligny 14
alignRect modlist ITEM_ALIGN_RIGHT 0 180 56 20
visible 1
autowrapped
action { uiScript RunMod }
}
itemdef {
name back_hint
text "Go ^_b^_ack to main menu"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}
}

View file

@ -1,10 +1,434 @@
#include "ui/menudef.h"
#include "ui/tabs.h"
////////////////////////////////////
//
// CONSTANTS
//
//
#define OPTION_COLOR 0 0 .1 1
#define Tab_Color1 0 0 0 1
#define Tab_Color2 0 0 .5 1
#define VSPACE 16
#define VSIZE 16
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define HINT_COLOR .25 .25 .25
#define HINT_FADE_TIME 125
#define TAB_HEIGHT 20
#define LINE_WIDTH 300
////////////////////////////////////
//
// MENU DEFINITION
//
//
{
menuDef {
name "options_menu"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 120 112 340 264
anglevectors 3 -87
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open _prev }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript loadControls ;
setitemcolor hints forecolor HINT_COLOR 1 ; hide hints ;
ACTIVATE_TAB(1) ;
}
//onClose { open _prev }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_alpha" forecolor 5 5 5 0 ;
timeFade "fade_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
renderpoint
name "paper,fade_alpha"
menuAnchor
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_OPTIONS 1
rect -8 -20 380 320
anglevectors 3 -87
visible 1
decoration
}
itemdef {
renderpoint
name "title,fade_alpha"
text "Game options:"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignrect paper ITEM_ALIGN_LEFT 32 32 240 36
visible 1
autowrapped
decoration
}
//Line
itemDef {
name "line,fade_alpha"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 48 LINE_WIDTH 2
visible 1
decoration
}
///////////////////////////////////////////////////////////
//
// Sub-options
//
//
// Gameplay
ADD_TAB(
"^_G^_ameplay.",
"G", 1, "group2,group3",
alignrect "title" ITEM_ALIGN_LEFT 2 28 52 TAB_HEIGHT
)
ADD_HINT("hint_tab1", "Change gameplay options", "group2,group3")
//---------------------------------------------------------
// Crosshair
ADD_TAB(
"^_C^_rosshair.",
"C", 2, "group1,group3",
alignrect "tab1" ITEM_ALIGN_RIGHT -52 0 52 TAB_HEIGHT
)
ADD_HINT("hint_tab2", "Change crosshair shape, size and color", "group1,group3")
//---------------------------------------------------------
// SSG Crosshair
ADD_TAB(
"^_S^_SG Crosshair.",
"S", 3, "group1,group2",
alignrect "tab2" ITEM_ALIGN_RIGHT -76 0 76 TAB_HEIGHT
)
ADD_HINT("hint_tab3", "Change the shape, size and color of the sniper rifle crosshair", "group1,group2")
/*
==========================================================
Group # 1 - Gameplay
==========================================================
*/
//Icon
itemdef {
name "icon,allgroups,group1"
background UI_ASSETS"/icons/rq3-setup-options"
forecolor 1 1 1 ICON_ALPHA
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// Simple items //
BEGIN_OPTION("Simple items", "cg_simpleitems", ITEM_TYPE_YESNO, 1, 1)
kind YESNO_ICON_RIGHT
alignrect "line" ITEM_ALIGN_LEFT 112 32 32 VSIZE
ASSIGN_HINT("hint_simpleitems")
END_OPTION
ADD_HINT("hint_simpleitems", "Display weapons, items and ammo as 2D sprites", "group1")
// Low quality sky //
BEGIN_OPTION("Low quality sky", "r_fastsky", ITEM_TYPE_YESNO, 2, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl1")
ASSIGN_HINT("hint_fastsky")
END_OPTION
ADD_HINT("hint_fastsky", "Use a solid color sky (better performance, lower quality)", "group1")
// Ejecting brass //
BEGIN_OPTION("Ejecting Brass", "cg_brassTime", ITEM_TYPE_MULTI, 3, 1)
cvarFloatList {
"High" 2500
"Med" 1250
"Off" 0
}
OPTION_BELOW("gr1_ctrl2")
ASSIGN_HINT("hint_brasstime")
END_OPTION
ADD_HINT("hint_brasstime", "Change the amount of ejecting brass", "group1")
// Wall marks //
BEGIN_OPTION("Wall marks", "cg_marks", ITEM_TYPE_YESNO, 4, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl3")
ASSIGN_HINT("hint_wallmarks")
END_OPTION
ADD_HINT("hint_wallmarks", "Enable wall marks", "group1")
// Dynamic lights //
BEGIN_OPTION("Dynamic lights", "r_dynamiclight", ITEM_TYPE_YESNO, 5, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl4")
ASSIGN_HINT("hint_dlights")
END_OPTION
ADD_HINT("hint_dlights", "Enable dynamic lighting", "group1")
// Identify target //
BEGIN_OPTION("Identify Target", "cg_drawCrosshairNames", ITEM_TYPE_YESNO, 6, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl5")
ASSIGN_HINT("hint_idtarget")
END_OPTION
ADD_HINT("hint_idtarget", "Enable crosshair target identification", "group1")
// V-SYNC //
BEGIN_OPTION("Sync Every Frame", "r_finish", ITEM_TYPE_YESNO, 7, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl6")
ASSIGN_HINT("hint_vsync")
END_OPTION
ADD_HINT("hint_vsync", "Enable V-SYNC (recommended off)", "group1")
// Force player models //
BEGIN_OPTION("Force Player Models", "cg_forceModel", ITEM_TYPE_YESNO, 8, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl7")
ASSIGN_HINT("hint_forcemodel")
END_OPTION
ADD_HINT("hint_forcemodel", "Force player models to your own", "group1")
//
//
// RIGHT COLUMN //
//
//
// Draw Team Overlay //
BEGIN_OPTION("Draw Team Overlay", "cg_drawTeamOverlay", ITEM_TYPE_YESNO, 9, 1)
kind YESNO_ICON_RIGHT
alignrect "line" ITEM_ALIGN_CENTER 128 32 32 VSIZE
ASSIGN_HINT("hint_teamoverlay")
END_OPTION
ADD_HINT("hint_teamoverlay", "Choose team overlay position", "group1")
// Allow download from server //
BEGIN_OPTION("Allow Download", "cl_allowDownload", ITEM_TYPE_YESNO, 10, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl9")
ASSIGN_HINT("hint_allowdl")
END_OPTION
ADD_HINT("hint_allowdl", "Allow automatic downloads from server", "group1")
// Muzzle flash //
BEGIN_OPTION("Muzzle Flash", "cg_RQ3_flash", ITEM_TYPE_YESNO, 11, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl10")
ASSIGN_HINT("hint_muzzle")
END_OPTION
ADD_HINT("hint_muzzle", "Enable weapon muzzle flashes", "group1")
// Pain blends //
BEGIN_OPTION("Pain Blends", "cg_RQ3_painBlend", ITEM_TYPE_YESNO, 12, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl11")
ASSIGN_HINT("hint_painblend")
END_OPTION
ADD_HINT("hint_painblend", "Enable screen pain blends", "group1")
// Announcer //
BEGIN_OPTION("Announcer", "cg_RQ3_announcer", ITEM_TYPE_YESNO, 13, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl12")
ASSIGN_HINT("hint_announcer")
END_OPTION
ADD_HINT("hint_announcer", "Enable Quake 3 announcer", "group1")
// Impact effects //
BEGIN_OPTION("Impact Effects", "cg_RQ3_impactEffects", ITEM_TYPE_YESNO, 14, 1)
kind YESNO_ICON_RIGHT
OPTION_BELOW("gr1_ctrl13")
ASSIGN_HINT("hint_impactfx")
END_OPTION
ADD_HINT("hint_impactfx", "Enable visual projectile impact effects", "group1")
// Punkbuster //
//BEGIN_OPTION("Punkbuster Enabled", "cl_punkbuster", ITEM_TYPE_YESNO, 15, 1)
// kind YESNO_ICON_RIGHT
// OPTION_BELOW("gr1_ctrl14")
// ASSIGN_HINT("hint_punkbuster")
//END_OPTION
// ADD_HINT("hint_punkbuster", "Enable client-side Punkbuster (game restart is needed)", "group1")
/*
==========================================================
Group # 2 - Crosshair
==========================================================
*/
//Icon
itemdef {
name "icon,allgroups,group2"
background UI_ASSETS"/icons/rq3-setup-crosshair"
forecolor 1 1 1 ICON_ALPHA
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// Crosshair //
itemdef {
name "allgroups,group2,gr2_ctrl1,fade_alpha"
ownerdraw UI_CROSSHAIR
text "Crosshair:"
alignrect "line" ITEM_ALIGN_LEFT 112 32 VSIZE VSIZE
textalign ITEM_ALIGN_RIGHT
textalignx 0
textaligny 14
textscale .225
forecolor OPTION_COLOR
visible 1
ASSIGN_HINT("hint_crosshair")
}
ADD_HINT("hint_crosshair", "Change regular crosshair style", "group2")
// Crosshair size //
BEGIN_OPTION("Crosshair Size", "cg_crosshairSize", ITEM_TYPE_MULTI, 2, 2)
OPTION_BELOW("gr2_ctrl1")
ASSIGN_HINT("hint_crosshairsize")
cvarFloatList {
"Small" 16
"Med" 24
"Big" 32
}
END_OPTION
ADD_HINT("hint_crosshairsize", "Change the size of the regular crosshair", "group2")
// Crosshair color //
BEGIN_SLIDER("Red", "cg_RQ3_crosshairColorR", 1, 0, 1, 3, 2)
alignrect "gr2_ctrl2" ITEM_ALIGN_LEFT -64 24 112 VSIZE
ASSIGN_HINT("hint_color")
END_OPTION
BEGIN_SLIDER("Green", "cg_RQ3_crosshairColorG", 1, 0, 1, 4, 2)
OPTION_BELOW("gr2_ctrl3")
ASSIGN_HINT("hint_color")
END_OPTION
BEGIN_SLIDER("Blue", "cg_RQ3_crosshairColorB", 1, 0, 1, 5, 2)
OPTION_BELOW("gr2_ctrl4")
ASSIGN_HINT("hint_color")
END_OPTION
BEGIN_SLIDER("Alpha", "cg_RQ3_crosshairColorA", 1, 0, 1, 6, 2)
OPTION_BELOW("gr2_ctrl5")
ASSIGN_HINT("hint_color")
END_OPTION
ADD_HINT("hint_color", "Drag the slider to alter the color of the crosshair", "group2")
/*
==========================================================
Group # 3 - Misc
==========================================================
*/
//Icon
itemdef {
name "icon,allgroups,group3"
background UI_ASSETS"/icons/rq3-setup-crosshair"
forecolor 1 1 1 ICON_ALPHA
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
}
}
#include "ui/menudef.h"
#define RQ3_Option_Color .75 .75 .75 1
{
menuDef {
name "options_menu"
name "options_menu_old"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the old background
fullScreen MENU_TRUE
@ -81,7 +505,7 @@
name "options_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-setup-options.tga"
background UI_ASSETS"/icons/rq3-setup-options.tga"
decoration
visible 1
}
@ -90,7 +514,7 @@
name "options_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
background UI_ASSETS"/icons/rq3-title-setup.tga"
decoration
visible 1
}
@ -148,7 +572,7 @@
itemdef {
style WINDOW_STYLE_SHADER
rect 96 68 24 24
background "menu/art/rq3-setup-options.tga"
background UI_ASSETS"/icons/rq3-setup-options.tga"
decoration
visible 1
}
@ -188,7 +612,7 @@
itemdef {
style WINDOW_STYLE_SHADER
rect 388 68 24 24
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
decoration
visible 1
@ -949,11 +1373,11 @@
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type ITEM_TYPE_BUTTON
background "menu/art/rq3-menu-back.tga"
background UI_ASSETS"/icons/rq3-menu-back.tga"
action { close _self ; open setup_menu ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
show hint_back ; timeFade hint_back forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
timeFade hint_back forecolor .9 .9 .9 0 0 250 }
visible 1
}

View file

@ -1,5 +1,11 @@
#include "ui/menudef.h"
#define FADEIN_TIME 125
#define BACK_COLOR1 .85 .9 .85 1
#define BACK_COLOR2 .95 .95 .98 1
#define ANGLES 2 -88
{
// PASSWORD POPUP MENU //
@ -7,23 +13,39 @@
name "password_popmenu"
visible 0
fullscreen 0
rect 180 200 280 60
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
border 1
rect 260 192 272 80
anglevectors ANGLES
focusColor .25 .25 .5 1
popup
onOpen { play "sound/misc/menu1.wav" ; setfocus passwordEntry }
onESC { close password_popmenu ; open joinserver }
style WINDOW_STYLE_EMPTY
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onOpen {
//setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
play "sound/ui/whoosh3.wav" ;
setQuitText confirm ;
setfocus no
}
//onOpen { play "sound/misc/menu1.wav" ; setfocus passwordEntry }
//onESC { close password_popmenu ; open joinserver }
onESC { close _self ; open _prev }
onOOBClick { close _self ; open _prev }
itemDef {
name window
rect 0 0 280 48
style WINDOW_STYLE_FILLED
border 1
borderSize 1
bordercolor Ig_Window_BorderColor
backcolor Ig_Window_Color
shadowStyle 1
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
//style WINDOW_STYLE_FILLED
background UI_ASSETS"/paper_1"
forecolor 1 1 .92 1
//backcolor .94 .94 .82 1
rect -8 0 300 88
anglevectors ANGLES
visible 1
decoration
}
@ -31,22 +53,37 @@
// PASSWORD //
itemDef {
renderpoint
name password
text "Password:"
style 0
decoration
textscale .25
rect 0 14 80 20
alignrect postit ITEM_ALIGN_LEFT 16 24 52 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny 16
forecolor 1 1 1 1
forecolor 0 0 .15 1
visible 1
}
itemDef {
name password_dots
text "............................"
style 0
decoration
textscale .25
alignrect password ITEM_ALIGN_LEFT 80 2 120 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 16
forecolor 0 0 .15 1
visible 1
}
itemDef {
name passwordEntry
style WINDOW_STYLE_FILLED
style WINDOW_STYLE_EMPTY
text ""
textalign ITEM_ALIGN_LEFT
textalignx 4
@ -56,30 +93,25 @@
textscale .25
type ITEM_TYPE_EDITFIELD
cvar "password"
rect 100 14 120 20
border 1
bordersize 1
bordercolor .25 .25 .25 1
forecolor 1 1 1 1
backcolor 1 1 1 .1
alignrect password_dots ITEM_ALIGN_LEFT 0 0 120 20
forecolor 0 0 .15 1
backcolor 1 0 0 .5
visible 1
onfocus { setcolor backcolor 1 1 1 .2 ; }
leavefocus { setcolor backcolor 1 1 1 .1 ; }
}
// OK //
itemDef {
text "Ok"
text "^_O^_K"
shortcutKey "O"
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
rect 240 14 60 20
alignrect passwordEntry ITEM_ALIGN_LEFT 140 0 60 20
textalign 1
textalignx 8
textaligny 16
forecolor 1 1 1 1
forecolor 0 0 .15 1
visible 1
action { play "sound/misc/menu1.wav" ; close password_popmenu ; open joinserver }
}

View file

@ -1,124 +1,132 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES 6 -84
#define RQ3_Player_Option_Color 0 0 .1 1
#define RQ3_Player_Tab_Color1 0 0 0 1
#define RQ3_Player_Tab_Color2 .4 .4 .4 1
{
menuDef {
menuDef {
renderpoint
name "player_menu"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the current background
fullScreen MENU_TRUE
visible 0 // Visible on open
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen { uiScript update "ui_GetName" ; play "sound/misc/menu1.wav" }
rect 104 96 288 348
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open _prev }
onOpen { uiScript update "ui_GetName" ; play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onClose { uiScript update "ui_SetName" }
onEsc { close player_menu ; open setup_menu }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
//=================
// RQ3 stuff
//=================
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_PLAYER 1
rect -8 -16 320 420
anglevectors ANGLES
anglevectors 6 -84
visible 1
decoration
}
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Player"
forecolor .6 .0 .0 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
visible 1
autowrapped
decoration
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
//Description
itemdef {
text "Please fill out the form below"
autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
//Line
itemdef {
name "player_icon"
itemDef {
name "line"
subgroup "fade_fore_alpha"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 48 240 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-setup-player"
forecolor 1 1 1 ICON_ALPHA
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-setup-player.tga"
decoration
visible 1
}
itemdef {
name "player_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
decoration
visible 1
}
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
//=================
// Buttons, lists
//=================
}
//Player model display
//Player model display
itemdef {
name "model_preview"
ownerdraw UI_PLAYERMODEL
style 1
rect 0 80 240 320
visible 1
alignrect "line" ITEM_ALIGN_LEFT 0 0 150 200
visible 0
decoration
}
@ -127,103 +135,123 @@
itemdef {
name "name_caption"
subgroup "fade_fore_alpha"
style 0
text "Player name:"
rect 220 120 120 20
textstyle 3
textscale .28
text "Name:"
alignrect "line" ITEM_ALIGN_LEFT 16 20 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor 1 1 .75 1
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
name "name_dotted_line"
subgroup "fade_fore_alpha"
style 0
text ".............................................."
alignrect "name_caption" ITEM_ALIGN_RIGHT 0 0 168 20
textscale .225
textalign ITEM_ALIGN_RIGHT
textalignx 168
textaligny 20
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
name "namefield"
rect 220 140 232 20
subgroup "fade_fore_alpha"
alignrect "name_caption" ITEM_ALIGN_RIGHT 0 0 168 20
type ITEM_TYPE_EDITFIELD
style 1
style 0
text ""
cvar "ui_Name"
backcolor 0 0 0 .1
forecolor 1 1 1 1
outlinecolor 1 1 1 .15
border 1
bordersize 1
bordercolor .5 .5 .5 .75
forecolor 0 0 0 1
outlinecolor 0 0 1 .5
border 0
textstyle 0
maxchars 20
textscale .25
textscale .225
textalign 0
textalignx 4
textaligny 16
visible 1
onFocus { setitemcolor namefield backcolor 0 0 0 .25 ; show name_hint ;
timeFade name_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setitemcolor namefield backcolor 0 0 0 .1 ;
timeFade name_hint forecolor .9 .9 .9 0 0 250 }
}
//Radio voice
itemdef {
name name_hint
text "Enter player name"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
name "voice_caption"
subgroup "fade_fore_alpha"
style 0
visible 0
decoration
}
//Player model selection
itemdef {
name "headlist_caption"
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_EDITFIELD
text "Player model:"
cvar "model"
rect 220 210 120 20
textstyle 3
textscale .28
text "Radio Voice:"
alignrect "name_caption" ITEM_ALIGN_LEFT 0 24 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor 1 1 .75 1
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
name "headlist_window"
rect 220 230 392 108
style WINDOW_STYLE_FILLED
border 1
bordersize 1
bordercolor .5 .5 .5 .75
backcolor 0 0 0 .1
name "voice_dotted_line"
subgroup "fade_fore_alpha"
style 0
text "......................................"
alignrect "voice_caption" ITEM_ALIGN_RIGHT 0 0 148 20
textscale .225
textalign ITEM_ALIGN_RIGHT
textalignx 148
textaligny 20
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
name "voicefield"
subgroup "fade_fore_alpha"
alignrect "voice_caption" ITEM_ALIGN_RIGHT 0 0 148 20
type ITEM_TYPE_MULTI
style 0
text ""
cvar "cg_RQ3_radiovoice_male"
cvarFloatList { "New" 1 , "Pikey" 2 , "Pirate" 3 , "Keanu" 4 , "Original" 5}
backcolor 0 0 0 .1
forecolor 0 0 0 1
textstyle 0
textscale .225
textalign 0
textalignx 8
textaligny 16
visible 1
}
//Head list
itemdef {
name "headlist"
rect 230 240 372 88
style 0
subgroup "fade_fore_alpha"
alignrect "voice_caption" ITEM_ALIGN_LEFT 0 24 208 60
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
type ITEM_TYPE_LISTBOX
forecolor 1 1 1 1
outlinecolor 1 1 .1 1
outlinecolor 0 0 1 .15
border 0
bordersize 2
bordercolor 1 1 .5 .5
elementwidth 61
elementheight 61
bordercolor 1 0 0 1
elementwidth 41
elementheight 41
elementtype LISTBOX_IMAGE
feeder FEEDER_Q3HEADS
horizontalscroll
@ -236,50 +264,114 @@
timeFade headlist_hint forecolor .9 .9 .9 0 0 250 }
}
//Model name
itemdef {
name headlist_hint
text "Click to change player model"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
name "model_caption"
subgroup "fade_fore_alpha"
style 0
visible 0
decoration
}
//Back
itemdef {
name "btn_back"
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
text "Model:"
alignrect "headlist" ITEM_ALIGN_LEFT 0 64 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor RQ3_Player_Option_Color
visible 1
background "menu/art/rq3-menu-back.tga"
action { close player_menu; open setup_menu ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
}
itemdef {
name back_hint
text "Go back to setup menu"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}
itemdef {
name "model_dotted_line"
subgroup "fade_fore_alpha"
style 0
text ".............................................."
alignrect "model_caption" ITEM_ALIGN_RIGHT 0 0 168 20
textscale .225
textalign ITEM_ALIGN_RIGHT
textalignx 168
textaligny 20
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
name "modelfield"
subgroup "fade_fore_alpha"
alignrect "model_caption" ITEM_ALIGN_RIGHT 0 0 168 20
type ITEM_TYPE_EDITFIELD
style 0
text ""
cvar "model"
backcolor 0 0 0 .1
forecolor 0 0 0 1
outlinecolor 0 0 1 .5
border 0
textstyle 0
maxchars 20
textscale .225
textalign 0
textalignx 4
textaligny 16
visible 1
decoration
}
//Gender
itemdef {
name "gender_caption"
subgroup "fade_fore_alpha"
style 0
text "Gender:"
alignrect "model_caption" ITEM_ALIGN_LEFT 0 32 208 20
textscale .225
textalign 0
textalignx 4
textaligny 16
forecolor RQ3_Player_Option_Color
visible 1
decoration
}
itemdef {
text "Male"
subgroup "fade_fore_alpha"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 16
textscale .225
alignrect "gender_caption" ITEM_ALIGN_LEFT 64 0 64 20
type ITEM_TYPE_YESNO
kind YESNO_ICON_RIGHT
cvar "ui_RQ3_gender"
groupIndex 1
activeCvarValue 0
style WINDOW_STYLE_EMPTY
visible 1
}
itemdef {
text "Female"
subgroup "fade_fore_alpha"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 16
textscale .225
alignrect "gender_caption" ITEM_ALIGN_RIGHT 0 0 64 20
type ITEM_TYPE_YESNO
kind YESNO_ICON_RIGHT
cvar "ui_RQ3_gender"
groupIndex 1
activeCvarValue 1
style WINDOW_STYLE_EMPTY
visible 1
}
}
}

View file

@ -1,37 +1,45 @@
#include "ui/menudef.h"
#define FADEIN_TIME 125
#define BACK_COLOR1 .94 .94 .82 1
#define BACK_COLOR2 1 .95 .8 1
{
\\ QUIT POPUP MENU \\
// QUIT POPUP MENU //
menuDef {
name "quit_popmenu"
visible 0
rect 332 182 180 152
rect 348 182 144 128
anglevectors -10 -100
focusColor .25 .25 .5 1
popup
outOfBoundsClick
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onOpen {
setrandomitemcolor postit forecolor 2 .94 .94 .82 1 1 .95 .8 1 ;
setitemcolor window forecolor 2 2 2 0 ;
timefade window forecolor 2 2 2 1 0 100 ;
setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
play "sound/ui/whoosh3.wav" ;
setQuitText confirm
setQuitText confirm ;
setfocus no
}
onESC { close quit_popmenu ; open main }
onESC { close _self ; open main }
onOOBClick { close _self ; open main }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
//style WINDOW_STYLE_FILLED
background "ui/assets/post_it"
forecolor .94 .94 .82 .9
background UI_ASSETS"/post_it"
forecolor .94 .94 .82 1
//backcolor .94 .94 .82 1
rect 0 0 180 152
rect -16 0 180 152
anglevectors -10 -100
visible 1
decoration
@ -50,7 +58,7 @@
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
rect 32 24 112 32
rect 16 24 112 32
adjustrect
textalign 1
textalignx 56
@ -80,7 +88,7 @@
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close main ; close quit_popmenu ; open credit }
action { close main ; close _self ; open credit }
}
// NO //
@ -102,8 +110,11 @@
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close quit_popmenu ; open main }
action { close _self ; open main }
}
}
}

View file

@ -82,7 +82,7 @@
name "options_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-setup-replacements"
background UI_ASSETS"/icons/rq3-setup-replacements"
decoration
visible 1
}
@ -91,7 +91,7 @@
name "options_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
background UI_ASSETS"/icons/rq3-title-setup.tga"
decoration
visible 1
}
@ -354,11 +354,11 @@
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type ITEM_TYPE_BUTTON
background "menu/art/rq3-menu-back.tga"
background UI_ASSETS"/icons/rq3-menu-back.tga"
action { close _self ; open setup_menu ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
show hint_back ; timeFade hint_back forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
timeFade hint_back forecolor .9 .9 .9 0 0 250 }
visible 1
}

View file

@ -1,5 +1,493 @@
#include "ui/menudef.h"
#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES -10 -100
{
menuDef {
renderpoint
name "setup_menu"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 128 96 288 348
anglevectors ANGLES
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open main }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_SETUP 1
rect -8 -16 320 420
anglevectors ANGLES
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Options:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
visible 1
autowrapped
decoration
}
itemdef {
text "Configure Reaction to suit your\n"
"unique needs"
autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
//Line
itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-setup"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// Player options
itemdef {
name "btn_player"
text "> ^_P^_layer"
shortcutKey "P"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect title ITEM_ALIGN_LEFT 2 64 36 20
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openspecial player_menu }
}
itemdef {
text "Select your name and appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_player" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Controls
itemdef {
name "btn_controls"
text "> ^_C^_ontrols"
shortcutKey "C"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_player" ITEM_ALIGN_LEFT 0 36 96 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial controls_menu }
}
itemdef {
text "Customize controls and keyboard shortcuts"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// System
itemdef {
name "btn_system"
text "> ^_S^_ystem"
shortcutKey "S"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 36 96 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial system_menu }
}
itemdef {
text "Graphics, sound and network"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_system" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Game
itemdef {
name "btn_game"
text "> ^_G^_ame options"
shortcutKey "G"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_system" ITEM_ALIGN_LEFT 0 36 96 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial options_menu }
}
itemdef {
text "Optimize your gaming experience"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_game" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Replacements
itemdef {
name "btn_replace"
text "> ^_R^_eplacements"
shortcutKey "R"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_game" ITEM_ALIGN_LEFT 0 36 96 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial replacements_menu }
}
itemdef {
text "Customize your weapon and item appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Reset to defaults
itemdef {
name "btn_reset"
text "> Reset ^_a^_ll settings"
shortcutKey "A"
//forecolor 0 0 0 1
forecolor .5 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 48 96 24
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { open reset_popmenu ; }
}
itemdef {
text "This will reset all settings back to defaults"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_reset" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
}
menuDef {
name "reset_popmenu"
visible 0
rect 170 180 300 100
anglevectors 10 -80
focusColor RQ3_MAIN_FOCUSCOLOR
//outOfBoundsClick
onOOBClick { close _self ; open _prev }
popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onopen { setfocus no ; }
onESC { close reset_popmenu ; open setup_menu ; }
// itemDef {
//name window
//style WINDOW_STYLE_SHADER
//background "ui/assets/fake_gradient_75"
//rect 0 0 300 100
//border 4
//bordersize 2
//bordercolor 1 0 0 1
//visible 1
//decoration
// }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
//forecolor .96 .91 .68 1
forecolor 1 .99 .75 1
rect -16 0 180 152
anglevectors 10 -80
visible 1
decoration
}
// RESET //
// itemDef {
//name confirm
//autowrapped
//text "Reset all settings ?"
//style 0
//textscale .32
//textstyle 3
//rect 50 16 200 48
//textalign 1
//textalignx 100
//textaligny 16
//decoration
//forecolor 1 1 1 1
//visible 1
// }
itemDef {
renderpoint
name confirm
group window
autowrapped
text "Reset all settings ?"
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
rect 16 24 112 32
adjustrect
textalign 1
textalignx 56
textaligny 16
decoration
//forecolor 0 0 .15 1
forecolor .5 0 0 1
visible 1
}
// YES //
// itemDef {
//name yes
//text "^_Y^_ES"
//shortcutKey "Y"
//type 1
//style 0
//textscale .32
//textstyle 3
//rect 100 64 50 32
//textalign 1
//textalignx 25
//textaligny 16
//forecolor 1 1 1 1
//visible 1
//action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
//mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
//mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
// }
// YES //
itemDef {
name yes
group window
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_LEFT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
}
// NO //
// itemDef {
//name no
//text "^_N^_O"
//shortcutKey "N"
//type 1
//style 0
//textscale .3
//textstyle 3
//rect 150 64 50 32
//textalign 1
//textalignx 25
//textaligny 16
//forecolor 1 1 1 1
//visible 1
//action { close reset_popmenu ; open setup_menu }
//mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
//mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
// }
// NO //
itemDef {
name no
group window
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_RIGHT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open setup_menu }
}
}
}
//
//
// old menu
#if 0
#include "ui/menudef.h"
{
menuDef {
@ -84,7 +572,7 @@
name "setup_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
background "menu/art/rq3-menu-setup.tga"
background UI_ASSETS"/icons/rq3-menu-setup.tga"
decoration
visible 1
}
@ -93,7 +581,7 @@
name "setup_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
background "menu/art/rq3-title-setup.tga"
background UI_ASSETS"/icons/rq3-title-setup.tga"
decoration
visible 1
}
@ -118,7 +606,7 @@
name btn_player
group "topmenu"
type 1
background "menu/art/rq3-setup-player"
background UI_ASSETS"/icons/rq3-setup-player"
rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -130,7 +618,7 @@
itemdef {
name player_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 336 12 32 32
style WINDOW_STYLE_SHADER
@ -159,7 +647,7 @@
name btn_control
group "topmenu"
type 1
background "menu/art/rq3-setup-controls"
background UI_ASSETS"/icons/rq3-setup-controls"
rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -171,7 +659,7 @@
itemdef {
name control_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 384 12 32 32
style WINDOW_STYLE_SHADER
@ -200,7 +688,7 @@
name btn_system
group "topmenu"
type 1
background "menu/art/rq3-setup-system"
background UI_ASSETS"/icons/rq3-setup-system"
rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -212,7 +700,7 @@
itemdef {
name system_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 432 12 32 32
style WINDOW_STYLE_SHADER
@ -241,7 +729,7 @@
name btn_options
group "topmenu"
type 1
background "menu/art/rq3-setup-options"
background UI_ASSETS"/icons/rq3-setup-options"
rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -253,7 +741,7 @@
itemdef {
name options_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 480 12 32 32
style WINDOW_STYLE_SHADER
@ -282,7 +770,7 @@
name btn_replacements
group "topmenu"
type 1
background "menu/art/rq3-setup-replacements"
background UI_ASSETS"/icons/rq3-setup-replacements"
rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -294,7 +782,7 @@
itemdef {
name replacements_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 528 12 32 32
style WINDOW_STYLE_SHADER
@ -323,7 +811,7 @@
name btn_default
group "topmenu"
type 1
background "menu/art/rq3-setup-defaults"
background UI_ASSETS"/icons/rq3-setup-defaults"
rect 576 12 32 32
style WINDOW_STYLE_SHADER
visible 1
@ -335,7 +823,7 @@
itemdef {
name default_focus
background "menu/art/rq3-menu-focus"
background UI_ASSETS"/icons/rq3-menu-focus"
forecolor 1 1 1 0
rect 576 12 32 32
style WINDOW_STYLE_SHADER
@ -366,11 +854,11 @@
style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
background "menu/art/rq3-menu-back.tga"
background UI_ASSETS"/icons/rq3-menu-back.tga"
action { close setup_menu; open main ; }
onFocus { setbackground "menu/art/rq3-menu-back-focus-anim" ;
onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { setbackground "menu/art/rq3-menu-back.tga" ;
leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
timeFade back_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
@ -404,7 +892,8 @@
visible 0
rect 170 180 300 100
focusColor RQ3_MAIN_FOCUSCOLOR
outOfBoundsClick
//outOfBoundsClick
onOOBClick { close _self ; open _prev }
popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
@ -492,4 +981,6 @@
}
}
}
#endif

194
reaction/uifiles/shared.h Normal file
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@ -0,0 +1,194 @@
//--------------------------------------------
// Common stuff //
//Copyright
itemDef {
name "copyright,_common_"
autowrapped
text "Reaction v1.0\n"
"Copyright (c) 2000 - 2009 Boomstick Studios\n"
"Quake III Arena (c) 1999 - 2000 id Software Inc."
//style 0
textstyle 3
textscale .15
//rect 0 444 272 28
rect 384 444 272 28
textalign 0
textaligny 8
textalignx 8
//forecolor 1 1 1 .5
forecolor 1 1 1 .75
visible 1
decoration
}
//Logo
itemDef {
name "rq3_logo,_common_"
type 1
background UI_ASSETS"/rq3-title-logo.tga"
//rect 458 404 176 72
rect 458 404 176 77
//vectors 0.988 -0.156 0.156 0.988
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// CLIPBOARD //
itemdef {
name "_common_"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/clipboard/clipboard.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
model_origin 34 2.6 -0.25
model_angles 90 -80.5 270
visible 1
decoration
}
// CELL PHONE //
//itemdef {
//name "_common_"
//type ITEM_TYPE_MODEL
//asset_model UI_ASSETS"/models/phone/phone.md3"
//rect 0 0 640 480
//model_fovx 40
//model_fovy 30
//model_origin 20 6 5.5
////model_origin 20 0 0
//model_angles 90 214 270
////model_rotation 0
//visible 1
//decoration
//}
// CELL PHONE //
itemdef {
name "_common_"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/phone2/phone.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
//model_origin 20 6 5.5
model_origin 20 5 5.5
//model_angles 90 34 270
model_angles 90 34 280
visible 1
decoration
}
// CLOCK //
itemdef {
name "clock,_common_"
ownerdraw UI_CLOCK
forecolor 1 1 1 1
textalign 0
//textalignx 16
//textaligny 5
//textalignx 16
textaligny 20
textscale .15
rect 40 66 72 20
style WINDOW_STYLE_EMPTY
visible 1
//anglevectors 124 36
anglevectors 122 33
decoration
}
// KEYS //
itemDef {
name "_common_"
type 1
background "ui/assets/keys.tga"
rect 440 300 136 92
//vectors 0.988 -0.156 0.156 0.988
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// PEN //
itemdef {
name "_common_"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/pen/pen.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
model_origin 27 -6 1
//model_origin 20 0 0
model_angles 90 133 270
//model_rotation 0
visible 1
decoration
}
/*
itemdef {
style WINDOW_STYLE_SHADER
forecolor .75 .75 .75 1
background UI_ASSETS"/gun_shadow.tga"
rect 216 572 360 260
anglevectors 156 66
visible 1
decoration
}
*/
// GUN //
itemdef {
name "_common_"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/gun/gun.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
model_origin 16 8 -8.5
//model_origin 40 8 -8.5
model_angles 90 156 0
//model_angles 180 90 0
//model_rotation 90 0 0
visible 1
decoration
}
// BOTTLE //
itemdef {
name "_common_"
type ITEM_TYPE_MODEL
asset_model UI_ASSETS"/models/bottle/bottle.md3"
rect 0 0 640 480
model_fovx 40
model_fovy 30
model_origin 50 -16 12
model_angles 278 198 97
//model_angles 270 198 90
visible 1
decoration
}
//--------------------------------------------

View file

@ -4,11 +4,12 @@
// SPECIFY ADDRESS POPUP MENU //
menuDef {
name "specify_popmenu"
name "specify_popmenu2"
visible 0
fullscreen 0
rect 170 200 300 80
outOfBoundsClick // this closes the window if it gets a click out of the rectangle
//outOfBoundsClick // this closes the window if it gets a click out of the rectangle
onOOBClick { close _self ; open _prev }
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
style WINDOW_STYLE_EMPTY
border 1
@ -109,14 +110,137 @@
itemDef {
shortcutKey "G"
style WINDOW_STYLE_SHADER
background "menu/art/rq3-menu-go.tga"
background UI_ASSETS"/icons/rq3-menu-go.tga"
type ITEM_TYPE_BUTTON
rect 260 30 32 16
visible 1
onfocus { setbackground "menu/art/rq3-menu-go-focus-anim" }
leavefocus { setbackground "menu/art/rq3-menu-go.tga" }
onfocus { setbackground UI_ASSETS"/icons/rq3-menu-go-focus-anim" }
leavefocus { setbackground UI_ASSETS"/icons/rq3-menu-go.tga" }
action { play "sound/misc/menu1.wav" ; uiScript joinSpecifiedServer }
}
}
}
#include "ui/menudef.h"
#define FADEIN_TIME 125
#define BACK_COLOR1 .85 .9 .85 1
#define BACK_COLOR2 .95 .95 .98 1
#define ANGLES -2 -92
{
// SPECIFY SERVER POPUP MENU //
menuDef {
name "specify_popmenu"
visible 0
fullscreen 0
rect 260 192 300 80
anglevectors ANGLES
focusColor .25 .25 .5 1
popup
style WINDOW_STYLE_EMPTY
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onOpen {
//setrandomitemcolor postit forecolor 2 BACK_COLOR1 BACK_COLOR2 ;
setitemcolor window forecolor 5 5 5 0 ;
timefade window forecolor 5 5 5 1 0 FADEIN_TIME ;
play "sound/ui/whoosh3.wav" ;
setQuitText confirm ;
setfocus no
}
//onOpen { play "sound/misc/menu1.wav" ; setfocus passwordEntry }
//onESC { close password_popmenu ; open joinserver }
onESC { close _self ; open _prev }
onOOBClick { close _self ; open _prev }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
//style WINDOW_STYLE_FILLED
background UI_ASSETS"/paper_1"
forecolor 1 1 .92 1
//backcolor .94 .94 .82 1
rect -8 0 300 88
anglevectors ANGLES
visible 1
decoration
}
// PASSWORD //
itemDef {
renderpoint
name password
text "Address:"
style 0
decoration
textscale .25
alignrect postit ITEM_ALIGN_LEFT 16 24 52 20
textalign ITEM_ALIGN_LEFT
textalignx 20
textaligny 16
forecolor 0 0 .15 1
visible 1
}
itemDef {
name password_dots
text "............................"
style 0
decoration
textscale .25
alignrect password ITEM_ALIGN_LEFT 80 2 120 20
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 16
forecolor 0 0 .15 1
visible 1
}
itemDef {
name passwordEntry
style WINDOW_STYLE_EMPTY
text ""
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 14
maxchars 20
maxPaintChars 10
textscale .25
type ITEM_TYPE_EDITFIELD
cvar "password"
alignrect password_dots ITEM_ALIGN_LEFT 0 0 120 20
forecolor 0 0 .15 1
backcolor 1 0 0 .5
visible 1
}
// OK //
itemDef {
text "^_O^_K"
shortcutKey "O"
type ITEM_TYPE_BUTTON
textscale .25
style WINDOW_STYLE_EMPTY
alignrect passwordEntry ITEM_ALIGN_LEFT 140 0 60 20
textalign 1
textalignx 8
textaligny 16
forecolor 0 0 .15 1
visible 1
action { play "sound/misc/menu1.wav" ; close password_popmenu ; open joinserver }
}
}
}

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112
reaction/uifiles/tabs.h Normal file
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@ -0,0 +1,112 @@
////////////////////////////////////
//
// TAB-RELATED MACROS
//
//
#define ACTIVE_TAB_PROPS\
forecolor Tab_Color1 \
textalign 0 \
textalignx 4 \
textaligny 12 \
textscale 0.2 \
style WINDOW_STYLE_EMPTY \
type ITEM_TYPE_BUTTON \
visible 1
#define INACTIVE_TAB_PROPS\
forecolor Tab_Color2 \
textalign 0 \
textalignx 4 \
textaligny 12 \
textscale 0.2 \
style WINDOW_STYLE_EMPTY \
type ITEM_TYPE_BUTTON \
visible 1 \
decoration
#define ACTIVATE_TAB(num) hide "allgroups" ; show "group"#num ; hide "hints" ; setfocus "gr"#num"_ctrl1"
#define ADD_HINT(HINT_NAME, HINT_TEXT, HINT_GROUPS)\
itemdef { \
text HINT_TEXT \
name HINT_NAME",allgroups,"HINT_GROUPS",hints,fade_alpha" \
autowrapped \
forecolor HINT_COLOR 1 \
textalign ITEM_ALIGN_LEFT \
textalignx 6 \
textaligny 10 \
textscale .2 \
alignrect "line" ITEM_ALIGN_LEFT 0 8 $evalint(LINE_WIDTH - 12) 40 \
style WINDOW_STYLE_EMPTY \
visible 0 \
decoration \
}
#define ASSIGN_HINT(HINT_NAME)\
onFocus { show HINT_NAME ; timeFade HINT_NAME forecolor 5 5 5 1 0 HINT_FADE_TIME } \
leaveFocus { timeFade HINT_NAME forecolor 5 5 5 0 0 HINT_FADE_TIME }
#define OPTION_BELOW(ITEM_NAME)\
alignrect ITEM_NAME ITEM_ALIGN_LEFT 0 VSPACE 112 VSIZE
#define BEGIN_SIMPLE_OPTION(ITEM_NR, ITEM_GROUP)\
itemdef { \
name "allgroups,group"#ITEM_GROUP",gr"#ITEM_GROUP"_ctrl"#ITEM_NR",fade_alpha"
#define BEGIN_OPTION(ITEM_TEXT, ITEM_CVAR, ITEM_TYPE, ITEM_NR, ITEM_GROUP)\
BEGIN_SIMPLE_OPTION(ITEM_NR, ITEM_GROUP)\
type ITEM_TYPE \
text ITEM_TEXT":" \
cvar ITEM_CVAR
#define BEGIN_SLIDER(ITEM_TEXT, ITEM_CVAR, ITEM_CVAR_DEFAULT, ITEM_CVAR_MIN, ITEM_CVAR_MAX, ITEM_NR, ITEM_GROUP)\
BEGIN_SIMPLE_OPTION(ITEM_NR, ITEM_GROUP)\
type ITEM_TYPE_SLIDER \
text ITEM_TEXT":" \
cvarfloat ITEM_CVAR ITEM_CVAR_DEFAULT ITEM_CVAR_MIN ITEM_CVAR_MAX
#define END_OPTION\
textalign ITEM_ALIGN_RIGHT \
textalignx 0 \
textaligny 14 \
textscale .225 \
forecolor OPTION_COLOR \
visible 1 \
}
#define ADD_TAB(TAB_TEXT, TAB_SHORTCUT, TAB_INDEX, TAB_OTHER_GROUPS, TAB_ALIGN)\
itemdef { \
cleantext TAB_TEXT \
name "alltabs,tab"#TAB_INDEX"_0,fade_alpha,allgroups,group"#TAB_INDEX \
INACTIVE_TAB_PROPS \
TAB_ALIGN \
} \
itemdef { \
text TAB_TEXT \
name "alltabs,tab"#TAB_INDEX",fade_alpha,allgroups,"TAB_OTHER_GROUPS \
shortcutKey TAB_SHORTCUT \
shortcutKey #TAB_INDEX \
ACTIVE_TAB_PROPS \
action { ACTIVATE_TAB(TAB_INDEX) } \
ASSIGN_HINT("hint_tab"#TAB_INDEX) \
TAB_ALIGN \
}
#define ADD_TITLE_ICON(ASSET, GROUP)\
itemdef { \
name "icon,allgroups,"GROUP \
background ASSET \
forecolor 1 1 1 ICON_ALPHA \
alignrect "line" ITEM_ALIGN_RIGHT 0 -36 32 32 \
style WINDOW_STYLE_SHADER \
visible 1 \
decoration \
}