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Adding the engine code and the file enginediff documenting changes from regular IOQ3 engines
This commit is contained in:
parent
ad01e9a850
commit
429e2f632b
734 changed files with 384869 additions and 0 deletions
2
reaction/engine/.svnignore
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2
reaction/engine/.svnignore
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build
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Makefile.local
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4
reaction/engine/BUGS
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4
reaction/engine/BUGS
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@ -0,0 +1,4 @@
|
|||
- On Solaris/SPARC gcc optimizations higher than -O0 currently lead
|
||||
to a segfault
|
||||
|
||||
https://bugzilla.icculus.org/ for more.
|
281
reaction/engine/COPYING.txt
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281
reaction/engine/COPYING.txt
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|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
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||||
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||||
When we speak of free software, we are referring to freedom, not
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END OF TERMS AND CONDITIONS
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|
3150
reaction/engine/ChangeLog
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reaction/engine/ChangeLog
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Load diff
2176
reaction/engine/Makefile
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reaction/engine/Makefile
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1
reaction/engine/NOTTODO
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reaction/engine/NOTTODO
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|||
http://wiki.ioquake3.org/NotToDo
|
536
reaction/engine/README
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reaction/engine/README
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|
|||
,---------------------------------------.
|
||||
| _ _ ____ |
|
||||
| (_)___ __ _ _ _ __ _| |_____|__ / |
|
||||
| | / _ \/ _` | || / _` | / / -_)|_ \ |
|
||||
| |_\___/\__, |\_,_\__,_|_\_\___|___/ |
|
||||
| |_| |
|
||||
| |
|
||||
`---------- http://ioquake3.org --------'
|
||||
|
||||
The intent of this project is to provide a baseline Quake 3 which may be used
|
||||
for further development and baseq3 fun.
|
||||
Some of the major features currently implemented are:
|
||||
|
||||
* SDL backend
|
||||
* OpenAL sound API support (multiple speaker support and better sound
|
||||
quality)
|
||||
* Full x86_64 support on Linux
|
||||
* VoIP support, both in-game and external support through Mumble.
|
||||
* MinGW compilation support on Windows and cross compilation support on Linux
|
||||
* AVI video capture of demos
|
||||
* Much improved console autocompletion
|
||||
* Persistent console history
|
||||
* Colorized terminal output
|
||||
* Optional Ogg Vorbis support
|
||||
* Much improved QVM tools
|
||||
* Support for various esoteric operating systems
|
||||
* cl_guid support
|
||||
* HTTP/FTP download redirection (using cURL)
|
||||
* Multiuser support on Windows systems (user specific game data
|
||||
is stored in "%APPDATA%\Quake3")
|
||||
* PNG support
|
||||
* Many, many bug fixes
|
||||
|
||||
The map editor and associated compiling tools are not included. We suggest you
|
||||
use a modern copy from http://www.qeradiant.com/.
|
||||
|
||||
The original id software readme that accompanied the Q3 source release has been
|
||||
renamed to id-readme.txt so as to prevent confusion. Please refer to the
|
||||
web-site for updated status.
|
||||
|
||||
|
||||
--------------------------------------------- Compilation and installation -----
|
||||
|
||||
For *nix
|
||||
1. Change to the directory containing this readme.
|
||||
2. Run 'make'.
|
||||
|
||||
For Windows,
|
||||
1. Please refer to the excellent instructions here:
|
||||
http://wiki.ioquake3.org/Building_ioquake3
|
||||
|
||||
For Mac OS X, building a Universal Binary
|
||||
1. Install MacOSX SDK packages from XCode. For maximum compatibility,
|
||||
install MacOSX10.4u.sdk and MacOSX10.3.9.sdk, and MacOSX10.2.8.sdk.
|
||||
2. Change to the directory containing this README file.
|
||||
3. Run './make-macosx-ub.sh'
|
||||
4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your
|
||||
/Applications/ioquake3 folder.
|
||||
|
||||
Installation, for *nix
|
||||
1. Set the COPYDIR variable in the shell to be where you installed Quake 3
|
||||
to. By default it will be /usr/local/games/quake3 if you haven't set it.
|
||||
This is the path as used by the original Linux Q3 installer and subsequent
|
||||
point releases.
|
||||
2. Run 'make copyfiles'.
|
||||
|
||||
It is also possible to cross compile for Windows under *nix using MinGW. A
|
||||
script is available to build a cross compilation environment from
|
||||
http://www.libsdl.org/extras/win32/cross/build-cross.sh. The gcc/binutils
|
||||
version numbers that the script downloads may need to be altered.
|
||||
Alternatively, your distribution may have mingw32 packages available. On
|
||||
debian/Ubuntu, these are mingw32, mingw32-runtime and mingw32-binutils. Cross
|
||||
compiling is simply a case of using './cross-make-mingw.sh' in place of 'make',
|
||||
though you may find you need to change the value of the variables in this
|
||||
script to match your environment.
|
||||
|
||||
The following variables may be set, either on the command line or in
|
||||
Makefile.local:
|
||||
|
||||
CFLAGS - use this for custom CFLAGS
|
||||
V - set to show cc command line when building
|
||||
DEFAULT_BASEDIR - extra path to search for baseq3 and such
|
||||
BUILD_SERVER - build the 'ioq3ded' server binary
|
||||
BUILD_CLIENT - build the 'ioquake3' client binary
|
||||
BUILD_CLIENT_SMP - build the 'ioquake3-smp' client binary
|
||||
BUILD_GAME_SO - build the game shared libraries
|
||||
BUILD_GAME_QVM - build the game qvms
|
||||
BUILD_STANDALONE - build binaries suited for stand-alone games
|
||||
USE_OPENAL - use OpenAL where available
|
||||
USE_OPENAL_DLOPEN - link with OpenAL at runtime
|
||||
USE_CURL - use libcurl for http/ftp download support
|
||||
USE_CURL_DLOPEN - link with libcurl at runtime
|
||||
USE_CODEC_VORBIS - enable Ogg Vorbis support
|
||||
USE_LOCAL_HEADERS - use headers local to ioq3 instead of system ones
|
||||
COPYDIR - the target installation directory
|
||||
|
||||
The defaults for these variables differ depending on the target platform.
|
||||
|
||||
|
||||
------------------------------------------------------------------ Console -----
|
||||
|
||||
New cvars
|
||||
cl_autoRecordDemo - record a new demo on each map change
|
||||
cl_aviFrameRate - the framerate to use when capturing video
|
||||
cl_aviMotionJpeg - use the mjpeg codec when capturing video
|
||||
cl_guidServerUniq - makes cl_guid unique for each server
|
||||
cl_cURLLib - filename of cURL library to load
|
||||
cl_consoleKeys - space delimited list of key names or
|
||||
characters that toggle the console
|
||||
|
||||
s_useOpenAL - use the OpenAL sound backend if available
|
||||
s_alPrecache - cache OpenAL sounds before use
|
||||
s_alGain - the value of AL_GAIN for each source
|
||||
s_alSources - the total number of sources (memory) to
|
||||
allocate
|
||||
s_alDopplerFactor - the value passed to alDopplerFactor
|
||||
s_alDopplerSpeed - the value passed to alDopplerVelocity
|
||||
s_alMinDistance - the value of AL_REFERENCE_DISTANCE for
|
||||
each source
|
||||
s_alMaxDistance - the maximum distance before sounds start
|
||||
to become inaudible.
|
||||
s_alRolloff - the value of AL_ROLLOFF_FACTOR for each
|
||||
source
|
||||
s_alGraceDistance - after having passed MaxDistance, length
|
||||
until sounds are completely inaudible
|
||||
s_alDriver - which OpenAL library to use
|
||||
s_alDevice - which OpenAL device to use
|
||||
s_alAvailableDevices - list of available OpenAL devices
|
||||
|
||||
s_sdlBits - SDL bit resolution
|
||||
s_sdlSpeed - SDL sample rate
|
||||
s_sdlChannels - SDL number of channels
|
||||
s_sdlDevSamps - SDL DMA buffer size override
|
||||
s_sdlMixSamps - SDL mix buffer size override
|
||||
|
||||
com_ansiColor - enable use of ANSI escape codes in the tty
|
||||
com_altivec - enable use of altivec on PowerPC systems
|
||||
com_standalone - Run in standalone mode
|
||||
com_maxfpsUnfocused - Maximum frames per second when unfocused
|
||||
com_maxfpsMinimized - Maximum frames per second when minimized
|
||||
s_backend - read only, indicates the current sound
|
||||
backend
|
||||
s_muteWhenMinimized - mute sound when minimized
|
||||
in_joystickNo - select which joystick to use
|
||||
in_keyboardDebug - print keyboard debug info
|
||||
r_ext_texture_filter_anisotropic - anisotropic texture filtering
|
||||
sv_dlURL - the base of the HTTP or FTP site that
|
||||
holds custom pk3 files for your server
|
||||
|
||||
net_ip6 - IPv6 address to bind to
|
||||
net_port6 - port to bind to using the ipv6 address
|
||||
net_enabled - enable networking, bitmask. Add up
|
||||
number for option to enable it:
|
||||
enable ipv4 networking: 1
|
||||
enable ipv6 networking: 2
|
||||
prioritise ipv6 over ipv4: 4
|
||||
disable multicast support: 8
|
||||
net_mcast6addr - multicast address to use for scanning for
|
||||
ipv6 servers on the local network
|
||||
net_mcastiface - outgoing interface to use for scan
|
||||
|
||||
r_zProj - distance of observer camera to projection
|
||||
plane in quake3 standard units
|
||||
r_greyscale - render black and white images
|
||||
r_stereoEnabled - enable stereo rendering for techniques
|
||||
like shutter glasses (untested)
|
||||
r_anaglyphMode - Enable rendering of anaglyph images
|
||||
red-cyan glasses: 1
|
||||
red-blue: 2
|
||||
red-green: 3
|
||||
To swap the colors for left and right eye
|
||||
just add 3 to the value for the wanted
|
||||
color combination. For red-blue and
|
||||
red-green you probably want to enable
|
||||
r_greyscale
|
||||
r_stereoSeparation - Control eye separation. Resulting
|
||||
separation is r_zProj divided by this
|
||||
value in quake3 standard units.
|
||||
See also
|
||||
http://wiki.ioquake3.org/Stereo_Rendering
|
||||
for more information
|
||||
r_sdlDriver - read only, indicates the SDL driver
|
||||
backend being used
|
||||
sv_banFile - Name of the file that is used for storing
|
||||
the server bans.
|
||||
|
||||
New commands
|
||||
video [filename] - start video capture (use with demo command)
|
||||
stopvideo - stop video capture
|
||||
|
||||
print - print out the contents of a cvar
|
||||
|
||||
banaddr <range> - ban an ip address range from joining a game on this
|
||||
server, valid <range> is either playernum or CIDR
|
||||
notation address range.
|
||||
exceptaddr <range> - exempt an ip address range from a ban.
|
||||
bandel <range> - delete ban (either range or ban number)
|
||||
exceptdel <range> - delete exception (either range or exception number)
|
||||
listbans - list all currently active bans and exceptions
|
||||
rehashbans - reload the banlist from serverbans.dat
|
||||
flushbans - delete all bans
|
||||
|
||||
net_restart - restart network subsystem to change latched settings
|
||||
|
||||
------------------------------------------------------------ Miscellaneous -----
|
||||
|
||||
Using shared libraries instead of qvm
|
||||
To force Q3 to use shared libraries instead of qvms run it with the following
|
||||
parameters: +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0
|
||||
|
||||
Using Demo Data Files
|
||||
Copy demoq3/pak0.pk3 from the demo installer to your baseq3 directory. The
|
||||
qvm files in this pak0.pk3 will not work, so you have to use the native
|
||||
shared libraries or qvms from this project. To use the new qvms, they must be
|
||||
put into a pk3 file. A pk3 file is just a zip file, so any compression tool
|
||||
that can create such files will work. The shared libraries should already be
|
||||
in the correct place. Use the instructions above to use them.
|
||||
|
||||
Please bear in mind that you will not be able to play online using the demo
|
||||
data, nor is it something that we like to spend much time maintaining or
|
||||
supporting.
|
||||
|
||||
64bit mods
|
||||
If you wish to compile external mods as shared libraries on a 64bit platform,
|
||||
and the mod source is derived from the id Q3 SDK, you will need to modify the
|
||||
interface code a little. Open the files ending in _syscalls.c and change
|
||||
every instance of int to intptr_t in the declaration of the syscall function
|
||||
pointer and the dllEntry function. Also find the vmMain function for each
|
||||
module (usually in cg_main.c g_main.c etc.) and similarly replace the return
|
||||
value in the prototype with intptr_t (arg0, arg1, ...stay int).
|
||||
|
||||
Add the following code snippet to q_shared.h:
|
||||
|
||||
#ifdef Q3_VM
|
||||
typedef int intptr_t;
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
Note if you simply wish to run mods on a 64bit platform you do not need to
|
||||
recompile anything since by default Q3 uses a virtual machine system.
|
||||
|
||||
Creating mods compatible with Q3 1.32b
|
||||
If you're using this package to create mods for the last official release of
|
||||
Q3, it is necessary to pass the commandline option '-vq3' to your invocation
|
||||
of q3asm. This is because by default q3asm outputs an updated qvm format that
|
||||
is necessary to fix a bug involving the optimizing pass of the x86 vm JIT
|
||||
compiler.
|
||||
|
||||
Creating standalone games
|
||||
Have you finished the daunting task of removing all dependencies on the Q3
|
||||
game data? You probably now want to give your users the opportunity to play
|
||||
the game without owning a copy of Q3, which consequently means removing cd-key
|
||||
and authentication server checks. In addition to being a straightforward Q3
|
||||
client, ioquake3 also purports to be a reliable and stable code base on which
|
||||
to base your game project.
|
||||
|
||||
However, before you start compiling your own version of ioquake3, you have to
|
||||
ask yourself: Have we changed or will we need to change anything of importance
|
||||
in the engine?
|
||||
|
||||
If your answer to this question is "no", it probably makes no sense to build
|
||||
your own binaries. Instead, you can just use the pre-built binaries on the
|
||||
website. Just make sure the game is called with:
|
||||
|
||||
+set com_standalone 1 +set fs_game <yourgamedir>
|
||||
|
||||
in any links/scripts you install for your users to start the game. Note that
|
||||
the com_standalone setting is rendered ineffective, if the binary detects pk3
|
||||
files in the directory "baseq3", so you cannot use that one as game dir.
|
||||
|
||||
If you really changed parts that would make vanilla ioquake3 incompatible with
|
||||
your mod, we have included another way to conveniently build a stand-alone
|
||||
binary. Just run make with the option BUILD_STANDALONE=1. Don't forget to edit
|
||||
the PRODUCT_NAME and subsequent #defines in qcommon/q_shared.h with
|
||||
information appropriate for your project.
|
||||
|
||||
While a lot of work has been put into ioquake3 that you can benefit from free
|
||||
of charge, it does not mean that you have no obligations to fulfil. Please be
|
||||
aware that as soon as you start distributing your game with an engine based on
|
||||
our sources we expect you to fully comply with the requirements as stated in
|
||||
the GPL. That includes making sources and modifications you made to the
|
||||
ioquake3 engine as well as the game-code used to compile the .qvm files for
|
||||
the game logic freely available to everyone. Furthermore, note that the "QIIIA
|
||||
Game Source License" prohibits distribution of mods that are intended to
|
||||
operate on a version of Q3 not sanctioned by id software:
|
||||
|
||||
"with this Agreement, ID grants to you the non-exclusive and limited right
|
||||
to distribute copies of the Software ... for operation only with the full
|
||||
version of the software game QUAKE III ARENA"
|
||||
|
||||
This means that if you're creating a standalone game, you cannot use said
|
||||
license on any portion of the product. As the only other license this code has
|
||||
been released under is the GPL, this is the only option.
|
||||
|
||||
This does NOT mean that you cannot market this game commercially. The GPL does
|
||||
not prohibit commercial exploitation and all assets (e.g. textures, sounds,
|
||||
maps) created by yourself are your property and can be sold like every other
|
||||
game you find in stores.
|
||||
|
||||
cl_guid Support
|
||||
cl_guid is a cvar which is part of the client's USERINFO string. Its value
|
||||
is a 32 character string made up of [a-f] and [0-9] characters. This
|
||||
value is pseudo-unique for every player. Id's Quake 3 Arena client also
|
||||
sets cl_guid, but only if Punkbuster is enabled on the client.
|
||||
|
||||
If cl_guidServerUniq is non-zero (the default), then this value is also
|
||||
pseudo-unique for each server a client connects to (based on IP:PORT of
|
||||
the server).
|
||||
|
||||
The purpose of cl_guid is to add an identifier for each player on
|
||||
a server. This value can be reset by the client at any time so it's not
|
||||
useful for blocking access. However, it can have at least two uses in
|
||||
your mod's game code:
|
||||
1) improve logging to allow statistical tools to index players by more
|
||||
than just name
|
||||
2) granting some weak admin rights to players without requiring passwords
|
||||
|
||||
Using HTTP/FTP Download Support (Server)
|
||||
You can enable redirected downloads on your server even if it's not
|
||||
an ioquake3 server. You simply need to use the 'sets' command to put
|
||||
the sv_dlURL cvar into your SERVERINFO string and ensure sv_allowDownloads
|
||||
is set to 1
|
||||
|
||||
sv_dlURL is the base of the URL that contains your custom .pk3 files
|
||||
the client will append both fs_game and the filename to the end of
|
||||
this value. For example, if you have sv_dlURL set to
|
||||
"http://ioquake3.org", fs_game is "baseq3", and the client is
|
||||
missing "test.pk3", it will attempt to download from the URL
|
||||
"http://ioquake3.org/baseq3/test.pk3"
|
||||
|
||||
sv_allowDownload's value is now a bitmask made up of the following
|
||||
flags:
|
||||
1 - ENABLE
|
||||
2 - do not use HTTP/FTP downloads
|
||||
4 - do not use UDP downloads
|
||||
8 - do not ask the client to disconnect when using HTTP/FTP
|
||||
|
||||
Server operators who are concerned about potential "leeching" from their
|
||||
HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER
|
||||
that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}". For,
|
||||
example, Apache's mod_rewrite can restrict access based on HTTP_REFERER.
|
||||
|
||||
Using HTTP/FTP Download Support (Client)
|
||||
Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads
|
||||
assuming ioquake3 was compiled with USE_CURL=1 (the default).
|
||||
like sv_allowDownload, cl_allowDownload also uses a bitmask value
|
||||
supporting the following flags:
|
||||
1 - ENABLE
|
||||
2 - do not use HTTP/FTP downloads
|
||||
4 - do not use UDP downloads
|
||||
|
||||
When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms),
|
||||
it will use the value of the cvar cl_cURLLib as the filename of the cURL
|
||||
library to dynamically load.
|
||||
|
||||
Multiuser Support on Windows systems
|
||||
On Windows, all user specific files such as autogenerated configuration,
|
||||
demos, videos, screenshots, and autodownloaded pk3s are now saved in a
|
||||
directory specific to the user who is running ioquake3.
|
||||
|
||||
On NT-based such as Windows XP, this is usually a directory named:
|
||||
"C:\Documents and Settings\%USERNAME%\Application Data\Quake3\"
|
||||
|
||||
Windows 95, Windows 98, and Windows ME will use a directory like:
|
||||
"C:\Windows\Application Data\Quake3"
|
||||
in single-user mode, or:
|
||||
"C:\Windows\Profiles\%USERNAME%\Application Data\Quake3"
|
||||
if multiple logins have been enabled.
|
||||
|
||||
In order to access this directory more easily, the installer may create a
|
||||
Shortcut which has its target set to:
|
||||
"%APPDATA%\Quake3\"
|
||||
This Shortcut would work for all users on the system regardless of the
|
||||
locale settings. Unfortunately, this environment variable is only
|
||||
present on Windows NT based systems.
|
||||
|
||||
You can revert to the old single-user behaviour by setting the fs_homepath
|
||||
cvar to the directory where ioquake3 is installed. For example:
|
||||
ioquake3.exe +set fs_homepath "c:\ioquake3"
|
||||
Note that this cvar MUST be set as a command line parameter.
|
||||
|
||||
SDL Keyboard Differences
|
||||
ioquake3 clients have different keyboard behaviour compared to the original
|
||||
Quake3 clients.
|
||||
|
||||
* "Caps Lock" and "Num Lock" can not be used as normal binds since they
|
||||
do not send a KEYUP event until the key is pressed again.
|
||||
|
||||
* SDL > 1.2.9 does not support disabling dead key recognition. In order to
|
||||
send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
|
||||
sometimes the same character again) after the character to send it on
|
||||
many international keyboard layouts.
|
||||
|
||||
* The SDL client supports many more keys than the original Quake3 client.
|
||||
For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
|
||||
For non-US keyboards, all of the so called "World" keys are now supported
|
||||
as well as F13, F14, F15, and the country-specific mode/meta keys.
|
||||
|
||||
On many international layouts the default console toggle keys are also dead
|
||||
keys, meaning that dropping the console potentially results in
|
||||
unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
|
||||
dead key support is broken by design and Q3 doesn't support non-ASCII text
|
||||
entry, so the chances are you won't get the correct character anyway.
|
||||
|
||||
If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
|
||||
is a space delimited list of key names that will toggle the console. The key
|
||||
names are the usual Q3 names e.g. "~", "`", "c", "BACKSPACE", "PAUSE",
|
||||
"WINDOWS" etc. It's also possible to use ASCII characters, by hexadecimal
|
||||
number. Some example values for cl_consoleKeys:
|
||||
|
||||
"~ ` 0x7e 0x60" Toggle on ~ or ` (the default)
|
||||
"WINDOWS" Toggle on the Windows key
|
||||
"c" Toggle on the c key
|
||||
"0x43" Toggle on the C character (Shift-c)
|
||||
"PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys
|
||||
|
||||
Note that when you elect a set of console keys or characters, they cannot
|
||||
then be used for binding, nor will they generate characters when entering
|
||||
text. Also, in addition to the nominated console keys, Shift-ESC is hard
|
||||
coded to always toggle the console.
|
||||
|
||||
Mouse Input On Windows
|
||||
ioq3 uses SDL to abstract away as much as possible from platform specific
|
||||
implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
|
||||
and limitations with respect to mouse input on the Windows platform. We
|
||||
provide a patch against the SDL subversion 1.2 branch which fixes the
|
||||
following problems:
|
||||
|
||||
* DirectX (and thus DirectInput) driver not functional when using an
|
||||
OpenGL SDL_Surface.
|
||||
|
||||
* DirectX (and thus DirectInput) driver not functional in windowed mode.
|
||||
|
||||
* Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
|
||||
not exposing the required functionality. Use DirectInput 7 instead.
|
||||
|
||||
* Low quality mouse input data when using the windib driver due to use of
|
||||
WM_MOUSEMOVE events. Use GetCursorPos API call instead.
|
||||
|
||||
The patch can be found in misc/sdl-win32-fixes.diff.
|
||||
|
||||
PNG support
|
||||
ioquake3 supports the use of PNG (Portable Network Graphic) images as
|
||||
textures. It should be noted that the use of such images in a map will
|
||||
result in missing placeholder textures where the map is used with the id
|
||||
Quake 3 client or earlier versions of ioquake3.
|
||||
|
||||
Recent versions of GtkRadiant and q3map2 support PNG images without
|
||||
modification. However GtkRadiant is not aware that PNG textures are supported
|
||||
by ioquake3. To change this behaviour open the file 'q3.game' in the 'games'
|
||||
directory of the GtkRadiant base directory with an editor and change the
|
||||
line:
|
||||
|
||||
texturetypes="tga jpg"
|
||||
|
||||
to
|
||||
|
||||
texturetypes="tga jpg png"
|
||||
|
||||
Restart GtkRadiant and PNG textures are now available.
|
||||
|
||||
Building with MinGW for pre Windows XP
|
||||
IPv6 support requires a header named "wspiapi.h" to abstract away from
|
||||
differences in earlier versions of Windows' IPv6 stack. There is no MinGW
|
||||
equivalent of this header and the Microsoft version is obviously not
|
||||
redistributable, so in its absence we're forced to require Windows XP.
|
||||
However if this header is acquired separately and placed in the qcommon/
|
||||
directory, this restriction is lifted.
|
||||
|
||||
|
||||
------------------------------------------------------------- Contributing -----
|
||||
|
||||
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the
|
||||
mailing list (quake3-subscribe@icculus.org) and submit your patch there. The
|
||||
best case scenario is that you submit your patch to bugzilla, and then post the
|
||||
URL to the mailing list.
|
||||
|
||||
The focus for ioq3 is to develop a stable base suitable for further development
|
||||
and provide players with the same Quake 3 experience they've had for years. As
|
||||
such ioq3 does not have any significant graphical enhancements and none are
|
||||
planned at this time. However, improved graphics and sound patches will be
|
||||
accepted as long as they are entirely optional, do not require new media and
|
||||
are off by default.
|
||||
|
||||
|
||||
--------------------------------------------- Building Official Installers -----
|
||||
|
||||
We need help getting automated installers on all the platforms that ioquake3
|
||||
supports. We don't neccesarily care about all the installers being identical,
|
||||
but we have some general guidelines:
|
||||
|
||||
* Please include the id patch pk3s in your installer, which are available
|
||||
from http://ioquake3.org/patch-data/ subject to agreement to the id
|
||||
EULA. Your installer shall also ask the user to agree to this EULA (which
|
||||
is in the /web/include directory for your convenience) and subsequently
|
||||
refuse to continue the installation of the patch pk3s and pak0.pk3 if they
|
||||
do not.
|
||||
|
||||
* Please don't require pak0.pk3, since not everyone using the engine
|
||||
plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the
|
||||
user in copying the file or tell them how.
|
||||
|
||||
* It is fine to just install the binaries without requiring id EULA agreement,
|
||||
providing pak0.pk3 and the patch pk3s are not refered to or included in the
|
||||
installer.
|
||||
|
||||
* Please include at least an SDL so/dylib/dll on every platform.
|
||||
|
||||
* Please include an OpenAL so/dylib/dll, since every platform should be using
|
||||
it by now.
|
||||
|
||||
* Please contact the mailing list when you've made your installer.
|
||||
|
||||
* Please be prepared to alter your installer on the whim of the maintainers.
|
||||
|
||||
* Your installer will be mirrored to an "official" directory, thus making it
|
||||
a done deal.
|
||||
|
||||
------------------------------------------------------------------ Credits -----
|
||||
|
||||
Maintainers
|
||||
Ludwig Nussel <ludwig.nussel@suse.de>
|
||||
Thilo Schulz <arny@ats.s.bawue.de>
|
||||
Tim Angus <tim@ngus.net>
|
||||
Tony J. White <tjw@tjw.org>
|
||||
Zachary J. Slater <zachary@ioquake.org>
|
||||
|
||||
Significant contributions from
|
||||
Ryan C. Gordon <icculus@icculus.org>
|
||||
Andreas Kohn <andreas@syndrom23.de>
|
||||
Joerg Dietrich <Dietrich_Joerg@t-online.de>
|
||||
Stuart Dalton <badcdev@gmail.com>
|
||||
Vincent S. Cojot <vincent at cojot dot name>
|
||||
optical <alex@rigbo.se>
|
||||
Aaron Gyes <floam@aaron.gy>
|
1
reaction/engine/TODO
Normal file
1
reaction/engine/TODO
Normal file
|
@ -0,0 +1 @@
|
|||
http://wiki.ioquake3.org/Ioquake3_Road_Map
|
16
reaction/engine/code/AL/VERSION
Normal file
16
reaction/engine/code/AL/VERSION
Normal file
|
@ -0,0 +1,16 @@
|
|||
This file identifies the version of the AL headers in this directory. If you
|
||||
change or update the AL headers in any way, please make sure you also update
|
||||
this file.
|
||||
|
||||
SVN revision >= 402
|
||||
-------------------
|
||||
Headers are from OpenAL CVS 6th August 2005:
|
||||
$ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository
|
||||
login
|
||||
(use password "guest")
|
||||
$ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository
|
||||
co -D "6 Aug 2005" openal
|
||||
|
||||
SVN revision >= 374
|
||||
-------------------
|
||||
Standard OpenAL 1.0 headers
|
506
reaction/engine/code/AL/al.h
Normal file
506
reaction/engine/code/AL/al.h
Normal file
|
@ -0,0 +1,506 @@
|
|||
#ifndef __al_h_
|
||||
#define __al_h_
|
||||
|
||||
/**
|
||||
* OpenAL cross platform audio library
|
||||
* Copyright (C) 1999-2000 by authors.
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
* Or go to http://www.gnu.org/copyleft/lgpl.html
|
||||
*/
|
||||
#include "altypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* WIN32, not Xbox */
|
||||
#ifdef _WIN32
|
||||
#ifndef _XBOX
|
||||
#ifdef _OPENAL32LIB
|
||||
#define ALAPI __declspec(dllexport)
|
||||
#else
|
||||
#define ALAPI __declspec(dllimport)
|
||||
#endif
|
||||
#define ALAPIENTRY __cdecl
|
||||
#define AL_CALLBACK
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ALAPI
|
||||
#define ALAPI
|
||||
#endif
|
||||
|
||||
#ifndef ALAPIENTRY
|
||||
#define ALAPIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef CALLBACK
|
||||
#define AL_CALLBACK
|
||||
#endif
|
||||
|
||||
#define OPENAL
|
||||
|
||||
#ifndef AL_NO_PROTOTYPES
|
||||
|
||||
/*
|
||||
* Renderer State management
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alEnable( ALenum capability );
|
||||
|
||||
ALAPI void ALAPIENTRY alDisable( ALenum capability );
|
||||
|
||||
ALAPI ALboolean ALAPIENTRY alIsEnabled( ALenum capability );
|
||||
|
||||
|
||||
/*
|
||||
* State retrieval
|
||||
*/
|
||||
ALAPI const ALchar* ALAPIENTRY alGetString( ALenum param );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBooleanv( ALenum param, ALboolean* data );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetIntegerv( ALenum param, ALint* data );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetFloatv( ALenum param, ALfloat* data );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetDoublev( ALenum param, ALdouble* data );
|
||||
|
||||
ALAPI ALboolean ALAPIENTRY alGetBoolean( ALenum param );
|
||||
|
||||
ALAPI ALint ALAPIENTRY alGetInteger( ALenum param );
|
||||
|
||||
ALAPI ALfloat ALAPIENTRY alGetFloat( ALenum param );
|
||||
|
||||
ALAPI ALdouble ALAPIENTRY alGetDouble( ALenum param );
|
||||
|
||||
|
||||
/*
|
||||
* Error support.
|
||||
* Obtain the most recent error generated in the AL state machine.
|
||||
*/
|
||||
ALAPI ALenum ALAPIENTRY alGetError( ALvoid );
|
||||
|
||||
|
||||
/*
|
||||
* Extension support.
|
||||
* Query for the presence of an extension, and obtain any appropriate
|
||||
* function pointers and enum values.
|
||||
*/
|
||||
ALAPI ALboolean ALAPIENTRY alIsExtensionPresent( const ALchar* extname );
|
||||
|
||||
ALAPI void* ALAPIENTRY alGetProcAddress( const ALchar* fname );
|
||||
|
||||
ALAPI ALenum ALAPIENTRY alGetEnumValue( const ALchar* ename );
|
||||
|
||||
|
||||
/*
|
||||
* LISTENER
|
||||
* Listener represents the location and orientation of the
|
||||
* 'user' in 3D-space.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Gain AL_GAIN ALfloat
|
||||
* Position AL_POSITION ALfloat[3]
|
||||
* Velocity AL_VELOCITY ALfloat[3]
|
||||
* Orientation AL_ORIENTATION ALfloat[6] (Forward then Up vectors)
|
||||
*/
|
||||
|
||||
/*
|
||||
* Set Listener parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alListenerf( ALenum param, ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alListener3f( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alListenerfv( ALenum param, const ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alListeneri( ALenum param, ALint value );
|
||||
|
||||
ALAPI void ALAPIENTRY alListener3i( ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alListeneriv( ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Listener parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alGetListenerf( ALenum param, ALfloat* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetListener3f( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetListenerfv( ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetListeneri( ALenum param, ALint* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetListener3i( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetListeneriv( ALenum param, ALint* values );
|
||||
|
||||
|
||||
/**
|
||||
* SOURCE
|
||||
* Sources represent individual sound objects in 3D-space.
|
||||
* Sources take the PCM data provided in the specified Buffer,
|
||||
* apply Source-specific modifications, and then
|
||||
* submit them to be mixed according to spatial arrangement etc.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Gain AL_GAIN ALfloat
|
||||
* Min Gain AL_MIN_GAIN ALfloat
|
||||
* Max Gain AL_MAX_GAIN ALfloat
|
||||
* Position AL_POSITION ALfloat[3]
|
||||
* Velocity AL_VELOCITY ALfloat[3]
|
||||
* Direction AL_DIRECTION ALfloat[3]
|
||||
* Head Relative Mode AL_SOURCE_RELATIVE ALint (AL_TRUE or AL_FALSE)
|
||||
* Reference Distance AL_REFERENCE_DISTANCE ALfloat
|
||||
* Max Distance AL_MAX_DISTANCE ALfloat
|
||||
* RollOff Factor AL_ROLLOFF_FACTOR ALfloat
|
||||
* Inner Angle AL_CONE_INNER_ANGLE ALint or ALfloat
|
||||
* Outer Angle AL_CONE_OUTER_ANGLE ALint or ALfloat
|
||||
* Cone Outer Gain AL_CONE_OUTER_GAIN ALint or ALfloat
|
||||
* Pitch AL_PITCH ALfloat
|
||||
* Looping AL_LOOPING ALint (AL_TRUE or AL_FALSE)
|
||||
* MS Offset AL_MSEC_OFFSET ALint or ALfloat
|
||||
* Byte Offset AL_BYTE_OFFSET ALint or ALfloat
|
||||
* Sample Offset AL_SAMPLE_OFFSET ALint or ALfloat
|
||||
* Attached Buffer AL_BUFFER ALint
|
||||
* State (Query only) AL_SOURCE_STATE ALint
|
||||
* Buffers Queued (Query only) AL_BUFFERS_QUEUED ALint
|
||||
* Buffers Processed (Query only) AL_BUFFERS_PROCESSED ALint
|
||||
*/
|
||||
|
||||
/* Create Source objects */
|
||||
ALAPI void ALAPIENTRY alGenSources( ALsizei n, ALuint* sources );
|
||||
|
||||
/* Delete Source objects */
|
||||
ALAPI void ALAPIENTRY alDeleteSources( ALsizei n, const ALuint* sources );
|
||||
|
||||
/* Verify a handle is a valid Source */
|
||||
ALAPI ALboolean ALAPIENTRY alIsSource( ALuint sid );
|
||||
|
||||
/*
|
||||
* Set Source parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alSourcef( ALuint sid, ALenum param, ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alSource3f( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alSourcefv( ALuint sid, ALenum param, const ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alSourcei( ALuint sid, ALenum param, ALint value );
|
||||
|
||||
ALAPI void ALAPIENTRY alSource3i( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alSourceiv( ALuint sid, ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Source parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alGetSourcef( ALuint sid, ALenum param, ALfloat* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetSource3f( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
|
||||
ALAPI void ALAPIENTRY alGetSourcefv( ALuint sid, ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetSourcei( ALuint sid, ALenum param, ALint* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetSource3i( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
|
||||
ALAPI void ALAPIENTRY alGetSourceiv( ALuint sid, ALenum param, ALint* values );
|
||||
|
||||
|
||||
/*
|
||||
* Source vector based playback calls
|
||||
*/
|
||||
|
||||
/* Play, replay, or resume (if paused) a list of Sources */
|
||||
ALAPI void ALAPIENTRY alSourcePlayv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Stop a list of Sources */
|
||||
ALAPI void ALAPIENTRY alSourceStopv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Rewind a list of Sources */
|
||||
ALAPI void ALAPIENTRY alSourceRewindv( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/* Pause a list of Sources */
|
||||
ALAPI void ALAPIENTRY alSourcePausev( ALsizei ns, const ALuint *sids );
|
||||
|
||||
/*
|
||||
* Source based playback calls
|
||||
*/
|
||||
|
||||
/* Play, replay, or resume a Source */
|
||||
ALAPI void ALAPIENTRY alSourcePlay( ALuint sid );
|
||||
|
||||
/* Stop a Source */
|
||||
ALAPI void ALAPIENTRY alSourceStop( ALuint sid );
|
||||
|
||||
/* Rewind a Source (set playback postiton to beginning) */
|
||||
ALAPI void ALAPIENTRY alSourceRewind( ALuint sid );
|
||||
|
||||
/* Pause a Source */
|
||||
ALAPI void ALAPIENTRY alSourcePause( ALuint sid );
|
||||
|
||||
/*
|
||||
* Source Queuing
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alSourceQueueBuffers( ALuint sid, ALsizei numEntries, const ALuint *bids );
|
||||
|
||||
ALAPI void ALAPIENTRY alSourceUnqueueBuffers( ALuint sid, ALsizei numEntries, ALuint *bids );
|
||||
|
||||
|
||||
/**
|
||||
* BUFFER
|
||||
* Buffer objects are storage space for sample data.
|
||||
* Buffers are referred to by Sources. One Buffer can be used
|
||||
* by multiple Sources.
|
||||
*
|
||||
* Properties include: -
|
||||
*
|
||||
* Frequency (Query only) AL_FREQUENCY ALint
|
||||
* Size (Query only) AL_SIZE ALint
|
||||
* Bits (Query only) AL_BITS ALint
|
||||
* Channels (Query only) AL_CHANNELS ALint
|
||||
*/
|
||||
|
||||
/* Create Buffer objects */
|
||||
ALAPI void ALAPIENTRY alGenBuffers( ALsizei n, ALuint* buffers );
|
||||
|
||||
/* Delete Buffer objects */
|
||||
ALAPI void ALAPIENTRY alDeleteBuffers( ALsizei n, const ALuint* buffers );
|
||||
|
||||
/* Verify a handle is a valid Buffer */
|
||||
ALAPI ALboolean ALAPIENTRY alIsBuffer( ALuint bid );
|
||||
|
||||
/* Specify the data to be copied into a buffer */
|
||||
ALAPI void ALAPIENTRY alBufferData( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
|
||||
|
||||
/*
|
||||
* Set Buffer parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alBufferf( ALuint bid, ALenum param, ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alBuffer3f( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alBufferfv( ALuint bid, ALenum param, const ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alBufferi( ALuint bid, ALenum param, ALint value );
|
||||
|
||||
ALAPI void ALAPIENTRY alBuffer3i( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
|
||||
ALAPI void ALAPIENTRY alBufferiv( ALuint bid, ALenum param, const ALint* values );
|
||||
|
||||
/*
|
||||
* Get Buffer parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alGetBufferf( ALuint bid, ALenum param, ALfloat* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBuffer3f( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBufferfv( ALuint bid, ALenum param, ALfloat* values );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBufferi( ALuint bid, ALenum param, ALint* value );
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBuffer3i( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
|
||||
ALAPI void ALAPIENTRY alGetBufferiv( ALuint bid, ALenum param, ALint* values );
|
||||
|
||||
|
||||
/*
|
||||
* Global Parameters
|
||||
*/
|
||||
ALAPI void ALAPIENTRY alDopplerFactor( ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alDopplerVelocity( ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alSpeedOfSound( ALfloat value );
|
||||
|
||||
ALAPI void ALAPIENTRY alDistanceModel( ALenum distanceModel );
|
||||
|
||||
#else /* AL_NO_PROTOTYPES */
|
||||
|
||||
/*
|
||||
void (ALAPIENTRY *alEnable)( ALenum capability );
|
||||
void (ALAPIENTRY *alDisable)( ALenum capability );
|
||||
ALboolean (ALAPIENTRY *alIsEnabled)( ALenum capability );
|
||||
const ALchar* (ALAPIENTRY *alGetString)( ALenum param );
|
||||
void (ALAPIENTRY *alGetBooleanv)( ALenum param, ALboolean* data );
|
||||
void (ALAPIENTRY *alGetIntegerv)( ALenum param, ALint* data );
|
||||
void (ALAPIENTRY *alGetFloatv)( ALenum param, ALfloat* data );
|
||||
void (ALAPIENTRY *alGetDoublev)( ALenum param, ALdouble* data );
|
||||
ALboolean (ALAPIENTRY *alGetBoolean)( ALenum param );
|
||||
ALint (ALAPIENTRY *alGetInteger)( ALenum param );
|
||||
ALfloat (ALAPIENTRY *alGetFloat)( ALenum param );
|
||||
ALdouble (ALAPIENTRY *alGetDouble)( ALenum param );
|
||||
ALenum (ALAPIENTRY *alGetError)( ALvoid );
|
||||
ALboolean (ALAPIENTRY *alIsExtensionPresent)(const ALchar* extname );
|
||||
void* (ALAPIENTRY *alGetProcAddress)( const ALchar* fname );
|
||||
ALenum (ALAPIENTRY *alGetEnumValue)( const ALchar* ename );
|
||||
void (ALAPIENTRY *alListenerf)( ALenum param, ALfloat value );
|
||||
void (ALAPIENTRY *alListener3f)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
void (ALAPIENTRY *alListenerfv)( ALenum param, const ALfloat* values );
|
||||
void (ALAPIENTRY *alListeneri)( ALenum param, ALint value );
|
||||
void (ALAPIENTRY *alListener3i)( ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
void (ALAPIENTRY *alListeneriv)( ALenum param, const ALint* values );
|
||||
void (ALAPIENTRY *alGetListenerf)( ALenum param, ALfloat* value );
|
||||
void (ALAPIENTRY *alGetListener3f)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
|
||||
void (ALAPIENTRY *alGetListenerfv)( ALenum param, ALfloat* values );
|
||||
void (ALAPIENTRY *alGetListeneri)( ALenum param, ALint* value );
|
||||
void (ALAPIENTRY *alGetListener3i)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
|
||||
void (ALAPIENTRY *alGetListeneriv)( ALenum param, ALint* values );
|
||||
void (ALAPIENTRY *alGenSources)( ALsizei n, ALuint* sources );
|
||||
void (ALAPIENTRY *alDeleteSources)( ALsizei n, const ALuint* sources );
|
||||
ALboolean (ALAPIENTRY *alIsSource)( ALuint sid );
|
||||
void (ALAPIENTRY *alSourcef)( ALuint sid, ALenum param, ALfloat value);
|
||||
void (ALAPIENTRY *alSource3f)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
void (ALAPIENTRY *alSourcefv)( ALuint sid, ALenum param, const ALfloat* values );
|
||||
void (ALAPIENTRY *alSourcei)( ALuint sid, ALenum param, ALint value);
|
||||
void (ALAPIENTRY *alSource3i)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
void (ALAPIENTRY *alSourceiv)( ALuint sid, ALenum param, const ALint* values );
|
||||
void (ALAPIENTRY *alGetSourcef)( ALuint sid, ALenum param, ALfloat* value );
|
||||
void (ALAPIENTRY *alGetSource3f)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
void (ALAPIENTRY *alGetSourcefv)( ALuint sid, ALenum param, ALfloat* values );
|
||||
void (ALAPIENTRY *alGetSourcei)( ALuint sid, ALenum param, ALint* value );
|
||||
void (ALAPIENTRY *alGetSource3i)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
void (ALAPIENTRY *alGetSourceiv)( ALuint sid, ALenum param, ALint* values );
|
||||
void (ALAPIENTRY *alSourcePlayv)( ALsizei ns, const ALuint *sids );
|
||||
void (ALAPIENTRY *alSourceStopv)( ALsizei ns, const ALuint *sids );
|
||||
void (ALAPIENTRY *alSourceRewindv)( ALsizei ns, const ALuint *sids );
|
||||
void (ALAPIENTRY *alSourcePausev)( ALsizei ns, const ALuint *sids );
|
||||
void (ALAPIENTRY *alSourcePlay)( ALuint sid );
|
||||
void (ALAPIENTRY *alSourceStop)( ALuint sid );
|
||||
void (ALAPIENTRY *alSourceRewind)( ALuint sid );
|
||||
void (ALAPIENTRY *alSourcePause)( ALuint sid );
|
||||
void (ALAPIENTRY *alSourceQueueBuffers)( ALuint sid, ALsizei numEntries, const ALuint *bids );
|
||||
void (ALAPIENTRY *alSourceUnqueueBuffers)( ALuint sid, ALsizei numEntries, ALuint *bids );
|
||||
void (ALAPIENTRY *alGenBuffers)( ALsizei n, ALuint* buffers );
|
||||
void (ALAPIENTRY *alDeleteBuffers)( ALsizei n, const ALuint* buffers );
|
||||
ALboolean (ALAPIENTRY *alIsBuffer)( ALuint bid );
|
||||
void (ALAPIENTRY *alBufferData)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
|
||||
void (ALAPIENTRY *alBufferf)( ALuint bid, ALenum param, ALfloat value);
|
||||
void (ALAPIENTRY *alBuffer3f)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
void (ALAPIENTRY *alBufferfv)( ALuint bid, ALenum param, const ALfloat* values );
|
||||
void (ALAPIENTRY *alBufferi)( ALuint bid, ALenum param, ALint value);
|
||||
void (ALAPIENTRY *alBuffer3i)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
void (ALAPIENTRY *alBufferiv)( ALuint bid, ALenum param, const ALint* values );
|
||||
void (ALAPIENTRY *alGetBufferf)( ALuint bid, ALenum param, ALfloat* value );
|
||||
void (ALAPIENTRY *alGetBuffer3f)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
void (ALAPIENTRY *alGetBufferfv)( ALuint bid, ALenum param, ALfloat* values );
|
||||
void (ALAPIENTRY *alGetBufferi)( ALuint bid, ALenum param, ALint* value );
|
||||
void (ALAPIENTRY *alGetBuffer3i)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
void (ALAPIENTRY *alGetBufferiv)( ALuint bid, ALenum param, ALint* values );
|
||||
void (ALAPIENTRY *alDopplerFactor)( ALfloat value );
|
||||
void (ALAPIENTRY *alDopplerVelocity)( ALfloat value );
|
||||
void (ALAPIENTRY *alSpeedOfSound)( ALfloat value );
|
||||
void (ALAPIENTRY *alDistanceModel)( ALenum distanceModel );
|
||||
*/
|
||||
/* Type Definitions */
|
||||
|
||||
typedef void (ALAPIENTRY *LPALENABLE)( ALenum capability );
|
||||
typedef void (ALAPIENTRY *LPALDISABLE)( ALenum capability );
|
||||
typedef ALboolean (ALAPIENTRY *LPALISENABLED)( ALenum capability );
|
||||
typedef const ALchar* (ALAPIENTRY *LPALGETSTRING)( ALenum param );
|
||||
typedef void (ALAPIENTRY *LPALGETBOOLEANV)( ALenum param, ALboolean* data );
|
||||
typedef void (ALAPIENTRY *LPALGETINTEGERV)( ALenum param, ALint* data );
|
||||
typedef void (ALAPIENTRY *LPALGETFLOATV)( ALenum param, ALfloat* data );
|
||||
typedef void (ALAPIENTRY *LPALGETDOUBLEV)( ALenum param, ALdouble* data );
|
||||
typedef ALboolean (ALAPIENTRY *LPALGETBOOLEAN)( ALenum param );
|
||||
typedef ALint (ALAPIENTRY *LPALGETINTEGER)( ALenum param );
|
||||
typedef ALfloat (ALAPIENTRY *LPALGETFLOAT)( ALenum param );
|
||||
typedef ALdouble (ALAPIENTRY *LPALGETDOUBLE)( ALenum param );
|
||||
typedef ALenum (ALAPIENTRY *LPALGETERROR)( ALvoid );
|
||||
typedef ALboolean (ALAPIENTRY *LPALISEXTENSIONPRESENT)(const ALchar* extname );
|
||||
typedef void* (ALAPIENTRY *LPALGETPROCADDRESS)( const ALchar* fname );
|
||||
typedef ALenum (ALAPIENTRY *LPALGETENUMVALUE)( const ALchar* ename );
|
||||
typedef void (ALAPIENTRY *LPALLISTENERF)( ALenum param, ALfloat value );
|
||||
typedef void (ALAPIENTRY *LPALLISTENER3F)( ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (ALAPIENTRY *LPALLISTENERFV)( ALenum param, const ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALLISTENERI)( ALenum param, ALint value );
|
||||
typedef void (ALAPIENTRY *LPALLISTENER3I)( ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (ALAPIENTRY *LPALLISTENERIV)( ALenum param, const ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENERF)( ALenum param, ALfloat* value );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENER3F)( ALenum param, ALfloat *value1, ALfloat *value2, ALfloat *value3 );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENERFV)( ALenum param, ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENERI)( ALenum param, ALint* value );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENER3I)( ALenum param, ALint *value1, ALint *value2, ALint *value3 );
|
||||
typedef void (ALAPIENTRY *LPALGETLISTENERIV)( ALenum param, ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALGENSOURCES)( ALsizei n, ALuint* sources );
|
||||
typedef void (ALAPIENTRY *LPALDELETESOURCES)( ALsizei n, const ALuint* sources );
|
||||
typedef ALboolean (ALAPIENTRY *LPALISSOURCE)( ALuint sid );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEF)( ALuint sid, ALenum param, ALfloat value);
|
||||
typedef void (ALAPIENTRY *LPALSOURCE3F)( ALuint sid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEFV)( ALuint sid, ALenum param, const ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEI)( ALuint sid, ALenum param, ALint value);
|
||||
typedef void (ALAPIENTRY *LPALSOURCE3I)( ALuint sid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEIV)( ALuint sid, ALenum param, const ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCEF)( ALuint sid, ALenum param, ALfloat* value );
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCE3F)( ALuint sid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCEFV)( ALuint sid, ALenum param, ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCEI)( ALuint sid, ALenum param, ALint* value );
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCE3I)( ALuint sid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
typedef void (ALAPIENTRY *LPALGETSOURCEIV)( ALuint sid, ALenum param, ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEPLAYV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (ALAPIENTRY *LPALSOURCESTOPV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEREWINDV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEPAUSEV)( ALsizei ns, const ALuint *sids );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEPLAY)( ALuint sid );
|
||||
typedef void (ALAPIENTRY *LPALSOURCESTOP)( ALuint sid );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEREWIND)( ALuint sid );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEPAUSE)( ALuint sid );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, const ALuint *bids );
|
||||
typedef void (ALAPIENTRY *LPALSOURCEUNQUEUEBUFFERS)(ALuint sid, ALsizei numEntries, ALuint *bids );
|
||||
typedef void (ALAPIENTRY *LPALGENBUFFERS)( ALsizei n, ALuint* buffers );
|
||||
typedef void (ALAPIENTRY *LPALDELETEBUFFERS)( ALsizei n, const ALuint* buffers );
|
||||
typedef ALboolean (ALAPIENTRY *LPALISBUFFER)( ALuint bid );
|
||||
typedef void (ALAPIENTRY *LPALBUFFERDATA)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
|
||||
typedef void (ALAPIENTRY *LPALBUFFERF)( ALuint bid, ALenum param, ALfloat value);
|
||||
typedef void (ALAPIENTRY *LPALBUFFER3F)( ALuint bid, ALenum param, ALfloat value1, ALfloat value2, ALfloat value3 );
|
||||
typedef void (ALAPIENTRY *LPALBUFFERFV)( ALuint bid, ALenum param, const ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALBUFFERI)( ALuint bid, ALenum param, ALint value);
|
||||
typedef void (ALAPIENTRY *LPALBUFFER3I)( ALuint bid, ALenum param, ALint value1, ALint value2, ALint value3 );
|
||||
typedef void (ALAPIENTRY *LPALBUFFERIV)( ALuint bid, ALenum param, const ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFERF)( ALuint bid, ALenum param, ALfloat* value );
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFER3F)( ALuint bid, ALenum param, ALfloat* value1, ALfloat* value2, ALfloat* value3);
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFERFV)( ALuint bid, ALenum param, ALfloat* values );
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFERI)( ALuint bid, ALenum param, ALint* value );
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFER3I)( ALuint bid, ALenum param, ALint* value1, ALint* value2, ALint* value3);
|
||||
typedef void (ALAPIENTRY *LPALGETBUFFERIV)( ALuint bid, ALenum param, ALint* values );
|
||||
typedef void (ALAPIENTRY *LPALDOPPLERFACTOR)( ALfloat value );
|
||||
typedef void (ALAPIENTRY *LPALDOPPLERVELOCITY)( ALfloat value );
|
||||
typedef void (ALAPIENTRY *LPALSPEEDOFSOUND)( ALfloat value );
|
||||
typedef void (ALAPIENTRY *LPALDISTANCEMODEL)( ALenum distanceModel );
|
||||
|
||||
#endif /* AL_NO_PROTOTYPES */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif /* TARGET_OS_MAC */
|
||||
#endif /* TARGET_OS_MAC */
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* __al_h_ */
|
166
reaction/engine/code/AL/alc.h
Normal file
166
reaction/engine/code/AL/alc.h
Normal file
|
@ -0,0 +1,166 @@
|
|||
#ifndef ALC_CONTEXT_H_
|
||||
#define ALC_CONTEXT_H_
|
||||
|
||||
#include "altypes.h"
|
||||
#include "alctypes.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define ALC_VERSION_0_1 1
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef struct ALCdevice_struct ALCdevice;
|
||||
typedef struct ALCcontext_struct ALCcontext;
|
||||
#ifndef _XBOX
|
||||
#ifdef _OPENAL32LIB
|
||||
#define ALCAPI __declspec(dllexport)
|
||||
#else
|
||||
#define ALCAPI __declspec(dllimport)
|
||||
#endif
|
||||
#define ALCAPIENTRY __cdecl
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef ALCAPI
|
||||
#define ALCAPI
|
||||
#endif
|
||||
|
||||
#ifndef ALCAPIENTRY
|
||||
#define ALCAPIENTRY
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef ALC_NO_PROTOTYPES
|
||||
|
||||
/*
|
||||
* Context Management
|
||||
*/
|
||||
ALCAPI ALCcontext * ALCAPIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
|
||||
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcMakeContextCurrent( ALCcontext *context );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcProcessContext( ALCcontext *context );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcSuspendContext( ALCcontext *context );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcDestroyContext( ALCcontext *context );
|
||||
|
||||
ALCAPI ALCcontext * ALCAPIENTRY alcGetCurrentContext( ALCvoid );
|
||||
|
||||
ALCAPI ALCdevice* ALCAPIENTRY alcGetContextsDevice( ALCcontext *context );
|
||||
|
||||
|
||||
/*
|
||||
* Device Management
|
||||
*/
|
||||
ALCAPI ALCdevice * ALCAPIENTRY alcOpenDevice( const ALchar *devicename );
|
||||
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcCloseDevice( ALCdevice *device );
|
||||
|
||||
|
||||
/*
|
||||
* Error support.
|
||||
* Obtain the most recent Context error
|
||||
*/
|
||||
ALCAPI ALCenum ALCAPIENTRY alcGetError( ALCdevice *device );
|
||||
|
||||
|
||||
/*
|
||||
* Extension support.
|
||||
* Query for the presence of an extension, and obtain any appropriate
|
||||
* function pointers and enum values.
|
||||
*/
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
|
||||
|
||||
ALCAPI void * ALCAPIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
|
||||
|
||||
ALCAPI ALCenum ALCAPIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
|
||||
|
||||
|
||||
/*
|
||||
* Query functions
|
||||
*/
|
||||
ALCAPI const ALCchar * ALCAPIENTRY alcGetString( ALCdevice *device, ALCenum param );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
|
||||
|
||||
|
||||
/*
|
||||
* Capture functions
|
||||
*/
|
||||
ALCAPI ALCdevice* ALCAPIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
|
||||
|
||||
ALCAPI ALCboolean ALCAPIENTRY alcCaptureCloseDevice( ALCdevice *device );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcCaptureStart( ALCdevice *device );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcCaptureStop( ALCdevice *device );
|
||||
|
||||
ALCAPI void ALCAPIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
|
||||
|
||||
#else /* ALC_NO_PROTOTYPES */
|
||||
/*
|
||||
ALCAPI ALCcontext * (ALCAPIENTRY *alcCreateContext)( ALCdevice *device, const ALCint* attrlist );
|
||||
ALCAPI ALCboolean (ALCAPIENTRY *alcMakeContextCurrent)( ALCcontext *context );
|
||||
ALCAPI void (ALCAPIENTRY *alcProcessContext)( ALCcontext *context );
|
||||
ALCAPI void (ALCAPIENTRY *alcSuspendContext)( ALCcontext *context );
|
||||
ALCAPI void (ALCAPIENTRY *alcDestroyContext)( ALCcontext *context );
|
||||
ALCAPI ALCcontext * (ALCAPIENTRY *alcGetCurrentContext)( ALCvoid );
|
||||
ALCAPI ALCdevice * (ALCAPIENTRY *alcGetContextsDevice)( ALCcontext *context );
|
||||
ALCAPI ALCdevice * (ALCAPIENTRY *alcOpenDevice)( const ALCchar *devicename );
|
||||
ALCAPI ALCboolean (ALCAPIENTRY *alcCloseDevice)( ALCdevice *device );
|
||||
ALCAPI ALCenum (ALCAPIENTRY *alcGetError)( ALCdevice *device );
|
||||
ALCAPI ALCboolean (ALCAPIENTRY *alcIsExtensionPresent)( ALCdevice *device, const ALCchar *extname );
|
||||
ALCAPI void * (ALCAPIENTRY *alcGetProcAddress)( ALCdevice *device, const ALCchar *funcname );
|
||||
ALCAPI ALCenum (ALCAPIENTRY *alcGetEnumValue)( ALCdevice *device, const ALCchar *enumname );
|
||||
ALCAPI const ALCchar* (ALCAPIENTRY *alcGetString)( ALCdevice *device, ALCenum param );
|
||||
ALCAPI void (ALCAPIENTRY *alcGetIntegerv)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
|
||||
ALCAPI ALCdevice * (ALCAPIENTRY *alcCaptureOpenDevice)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
|
||||
ALCAPI ALCboolean (ALCAPIENTRY *alcCaptureCloseDevice)( ALCdevice *device );
|
||||
ALCAPI void (ALCAPIENTRY *alcCaptureStart)( ALCdevice *device );
|
||||
ALCAPI void (ALCAPIENTRY *alcCaptureStop)( ALCdevice *device );
|
||||
ALCAPI void (ALCAPIENTRY *alcCaptureSamples)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
|
||||
*/
|
||||
/* Type definitions */
|
||||
typedef ALCcontext * (ALCAPIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
|
||||
typedef ALCboolean (ALCAPIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
|
||||
typedef void (ALCAPIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
|
||||
typedef void (ALCAPIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
|
||||
typedef void (ALCAPIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
|
||||
typedef ALCcontext * (ALCAPIENTRY *LPALCGETCURRENTCONTEXT)( ALCvoid );
|
||||
typedef ALCdevice * (ALCAPIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
|
||||
typedef ALCdevice * (ALCAPIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
|
||||
typedef ALCboolean (ALCAPIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
|
||||
typedef ALCenum (ALCAPIENTRY *LPALCGETERROR)( ALCdevice *device );
|
||||
typedef ALCboolean (ALCAPIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
|
||||
typedef void * (ALCAPIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
|
||||
typedef ALCenum (ALCAPIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
|
||||
typedef const ALCchar* (ALCAPIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
|
||||
typedef void (ALCAPIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
|
||||
typedef ALCdevice * (ALCAPIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
|
||||
typedef ALCboolean (ALCAPIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
|
||||
typedef void (ALCAPIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
|
||||
typedef void (ALCAPIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
|
||||
typedef void (ALCAPIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
|
||||
|
||||
#endif /* ALC_NO_PROTOTYPES */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif /* TARGET_OS_MAC */
|
||||
#endif /* TARGET_OS_MAC */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* ALC_CONTEXT_H_ */
|
142
reaction/engine/code/AL/alctypes.h
Normal file
142
reaction/engine/code/AL/alctypes.h
Normal file
|
@ -0,0 +1,142 @@
|
|||
#ifndef _ALCTYPES_H_
|
||||
#define _ALCTYPES_H_
|
||||
|
||||
#if !defined(_WIN32)
|
||||
struct _AL_device;
|
||||
typedef struct _AL_device ALCdevice;
|
||||
|
||||
typedef void ALCcontext;
|
||||
#endif /* _WIN32 */
|
||||
|
||||
typedef int ALCenum;
|
||||
|
||||
/** ALC boolean type. */
|
||||
typedef char ALCboolean;
|
||||
|
||||
/** ALC 8bit signed byte. */
|
||||
typedef char ALCbyte;
|
||||
|
||||
/** ALC 8bit unsigned byte. */
|
||||
typedef unsigned char ALCubyte;
|
||||
|
||||
/** OpenAL 8bit char */
|
||||
typedef char ALCchar;
|
||||
|
||||
/** ALC 16bit signed short integer type. */
|
||||
typedef short ALCshort;
|
||||
|
||||
/** ALC 16bit unsigned short integer type. */
|
||||
typedef unsigned short ALCushort;
|
||||
|
||||
/** ALC 32bit unsigned integer type. */
|
||||
typedef unsigned ALCuint;
|
||||
|
||||
/** ALC 32bit signed integer type. */
|
||||
typedef int ALCint;
|
||||
|
||||
/** ALC 32bit floating point type. */
|
||||
typedef float ALCfloat;
|
||||
|
||||
/** ALC 64bit double point type. */
|
||||
typedef double ALCdouble;
|
||||
|
||||
/** ALC 32bit type. */
|
||||
typedef int ALCsizei;
|
||||
|
||||
/** ALC void type */
|
||||
typedef void ALCvoid;
|
||||
|
||||
/* Enumerant values begin at column 50. No tabs. */
|
||||
|
||||
/* bad value */
|
||||
#define ALC_INVALID 0
|
||||
|
||||
/* Boolean False. */
|
||||
#define ALC_FALSE 0
|
||||
|
||||
/* Boolean True. */
|
||||
#define ALC_TRUE 1
|
||||
|
||||
/**
|
||||
* followed by <int> Hz
|
||||
*/
|
||||
#define ALC_FREQUENCY 0x1007
|
||||
|
||||
/**
|
||||
* followed by <int> Hz
|
||||
*/
|
||||
#define ALC_REFRESH 0x1008
|
||||
|
||||
/**
|
||||
* followed by AL_TRUE, AL_FALSE
|
||||
*/
|
||||
#define ALC_SYNC 0x1009
|
||||
|
||||
/**
|
||||
* followed by <int> Num of requested Mono (3D) Sources
|
||||
*/
|
||||
#define ALC_MONO_SOURCES 0x1010
|
||||
|
||||
/**
|
||||
* followed by <int> Num of requested Stereo Sources
|
||||
*/
|
||||
#define ALC_STEREO_SOURCES 0x1011
|
||||
|
||||
/**
|
||||
* errors
|
||||
*/
|
||||
|
||||
/**
|
||||
* No error
|
||||
*/
|
||||
#define ALC_NO_ERROR ALC_FALSE
|
||||
|
||||
/**
|
||||
* No device
|
||||
*/
|
||||
#define ALC_INVALID_DEVICE 0xA001
|
||||
|
||||
/**
|
||||
* invalid context ID
|
||||
*/
|
||||
#define ALC_INVALID_CONTEXT 0xA002
|
||||
|
||||
/**
|
||||
* bad enum
|
||||
*/
|
||||
#define ALC_INVALID_ENUM 0xA003
|
||||
|
||||
/**
|
||||
* bad value
|
||||
*/
|
||||
#define ALC_INVALID_VALUE 0xA004
|
||||
|
||||
/**
|
||||
* Out of memory.
|
||||
*/
|
||||
#define ALC_OUT_OF_MEMORY 0xA005
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* The Specifier string for default device
|
||||
*/
|
||||
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
|
||||
#define ALC_DEVICE_SPECIFIER 0x1005
|
||||
#define ALC_EXTENSIONS 0x1006
|
||||
|
||||
#define ALC_MAJOR_VERSION 0x1000
|
||||
#define ALC_MINOR_VERSION 0x1001
|
||||
|
||||
#define ALC_ATTRIBUTES_SIZE 0x1002
|
||||
#define ALC_ALL_ATTRIBUTES 0x1003
|
||||
|
||||
/**
|
||||
* Capture extension
|
||||
*/
|
||||
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
|
||||
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
|
||||
#define ALC_CAPTURE_SAMPLES 0x312
|
||||
|
||||
|
||||
#endif /* _ALCTYPES_H */
|
352
reaction/engine/code/AL/altypes.h
Normal file
352
reaction/engine/code/AL/altypes.h
Normal file
|
@ -0,0 +1,352 @@
|
|||
#ifndef _AL_TYPES_H_
|
||||
#define _AL_TYPES_H_
|
||||
|
||||
/* define platform type */
|
||||
#if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
|
||||
#ifdef __APPLE__
|
||||
#define MACINTOSH_AL
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
#define WINDOWS_AL
|
||||
#else
|
||||
#define LINUX_AL
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/** OpenAL bool type. */
|
||||
typedef char ALboolean;
|
||||
|
||||
/** OpenAL 8bit signed byte. */
|
||||
typedef char ALbyte;
|
||||
|
||||
/** OpenAL 8bit unsigned byte. */
|
||||
typedef unsigned char ALubyte;
|
||||
|
||||
/** OpenAL 8bit char */
|
||||
typedef char ALchar;
|
||||
|
||||
/** OpenAL 16bit signed short integer type. */
|
||||
typedef short ALshort;
|
||||
|
||||
/** OpenAL 16bit unsigned short integer type. */
|
||||
typedef unsigned short ALushort;
|
||||
|
||||
/** OpenAL 32bit unsigned integer type. */
|
||||
typedef unsigned int ALuint;
|
||||
|
||||
/** OpenAL 32bit signed integer type. */
|
||||
typedef int ALint;
|
||||
|
||||
/** OpenAL 32bit floating point type. */
|
||||
typedef float ALfloat;
|
||||
|
||||
/** OpenAL 64bit double point type. */
|
||||
typedef double ALdouble;
|
||||
|
||||
/** OpenAL 32bit type. */
|
||||
typedef int ALsizei;
|
||||
|
||||
/** OpenAL void type (for params, not returns). */
|
||||
typedef void ALvoid;
|
||||
|
||||
/** OpenAL enumerations. */
|
||||
typedef int ALenum;
|
||||
|
||||
/** OpenAL bitfields. */
|
||||
typedef unsigned int ALbitfield;
|
||||
|
||||
/** OpenAL clamped float. */
|
||||
typedef ALfloat ALclampf;
|
||||
|
||||
/** Openal clamped double. */
|
||||
typedef ALdouble ALclampd;
|
||||
|
||||
/* Enumerant values begin at column 50. No tabs. */
|
||||
|
||||
/* bad value */
|
||||
#define AL_INVALID -1
|
||||
|
||||
#define AL_NONE 0
|
||||
|
||||
/* Boolean False. */
|
||||
#define AL_FALSE 0
|
||||
|
||||
/** Boolean True. */
|
||||
#define AL_TRUE 1
|
||||
|
||||
/** Indicate Source has relative coordinates. */
|
||||
#define AL_SOURCE_RELATIVE 0x202
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Directional source, inner cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_INNER_ANGLE 0x1001
|
||||
|
||||
/**
|
||||
* Directional source, outer cone angle, in degrees.
|
||||
* Range: [0-360]
|
||||
* Default: 360
|
||||
*/
|
||||
#define AL_CONE_OUTER_ANGLE 0x1002
|
||||
|
||||
/**
|
||||
* Specify the pitch to be applied, either at source,
|
||||
* or on mixer results, at listener.
|
||||
* Range: [0.5-2.0]
|
||||
* Default: 1.0
|
||||
*/
|
||||
#define AL_PITCH 0x1003
|
||||
|
||||
/**
|
||||
* Specify the current location in three dimensional space.
|
||||
* OpenAL, like OpenGL, uses a right handed coordinate system,
|
||||
* where in a frontal default view X (thumb) points right,
|
||||
* Y points up (index finger), and Z points towards the
|
||||
* viewer/camera (middle finger).
|
||||
* To switch from a left handed coordinate system, flip the
|
||||
* sign on the Z coordinate.
|
||||
* Listener position is always in the world coordinate system.
|
||||
*/
|
||||
#define AL_POSITION 0x1004
|
||||
|
||||
/** Specify the current direction. */
|
||||
#define AL_DIRECTION 0x1005
|
||||
|
||||
/** Specify the current velocity in three dimensional space. */
|
||||
#define AL_VELOCITY 0x1006
|
||||
|
||||
/**
|
||||
* Indicate whether source is looping.
|
||||
* Type: ALboolean?
|
||||
* Range: [AL_TRUE, AL_FALSE]
|
||||
* Default: FALSE.
|
||||
*/
|
||||
#define AL_LOOPING 0x1007
|
||||
|
||||
/**
|
||||
* Indicate the buffer to provide sound samples.
|
||||
* Type: ALuint.
|
||||
* Range: any valid Buffer id.
|
||||
*/
|
||||
#define AL_BUFFER 0x1009
|
||||
|
||||
/**
|
||||
* Indicate the gain (volume amplification) applied.
|
||||
* Type: ALfloat.
|
||||
* Range: ]0.0- ]
|
||||
* A value of 1.0 means un-attenuated/unchanged.
|
||||
* Each division by 2 equals an attenuation of -6dB.
|
||||
* Each multiplicaton with 2 equals an amplification of +6dB.
|
||||
* A value of 0.0 is meaningless with respect to a logarithmic
|
||||
* scale; it is interpreted as zero volume - the channel
|
||||
* is effectively disabled.
|
||||
*/
|
||||
#define AL_GAIN 0x100A
|
||||
|
||||
/*
|
||||
* Indicate minimum source attenuation
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*
|
||||
* Logarthmic
|
||||
*/
|
||||
#define AL_MIN_GAIN 0x100D
|
||||
|
||||
/**
|
||||
* Indicate maximum source attenuation
|
||||
* Type: ALfloat
|
||||
* Range: [0.0 - 1.0]
|
||||
*
|
||||
* Logarthmic
|
||||
*/
|
||||
#define AL_MAX_GAIN 0x100E
|
||||
|
||||
/**
|
||||
* Indicate listener orientation.
|
||||
*
|
||||
* at/up
|
||||
*/
|
||||
#define AL_ORIENTATION 0x100F
|
||||
|
||||
/**
|
||||
* Specify the channel mask. (Creative)
|
||||
* Type: ALuint
|
||||
* Range: [0 - 255]
|
||||
*/
|
||||
#define AL_CHANNEL_MASK 0x3000
|
||||
|
||||
|
||||
/**
|
||||
* Source state information.
|
||||
*/
|
||||
#define AL_SOURCE_STATE 0x1010
|
||||
#define AL_INITIAL 0x1011
|
||||
#define AL_PLAYING 0x1012
|
||||
#define AL_PAUSED 0x1013
|
||||
#define AL_STOPPED 0x1014
|
||||
|
||||
/**
|
||||
* Buffer Queue params
|
||||
*/
|
||||
#define AL_BUFFERS_QUEUED 0x1015
|
||||
#define AL_BUFFERS_PROCESSED 0x1016
|
||||
|
||||
/**
|
||||
* Source buffer position information
|
||||
*/
|
||||
#define AL_SEC_OFFSET 0x1024
|
||||
#define AL_SAMPLE_OFFSET 0x1025
|
||||
#define AL_BYTE_OFFSET 0x1026
|
||||
|
||||
/*
|
||||
* Source type (Static, Streaming or undetermined)
|
||||
* Source is Static if a Buffer has been attached using AL_BUFFER
|
||||
* Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
|
||||
* Source is undetermined when it has the NULL buffer attached
|
||||
*/
|
||||
#define AL_SOURCE_TYPE 0x1027
|
||||
#define AL_STATIC 0x1028
|
||||
#define AL_STREAMING 0x1029
|
||||
#define AL_UNDETERMINED 0x1030
|
||||
|
||||
/** Sound samples: format specifier. */
|
||||
#define AL_FORMAT_MONO8 0x1100
|
||||
#define AL_FORMAT_MONO16 0x1101
|
||||
#define AL_FORMAT_STEREO8 0x1102
|
||||
#define AL_FORMAT_STEREO16 0x1103
|
||||
|
||||
/**
|
||||
* source specific reference distance
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*
|
||||
* At 0.0, no distance attenuation occurs. Default is
|
||||
* 1.0.
|
||||
*/
|
||||
#define AL_REFERENCE_DISTANCE 0x1020
|
||||
|
||||
/**
|
||||
* source specific rolloff factor
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*
|
||||
*/
|
||||
#define AL_ROLLOFF_FACTOR 0x1021
|
||||
|
||||
/**
|
||||
* Directional source, outer cone gain.
|
||||
*
|
||||
* Default: 0.0
|
||||
* Range: [0.0 - 1.0]
|
||||
* Logarithmic
|
||||
*/
|
||||
#define AL_CONE_OUTER_GAIN 0x1022
|
||||
|
||||
/**
|
||||
* Indicate distance above which sources are not
|
||||
* attenuated using the inverse clamped distance model.
|
||||
*
|
||||
* Default: +inf
|
||||
* Type: ALfloat
|
||||
* Range: 0.0 - +inf
|
||||
*/
|
||||
#define AL_MAX_DISTANCE 0x1023
|
||||
|
||||
/**
|
||||
* Sound samples: frequency, in units of Hertz [Hz].
|
||||
* This is the number of samples per second. Half of the
|
||||
* sample frequency marks the maximum significant
|
||||
* frequency component.
|
||||
*/
|
||||
#define AL_FREQUENCY 0x2001
|
||||
#define AL_BITS 0x2002
|
||||
#define AL_CHANNELS 0x2003
|
||||
#define AL_SIZE 0x2004
|
||||
#define AL_DATA 0x2005
|
||||
|
||||
/**
|
||||
* Buffer state.
|
||||
*
|
||||
* Not supported for public use (yet).
|
||||
*/
|
||||
#define AL_UNUSED 0x2010
|
||||
#define AL_PENDING 0x2011
|
||||
#define AL_PROCESSED 0x2012
|
||||
|
||||
|
||||
/** Errors: No Error. */
|
||||
#define AL_NO_ERROR AL_FALSE
|
||||
|
||||
/**
|
||||
* Invalid Name paramater passed to AL call.
|
||||
*/
|
||||
#define AL_INVALID_NAME 0xA001
|
||||
|
||||
/**
|
||||
* Invalid parameter passed to AL call.
|
||||
*/
|
||||
#define AL_ILLEGAL_ENUM 0xA002
|
||||
#define AL_INVALID_ENUM 0xA002
|
||||
|
||||
/**
|
||||
* Invalid enum parameter value.
|
||||
*/
|
||||
#define AL_INVALID_VALUE 0xA003
|
||||
|
||||
/**
|
||||
* Illegal call.
|
||||
*/
|
||||
#define AL_ILLEGAL_COMMAND 0xA004
|
||||
#define AL_INVALID_OPERATION 0xA004
|
||||
|
||||
|
||||
/**
|
||||
* No mojo.
|
||||
*/
|
||||
#define AL_OUT_OF_MEMORY 0xA005
|
||||
|
||||
|
||||
/** Context strings: Vendor Name. */
|
||||
#define AL_VENDOR 0xB001
|
||||
#define AL_VERSION 0xB002
|
||||
#define AL_RENDERER 0xB003
|
||||
#define AL_EXTENSIONS 0xB004
|
||||
|
||||
/** Global tweakage. */
|
||||
|
||||
/**
|
||||
* Doppler scale. Default 1.0
|
||||
*/
|
||||
#define AL_DOPPLER_FACTOR 0xC000
|
||||
|
||||
/**
|
||||
* Tweaks speed of propagation.
|
||||
*/
|
||||
#define AL_DOPPLER_VELOCITY 0xC001
|
||||
|
||||
/**
|
||||
* Speed of Sound in units per second
|
||||
*/
|
||||
#define AL_SPEED_OF_SOUND 0xC003
|
||||
|
||||
/**
|
||||
* Distance models
|
||||
*
|
||||
* used in conjunction with DistanceModel
|
||||
*
|
||||
* implicit: NONE, which disances distance attenuation.
|
||||
*/
|
||||
#define AL_DISTANCE_MODEL 0xD000
|
||||
#define AL_INVERSE_DISTANCE 0xD001
|
||||
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
|
||||
#define AL_LINEAR_DISTANCE 0xD003
|
||||
#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
|
||||
#define AL_EXPONENT_DISTANCE 0xD005
|
||||
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
|
||||
|
||||
#endif
|
90
reaction/engine/code/AL/alut.h
Normal file
90
reaction/engine/code/AL/alut.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
#ifndef _ALUT_H_
|
||||
#define _ALUT_H_
|
||||
|
||||
/* define platform type */
|
||||
#if !defined(MACINTOSH_AL) && !defined(LINUX_AL) && !defined(WINDOWS_AL)
|
||||
#ifdef __APPLE__
|
||||
#define MACINTOSH_AL
|
||||
#else
|
||||
#ifdef _WIN32
|
||||
#define WINDOWS_AL
|
||||
#else
|
||||
#define LINUX_AL
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "altypes.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define ALUTAPI
|
||||
#define ALUTAPIENTRY __cdecl
|
||||
#define AL_CALLBACK
|
||||
#else /* _WIN32 */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export on
|
||||
#endif /* TARGET_OS_MAC */
|
||||
#endif /* TARGET_OS_MAC */
|
||||
|
||||
#ifndef ALUTAPI
|
||||
#define ALUTAPI
|
||||
#endif
|
||||
|
||||
#ifndef ALUTAPIENTRY
|
||||
#define ALUTAPIENTRY
|
||||
#endif
|
||||
|
||||
#ifndef AL_CALLBACK
|
||||
#define AL_CALLBACK
|
||||
#endif
|
||||
|
||||
#endif /* _WIN32 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifndef ALUT_NO_PROTOTYPES
|
||||
|
||||
ALUTAPI void ALUTAPIENTRY alutInit(int *argc, char *argv[]);
|
||||
ALUTAPI void ALUTAPIENTRY alutExit(ALvoid);
|
||||
|
||||
#ifndef MACINTOSH_AL
|
||||
/* Windows and Linux versions have a loop parameter, Macintosh doesn't */
|
||||
ALUTAPI void ALUTAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop);
|
||||
ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop);
|
||||
#else
|
||||
ALUTAPI void ALUTAPIENTRY alutLoadWAVFile(ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq);
|
||||
ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory(ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq);
|
||||
#endif
|
||||
|
||||
ALUTAPI void ALUTAPIENTRY alutUnloadWAV(ALenum format, ALvoid *data, ALsizei size, ALsizei freq);
|
||||
|
||||
#else /* ALUT_NO_PROTOTYPES */
|
||||
|
||||
void (ALUTAPIENTRY *alutInit)( int *argc, char *argv[] );
|
||||
void (ALUTAPIENTRY *alutExit)( ALvoid );
|
||||
#ifndef MACINTOSH_AL
|
||||
void (ALUTAPIENTRY *alutLoadWAVFile)( ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop );
|
||||
void (ALUTAPIENTRY *alutLoadWAVMemory)( ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq,ALboolean *loop );
|
||||
#else
|
||||
void (ALUTAPIENTRY *alutLoadWAVFile( ALbyte *file,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq );
|
||||
void (ALUTAPIENTRY *alutLoadWAVMemory)( ALbyte *memory,ALenum *format,ALvoid **data,ALsizei *size,ALsizei *freq );
|
||||
#endif
|
||||
void (ALUTAPIENTRY *alutUnloadWAV)( ALenum format,ALvoid *data,ALsizei size,ALsizei freq );
|
||||
|
||||
#endif /* ALUT_NO_PROTOTYPES */
|
||||
|
||||
#ifdef TARGET_OS_MAC
|
||||
#if TARGET_OS_MAC
|
||||
#pragma export off
|
||||
#endif /* TARGET_OS_MAC */
|
||||
#endif /* TARGET_OS_MAC */
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
94
reaction/engine/code/SDL12/include/SDL.h
Normal file
94
reaction/engine/code/SDL12/include/SDL.h
Normal file
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Main include header for the SDL library */
|
||||
|
||||
#ifndef _SDL_H
|
||||
#define _SDL_H
|
||||
|
||||
#include "SDL_main.h"
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_audio.h"
|
||||
#include "SDL_cdrom.h"
|
||||
#include "SDL_cpuinfo.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_loadso.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_rwops.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* As of version 0.5, SDL is loaded dynamically into the application */
|
||||
|
||||
/* These are the flags which may be passed to SDL_Init() -- you should
|
||||
specify the subsystems which you will be using in your application.
|
||||
*/
|
||||
#define SDL_INIT_TIMER 0x00000001
|
||||
#define SDL_INIT_AUDIO 0x00000010
|
||||
#define SDL_INIT_VIDEO 0x00000020
|
||||
#define SDL_INIT_CDROM 0x00000100
|
||||
#define SDL_INIT_JOYSTICK 0x00000200
|
||||
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
|
||||
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
|
||||
#define SDL_INIT_EVERYTHING 0x0000FFFF
|
||||
|
||||
/* This function loads the SDL dynamically linked library and initializes
|
||||
* the subsystems specified by 'flags' (and those satisfying dependencies)
|
||||
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
|
||||
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
|
||||
|
||||
/* This function initializes specific SDL subsystems */
|
||||
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
|
||||
|
||||
/* This function cleans up specific SDL subsystems */
|
||||
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
|
||||
|
||||
/* This function returns mask of the specified subsystems which have
|
||||
been initialized.
|
||||
If 'flags' is 0, it returns a mask of all initialized subsystems.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
|
||||
|
||||
/* This function cleans up all initialized subsystems and unloads the
|
||||
* dynamically linked library. You should call it upon all exit conditions.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_Quit(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_H */
|
58
reaction/engine/code/SDL12/include/SDL_active.h
Normal file
58
reaction/engine/code/SDL12/include/SDL_active.h
Normal file
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL application focus event handling */
|
||||
|
||||
#ifndef _SDL_active_h
|
||||
#define _SDL_active_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* The available application states */
|
||||
#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
|
||||
#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
|
||||
#define SDL_APPACTIVE 0x04 /* The application is active */
|
||||
|
||||
/* Function prototypes */
|
||||
/*
|
||||
* This function returns the current state of the application, which is a
|
||||
* bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
|
||||
* SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
|
||||
* see your application, otherwise it has been iconified or disabled.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_active_h */
|
253
reaction/engine/code/SDL12/include/SDL_audio.h
Normal file
253
reaction/engine/code/SDL12/include/SDL_audio.h
Normal file
|
@ -0,0 +1,253 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Access to the raw audio mixing buffer for the SDL library */
|
||||
|
||||
#ifndef _SDL_audio_h
|
||||
#define _SDL_audio_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_endian.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_rwops.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* The calculated values in this structure are calculated by SDL_OpenAudio() */
|
||||
typedef struct SDL_AudioSpec {
|
||||
int freq; /* DSP frequency -- samples per second */
|
||||
Uint16 format; /* Audio data format */
|
||||
Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
|
||||
Uint8 silence; /* Audio buffer silence value (calculated) */
|
||||
Uint16 samples; /* Audio buffer size in samples (power of 2) */
|
||||
Uint16 padding; /* Necessary for some compile environments */
|
||||
Uint32 size; /* Audio buffer size in bytes (calculated) */
|
||||
/* This function is called when the audio device needs more data.
|
||||
'stream' is a pointer to the audio data buffer
|
||||
'len' is the length of that buffer in bytes.
|
||||
Once the callback returns, the buffer will no longer be valid.
|
||||
Stereo samples are stored in a LRLRLR ordering.
|
||||
*/
|
||||
void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
|
||||
void *userdata;
|
||||
} SDL_AudioSpec;
|
||||
|
||||
/* Audio format flags (defaults to LSB byte order) */
|
||||
#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
|
||||
#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
|
||||
#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
|
||||
#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
|
||||
#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
|
||||
#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
|
||||
#define AUDIO_U16 AUDIO_U16LSB
|
||||
#define AUDIO_S16 AUDIO_S16LSB
|
||||
|
||||
/* Native audio byte ordering */
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define AUDIO_U16SYS AUDIO_U16LSB
|
||||
#define AUDIO_S16SYS AUDIO_S16LSB
|
||||
#else
|
||||
#define AUDIO_U16SYS AUDIO_U16MSB
|
||||
#define AUDIO_S16SYS AUDIO_S16MSB
|
||||
#endif
|
||||
|
||||
|
||||
/* A structure to hold a set of audio conversion filters and buffers */
|
||||
typedef struct SDL_AudioCVT {
|
||||
int needed; /* Set to 1 if conversion possible */
|
||||
Uint16 src_format; /* Source audio format */
|
||||
Uint16 dst_format; /* Target audio format */
|
||||
double rate_incr; /* Rate conversion increment */
|
||||
Uint8 *buf; /* Buffer to hold entire audio data */
|
||||
int len; /* Length of original audio buffer */
|
||||
int len_cvt; /* Length of converted audio buffer */
|
||||
int len_mult; /* buffer must be len*len_mult big */
|
||||
double len_ratio; /* Given len, final size is len*len_ratio */
|
||||
void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
|
||||
int filter_index; /* Current audio conversion function */
|
||||
} SDL_AudioCVT;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/* These functions are used internally, and should not be used unless you
|
||||
* have a specific need to specify the audio driver you want to use.
|
||||
* You should normally use SDL_Init() or SDL_InitSubSystem().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
|
||||
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
|
||||
|
||||
/* This function fills the given character buffer with the name of the
|
||||
* current audio driver, and returns a pointer to it if the audio driver has
|
||||
* been initialized. It returns NULL if no driver has been initialized.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
|
||||
|
||||
/*
|
||||
* This function opens the audio device with the desired parameters, and
|
||||
* returns 0 if successful, placing the actual hardware parameters in the
|
||||
* structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
|
||||
* data passed to the callback function will be guaranteed to be in the
|
||||
* requested format, and will be automatically converted to the hardware
|
||||
* audio format if necessary. This function returns -1 if it failed
|
||||
* to open the audio device, or couldn't set up the audio thread.
|
||||
*
|
||||
* When filling in the desired audio spec structure,
|
||||
* 'desired->freq' should be the desired audio frequency in samples-per-second.
|
||||
* 'desired->format' should be the desired audio format.
|
||||
* 'desired->samples' is the desired size of the audio buffer, in samples.
|
||||
* This number should be a power of two, and may be adjusted by the audio
|
||||
* driver to a value more suitable for the hardware. Good values seem to
|
||||
* range between 512 and 8096 inclusive, depending on the application and
|
||||
* CPU speed. Smaller values yield faster response time, but can lead
|
||||
* to underflow if the application is doing heavy processing and cannot
|
||||
* fill the audio buffer in time. A stereo sample consists of both right
|
||||
* and left channels in LR ordering.
|
||||
* Note that the number of samples is directly related to time by the
|
||||
* following formula: ms = (samples*1000)/freq
|
||||
* 'desired->size' is the size in bytes of the audio buffer, and is
|
||||
* calculated by SDL_OpenAudio().
|
||||
* 'desired->silence' is the value used to set the buffer to silence,
|
||||
* and is calculated by SDL_OpenAudio().
|
||||
* 'desired->callback' should be set to a function that will be called
|
||||
* when the audio device is ready for more data. It is passed a pointer
|
||||
* to the audio buffer, and the length in bytes of the audio buffer.
|
||||
* This function usually runs in a separate thread, and so you should
|
||||
* protect data structures that it accesses by calling SDL_LockAudio()
|
||||
* and SDL_UnlockAudio() in your code.
|
||||
* 'desired->userdata' is passed as the first parameter to your callback
|
||||
* function.
|
||||
*
|
||||
* The audio device starts out playing silence when it's opened, and should
|
||||
* be enabled for playing by calling SDL_PauseAudio(0) when you are ready
|
||||
* for your audio callback function to be called. Since the audio driver
|
||||
* may modify the requested size of the audio buffer, you should allocate
|
||||
* any local mixing buffers after you open the audio device.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
|
||||
|
||||
/*
|
||||
* Get the current audio state:
|
||||
*/
|
||||
typedef enum {
|
||||
SDL_AUDIO_STOPPED = 0,
|
||||
SDL_AUDIO_PLAYING,
|
||||
SDL_AUDIO_PAUSED
|
||||
} SDL_audiostatus;
|
||||
extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
|
||||
|
||||
/*
|
||||
* This function pauses and unpauses the audio callback processing.
|
||||
* It should be called with a parameter of 0 after opening the audio
|
||||
* device to start playing sound. This is so you can safely initialize
|
||||
* data for your callback function after opening the audio device.
|
||||
* Silence will be written to the audio device during the pause.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
|
||||
|
||||
/*
|
||||
* This function loads a WAVE from the data source, automatically freeing
|
||||
* that source if 'freesrc' is non-zero. For example, to load a WAVE file,
|
||||
* you could do:
|
||||
* SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
|
||||
*
|
||||
* If this function succeeds, it returns the given SDL_AudioSpec,
|
||||
* filled with the audio data format of the wave data, and sets
|
||||
* 'audio_buf' to a malloc()'d buffer containing the audio data,
|
||||
* and sets 'audio_len' to the length of that audio buffer, in bytes.
|
||||
* You need to free the audio buffer with SDL_FreeWAV() when you are
|
||||
* done with it.
|
||||
*
|
||||
* This function returns NULL and sets the SDL error message if the
|
||||
* wave file cannot be opened, uses an unknown data format, or is
|
||||
* corrupt. Currently raw and MS-ADPCM WAVE files are supported.
|
||||
*/
|
||||
extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
|
||||
|
||||
/* Compatibility convenience function -- loads a WAV from a file */
|
||||
#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
|
||||
SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
|
||||
|
||||
/*
|
||||
* This function frees data previously allocated with SDL_LoadWAV_RW()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
|
||||
|
||||
/*
|
||||
* This function takes a source format and rate and a destination format
|
||||
* and rate, and initializes the 'cvt' structure with information needed
|
||||
* by SDL_ConvertAudio() to convert a buffer of audio data from one format
|
||||
* to the other.
|
||||
* This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
|
||||
Uint16 src_format, Uint8 src_channels, int src_rate,
|
||||
Uint16 dst_format, Uint8 dst_channels, int dst_rate);
|
||||
|
||||
/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
|
||||
* created an audio buffer cvt->buf, and filled it with cvt->len bytes of
|
||||
* audio data in the source format, this function will convert it in-place
|
||||
* to the desired format.
|
||||
* The data conversion may expand the size of the audio data, so the buffer
|
||||
* cvt->buf should be allocated after the cvt structure is initialized by
|
||||
* SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
|
||||
|
||||
/*
|
||||
* This takes two audio buffers of the playing audio format and mixes
|
||||
* them, performing addition, volume adjustment, and overflow clipping.
|
||||
* The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
|
||||
* for full audio volume. Note this does not change hardware volume.
|
||||
* This is provided for convenience -- you can mix your own audio data.
|
||||
*/
|
||||
#define SDL_MIX_MAXVOLUME 128
|
||||
extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
|
||||
|
||||
/*
|
||||
* The lock manipulated by these functions protects the callback function.
|
||||
* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
|
||||
* callback function is not running. Do not call these from the callback
|
||||
* function or you will cause deadlock.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
|
||||
|
||||
/*
|
||||
* This function shuts down audio processing and closes the audio device.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_audio_h */
|
24
reaction/engine/code/SDL12/include/SDL_byteorder.h
Normal file
24
reaction/engine/code/SDL12/include/SDL_byteorder.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* DEPRECATED */
|
||||
#include "SDL_endian.h"
|
171
reaction/engine/code/SDL12/include/SDL_cdrom.h
Normal file
171
reaction/engine/code/SDL12/include/SDL_cdrom.h
Normal file
|
@ -0,0 +1,171 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This is the CD-audio control API for Simple DirectMedia Layer */
|
||||
|
||||
#ifndef _SDL_cdrom_h
|
||||
#define _SDL_cdrom_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* In order to use these functions, SDL_Init() must have been called
|
||||
with the SDL_INIT_CDROM flag. This causes SDL to scan the system
|
||||
for CD-ROM drives, and load appropriate drivers.
|
||||
*/
|
||||
|
||||
/* The maximum number of CD-ROM tracks on a disk */
|
||||
#define SDL_MAX_TRACKS 99
|
||||
|
||||
/* The types of CD-ROM track possible */
|
||||
#define SDL_AUDIO_TRACK 0x00
|
||||
#define SDL_DATA_TRACK 0x04
|
||||
|
||||
/* The possible states which a CD-ROM drive can be in. */
|
||||
typedef enum {
|
||||
CD_TRAYEMPTY,
|
||||
CD_STOPPED,
|
||||
CD_PLAYING,
|
||||
CD_PAUSED,
|
||||
CD_ERROR = -1
|
||||
} CDstatus;
|
||||
|
||||
/* Given a status, returns true if there's a disk in the drive */
|
||||
#define CD_INDRIVE(status) ((int)(status) > 0)
|
||||
|
||||
typedef struct SDL_CDtrack {
|
||||
Uint8 id; /* Track number */
|
||||
Uint8 type; /* Data or audio track */
|
||||
Uint16 unused;
|
||||
Uint32 length; /* Length, in frames, of this track */
|
||||
Uint32 offset; /* Offset, in frames, from start of disk */
|
||||
} SDL_CDtrack;
|
||||
|
||||
/* This structure is only current as of the last call to SDL_CDStatus() */
|
||||
typedef struct SDL_CD {
|
||||
int id; /* Private drive identifier */
|
||||
CDstatus status; /* Current drive status */
|
||||
|
||||
/* The rest of this structure is only valid if there's a CD in drive */
|
||||
int numtracks; /* Number of tracks on disk */
|
||||
int cur_track; /* Current track position */
|
||||
int cur_frame; /* Current frame offset within current track */
|
||||
SDL_CDtrack track[SDL_MAX_TRACKS+1];
|
||||
} SDL_CD;
|
||||
|
||||
/* Conversion functions from frames to Minute/Second/Frames and vice versa */
|
||||
#define CD_FPS 75
|
||||
#define FRAMES_TO_MSF(f, M,S,F) { \
|
||||
int value = f; \
|
||||
*(F) = value%CD_FPS; \
|
||||
value /= CD_FPS; \
|
||||
*(S) = value%60; \
|
||||
value /= 60; \
|
||||
*(M) = value; \
|
||||
}
|
||||
#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
|
||||
|
||||
/* CD-audio API functions: */
|
||||
|
||||
/* Returns the number of CD-ROM drives on the system, or -1 if
|
||||
SDL_Init() has not been called with the SDL_INIT_CDROM flag.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
|
||||
|
||||
/* Returns a human-readable, system-dependent identifier for the CD-ROM.
|
||||
Example:
|
||||
"/dev/cdrom"
|
||||
"E:"
|
||||
"/dev/disk/ide/1/master"
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
|
||||
|
||||
/* Opens a CD-ROM drive for access. It returns a drive handle on success,
|
||||
or NULL if the drive was invalid or busy. This newly opened CD-ROM
|
||||
becomes the default CD used when other CD functions are passed a NULL
|
||||
CD-ROM handle.
|
||||
Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
|
||||
*/
|
||||
extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
|
||||
|
||||
/* This function returns the current status of the given drive.
|
||||
If the drive has a CD in it, the table of contents of the CD and current
|
||||
play position of the CD will be stored in the SDL_CD structure.
|
||||
*/
|
||||
extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
|
||||
|
||||
/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
|
||||
tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
|
||||
until the end of the CD. This function will skip data tracks.
|
||||
This function should only be called after calling SDL_CDStatus() to
|
||||
get track information about the CD.
|
||||
For example:
|
||||
// Play entire CD:
|
||||
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
|
||||
SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
|
||||
// Play last track:
|
||||
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
|
||||
SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
|
||||
}
|
||||
// Play first and second track and 10 seconds of third track:
|
||||
if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
|
||||
SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
|
||||
|
||||
This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
|
||||
int start_track, int start_frame, int ntracks, int nframes);
|
||||
|
||||
/* Play the given CD starting at 'start' frame for 'length' frames.
|
||||
It returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
|
||||
|
||||
/* Pause play -- returns 0, or -1 on error */
|
||||
extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
|
||||
|
||||
/* Resume play -- returns 0, or -1 on error */
|
||||
extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
|
||||
|
||||
/* Stop play -- returns 0, or -1 on error */
|
||||
extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
|
||||
|
||||
/* Eject CD-ROM -- returns 0, or -1 on error */
|
||||
extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
|
||||
|
||||
/* Closes the handle for the CD-ROM drive */
|
||||
extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_video_h */
|
45
reaction/engine/code/SDL12/include/SDL_config.h
Normal file
45
reaction/engine/code/SDL12/include/SDL_config.h
Normal file
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_h
|
||||
#define _SDL_config_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* Add any platform that doesn't build using the configure system */
|
||||
#if defined(__AMIGA__)
|
||||
#include "SDL_config_amiga.h"
|
||||
#elif defined(__DREAMCAST__)
|
||||
#include "SDL_config_dreamcast.h"
|
||||
#elif defined(__MACOS__)
|
||||
#include "SDL_config_macos.h"
|
||||
#elif defined(__MACOSX__)
|
||||
#include "SDL_config_macosx.h"
|
||||
#elif defined(__WIN32__)
|
||||
#include "SDL_config_win32.h"
|
||||
#elif defined(__OS2__)
|
||||
#include "SDL_config_os2.h"
|
||||
#else
|
||||
#include "SDL_config_minimal.h"
|
||||
#endif /* platform config */
|
||||
|
||||
#endif /* _SDL_config_h */
|
80
reaction/engine/code/SDL12/include/SDL_config_amiga.h
Normal file
80
reaction/engine/code/SDL12/include/SDL_config_amiga.h
Normal file
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_amiga_h
|
||||
#define _SDL_config_amiga_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_AHI 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#define SDL_CDROM_DUMMY 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_AMIGA 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_DUMMY 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_AMIGA 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_AMIGA 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_CYBERGRAPHICS 1
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable OpenGL support */
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
|
||||
#endif /* _SDL_config_amiga_h */
|
106
reaction/engine/code/SDL12/include/SDL_config_dreamcast.h
Normal file
106
reaction/engine/code/SDL12/include/SDL_config_dreamcast.h
Normal file
|
@ -0,0 +1,106 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_dreamcast_h
|
||||
#define _SDL_config_dreamcast_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
typedef unsigned long uintptr_t;
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_BCOPY 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRDUP 1
|
||||
#define HAVE_INDEX 1
|
||||
#define HAVE_RINDEX 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_STRICMP 1
|
||||
#define HAVE_STRCASECMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_SNPRINTF 1
|
||||
#define HAVE_VSNPRINTF 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_DC 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#define SDL_CDROM_DC 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_DC 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_DUMMY 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_DC 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_DC 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_DC 1
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
|
||||
#endif /* _SDL_config_dreamcast_h */
|
112
reaction/engine/code/SDL12/include/SDL_config_macos.h
Normal file
112
reaction/engine/code/SDL12/include/SDL_config_macos.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_macos_h
|
||||
#define _SDL_config_macos_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#include <MacTypes.h>
|
||||
|
||||
typedef SInt8 int8_t;
|
||||
typedef UInt8 uint8_t;
|
||||
typedef SInt16 int16_t;
|
||||
typedef UInt16 uint16_t;
|
||||
typedef SInt32 int32_t;
|
||||
typedef UInt32 uint32_t;
|
||||
typedef SInt64 int64_t;
|
||||
typedef UInt64 uint64_t;
|
||||
typedef unsigned long uintptr_t;
|
||||
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_ITOA 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_SNDMGR 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#if TARGET_API_MAC_CARBON
|
||||
#define SDL_CDROM_DUMMY 1
|
||||
#else
|
||||
#define SDL_CDROM_MACOS 1
|
||||
#endif
|
||||
|
||||
/* Enable various input drivers */
|
||||
#if TARGET_API_MAC_CARBON
|
||||
#define SDL_JOYSTICK_DUMMY 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_MACOS 1
|
||||
#endif
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_MACOS 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREADS_DISABLED 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_MACOS 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1
|
||||
#define SDL_VIDEO_DRIVER_TOOLBOX 1
|
||||
|
||||
/* Enable OpenGL support */
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
|
||||
#endif /* _SDL_config_macos_h */
|
132
reaction/engine/code/SDL12/include/SDL_config_macosx.h
Normal file
132
reaction/engine/code/SDL12/include/SDL_config_macosx.h
Normal file
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_macosx_h
|
||||
#define _SDL_config_macosx_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Useful headers */
|
||||
/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
|
||||
#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
|
||||
#define HAVE_ALLOCA_H 1
|
||||
#endif
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_STDINT_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_UNSETENV 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_BCOPY 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRLCPY 1
|
||||
#define HAVE_STRLCAT 1
|
||||
#define HAVE_STRDUP 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOUL 1
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOULL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_STRCASECMP 1
|
||||
#define HAVE_STRNCASECMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_SNPRINTF 1
|
||||
#define HAVE_VSNPRINTF 1
|
||||
#define HAVE_SIGACTION 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_NANOSLEEP 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_COREAUDIO 1
|
||||
#define SDL_AUDIO_DRIVER_SNDMGR 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#define SDL_CDROM_MACOSX 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_IOKIT 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#ifdef __ppc__
|
||||
/* For Mac OS X 10.2 compatibility */
|
||||
#define SDL_LOADSO_DLCOMPAT 1
|
||||
#else
|
||||
#define SDL_LOADSO_DLOPEN 1
|
||||
#endif
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_PTHREAD 1
|
||||
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_UNIX 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#if TARGET_API_MAC_CARBON
|
||||
#define SDL_VIDEO_DRIVER_TOOLBOX 1
|
||||
#else
|
||||
#define SDL_VIDEO_DRIVER_QUARTZ 1
|
||||
#endif
|
||||
|
||||
/* Enable OpenGL support */
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
|
||||
/* Enable assembly routines */
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
#ifdef __ppc__
|
||||
#define SDL_ALTIVEC_BLITTERS 1
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_config_macosx_h */
|
62
reaction/engine/code/SDL12/include/SDL_config_minimal.h
Normal file
62
reaction/engine/code/SDL12/include/SDL_config_minimal.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_minimal_h
|
||||
#define _SDL_config_minimal_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is the minimal configuration that can be used to build SDL */
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef unsigned int size_t;
|
||||
typedef unsigned long uintptr_t;
|
||||
|
||||
/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
|
||||
#define SDL_CDROM_DISABLED 1
|
||||
|
||||
/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
|
||||
#define SDL_JOYSTICK_DISABLED 1
|
||||
|
||||
/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
|
||||
#define SDL_LOADSO_DISABLED 1
|
||||
|
||||
/* Enable the stub thread support (src/thread/generic/\*.c) */
|
||||
#define SDL_THREADS_DISABLED 1
|
||||
|
||||
/* Enable the stub timer support (src/timer/dummy/\*.c) */
|
||||
#define SDL_TIMERS_DISABLED 1
|
||||
|
||||
/* Enable the dummy video driver (src/video/dummy/\*.c) */
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
|
||||
#endif /* _SDL_config_minimal_h */
|
141
reaction/engine/code/SDL12/include/SDL_config_os2.h
Normal file
141
reaction/engine/code/SDL12/include/SDL_config_os2.h
Normal file
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_os2_h
|
||||
#define _SDL_config_os2_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef unsigned int size_t;
|
||||
typedef unsigned long uintptr_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Use Watcom's LIBC */
|
||||
#define HAVE_LIBC 1
|
||||
|
||||
/* Useful headers */
|
||||
#define HAVE_SYS_TYPES_H 1
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STDLIB_H 1
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_MALLOC_H 1
|
||||
#define HAVE_MEMORY_H 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_STRINGS_H 1
|
||||
#define HAVE_INTTYPES_H 1
|
||||
#define HAVE_STDINT_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#define HAVE_SIGNAL_H 1
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_GETENV 1
|
||||
#define HAVE_PUTENV 1
|
||||
#define HAVE_UNSETENV 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_BCOPY 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE_STRLCPY 1
|
||||
#define HAVE_STRLCAT 1
|
||||
#define HAVE_STRDUP 1
|
||||
#define HAVE__STRREV 1
|
||||
#define HAVE__STRUPR 1
|
||||
#define HAVE__STRLWR 1
|
||||
#define HAVE_INDEX 1
|
||||
#define HAVE_RINDEX 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_ITOA 1
|
||||
#define HAVE__LTOA 1
|
||||
#define HAVE__UITOA 1
|
||||
#define HAVE__ULTOA 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE__I64TOA 1
|
||||
#define HAVE__UI64TOA 1
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE_STRICMP 1
|
||||
#define HAVE_STRCASECMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#define HAVE_SNPRINTF 1
|
||||
#define HAVE_VSNPRINTF 1
|
||||
#define HAVE_SETJMP 1
|
||||
#define HAVE_CLOCK_GETTIME 1
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#define SDL_AUDIO_DRIVER_DART 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#define SDL_CDROM_OS2 1
|
||||
|
||||
/* Enable various input drivers */
|
||||
#define SDL_JOYSTICK_OS2 1
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_OS2 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_OS2 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#define SDL_TIMER_OS2 1
|
||||
|
||||
/* Enable various video drivers */
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#define SDL_VIDEO_DRIVER_OS2FS 1
|
||||
|
||||
/* Enable OpenGL support */
|
||||
/* Nothing here yet for OS/2... :( */
|
||||
|
||||
/* Enable assembly routines where available */
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
|
||||
#endif /* _SDL_config_os2_h */
|
173
reaction/engine/code/SDL12/include/SDL_config_win32.h
Normal file
173
reaction/engine/code/SDL12/include/SDL_config_win32.h
Normal file
|
@ -0,0 +1,173 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_config_win32_h
|
||||
#define _SDL_config_win32_h
|
||||
|
||||
#include "SDL_platform.h"
|
||||
|
||||
/* This is a set of defines to configure the SDL features */
|
||||
|
||||
#ifdef __GNUC__
|
||||
#define HAVE_STDINT_H 1
|
||||
#elif defined(_MSC_VER)
|
||||
typedef signed __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef signed __int16 int16_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef signed __int32 int32_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef signed __int64 int64_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
#ifndef _UINTPTR_T_DEFINED
|
||||
#ifdef _WIN64
|
||||
typedef unsigned __int64 uintptr_t;
|
||||
#else
|
||||
typedef unsigned int uintptr_t;
|
||||
#endif
|
||||
#define _UINTPTR_T_DEFINED
|
||||
#endif
|
||||
#else /* !__GNUC__ && !_MSC_VER */
|
||||
typedef signed char int8_t;
|
||||
typedef unsigned char uint8_t;
|
||||
typedef signed short int16_t;
|
||||
typedef unsigned short uint16_t;
|
||||
typedef signed int int32_t;
|
||||
typedef unsigned int uint32_t;
|
||||
typedef signed long long int64_t;
|
||||
typedef unsigned long long uint64_t;
|
||||
#ifndef _SIZE_T_DEFINED_
|
||||
#define _SIZE_T_DEFINED_
|
||||
typedef unsigned int size_t;
|
||||
#endif
|
||||
typedef unsigned int uintptr_t;
|
||||
#endif /* __GNUC__ || _MSC_VER */
|
||||
#define SDL_HAS_64BIT_TYPE 1
|
||||
|
||||
/* Enabled for SDL 1.2 (binary compatibility) */
|
||||
#define HAVE_LIBC 1
|
||||
#ifdef HAVE_LIBC
|
||||
/* Useful headers */
|
||||
#define HAVE_STDIO_H 1
|
||||
#define STDC_HEADERS 1
|
||||
#define HAVE_STRING_H 1
|
||||
#define HAVE_CTYPE_H 1
|
||||
#define HAVE_MATH_H 1
|
||||
#ifndef _WIN32_WCE
|
||||
#define HAVE_SIGNAL_H 1
|
||||
#endif
|
||||
|
||||
/* C library functions */
|
||||
#define HAVE_MALLOC 1
|
||||
#define HAVE_CALLOC 1
|
||||
#define HAVE_REALLOC 1
|
||||
#define HAVE_FREE 1
|
||||
#define HAVE_ALLOCA 1
|
||||
#define HAVE_QSORT 1
|
||||
#define HAVE_ABS 1
|
||||
#define HAVE_MEMSET 1
|
||||
#define HAVE_MEMCPY 1
|
||||
#define HAVE_MEMMOVE 1
|
||||
#define HAVE_MEMCMP 1
|
||||
#define HAVE_STRLEN 1
|
||||
#define HAVE__STRREV 1
|
||||
#define HAVE__STRUPR 1
|
||||
#define HAVE__STRLWR 1
|
||||
#define HAVE_STRCHR 1
|
||||
#define HAVE_STRRCHR 1
|
||||
#define HAVE_STRSTR 1
|
||||
#define HAVE_ITOA 1
|
||||
#define HAVE__LTOA 1
|
||||
#define HAVE__ULTOA 1
|
||||
#define HAVE_STRTOL 1
|
||||
#define HAVE_STRTOUL 1
|
||||
#define HAVE_STRTOLL 1
|
||||
#define HAVE_STRTOD 1
|
||||
#define HAVE_ATOI 1
|
||||
#define HAVE_ATOF 1
|
||||
#define HAVE_STRCMP 1
|
||||
#define HAVE_STRNCMP 1
|
||||
#define HAVE__STRICMP 1
|
||||
#define HAVE__STRNICMP 1
|
||||
#define HAVE_SSCANF 1
|
||||
#else
|
||||
#define HAVE_STDARG_H 1
|
||||
#define HAVE_STDDEF_H 1
|
||||
#endif
|
||||
|
||||
/* Enable various audio drivers */
|
||||
#ifndef _WIN32_WCE
|
||||
#define SDL_AUDIO_DRIVER_DSOUND 1
|
||||
#endif
|
||||
#define SDL_AUDIO_DRIVER_WAVEOUT 1
|
||||
#define SDL_AUDIO_DRIVER_DISK 1
|
||||
#define SDL_AUDIO_DRIVER_DUMMY 1
|
||||
|
||||
/* Enable various cdrom drivers */
|
||||
#ifdef _WIN32_WCE
|
||||
#define SDL_CDROM_DISABLED 1
|
||||
#else
|
||||
#define SDL_CDROM_WIN32 1
|
||||
#endif
|
||||
|
||||
/* Enable various input drivers */
|
||||
#ifdef _WIN32_WCE
|
||||
#define SDL_JOYSTICK_DISABLED 1
|
||||
#else
|
||||
#define SDL_JOYSTICK_WINMM 1
|
||||
#endif
|
||||
|
||||
/* Enable various shared object loading systems */
|
||||
#define SDL_LOADSO_WIN32 1
|
||||
|
||||
/* Enable various threading systems */
|
||||
#define SDL_THREAD_WIN32 1
|
||||
|
||||
/* Enable various timer systems */
|
||||
#ifdef _WIN32_WCE
|
||||
#define SDL_TIMER_WINCE 1
|
||||
#else
|
||||
#define SDL_TIMER_WIN32 1
|
||||
#endif
|
||||
|
||||
/* Enable various video drivers */
|
||||
#ifdef _WIN32_WCE
|
||||
#define SDL_VIDEO_DRIVER_GAPI 1
|
||||
#endif
|
||||
#ifndef _WIN32_WCE
|
||||
#define SDL_VIDEO_DRIVER_DDRAW 1
|
||||
#endif
|
||||
#define SDL_VIDEO_DRIVER_DUMMY 1
|
||||
#define SDL_VIDEO_DRIVER_WINDIB 1
|
||||
|
||||
/* Enable OpenGL support */
|
||||
#ifndef _WIN32_WCE
|
||||
#define SDL_VIDEO_OPENGL 1
|
||||
#define SDL_VIDEO_OPENGL_WGL 1
|
||||
#endif
|
||||
|
||||
/* Enable assembly routines (Win64 doesn't have inline asm) */
|
||||
#ifndef _WIN64
|
||||
#define SDL_ASSEMBLY_ROUTINES 1
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_config_win32_h */
|
22
reaction/engine/code/SDL12/include/SDL_copying.h
Normal file
22
reaction/engine/code/SDL12/include/SDL_copying.h
Normal file
|
@ -0,0 +1,22 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
75
reaction/engine/code/SDL12/include/SDL_cpuinfo.h
Normal file
75
reaction/engine/code/SDL12/include/SDL_cpuinfo.h
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* CPU feature detection for SDL */
|
||||
|
||||
#ifndef _SDL_cpuinfo_h
|
||||
#define _SDL_cpuinfo_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This function returns true if the CPU has the RDTSC instruction
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
||||
|
||||
/* This function returns true if the CPU has MMX features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
|
||||
|
||||
/* This function returns true if the CPU has MMX Ext. features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
|
||||
|
||||
/* This function returns true if the CPU has 3DNow features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
|
||||
|
||||
/* This function returns true if the CPU has 3DNow! Ext. features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
|
||||
|
||||
/* This function returns true if the CPU has SSE features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
|
||||
|
||||
/* This function returns true if the CPU has SSE2 features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
|
||||
|
||||
/* This function returns true if the CPU has AltiVec features
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_cpuinfo_h */
|
192
reaction/engine/code/SDL12/include/SDL_endian.h
Normal file
192
reaction/engine/code/SDL12/include/SDL_endian.h
Normal file
|
@ -0,0 +1,192 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Functions for reading and writing endian-specific values */
|
||||
|
||||
#ifndef _SDL_endian_h
|
||||
#define _SDL_endian_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/* The two types of endianness */
|
||||
#define SDL_LIL_ENDIAN 1234
|
||||
#define SDL_BIG_ENDIAN 4321
|
||||
|
||||
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
|
||||
#if defined(__hppa__) || \
|
||||
defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
|
||||
(defined(__MIPS__) && defined(__MISPEB__)) || \
|
||||
defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
|
||||
defined(__sparc__)
|
||||
#define SDL_BYTEORDER SDL_BIG_ENDIAN
|
||||
#else
|
||||
#define SDL_BYTEORDER SDL_LIL_ENDIAN
|
||||
#endif
|
||||
#endif /* !SDL_BYTEORDER */
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Use inline functions for compilers that support them, and static
|
||||
functions for those that do not. Because these functions become
|
||||
static for compilers that do not support inline functions, this
|
||||
header should only be included in files that actually use them.
|
||||
*/
|
||||
#if defined(__GNUC__) && defined(__i386__) && \
|
||||
!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
|
||||
static __inline__ Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
static __inline__ Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
static __inline__ Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
Uint16 result;
|
||||
|
||||
__asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x));
|
||||
return result;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
|
||||
static __inline__ Uint16 SDL_Swap16(Uint16 x)
|
||||
{
|
||||
__asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc");
|
||||
return x;
|
||||
}
|
||||
#else
|
||||
static __inline__ Uint16 SDL_Swap16(Uint16 x) {
|
||||
return((x<<8)|(x>>8));
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
static __inline__ Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswap %0" : "=r" (x) : "0" (x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
static __inline__ Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("bswapl %0" : "=r" (x) : "0" (x));
|
||||
return x;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
|
||||
static __inline__ Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
Uint32 result;
|
||||
|
||||
__asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x));
|
||||
__asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x));
|
||||
__asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x));
|
||||
return result;
|
||||
}
|
||||
#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__))
|
||||
static __inline__ Uint32 SDL_Swap32(Uint32 x)
|
||||
{
|
||||
__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc");
|
||||
return x;
|
||||
}
|
||||
#else
|
||||
static __inline__ Uint32 SDL_Swap32(Uint32 x) {
|
||||
return((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24));
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_HAS_64BIT_TYPE
|
||||
#if defined(__GNUC__) && defined(__i386__)
|
||||
static __inline__ Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
union {
|
||||
struct { Uint32 a,b; } s;
|
||||
Uint64 u;
|
||||
} v;
|
||||
v.u = x;
|
||||
__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1"
|
||||
: "=r" (v.s.a), "=r" (v.s.b)
|
||||
: "0" (v.s.a), "1" (v.s.b));
|
||||
return v.u;
|
||||
}
|
||||
#elif defined(__GNUC__) && defined(__x86_64__)
|
||||
static __inline__ Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
__asm__("bswapq %0" : "=r" (x) : "0" (x));
|
||||
return x;
|
||||
}
|
||||
#else
|
||||
static __inline__ Uint64 SDL_Swap64(Uint64 x)
|
||||
{
|
||||
Uint32 hi, lo;
|
||||
|
||||
/* Separate into high and low 32-bit values and swap them */
|
||||
lo = (Uint32)(x&0xFFFFFFFF);
|
||||
x >>= 32;
|
||||
hi = (Uint32)(x&0xFFFFFFFF);
|
||||
x = SDL_Swap32(lo);
|
||||
x <<= 32;
|
||||
x |= SDL_Swap32(hi);
|
||||
return(x);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
/* This is mainly to keep compilers from complaining in SDL code.
|
||||
If there is no real 64-bit datatype, then compilers will complain about
|
||||
the fake 64-bit datatype that SDL provides when it compiles user code.
|
||||
*/
|
||||
#define SDL_Swap64(X) (X)
|
||||
#endif /* SDL_HAS_64BIT_TYPE */
|
||||
|
||||
|
||||
/* Byteswap item from the specified endianness to the native endianness */
|
||||
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
||||
#define SDL_SwapLE16(X) (X)
|
||||
#define SDL_SwapLE32(X) (X)
|
||||
#define SDL_SwapLE64(X) (X)
|
||||
#define SDL_SwapBE16(X) SDL_Swap16(X)
|
||||
#define SDL_SwapBE32(X) SDL_Swap32(X)
|
||||
#define SDL_SwapBE64(X) SDL_Swap64(X)
|
||||
#else
|
||||
#define SDL_SwapLE16(X) SDL_Swap16(X)
|
||||
#define SDL_SwapLE32(X) SDL_Swap32(X)
|
||||
#define SDL_SwapLE64(X) SDL_Swap64(X)
|
||||
#define SDL_SwapBE16(X) (X)
|
||||
#define SDL_SwapBE32(X) (X)
|
||||
#define SDL_SwapBE64(X) (X)
|
||||
#endif
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_endian_h */
|
61
reaction/engine/code/SDL12/include/SDL_error.h
Normal file
61
reaction/engine/code/SDL12/include/SDL_error.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Simple error message routines for SDL */
|
||||
|
||||
#ifndef _SDL_error_h
|
||||
#define _SDL_error_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Public functions */
|
||||
extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
|
||||
extern DECLSPEC char * SDLCALL SDL_GetError(void);
|
||||
extern DECLSPEC void SDLCALL SDL_ClearError(void);
|
||||
|
||||
/* Private error message function - used internally */
|
||||
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
|
||||
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
|
||||
typedef enum {
|
||||
SDL_ENOMEM,
|
||||
SDL_EFREAD,
|
||||
SDL_EFWRITE,
|
||||
SDL_EFSEEK,
|
||||
SDL_UNSUPPORTED,
|
||||
SDL_LASTERROR
|
||||
} SDL_errorcode;
|
||||
extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_error_h */
|
337
reaction/engine/code/SDL12/include/SDL_events.h
Normal file
337
reaction/engine/code/SDL12/include/SDL_events.h
Normal file
|
@ -0,0 +1,337 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL event handling */
|
||||
|
||||
#ifndef _SDL_events_h
|
||||
#define _SDL_events_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_active.h"
|
||||
#include "SDL_keyboard.h"
|
||||
#include "SDL_mouse.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_quit.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* General keyboard/mouse state definitions */
|
||||
#define SDL_RELEASED 0
|
||||
#define SDL_PRESSED 1
|
||||
|
||||
/* Event enumerations */
|
||||
typedef enum {
|
||||
SDL_NOEVENT = 0, /* Unused (do not remove) */
|
||||
SDL_ACTIVEEVENT, /* Application loses/gains visibility */
|
||||
SDL_KEYDOWN, /* Keys pressed */
|
||||
SDL_KEYUP, /* Keys released */
|
||||
SDL_MOUSEMOTION, /* Mouse moved */
|
||||
SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
|
||||
SDL_MOUSEBUTTONUP, /* Mouse button released */
|
||||
SDL_JOYAXISMOTION, /* Joystick axis motion */
|
||||
SDL_JOYBALLMOTION, /* Joystick trackball motion */
|
||||
SDL_JOYHATMOTION, /* Joystick hat position change */
|
||||
SDL_JOYBUTTONDOWN, /* Joystick button pressed */
|
||||
SDL_JOYBUTTONUP, /* Joystick button released */
|
||||
SDL_QUIT, /* User-requested quit */
|
||||
SDL_SYSWMEVENT, /* System specific event */
|
||||
SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
|
||||
SDL_VIDEORESIZE, /* User resized video mode */
|
||||
SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
|
||||
SDL_EVENT_RESERVED2, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVED3, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVED4, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVED5, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVED6, /* Reserved for future use.. */
|
||||
SDL_EVENT_RESERVED7, /* Reserved for future use.. */
|
||||
/* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
|
||||
SDL_USEREVENT = 24,
|
||||
/* This last event is only for bounding internal arrays
|
||||
It is the number of bits in the event mask datatype -- Uint32
|
||||
*/
|
||||
SDL_NUMEVENTS = 32
|
||||
} SDL_EventType;
|
||||
|
||||
/* Predefined event masks */
|
||||
#define SDL_EVENTMASK(X) (1<<(X))
|
||||
typedef enum {
|
||||
SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
|
||||
SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
|
||||
SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
|
||||
SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
|
||||
SDL_EVENTMASK(SDL_KEYUP),
|
||||
SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
|
||||
SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
|
||||
SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
|
||||
SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
|
||||
SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
|
||||
SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
|
||||
SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
|
||||
SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
|
||||
SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
|
||||
SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
|
||||
SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
|
||||
SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
|
||||
SDL_EVENTMASK(SDL_JOYBALLMOTION)|
|
||||
SDL_EVENTMASK(SDL_JOYHATMOTION)|
|
||||
SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
|
||||
SDL_EVENTMASK(SDL_JOYBUTTONUP),
|
||||
SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
|
||||
SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
|
||||
SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
|
||||
SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
|
||||
} SDL_EventMask ;
|
||||
#define SDL_ALLEVENTS 0xFFFFFFFF
|
||||
|
||||
/* Application visibility event structure */
|
||||
typedef struct SDL_ActiveEvent {
|
||||
Uint8 type; /* SDL_ACTIVEEVENT */
|
||||
Uint8 gain; /* Whether given states were gained or lost (1/0) */
|
||||
Uint8 state; /* A mask of the focus states */
|
||||
} SDL_ActiveEvent;
|
||||
|
||||
/* Keyboard event structure */
|
||||
typedef struct SDL_KeyboardEvent {
|
||||
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
|
||||
Uint8 which; /* The keyboard device index */
|
||||
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
|
||||
SDL_keysym keysym;
|
||||
} SDL_KeyboardEvent;
|
||||
|
||||
/* Mouse motion event structure */
|
||||
typedef struct SDL_MouseMotionEvent {
|
||||
Uint8 type; /* SDL_MOUSEMOTION */
|
||||
Uint8 which; /* The mouse device index */
|
||||
Uint8 state; /* The current button state */
|
||||
Uint16 x, y; /* The X/Y coordinates of the mouse */
|
||||
Sint16 xrel; /* The relative motion in the X direction */
|
||||
Sint16 yrel; /* The relative motion in the Y direction */
|
||||
} SDL_MouseMotionEvent;
|
||||
|
||||
/* Mouse button event structure */
|
||||
typedef struct SDL_MouseButtonEvent {
|
||||
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
|
||||
Uint8 which; /* The mouse device index */
|
||||
Uint8 button; /* The mouse button index */
|
||||
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
|
||||
Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
|
||||
} SDL_MouseButtonEvent;
|
||||
|
||||
/* Joystick axis motion event structure */
|
||||
typedef struct SDL_JoyAxisEvent {
|
||||
Uint8 type; /* SDL_JOYAXISMOTION */
|
||||
Uint8 which; /* The joystick device index */
|
||||
Uint8 axis; /* The joystick axis index */
|
||||
Sint16 value; /* The axis value (range: -32768 to 32767) */
|
||||
} SDL_JoyAxisEvent;
|
||||
|
||||
/* Joystick trackball motion event structure */
|
||||
typedef struct SDL_JoyBallEvent {
|
||||
Uint8 type; /* SDL_JOYBALLMOTION */
|
||||
Uint8 which; /* The joystick device index */
|
||||
Uint8 ball; /* The joystick trackball index */
|
||||
Sint16 xrel; /* The relative motion in the X direction */
|
||||
Sint16 yrel; /* The relative motion in the Y direction */
|
||||
} SDL_JoyBallEvent;
|
||||
|
||||
/* Joystick hat position change event structure */
|
||||
typedef struct SDL_JoyHatEvent {
|
||||
Uint8 type; /* SDL_JOYHATMOTION */
|
||||
Uint8 which; /* The joystick device index */
|
||||
Uint8 hat; /* The joystick hat index */
|
||||
Uint8 value; /* The hat position value:
|
||||
SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
|
||||
SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
|
||||
SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
|
||||
Note that zero means the POV is centered.
|
||||
*/
|
||||
} SDL_JoyHatEvent;
|
||||
|
||||
/* Joystick button event structure */
|
||||
typedef struct SDL_JoyButtonEvent {
|
||||
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
|
||||
Uint8 which; /* The joystick device index */
|
||||
Uint8 button; /* The joystick button index */
|
||||
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
|
||||
} SDL_JoyButtonEvent;
|
||||
|
||||
/* The "window resized" event
|
||||
When you get this event, you are responsible for setting a new video
|
||||
mode with the new width and height.
|
||||
*/
|
||||
typedef struct SDL_ResizeEvent {
|
||||
Uint8 type; /* SDL_VIDEORESIZE */
|
||||
int w; /* New width */
|
||||
int h; /* New height */
|
||||
} SDL_ResizeEvent;
|
||||
|
||||
/* The "screen redraw" event */
|
||||
typedef struct SDL_ExposeEvent {
|
||||
Uint8 type; /* SDL_VIDEOEXPOSE */
|
||||
} SDL_ExposeEvent;
|
||||
|
||||
/* The "quit requested" event */
|
||||
typedef struct SDL_QuitEvent {
|
||||
Uint8 type; /* SDL_QUIT */
|
||||
} SDL_QuitEvent;
|
||||
|
||||
/* A user-defined event type */
|
||||
typedef struct SDL_UserEvent {
|
||||
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
|
||||
int code; /* User defined event code */
|
||||
void *data1; /* User defined data pointer */
|
||||
void *data2; /* User defined data pointer */
|
||||
} SDL_UserEvent;
|
||||
|
||||
/* If you want to use this event, you should include SDL_syswm.h */
|
||||
struct SDL_SysWMmsg;
|
||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
||||
typedef struct SDL_SysWMEvent {
|
||||
Uint8 type;
|
||||
SDL_SysWMmsg *msg;
|
||||
} SDL_SysWMEvent;
|
||||
|
||||
/* General event structure */
|
||||
typedef union SDL_Event {
|
||||
Uint8 type;
|
||||
SDL_ActiveEvent active;
|
||||
SDL_KeyboardEvent key;
|
||||
SDL_MouseMotionEvent motion;
|
||||
SDL_MouseButtonEvent button;
|
||||
SDL_JoyAxisEvent jaxis;
|
||||
SDL_JoyBallEvent jball;
|
||||
SDL_JoyHatEvent jhat;
|
||||
SDL_JoyButtonEvent jbutton;
|
||||
SDL_ResizeEvent resize;
|
||||
SDL_ExposeEvent expose;
|
||||
SDL_QuitEvent quit;
|
||||
SDL_UserEvent user;
|
||||
SDL_SysWMEvent syswm;
|
||||
} SDL_Event;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/* Pumps the event loop, gathering events from the input devices.
|
||||
This function updates the event queue and internal input device state.
|
||||
This should only be run in the thread that sets the video mode.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
|
||||
|
||||
/* Checks the event queue for messages and optionally returns them.
|
||||
If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
|
||||
the back of the event queue.
|
||||
If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
|
||||
of the event queue, matching 'mask', will be returned and will not
|
||||
be removed from the queue.
|
||||
If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
|
||||
of the event queue, matching 'mask', will be returned and will be
|
||||
removed from the queue.
|
||||
This function returns the number of events actually stored, or -1
|
||||
if there was an error. This function is thread-safe.
|
||||
*/
|
||||
typedef enum {
|
||||
SDL_ADDEVENT,
|
||||
SDL_PEEKEVENT,
|
||||
SDL_GETEVENT
|
||||
} SDL_eventaction;
|
||||
/* */
|
||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
|
||||
SDL_eventaction action, Uint32 mask);
|
||||
|
||||
/* Polls for currently pending events, and returns 1 if there are any pending
|
||||
events, or 0 if there are none available. If 'event' is not NULL, the next
|
||||
event is removed from the queue and stored in that area.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
|
||||
|
||||
/* Waits indefinitely for the next available event, returning 1, or 0 if there
|
||||
was an error while waiting for events. If 'event' is not NULL, the next
|
||||
event is removed from the queue and stored in that area.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
|
||||
|
||||
/* Add an event to the event queue.
|
||||
This function returns 0 on success, or -1 if the event queue was full
|
||||
or there was some other error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
|
||||
|
||||
/*
|
||||
This function sets up a filter to process all events before they
|
||||
change internal state and are posted to the internal event queue.
|
||||
|
||||
The filter is protypted as:
|
||||
*/
|
||||
typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
|
||||
/*
|
||||
If the filter returns 1, then the event will be added to the internal queue.
|
||||
If it returns 0, then the event will be dropped from the queue, but the
|
||||
internal state will still be updated. This allows selective filtering of
|
||||
dynamically arriving events.
|
||||
|
||||
WARNING: Be very careful of what you do in the event filter function, as
|
||||
it may run in a different thread!
|
||||
|
||||
There is one caveat when dealing with the SDL_QUITEVENT event type. The
|
||||
event filter is only called when the window manager desires to close the
|
||||
application window. If the event filter returns 1, then the window will
|
||||
be closed, otherwise the window will remain open if possible.
|
||||
If the quit event is generated by an interrupt signal, it will bypass the
|
||||
internal queue and be delivered to the application at the next event poll.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
|
||||
|
||||
/*
|
||||
Return the current event filter - can be used to "chain" filters.
|
||||
If there is no event filter set, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
|
||||
|
||||
/*
|
||||
This function allows you to set the state of processing certain events.
|
||||
If 'state' is set to SDL_IGNORE, that event will be automatically dropped
|
||||
from the event queue and will not event be filtered.
|
||||
If 'state' is set to SDL_ENABLE, that event will be processed normally.
|
||||
If 'state' is set to SDL_QUERY, SDL_EventState() will return the
|
||||
current processing state of the specified event.
|
||||
*/
|
||||
#define SDL_QUERY -1
|
||||
#define SDL_IGNORE 0
|
||||
#define SDL_DISABLE 0
|
||||
#define SDL_ENABLE 1
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_events_h */
|
24
reaction/engine/code/SDL12/include/SDL_getenv.h
Normal file
24
reaction/engine/code/SDL12/include/SDL_getenv.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* DEPRECATED */
|
||||
#include "SDL_stdinc.h"
|
167
reaction/engine/code/SDL12/include/SDL_joystick.h
Normal file
167
reaction/engine/code/SDL12/include/SDL_joystick.h
Normal file
|
@ -0,0 +1,167 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL joystick event handling */
|
||||
|
||||
#ifndef _SDL_joystick_h
|
||||
#define _SDL_joystick_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* In order to use these functions, SDL_Init() must have been called
|
||||
with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
|
||||
for joysticks, and load appropriate drivers.
|
||||
*/
|
||||
|
||||
/* The joystick structure used to identify an SDL joystick */
|
||||
struct _SDL_Joystick;
|
||||
typedef struct _SDL_Joystick SDL_Joystick;
|
||||
|
||||
|
||||
/* Function prototypes */
|
||||
/*
|
||||
* Count the number of joysticks attached to the system
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
|
||||
|
||||
/*
|
||||
* Get the implementation dependent name of a joystick.
|
||||
* This can be called before any joysticks are opened.
|
||||
* If no name can be found, this function returns NULL.
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
|
||||
|
||||
/*
|
||||
* Open a joystick for use - the index passed as an argument refers to
|
||||
* the N'th joystick on the system. This index is the value which will
|
||||
* identify this joystick in future joystick events.
|
||||
*
|
||||
* This function returns a joystick identifier, or NULL if an error occurred.
|
||||
*/
|
||||
extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
|
||||
|
||||
/*
|
||||
* Returns 1 if the joystick has been opened, or 0 if it has not.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
|
||||
|
||||
/*
|
||||
* Get the device index of an opened joystick.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of general axis controls on a joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of trackballs on a joystick
|
||||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of POV hats on a joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Get the number of buttons on a joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
|
||||
/*
|
||||
* Update the current state of the open joysticks.
|
||||
* This is called automatically by the event loop if any joystick
|
||||
* events are enabled.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
|
||||
/*
|
||||
* Enable/disable joystick event polling.
|
||||
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
||||
* yourself and check the state of the joystick when you want joystick
|
||||
* information.
|
||||
* The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
/*
|
||||
* Get the current state of an axis control on a joystick
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* The axis indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
|
||||
|
||||
/*
|
||||
* Get the current state of a POV hat on a joystick
|
||||
* The return value is one of the following positions:
|
||||
*/
|
||||
#define SDL_HAT_CENTERED 0x00
|
||||
#define SDL_HAT_UP 0x01
|
||||
#define SDL_HAT_RIGHT 0x02
|
||||
#define SDL_HAT_DOWN 0x04
|
||||
#define SDL_HAT_LEFT 0x08
|
||||
#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
|
||||
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
|
||||
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
|
||||
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
|
||||
/*
|
||||
* The hat indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
|
||||
|
||||
/*
|
||||
* Get the ball axis change since the last poll
|
||||
* This returns 0, or -1 if you passed it invalid parameters.
|
||||
* The ball indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
|
||||
|
||||
/*
|
||||
* Get the current state of a button on a joystick
|
||||
* The button indices start at index 0.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
|
||||
|
||||
/*
|
||||
* Close a joystick previously opened with SDL_JoystickOpen()
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_joystick_h */
|
121
reaction/engine/code/SDL12/include/SDL_keyboard.h
Normal file
121
reaction/engine/code/SDL12/include/SDL_keyboard.h
Normal file
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL keyboard event handling */
|
||||
|
||||
#ifndef _SDL_keyboard_h
|
||||
#define _SDL_keyboard_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_keysym.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Keysym structure
|
||||
- The scancode is hardware dependent, and should not be used by general
|
||||
applications. If no hardware scancode is available, it will be 0.
|
||||
|
||||
- The 'unicode' translated character is only available when character
|
||||
translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
|
||||
this is a UNICODE character corresponding to the keypress. If the
|
||||
high 9 bits of the character are 0, then this maps to the equivalent
|
||||
ASCII character:
|
||||
char ch;
|
||||
if ( (keysym.unicode & 0xFF80) == 0 ) {
|
||||
ch = keysym.unicode & 0x7F;
|
||||
} else {
|
||||
An international character..
|
||||
}
|
||||
*/
|
||||
typedef struct SDL_keysym {
|
||||
Uint8 scancode; /* hardware specific scancode */
|
||||
SDLKey sym; /* SDL virtual keysym */
|
||||
SDLMod mod; /* current key modifiers */
|
||||
Uint16 unicode; /* translated character */
|
||||
} SDL_keysym;
|
||||
|
||||
/* This is the mask which refers to all hotkey bindings */
|
||||
#define SDL_ALL_HOTKEYS 0xFFFFFFFF
|
||||
|
||||
/* Function prototypes */
|
||||
/*
|
||||
* Enable/Disable UNICODE translation of keyboard input.
|
||||
* This translation has some overhead, so translation defaults off.
|
||||
* If 'enable' is 1, translation is enabled.
|
||||
* If 'enable' is 0, translation is disabled.
|
||||
* If 'enable' is -1, the translation state is not changed.
|
||||
* It returns the previous state of keyboard translation.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
|
||||
|
||||
/*
|
||||
* Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
|
||||
* 'delay' is the initial delay in ms between the time when a key is
|
||||
* pressed, and keyboard repeat begins.
|
||||
* 'interval' is the time in ms between keyboard repeat events.
|
||||
*/
|
||||
#define SDL_DEFAULT_REPEAT_DELAY 500
|
||||
#define SDL_DEFAULT_REPEAT_INTERVAL 30
|
||||
/*
|
||||
* If 'delay' is set to 0, keyboard repeat is disabled.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
|
||||
extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
|
||||
|
||||
/*
|
||||
* Get a snapshot of the current state of the keyboard.
|
||||
* Returns an array of keystates, indexed by the SDLK_* syms.
|
||||
* Used:
|
||||
* Uint8 *keystate = SDL_GetKeyState(NULL);
|
||||
* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
|
||||
*/
|
||||
extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
|
||||
|
||||
/*
|
||||
* Get the current key modifier state
|
||||
*/
|
||||
extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
|
||||
|
||||
/*
|
||||
* Set the current key modifier state
|
||||
* This does not change the keyboard state, only the key modifier flags.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
|
||||
|
||||
/*
|
||||
* Get the name of an SDL virtual keysym
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_keyboard_h */
|
311
reaction/engine/code/SDL12/include/SDL_keysym.h
Normal file
311
reaction/engine/code/SDL12/include/SDL_keysym.h
Normal file
|
@ -0,0 +1,311 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_keysym_h
|
||||
#define _SDL_keysym_h
|
||||
|
||||
/* What we really want is a mapping of every raw key on the keyboard.
|
||||
To support international keyboards, we use the range 0xA1 - 0xFF
|
||||
as international virtual keycodes. We'll follow in the footsteps of X11...
|
||||
The names of the keys
|
||||
*/
|
||||
|
||||
typedef enum {
|
||||
/* The keyboard syms have been cleverly chosen to map to ASCII */
|
||||
SDLK_UNKNOWN = 0,
|
||||
SDLK_FIRST = 0,
|
||||
SDLK_BACKSPACE = 8,
|
||||
SDLK_TAB = 9,
|
||||
SDLK_CLEAR = 12,
|
||||
SDLK_RETURN = 13,
|
||||
SDLK_PAUSE = 19,
|
||||
SDLK_ESCAPE = 27,
|
||||
SDLK_SPACE = 32,
|
||||
SDLK_EXCLAIM = 33,
|
||||
SDLK_QUOTEDBL = 34,
|
||||
SDLK_HASH = 35,
|
||||
SDLK_DOLLAR = 36,
|
||||
SDLK_AMPERSAND = 38,
|
||||
SDLK_QUOTE = 39,
|
||||
SDLK_LEFTPAREN = 40,
|
||||
SDLK_RIGHTPAREN = 41,
|
||||
SDLK_ASTERISK = 42,
|
||||
SDLK_PLUS = 43,
|
||||
SDLK_COMMA = 44,
|
||||
SDLK_MINUS = 45,
|
||||
SDLK_PERIOD = 46,
|
||||
SDLK_SLASH = 47,
|
||||
SDLK_0 = 48,
|
||||
SDLK_1 = 49,
|
||||
SDLK_2 = 50,
|
||||
SDLK_3 = 51,
|
||||
SDLK_4 = 52,
|
||||
SDLK_5 = 53,
|
||||
SDLK_6 = 54,
|
||||
SDLK_7 = 55,
|
||||
SDLK_8 = 56,
|
||||
SDLK_9 = 57,
|
||||
SDLK_COLON = 58,
|
||||
SDLK_SEMICOLON = 59,
|
||||
SDLK_LESS = 60,
|
||||
SDLK_EQUALS = 61,
|
||||
SDLK_GREATER = 62,
|
||||
SDLK_QUESTION = 63,
|
||||
SDLK_AT = 64,
|
||||
/*
|
||||
Skip uppercase letters
|
||||
*/
|
||||
SDLK_LEFTBRACKET = 91,
|
||||
SDLK_BACKSLASH = 92,
|
||||
SDLK_RIGHTBRACKET = 93,
|
||||
SDLK_CARET = 94,
|
||||
SDLK_UNDERSCORE = 95,
|
||||
SDLK_BACKQUOTE = 96,
|
||||
SDLK_a = 97,
|
||||
SDLK_b = 98,
|
||||
SDLK_c = 99,
|
||||
SDLK_d = 100,
|
||||
SDLK_e = 101,
|
||||
SDLK_f = 102,
|
||||
SDLK_g = 103,
|
||||
SDLK_h = 104,
|
||||
SDLK_i = 105,
|
||||
SDLK_j = 106,
|
||||
SDLK_k = 107,
|
||||
SDLK_l = 108,
|
||||
SDLK_m = 109,
|
||||
SDLK_n = 110,
|
||||
SDLK_o = 111,
|
||||
SDLK_p = 112,
|
||||
SDLK_q = 113,
|
||||
SDLK_r = 114,
|
||||
SDLK_s = 115,
|
||||
SDLK_t = 116,
|
||||
SDLK_u = 117,
|
||||
SDLK_v = 118,
|
||||
SDLK_w = 119,
|
||||
SDLK_x = 120,
|
||||
SDLK_y = 121,
|
||||
SDLK_z = 122,
|
||||
SDLK_DELETE = 127,
|
||||
/* End of ASCII mapped keysyms */
|
||||
|
||||
/* International keyboard syms */
|
||||
SDLK_WORLD_0 = 160, /* 0xA0 */
|
||||
SDLK_WORLD_1 = 161,
|
||||
SDLK_WORLD_2 = 162,
|
||||
SDLK_WORLD_3 = 163,
|
||||
SDLK_WORLD_4 = 164,
|
||||
SDLK_WORLD_5 = 165,
|
||||
SDLK_WORLD_6 = 166,
|
||||
SDLK_WORLD_7 = 167,
|
||||
SDLK_WORLD_8 = 168,
|
||||
SDLK_WORLD_9 = 169,
|
||||
SDLK_WORLD_10 = 170,
|
||||
SDLK_WORLD_11 = 171,
|
||||
SDLK_WORLD_12 = 172,
|
||||
SDLK_WORLD_13 = 173,
|
||||
SDLK_WORLD_14 = 174,
|
||||
SDLK_WORLD_15 = 175,
|
||||
SDLK_WORLD_16 = 176,
|
||||
SDLK_WORLD_17 = 177,
|
||||
SDLK_WORLD_18 = 178,
|
||||
SDLK_WORLD_19 = 179,
|
||||
SDLK_WORLD_20 = 180,
|
||||
SDLK_WORLD_21 = 181,
|
||||
SDLK_WORLD_22 = 182,
|
||||
SDLK_WORLD_23 = 183,
|
||||
SDLK_WORLD_24 = 184,
|
||||
SDLK_WORLD_25 = 185,
|
||||
SDLK_WORLD_26 = 186,
|
||||
SDLK_WORLD_27 = 187,
|
||||
SDLK_WORLD_28 = 188,
|
||||
SDLK_WORLD_29 = 189,
|
||||
SDLK_WORLD_30 = 190,
|
||||
SDLK_WORLD_31 = 191,
|
||||
SDLK_WORLD_32 = 192,
|
||||
SDLK_WORLD_33 = 193,
|
||||
SDLK_WORLD_34 = 194,
|
||||
SDLK_WORLD_35 = 195,
|
||||
SDLK_WORLD_36 = 196,
|
||||
SDLK_WORLD_37 = 197,
|
||||
SDLK_WORLD_38 = 198,
|
||||
SDLK_WORLD_39 = 199,
|
||||
SDLK_WORLD_40 = 200,
|
||||
SDLK_WORLD_41 = 201,
|
||||
SDLK_WORLD_42 = 202,
|
||||
SDLK_WORLD_43 = 203,
|
||||
SDLK_WORLD_44 = 204,
|
||||
SDLK_WORLD_45 = 205,
|
||||
SDLK_WORLD_46 = 206,
|
||||
SDLK_WORLD_47 = 207,
|
||||
SDLK_WORLD_48 = 208,
|
||||
SDLK_WORLD_49 = 209,
|
||||
SDLK_WORLD_50 = 210,
|
||||
SDLK_WORLD_51 = 211,
|
||||
SDLK_WORLD_52 = 212,
|
||||
SDLK_WORLD_53 = 213,
|
||||
SDLK_WORLD_54 = 214,
|
||||
SDLK_WORLD_55 = 215,
|
||||
SDLK_WORLD_56 = 216,
|
||||
SDLK_WORLD_57 = 217,
|
||||
SDLK_WORLD_58 = 218,
|
||||
SDLK_WORLD_59 = 219,
|
||||
SDLK_WORLD_60 = 220,
|
||||
SDLK_WORLD_61 = 221,
|
||||
SDLK_WORLD_62 = 222,
|
||||
SDLK_WORLD_63 = 223,
|
||||
SDLK_WORLD_64 = 224,
|
||||
SDLK_WORLD_65 = 225,
|
||||
SDLK_WORLD_66 = 226,
|
||||
SDLK_WORLD_67 = 227,
|
||||
SDLK_WORLD_68 = 228,
|
||||
SDLK_WORLD_69 = 229,
|
||||
SDLK_WORLD_70 = 230,
|
||||
SDLK_WORLD_71 = 231,
|
||||
SDLK_WORLD_72 = 232,
|
||||
SDLK_WORLD_73 = 233,
|
||||
SDLK_WORLD_74 = 234,
|
||||
SDLK_WORLD_75 = 235,
|
||||
SDLK_WORLD_76 = 236,
|
||||
SDLK_WORLD_77 = 237,
|
||||
SDLK_WORLD_78 = 238,
|
||||
SDLK_WORLD_79 = 239,
|
||||
SDLK_WORLD_80 = 240,
|
||||
SDLK_WORLD_81 = 241,
|
||||
SDLK_WORLD_82 = 242,
|
||||
SDLK_WORLD_83 = 243,
|
||||
SDLK_WORLD_84 = 244,
|
||||
SDLK_WORLD_85 = 245,
|
||||
SDLK_WORLD_86 = 246,
|
||||
SDLK_WORLD_87 = 247,
|
||||
SDLK_WORLD_88 = 248,
|
||||
SDLK_WORLD_89 = 249,
|
||||
SDLK_WORLD_90 = 250,
|
||||
SDLK_WORLD_91 = 251,
|
||||
SDLK_WORLD_92 = 252,
|
||||
SDLK_WORLD_93 = 253,
|
||||
SDLK_WORLD_94 = 254,
|
||||
SDLK_WORLD_95 = 255, /* 0xFF */
|
||||
|
||||
/* Numeric keypad */
|
||||
SDLK_KP0 = 256,
|
||||
SDLK_KP1 = 257,
|
||||
SDLK_KP2 = 258,
|
||||
SDLK_KP3 = 259,
|
||||
SDLK_KP4 = 260,
|
||||
SDLK_KP5 = 261,
|
||||
SDLK_KP6 = 262,
|
||||
SDLK_KP7 = 263,
|
||||
SDLK_KP8 = 264,
|
||||
SDLK_KP9 = 265,
|
||||
SDLK_KP_PERIOD = 266,
|
||||
SDLK_KP_DIVIDE = 267,
|
||||
SDLK_KP_MULTIPLY = 268,
|
||||
SDLK_KP_MINUS = 269,
|
||||
SDLK_KP_PLUS = 270,
|
||||
SDLK_KP_ENTER = 271,
|
||||
SDLK_KP_EQUALS = 272,
|
||||
|
||||
/* Arrows + Home/End pad */
|
||||
SDLK_UP = 273,
|
||||
SDLK_DOWN = 274,
|
||||
SDLK_RIGHT = 275,
|
||||
SDLK_LEFT = 276,
|
||||
SDLK_INSERT = 277,
|
||||
SDLK_HOME = 278,
|
||||
SDLK_END = 279,
|
||||
SDLK_PAGEUP = 280,
|
||||
SDLK_PAGEDOWN = 281,
|
||||
|
||||
/* Function keys */
|
||||
SDLK_F1 = 282,
|
||||
SDLK_F2 = 283,
|
||||
SDLK_F3 = 284,
|
||||
SDLK_F4 = 285,
|
||||
SDLK_F5 = 286,
|
||||
SDLK_F6 = 287,
|
||||
SDLK_F7 = 288,
|
||||
SDLK_F8 = 289,
|
||||
SDLK_F9 = 290,
|
||||
SDLK_F10 = 291,
|
||||
SDLK_F11 = 292,
|
||||
SDLK_F12 = 293,
|
||||
SDLK_F13 = 294,
|
||||
SDLK_F14 = 295,
|
||||
SDLK_F15 = 296,
|
||||
|
||||
/* Key state modifier keys */
|
||||
SDLK_NUMLOCK = 300,
|
||||
SDLK_CAPSLOCK = 301,
|
||||
SDLK_SCROLLOCK = 302,
|
||||
SDLK_RSHIFT = 303,
|
||||
SDLK_LSHIFT = 304,
|
||||
SDLK_RCTRL = 305,
|
||||
SDLK_LCTRL = 306,
|
||||
SDLK_RALT = 307,
|
||||
SDLK_LALT = 308,
|
||||
SDLK_RMETA = 309,
|
||||
SDLK_LMETA = 310,
|
||||
SDLK_LSUPER = 311, /* Left "Windows" key */
|
||||
SDLK_RSUPER = 312, /* Right "Windows" key */
|
||||
SDLK_MODE = 313, /* "Alt Gr" key */
|
||||
SDLK_COMPOSE = 314, /* Multi-key compose key */
|
||||
|
||||
/* Miscellaneous function keys */
|
||||
SDLK_HELP = 315,
|
||||
SDLK_PRINT = 316,
|
||||
SDLK_SYSREQ = 317,
|
||||
SDLK_BREAK = 318,
|
||||
SDLK_MENU = 319,
|
||||
SDLK_POWER = 320, /* Power Macintosh power key */
|
||||
SDLK_EURO = 321, /* Some european keyboards */
|
||||
SDLK_UNDO = 322, /* Atari keyboard has Undo */
|
||||
|
||||
/* Add any other keys here */
|
||||
|
||||
SDLK_LAST
|
||||
} SDLKey;
|
||||
|
||||
/* Enumeration of valid key mods (possibly OR'd together) */
|
||||
typedef enum {
|
||||
KMOD_NONE = 0x0000,
|
||||
KMOD_LSHIFT= 0x0001,
|
||||
KMOD_RSHIFT= 0x0002,
|
||||
KMOD_LCTRL = 0x0040,
|
||||
KMOD_RCTRL = 0x0080,
|
||||
KMOD_LALT = 0x0100,
|
||||
KMOD_RALT = 0x0200,
|
||||
KMOD_LMETA = 0x0400,
|
||||
KMOD_RMETA = 0x0800,
|
||||
KMOD_NUM = 0x1000,
|
||||
KMOD_CAPS = 0x2000,
|
||||
KMOD_MODE = 0x4000,
|
||||
KMOD_RESERVED = 0x8000
|
||||
} SDLMod;
|
||||
|
||||
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
|
||||
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
|
||||
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
|
||||
#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
|
||||
|
||||
#endif /* _SDL_keysym_h */
|
74
reaction/engine/code/SDL12/include/SDL_loadso.h
Normal file
74
reaction/engine/code/SDL12/include/SDL_loadso.h
Normal file
|
@ -0,0 +1,74 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* System dependent library loading routines */
|
||||
|
||||
/* Some things to keep in mind:
|
||||
- These functions only work on C function names. Other languages may
|
||||
have name mangling and intrinsic language support that varies from
|
||||
compiler to compiler.
|
||||
- Make sure you declare your function pointers with the same calling
|
||||
convention as the actual library function. Your code will crash
|
||||
mysteriously if you do not do this.
|
||||
- Avoid namespace collisions. If you load a symbol from the library,
|
||||
it is not defined whether or not it goes into the global symbol
|
||||
namespace for the application. If it does and it conflicts with
|
||||
symbols in your code or other shared libraries, you will not get
|
||||
the results you expect. :)
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _SDL_loadso_h
|
||||
#define _SDL_loadso_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This function dynamically loads a shared object and returns a pointer
|
||||
* to the object handle (or NULL if there was an error).
|
||||
* The 'sofile' parameter is a system dependent name of the object file.
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
|
||||
|
||||
/* Given an object handle, this function looks up the address of the
|
||||
* named function in the shared object and returns it. This address
|
||||
* is no longer valid after calling SDL_UnloadObject().
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
|
||||
|
||||
/* Unload a shared object from memory */
|
||||
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_loadso_h */
|
98
reaction/engine/code/SDL12/include/SDL_main.h
Normal file
98
reaction/engine/code/SDL12/include/SDL_main.h
Normal file
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_main_h
|
||||
#define _SDL_main_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
|
||||
|
||||
#if defined(__WIN32__) || \
|
||||
(defined(__MWERKS__) && !defined(__BEOS__)) || \
|
||||
defined(__MACOS__) || defined(__MACOSX__) || \
|
||||
defined(__SYMBIAN32__) || defined(QWS)
|
||||
|
||||
#ifdef __cplusplus
|
||||
#define C_LINKAGE "C"
|
||||
#else
|
||||
#define C_LINKAGE
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* The application's main() function must be called with C linkage,
|
||||
and should be declared like this:
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
#endif
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
}
|
||||
*/
|
||||
#define main SDL_main
|
||||
|
||||
/* The prototype for the application's main() function */
|
||||
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
|
||||
|
||||
|
||||
/* From the SDL library code -- needed for registering the app on Win32 */
|
||||
#ifdef __WIN32__
|
||||
|
||||
#include "begin_code.h"
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This should be called from your WinMain() function, if any */
|
||||
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
|
||||
/* This can also be called, but is no longer necessary */
|
||||
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
||||
/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
|
||||
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#endif
|
||||
|
||||
/* From the SDL library code -- needed for registering QuickDraw on MacOS */
|
||||
#if defined(__MACOS__)
|
||||
|
||||
#include "begin_code.h"
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Forward declaration so we don't need to include QuickDraw.h */
|
||||
struct QDGlobals;
|
||||
|
||||
/* This should be called from your main() function, if any */
|
||||
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
#endif
|
||||
|
||||
#endif /* Need to redefine main()? */
|
||||
|
||||
#endif /* _SDL_main_h */
|
136
reaction/engine/code/SDL12/include/SDL_mouse.h
Normal file
136
reaction/engine/code/SDL12/include/SDL_mouse.h
Normal file
|
@ -0,0 +1,136 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL mouse event handling */
|
||||
|
||||
#ifndef _SDL_mouse_h
|
||||
#define _SDL_mouse_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_video.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct WMcursor WMcursor; /* Implementation dependent */
|
||||
typedef struct SDL_Cursor {
|
||||
SDL_Rect area; /* The area of the mouse cursor */
|
||||
Sint16 hot_x, hot_y; /* The "tip" of the cursor */
|
||||
Uint8 *data; /* B/W cursor data */
|
||||
Uint8 *mask; /* B/W cursor mask */
|
||||
Uint8 *save[2]; /* Place to save cursor area */
|
||||
WMcursor *wm_cursor; /* Window-manager cursor */
|
||||
} SDL_Cursor;
|
||||
|
||||
/* Function prototypes */
|
||||
/*
|
||||
* Retrieve the current state of the mouse.
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* current mouse cursor position. You can pass NULL for either x or y.
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
|
||||
|
||||
/*
|
||||
* Retrieve the current state of the mouse.
|
||||
* The current button state is returned as a button bitmask, which can
|
||||
* be tested using the SDL_BUTTON(X) macros, and x and y are set to the
|
||||
* mouse deltas since the last call to SDL_GetRelativeMouseState().
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
|
||||
|
||||
/*
|
||||
* Set the position of the mouse cursor (generates a mouse motion event)
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
|
||||
|
||||
/*
|
||||
* Create a cursor using the specified data and mask (in MSB format).
|
||||
* The cursor width must be a multiple of 8 bits.
|
||||
*
|
||||
* The cursor is created in black and white according to the following:
|
||||
* data mask resulting pixel on screen
|
||||
* 0 1 White
|
||||
* 1 1 Black
|
||||
* 0 0 Transparent
|
||||
* 1 0 Inverted color if possible, black if not.
|
||||
*
|
||||
* Cursors created with this function must be freed with SDL_FreeCursor().
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
|
||||
(Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
|
||||
|
||||
/*
|
||||
* Set the currently active cursor to the specified one.
|
||||
* If the cursor is currently visible, the change will be immediately
|
||||
* represented on the display.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
|
||||
|
||||
/*
|
||||
* Returns the currently active cursor.
|
||||
*/
|
||||
extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
|
||||
|
||||
/*
|
||||
* Deallocates a cursor created with SDL_CreateCursor().
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
|
||||
|
||||
/*
|
||||
* Toggle whether or not the cursor is shown on the screen.
|
||||
* The cursor start off displayed, but can be turned off.
|
||||
* SDL_ShowCursor() returns 1 if the cursor was being displayed
|
||||
* before the call, or 0 if it was not. You can query the current
|
||||
* state by passing a 'toggle' value of -1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
|
||||
|
||||
/* Used as a mask when testing buttons in buttonstate
|
||||
Button 1: Left mouse button
|
||||
Button 2: Middle mouse button
|
||||
Button 3: Right mouse button
|
||||
Button 4: Mouse wheel up (may also be a real button)
|
||||
Button 5: Mouse wheel down (may also be a real button)
|
||||
*/
|
||||
#define SDL_BUTTON(X) (1 << ((X)-1))
|
||||
#define SDL_BUTTON_LEFT 1
|
||||
#define SDL_BUTTON_MIDDLE 2
|
||||
#define SDL_BUTTON_RIGHT 3
|
||||
#define SDL_BUTTON_WHEELUP 4
|
||||
#define SDL_BUTTON_WHEELDOWN 5
|
||||
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
|
||||
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
|
||||
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_mouse_h */
|
162
reaction/engine/code/SDL12/include/SDL_mutex.h
Normal file
162
reaction/engine/code/SDL12/include/SDL_mutex.h
Normal file
|
@ -0,0 +1,162 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_mutex_h
|
||||
#define _SDL_mutex_h
|
||||
|
||||
/* Functions to provide thread synchronization primitives
|
||||
|
||||
These are independent of the other SDL routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Synchronization functions which can time out return this value
|
||||
if they time out.
|
||||
*/
|
||||
#define SDL_MUTEX_TIMEDOUT 1
|
||||
|
||||
/* This is the timeout value which corresponds to never time out */
|
||||
#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* Mutex functions */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* The SDL mutex structure, defined in SDL_mutex.c */
|
||||
struct SDL_mutex;
|
||||
typedef struct SDL_mutex SDL_mutex;
|
||||
|
||||
/* Create a mutex, initialized unlocked */
|
||||
extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
|
||||
|
||||
/* Lock the mutex (Returns 0, or -1 on error) */
|
||||
#define SDL_LockMutex(m) SDL_mutexP(m)
|
||||
extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
|
||||
|
||||
/* Unlock the mutex (Returns 0, or -1 on error)
|
||||
It is an error to unlock a mutex that has not been locked by
|
||||
the current thread, and doing so results in undefined behavior.
|
||||
*/
|
||||
#define SDL_UnlockMutex(m) SDL_mutexV(m)
|
||||
extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
|
||||
|
||||
/* Destroy a mutex */
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* Semaphore functions */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* The SDL semaphore structure, defined in SDL_sem.c */
|
||||
struct SDL_semaphore;
|
||||
typedef struct SDL_semaphore SDL_sem;
|
||||
|
||||
/* Create a semaphore, initialized with value, returns NULL on failure. */
|
||||
extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
|
||||
|
||||
/* Destroy a semaphore */
|
||||
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
|
||||
|
||||
/* This function suspends the calling thread until the semaphore pointed
|
||||
* to by sem has a positive count. It then atomically decreases the semaphore
|
||||
* count.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
|
||||
|
||||
/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
|
||||
SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
|
||||
|
||||
/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
|
||||
the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
|
||||
the allotted time, and -1 on error.
|
||||
On some platforms this function is implemented by looping with a delay
|
||||
of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
|
||||
|
||||
/* Atomically increases the semaphore's count (not blocking), returns 0,
|
||||
or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
|
||||
|
||||
/* Returns the current count of the semaphore */
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* Condition variable functions */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* The SDL condition variable structure, defined in SDL_cond.c */
|
||||
struct SDL_cond;
|
||||
typedef struct SDL_cond SDL_cond;
|
||||
|
||||
/* Create a condition variable */
|
||||
extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
|
||||
|
||||
/* Destroy a condition variable */
|
||||
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
|
||||
|
||||
/* Restart one of the threads that are waiting on the condition variable,
|
||||
returns 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
|
||||
|
||||
/* Restart all threads that are waiting on the condition variable,
|
||||
returns 0 or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
|
||||
|
||||
/* Wait on the condition variable, unlocking the provided mutex.
|
||||
The mutex must be locked before entering this function!
|
||||
The mutex is re-locked once the condition variable is signaled.
|
||||
Returns 0 when it is signaled, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
|
||||
|
||||
/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
|
||||
variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
|
||||
signaled in the allotted time, and -1 on error.
|
||||
On some platforms this function is implemented by looping with a delay
|
||||
of 1 ms, and so should be avoided if possible.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_mutex_h */
|
11
reaction/engine/code/SDL12/include/SDL_name.h
Normal file
11
reaction/engine/code/SDL12/include/SDL_name.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
#ifndef _SDLname_h_
|
||||
#define _SDLname_h_
|
||||
|
||||
#if defined(__STDC__) || defined(__cplusplus)
|
||||
#define NeedFunctionPrototypes 1
|
||||
#endif
|
||||
|
||||
#define SDL_NAME(X) SDL_##X
|
||||
|
||||
#endif /* _SDLname_h_ */
|
6551
reaction/engine/code/SDL12/include/SDL_opengl.h
Normal file
6551
reaction/engine/code/SDL12/include/SDL_opengl.h
Normal file
File diff suppressed because it is too large
Load diff
104
reaction/engine/code/SDL12/include/SDL_platform.h
Normal file
104
reaction/engine/code/SDL12/include/SDL_platform.h
Normal file
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Try to get a standard set of platform defines */
|
||||
|
||||
#ifndef _SDL_platform_h
|
||||
#define _SDL_platform_h
|
||||
|
||||
#if defined(_AIX)
|
||||
#undef __AIX__
|
||||
#define __AIX__ 1
|
||||
#endif
|
||||
#if defined(AMIGA) || defined(__AMIGA) || defined(__amigados__)
|
||||
#undef __AMIGA__
|
||||
#define __AMIGA__ 1
|
||||
#endif
|
||||
#if defined(__BEOS__)
|
||||
#undef __BEOS__
|
||||
#define __BEOS__ 1
|
||||
#endif
|
||||
#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
|
||||
#undef __BSDI__
|
||||
#define __BSDI__ 1
|
||||
#endif
|
||||
#if defined(_arch_dreamcast)
|
||||
#undef __DREAMCAST__
|
||||
#define __DREAMCAST__ 1
|
||||
#endif
|
||||
#if defined(__FreeBSD__) || defined(__DragonFly__)
|
||||
#undef __FREEBSD__
|
||||
#define __FREEBSD__ 1
|
||||
#endif
|
||||
#if defined(hpux) || defined(__hpux) || defined(__hpux__)
|
||||
#undef __HPUX__
|
||||
#define __HPUX__ 1
|
||||
#endif
|
||||
#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
|
||||
#undef __IRIX__
|
||||
#define __IRIX__ 1
|
||||
#endif
|
||||
#if defined(linux) || defined(__linux) || defined(__linux__)
|
||||
#undef __LINUX__
|
||||
#define __LINUX__ 1
|
||||
#endif
|
||||
#if defined(__APPLE__)
|
||||
#undef __MACOSX__
|
||||
#define __MACOSX__ 1
|
||||
#elif defined(macintosh)
|
||||
#undef __MACOS__
|
||||
#define __MACOS__ 1
|
||||
#endif
|
||||
#if defined(__NetBSD__)
|
||||
#undef __NETBSD__
|
||||
#define __NETBSD__ 1
|
||||
#endif
|
||||
#if defined(__OpenBSD__)
|
||||
#undef __OPENBSD__
|
||||
#define __OPENBSD__ 1
|
||||
#endif
|
||||
#if defined(__OS2__)
|
||||
#undef __OS2__
|
||||
#define __OS2__ 1
|
||||
#endif
|
||||
#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
|
||||
#undef __OSF__
|
||||
#define __OSF__ 1
|
||||
#endif
|
||||
#if defined(__QNXNTO__)
|
||||
#undef __QNXNTO__
|
||||
#define __QNXNTO__ 1
|
||||
#endif
|
||||
#if defined(riscos) || defined(__riscos) || defined(__riscos__)
|
||||
#undef __RISCOS__
|
||||
#define __RISCOS__ 1
|
||||
#endif
|
||||
#if defined(__SVR4)
|
||||
#undef __SOLARIS__
|
||||
#define __SOLARIS__ 1
|
||||
#endif
|
||||
#if defined(WIN32) || defined(_WIN32)
|
||||
#undef __WIN32__
|
||||
#define __WIN32__ 1
|
||||
#endif
|
||||
|
||||
#endif /* _SDL_platform_h */
|
50
reaction/engine/code/SDL12/include/SDL_quit.h
Normal file
50
reaction/engine/code/SDL12/include/SDL_quit.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL quit event handling */
|
||||
|
||||
#ifndef _SDL_quit_h
|
||||
#define _SDL_quit_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
/*
|
||||
An SDL_QUITEVENT is generated when the user tries to close the application
|
||||
window. If it is ignored or filtered out, the window will remain open.
|
||||
If it is not ignored or filtered, it is queued normally and the window
|
||||
is allowed to close. When the window is closed, screen updates will
|
||||
complete, but have no effect.
|
||||
|
||||
SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
|
||||
and SIGTERM (system termination request), if handlers do not already
|
||||
exist, that generate SDL_QUITEVENT events as well. There is no way
|
||||
to determine the cause of an SDL_QUITEVENT, but setting a signal
|
||||
handler in your application will override the default generation of
|
||||
quit events for that signal.
|
||||
*/
|
||||
|
||||
/* There are no functions directly affecting the quit event */
|
||||
#define SDL_QuitRequested() \
|
||||
(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
|
||||
|
||||
#endif /* _SDL_quit_h */
|
139
reaction/engine/code/SDL12/include/SDL_rwops.h
Normal file
139
reaction/engine/code/SDL12/include/SDL_rwops.h
Normal file
|
@ -0,0 +1,139 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This file provides a general interface for SDL to read and write
|
||||
data sources. It can easily be extended to files, memory, etc.
|
||||
*/
|
||||
|
||||
#ifndef _SDL_rwops_h
|
||||
#define _SDL_rwops_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This is the read/write operation structure -- very basic */
|
||||
|
||||
typedef struct SDL_RWops {
|
||||
/* Seek to 'offset' relative to whence, one of stdio's whence values:
|
||||
SEEK_SET, SEEK_CUR, SEEK_END
|
||||
Returns the final offset in the data source.
|
||||
*/
|
||||
int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence);
|
||||
|
||||
/* Read up to 'num' objects each of size 'objsize' from the data
|
||||
source to the area pointed at by 'ptr'.
|
||||
Returns the number of objects read, or -1 if the read failed.
|
||||
*/
|
||||
int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
|
||||
|
||||
/* Write exactly 'num' objects each of size 'objsize' from the area
|
||||
pointed at by 'ptr' to data source.
|
||||
Returns 'num', or -1 if the write failed.
|
||||
*/
|
||||
int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num);
|
||||
|
||||
/* Close and free an allocated SDL_FSops structure */
|
||||
int (SDLCALL *close)(struct SDL_RWops *context);
|
||||
|
||||
Uint32 type;
|
||||
union {
|
||||
#ifdef __WIN32__
|
||||
struct {
|
||||
int append;
|
||||
void* h;
|
||||
} win32io;
|
||||
#endif
|
||||
#ifdef HAVE_STDIO_H
|
||||
struct {
|
||||
int autoclose;
|
||||
FILE *fp;
|
||||
} stdio;
|
||||
#endif
|
||||
struct {
|
||||
Uint8 *base;
|
||||
Uint8 *here;
|
||||
Uint8 *stop;
|
||||
} mem;
|
||||
struct {
|
||||
void *data1;
|
||||
} unknown;
|
||||
} hidden;
|
||||
|
||||
} SDL_RWops;
|
||||
|
||||
|
||||
/* Functions to create SDL_RWops structures from various data sources */
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
|
||||
|
||||
#ifdef HAVE_STDIO_H
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
|
||||
#endif
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size);
|
||||
|
||||
extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
|
||||
|
||||
#define RW_SEEK_SET 0 /* Seek from the beginning of data */
|
||||
#define RW_SEEK_CUR 1 /* Seek relative to current read point */
|
||||
#define RW_SEEK_END 2 /* Seek relative to the end of data */
|
||||
|
||||
/* Macros to easily read and write from an SDL_RWops structure */
|
||||
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
|
||||
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
|
||||
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
|
||||
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
|
||||
#define SDL_RWclose(ctx) (ctx)->close(ctx)
|
||||
|
||||
|
||||
/* Read an item of the specified endianness and return in native format */
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
|
||||
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
|
||||
|
||||
/* Write an item of native format to the specified endianness */
|
||||
extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
|
||||
extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
|
||||
extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
|
||||
extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
|
||||
extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_rwops_h */
|
586
reaction/engine/code/SDL12/include/SDL_stdinc.h
Normal file
586
reaction/engine/code/SDL12/include/SDL_stdinc.h
Normal file
|
@ -0,0 +1,586 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This is a general header that includes C language support */
|
||||
|
||||
#ifndef _SDL_stdinc_h
|
||||
#define _SDL_stdinc_h
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
|
||||
#ifdef HAVE_SYS_TYPES_H
|
||||
#include <sys/types.h>
|
||||
#endif
|
||||
#ifdef HAVE_STDIO_H
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
#if defined(STDC_HEADERS)
|
||||
# include <stdlib.h>
|
||||
# include <stddef.h>
|
||||
# include <stdarg.h>
|
||||
#else
|
||||
# if defined(HAVE_STDLIB_H)
|
||||
# include <stdlib.h>
|
||||
# elif defined(HAVE_MALLOC_H)
|
||||
# include <malloc.h>
|
||||
# endif
|
||||
# if defined(HAVE_STDDEF_H)
|
||||
# include <stddef.h>
|
||||
# endif
|
||||
# if defined(HAVE_STDARG_H)
|
||||
# include <stdarg.h>
|
||||
# endif
|
||||
#endif
|
||||
#ifdef HAVE_STRING_H
|
||||
# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
|
||||
# include <memory.h>
|
||||
# endif
|
||||
# include <string.h>
|
||||
#endif
|
||||
#ifdef HAVE_STRINGS_H
|
||||
# include <strings.h>
|
||||
#endif
|
||||
#if defined(HAVE_INTTYPES_H)
|
||||
# include <inttypes.h>
|
||||
#elif defined(HAVE_STDINT_H)
|
||||
# include <stdint.h>
|
||||
#endif
|
||||
#ifdef HAVE_CTYPE_H
|
||||
# include <ctype.h>
|
||||
#endif
|
||||
#ifdef HAVE_ICONV_H
|
||||
# include <iconv.h>
|
||||
#endif
|
||||
|
||||
/* The number of elements in an array */
|
||||
#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
|
||||
#define SDL_TABLESIZE(table) SDL_arraysize(table)
|
||||
|
||||
/* Basic data types */
|
||||
typedef enum SDL_bool {
|
||||
SDL_FALSE = 0,
|
||||
SDL_TRUE = 1
|
||||
} SDL_bool;
|
||||
|
||||
typedef int8_t Sint8;
|
||||
typedef uint8_t Uint8;
|
||||
typedef int16_t Sint16;
|
||||
typedef uint16_t Uint16;
|
||||
typedef int32_t Sint32;
|
||||
typedef uint32_t Uint32;
|
||||
|
||||
#ifdef SDL_HAS_64BIT_TYPE
|
||||
typedef int64_t Sint64;
|
||||
typedef uint64_t Uint64;
|
||||
#else
|
||||
/* This is really just a hack to prevent the compiler from complaining */
|
||||
typedef struct {
|
||||
Uint32 hi;
|
||||
Uint32 lo;
|
||||
} Uint64, Sint64;
|
||||
#endif
|
||||
|
||||
/* Make sure the types really have the right sizes */
|
||||
#define SDL_COMPILE_TIME_ASSERT(name, x) \
|
||||
typedef int SDL_dummy_ ## name[(x) * 2 - 1]
|
||||
|
||||
SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
|
||||
SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
|
||||
SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
|
||||
SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
|
||||
SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
|
||||
SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
|
||||
SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
|
||||
SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
|
||||
|
||||
/* Check to make sure enums are the size of ints, for structure packing.
|
||||
For both Watcom C/C++ and Borland C/C++ the compiler option that makes
|
||||
enums having the size of an int must be enabled.
|
||||
This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
|
||||
*/
|
||||
/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */
|
||||
#ifdef __MWERKS__
|
||||
#pragma enumsalwaysint on
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
DUMMY_ENUM_VALUE
|
||||
} SDL_DUMMY_ENUM;
|
||||
|
||||
SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
|
||||
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MALLOC
|
||||
#define SDL_malloc malloc
|
||||
#else
|
||||
extern DECLSPEC void * SDLCALL SDL_malloc(size_t size);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_CALLOC
|
||||
#define SDL_calloc calloc
|
||||
#else
|
||||
extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_REALLOC
|
||||
#define SDL_realloc realloc
|
||||
#else
|
||||
extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_FREE
|
||||
#define SDL_free free
|
||||
#else
|
||||
extern DECLSPEC void SDLCALL SDL_free(void *mem);
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_ALLOCA) && !defined(alloca)
|
||||
# if defined(HAVE_ALLOCA_H)
|
||||
# include <alloca.h>
|
||||
# elif defined(__GNUC__)
|
||||
# define alloca __builtin_alloca
|
||||
# elif defined(_MSC_VER)
|
||||
# include <malloc.h>
|
||||
# define alloca _alloca
|
||||
# elif defined(__WATCOMC__)
|
||||
# include <malloc.h>
|
||||
# elif defined(__DMC__)
|
||||
# include <stdlib.h>
|
||||
# elif defined(__AIX__)
|
||||
#pragma alloca
|
||||
# elif defined(__MRC__)
|
||||
void *alloca (unsigned);
|
||||
# else
|
||||
char *alloca ();
|
||||
# endif
|
||||
#endif
|
||||
#ifdef HAVE_ALLOCA
|
||||
#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*count)
|
||||
#define SDL_stack_free(data)
|
||||
#else
|
||||
#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*count)
|
||||
#define SDL_stack_free(data) SDL_free(data)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_GETENV
|
||||
#define SDL_getenv getenv
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_PUTENV
|
||||
#define SDL_putenv putenv
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_QSORT
|
||||
#define SDL_qsort qsort
|
||||
#else
|
||||
extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size,
|
||||
int (*compare)(const void *, const void *));
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_ABS
|
||||
#define SDL_abs abs
|
||||
#else
|
||||
#define SDL_abs(X) ((X) < 0 ? -(X) : (X))
|
||||
#endif
|
||||
|
||||
#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
#ifdef HAVE_CTYPE_H
|
||||
#define SDL_isdigit(X) isdigit(X)
|
||||
#define SDL_isspace(X) isspace(X)
|
||||
#define SDL_toupper(X) toupper(X)
|
||||
#define SDL_tolower(X) tolower(X)
|
||||
#else
|
||||
#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9'))
|
||||
#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n'))
|
||||
#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X))
|
||||
#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X))
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MEMSET
|
||||
#define SDL_memset memset
|
||||
#else
|
||||
extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len);
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(i386)
|
||||
#define SDL_memset4(dst, val, len) \
|
||||
do { \
|
||||
int u0, u1, u2; \
|
||||
__asm__ __volatile__ ( \
|
||||
"cld\n\t" \
|
||||
"rep ; stosl\n\t" \
|
||||
: "=&D" (u0), "=&a" (u1), "=&c" (u2) \
|
||||
: "0" (dst), "1" (val), "2" ((Uint32)(len)) \
|
||||
: "memory" ); \
|
||||
} while(0)
|
||||
#endif
|
||||
#ifndef SDL_memset4
|
||||
#define SDL_memset4(dst, val, len) \
|
||||
do { \
|
||||
unsigned _count = (len); \
|
||||
unsigned _n = (_count + 3) / 4; \
|
||||
Uint32 *_p = (Uint32 *)(dst); \
|
||||
Uint32 _val = (val); \
|
||||
switch (_count % 4) { \
|
||||
case 0: do { *_p++ = _val; \
|
||||
case 3: *_p++ = _val; \
|
||||
case 2: *_p++ = _val; \
|
||||
case 1: *_p++ = _val; \
|
||||
} while ( --_n ); \
|
||||
} \
|
||||
} while(0)
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(i386)
|
||||
#define SDL_memcpy(dst, src, len) \
|
||||
do { \
|
||||
int u0, u1, u2; \
|
||||
__asm__ __volatile__ ( \
|
||||
"cld\n\t" \
|
||||
"rep ; movsl\n\t" \
|
||||
"testb $2,%b4\n\t" \
|
||||
"je 1f\n\t" \
|
||||
"movsw\n" \
|
||||
"1:\ttestb $1,%b4\n\t" \
|
||||
"je 2f\n\t" \
|
||||
"movsb\n" \
|
||||
"2:" \
|
||||
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
|
||||
: "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
|
||||
: "memory" ); \
|
||||
} while(0)
|
||||
#endif
|
||||
#ifndef SDL_memcpy
|
||||
#ifdef HAVE_MEMCPY
|
||||
#define SDL_memcpy memcpy
|
||||
#elif defined(HAVE_BCOPY)
|
||||
#define SDL_memcpy(d, s, n) bcopy((s), (d), (n))
|
||||
#else
|
||||
extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(i386)
|
||||
#define SDL_memcpy4(dst, src, len) \
|
||||
do { \
|
||||
int ecx, edi, esi; \
|
||||
__asm__ __volatile__ ( \
|
||||
"cld\n\t" \
|
||||
"rep ; movsl" \
|
||||
: "=&c" (ecx), "=&D" (edi), "=&S" (esi) \
|
||||
: "0" ((unsigned)(len)), "1" (dst), "2" (src) \
|
||||
: "memory" ); \
|
||||
} while(0)
|
||||
#endif
|
||||
#ifndef SDL_memcpy4
|
||||
#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2)
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) && defined(i386)
|
||||
#define SDL_revcpy(dst, src, len) \
|
||||
do { \
|
||||
int u0, u1, u2; \
|
||||
char *dstp = (char *)(dst); \
|
||||
char *srcp = (char *)(src); \
|
||||
int n = (len); \
|
||||
if ( n >= 4 ) { \
|
||||
__asm__ __volatile__ ( \
|
||||
"std\n\t" \
|
||||
"rep ; movsl\n\t" \
|
||||
: "=&c" (u0), "=&D" (u1), "=&S" (u2) \
|
||||
: "0" (n >> 2), \
|
||||
"1" (dstp+(n-4)), "2" (srcp+(n-4)) \
|
||||
: "memory" ); \
|
||||
} \
|
||||
switch (n & 3) { \
|
||||
case 3: dstp[2] = srcp[2]; \
|
||||
case 2: dstp[1] = srcp[1]; \
|
||||
case 1: dstp[0] = srcp[0]; \
|
||||
break; \
|
||||
default: \
|
||||
break; \
|
||||
} \
|
||||
} while(0)
|
||||
#endif
|
||||
#ifndef SDL_revcpy
|
||||
extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MEMMOVE
|
||||
#define SDL_memmove memmove
|
||||
#elif defined(HAVE_BCOPY)
|
||||
#define SDL_memmove(d, s, n) bcopy((s), (d), (n))
|
||||
#else
|
||||
#define SDL_memmove(dst, src, len) \
|
||||
do { \
|
||||
if ( dst < src ) { \
|
||||
SDL_memcpy(dst, src, len); \
|
||||
} else { \
|
||||
SDL_revcpy(dst, src, len); \
|
||||
} \
|
||||
} while(0)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MEMCMP
|
||||
#define SDL_memcmp memcmp
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRLEN
|
||||
#define SDL_strlen strlen
|
||||
#else
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRLCPY
|
||||
#define SDL_strlcpy strlcpy
|
||||
#else
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRLCAT
|
||||
#define SDL_strlcat strlcat
|
||||
#else
|
||||
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRDUP
|
||||
#define SDL_strdup strdup
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strdup(const char *string);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__STRREV
|
||||
#define SDL_strrev _strrev
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strrev(char *string);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__STRUPR
|
||||
#define SDL_strupr _strupr
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strupr(char *string);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__STRLWR
|
||||
#define SDL_strlwr _strlwr
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strlwr(char *string);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRCHR
|
||||
#define SDL_strchr strchr
|
||||
#elif defined(HAVE_INDEX)
|
||||
#define SDL_strchr index
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRRCHR
|
||||
#define SDL_strrchr strrchr
|
||||
#elif defined(HAVE_RINDEX)
|
||||
#define SDL_strrchr rindex
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRSTR
|
||||
#define SDL_strstr strstr
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_ITOA
|
||||
#define SDL_itoa itoa
|
||||
#else
|
||||
#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__LTOA
|
||||
#define SDL_ltoa _ltoa
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__UITOA
|
||||
#define SDL_uitoa _uitoa
|
||||
#else
|
||||
#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__ULTOA
|
||||
#define SDL_ultoa _ultoa
|
||||
#else
|
||||
extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRTOL
|
||||
#define SDL_strtol strtol
|
||||
#else
|
||||
extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRTOUL
|
||||
#define SDL_strtoul strtoul
|
||||
#else
|
||||
extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base);
|
||||
#endif
|
||||
|
||||
#ifdef SDL_HAS_64BIT_TYPE
|
||||
|
||||
#ifdef HAVE__I64TOA
|
||||
#define SDL_lltoa _i64toa
|
||||
#else
|
||||
extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE__UI64TOA
|
||||
#define SDL_ulltoa _ui64toa
|
||||
#else
|
||||
extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRTOLL
|
||||
#define SDL_strtoll strtoll
|
||||
#else
|
||||
extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRTOULL
|
||||
#define SDL_strtoull strtoull
|
||||
#else
|
||||
extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base);
|
||||
#endif
|
||||
|
||||
#endif /* SDL_HAS_64BIT_TYPE */
|
||||
|
||||
#ifdef HAVE_STRTOD
|
||||
#define SDL_strtod strtod
|
||||
#else
|
||||
extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_ATOI
|
||||
#define SDL_atoi atoi
|
||||
#else
|
||||
#define SDL_atoi(X) SDL_strtol(X, NULL, 0)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_ATOF
|
||||
#define SDL_atof atof
|
||||
#else
|
||||
#define SDL_atof(X) SDL_strtod(X, NULL)
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRCMP
|
||||
#define SDL_strcmp strcmp
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRNCMP
|
||||
#define SDL_strncmp strncmp
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRCASECMP
|
||||
#define SDL_strcasecmp strcasecmp
|
||||
#elif defined(HAVE__STRICMP)
|
||||
#define SDL_strcasecmp _stricmp
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_STRNCASECMP
|
||||
#define SDL_strncasecmp strncasecmp
|
||||
#elif defined(HAVE__STRNICMP)
|
||||
#define SDL_strncasecmp _strnicmp
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SSCANF
|
||||
#define SDL_sscanf sscanf
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_SNPRINTF
|
||||
#define SDL_snprintf snprintf
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_VSNPRINTF
|
||||
#define SDL_vsnprintf vsnprintf
|
||||
#else
|
||||
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
|
||||
#endif
|
||||
|
||||
/* The SDL implementation of iconv() returns these error codes */
|
||||
#define SDL_ICONV_ERROR (size_t)-1
|
||||
#define SDL_ICONV_E2BIG (size_t)-2
|
||||
#define SDL_ICONV_EILSEQ (size_t)-3
|
||||
#define SDL_ICONV_EINVAL (size_t)-4
|
||||
|
||||
#ifdef HAVE_ICONV
|
||||
#define SDL_iconv_t iconv_t
|
||||
#define SDL_iconv_open iconv_open
|
||||
#define SDL_iconv_close iconv_close
|
||||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
|
||||
#else
|
||||
typedef struct _SDL_iconv_t *SDL_iconv_t;
|
||||
extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode);
|
||||
extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
|
||||
extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft);
|
||||
#endif
|
||||
/* This function converts a string between encodings in one pass, returning a
|
||||
string that must be freed with SDL_free() or NULL on error.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, char *inbuf, size_t inbytesleft);
|
||||
#define SDL_iconv_utf8_ascii(S) SDL_iconv_string("ASCII", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_latin1(S) SDL_iconv_string("LATIN1", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)
|
||||
#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_stdinc_h */
|
210
reaction/engine/code/SDL12/include/SDL_syswm.h
Normal file
210
reaction/engine/code/SDL12/include/SDL_syswm.h
Normal file
|
@ -0,0 +1,210 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Include file for SDL custom system window manager hooks */
|
||||
|
||||
#ifndef _SDL_syswm_h
|
||||
#define _SDL_syswm_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
|
||||
which contains window-manager specific information and arrives whenever
|
||||
an unhandled window event occurs. This event is ignored by default, but
|
||||
you can enable it with SDL_EventState()
|
||||
*/
|
||||
#ifdef SDL_PROTOTYPES_ONLY
|
||||
struct SDL_SysWMinfo;
|
||||
typedef struct SDL_SysWMinfo SDL_SysWMinfo;
|
||||
#else
|
||||
|
||||
/* This is the structure for custom window manager events */
|
||||
#if defined(SDL_VIDEO_DRIVER_X11)
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
/* conflicts with Quickdraw.h */
|
||||
#define Cursor X11Cursor
|
||||
#endif
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xatom.h>
|
||||
|
||||
#if defined(__APPLE__) && defined(__MACH__)
|
||||
/* matches the re-define above */
|
||||
#undef Cursor
|
||||
#endif
|
||||
|
||||
/* These are the various supported subsystems under UNIX */
|
||||
typedef enum {
|
||||
SDL_SYSWM_X11
|
||||
} SDL_SYSWM_TYPE;
|
||||
|
||||
/* The UNIX custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
SDL_SYSWM_TYPE subsystem;
|
||||
union {
|
||||
XEvent xevent;
|
||||
} event;
|
||||
};
|
||||
|
||||
/* The UNIX custom window manager information structure.
|
||||
When this structure is returned, it holds information about which
|
||||
low level system it is using, and will be one of SDL_SYSWM_TYPE.
|
||||
*/
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version;
|
||||
SDL_SYSWM_TYPE subsystem;
|
||||
union {
|
||||
struct {
|
||||
Display *display; /* The X11 display */
|
||||
Window window; /* The X11 display window */
|
||||
/* These locking functions should be called around
|
||||
any X11 functions using the display variable.
|
||||
They lock the event thread, so should not be
|
||||
called around event functions or from event filters.
|
||||
*/
|
||||
void (*lock_func)(void);
|
||||
void (*unlock_func)(void);
|
||||
|
||||
/* Introduced in SDL 1.0.2 */
|
||||
Window fswindow; /* The X11 fullscreen window */
|
||||
Window wmwindow; /* The X11 managed input window */
|
||||
} x11;
|
||||
} info;
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#elif defined(SDL_VIDEO_DRIVER_NANOX)
|
||||
#include <microwin/nano-X.h>
|
||||
|
||||
/* The generic custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
int data;
|
||||
};
|
||||
|
||||
/* The windows custom window manager information structure */
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version ;
|
||||
GR_WINDOW_ID window ; /* The display window */
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI)
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <windows.h>
|
||||
|
||||
/* The windows custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
HWND hwnd; /* The window for the message */
|
||||
UINT msg; /* The type of message */
|
||||
WPARAM wParam; /* WORD message parameter */
|
||||
LPARAM lParam; /* LONG message parameter */
|
||||
};
|
||||
|
||||
/* The windows custom window manager information structure */
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version;
|
||||
HWND window; /* The Win32 display window */
|
||||
HGLRC hglrc; /* The OpenGL context, if any */
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#elif defined(SDL_VIDEO_DRIVER_RISCOS)
|
||||
|
||||
/* RISC OS custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
int eventCode; /* The window for the message */
|
||||
int pollBlock[64];
|
||||
};
|
||||
|
||||
/* The RISC OS custom window manager information structure */
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version;
|
||||
int wimpVersion; /* Wimp version running under */
|
||||
int taskHandle; /* The RISC OS task handle */
|
||||
int window; /* The RISC OS display window */
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#elif defined(SDL_VIDEO_DRIVER_PHOTON)
|
||||
#include <sys/neutrino.h>
|
||||
#include <Ph.h>
|
||||
|
||||
/* The QNX custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
int data;
|
||||
};
|
||||
|
||||
/* The QNX custom window manager information structure */
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version;
|
||||
int data;
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#else
|
||||
|
||||
/* The generic custom event structure */
|
||||
struct SDL_SysWMmsg {
|
||||
SDL_version version;
|
||||
int data;
|
||||
};
|
||||
|
||||
/* The generic custom window manager information structure */
|
||||
typedef struct SDL_SysWMinfo {
|
||||
SDL_version version;
|
||||
int data;
|
||||
} SDL_SysWMinfo;
|
||||
|
||||
#endif /* video driver type */
|
||||
|
||||
#endif /* SDL_PROTOTYPES_ONLY */
|
||||
|
||||
/* Function prototypes */
|
||||
/*
|
||||
* This function gives you custom hooks into the window manager information.
|
||||
* It fills the structure pointed to by 'info' with custom information and
|
||||
* returns 1 if the function is implemented. If it's not implemented, or
|
||||
* the version member of the 'info' structure is invalid, it returns 0.
|
||||
*
|
||||
* You typically use this function like this:
|
||||
* SDL_SysWMInfo info;
|
||||
* SDL_VERSION(&info.version);
|
||||
* if ( SDL_GetWMInfo(&info) ) { ... }
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_syswm_h */
|
119
reaction/engine/code/SDL12/include/SDL_thread.h
Normal file
119
reaction/engine/code/SDL12/include/SDL_thread.h
Normal file
|
@ -0,0 +1,119 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_thread_h
|
||||
#define _SDL_thread_h
|
||||
|
||||
/* Header for the SDL thread management routines
|
||||
|
||||
These are independent of the other SDL routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
/* Thread synchronization primitives */
|
||||
#include "SDL_mutex.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* The SDL thread structure, defined in SDL_thread.c */
|
||||
struct SDL_Thread;
|
||||
typedef struct SDL_Thread SDL_Thread;
|
||||
|
||||
/* Create a thread */
|
||||
#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
|
||||
/*
|
||||
We compile SDL into a DLL on OS/2. This means, that it's the DLL which
|
||||
creates a new thread for the calling process with the SDL_CreateThread()
|
||||
API. There is a problem with this, that only the RTL of the SDL.DLL will
|
||||
be initialized for those threads, and not the RTL of the calling application!
|
||||
To solve this, we make a little hack here.
|
||||
We'll always use the caller's _beginthread() and _endthread() APIs to
|
||||
start a new thread. This way, if it's the SDL.DLL which uses this API,
|
||||
then the RTL of SDL.DLL will be used to create the new thread, and if it's
|
||||
the application, then the RTL of the application will be used.
|
||||
So, in short:
|
||||
Always use the _beginthread() and _endthread() of the calling runtime library!
|
||||
*/
|
||||
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
|
||||
#ifndef _WIN32_WCE
|
||||
#include <process.h> /* This has _beginthread() and _endthread() defined! */
|
||||
#endif
|
||||
|
||||
#ifdef __OS2__
|
||||
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
|
||||
typedef void (*pfnSDL_CurrentEndThread)(void);
|
||||
#elif __GNUC__
|
||||
typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
|
||||
unsigned (__stdcall *func)(void *), void *arg,
|
||||
unsigned, unsigned *threadID);
|
||||
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
|
||||
#else
|
||||
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
|
||||
unsigned (__stdcall *func)(void *), void *arg,
|
||||
unsigned, unsigned *threadID);
|
||||
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
|
||||
#endif
|
||||
|
||||
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
|
||||
|
||||
#ifdef __OS2__
|
||||
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
|
||||
#elif defined(_WIN32_WCE)
|
||||
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
|
||||
#else
|
||||
#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
|
||||
#endif
|
||||
#else
|
||||
extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
|
||||
#endif
|
||||
|
||||
/* Get the 32-bit thread identifier for the current thread */
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
|
||||
|
||||
/* Get the 32-bit thread identifier for the specified thread,
|
||||
equivalent to SDL_ThreadID() if the specified thread is NULL.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
|
||||
|
||||
/* Wait for a thread to finish.
|
||||
The return code for the thread function is placed in the area
|
||||
pointed to by 'status', if 'status' is not NULL.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
|
||||
|
||||
/* Forcefully kill a thread without worrying about its state */
|
||||
extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
|
||||
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_thread_h */
|
115
reaction/engine/code/SDL12/include/SDL_timer.h
Normal file
115
reaction/engine/code/SDL12/include/SDL_timer.h
Normal file
|
@ -0,0 +1,115 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
#ifndef _SDL_timer_h
|
||||
#define _SDL_timer_h
|
||||
|
||||
/* Header for the SDL time management routines */
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* This is the OS scheduler timeslice, in milliseconds */
|
||||
#define SDL_TIMESLICE 10
|
||||
|
||||
/* This is the maximum resolution of the SDL timer on all platforms */
|
||||
#define TIMER_RESOLUTION 10 /* Experimentally determined */
|
||||
|
||||
/* Get the number of milliseconds since the SDL library initialization.
|
||||
* Note that this value wraps if the program runs for more than ~49 days.
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
|
||||
|
||||
/* Wait a specified number of milliseconds before returning */
|
||||
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
|
||||
|
||||
/* Function prototype for the timer callback function */
|
||||
typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
|
||||
|
||||
/* Set a callback to run after the specified number of milliseconds has
|
||||
* elapsed. The callback function is passed the current timer interval
|
||||
* and returns the next timer interval. If the returned value is the
|
||||
* same as the one passed in, the periodic alarm continues, otherwise a
|
||||
* new alarm is scheduled. If the callback returns 0, the periodic alarm
|
||||
* is cancelled.
|
||||
*
|
||||
* To cancel a currently running timer, call SDL_SetTimer(0, NULL);
|
||||
*
|
||||
* The timer callback function may run in a different thread than your
|
||||
* main code, and so shouldn't call any functions from within itself.
|
||||
*
|
||||
* The maximum resolution of this timer is 10 ms, which means that if
|
||||
* you request a 16 ms timer, your callback will run approximately 20 ms
|
||||
* later on an unloaded system. If you wanted to set a flag signaling
|
||||
* a frame update at 30 frames per second (every 33 ms), you might set a
|
||||
* timer for 30 ms:
|
||||
* SDL_SetTimer((33/10)*10, flag_update);
|
||||
*
|
||||
* If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
|
||||
*
|
||||
* Under UNIX, you should not use raise or use SIGALRM and this function
|
||||
* in the same program, as it is implemented using setitimer(). You also
|
||||
* should not use this function in multi-threaded applications as signals
|
||||
* to multi-threaded apps have undefined behavior in some implementations.
|
||||
*
|
||||
* This function returns 0 if successful, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
|
||||
|
||||
/* New timer API, supports multiple timers
|
||||
* Written by Stephane Peter <megastep@lokigames.com>
|
||||
*/
|
||||
|
||||
/* Function prototype for the new timer callback function.
|
||||
* The callback function is passed the current timer interval and returns
|
||||
* the next timer interval. If the returned value is the same as the one
|
||||
* passed in, the periodic alarm continues, otherwise a new alarm is
|
||||
* scheduled. If the callback returns 0, the periodic alarm is cancelled.
|
||||
*/
|
||||
typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
|
||||
|
||||
/* Definition of the timer ID type */
|
||||
typedef struct _SDL_TimerID *SDL_TimerID;
|
||||
|
||||
/* Add a new timer to the pool of timers already running.
|
||||
Returns a timer ID, or NULL when an error occurs.
|
||||
*/
|
||||
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
|
||||
|
||||
/* Remove one of the multiple timers knowing its ID.
|
||||
* Returns a boolean value indicating success.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_timer_h */
|
24
reaction/engine/code/SDL12/include/SDL_types.h
Normal file
24
reaction/engine/code/SDL12/include/SDL_types.h
Normal file
|
@ -0,0 +1,24 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* DEPRECATED */
|
||||
#include "SDL_stdinc.h"
|
85
reaction/engine/code/SDL12/include/SDL_version.h
Normal file
85
reaction/engine/code/SDL12/include/SDL_version.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This header defines the current SDL version */
|
||||
|
||||
#ifndef _SDL_version_h
|
||||
#define _SDL_version_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
|
||||
*/
|
||||
#define SDL_MAJOR_VERSION 1
|
||||
#define SDL_MINOR_VERSION 2
|
||||
#define SDL_PATCHLEVEL 11
|
||||
|
||||
typedef struct SDL_version {
|
||||
Uint8 major;
|
||||
Uint8 minor;
|
||||
Uint8 patch;
|
||||
} SDL_version;
|
||||
|
||||
/* This macro can be used to fill a version structure with the compile-time
|
||||
* version of the SDL library.
|
||||
*/
|
||||
#define SDL_VERSION(X) \
|
||||
{ \
|
||||
(X)->major = SDL_MAJOR_VERSION; \
|
||||
(X)->minor = SDL_MINOR_VERSION; \
|
||||
(X)->patch = SDL_PATCHLEVEL; \
|
||||
}
|
||||
|
||||
/* This macro turns the version numbers into a numeric value:
|
||||
(1,2,3) -> (1203)
|
||||
This assumes that there will never be more than 100 patchlevels
|
||||
*/
|
||||
#define SDL_VERSIONNUM(X, Y, Z) \
|
||||
((X)*1000 + (Y)*100 + (Z))
|
||||
|
||||
/* This is the version number macro for the current SDL version */
|
||||
#define SDL_COMPILEDVERSION \
|
||||
SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
|
||||
|
||||
/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
|
||||
#define SDL_VERSION_ATLEAST(X, Y, Z) \
|
||||
(SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
|
||||
|
||||
/* This function gets the version of the dynamically linked SDL library.
|
||||
it should NOT be used to fill a version structure, instead you should
|
||||
use the SDL_Version() macro.
|
||||
*/
|
||||
extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_version_h */
|
889
reaction/engine/code/SDL12/include/SDL_video.h
Normal file
889
reaction/engine/code/SDL12/include/SDL_video.h
Normal file
|
@ -0,0 +1,889 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2006 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* Header file for access to the SDL raw framebuffer window */
|
||||
|
||||
#ifndef _SDL_video_h
|
||||
#define _SDL_video_h
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
#include "SDL_rwops.h"
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/* Transparency definitions: These define alpha as the opacity of a surface */
|
||||
#define SDL_ALPHA_OPAQUE 255
|
||||
#define SDL_ALPHA_TRANSPARENT 0
|
||||
|
||||
/* Useful data types */
|
||||
typedef struct SDL_Rect {
|
||||
Sint16 x, y;
|
||||
Uint16 w, h;
|
||||
} SDL_Rect;
|
||||
|
||||
typedef struct SDL_Color {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 unused;
|
||||
} SDL_Color;
|
||||
#define SDL_Colour SDL_Color
|
||||
|
||||
typedef struct SDL_Palette {
|
||||
int ncolors;
|
||||
SDL_Color *colors;
|
||||
} SDL_Palette;
|
||||
|
||||
/* Everything in the pixel format structure is read-only */
|
||||
typedef struct SDL_PixelFormat {
|
||||
SDL_Palette *palette;
|
||||
Uint8 BitsPerPixel;
|
||||
Uint8 BytesPerPixel;
|
||||
Uint8 Rloss;
|
||||
Uint8 Gloss;
|
||||
Uint8 Bloss;
|
||||
Uint8 Aloss;
|
||||
Uint8 Rshift;
|
||||
Uint8 Gshift;
|
||||
Uint8 Bshift;
|
||||
Uint8 Ashift;
|
||||
Uint32 Rmask;
|
||||
Uint32 Gmask;
|
||||
Uint32 Bmask;
|
||||
Uint32 Amask;
|
||||
|
||||
/* RGB color key information */
|
||||
Uint32 colorkey;
|
||||
/* Alpha value information (per-surface alpha) */
|
||||
Uint8 alpha;
|
||||
} SDL_PixelFormat;
|
||||
|
||||
/* This structure should be treated as read-only, except for 'pixels',
|
||||
which, if not NULL, contains the raw pixel data for the surface.
|
||||
*/
|
||||
typedef struct SDL_Surface {
|
||||
Uint32 flags; /* Read-only */
|
||||
SDL_PixelFormat *format; /* Read-only */
|
||||
int w, h; /* Read-only */
|
||||
Uint16 pitch; /* Read-only */
|
||||
void *pixels; /* Read-write */
|
||||
int offset; /* Private */
|
||||
|
||||
/* Hardware-specific surface info */
|
||||
struct private_hwdata *hwdata;
|
||||
|
||||
/* clipping information */
|
||||
SDL_Rect clip_rect; /* Read-only */
|
||||
Uint32 unused1; /* for binary compatibility */
|
||||
|
||||
/* Allow recursive locks */
|
||||
Uint32 locked; /* Private */
|
||||
|
||||
/* info for fast blit mapping to other surfaces */
|
||||
struct SDL_BlitMap *map; /* Private */
|
||||
|
||||
/* format version, bumped at every change to invalidate blit maps */
|
||||
unsigned int format_version; /* Private */
|
||||
|
||||
/* Reference count -- used when freeing surface */
|
||||
int refcount; /* Read-mostly */
|
||||
} SDL_Surface;
|
||||
|
||||
/* These are the currently supported flags for the SDL_surface */
|
||||
/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
|
||||
#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
|
||||
#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
|
||||
#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
|
||||
/* Available for SDL_SetVideoMode() */
|
||||
#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
|
||||
#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
|
||||
#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
|
||||
#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
|
||||
#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
|
||||
#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
|
||||
#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
|
||||
#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
|
||||
/* Used internally (read-only) */
|
||||
#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
|
||||
#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
|
||||
#define SDL_RLEACCELOK 0x00002000 /* Private flag */
|
||||
#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
|
||||
#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
|
||||
#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
|
||||
|
||||
/* Evaluates to true if the surface needs to be locked before access */
|
||||
#define SDL_MUSTLOCK(surface) \
|
||||
(surface->offset || \
|
||||
((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
|
||||
|
||||
/* typedef for private surface blitting functions */
|
||||
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
|
||||
struct SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
|
||||
/* Useful for determining the video hardware capabilities */
|
||||
typedef struct SDL_VideoInfo {
|
||||
Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
|
||||
Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
|
||||
Uint32 UnusedBits1 :6;
|
||||
Uint32 UnusedBits2 :1;
|
||||
Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
|
||||
Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
|
||||
Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
|
||||
Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
|
||||
Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
|
||||
Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
|
||||
Uint32 blit_fill :1; /* Flag: Accelerated color fill */
|
||||
Uint32 UnusedBits3 :16;
|
||||
Uint32 video_mem; /* The total amount of video memory (in K) */
|
||||
SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
|
||||
int current_w; /* Value: The current video mode width */
|
||||
int current_h; /* Value: The current video mode height */
|
||||
} SDL_VideoInfo;
|
||||
|
||||
|
||||
/* The most common video overlay formats.
|
||||
For an explanation of these pixel formats, see:
|
||||
http://www.webartz.com/fourcc/indexyuv.htm
|
||||
|
||||
For information on the relationship between color spaces, see:
|
||||
http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
|
||||
*/
|
||||
#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
|
||||
#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
|
||||
#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
|
||||
#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
|
||||
#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
|
||||
|
||||
/* The YUV hardware video overlay */
|
||||
typedef struct SDL_Overlay {
|
||||
Uint32 format; /* Read-only */
|
||||
int w, h; /* Read-only */
|
||||
int planes; /* Read-only */
|
||||
Uint16 *pitches; /* Read-only */
|
||||
Uint8 **pixels; /* Read-write */
|
||||
|
||||
/* Hardware-specific surface info */
|
||||
struct private_yuvhwfuncs *hwfuncs;
|
||||
struct private_yuvhwdata *hwdata;
|
||||
|
||||
/* Special flags */
|
||||
Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
|
||||
Uint32 UnusedBits :31;
|
||||
} SDL_Overlay;
|
||||
|
||||
|
||||
/* Public enumeration for setting the OpenGL window attributes. */
|
||||
typedef enum {
|
||||
SDL_GL_RED_SIZE,
|
||||
SDL_GL_GREEN_SIZE,
|
||||
SDL_GL_BLUE_SIZE,
|
||||
SDL_GL_ALPHA_SIZE,
|
||||
SDL_GL_BUFFER_SIZE,
|
||||
SDL_GL_DOUBLEBUFFER,
|
||||
SDL_GL_DEPTH_SIZE,
|
||||
SDL_GL_STENCIL_SIZE,
|
||||
SDL_GL_ACCUM_RED_SIZE,
|
||||
SDL_GL_ACCUM_GREEN_SIZE,
|
||||
SDL_GL_ACCUM_BLUE_SIZE,
|
||||
SDL_GL_ACCUM_ALPHA_SIZE,
|
||||
SDL_GL_STEREO,
|
||||
SDL_GL_MULTISAMPLEBUFFERS,
|
||||
SDL_GL_MULTISAMPLESAMPLES,
|
||||
SDL_GL_ACCELERATED_VISUAL,
|
||||
SDL_GL_SWAP_CONTROL
|
||||
} SDL_GLattr;
|
||||
|
||||
/* flags for SDL_SetPalette() */
|
||||
#define SDL_LOGPAL 0x01
|
||||
#define SDL_PHYSPAL 0x02
|
||||
|
||||
/* Function prototypes */
|
||||
|
||||
/* These functions are used internally, and should not be used unless you
|
||||
* have a specific need to specify the video driver you want to use.
|
||||
* You should normally use SDL_Init() or SDL_InitSubSystem().
|
||||
*
|
||||
* SDL_VideoInit() initializes the video subsystem -- sets up a connection
|
||||
* to the window manager, etc, and determines the current video mode and
|
||||
* pixel format, but does not initialize a window or graphics mode.
|
||||
* Note that event handling is activated by this routine.
|
||||
*
|
||||
* If you use both sound and video in your application, you need to call
|
||||
* SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
|
||||
* you won't be able to set full-screen display modes.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
|
||||
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
|
||||
|
||||
/* This function fills the given character buffer with the name of the
|
||||
* video driver, and returns a pointer to it if the video driver has
|
||||
* been initialized. It returns NULL if no driver has been initialized.
|
||||
*/
|
||||
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
|
||||
|
||||
/*
|
||||
* This function returns a pointer to the current display surface.
|
||||
* If SDL is doing format conversion on the display surface, this
|
||||
* function returns the publicly visible surface, not the real video
|
||||
* surface.
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
|
||||
|
||||
/*
|
||||
* This function returns a read-only pointer to information about the
|
||||
* video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
|
||||
* member of the returned structure will contain the pixel format of the
|
||||
* "best" video mode.
|
||||
*/
|
||||
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
|
||||
|
||||
/*
|
||||
* Check to see if a particular video mode is supported.
|
||||
* It returns 0 if the requested mode is not supported under any bit depth,
|
||||
* or returns the bits-per-pixel of the closest available mode with the
|
||||
* given width and height. If this bits-per-pixel is different from the
|
||||
* one used when setting the video mode, SDL_SetVideoMode() will succeed,
|
||||
* but will emulate the requested bits-per-pixel with a shadow surface.
|
||||
*
|
||||
* The arguments to SDL_VideoModeOK() are the same ones you would pass to
|
||||
* SDL_SetVideoMode()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
|
||||
|
||||
/*
|
||||
* Return a pointer to an array of available screen dimensions for the
|
||||
* given format and video flags, sorted largest to smallest. Returns
|
||||
* NULL if there are no dimensions available for a particular format,
|
||||
* or (SDL_Rect **)-1 if any dimension is okay for the given format.
|
||||
*
|
||||
* If 'format' is NULL, the mode list will be for the format given
|
||||
* by SDL_GetVideoInfo()->vfmt
|
||||
*/
|
||||
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
|
||||
|
||||
/*
|
||||
* Set up a video mode with the specified width, height and bits-per-pixel.
|
||||
*
|
||||
* If 'bpp' is 0, it is treated as the current display bits per pixel.
|
||||
*
|
||||
* If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
|
||||
* requested bits-per-pixel, but will return whatever video pixel format is
|
||||
* available. The default is to emulate the requested pixel format if it
|
||||
* is not natively available.
|
||||
*
|
||||
* If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
|
||||
* video memory, if possible, and you may have to call SDL_LockSurface()
|
||||
* in order to access the raw framebuffer. Otherwise, the video surface
|
||||
* will be created in system memory.
|
||||
*
|
||||
* If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
|
||||
* updates asynchronously, but you must always lock before accessing pixels.
|
||||
* SDL will wait for updates to complete before returning from the lock.
|
||||
*
|
||||
* If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
|
||||
* that the colors set by SDL_SetColors() will be the colors you get.
|
||||
* Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
|
||||
* of the colors exactly the way they are requested, and you should look
|
||||
* at the video surface structure to determine the actual palette.
|
||||
* If SDL cannot guarantee that the colors you request can be set,
|
||||
* i.e. if the colormap is shared, then the video surface may be created
|
||||
* under emulation in system memory, overriding the SDL_HWSURFACE flag.
|
||||
*
|
||||
* If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
|
||||
* a fullscreen video mode. The default is to create a windowed mode
|
||||
* if the current graphics system has a window manager.
|
||||
* If the SDL library is able to set a fullscreen video mode, this flag
|
||||
* will be set in the surface that is returned.
|
||||
*
|
||||
* If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
|
||||
* two surfaces in video memory and swap between them when you call
|
||||
* SDL_Flip(). This is usually slower than the normal single-buffering
|
||||
* scheme, but prevents "tearing" artifacts caused by modifying video
|
||||
* memory while the monitor is refreshing. It should only be used by
|
||||
* applications that redraw the entire screen on every update.
|
||||
*
|
||||
* If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
|
||||
* window manager, if any, to resize the window at runtime. When this
|
||||
* occurs, SDL will send a SDL_VIDEORESIZE event to you application,
|
||||
* and you must respond to the event by re-calling SDL_SetVideoMode()
|
||||
* with the requested size (or another size that suits the application).
|
||||
*
|
||||
* If SDL_NOFRAME is set in 'flags', the SDL library will create a window
|
||||
* without any title bar or frame decoration. Fullscreen video modes have
|
||||
* this flag set automatically.
|
||||
*
|
||||
* This function returns the video framebuffer surface, or NULL if it fails.
|
||||
*
|
||||
* If you rely on functionality provided by certain video flags, check the
|
||||
* flags of the returned surface to make sure that functionality is available.
|
||||
* SDL will fall back to reduced functionality if the exact flags you wanted
|
||||
* are not available.
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
|
||||
(int width, int height, int bpp, Uint32 flags);
|
||||
|
||||
/*
|
||||
* Makes sure the given list of rectangles is updated on the given screen.
|
||||
* If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
|
||||
* screen.
|
||||
* These functions should not be called while 'screen' is locked.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_UpdateRects
|
||||
(SDL_Surface *screen, int numrects, SDL_Rect *rects);
|
||||
extern DECLSPEC void SDLCALL SDL_UpdateRect
|
||||
(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
|
||||
|
||||
/*
|
||||
* On hardware that supports double-buffering, this function sets up a flip
|
||||
* and returns. The hardware will wait for vertical retrace, and then swap
|
||||
* video buffers before the next video surface blit or lock will return.
|
||||
* On hardware that doesn not support double-buffering, this is equivalent
|
||||
* to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
|
||||
* The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
|
||||
* setting the video mode for this function to perform hardware flipping.
|
||||
* This function returns 0 if successful, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
|
||||
|
||||
/*
|
||||
* Set the gamma correction for each of the color channels.
|
||||
* The gamma values range (approximately) between 0.1 and 10.0
|
||||
*
|
||||
* If this function isn't supported directly by the hardware, it will
|
||||
* be emulated using gamma ramps, if available. If successful, this
|
||||
* function returns 0, otherwise it returns -1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
|
||||
|
||||
/*
|
||||
* Set the gamma translation table for the red, green, and blue channels
|
||||
* of the video hardware. Each table is an array of 256 16-bit quantities,
|
||||
* representing a mapping between the input and output for that channel.
|
||||
* The input is the index into the array, and the output is the 16-bit
|
||||
* gamma value at that index, scaled to the output color precision.
|
||||
*
|
||||
* You may pass NULL for any of the channels to leave it unchanged.
|
||||
* If the call succeeds, it will return 0. If the display driver or
|
||||
* hardware does not support gamma translation, or otherwise fails,
|
||||
* this function will return -1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
|
||||
|
||||
/*
|
||||
* Retrieve the current values of the gamma translation tables.
|
||||
*
|
||||
* You must pass in valid pointers to arrays of 256 16-bit quantities.
|
||||
* Any of the pointers may be NULL to ignore that channel.
|
||||
* If the call succeeds, it will return 0. If the display driver or
|
||||
* hardware does not support gamma translation, or otherwise fails,
|
||||
* this function will return -1.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
|
||||
|
||||
/*
|
||||
* Sets a portion of the colormap for the given 8-bit surface. If 'surface'
|
||||
* is not a palettized surface, this function does nothing, returning 0.
|
||||
* If all of the colors were set as passed to SDL_SetColors(), it will
|
||||
* return 1. If not all the color entries were set exactly as given,
|
||||
* it will return 0, and you should look at the surface palette to
|
||||
* determine the actual color palette.
|
||||
*
|
||||
* When 'surface' is the surface associated with the current display, the
|
||||
* display colormap will be updated with the requested colors. If
|
||||
* SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
|
||||
* will always return 1, and the palette is guaranteed to be set the way
|
||||
* you desire, even if the window colormap has to be warped or run under
|
||||
* emulation.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
|
||||
SDL_Color *colors, int firstcolor, int ncolors);
|
||||
|
||||
/*
|
||||
* Sets a portion of the colormap for a given 8-bit surface.
|
||||
* 'flags' is one or both of:
|
||||
* SDL_LOGPAL -- set logical palette, which controls how blits are mapped
|
||||
* to/from the surface,
|
||||
* SDL_PHYSPAL -- set physical palette, which controls how pixels look on
|
||||
* the screen
|
||||
* Only screens have physical palettes. Separate change of physical/logical
|
||||
* palettes is only possible if the screen has SDL_HWPALETTE set.
|
||||
*
|
||||
* The return value is 1 if all colours could be set as requested, and 0
|
||||
* otherwise.
|
||||
*
|
||||
* SDL_SetColors() is equivalent to calling this function with
|
||||
* flags = (SDL_LOGPAL|SDL_PHYSPAL).
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
|
||||
SDL_Color *colors, int firstcolor,
|
||||
int ncolors);
|
||||
|
||||
/*
|
||||
* Maps an RGB triple to an opaque pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
|
||||
(SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
/*
|
||||
* Maps an RGBA quadruple to a pixel value for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
|
||||
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGB components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b);
|
||||
|
||||
/*
|
||||
* Maps a pixel value into the RGBA components for a given pixel format
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
|
||||
Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
||||
|
||||
/*
|
||||
* Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
|
||||
* If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
|
||||
* If the depth is greater than 8 bits, the pixel format is set using the
|
||||
* flags '[RGB]mask'.
|
||||
* If the function runs out of memory, it will return NULL.
|
||||
*
|
||||
* The 'flags' tell what kind of surface to create.
|
||||
* SDL_SWSURFACE means that the surface should be created in system memory.
|
||||
* SDL_HWSURFACE means that the surface should be created in video memory,
|
||||
* with the same format as the display surface. This is useful for surfaces
|
||||
* that will not change much, to take advantage of hardware acceleration
|
||||
* when being blitted to the display surface.
|
||||
* SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
|
||||
* this surface, but you must always lock it before accessing the pixels.
|
||||
* SDL will wait for current blits to finish before returning from the lock.
|
||||
* SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
|
||||
* If the hardware supports acceleration of colorkey blits between
|
||||
* two surfaces in video memory, SDL will try to place the surface in
|
||||
* video memory. If this isn't possible or if there is no hardware
|
||||
* acceleration available, the surface will be placed in system memory.
|
||||
* SDL_SRCALPHA means that the surface will be used for alpha blits and
|
||||
* if the hardware supports hardware acceleration of alpha blits between
|
||||
* two surfaces in video memory, to place the surface in video memory
|
||||
* if possible, otherwise it will be placed in system memory.
|
||||
* If the surface is created in video memory, blits will be _much_ faster,
|
||||
* but the surface format must be identical to the video surface format,
|
||||
* and the only way to access the pixels member of the surface is to use
|
||||
* the SDL_LockSurface() and SDL_UnlockSurface() calls.
|
||||
* If the requested surface actually resides in video memory, SDL_HWSURFACE
|
||||
* will be set in the flags member of the returned surface. If for some
|
||||
* reason the surface could not be placed in video memory, it will not have
|
||||
* the SDL_HWSURFACE flag set, and will be created in system memory instead.
|
||||
*/
|
||||
#define SDL_AllocSurface SDL_CreateRGBSurface
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
|
||||
(Uint32 flags, int width, int height, int depth,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
|
||||
int width, int height, int depth, int pitch,
|
||||
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
|
||||
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* SDL_LockSurface() sets up a surface for directly accessing the pixels.
|
||||
* Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
|
||||
* to and read from 'surface->pixels', using the pixel format stored in
|
||||
* 'surface->format'. Once you are done accessing the surface, you should
|
||||
* use SDL_UnlockSurface() to release it.
|
||||
*
|
||||
* Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
|
||||
* to 0, then you can read and write to the surface at any time, and the
|
||||
* pixel format of the surface will not change. In particular, if the
|
||||
* SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
|
||||
* will not need to lock the display surface before accessing it.
|
||||
*
|
||||
* No operating system or library calls should be made between lock/unlock
|
||||
* pairs, as critical system locks may be held during this time.
|
||||
*
|
||||
* SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* Load a surface from a seekable SDL data source (memory or file.)
|
||||
* If 'freesrc' is non-zero, the source will be closed after being read.
|
||||
* Returns the new surface, or NULL if there was an error.
|
||||
* The new surface should be freed with SDL_FreeSurface().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
|
||||
|
||||
/* Convenience macro -- load a surface from a file */
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
|
||||
|
||||
/*
|
||||
* Save a surface to a seekable SDL data source (memory or file.)
|
||||
* If 'freedst' is non-zero, the source will be closed after being written.
|
||||
* Returns 0 if successful or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
|
||||
(SDL_Surface *surface, SDL_RWops *dst, int freedst);
|
||||
|
||||
/* Convenience macro -- save a surface to a file */
|
||||
#define SDL_SaveBMP(surface, file) \
|
||||
SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
|
||||
|
||||
/*
|
||||
* Sets the color key (transparent pixel) in a blittable surface.
|
||||
* If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
|
||||
* 'key' will be the transparent pixel in the source image of a blit.
|
||||
* SDL_RLEACCEL requests RLE acceleration for the surface if present,
|
||||
* and removes RLE acceleration if absent.
|
||||
* If 'flag' is 0, this function clears any current color key.
|
||||
* This function returns 0, or -1 if there was an error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetColorKey
|
||||
(SDL_Surface *surface, Uint32 flag, Uint32 key);
|
||||
|
||||
/*
|
||||
* This function sets the alpha value for the entire surface, as opposed to
|
||||
* using the alpha component of each pixel. This value measures the range
|
||||
* of transparency of the surface, 0 being completely transparent to 255
|
||||
* being completely opaque. An 'alpha' value of 255 causes blits to be
|
||||
* opaque, the source pixels copied to the destination (the default). Note
|
||||
* that per-surface alpha can be combined with colorkey transparency.
|
||||
*
|
||||
* If 'flag' is 0, alpha blending is disabled for the surface.
|
||||
* If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
|
||||
* OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
|
||||
* surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
|
||||
*
|
||||
* The 'alpha' parameter is ignored for surfaces that have an alpha channel.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
|
||||
|
||||
/*
|
||||
* Sets the clipping rectangle for the destination surface in a blit.
|
||||
*
|
||||
* If the clip rectangle is NULL, clipping will be disabled.
|
||||
* If the clip rectangle doesn't intersect the surface, the function will
|
||||
* return SDL_FALSE and blits will be completely clipped. Otherwise the
|
||||
* function returns SDL_TRUE and blits to the surface will be clipped to
|
||||
* the intersection of the surface area and the clipping rectangle.
|
||||
*
|
||||
* Note that blits are automatically clipped to the edges of the source
|
||||
* and destination surfaces.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
* Gets the clipping rectangle for the destination surface in a blit.
|
||||
* 'rect' must be a pointer to a valid rectangle which will be filled
|
||||
* with the correct values.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
||||
|
||||
/*
|
||||
* Creates a new surface of the specified format, and then copies and maps
|
||||
* the given surface to it so the blit of the converted surface will be as
|
||||
* fast as possible. If this function fails, it returns NULL.
|
||||
*
|
||||
* The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
|
||||
* semantics. You can also pass SDL_RLEACCEL in the flags parameter and
|
||||
* SDL will try to RLE accelerate colorkey and alpha blits in the resulting
|
||||
* surface.
|
||||
*
|
||||
* This function is used internally by SDL_DisplayFormat().
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
|
||||
(SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
|
||||
|
||||
/*
|
||||
* This performs a fast blit from the source surface to the destination
|
||||
* surface. It assumes that the source and destination rectangles are
|
||||
* the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
|
||||
* surface (src or dst) is copied. The final blit rectangles are saved
|
||||
* in 'srcrect' and 'dstrect' after all clipping is performed.
|
||||
* If the blit is successful, it returns 0, otherwise it returns -1.
|
||||
*
|
||||
* The blit function should not be called on a locked surface.
|
||||
*
|
||||
* The blit semantics for surfaces with and without alpha and colorkey
|
||||
* are defined as follows:
|
||||
*
|
||||
* RGBA->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using alpha-channel).
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value);
|
||||
* set destination alpha to opaque.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB, set destination alpha to source per-surface alpha value.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* RGBA->RGBA:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source alpha channel) the RGB values;
|
||||
* leave destination alpha untouched. [Note: is this correct?]
|
||||
* SDL_SRCCOLORKEY ignored.
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy all of RGBA to the destination.
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* RGB values of the source colour key, ignoring alpha in the
|
||||
* comparison.
|
||||
*
|
||||
* RGB->RGB:
|
||||
* SDL_SRCALPHA set:
|
||||
* alpha-blend (using the source per-surface alpha value).
|
||||
* SDL_SRCALPHA not set:
|
||||
* copy RGB.
|
||||
* both:
|
||||
* if SDL_SRCCOLORKEY set, only copy the pixels matching the
|
||||
* source colour key.
|
||||
*
|
||||
* If either of the surfaces were in video memory, and the blit returns -2,
|
||||
* the video memory was lost, so it should be reloaded with artwork and
|
||||
* re-blitted:
|
||||
while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
|
||||
while ( SDL_LockSurface(image) < 0 )
|
||||
Sleep(10);
|
||||
-- Write image pixels to image->pixels --
|
||||
SDL_UnlockSurface(image);
|
||||
}
|
||||
* This happens under DirectX 5.0 when the system switches away from your
|
||||
* fullscreen application. The lock will also fail until you have access
|
||||
* to the video memory again.
|
||||
*/
|
||||
/* You should call SDL_BlitSurface() unless you know exactly how SDL
|
||||
blitting works internally and how to use the other blit functions.
|
||||
*/
|
||||
#define SDL_BlitSurface SDL_UpperBlit
|
||||
|
||||
/* This is the public blit function, SDL_BlitSurface(), and it performs
|
||||
rectangle validation and clipping before passing it to SDL_LowerBlit()
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpperBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
/* This is a semi-private blit function and it performs low-level surface
|
||||
blitting only.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_LowerBlit
|
||||
(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
/*
|
||||
* This function performs a fast fill of the given rectangle with 'color'
|
||||
* The given rectangle is clipped to the destination surface clip area
|
||||
* and the final fill rectangle is saved in the passed in pointer.
|
||||
* If 'dstrect' is NULL, the whole surface will be filled with 'color'
|
||||
* The color should be a pixel of the format used by the surface, and
|
||||
* can be generated by the SDL_MapRGB() function.
|
||||
* This function returns 0 on success, or -1 on error.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_FillRect
|
||||
(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
|
||||
|
||||
/*
|
||||
* This function takes a surface and copies it to a new surface of the
|
||||
* pixel format and colors of the video framebuffer, suitable for fast
|
||||
* blitting onto the display surface. It calls SDL_ConvertSurface()
|
||||
*
|
||||
* If you want to take advantage of hardware colorkey or alpha blit
|
||||
* acceleration, you should set the colorkey and alpha value before
|
||||
* calling this function.
|
||||
*
|
||||
* If the conversion fails or runs out of memory, it returns NULL
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* This function takes a surface and copies it to a new surface of the
|
||||
* pixel format and colors of the video framebuffer (if possible),
|
||||
* suitable for fast alpha blitting onto the display surface.
|
||||
* The new surface will always have an alpha channel.
|
||||
*
|
||||
* If you want to take advantage of hardware colorkey or alpha blit
|
||||
* acceleration, you should set the colorkey and alpha value before
|
||||
* calling this function.
|
||||
*
|
||||
* If the conversion fails or runs out of memory, it returns NULL
|
||||
*/
|
||||
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* YUV video surface overlay functions */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/* This function creates a video output overlay
|
||||
Calling the returned surface an overlay is something of a misnomer because
|
||||
the contents of the display surface underneath the area where the overlay
|
||||
is shown is undefined - it may be overwritten with the converted YUV data.
|
||||
*/
|
||||
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
|
||||
Uint32 format, SDL_Surface *display);
|
||||
|
||||
/* Lock an overlay for direct access, and unlock it when you are done */
|
||||
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
|
||||
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
/* Blit a video overlay to the display surface.
|
||||
The contents of the video surface underneath the blit destination are
|
||||
not defined.
|
||||
The width and height of the destination rectangle may be different from
|
||||
that of the overlay, but currently only 2x scaling is supported.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
|
||||
|
||||
/* Free a video overlay */
|
||||
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
|
||||
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* OpenGL support functions. */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/*
|
||||
* Dynamically load an OpenGL library, or the default one if path is NULL
|
||||
*
|
||||
* If you do this, you need to retrieve all of the GL functions used in
|
||||
* your program from the dynamic library using SDL_GL_GetProcAddress().
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
|
||||
|
||||
/*
|
||||
* Get the address of a GL function
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
|
||||
|
||||
/*
|
||||
* Set an attribute of the OpenGL subsystem before intialization.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
|
||||
|
||||
/*
|
||||
* Get an attribute of the OpenGL subsystem from the windowing
|
||||
* interface, such as glX. This is of course different from getting
|
||||
* the values from SDL's internal OpenGL subsystem, which only
|
||||
* stores the values you request before initialization.
|
||||
*
|
||||
* Developers should track the values they pass into SDL_GL_SetAttribute
|
||||
* themselves if they want to retrieve these values.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
|
||||
|
||||
/*
|
||||
* Swap the OpenGL buffers, if double-buffering is supported.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
|
||||
|
||||
/*
|
||||
* Internal functions that should not be called unless you have read
|
||||
* and understood the source code for these functions.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
|
||||
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
|
||||
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
/* These functions allow interaction with the window manager, if any. */
|
||||
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
|
||||
|
||||
/*
|
||||
* Sets/Gets the title and icon text of the display window (UTF-8 encoded)
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
|
||||
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
|
||||
|
||||
/*
|
||||
* Sets the icon for the display window.
|
||||
* This function must be called before the first call to SDL_SetVideoMode().
|
||||
* It takes an icon surface, and a mask in MSB format.
|
||||
* If 'mask' is NULL, the entire icon surface will be used as the icon.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
|
||||
|
||||
/*
|
||||
* This function iconifies the window, and returns 1 if it succeeded.
|
||||
* If the function succeeds, it generates an SDL_APPACTIVE loss event.
|
||||
* This function is a noop and returns 0 in non-windowed environments.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
|
||||
|
||||
/*
|
||||
* Toggle fullscreen mode without changing the contents of the screen.
|
||||
* If the display surface does not require locking before accessing
|
||||
* the pixel information, then the memory pointers will not change.
|
||||
*
|
||||
* If this function was able to toggle fullscreen mode (change from
|
||||
* running in a window to fullscreen, or vice-versa), it will return 1.
|
||||
* If it is not implemented, or fails, it returns 0.
|
||||
*
|
||||
* The next call to SDL_SetVideoMode() will set the mode fullscreen
|
||||
* attribute based on the flags parameter - if SDL_FULLSCREEN is not
|
||||
* set, then the display will be windowed by default where supported.
|
||||
*
|
||||
* This is currently only implemented in the X11 video driver.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
|
||||
|
||||
/*
|
||||
* This function allows you to set and query the input grab state of
|
||||
* the application. It returns the new input grab state.
|
||||
*/
|
||||
typedef enum {
|
||||
SDL_GRAB_QUERY = -1,
|
||||
SDL_GRAB_OFF = 0,
|
||||
SDL_GRAB_ON = 1,
|
||||
SDL_GRAB_FULLSCREEN /* Used internally */
|
||||
} SDL_GrabMode;
|
||||
/*
|
||||
* Grabbing means that the mouse is confined to the application window,
|
||||
* and nearly all keyboard input is passed directly to the application,
|
||||
* and not interpreted by a window manager, if any.
|
||||
*/
|
||||
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
|
||||
|
||||
/* Not in public API at the moment - do not use! */
|
||||
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
|
||||
SDL_Surface *dst, SDL_Rect *dstrect);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#include "close_code.h"
|
||||
|
||||
#endif /* _SDL_video_h */
|
150
reaction/engine/code/SDL12/include/begin_code.h
Normal file
150
reaction/engine/code/SDL12/include/begin_code.h
Normal file
|
@ -0,0 +1,150 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2004 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This file sets things up for C dynamic library function definitions,
|
||||
static inlined functions, and structures aligned at 4-byte alignment.
|
||||
If you don't like ugly C preprocessor code, don't look at this file. :)
|
||||
*/
|
||||
|
||||
/* This shouldn't be nested -- included it around code only. */
|
||||
#ifdef _begin_code_h
|
||||
#error Nested inclusion of begin_code.h
|
||||
#endif
|
||||
#define _begin_code_h
|
||||
|
||||
/* Some compilers use a special export keyword */
|
||||
#ifndef DECLSPEC
|
||||
# if defined(__BEOS__)
|
||||
# if defined(__GNUC__)
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC __declspec(export)
|
||||
# endif
|
||||
# elif defined(__WIN32__)
|
||||
# ifdef __BORLANDC__
|
||||
# ifdef BUILD_SDL
|
||||
# define DECLSPEC
|
||||
# else
|
||||
# define DECLSPEC __declspec(dllimport)
|
||||
# endif
|
||||
# else
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# endif
|
||||
# elif defined(__OS2__)
|
||||
# ifdef __WATCOMC__
|
||||
# ifdef BUILD_SDL
|
||||
# define DECLSPEC __declspec(dllexport)
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
# else
|
||||
# if defined(__GNUC__) && __GNUC__ >= 4
|
||||
# define DECLSPEC __attribute__ ((visibility("default")))
|
||||
# else
|
||||
# define DECLSPEC
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* By default SDL uses the C calling convention */
|
||||
#ifndef SDLCALL
|
||||
#if defined(__WIN32__) && !defined(__GNUC__)
|
||||
#define SDLCALL __cdecl
|
||||
#else
|
||||
#ifdef __OS2__
|
||||
/* But on OS/2, we use the _System calling convention */
|
||||
/* to be compatible with every compiler */
|
||||
#define SDLCALL _System
|
||||
#else
|
||||
#define SDLCALL
|
||||
#endif
|
||||
#endif
|
||||
#endif /* SDLCALL */
|
||||
|
||||
/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
|
||||
#ifdef __SYMBIAN32__
|
||||
#undef DECLSPEC
|
||||
#define DECLSPEC
|
||||
#endif /* __SYMBIAN32__ */
|
||||
|
||||
/* Force structure packing at 4 byte alignment.
|
||||
This is necessary if the header is included in code which has structure
|
||||
packing set to an alternate value, say for loading structures from disk.
|
||||
The packing is reset to the previous value in close_code.h
|
||||
*/
|
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable: 4103)
|
||||
#endif
|
||||
#ifdef __BORLANDC__
|
||||
#pragma nopackwarning
|
||||
#endif
|
||||
#pragma pack(push,4)
|
||||
#elif (defined(__MWERKS__) && defined(__MACOS__))
|
||||
#pragma options align=mac68k4byte
|
||||
#pragma enumsalwaysint on
|
||||
#endif /* Compiler needs structure packing set */
|
||||
|
||||
/* Set up compiler-specific options for inlining functions */
|
||||
#ifndef SDL_INLINE_OKAY
|
||||
#ifdef __GNUC__
|
||||
#define SDL_INLINE_OKAY
|
||||
#else
|
||||
/* Add any special compiler-specific cases here */
|
||||
#if defined(_MSC_VER) || defined(__BORLANDC__) || \
|
||||
defined(__DMC__) || defined(__SC__) || \
|
||||
defined(__WATCOMC__) || defined(__LCC__) || \
|
||||
defined(__DECC)
|
||||
#ifndef __inline__
|
||||
#define __inline__ __inline
|
||||
#endif
|
||||
#define SDL_INLINE_OKAY
|
||||
#else
|
||||
#if !defined(__MRC__) && !defined(_SGI_SOURCE)
|
||||
#define __inline__ inline
|
||||
#define SDL_INLINE_OKAY
|
||||
#endif /* Not a funky compiler */
|
||||
#endif /* Visual C++ */
|
||||
#endif /* GNU C */
|
||||
#endif /* SDL_INLINE_OKAY */
|
||||
|
||||
/* If inlining isn't supported, remove "__inline__", turning static
|
||||
inlined functions into static functions (resulting in code bloat
|
||||
in all files which include the offending header files)
|
||||
*/
|
||||
#ifndef SDL_INLINE_OKAY
|
||||
#define __inline__
|
||||
#endif
|
||||
|
||||
/* Apparently this is needed by several Windows compilers */
|
||||
#if !defined(__MACH__)
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif /* NULL */
|
||||
#endif /* ! Mac OS X - breaks precompiled headers */
|
41
reaction/engine/code/SDL12/include/close_code.h
Normal file
41
reaction/engine/code/SDL12/include/close_code.h
Normal file
|
@ -0,0 +1,41 @@
|
|||
/*
|
||||
SDL - Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2004 Sam Lantinga
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
Sam Lantinga
|
||||
slouken@libsdl.org
|
||||
*/
|
||||
|
||||
/* This file reverses the effects of begin_code.h and should be included
|
||||
after you finish any function and structure declarations in your headers
|
||||
*/
|
||||
|
||||
#undef _begin_code_h
|
||||
|
||||
/* Reset structure packing at previous byte alignment */
|
||||
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
|
||||
#ifdef __BORLANDC__
|
||||
#pragma nopackwarning
|
||||
#endif
|
||||
#if (defined(__MWERKS__) && defined(__MACOS__))
|
||||
#pragma options align=reset
|
||||
#pragma enumsalwaysint reset
|
||||
#else
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
#endif /* Compiler needs structure packing set */
|
||||
|
160
reaction/engine/code/asm/ftola.s
Normal file
160
reaction/engine/code/asm/ftola.s
Normal file
|
@ -0,0 +1,160 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
//
|
||||
// qftol -- fast floating point to long conversion.
|
||||
//
|
||||
|
||||
// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus
|
||||
// <tim@ngus.net>
|
||||
|
||||
#include "qasm.h"
|
||||
|
||||
#if id386
|
||||
|
||||
.data
|
||||
|
||||
temp: .single 0.0
|
||||
fpucw: .long 0
|
||||
|
||||
// Precision Control Field , 2 bits / 0x0300
|
||||
// PC24 0x0000 Single precision (24 bits).
|
||||
// PC53 0x0200 Double precision (53 bits).
|
||||
// PC64 0x0300 Extended precision (64 bits).
|
||||
|
||||
// Rounding Control Field, 2 bits / 0x0C00
|
||||
// RCN 0x0000 Rounding to nearest (even).
|
||||
// RCD 0x0400 Rounding down (directed, minus).
|
||||
// RCU 0x0800 Rounding up (directed plus).
|
||||
// RC0 0x0C00 Rounding towards zero (chop mode).
|
||||
|
||||
|
||||
// rounding towards nearest (even)
|
||||
cw027F: .long 0x027F
|
||||
cw037F: .long 0x037F
|
||||
|
||||
// rounding towards zero (chop mode)
|
||||
cw0E7F: .long 0x0E7F
|
||||
cw0F7F: .long 0x0F7F
|
||||
|
||||
|
||||
.text
|
||||
|
||||
//
|
||||
// int qftol( void ) - default control word
|
||||
//
|
||||
|
||||
.globl C(qftol)
|
||||
|
||||
C(qftol):
|
||||
fistpl temp
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// int qftol027F( void ) - DirectX FPU
|
||||
//
|
||||
|
||||
.globl C(qftol027F)
|
||||
|
||||
C(qftol027F):
|
||||
fnstcw fpucw
|
||||
fldcw cw027F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
//
|
||||
// int qftol037F( void ) - Linux FPU
|
||||
//
|
||||
|
||||
.globl C(qftol037F)
|
||||
|
||||
C(qftol037F):
|
||||
fnstcw fpucw
|
||||
fldcw cw037F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// int qftol0F7F( void ) - ANSI
|
||||
//
|
||||
|
||||
.globl C(qftol0F7F)
|
||||
|
||||
C(qftol0F7F):
|
||||
fnstcw fpucw
|
||||
fldcw cw0F7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
//
|
||||
// int qftol0E7F( void )
|
||||
//
|
||||
|
||||
.globl C(qftol0E7F)
|
||||
|
||||
C(qftol0E7F):
|
||||
fnstcw fpucw
|
||||
fldcw cw0E7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
|
||||
//
|
||||
// long Q_ftol( float q )
|
||||
//
|
||||
|
||||
.globl C(Q_ftol)
|
||||
|
||||
C(Q_ftol):
|
||||
flds 4(%esp)
|
||||
fistpl temp
|
||||
movl temp,%eax
|
||||
ret
|
||||
|
||||
|
||||
//
|
||||
// long qftol0F7F( float q ) - Linux FPU
|
||||
//
|
||||
|
||||
.globl C(Q_ftol0F7F)
|
||||
|
||||
C(Q_ftol0F7F):
|
||||
fnstcw fpucw
|
||||
flds 4(%esp)
|
||||
fldcw cw0F7F
|
||||
fistpl temp
|
||||
fldcw fpucw
|
||||
movl temp,%eax
|
||||
ret
|
||||
#endif
|
424
reaction/engine/code/asm/matha.s
Normal file
424
reaction/engine/code/asm/matha.s
Normal file
|
@ -0,0 +1,424 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
// math.s
|
||||
// x86 assembly-language math routines.
|
||||
|
||||
#include "qasm.h"
|
||||
|
||||
|
||||
#if id386
|
||||
|
||||
.data
|
||||
|
||||
.align 4
|
||||
Ljmptab: .long Lcase0, Lcase1, Lcase2, Lcase3
|
||||
.long Lcase4, Lcase5, Lcase6, Lcase7
|
||||
|
||||
.text
|
||||
|
||||
// TODO: rounding needed?
|
||||
// stack parameter offset
|
||||
#define val 4
|
||||
|
||||
.globl C(Invert24To16)
|
||||
C(Invert24To16):
|
||||
|
||||
movl val(%esp),%ecx
|
||||
movl $0x100,%edx // 0x10000000000 as dividend
|
||||
cmpl %edx,%ecx
|
||||
jle LOutOfRange
|
||||
|
||||
subl %eax,%eax
|
||||
divl %ecx
|
||||
|
||||
ret
|
||||
|
||||
LOutOfRange:
|
||||
movl $0xFFFFFFFF,%eax
|
||||
ret
|
||||
|
||||
#if 0
|
||||
|
||||
#define in 4
|
||||
#define out 8
|
||||
|
||||
.align 2
|
||||
.globl C(TransformVector)
|
||||
C(TransformVector):
|
||||
movl in(%esp),%eax
|
||||
movl out(%esp),%edx
|
||||
|
||||
flds (%eax) // in[0]
|
||||
fmuls C(vright) // in[0]*vright[0]
|
||||
flds (%eax) // in[0] | in[0]*vright[0]
|
||||
fmuls C(vup) // in[0]*vup[0] | in[0]*vright[0]
|
||||
flds (%eax) // in[0] | in[0]*vup[0] | in[0]*vright[0]
|
||||
fmuls C(vpn) // in[0]*vpn[0] | in[0]*vup[0] | in[0]*vright[0]
|
||||
|
||||
flds 4(%eax) // in[1] | ...
|
||||
fmuls C(vright)+4 // in[1]*vright[1] | ...
|
||||
flds 4(%eax) // in[1] | in[1]*vright[1] | ...
|
||||
fmuls C(vup)+4 // in[1]*vup[1] | in[1]*vright[1] | ...
|
||||
flds 4(%eax) // in[1] | in[1]*vup[1] | in[1]*vright[1] | ...
|
||||
fmuls C(vpn)+4 // in[1]*vpn[1] | in[1]*vup[1] | in[1]*vright[1] | ...
|
||||
fxch %st(2) // in[1]*vright[1] | in[1]*vup[1] | in[1]*vpn[1] | ...
|
||||
|
||||
faddp %st(0),%st(5) // in[1]*vup[1] | in[1]*vpn[1] | ...
|
||||
faddp %st(0),%st(3) // in[1]*vpn[1] | ...
|
||||
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
|
||||
|
||||
flds 8(%eax) // in[2] | ...
|
||||
fmuls C(vright)+8 // in[2]*vright[2] | ...
|
||||
flds 8(%eax) // in[2] | in[2]*vright[2] | ...
|
||||
fmuls C(vup)+8 // in[2]*vup[2] | in[2]*vright[2] | ...
|
||||
flds 8(%eax) // in[2] | in[2]*vup[2] | in[2]*vright[2] | ...
|
||||
fmuls C(vpn)+8 // in[2]*vpn[2] | in[2]*vup[2] | in[2]*vright[2] | ...
|
||||
fxch %st(2) // in[2]*vright[2] | in[2]*vup[2] | in[2]*vpn[2] | ...
|
||||
|
||||
faddp %st(0),%st(5) // in[2]*vup[2] | in[2]*vpn[2] | ...
|
||||
faddp %st(0),%st(3) // in[2]*vpn[2] | ...
|
||||
faddp %st(0),%st(1) // vpn_accum | vup_accum | vright_accum
|
||||
|
||||
fstps 8(%edx) // out[2]
|
||||
fstps 4(%edx) // out[1]
|
||||
fstps (%edx) // out[0]
|
||||
|
||||
ret
|
||||
|
||||
#endif
|
||||
|
||||
#define EMINS 4+4
|
||||
#define EMAXS 4+8
|
||||
#define P 4+12
|
||||
|
||||
.align 2
|
||||
.globl C(BoxOnPlaneSide)
|
||||
C(BoxOnPlaneSide):
|
||||
pushl %ebx
|
||||
|
||||
movl P(%esp),%edx
|
||||
movl EMINS(%esp),%ecx
|
||||
xorl %eax,%eax
|
||||
movl EMAXS(%esp),%ebx
|
||||
movb pl_signbits(%edx),%al
|
||||
cmpb $8,%al
|
||||
jge Lerror
|
||||
flds pl_normal(%edx) // p->normal[0]
|
||||
fld %st(0) // p->normal[0] | p->normal[0]
|
||||
// bk000422 - warning: missing prefix `*' in absolute indirect address, maybe misassembled!
|
||||
// bk001129 - fix from Andrew Henderson, was: Ljmptab(,%eax,4)
|
||||
jmp *Ljmptab(,%eax,4)
|
||||
|
||||
|
||||
//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
|
||||
//dist2= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
|
||||
Lcase0:
|
||||
fmuls (%ebx) // p->normal[0]*emaxs[0] | p->normal[0]
|
||||
flds pl_normal+4(%edx) // p->normal[1] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]
|
||||
fxch %st(2) // p->normal[0] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[1]
|
||||
fmuls (%ecx) // p->normal[0]*emins[0] |
|
||||
// p->normal[0]*emaxs[0] | p->normal[1]
|
||||
fxch %st(2) // p->normal[1] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fld %st(0) // p->normal[1] | p->normal[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fmuls 4(%ebx) // p->normal[1]*emaxs[1] | p->normal[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
flds pl_normal+8(%edx) // p->normal[2] | p->normal[1]*emaxs[1] |
|
||||
// p->normal[1] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fxch %st(2) // p->normal[1] | p->normal[1]*emaxs[1] |
|
||||
// p->normal[2] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fmuls 4(%ecx) // p->normal[1]*emins[1] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[2] | p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fxch %st(2) // p->normal[2] | p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fld %st(0) // p->normal[2] | p->normal[2] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fmuls 8(%ebx) // p->normal[2]*emaxs[2] |
|
||||
// p->normal[2] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[0]*emins[0]
|
||||
fxch %st(5) // p->normal[0]*emins[0] |
|
||||
// p->normal[2] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1] |
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[2]*emaxs[2]
|
||||
faddp %st(0),%st(3) //p->normal[2] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[2]*emaxs[2]
|
||||
fmuls 8(%ecx) //p->normal[2]*emins[2] |
|
||||
// p->normal[1]*emaxs[1] |
|
||||
// p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[2]*emaxs[2]
|
||||
fxch %st(1) //p->normal[1]*emaxs[1] |
|
||||
// p->normal[2]*emins[2] |
|
||||
// p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// p->normal[0]*emaxs[0] |
|
||||
// p->normal[2]*emaxs[2]
|
||||
faddp %st(0),%st(3) //p->normal[2]*emins[2] |
|
||||
// p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// p->normal[0]*emaxs[0]+p->normal[1]*emaxs[1]|
|
||||
// p->normal[2]*emaxs[2]
|
||||
fxch %st(3) //p->normal[2]*emaxs[2] +
|
||||
// p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// p->normal[0]*emaxs[0]+p->normal[1]*emaxs[1]|
|
||||
// p->normal[2]*emins[2]
|
||||
faddp %st(0),%st(2) //p->normal[1]*emins[1]+p->normal[0]*emins[0]|
|
||||
// dist1 | p->normal[2]*emins[2]
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
|
||||
//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
|
||||
Lcase1:
|
||||
fmuls (%ecx) // emins[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
|
||||
//dist2= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
|
||||
Lcase2:
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ecx) // emins[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
|
||||
//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
|
||||
Lcase3:
|
||||
fmuls (%ecx) // emins[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
|
||||
//dist2= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
|
||||
Lcase4:
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ecx) // emins[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
|
||||
//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
|
||||
Lcase5:
|
||||
fmuls (%ecx) // emins[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
|
||||
//dist2= p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
|
||||
Lcase6:
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ecx) // emins[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
jmp LSetSides
|
||||
|
||||
//dist1= p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
|
||||
//dist2= p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
|
||||
Lcase7:
|
||||
fmuls (%ecx) // emins[0]
|
||||
flds pl_normal+4(%edx)
|
||||
fxch %st(2)
|
||||
fmuls (%ebx) // emaxs[0]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 4(%ecx) // emins[1]
|
||||
flds pl_normal+8(%edx)
|
||||
fxch %st(2)
|
||||
fmuls 4(%ebx) // emaxs[1]
|
||||
fxch %st(2)
|
||||
fld %st(0)
|
||||
fmuls 8(%ecx) // emins[2]
|
||||
fxch %st(5)
|
||||
faddp %st(0),%st(3)
|
||||
fmuls 8(%ebx) // emaxs[2]
|
||||
fxch %st(1)
|
||||
faddp %st(0),%st(3)
|
||||
fxch %st(3)
|
||||
faddp %st(0),%st(2)
|
||||
|
||||
LSetSides:
|
||||
|
||||
// sides = 0;
|
||||
// if (dist1 >= p->dist)
|
||||
// sides = 1;
|
||||
// if (dist2 < p->dist)
|
||||
// sides |= 2;
|
||||
|
||||
faddp %st(0),%st(2) // dist1 | dist2
|
||||
fcomps pl_dist(%edx)
|
||||
xorl %ecx,%ecx
|
||||
fnstsw %ax
|
||||
fcomps pl_dist(%edx)
|
||||
andb $1,%ah
|
||||
xorb $1,%ah
|
||||
addb %ah,%cl
|
||||
|
||||
fnstsw %ax
|
||||
andb $1,%ah
|
||||
addb %ah,%ah
|
||||
addb %ah,%cl
|
||||
|
||||
// return sides;
|
||||
|
||||
popl %ebx
|
||||
movl %ecx,%eax // return status
|
||||
|
||||
ret
|
||||
|
||||
|
||||
Lerror:
|
||||
movl 1, %eax
|
||||
ret
|
||||
|
||||
#endif // id386
|
46
reaction/engine/code/asm/qasm.h
Normal file
46
reaction/engine/code/asm/qasm.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#ifndef __ASM_I386__
|
||||
#define __ASM_I386__
|
||||
|
||||
#include "../qcommon/q_platform.h"
|
||||
|
||||
#ifdef __ELF__
|
||||
.section .note.GNU-stack,"",@progbits
|
||||
#endif
|
||||
|
||||
#ifdef __ELF__
|
||||
#define C(label) label
|
||||
#else
|
||||
#define C(label) _##label
|
||||
#endif
|
||||
|
||||
// plane_t structure
|
||||
// !!! if this is changed, it must be changed in q_shared.h too !!!
|
||||
#define pl_normal 0
|
||||
#define pl_dist 12
|
||||
#define pl_type 16
|
||||
#define pl_signbits 17
|
||||
#define pl_pad 18
|
||||
#define pl_size 20
|
||||
|
||||
#endif
|
103
reaction/engine/code/asm/snapvectora.s
Normal file
103
reaction/engine/code/asm/snapvectora.s
Normal file
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
//
|
||||
// Sys_SnapVector NASM code (Andrew Henderson)
|
||||
// See win32/win_shared.c for the Win32 equivalent
|
||||
// This code is provided to ensure that the
|
||||
// rounding behavior (and, if necessary, the
|
||||
// precision) of DLL and QVM code are identical
|
||||
// e.g. for network-visible operations.
|
||||
// See ftol.nasm for operations on a single float,
|
||||
// as used in compiled VM and DLL code that does
|
||||
// not use this system trap.
|
||||
//
|
||||
|
||||
// 23/09/05 Ported to gas by intel2gas, best supporting actor Tim Angus
|
||||
// <tim@ngus.net>
|
||||
|
||||
#include "qasm.h"
|
||||
|
||||
#if id386
|
||||
.data
|
||||
|
||||
fpucw: .long 0
|
||||
cw037F: .long 0x037F
|
||||
|
||||
.text
|
||||
|
||||
// void Sys_SnapVector( float *v )
|
||||
.globl C(Sys_SnapVector)
|
||||
C(Sys_SnapVector):
|
||||
pushl %eax
|
||||
pushl %ebp
|
||||
movl %esp,%ebp
|
||||
|
||||
fnstcw fpucw
|
||||
movl 12(%ebp),%eax
|
||||
fldcw cw037F
|
||||
flds (%eax)
|
||||
fistpl (%eax)
|
||||
fildl (%eax)
|
||||
fstps (%eax)
|
||||
flds 4(%eax)
|
||||
fistpl 4(%eax)
|
||||
fildl 4(%eax)
|
||||
fstps 4(%eax)
|
||||
flds 8(%eax)
|
||||
fistpl 8(%eax)
|
||||
fildl 8(%eax)
|
||||
fstps 8(%eax)
|
||||
fldcw fpucw
|
||||
|
||||
popl %ebp
|
||||
popl %eax
|
||||
ret
|
||||
|
||||
// void Sys_SnapVectorCW( float *v, unsigned short int cw )
|
||||
.globl C(Sys_SnapVectorCW)
|
||||
C(Sys_SnapVectorCW):
|
||||
pushl %eax
|
||||
pushl %ebp
|
||||
movl %esp,%ebp
|
||||
|
||||
fnstcw fpucw
|
||||
movl 12(%ebp),%eax
|
||||
fldcw 16(%ebp)
|
||||
flds (%eax)
|
||||
fistpl (%eax)
|
||||
fildl (%eax)
|
||||
fstps (%eax)
|
||||
flds 4(%eax)
|
||||
fistpl 4(%eax)
|
||||
fildl 4(%eax)
|
||||
fstps 4(%eax)
|
||||
flds 8(%eax)
|
||||
fistpl 8(%eax)
|
||||
fildl 8(%eax)
|
||||
fstps 8(%eax)
|
||||
fldcw fpucw
|
||||
|
||||
popl %ebp
|
||||
popl %eax
|
||||
ret
|
||||
#endif
|
217
reaction/engine/code/asm/snd_mixa.s
Normal file
217
reaction/engine/code/asm/snd_mixa.s
Normal file
|
@ -0,0 +1,217 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
// snd_mixa.s
|
||||
// x86 assembly-language sound code
|
||||
//
|
||||
|
||||
#include "qasm.h"
|
||||
|
||||
#if id386
|
||||
|
||||
.text
|
||||
|
||||
#if 0
|
||||
//----------------------------------------------------------------------
|
||||
// 8-bit sound-mixing code
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
#define ch 4+16
|
||||
#define sc 8+16
|
||||
#define count 12+16
|
||||
|
||||
.globl C(S_PaintChannelFrom8)
|
||||
C(S_PaintChannelFrom8):
|
||||
pushl %esi // preserve register variables
|
||||
pushl %edi
|
||||
pushl %ebx
|
||||
pushl %ebp
|
||||
|
||||
// int data;
|
||||
// short *lscale, *rscale;
|
||||
// unsigned char *sfx;
|
||||
// int i;
|
||||
|
||||
movl ch(%esp),%ebx
|
||||
movl sc(%esp),%esi
|
||||
|
||||
// if (ch->leftvol > 255)
|
||||
// ch->leftvol = 255;
|
||||
// if (ch->rightvol > 255)
|
||||
// ch->rightvol = 255;
|
||||
movl ch_leftvol(%ebx),%eax
|
||||
movl ch_rightvol(%ebx),%edx
|
||||
cmpl $255,%eax
|
||||
jna LLeftSet
|
||||
movl $255,%eax
|
||||
LLeftSet:
|
||||
cmpl $255,%edx
|
||||
jna LRightSet
|
||||
movl $255,%edx
|
||||
LRightSet:
|
||||
|
||||
// lscale = snd_scaletable[ch->leftvol >> 3];
|
||||
// rscale = snd_scaletable[ch->rightvol >> 3];
|
||||
// sfx = (signed char *)sc->data + ch->pos;
|
||||
// ch->pos += count;
|
||||
andl $0xF8,%eax
|
||||
addl $20,%esi
|
||||
movl (%esi),%esi
|
||||
andl $0xF8,%edx
|
||||
movl ch_pos(%ebx),%edi
|
||||
movl count(%esp),%ecx
|
||||
addl %edi,%esi
|
||||
shll $7,%eax
|
||||
addl %ecx,%edi
|
||||
shll $7,%edx
|
||||
movl %edi,ch_pos(%ebx)
|
||||
addl $(C(snd_scaletable)),%eax
|
||||
addl $(C(snd_scaletable)),%edx
|
||||
subl %ebx,%ebx
|
||||
movb -1(%esi,%ecx,1),%bl
|
||||
|
||||
testl $1,%ecx
|
||||
jz LMix8Loop
|
||||
|
||||
movl (%eax,%ebx,4),%edi
|
||||
movl (%edx,%ebx,4),%ebp
|
||||
addl C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size),%edi
|
||||
addl C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size),%ebp
|
||||
movl %edi,C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size)
|
||||
movl %ebp,C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size)
|
||||
movb -2(%esi,%ecx,1),%bl
|
||||
|
||||
decl %ecx
|
||||
jz LDone
|
||||
|
||||
// for (i=0 ; i<count ; i++)
|
||||
// {
|
||||
LMix8Loop:
|
||||
|
||||
// data = sfx[i];
|
||||
// paintbuffer[i].left += lscale[data];
|
||||
// paintbuffer[i].right += rscale[data];
|
||||
movl (%eax,%ebx,4),%edi
|
||||
movl (%edx,%ebx,4),%ebp
|
||||
addl C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size),%edi
|
||||
addl C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size),%ebp
|
||||
movb -2(%esi,%ecx,1),%bl
|
||||
movl %edi,C(paintbuffer)+psp_left-psp_size(,%ecx,psp_size)
|
||||
movl %ebp,C(paintbuffer)+psp_right-psp_size(,%ecx,psp_size)
|
||||
|
||||
movl (%eax,%ebx,4),%edi
|
||||
movl (%edx,%ebx,4),%ebp
|
||||
movb -3(%esi,%ecx,1),%bl
|
||||
addl C(paintbuffer)+psp_left-psp_size*2(,%ecx,psp_size),%edi
|
||||
addl C(paintbuffer)+psp_right-psp_size*2(,%ecx,psp_size),%ebp
|
||||
movl %edi,C(paintbuffer)+psp_left-psp_size*2(,%ecx,psp_size)
|
||||
movl %ebp,C(paintbuffer)+psp_right-psp_size*2(,%ecx,psp_size)
|
||||
|
||||
// }
|
||||
subl $2,%ecx
|
||||
jnz LMix8Loop
|
||||
|
||||
LDone:
|
||||
popl %ebp
|
||||
popl %ebx
|
||||
popl %edi
|
||||
popl %esi
|
||||
|
||||
ret
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Transfer of stereo buffer to 16-bit DMA buffer code
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
.globl C(S_WriteLinearBlastStereo16)
|
||||
C(S_WriteLinearBlastStereo16):
|
||||
pushl %edi
|
||||
pushl %ebx
|
||||
|
||||
// int i;
|
||||
// int val;
|
||||
movl C(snd_linear_count),%ecx
|
||||
movl C(snd_p),%ebx
|
||||
movl C(snd_out),%edi
|
||||
|
||||
// for (i=0 ; i<snd_linear_count ; i+=2)
|
||||
// {
|
||||
LWLBLoopTop:
|
||||
|
||||
// val = (snd_p[i]*snd_vol)>>8;
|
||||
// if (val > 0x7fff)
|
||||
// snd_out[i] = 0x7fff;
|
||||
// else if (val < (short)0x8000)
|
||||
// snd_out[i] = (short)0x8000;
|
||||
// else
|
||||
// snd_out[i] = val;
|
||||
movl -8(%ebx,%ecx,4),%eax
|
||||
sarl $8,%eax
|
||||
cmpl $0x7FFF,%eax
|
||||
jg LClampHigh
|
||||
cmpl $0xFFFF8000,%eax
|
||||
jnl LClampDone
|
||||
movl $0xFFFF8000,%eax
|
||||
jmp LClampDone
|
||||
LClampHigh:
|
||||
movl $0x7FFF,%eax
|
||||
LClampDone:
|
||||
|
||||
// val = (snd_p[i+1]*snd_vol)>>8;
|
||||
// if (val > 0x7fff)
|
||||
// snd_out[i+1] = 0x7fff;
|
||||
// else if (val < (short)0x8000)
|
||||
// snd_out[i+1] = (short)0x8000;
|
||||
// else
|
||||
// snd_out[i+1] = val;
|
||||
movl -4(%ebx,%ecx,4),%edx
|
||||
sarl $8,%edx
|
||||
cmpl $0x7FFF,%edx
|
||||
jg LClampHigh2
|
||||
cmpl $0xFFFF8000,%edx
|
||||
jnl LClampDone2
|
||||
movl $0xFFFF8000,%edx
|
||||
jmp LClampDone2
|
||||
LClampHigh2:
|
||||
movl $0x7FFF,%edx
|
||||
LClampDone2:
|
||||
shll $16,%edx
|
||||
andl $0xFFFF,%eax
|
||||
orl %eax,%edx
|
||||
movl %edx,-4(%edi,%ecx,2)
|
||||
|
||||
// }
|
||||
subl $2,%ecx
|
||||
jnz LWLBLoopTop
|
||||
|
||||
// snd_p += snd_linear_count;
|
||||
|
||||
popl %ebx
|
||||
popl %edi
|
||||
|
||||
ret
|
||||
|
||||
#endif // id386
|
||||
|
267
reaction/engine/code/botlib/aasfile.h
Normal file
267
reaction/engine/code/botlib/aasfile.h
Normal file
|
@ -0,0 +1,267 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
|
||||
//NOTE: int = default signed
|
||||
// default long
|
||||
|
||||
#define AASID (('S'<<24)+('A'<<16)+('A'<<8)+'E')
|
||||
#define AASVERSION_OLD 4
|
||||
#define AASVERSION 5
|
||||
|
||||
//presence types
|
||||
#define PRESENCE_NONE 1
|
||||
#define PRESENCE_NORMAL 2
|
||||
#define PRESENCE_CROUCH 4
|
||||
|
||||
//travel types
|
||||
#define MAX_TRAVELTYPES 32
|
||||
#define TRAVEL_INVALID 1 //temporary not possible
|
||||
#define TRAVEL_WALK 2 //walking
|
||||
#define TRAVEL_CROUCH 3 //crouching
|
||||
#define TRAVEL_BARRIERJUMP 4 //jumping onto a barrier
|
||||
#define TRAVEL_JUMP 5 //jumping
|
||||
#define TRAVEL_LADDER 6 //climbing a ladder
|
||||
#define TRAVEL_WALKOFFLEDGE 7 //walking of a ledge
|
||||
#define TRAVEL_SWIM 8 //swimming
|
||||
#define TRAVEL_WATERJUMP 9 //jump out of the water
|
||||
#define TRAVEL_TELEPORT 10 //teleportation
|
||||
#define TRAVEL_ELEVATOR 11 //travel by elevator
|
||||
#define TRAVEL_ROCKETJUMP 12 //rocket jumping required for travel
|
||||
#define TRAVEL_BFGJUMP 13 //bfg jumping required for travel
|
||||
#define TRAVEL_GRAPPLEHOOK 14 //grappling hook required for travel
|
||||
#define TRAVEL_DOUBLEJUMP 15 //double jump
|
||||
#define TRAVEL_RAMPJUMP 16 //ramp jump
|
||||
#define TRAVEL_STRAFEJUMP 17 //strafe jump
|
||||
#define TRAVEL_JUMPPAD 18 //jump pad
|
||||
#define TRAVEL_FUNCBOB 19 //func bob
|
||||
|
||||
//additional travel flags
|
||||
#define TRAVELTYPE_MASK 0xFFFFFF
|
||||
#define TRAVELFLAG_NOTTEAM1 (1 << 24)
|
||||
#define TRAVELFLAG_NOTTEAM2 (2 << 24)
|
||||
|
||||
//face flags
|
||||
#define FACE_SOLID 1 //just solid at the other side
|
||||
#define FACE_LADDER 2 //ladder
|
||||
#define FACE_GROUND 4 //standing on ground when in this face
|
||||
#define FACE_GAP 8 //gap in the ground
|
||||
#define FACE_LIQUID 16 //face seperating two areas with liquid
|
||||
#define FACE_LIQUIDSURFACE 32 //face seperating liquid and air
|
||||
#define FACE_BRIDGE 64 //can walk over this face if bridge is closed
|
||||
|
||||
//area contents
|
||||
#define AREACONTENTS_WATER 1
|
||||
#define AREACONTENTS_LAVA 2
|
||||
#define AREACONTENTS_SLIME 4
|
||||
#define AREACONTENTS_CLUSTERPORTAL 8
|
||||
#define AREACONTENTS_TELEPORTAL 16
|
||||
#define AREACONTENTS_ROUTEPORTAL 32
|
||||
#define AREACONTENTS_TELEPORTER 64
|
||||
#define AREACONTENTS_JUMPPAD 128
|
||||
#define AREACONTENTS_DONOTENTER 256
|
||||
#define AREACONTENTS_VIEWPORTAL 512
|
||||
#define AREACONTENTS_MOVER 1024
|
||||
#define AREACONTENTS_NOTTEAM1 2048
|
||||
#define AREACONTENTS_NOTTEAM2 4096
|
||||
//number of model of the mover inside this area
|
||||
#define AREACONTENTS_MODELNUMSHIFT 24
|
||||
#define AREACONTENTS_MAXMODELNUM 0xFF
|
||||
#define AREACONTENTS_MODELNUM (AREACONTENTS_MAXMODELNUM << AREACONTENTS_MODELNUMSHIFT)
|
||||
|
||||
//area flags
|
||||
#define AREA_GROUNDED 1 //bot can stand on the ground
|
||||
#define AREA_LADDER 2 //area contains one or more ladder faces
|
||||
#define AREA_LIQUID 4 //area contains a liquid
|
||||
#define AREA_DISABLED 8 //area is disabled for routing when set
|
||||
#define AREA_BRIDGE 16 //area ontop of a bridge
|
||||
|
||||
//aas file header lumps
|
||||
#define AAS_LUMPS 14
|
||||
#define AASLUMP_BBOXES 0
|
||||
#define AASLUMP_VERTEXES 1
|
||||
#define AASLUMP_PLANES 2
|
||||
#define AASLUMP_EDGES 3
|
||||
#define AASLUMP_EDGEINDEX 4
|
||||
#define AASLUMP_FACES 5
|
||||
#define AASLUMP_FACEINDEX 6
|
||||
#define AASLUMP_AREAS 7
|
||||
#define AASLUMP_AREASETTINGS 8
|
||||
#define AASLUMP_REACHABILITY 9
|
||||
#define AASLUMP_NODES 10
|
||||
#define AASLUMP_PORTALS 11
|
||||
#define AASLUMP_PORTALINDEX 12
|
||||
#define AASLUMP_CLUSTERS 13
|
||||
|
||||
//========== bounding box =========
|
||||
|
||||
//bounding box
|
||||
typedef struct aas_bbox_s
|
||||
{
|
||||
int presencetype;
|
||||
int flags;
|
||||
vec3_t mins, maxs;
|
||||
} aas_bbox_t;
|
||||
|
||||
//============ settings ===========
|
||||
|
||||
//reachability to another area
|
||||
typedef struct aas_reachability_s
|
||||
{
|
||||
int areanum; //number of the reachable area
|
||||
int facenum; //number of the face towards the other area
|
||||
int edgenum; //number of the edge towards the other area
|
||||
vec3_t start; //start point of inter area movement
|
||||
vec3_t end; //end point of inter area movement
|
||||
int traveltype; //type of travel required to get to the area
|
||||
unsigned short int traveltime;//travel time of the inter area movement
|
||||
} aas_reachability_t;
|
||||
|
||||
//area settings
|
||||
typedef struct aas_areasettings_s
|
||||
{
|
||||
//could also add all kind of statistic fields
|
||||
int contents; //contents of the area
|
||||
int areaflags; //several area flags
|
||||
int presencetype; //how a bot can be present in this area
|
||||
int cluster; //cluster the area belongs to, if negative it's a portal
|
||||
int clusterareanum; //number of the area in the cluster
|
||||
int numreachableareas; //number of reachable areas from this one
|
||||
int firstreachablearea; //first reachable area in the reachable area index
|
||||
} aas_areasettings_t;
|
||||
|
||||
//cluster portal
|
||||
typedef struct aas_portal_s
|
||||
{
|
||||
int areanum; //area that is the actual portal
|
||||
int frontcluster; //cluster at front of portal
|
||||
int backcluster; //cluster at back of portal
|
||||
int clusterareanum[2]; //number of the area in the front and back cluster
|
||||
} aas_portal_t;
|
||||
|
||||
//cluster portal index
|
||||
typedef int aas_portalindex_t;
|
||||
|
||||
//cluster
|
||||
typedef struct aas_cluster_s
|
||||
{
|
||||
int numareas; //number of areas in the cluster
|
||||
int numreachabilityareas; //number of areas with reachabilities
|
||||
int numportals; //number of cluster portals
|
||||
int firstportal; //first cluster portal in the index
|
||||
} aas_cluster_t;
|
||||
|
||||
//============ 3d definition ============
|
||||
|
||||
typedef vec3_t aas_vertex_t;
|
||||
|
||||
//just a plane in the third dimension
|
||||
typedef struct aas_plane_s
|
||||
{
|
||||
vec3_t normal; //normal vector of the plane
|
||||
float dist; //distance of the plane (normal vector * distance = point in plane)
|
||||
int type;
|
||||
} aas_plane_t;
|
||||
|
||||
//edge
|
||||
typedef struct aas_edge_s
|
||||
{
|
||||
int v[2]; //numbers of the vertexes of this edge
|
||||
} aas_edge_t;
|
||||
|
||||
//edge index, negative if vertexes are reversed
|
||||
typedef int aas_edgeindex_t;
|
||||
|
||||
//a face bounds an area, often it will also seperate two areas
|
||||
typedef struct aas_face_s
|
||||
{
|
||||
int planenum; //number of the plane this face is in
|
||||
int faceflags; //face flags (no use to create face settings for just this field)
|
||||
int numedges; //number of edges in the boundary of the face
|
||||
int firstedge; //first edge in the edge index
|
||||
int frontarea; //area at the front of this face
|
||||
int backarea; //area at the back of this face
|
||||
} aas_face_t;
|
||||
|
||||
//face index, stores a negative index if backside of face
|
||||
typedef int aas_faceindex_t;
|
||||
|
||||
//area with a boundary of faces
|
||||
typedef struct aas_area_s
|
||||
{
|
||||
int areanum; //number of this area
|
||||
//3d definition
|
||||
int numfaces; //number of faces used for the boundary of the area
|
||||
int firstface; //first face in the face index used for the boundary of the area
|
||||
vec3_t mins; //mins of the area
|
||||
vec3_t maxs; //maxs of the area
|
||||
vec3_t center; //'center' of the area
|
||||
} aas_area_t;
|
||||
|
||||
//nodes of the bsp tree
|
||||
typedef struct aas_node_s
|
||||
{
|
||||
int planenum;
|
||||
int children[2]; //child nodes of this node, or areas as leaves when negative
|
||||
//when a child is zero it's a solid leaf
|
||||
} aas_node_t;
|
||||
|
||||
//=========== aas file ===============
|
||||
|
||||
//header lump
|
||||
typedef struct
|
||||
{
|
||||
int fileofs;
|
||||
int filelen;
|
||||
} aas_lump_t;
|
||||
|
||||
//aas file header
|
||||
typedef struct aas_header_s
|
||||
{
|
||||
int ident;
|
||||
int version;
|
||||
int bspchecksum;
|
||||
//data entries
|
||||
aas_lump_t lumps[AAS_LUMPS];
|
||||
} aas_header_t;
|
||||
|
||||
|
||||
//====== additional information ======
|
||||
/*
|
||||
|
||||
- when a node child is a solid leaf the node child number is zero
|
||||
- two adjacent areas (sharing a plane at opposite sides) share a face
|
||||
this face is a portal between the areas
|
||||
- when an area uses a face from the faceindex with a positive index
|
||||
then the face plane normal points into the area
|
||||
- the face edges are stored counter clockwise using the edgeindex
|
||||
- two adjacent convex areas (sharing a face) only share One face
|
||||
this is a simple result of the areas being convex
|
||||
- the areas can't have a mixture of ground and gap faces
|
||||
other mixtures of faces in one area are allowed
|
||||
- areas with the AREACONTENTS_CLUSTERPORTAL in the settings have
|
||||
the cluster number set to the negative portal number
|
||||
- edge zero is a dummy
|
||||
- face zero is a dummy
|
||||
- area zero is a dummy
|
||||
- node zero is a dummy
|
||||
*/
|
221
reaction/engine/code/botlib/be_aas.h
Normal file
221
reaction/engine/code/botlib/be_aas.h
Normal file
|
@ -0,0 +1,221 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas.h
|
||||
*
|
||||
* desc: Area Awareness System, stuff exported to the AI
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef MAX_STRINGFIELD
|
||||
#define MAX_STRINGFIELD 80
|
||||
#endif
|
||||
|
||||
//travel flags
|
||||
#define TFL_INVALID 0x00000001 //traveling temporary not possible
|
||||
#define TFL_WALK 0x00000002 //walking
|
||||
#define TFL_CROUCH 0x00000004 //crouching
|
||||
#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier
|
||||
#define TFL_JUMP 0x00000010 //jumping
|
||||
#define TFL_LADDER 0x00000020 //climbing a ladder
|
||||
#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge
|
||||
#define TFL_SWIM 0x00000100 //swimming
|
||||
#define TFL_WATERJUMP 0x00000200 //jumping out of the water
|
||||
#define TFL_TELEPORT 0x00000400 //teleporting
|
||||
#define TFL_ELEVATOR 0x00000800 //elevator
|
||||
#define TFL_ROCKETJUMP 0x00001000 //rocket jumping
|
||||
#define TFL_BFGJUMP 0x00002000 //bfg jumping
|
||||
#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook
|
||||
#define TFL_DOUBLEJUMP 0x00008000 //double jump
|
||||
#define TFL_RAMPJUMP 0x00010000 //ramp jump
|
||||
#define TFL_STRAFEJUMP 0x00020000 //strafe jump
|
||||
#define TFL_JUMPPAD 0x00040000 //jump pad
|
||||
#define TFL_AIR 0x00080000 //travel through air
|
||||
#define TFL_WATER 0x00100000 //travel through water
|
||||
#define TFL_SLIME 0x00200000 //travel through slime
|
||||
#define TFL_LAVA 0x00400000 //travel through lava
|
||||
#define TFL_DONOTENTER 0x00800000 //travel through donotenter area
|
||||
#define TFL_FUNCBOB 0x01000000 //func bobbing
|
||||
#define TFL_FLIGHT 0x02000000 //flight
|
||||
#define TFL_BRIDGE 0x04000000 //move over a bridge
|
||||
//
|
||||
#define TFL_NOTTEAM1 0x08000000 //not team 1
|
||||
#define TFL_NOTTEAM2 0x10000000 //not team 2
|
||||
|
||||
//default travel flags
|
||||
#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
|
||||
TFL_JUMP|TFL_LADDER|\
|
||||
TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
|
||||
TFL_TELEPORT|TFL_ELEVATOR|\
|
||||
TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SOLID_NOT, // no interaction with other objects
|
||||
SOLID_TRIGGER, // only touch when inside, after moving
|
||||
SOLID_BBOX, // touch on edge
|
||||
SOLID_BSP // bsp clip, touch on edge
|
||||
} solid_t;
|
||||
|
||||
//a trace is returned when a box is swept through the AAS world
|
||||
typedef struct aas_trace_s
|
||||
{
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
int ent; // entity blocking the trace
|
||||
int lastarea; // last area the trace was in (zero if none)
|
||||
int area; // area blocking the trace (zero if none)
|
||||
int planenum; // number of the plane that was hit
|
||||
} aas_trace_t;
|
||||
|
||||
/* Defined in botlib.h
|
||||
|
||||
//bsp_trace_t hit surface
|
||||
typedef struct bsp_surface_s
|
||||
{
|
||||
char name[16];
|
||||
int flags;
|
||||
int value;
|
||||
} bsp_surface_t;
|
||||
|
||||
//a trace is returned when a box is swept through the BSP world
|
||||
typedef struct bsp_trace_s
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
cplane_t plane; // surface normal at impact
|
||||
float exp_dist; // expanded plane distance
|
||||
int sidenum; // number of the brush side hit
|
||||
bsp_surface_t surface; // hit surface
|
||||
int contents; // contents on other side of surface hit
|
||||
int ent; // number of entity hit
|
||||
} bsp_trace_t;
|
||||
//
|
||||
*/
|
||||
|
||||
//entity info
|
||||
typedef struct aas_entityinfo_s
|
||||
{
|
||||
int valid; // true if updated this frame
|
||||
int type; // entity type
|
||||
int flags; // entity flags
|
||||
float ltime; // local time
|
||||
float update_time; // time between last and current update
|
||||
int number; // number of the entity
|
||||
vec3_t origin; // origin of the entity
|
||||
vec3_t angles; // angles of the model
|
||||
vec3_t old_origin; // for lerping
|
||||
vec3_t lastvisorigin; // last visible origin
|
||||
vec3_t mins; // bounding box minimums
|
||||
vec3_t maxs; // bounding box maximums
|
||||
int groundent; // ground entity
|
||||
int solid; // solid type
|
||||
int modelindex; // model used
|
||||
int modelindex2; // weapons, CTF flags, etc
|
||||
int frame; // model frame number
|
||||
int event; // impulse events -- muzzle flashes, footsteps, etc
|
||||
int eventParm; // even parameter
|
||||
int powerups; // bit flags
|
||||
int weapon; // determines weapon and flash model, etc
|
||||
int legsAnim; // mask off ANIM_TOGGLEBIT
|
||||
int torsoAnim; // mask off ANIM_TOGGLEBIT
|
||||
} aas_entityinfo_t;
|
||||
|
||||
// area info
|
||||
typedef struct aas_areainfo_s
|
||||
{
|
||||
int contents;
|
||||
int flags;
|
||||
int presencetype;
|
||||
int cluster;
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
vec3_t center;
|
||||
} aas_areainfo_t;
|
||||
|
||||
// client movement prediction stop events, stop as soon as:
|
||||
#define SE_NONE 0
|
||||
#define SE_HITGROUND 1 // the ground is hit
|
||||
#define SE_LEAVEGROUND 2 // there's no ground
|
||||
#define SE_ENTERWATER 4 // water is entered
|
||||
#define SE_ENTERSLIME 8 // slime is entered
|
||||
#define SE_ENTERLAVA 16 // lava is entered
|
||||
#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage
|
||||
#define SE_GAP 64 // there's a gap
|
||||
#define SE_TOUCHJUMPPAD 128 // touching a jump pad area
|
||||
#define SE_TOUCHTELEPORTER 256 // touching teleporter
|
||||
#define SE_ENTERAREA 512 // the given stoparea is entered
|
||||
#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit
|
||||
#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box
|
||||
#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal
|
||||
|
||||
typedef struct aas_clientmove_s
|
||||
{
|
||||
vec3_t endpos; //position at the end of movement prediction
|
||||
int endarea; //area at end of movement prediction
|
||||
vec3_t velocity; //velocity at the end of movement prediction
|
||||
aas_trace_t trace; //last trace
|
||||
int presencetype; //presence type at end of movement prediction
|
||||
int stopevent; //event that made the prediction stop
|
||||
int endcontents; //contents at the end of movement prediction
|
||||
float time; //time predicted ahead
|
||||
int frames; //number of frames predicted ahead
|
||||
} aas_clientmove_t;
|
||||
|
||||
// alternate route goals
|
||||
#define ALTROUTEGOAL_ALL 1
|
||||
#define ALTROUTEGOAL_CLUSTERPORTALS 2
|
||||
#define ALTROUTEGOAL_VIEWPORTALS 4
|
||||
|
||||
typedef struct aas_altroutegoal_s
|
||||
{
|
||||
vec3_t origin;
|
||||
int areanum;
|
||||
unsigned short starttraveltime;
|
||||
unsigned short goaltraveltime;
|
||||
unsigned short extratraveltime;
|
||||
} aas_altroutegoal_t;
|
||||
|
||||
// route prediction stop events
|
||||
#define RSE_NONE 0
|
||||
#define RSE_NOROUTE 1 //no route to goal
|
||||
#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used
|
||||
#define RSE_ENTERCONTENTS 4 //stop when entering the given contents
|
||||
#define RSE_ENTERAREA 8 //stop when entering the given area
|
||||
|
||||
typedef struct aas_predictroute_s
|
||||
{
|
||||
vec3_t endpos; //position at the end of movement prediction
|
||||
int endarea; //area at end of movement prediction
|
||||
int stopevent; //event that made the prediction stop
|
||||
int endcontents; //contents at the end of movement prediction
|
||||
int endtravelflags; //end travel flags
|
||||
int numareas; //number of areas predicted ahead
|
||||
int time; //time predicted ahead (in hundreth of a sec)
|
||||
} aas_predictroute_t;
|
89
reaction/engine/code/botlib/be_aas_bsp.h
Normal file
89
reaction/engine/code/botlib/be_aas_bsp.h
Normal file
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_bsp.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_bsp.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//loads the given BSP file
|
||||
int AAS_LoadBSPFile(void);
|
||||
//dump the loaded BSP data
|
||||
void AAS_DumpBSPData(void);
|
||||
//unlink the given entity from the bsp tree leaves
|
||||
void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves);
|
||||
//link the given entity to the bsp tree leaves of the given model
|
||||
bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins,
|
||||
vec3_t absmaxs,
|
||||
int entnum,
|
||||
int modelnum);
|
||||
|
||||
//calculates collision with given entity
|
||||
qboolean AAS_EntityCollision(int entnum,
|
||||
vec3_t start,
|
||||
vec3_t boxmins,
|
||||
vec3_t boxmaxs,
|
||||
vec3_t end,
|
||||
int contentmask,
|
||||
bsp_trace_t *trace);
|
||||
//for debugging
|
||||
void AAS_PrintFreeBSPLinks(char *str);
|
||||
//
|
||||
#endif //AASINTERN
|
||||
|
||||
#define MAX_EPAIRKEY 128
|
||||
|
||||
//trace through the world
|
||||
bsp_trace_t AAS_Trace( vec3_t start,
|
||||
vec3_t mins,
|
||||
vec3_t maxs,
|
||||
vec3_t end,
|
||||
int passent,
|
||||
int contentmask);
|
||||
//returns the contents at the given point
|
||||
int AAS_PointContents(vec3_t point);
|
||||
//returns true when p2 is in the PVS of p1
|
||||
qboolean AAS_inPVS(vec3_t p1, vec3_t p2);
|
||||
//returns true when p2 is in the PHS of p1
|
||||
qboolean AAS_inPHS(vec3_t p1, vec3_t p2);
|
||||
//returns true if the given areas are connected
|
||||
qboolean AAS_AreasConnected(int area1, int area2);
|
||||
//creates a list with entities totally or partly within the given box
|
||||
int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount);
|
||||
//gets the mins, maxs and origin of a BSP model
|
||||
void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
|
||||
//handle to the next bsp entity
|
||||
int AAS_NextBSPEntity(int ent);
|
||||
//return the value of the BSP epair key
|
||||
int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size);
|
||||
//get a vector for the BSP epair key
|
||||
int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v);
|
||||
//get a float for the BSP epair key
|
||||
int AAS_FloatForBSPEpairKey(int ent, char *key, float *value);
|
||||
//get an integer for the BSP epair key
|
||||
int AAS_IntForBSPEpairKey(int ent, char *key, int *value);
|
||||
|
487
reaction/engine/code/botlib/be_aas_bspq3.c
Normal file
487
reaction/engine/code/botlib/be_aas_bspq3.c
Normal file
|
@ -0,0 +1,487 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_bspq3.c
|
||||
*
|
||||
* desc: BSP, Environment Sampling
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_bspq3.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
extern botlib_import_t botimport;
|
||||
|
||||
//#define TRACE_DEBUG
|
||||
|
||||
#define ON_EPSILON 0.005
|
||||
//#define DEG2RAD( a ) (( a * M_PI ) / 180.0F)
|
||||
|
||||
#define MAX_BSPENTITIES 2048
|
||||
|
||||
typedef struct rgb_s
|
||||
{
|
||||
int red;
|
||||
int green;
|
||||
int blue;
|
||||
} rgb_t;
|
||||
|
||||
//bsp entity epair
|
||||
typedef struct bsp_epair_s
|
||||
{
|
||||
char *key;
|
||||
char *value;
|
||||
struct bsp_epair_s *next;
|
||||
} bsp_epair_t;
|
||||
|
||||
//bsp data entity
|
||||
typedef struct bsp_entity_s
|
||||
{
|
||||
bsp_epair_t *epairs;
|
||||
} bsp_entity_t;
|
||||
|
||||
//id Sofware BSP data
|
||||
typedef struct bsp_s
|
||||
{
|
||||
//true when bsp file is loaded
|
||||
int loaded;
|
||||
//entity data
|
||||
int entdatasize;
|
||||
char *dentdata;
|
||||
//bsp entities
|
||||
int numentities;
|
||||
bsp_entity_t entities[MAX_BSPENTITIES];
|
||||
} bsp_t;
|
||||
|
||||
//global bsp
|
||||
bsp_t bspworld;
|
||||
|
||||
|
||||
#ifdef BSP_DEBUG
|
||||
typedef struct cname_s
|
||||
{
|
||||
int value;
|
||||
char *name;
|
||||
} cname_t;
|
||||
|
||||
cname_t contentnames[] =
|
||||
{
|
||||
{CONTENTS_SOLID,"CONTENTS_SOLID"},
|
||||
{CONTENTS_WINDOW,"CONTENTS_WINDOW"},
|
||||
{CONTENTS_AUX,"CONTENTS_AUX"},
|
||||
{CONTENTS_LAVA,"CONTENTS_LAVA"},
|
||||
{CONTENTS_SLIME,"CONTENTS_SLIME"},
|
||||
{CONTENTS_WATER,"CONTENTS_WATER"},
|
||||
{CONTENTS_MIST,"CONTENTS_MIST"},
|
||||
{LAST_VISIBLE_CONTENTS,"LAST_VISIBLE_CONTENTS"},
|
||||
|
||||
{CONTENTS_AREAPORTAL,"CONTENTS_AREAPORTAL"},
|
||||
{CONTENTS_PLAYERCLIP,"CONTENTS_PLAYERCLIP"},
|
||||
{CONTENTS_MONSTERCLIP,"CONTENTS_MONSTERCLIP"},
|
||||
{CONTENTS_CURRENT_0,"CONTENTS_CURRENT_0"},
|
||||
{CONTENTS_CURRENT_90,"CONTENTS_CURRENT_90"},
|
||||
{CONTENTS_CURRENT_180,"CONTENTS_CURRENT_180"},
|
||||
{CONTENTS_CURRENT_270,"CONTENTS_CURRENT_270"},
|
||||
{CONTENTS_CURRENT_UP,"CONTENTS_CURRENT_UP"},
|
||||
{CONTENTS_CURRENT_DOWN,"CONTENTS_CURRENT_DOWN"},
|
||||
{CONTENTS_ORIGIN,"CONTENTS_ORIGIN"},
|
||||
{CONTENTS_MONSTER,"CONTENTS_MONSTER"},
|
||||
{CONTENTS_DEADMONSTER,"CONTENTS_DEADMONSTER"},
|
||||
{CONTENTS_DETAIL,"CONTENTS_DETAIL"},
|
||||
{CONTENTS_TRANSLUCENT,"CONTENTS_TRANSLUCENT"},
|
||||
{CONTENTS_LADDER,"CONTENTS_LADDER"},
|
||||
{0, 0}
|
||||
};
|
||||
|
||||
void PrintContents(int contents)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; contentnames[i].value; i++)
|
||||
{
|
||||
if (contents & contentnames[i].value)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "%s\n", contentnames[i].name);
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function PrintContents
|
||||
|
||||
#endif // BSP_DEBUG
|
||||
//===========================================================================
|
||||
// traces axial boxes of any size through the world
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
bsp_trace_t AAS_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
|
||||
{
|
||||
bsp_trace_t bsptrace;
|
||||
botimport.Trace(&bsptrace, start, mins, maxs, end, passent, contentmask);
|
||||
return bsptrace;
|
||||
} //end of the function AAS_Trace
|
||||
//===========================================================================
|
||||
// returns the contents at the given point
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_PointContents(vec3_t point)
|
||||
{
|
||||
return botimport.PointContents(point);
|
||||
} //end of the function AAS_PointContents
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean AAS_EntityCollision(int entnum,
|
||||
vec3_t start, vec3_t boxmins, vec3_t boxmaxs, vec3_t end,
|
||||
int contentmask, bsp_trace_t *trace)
|
||||
{
|
||||
bsp_trace_t enttrace;
|
||||
|
||||
botimport.EntityTrace(&enttrace, start, boxmins, boxmaxs, end, entnum, contentmask);
|
||||
if (enttrace.fraction < trace->fraction)
|
||||
{
|
||||
Com_Memcpy(trace, &enttrace, sizeof(bsp_trace_t));
|
||||
return qtrue;
|
||||
} //end if
|
||||
return qfalse;
|
||||
} //end of the function AAS_EntityCollision
|
||||
//===========================================================================
|
||||
// returns true if in Potentially Hearable Set
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean AAS_inPVS(vec3_t p1, vec3_t p2)
|
||||
{
|
||||
return botimport.inPVS(p1, p2);
|
||||
} //end of the function AAS_InPVS
|
||||
//===========================================================================
|
||||
// returns true if in Potentially Visible Set
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean AAS_inPHS(vec3_t p1, vec3_t p2)
|
||||
{
|
||||
return qtrue;
|
||||
} //end of the function AAS_inPHS
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin)
|
||||
{
|
||||
botimport.BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin);
|
||||
} //end of the function AAS_BSPModelMinsMaxs
|
||||
//===========================================================================
|
||||
// unlinks the entity from all leaves
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves)
|
||||
{
|
||||
} //end of the function AAS_UnlinkFromBSPLeaves
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum, int modelnum)
|
||||
{
|
||||
return NULL;
|
||||
} //end of the function AAS_BSPLinkEntity
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount)
|
||||
{
|
||||
return 0;
|
||||
} //end of the function AAS_BoxEntities
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_NextBSPEntity(int ent)
|
||||
{
|
||||
ent++;
|
||||
if (ent >= 1 && ent < bspworld.numentities) return ent;
|
||||
return 0;
|
||||
} //end of the function AAS_NextBSPEntity
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_BSPEntityInRange(int ent)
|
||||
{
|
||||
if (ent <= 0 || ent >= bspworld.numentities)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "bsp entity out of range\n");
|
||||
return qfalse;
|
||||
} //end if
|
||||
return qtrue;
|
||||
} //end of the function AAS_BSPEntityInRange
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size)
|
||||
{
|
||||
bsp_epair_t *epair;
|
||||
|
||||
value[0] = '\0';
|
||||
if (!AAS_BSPEntityInRange(ent)) return qfalse;
|
||||
for (epair = bspworld.entities[ent].epairs; epair; epair = epair->next)
|
||||
{
|
||||
if (!strcmp(epair->key, key))
|
||||
{
|
||||
strncpy(value, epair->value, size-1);
|
||||
value[size-1] = '\0';
|
||||
return qtrue;
|
||||
} //end if
|
||||
} //end for
|
||||
return qfalse;
|
||||
} //end of the function AAS_FindBSPEpair
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v)
|
||||
{
|
||||
char buf[MAX_EPAIRKEY];
|
||||
double v1, v2, v3;
|
||||
|
||||
VectorClear(v);
|
||||
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
|
||||
//scanf into doubles, then assign, so it is vec_t size independent
|
||||
v1 = v2 = v3 = 0;
|
||||
sscanf(buf, "%lf %lf %lf", &v1, &v2, &v3);
|
||||
v[0] = v1;
|
||||
v[1] = v2;
|
||||
v[2] = v3;
|
||||
return qtrue;
|
||||
} //end of the function AAS_VectorForBSPEpairKey
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_FloatForBSPEpairKey(int ent, char *key, float *value)
|
||||
{
|
||||
char buf[MAX_EPAIRKEY];
|
||||
|
||||
*value = 0;
|
||||
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
|
||||
*value = atof(buf);
|
||||
return qtrue;
|
||||
} //end of the function AAS_FloatForBSPEpairKey
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_IntForBSPEpairKey(int ent, char *key, int *value)
|
||||
{
|
||||
char buf[MAX_EPAIRKEY];
|
||||
|
||||
*value = 0;
|
||||
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
|
||||
*value = atoi(buf);
|
||||
return qtrue;
|
||||
} //end of the function AAS_IntForBSPEpairKey
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_FreeBSPEntities(void)
|
||||
{
|
||||
int i;
|
||||
bsp_entity_t *ent;
|
||||
bsp_epair_t *epair, *nextepair;
|
||||
|
||||
for (i = 1; i < bspworld.numentities; i++)
|
||||
{
|
||||
ent = &bspworld.entities[i];
|
||||
for (epair = ent->epairs; epair; epair = nextepair)
|
||||
{
|
||||
nextepair = epair->next;
|
||||
//
|
||||
if (epair->key) FreeMemory(epair->key);
|
||||
if (epair->value) FreeMemory(epair->value);
|
||||
FreeMemory(epair);
|
||||
} //end for
|
||||
} //end for
|
||||
bspworld.numentities = 0;
|
||||
} //end of the function AAS_FreeBSPEntities
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ParseBSPEntities(void)
|
||||
{
|
||||
script_t *script;
|
||||
token_t token;
|
||||
bsp_entity_t *ent;
|
||||
bsp_epair_t *epair;
|
||||
|
||||
script = LoadScriptMemory(bspworld.dentdata, bspworld.entdatasize, "entdata");
|
||||
SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES|SCFL_NOSTRINGESCAPECHARS);//SCFL_PRIMITIVE);
|
||||
|
||||
bspworld.numentities = 1;
|
||||
|
||||
while(PS_ReadToken(script, &token))
|
||||
{
|
||||
if (strcmp(token.string, "{"))
|
||||
{
|
||||
ScriptError(script, "invalid %s\n", token.string);
|
||||
AAS_FreeBSPEntities();
|
||||
FreeScript(script);
|
||||
return;
|
||||
} //end if
|
||||
if (bspworld.numentities >= MAX_BSPENTITIES)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "too many entities in BSP file\n");
|
||||
break;
|
||||
} //end if
|
||||
ent = &bspworld.entities[bspworld.numentities];
|
||||
bspworld.numentities++;
|
||||
ent->epairs = NULL;
|
||||
while(PS_ReadToken(script, &token))
|
||||
{
|
||||
if (!strcmp(token.string, "}")) break;
|
||||
epair = (bsp_epair_t *) GetClearedHunkMemory(sizeof(bsp_epair_t));
|
||||
epair->next = ent->epairs;
|
||||
ent->epairs = epair;
|
||||
if (token.type != TT_STRING)
|
||||
{
|
||||
ScriptError(script, "invalid %s\n", token.string);
|
||||
AAS_FreeBSPEntities();
|
||||
FreeScript(script);
|
||||
return;
|
||||
} //end if
|
||||
StripDoubleQuotes(token.string);
|
||||
epair->key = (char *) GetHunkMemory(strlen(token.string) + 1);
|
||||
strcpy(epair->key, token.string);
|
||||
if (!PS_ExpectTokenType(script, TT_STRING, 0, &token))
|
||||
{
|
||||
AAS_FreeBSPEntities();
|
||||
FreeScript(script);
|
||||
return;
|
||||
} //end if
|
||||
StripDoubleQuotes(token.string);
|
||||
epair->value = (char *) GetHunkMemory(strlen(token.string) + 1);
|
||||
strcpy(epair->value, token.string);
|
||||
} //end while
|
||||
if (strcmp(token.string, "}"))
|
||||
{
|
||||
ScriptError(script, "missing }\n");
|
||||
AAS_FreeBSPEntities();
|
||||
FreeScript(script);
|
||||
return;
|
||||
} //end if
|
||||
} //end while
|
||||
FreeScript(script);
|
||||
} //end of the function AAS_ParseBSPEntities
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_BSPTraceLight(vec3_t start, vec3_t end, vec3_t endpos, int *red, int *green, int *blue)
|
||||
{
|
||||
return 0;
|
||||
} //end of the function AAS_BSPTraceLight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DumpBSPData(void)
|
||||
{
|
||||
AAS_FreeBSPEntities();
|
||||
|
||||
if (bspworld.dentdata) FreeMemory(bspworld.dentdata);
|
||||
bspworld.dentdata = NULL;
|
||||
bspworld.entdatasize = 0;
|
||||
//
|
||||
bspworld.loaded = qfalse;
|
||||
Com_Memset( &bspworld, 0, sizeof(bspworld) );
|
||||
} //end of the function AAS_DumpBSPData
|
||||
//===========================================================================
|
||||
// load an bsp file
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_LoadBSPFile(void)
|
||||
{
|
||||
AAS_DumpBSPData();
|
||||
bspworld.entdatasize = strlen(botimport.BSPEntityData()) + 1;
|
||||
bspworld.dentdata = (char *) GetClearedHunkMemory(bspworld.entdatasize);
|
||||
Com_Memcpy(bspworld.dentdata, botimport.BSPEntityData(), bspworld.entdatasize);
|
||||
AAS_ParseBSPEntities();
|
||||
bspworld.loaded = qtrue;
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_LoadBSPFile
|
1545
reaction/engine/code/botlib/be_aas_cluster.c
Normal file
1545
reaction/engine/code/botlib/be_aas_cluster.c
Normal file
File diff suppressed because it is too large
Load diff
38
reaction/engine/code/botlib/be_aas_cluster.h
Normal file
38
reaction/engine/code/botlib/be_aas_cluster.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_cluster.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_cluster.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//initialize the AAS clustering
|
||||
void AAS_InitClustering(void);
|
||||
//
|
||||
void AAS_SetViewPortalsAsClusterPortals(void);
|
||||
#endif //AASINTERN
|
||||
|
777
reaction/engine/code/botlib/be_aas_debug.c
Normal file
777
reaction/engine/code/botlib/be_aas_debug.c
Normal file
|
@ -0,0 +1,777 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_debug.c
|
||||
*
|
||||
* desc: AAS debug code
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_debug.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_libvar.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
#define MAX_DEBUGLINES 1024
|
||||
#define MAX_DEBUGPOLYGONS 8192
|
||||
|
||||
int debuglines[MAX_DEBUGLINES];
|
||||
int debuglinevisible[MAX_DEBUGLINES];
|
||||
int numdebuglines;
|
||||
|
||||
static int debugpolygons[MAX_DEBUGPOLYGONS];
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ClearShownPolygons(void)
|
||||
{
|
||||
int i;
|
||||
//*
|
||||
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
|
||||
{
|
||||
if (debugpolygons[i]) botimport.DebugPolygonDelete(debugpolygons[i]);
|
||||
debugpolygons[i] = 0;
|
||||
} //end for
|
||||
//*/
|
||||
/*
|
||||
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
|
||||
{
|
||||
botimport.DebugPolygonDelete(i);
|
||||
debugpolygons[i] = 0;
|
||||
} //end for
|
||||
*/
|
||||
} //end of the function AAS_ClearShownPolygons
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowPolygon(int color, int numpoints, vec3_t *points)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
|
||||
{
|
||||
if (!debugpolygons[i])
|
||||
{
|
||||
debugpolygons[i] = botimport.DebugPolygonCreate(color, numpoints, points);
|
||||
break;
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function AAS_ShowPolygon
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ClearShownDebugLines(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
//make all lines invisible
|
||||
for (i = 0; i < MAX_DEBUGLINES; i++)
|
||||
{
|
||||
if (debuglines[i])
|
||||
{
|
||||
//botimport.DebugLineShow(debuglines[i], NULL, NULL, LINECOLOR_NONE);
|
||||
botimport.DebugLineDelete(debuglines[i]);
|
||||
debuglines[i] = 0;
|
||||
debuglinevisible[i] = qfalse;
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function AAS_ClearShownDebugLines
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DebugLine(vec3_t start, vec3_t end, int color)
|
||||
{
|
||||
int line;
|
||||
|
||||
for (line = 0; line < MAX_DEBUGLINES; line++)
|
||||
{
|
||||
if (!debuglines[line])
|
||||
{
|
||||
debuglines[line] = botimport.DebugLineCreate();
|
||||
debuglinevisible[line] = qfalse;
|
||||
numdebuglines++;
|
||||
} //end if
|
||||
if (!debuglinevisible[line])
|
||||
{
|
||||
botimport.DebugLineShow(debuglines[line], start, end, color);
|
||||
debuglinevisible[line] = qtrue;
|
||||
return;
|
||||
} //end else
|
||||
} //end for
|
||||
} //end of the function AAS_DebugLine
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_PermanentLine(vec3_t start, vec3_t end, int color)
|
||||
{
|
||||
int line;
|
||||
|
||||
line = botimport.DebugLineCreate();
|
||||
botimport.DebugLineShow(line, start, end, color);
|
||||
} //end of the function AAS_PermenentLine
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DrawPermanentCross(vec3_t origin, float size, int color)
|
||||
{
|
||||
int i, debugline;
|
||||
vec3_t start, end;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
VectorCopy(origin, start);
|
||||
start[i] += size;
|
||||
VectorCopy(origin, end);
|
||||
end[i] -= size;
|
||||
AAS_DebugLine(start, end, color);
|
||||
debugline = botimport.DebugLineCreate();
|
||||
botimport.DebugLineShow(debugline, start, end, color);
|
||||
} //end for
|
||||
} //end of the function AAS_DrawPermanentCross
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color)
|
||||
{
|
||||
int n0, n1, n2, j, line, lines[2];
|
||||
vec3_t start1, end1, start2, end2;
|
||||
|
||||
//make a cross in the hit plane at the hit point
|
||||
VectorCopy(point, start1);
|
||||
VectorCopy(point, end1);
|
||||
VectorCopy(point, start2);
|
||||
VectorCopy(point, end2);
|
||||
|
||||
n0 = type % 3;
|
||||
n1 = (type + 1) % 3;
|
||||
n2 = (type + 2) % 3;
|
||||
start1[n1] -= 6;
|
||||
start1[n2] -= 6;
|
||||
end1[n1] += 6;
|
||||
end1[n2] += 6;
|
||||
start2[n1] += 6;
|
||||
start2[n2] -= 6;
|
||||
end2[n1] -= 6;
|
||||
end2[n2] += 6;
|
||||
|
||||
start1[n0] = (dist - (start1[n1] * normal[n1] +
|
||||
start1[n2] * normal[n2])) / normal[n0];
|
||||
end1[n0] = (dist - (end1[n1] * normal[n1] +
|
||||
end1[n2] * normal[n2])) / normal[n0];
|
||||
start2[n0] = (dist - (start2[n1] * normal[n1] +
|
||||
start2[n2] * normal[n2])) / normal[n0];
|
||||
end2[n0] = (dist - (end2[n1] * normal[n1] +
|
||||
end2[n2] * normal[n2])) / normal[n0];
|
||||
|
||||
for (j = 0, line = 0; j < 2 && line < MAX_DEBUGLINES; line++)
|
||||
{
|
||||
if (!debuglines[line])
|
||||
{
|
||||
debuglines[line] = botimport.DebugLineCreate();
|
||||
lines[j++] = debuglines[line];
|
||||
debuglinevisible[line] = qtrue;
|
||||
numdebuglines++;
|
||||
} //end if
|
||||
else if (!debuglinevisible[line])
|
||||
{
|
||||
lines[j++] = debuglines[line];
|
||||
debuglinevisible[line] = qtrue;
|
||||
} //end else
|
||||
} //end for
|
||||
botimport.DebugLineShow(lines[0], start1, end1, color);
|
||||
botimport.DebugLineShow(lines[1], start2, end2, color);
|
||||
} //end of the function AAS_DrawPlaneCross
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
vec3_t bboxcorners[8];
|
||||
int lines[3];
|
||||
int i, j, line;
|
||||
|
||||
//upper corners
|
||||
bboxcorners[0][0] = origin[0] + maxs[0];
|
||||
bboxcorners[0][1] = origin[1] + maxs[1];
|
||||
bboxcorners[0][2] = origin[2] + maxs[2];
|
||||
//
|
||||
bboxcorners[1][0] = origin[0] + mins[0];
|
||||
bboxcorners[1][1] = origin[1] + maxs[1];
|
||||
bboxcorners[1][2] = origin[2] + maxs[2];
|
||||
//
|
||||
bboxcorners[2][0] = origin[0] + mins[0];
|
||||
bboxcorners[2][1] = origin[1] + mins[1];
|
||||
bboxcorners[2][2] = origin[2] + maxs[2];
|
||||
//
|
||||
bboxcorners[3][0] = origin[0] + maxs[0];
|
||||
bboxcorners[3][1] = origin[1] + mins[1];
|
||||
bboxcorners[3][2] = origin[2] + maxs[2];
|
||||
//lower corners
|
||||
Com_Memcpy(bboxcorners[4], bboxcorners[0], sizeof(vec3_t) * 4);
|
||||
for (i = 0; i < 4; i++) bboxcorners[4 + i][2] = origin[2] + mins[2];
|
||||
//draw bounding box
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
for (j = 0, line = 0; j < 3 && line < MAX_DEBUGLINES; line++)
|
||||
{
|
||||
if (!debuglines[line])
|
||||
{
|
||||
debuglines[line] = botimport.DebugLineCreate();
|
||||
lines[j++] = debuglines[line];
|
||||
debuglinevisible[line] = qtrue;
|
||||
numdebuglines++;
|
||||
} //end if
|
||||
else if (!debuglinevisible[line])
|
||||
{
|
||||
lines[j++] = debuglines[line];
|
||||
debuglinevisible[line] = qtrue;
|
||||
} //end else
|
||||
} //end for
|
||||
//top plane
|
||||
botimport.DebugLineShow(lines[0], bboxcorners[i],
|
||||
bboxcorners[(i+1)&3], LINECOLOR_RED);
|
||||
//bottom plane
|
||||
botimport.DebugLineShow(lines[1], bboxcorners[4+i],
|
||||
bboxcorners[4+((i+1)&3)], LINECOLOR_RED);
|
||||
//vertical lines
|
||||
botimport.DebugLineShow(lines[2], bboxcorners[i],
|
||||
bboxcorners[4+i], LINECOLOR_RED);
|
||||
} //end for
|
||||
} //end of the function AAS_ShowBoundingBox
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowFace(int facenum)
|
||||
{
|
||||
int i, color, edgenum;
|
||||
aas_edge_t *edge;
|
||||
aas_face_t *face;
|
||||
aas_plane_t *plane;
|
||||
vec3_t start, end;
|
||||
|
||||
color = LINECOLOR_YELLOW;
|
||||
//check if face number is in range
|
||||
if (facenum >= aasworld.numfaces)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
|
||||
} //end if
|
||||
face = &aasworld.faces[facenum];
|
||||
//walk through the edges of the face
|
||||
for (i = 0; i < face->numedges; i++)
|
||||
{
|
||||
//edge number
|
||||
edgenum = abs(aasworld.edgeindex[face->firstedge + i]);
|
||||
//check if edge number is in range
|
||||
if (edgenum >= aasworld.numedges)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
|
||||
} //end if
|
||||
edge = &aasworld.edges[edgenum];
|
||||
if (color == LINECOLOR_RED) color = LINECOLOR_GREEN;
|
||||
else if (color == LINECOLOR_GREEN) color = LINECOLOR_BLUE;
|
||||
else if (color == LINECOLOR_BLUE) color = LINECOLOR_YELLOW;
|
||||
else color = LINECOLOR_RED;
|
||||
AAS_DebugLine(aasworld.vertexes[edge->v[0]],
|
||||
aasworld.vertexes[edge->v[1]],
|
||||
color);
|
||||
} //end for
|
||||
plane = &aasworld.planes[face->planenum];
|
||||
edgenum = abs(aasworld.edgeindex[face->firstedge]);
|
||||
edge = &aasworld.edges[edgenum];
|
||||
VectorCopy(aasworld.vertexes[edge->v[0]], start);
|
||||
VectorMA(start, 20, plane->normal, end);
|
||||
AAS_DebugLine(start, end, LINECOLOR_RED);
|
||||
} //end of the function AAS_ShowFace
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowFacePolygon(int facenum, int color, int flip)
|
||||
{
|
||||
int i, edgenum, numpoints;
|
||||
vec3_t points[128];
|
||||
aas_edge_t *edge;
|
||||
aas_face_t *face;
|
||||
|
||||
//check if face number is in range
|
||||
if (facenum >= aasworld.numfaces)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
|
||||
} //end if
|
||||
face = &aasworld.faces[facenum];
|
||||
//walk through the edges of the face
|
||||
numpoints = 0;
|
||||
if (flip)
|
||||
{
|
||||
for (i = face->numedges-1; i >= 0; i--)
|
||||
{
|
||||
//edge number
|
||||
edgenum = aasworld.edgeindex[face->firstedge + i];
|
||||
edge = &aasworld.edges[abs(edgenum)];
|
||||
VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
|
||||
numpoints++;
|
||||
} //end for
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
for (i = 0; i < face->numedges; i++)
|
||||
{
|
||||
//edge number
|
||||
edgenum = aasworld.edgeindex[face->firstedge + i];
|
||||
edge = &aasworld.edges[abs(edgenum)];
|
||||
VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
|
||||
numpoints++;
|
||||
} //end for
|
||||
} //end else
|
||||
AAS_ShowPolygon(color, numpoints, points);
|
||||
} //end of the function AAS_ShowFacePolygon
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowArea(int areanum, int groundfacesonly)
|
||||
{
|
||||
int areaedges[MAX_DEBUGLINES];
|
||||
int numareaedges, i, j, n, color = 0, line;
|
||||
int facenum, edgenum;
|
||||
aas_area_t *area;
|
||||
aas_face_t *face;
|
||||
aas_edge_t *edge;
|
||||
|
||||
//
|
||||
numareaedges = 0;
|
||||
//
|
||||
if (areanum < 0 || areanum >= aasworld.numareas)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
|
||||
areanum, aasworld.numareas);
|
||||
return;
|
||||
} //end if
|
||||
//pointer to the convex area
|
||||
area = &aasworld.areas[areanum];
|
||||
//walk through the faces of the area
|
||||
for (i = 0; i < area->numfaces; i++)
|
||||
{
|
||||
facenum = abs(aasworld.faceindex[area->firstface + i]);
|
||||
//check if face number is in range
|
||||
if (facenum >= aasworld.numfaces)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
|
||||
} //end if
|
||||
face = &aasworld.faces[facenum];
|
||||
//ground faces only
|
||||
if (groundfacesonly)
|
||||
{
|
||||
if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
|
||||
} //end if
|
||||
//walk through the edges of the face
|
||||
for (j = 0; j < face->numedges; j++)
|
||||
{
|
||||
//edge number
|
||||
edgenum = abs(aasworld.edgeindex[face->firstedge + j]);
|
||||
//check if edge number is in range
|
||||
if (edgenum >= aasworld.numedges)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
|
||||
} //end if
|
||||
//check if the edge is stored already
|
||||
for (n = 0; n < numareaedges; n++)
|
||||
{
|
||||
if (areaedges[n] == edgenum) break;
|
||||
} //end for
|
||||
if (n == numareaedges && numareaedges < MAX_DEBUGLINES)
|
||||
{
|
||||
areaedges[numareaedges++] = edgenum;
|
||||
} //end if
|
||||
} //end for
|
||||
//AAS_ShowFace(facenum);
|
||||
} //end for
|
||||
//draw all the edges
|
||||
for (n = 0; n < numareaedges; n++)
|
||||
{
|
||||
for (line = 0; line < MAX_DEBUGLINES; line++)
|
||||
{
|
||||
if (!debuglines[line])
|
||||
{
|
||||
debuglines[line] = botimport.DebugLineCreate();
|
||||
debuglinevisible[line] = qfalse;
|
||||
numdebuglines++;
|
||||
} //end if
|
||||
if (!debuglinevisible[line])
|
||||
{
|
||||
break;
|
||||
} //end else
|
||||
} //end for
|
||||
if (line >= MAX_DEBUGLINES) return;
|
||||
edge = &aasworld.edges[areaedges[n]];
|
||||
if (color == LINECOLOR_RED) color = LINECOLOR_BLUE;
|
||||
else if (color == LINECOLOR_BLUE) color = LINECOLOR_GREEN;
|
||||
else if (color == LINECOLOR_GREEN) color = LINECOLOR_YELLOW;
|
||||
else color = LINECOLOR_RED;
|
||||
botimport.DebugLineShow(debuglines[line],
|
||||
aasworld.vertexes[edge->v[0]],
|
||||
aasworld.vertexes[edge->v[1]],
|
||||
color);
|
||||
debuglinevisible[line] = qtrue;
|
||||
} //end for*/
|
||||
} //end of the function AAS_ShowArea
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly)
|
||||
{
|
||||
int i, facenum;
|
||||
aas_area_t *area;
|
||||
aas_face_t *face;
|
||||
|
||||
//
|
||||
if (areanum < 0 || areanum >= aasworld.numareas)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
|
||||
areanum, aasworld.numareas);
|
||||
return;
|
||||
} //end if
|
||||
//pointer to the convex area
|
||||
area = &aasworld.areas[areanum];
|
||||
//walk through the faces of the area
|
||||
for (i = 0; i < area->numfaces; i++)
|
||||
{
|
||||
facenum = abs(aasworld.faceindex[area->firstface + i]);
|
||||
//check if face number is in range
|
||||
if (facenum >= aasworld.numfaces)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
|
||||
} //end if
|
||||
face = &aasworld.faces[facenum];
|
||||
//ground faces only
|
||||
if (groundfacesonly)
|
||||
{
|
||||
if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
|
||||
} //end if
|
||||
AAS_ShowFacePolygon(facenum, color, face->frontarea != areanum);
|
||||
} //end for
|
||||
} //end of the function AAS_ShowAreaPolygons
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DrawCross(vec3_t origin, float size, int color)
|
||||
{
|
||||
int i;
|
||||
vec3_t start, end;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
VectorCopy(origin, start);
|
||||
start[i] += size;
|
||||
VectorCopy(origin, end);
|
||||
end[i] -= size;
|
||||
AAS_DebugLine(start, end, color);
|
||||
} //end for
|
||||
} //end of the function AAS_DrawCross
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_PrintTravelType(int traveltype)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
char *str;
|
||||
//
|
||||
switch(traveltype & TRAVELTYPE_MASK)
|
||||
{
|
||||
case TRAVEL_INVALID: str = "TRAVEL_INVALID"; break;
|
||||
case TRAVEL_WALK: str = "TRAVEL_WALK"; break;
|
||||
case TRAVEL_CROUCH: str = "TRAVEL_CROUCH"; break;
|
||||
case TRAVEL_BARRIERJUMP: str = "TRAVEL_BARRIERJUMP"; break;
|
||||
case TRAVEL_JUMP: str = "TRAVEL_JUMP"; break;
|
||||
case TRAVEL_LADDER: str = "TRAVEL_LADDER"; break;
|
||||
case TRAVEL_WALKOFFLEDGE: str = "TRAVEL_WALKOFFLEDGE"; break;
|
||||
case TRAVEL_SWIM: str = "TRAVEL_SWIM"; break;
|
||||
case TRAVEL_WATERJUMP: str = "TRAVEL_WATERJUMP"; break;
|
||||
case TRAVEL_TELEPORT: str = "TRAVEL_TELEPORT"; break;
|
||||
case TRAVEL_ELEVATOR: str = "TRAVEL_ELEVATOR"; break;
|
||||
case TRAVEL_ROCKETJUMP: str = "TRAVEL_ROCKETJUMP"; break;
|
||||
case TRAVEL_BFGJUMP: str = "TRAVEL_BFGJUMP"; break;
|
||||
case TRAVEL_GRAPPLEHOOK: str = "TRAVEL_GRAPPLEHOOK"; break;
|
||||
case TRAVEL_JUMPPAD: str = "TRAVEL_JUMPPAD"; break;
|
||||
case TRAVEL_FUNCBOB: str = "TRAVEL_FUNCBOB"; break;
|
||||
default: str = "UNKNOWN TRAVEL TYPE"; break;
|
||||
} //end switch
|
||||
botimport.Print(PRT_MESSAGE, "%s", str);
|
||||
#endif
|
||||
} //end of the function AAS_PrintTravelType
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor)
|
||||
{
|
||||
vec3_t dir, cross, p1, p2, up = {0, 0, 1};
|
||||
float dot;
|
||||
|
||||
VectorSubtract(end, start, dir);
|
||||
VectorNormalize(dir);
|
||||
dot = DotProduct(dir, up);
|
||||
if (dot > 0.99 || dot < -0.99) VectorSet(cross, 1, 0, 0);
|
||||
else CrossProduct(dir, up, cross);
|
||||
|
||||
VectorMA(end, -6, dir, p1);
|
||||
VectorCopy(p1, p2);
|
||||
VectorMA(p1, 6, cross, p1);
|
||||
VectorMA(p2, -6, cross, p2);
|
||||
|
||||
AAS_DebugLine(start, end, linecolor);
|
||||
AAS_DebugLine(p1, end, arrowcolor);
|
||||
AAS_DebugLine(p2, end, arrowcolor);
|
||||
} //end of the function AAS_DrawArrow
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowReachability(aas_reachability_t *reach)
|
||||
{
|
||||
vec3_t dir, cmdmove, velocity;
|
||||
float speed, zvel;
|
||||
aas_clientmove_t move;
|
||||
|
||||
AAS_ShowAreaPolygons(reach->areanum, 5, qtrue);
|
||||
//AAS_ShowArea(reach->areanum, qtrue);
|
||||
AAS_DrawArrow(reach->start, reach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW);
|
||||
//
|
||||
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP ||
|
||||
(reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
|
||||
{
|
||||
AAS_HorizontalVelocityForJump(aassettings.phys_jumpvel, reach->start, reach->end, &speed);
|
||||
//
|
||||
VectorSubtract(reach->end, reach->start, dir);
|
||||
dir[2] = 0;
|
||||
VectorNormalize(dir);
|
||||
//set the velocity
|
||||
VectorScale(dir, speed, velocity);
|
||||
//set the command movement
|
||||
VectorClear(cmdmove);
|
||||
cmdmove[2] = aassettings.phys_jumpvel;
|
||||
//
|
||||
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
|
||||
velocity, cmdmove, 3, 30, 0.1f,
|
||||
SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|
|
||||
SE_ENTERLAVA|SE_HITGROUNDDAMAGE, 0, qtrue);
|
||||
//
|
||||
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP)
|
||||
{
|
||||
AAS_JumpReachRunStart(reach, dir);
|
||||
AAS_DrawCross(dir, 4, LINECOLOR_BLUE);
|
||||
} //end if
|
||||
} //end if
|
||||
else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_ROCKETJUMP)
|
||||
{
|
||||
zvel = AAS_RocketJumpZVelocity(reach->start);
|
||||
AAS_HorizontalVelocityForJump(zvel, reach->start, reach->end, &speed);
|
||||
//
|
||||
VectorSubtract(reach->end, reach->start, dir);
|
||||
dir[2] = 0;
|
||||
VectorNormalize(dir);
|
||||
//get command movement
|
||||
VectorScale(dir, speed, cmdmove);
|
||||
VectorSet(velocity, 0, 0, zvel);
|
||||
//
|
||||
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
|
||||
velocity, cmdmove, 30, 30, 0.1f,
|
||||
SE_ENTERWATER|SE_ENTERSLIME|
|
||||
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
|
||||
SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
|
||||
} //end else if
|
||||
else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD)
|
||||
{
|
||||
VectorSet(cmdmove, 0, 0, 0);
|
||||
//
|
||||
VectorSubtract(reach->end, reach->start, dir);
|
||||
dir[2] = 0;
|
||||
VectorNormalize(dir);
|
||||
//set the velocity
|
||||
//NOTE: the edgenum is the horizontal velocity
|
||||
VectorScale(dir, reach->edgenum, velocity);
|
||||
//NOTE: the facenum is the Z velocity
|
||||
velocity[2] = reach->facenum;
|
||||
//
|
||||
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
|
||||
velocity, cmdmove, 30, 30, 0.1f,
|
||||
SE_ENTERWATER|SE_ENTERSLIME|
|
||||
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
|
||||
SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
|
||||
} //end else if
|
||||
} //end of the function AAS_ShowReachability
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShowReachableAreas(int areanum)
|
||||
{
|
||||
aas_areasettings_t *settings;
|
||||
static aas_reachability_t reach;
|
||||
static int index, lastareanum;
|
||||
static float lasttime;
|
||||
|
||||
if (areanum != lastareanum)
|
||||
{
|
||||
index = 0;
|
||||
lastareanum = areanum;
|
||||
} //end if
|
||||
settings = &aasworld.areasettings[areanum];
|
||||
//
|
||||
if (!settings->numreachableareas) return;
|
||||
//
|
||||
if (index >= settings->numreachableareas) index = 0;
|
||||
//
|
||||
if (AAS_Time() - lasttime > 1.5)
|
||||
{
|
||||
Com_Memcpy(&reach, &aasworld.reachability[settings->firstreachablearea + index], sizeof(aas_reachability_t));
|
||||
index++;
|
||||
lasttime = AAS_Time();
|
||||
AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
|
||||
botimport.Print(PRT_MESSAGE, "\n");
|
||||
} //end if
|
||||
AAS_ShowReachability(&reach);
|
||||
} //end of the function ShowReachableAreas
|
||||
|
||||
void AAS_FloodAreas_r(int areanum, int cluster, int *done)
|
||||
{
|
||||
int nextareanum, i, facenum;
|
||||
aas_area_t *area;
|
||||
aas_face_t *face;
|
||||
aas_areasettings_t *settings;
|
||||
aas_reachability_t *reach;
|
||||
|
||||
AAS_ShowAreaPolygons(areanum, 1, qtrue);
|
||||
//pointer to the convex area
|
||||
area = &aasworld.areas[areanum];
|
||||
settings = &aasworld.areasettings[areanum];
|
||||
//walk through the faces of the area
|
||||
for (i = 0; i < area->numfaces; i++)
|
||||
{
|
||||
facenum = abs(aasworld.faceindex[area->firstface + i]);
|
||||
face = &aasworld.faces[facenum];
|
||||
if (face->frontarea == areanum)
|
||||
nextareanum = face->backarea;
|
||||
else
|
||||
nextareanum = face->frontarea;
|
||||
if (!nextareanum)
|
||||
continue;
|
||||
if (done[nextareanum])
|
||||
continue;
|
||||
done[nextareanum] = qtrue;
|
||||
if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
|
||||
continue;
|
||||
if (AAS_AreaCluster(nextareanum) != cluster)
|
||||
continue;
|
||||
AAS_FloodAreas_r(nextareanum, cluster, done);
|
||||
} //end for
|
||||
//
|
||||
for (i = 0; i < settings->numreachableareas; i++)
|
||||
{
|
||||
reach = &aasworld.reachability[settings->firstreachablearea + i];
|
||||
nextareanum = reach->areanum;
|
||||
if (!nextareanum)
|
||||
continue;
|
||||
if (done[nextareanum])
|
||||
continue;
|
||||
done[nextareanum] = qtrue;
|
||||
if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
|
||||
continue;
|
||||
if (AAS_AreaCluster(nextareanum) != cluster)
|
||||
continue;
|
||||
/*
|
||||
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
|
||||
{
|
||||
AAS_DebugLine(reach->start, reach->end, 1);
|
||||
}
|
||||
*/
|
||||
AAS_FloodAreas_r(nextareanum, cluster, done);
|
||||
}
|
||||
}
|
||||
|
||||
void AAS_FloodAreas(vec3_t origin)
|
||||
{
|
||||
int areanum, cluster, *done;
|
||||
|
||||
done = (int *) GetClearedMemory(aasworld.numareas * sizeof(int));
|
||||
areanum = AAS_PointAreaNum(origin);
|
||||
cluster = AAS_AreaCluster(areanum);
|
||||
AAS_FloodAreas_r(areanum, cluster, done);
|
||||
}
|
62
reaction/engine/code/botlib/be_aas_debug.h
Normal file
62
reaction/engine/code/botlib/be_aas_debug.h
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_debug.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_debug.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
//clear the shown debug lines
|
||||
void AAS_ClearShownDebugLines(void);
|
||||
//
|
||||
void AAS_ClearShownPolygons(void);
|
||||
//show a debug line
|
||||
void AAS_DebugLine(vec3_t start, vec3_t end, int color);
|
||||
//show a permenent line
|
||||
void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
|
||||
//show a permanent cross
|
||||
void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
|
||||
//draw a cross in the plane
|
||||
void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
|
||||
//show a bounding box
|
||||
void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
|
||||
//show a face
|
||||
void AAS_ShowFace(int facenum);
|
||||
//show an area
|
||||
void AAS_ShowArea(int areanum, int groundfacesonly);
|
||||
//
|
||||
void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
|
||||
//draw a cros
|
||||
void AAS_DrawCross(vec3_t origin, float size, int color);
|
||||
//print the travel type
|
||||
void AAS_PrintTravelType(int traveltype);
|
||||
//draw an arrow
|
||||
void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
|
||||
//visualize the given reachability
|
||||
void AAS_ShowReachability(struct aas_reachability_s *reach);
|
||||
//show the reachable areas from the given area
|
||||
void AAS_ShowReachableAreas(int areanum);
|
||||
|
306
reaction/engine/code/botlib/be_aas_def.h
Normal file
306
reaction/engine/code/botlib/be_aas_def.h
Normal file
|
@ -0,0 +1,306 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_def.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_def.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
//debugging on
|
||||
#define AAS_DEBUG
|
||||
|
||||
#define MAX_CLIENTS 64
|
||||
#define MAX_MODELS 256 // these are sent over the net as 8 bits
|
||||
#define MAX_SOUNDS 256 // so they cannot be blindly increased
|
||||
#define MAX_CONFIGSTRINGS 1024
|
||||
|
||||
#define CS_SCORES 32
|
||||
#define CS_MODELS (CS_SCORES+MAX_CLIENTS)
|
||||
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
|
||||
|
||||
#define DF_AASENTNUMBER(x) (x - aasworld.entities)
|
||||
#define DF_NUMBERAASENT(x) (&aasworld.entities[x])
|
||||
#define DF_AASENTCLIENT(x) (x - aasworld.entities - 1)
|
||||
#define DF_CLIENTAASENT(x) (&aasworld.entities[x + 1])
|
||||
|
||||
#ifndef MAX_PATH
|
||||
#define MAX_PATH MAX_QPATH
|
||||
#endif
|
||||
|
||||
//string index (for model, sound and image index)
|
||||
typedef struct aas_stringindex_s
|
||||
{
|
||||
int numindexes;
|
||||
char **index;
|
||||
} aas_stringindex_t;
|
||||
|
||||
//structure to link entities to areas and areas to entities
|
||||
typedef struct aas_link_s
|
||||
{
|
||||
int entnum;
|
||||
int areanum;
|
||||
struct aas_link_s *next_ent, *prev_ent;
|
||||
struct aas_link_s *next_area, *prev_area;
|
||||
} aas_link_t;
|
||||
|
||||
//structure to link entities to leaves and leaves to entities
|
||||
typedef struct bsp_link_s
|
||||
{
|
||||
int entnum;
|
||||
int leafnum;
|
||||
struct bsp_link_s *next_ent, *prev_ent;
|
||||
struct bsp_link_s *next_leaf, *prev_leaf;
|
||||
} bsp_link_t;
|
||||
|
||||
typedef struct bsp_entdata_s
|
||||
{
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
vec3_t absmins;
|
||||
vec3_t absmaxs;
|
||||
int solid;
|
||||
int modelnum;
|
||||
} bsp_entdata_t;
|
||||
|
||||
//entity
|
||||
typedef struct aas_entity_s
|
||||
{
|
||||
//entity info
|
||||
aas_entityinfo_t i;
|
||||
//links into the AAS areas
|
||||
aas_link_t *areas;
|
||||
//links into the BSP leaves
|
||||
bsp_link_t *leaves;
|
||||
} aas_entity_t;
|
||||
|
||||
typedef struct aas_settings_s
|
||||
{
|
||||
vec3_t phys_gravitydirection;
|
||||
float phys_friction;
|
||||
float phys_stopspeed;
|
||||
float phys_gravity;
|
||||
float phys_waterfriction;
|
||||
float phys_watergravity;
|
||||
float phys_maxvelocity;
|
||||
float phys_maxwalkvelocity;
|
||||
float phys_maxcrouchvelocity;
|
||||
float phys_maxswimvelocity;
|
||||
float phys_walkaccelerate;
|
||||
float phys_airaccelerate;
|
||||
float phys_swimaccelerate;
|
||||
float phys_maxstep;
|
||||
float phys_maxsteepness;
|
||||
float phys_maxwaterjump;
|
||||
float phys_maxbarrier;
|
||||
float phys_jumpvel;
|
||||
float phys_falldelta5;
|
||||
float phys_falldelta10;
|
||||
float rs_waterjump;
|
||||
float rs_teleport;
|
||||
float rs_barrierjump;
|
||||
float rs_startcrouch;
|
||||
float rs_startgrapple;
|
||||
float rs_startwalkoffledge;
|
||||
float rs_startjump;
|
||||
float rs_rocketjump;
|
||||
float rs_bfgjump;
|
||||
float rs_jumppad;
|
||||
float rs_aircontrolledjumppad;
|
||||
float rs_funcbob;
|
||||
float rs_startelevator;
|
||||
float rs_falldamage5;
|
||||
float rs_falldamage10;
|
||||
float rs_maxfallheight;
|
||||
float rs_maxjumpfallheight;
|
||||
} aas_settings_t;
|
||||
|
||||
#define CACHETYPE_PORTAL 0
|
||||
#define CACHETYPE_AREA 1
|
||||
|
||||
//routing cache
|
||||
typedef struct aas_routingcache_s
|
||||
{
|
||||
byte type; //portal or area cache
|
||||
float time; //last time accessed or updated
|
||||
int size; //size of the routing cache
|
||||
int cluster; //cluster the cache is for
|
||||
int areanum; //area the cache is created for
|
||||
vec3_t origin; //origin within the area
|
||||
float starttraveltime; //travel time to start with
|
||||
int travelflags; //combinations of the travel flags
|
||||
struct aas_routingcache_s *prev, *next;
|
||||
struct aas_routingcache_s *time_prev, *time_next;
|
||||
unsigned char *reachabilities; //reachabilities used for routing
|
||||
unsigned short int traveltimes[1]; //travel time for every area (variable sized)
|
||||
} aas_routingcache_t;
|
||||
|
||||
//fields for the routing algorithm
|
||||
typedef struct aas_routingupdate_s
|
||||
{
|
||||
int cluster;
|
||||
int areanum; //area number of the update
|
||||
vec3_t start; //start point the area was entered
|
||||
unsigned short int tmptraveltime; //temporary travel time
|
||||
unsigned short int *areatraveltimes; //travel times within the area
|
||||
qboolean inlist; //true if the update is in the list
|
||||
struct aas_routingupdate_s *next;
|
||||
struct aas_routingupdate_s *prev;
|
||||
} aas_routingupdate_t;
|
||||
|
||||
//reversed reachability link
|
||||
typedef struct aas_reversedlink_s
|
||||
{
|
||||
int linknum; //the aas_areareachability_t
|
||||
int areanum; //reachable from this area
|
||||
struct aas_reversedlink_s *next; //next link
|
||||
} aas_reversedlink_t;
|
||||
|
||||
//reversed area reachability
|
||||
typedef struct aas_reversedreachability_s
|
||||
{
|
||||
int numlinks;
|
||||
aas_reversedlink_t *first;
|
||||
} aas_reversedreachability_t;
|
||||
|
||||
//areas a reachability goes through
|
||||
typedef struct aas_reachabilityareas_s
|
||||
{
|
||||
int firstarea, numareas;
|
||||
} aas_reachabilityareas_t;
|
||||
|
||||
typedef struct aas_s
|
||||
{
|
||||
int loaded; //true when an AAS file is loaded
|
||||
int initialized; //true when AAS has been initialized
|
||||
int savefile; //set true when file should be saved
|
||||
int bspchecksum;
|
||||
//current time
|
||||
float time;
|
||||
int numframes;
|
||||
//name of the aas file
|
||||
char filename[MAX_PATH];
|
||||
char mapname[MAX_PATH];
|
||||
//bounding boxes
|
||||
int numbboxes;
|
||||
aas_bbox_t *bboxes;
|
||||
//vertexes
|
||||
int numvertexes;
|
||||
aas_vertex_t *vertexes;
|
||||
//planes
|
||||
int numplanes;
|
||||
aas_plane_t *planes;
|
||||
//edges
|
||||
int numedges;
|
||||
aas_edge_t *edges;
|
||||
//edge index
|
||||
int edgeindexsize;
|
||||
aas_edgeindex_t *edgeindex;
|
||||
//faces
|
||||
int numfaces;
|
||||
aas_face_t *faces;
|
||||
//face index
|
||||
int faceindexsize;
|
||||
aas_faceindex_t *faceindex;
|
||||
//convex areas
|
||||
int numareas;
|
||||
aas_area_t *areas;
|
||||
//convex area settings
|
||||
int numareasettings;
|
||||
aas_areasettings_t *areasettings;
|
||||
//reachablity list
|
||||
int reachabilitysize;
|
||||
aas_reachability_t *reachability;
|
||||
//nodes of the bsp tree
|
||||
int numnodes;
|
||||
aas_node_t *nodes;
|
||||
//cluster portals
|
||||
int numportals;
|
||||
aas_portal_t *portals;
|
||||
//cluster portal index
|
||||
int portalindexsize;
|
||||
aas_portalindex_t *portalindex;
|
||||
//clusters
|
||||
int numclusters;
|
||||
aas_cluster_t *clusters;
|
||||
//
|
||||
int numreachabilityareas;
|
||||
float reachabilitytime;
|
||||
//enities linked in the areas
|
||||
aas_link_t *linkheap; //heap with link structures
|
||||
int linkheapsize; //size of the link heap
|
||||
aas_link_t *freelinks; //first free link
|
||||
aas_link_t **arealinkedentities; //entities linked into areas
|
||||
//entities
|
||||
int maxentities;
|
||||
int maxclients;
|
||||
aas_entity_t *entities;
|
||||
//string indexes
|
||||
char *configstrings[MAX_CONFIGSTRINGS];
|
||||
int indexessetup;
|
||||
//index to retrieve travel flag for a travel type
|
||||
int travelflagfortype[MAX_TRAVELTYPES];
|
||||
//travel flags for each area based on contents
|
||||
int *areacontentstravelflags;
|
||||
//routing update
|
||||
aas_routingupdate_t *areaupdate;
|
||||
aas_routingupdate_t *portalupdate;
|
||||
//number of routing updates during a frame (reset every frame)
|
||||
int frameroutingupdates;
|
||||
//reversed reachability links
|
||||
aas_reversedreachability_t *reversedreachability;
|
||||
//travel times within the areas
|
||||
unsigned short ***areatraveltimes;
|
||||
//array of size numclusters with cluster cache
|
||||
aas_routingcache_t ***clusterareacache;
|
||||
aas_routingcache_t **portalcache;
|
||||
//cache list sorted on time
|
||||
aas_routingcache_t *oldestcache; // start of cache list sorted on time
|
||||
aas_routingcache_t *newestcache; // end of cache list sorted on time
|
||||
//maximum travel time through portal areas
|
||||
int *portalmaxtraveltimes;
|
||||
//areas the reachabilities go through
|
||||
int *reachabilityareaindex;
|
||||
aas_reachabilityareas_t *reachabilityareas;
|
||||
} aas_t;
|
||||
|
||||
#define AASINTERN
|
||||
|
||||
#ifndef BSPCINCLUDE
|
||||
|
||||
#include "be_aas_main.h"
|
||||
#include "be_aas_entity.h"
|
||||
#include "be_aas_sample.h"
|
||||
#include "be_aas_cluster.h"
|
||||
#include "be_aas_reach.h"
|
||||
#include "be_aas_route.h"
|
||||
#include "be_aas_routealt.h"
|
||||
#include "be_aas_debug.h"
|
||||
#include "be_aas_file.h"
|
||||
#include "be_aas_optimize.h"
|
||||
#include "be_aas_bsp.h"
|
||||
#include "be_aas_move.h"
|
||||
|
||||
#endif //BSPCINCLUDE
|
437
reaction/engine/code/botlib/be_aas_entity.c
Normal file
437
reaction/engine/code/botlib/be_aas_entity.c
Normal file
|
@ -0,0 +1,437 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_entity.c
|
||||
*
|
||||
* desc: AAS entities
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_entity.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_log.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
#define MASK_SOLID CONTENTS_PLAYERCLIP
|
||||
|
||||
//FIXME: these might change
|
||||
enum {
|
||||
ET_GENERAL,
|
||||
ET_PLAYER,
|
||||
ET_ITEM,
|
||||
ET_MISSILE,
|
||||
ET_MOVER
|
||||
};
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_UpdateEntity(int entnum, bot_entitystate_t *state)
|
||||
{
|
||||
int relink;
|
||||
aas_entity_t *ent;
|
||||
vec3_t absmins, absmaxs;
|
||||
|
||||
if (!aasworld.loaded)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "AAS_UpdateEntity: not loaded\n");
|
||||
return BLERR_NOAASFILE;
|
||||
} //end if
|
||||
|
||||
ent = &aasworld.entities[entnum];
|
||||
|
||||
if (!state) {
|
||||
//unlink the entity
|
||||
AAS_UnlinkFromAreas(ent->areas);
|
||||
//unlink the entity from the BSP leaves
|
||||
AAS_UnlinkFromBSPLeaves(ent->leaves);
|
||||
//
|
||||
ent->areas = NULL;
|
||||
//
|
||||
ent->leaves = NULL;
|
||||
return BLERR_NOERROR;
|
||||
}
|
||||
|
||||
ent->i.update_time = AAS_Time() - ent->i.ltime;
|
||||
ent->i.type = state->type;
|
||||
ent->i.flags = state->flags;
|
||||
ent->i.ltime = AAS_Time();
|
||||
VectorCopy(ent->i.origin, ent->i.lastvisorigin);
|
||||
VectorCopy(state->old_origin, ent->i.old_origin);
|
||||
ent->i.solid = state->solid;
|
||||
ent->i.groundent = state->groundent;
|
||||
ent->i.modelindex = state->modelindex;
|
||||
ent->i.modelindex2 = state->modelindex2;
|
||||
ent->i.frame = state->frame;
|
||||
ent->i.event = state->event;
|
||||
ent->i.eventParm = state->eventParm;
|
||||
ent->i.powerups = state->powerups;
|
||||
ent->i.weapon = state->weapon;
|
||||
ent->i.legsAnim = state->legsAnim;
|
||||
ent->i.torsoAnim = state->torsoAnim;
|
||||
//number of the entity
|
||||
ent->i.number = entnum;
|
||||
//updated so set valid flag
|
||||
ent->i.valid = qtrue;
|
||||
//link everything the first frame
|
||||
if (aasworld.numframes == 1) relink = qtrue;
|
||||
else relink = qfalse;
|
||||
//
|
||||
if (ent->i.solid == SOLID_BSP)
|
||||
{
|
||||
//if the angles of the model changed
|
||||
if (!VectorCompare(state->angles, ent->i.angles))
|
||||
{
|
||||
VectorCopy(state->angles, ent->i.angles);
|
||||
relink = qtrue;
|
||||
} //end if
|
||||
//get the mins and maxs of the model
|
||||
//FIXME: rotate mins and maxs
|
||||
AAS_BSPModelMinsMaxsOrigin(ent->i.modelindex, ent->i.angles, ent->i.mins, ent->i.maxs, NULL);
|
||||
} //end if
|
||||
else if (ent->i.solid == SOLID_BBOX)
|
||||
{
|
||||
//if the bounding box size changed
|
||||
if (!VectorCompare(state->mins, ent->i.mins) ||
|
||||
!VectorCompare(state->maxs, ent->i.maxs))
|
||||
{
|
||||
VectorCopy(state->mins, ent->i.mins);
|
||||
VectorCopy(state->maxs, ent->i.maxs);
|
||||
relink = qtrue;
|
||||
} //end if
|
||||
VectorCopy(state->angles, ent->i.angles);
|
||||
} //end if
|
||||
//if the origin changed
|
||||
if (!VectorCompare(state->origin, ent->i.origin))
|
||||
{
|
||||
VectorCopy(state->origin, ent->i.origin);
|
||||
relink = qtrue;
|
||||
} //end if
|
||||
//if the entity should be relinked
|
||||
if (relink)
|
||||
{
|
||||
//don't link the world model
|
||||
if (entnum != ENTITYNUM_WORLD)
|
||||
{
|
||||
//absolute mins and maxs
|
||||
VectorAdd(ent->i.mins, ent->i.origin, absmins);
|
||||
VectorAdd(ent->i.maxs, ent->i.origin, absmaxs);
|
||||
//unlink the entity
|
||||
AAS_UnlinkFromAreas(ent->areas);
|
||||
//relink the entity to the AAS areas (use the larges bbox)
|
||||
ent->areas = AAS_LinkEntityClientBBox(absmins, absmaxs, entnum, PRESENCE_NORMAL);
|
||||
//unlink the entity from the BSP leaves
|
||||
AAS_UnlinkFromBSPLeaves(ent->leaves);
|
||||
//link the entity to the world BSP tree
|
||||
ent->leaves = AAS_BSPLinkEntity(absmins, absmaxs, entnum, 0);
|
||||
} //end if
|
||||
} //end if
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_UpdateEntity
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_EntityInfo(int entnum, aas_entityinfo_t *info)
|
||||
{
|
||||
if (!aasworld.initialized)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityInfo: aasworld not initialized\n");
|
||||
Com_Memset(info, 0, sizeof(aas_entityinfo_t));
|
||||
return;
|
||||
} //end if
|
||||
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityInfo: entnum %d out of range\n", entnum);
|
||||
Com_Memset(info, 0, sizeof(aas_entityinfo_t));
|
||||
return;
|
||||
} //end if
|
||||
|
||||
Com_Memcpy(info, &aasworld.entities[entnum].i, sizeof(aas_entityinfo_t));
|
||||
} //end of the function AAS_EntityInfo
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_EntityOrigin(int entnum, vec3_t origin)
|
||||
{
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityOrigin: entnum %d out of range\n", entnum);
|
||||
VectorClear(origin);
|
||||
return;
|
||||
} //end if
|
||||
|
||||
VectorCopy(aasworld.entities[entnum].i.origin, origin);
|
||||
} //end of the function AAS_EntityOrigin
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_EntityModelindex(int entnum)
|
||||
{
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityModelindex: entnum %d out of range\n", entnum);
|
||||
return 0;
|
||||
} //end if
|
||||
return aasworld.entities[entnum].i.modelindex;
|
||||
} //end of the function AAS_EntityModelindex
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_EntityType(int entnum)
|
||||
{
|
||||
if (!aasworld.initialized) return 0;
|
||||
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityType: entnum %d out of range\n", entnum);
|
||||
return 0;
|
||||
} //end if
|
||||
return aasworld.entities[entnum].i.type;
|
||||
} //end of the AAS_EntityType
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_EntityModelNum(int entnum)
|
||||
{
|
||||
if (!aasworld.initialized) return 0;
|
||||
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntityModelNum: entnum %d out of range\n", entnum);
|
||||
return 0;
|
||||
} //end if
|
||||
return aasworld.entities[entnum].i.modelindex;
|
||||
} //end of the function AAS_EntityModelNum
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin)
|
||||
{
|
||||
int i;
|
||||
aas_entity_t *ent;
|
||||
|
||||
for (i = 0; i < aasworld.maxentities; i++)
|
||||
{
|
||||
ent = &aasworld.entities[i];
|
||||
if (ent->i.type == ET_MOVER)
|
||||
{
|
||||
if (ent->i.modelindex == modelnum)
|
||||
{
|
||||
VectorCopy(ent->i.origin, origin);
|
||||
return qtrue;
|
||||
} //end if
|
||||
} //end if
|
||||
} //end for
|
||||
return qfalse;
|
||||
} //end of the function AAS_OriginOfMoverWithModelNum
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
aas_entity_t *ent;
|
||||
|
||||
if (!aasworld.initialized) return;
|
||||
|
||||
if (entnum < 0 || entnum >= aasworld.maxentities)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "AAS_EntitySize: entnum %d out of range\n", entnum);
|
||||
return;
|
||||
} //end if
|
||||
|
||||
ent = &aasworld.entities[entnum];
|
||||
VectorCopy(ent->i.mins, mins);
|
||||
VectorCopy(ent->i.maxs, maxs);
|
||||
} //end of the function AAS_EntitySize
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata)
|
||||
{
|
||||
aas_entity_t *ent;
|
||||
|
||||
ent = &aasworld.entities[entnum];
|
||||
VectorCopy(ent->i.origin, entdata->origin);
|
||||
VectorCopy(ent->i.angles, entdata->angles);
|
||||
VectorAdd(ent->i.origin, ent->i.mins, entdata->absmins);
|
||||
VectorAdd(ent->i.origin, ent->i.maxs, entdata->absmaxs);
|
||||
entdata->solid = ent->i.solid;
|
||||
entdata->modelnum = ent->i.modelindex - 1;
|
||||
} //end of the function AAS_EntityBSPData
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ResetEntityLinks(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < aasworld.maxentities; i++)
|
||||
{
|
||||
aasworld.entities[i].areas = NULL;
|
||||
aasworld.entities[i].leaves = NULL;
|
||||
} //end for
|
||||
} //end of the function AAS_ResetEntityLinks
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_InvalidateEntities(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < aasworld.maxentities; i++)
|
||||
{
|
||||
aasworld.entities[i].i.valid = qfalse;
|
||||
aasworld.entities[i].i.number = i;
|
||||
} //end for
|
||||
} //end of the function AAS_InvalidateEntities
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_UnlinkInvalidEntities(void)
|
||||
{
|
||||
int i;
|
||||
aas_entity_t *ent;
|
||||
|
||||
for (i = 0; i < aasworld.maxentities; i++)
|
||||
{
|
||||
ent = &aasworld.entities[i];
|
||||
if (!ent->i.valid)
|
||||
{
|
||||
AAS_UnlinkFromAreas( ent->areas );
|
||||
ent->areas = NULL;
|
||||
AAS_UnlinkFromBSPLeaves( ent->leaves );
|
||||
ent->leaves = NULL;
|
||||
} //end for
|
||||
} //end for
|
||||
} //end of the function AAS_UnlinkInvalidEntities
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_NearestEntity(vec3_t origin, int modelindex)
|
||||
{
|
||||
int i, bestentnum;
|
||||
float dist, bestdist;
|
||||
aas_entity_t *ent;
|
||||
vec3_t dir;
|
||||
|
||||
bestentnum = 0;
|
||||
bestdist = 99999;
|
||||
for (i = 0; i < aasworld.maxentities; i++)
|
||||
{
|
||||
ent = &aasworld.entities[i];
|
||||
if (ent->i.modelindex != modelindex) continue;
|
||||
VectorSubtract(ent->i.origin, origin, dir);
|
||||
if (abs(dir[0]) < 40)
|
||||
{
|
||||
if (abs(dir[1]) < 40)
|
||||
{
|
||||
dist = VectorLength(dir);
|
||||
if (dist < bestdist)
|
||||
{
|
||||
bestdist = dist;
|
||||
bestentnum = i;
|
||||
} //end if
|
||||
} //end if
|
||||
} //end if
|
||||
} //end for
|
||||
return bestentnum;
|
||||
} //end of the function AAS_NearestEntity
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_BestReachableEntityArea(int entnum)
|
||||
{
|
||||
aas_entity_t *ent;
|
||||
|
||||
ent = &aasworld.entities[entnum];
|
||||
return AAS_BestReachableLinkArea(ent->areas);
|
||||
} //end of the function AAS_BestReachableEntityArea
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_NextEntity(int entnum)
|
||||
{
|
||||
if (!aasworld.loaded) return 0;
|
||||
|
||||
if (entnum < 0) entnum = -1;
|
||||
while(++entnum < aasworld.maxentities)
|
||||
{
|
||||
if (aasworld.entities[entnum].i.valid) return entnum;
|
||||
} //end while
|
||||
return 0;
|
||||
} //end of the function AAS_NextEntity
|
63
reaction/engine/code/botlib/be_aas_entity.h
Normal file
63
reaction/engine/code/botlib/be_aas_entity.h
Normal file
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_entity.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_entity.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//invalidates all entity infos
|
||||
void AAS_InvalidateEntities(void);
|
||||
//unlink not updated entities
|
||||
void AAS_UnlinkInvalidEntities(void);
|
||||
//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
|
||||
void AAS_ResetEntityLinks(void);
|
||||
//updates an entity
|
||||
int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
|
||||
//gives the entity data used for collision detection
|
||||
void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
|
||||
#endif //AASINTERN
|
||||
|
||||
//returns the size of the entity bounding box in mins and maxs
|
||||
void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
|
||||
//returns the BSP model number of the entity
|
||||
int AAS_EntityModelNum(int entnum);
|
||||
//returns the origin of an entity with the given model number
|
||||
int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
|
||||
//returns the best reachable area the entity is situated in
|
||||
int AAS_BestReachableEntityArea(int entnum);
|
||||
//returns the info of the given entity
|
||||
void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
|
||||
//returns the next entity
|
||||
int AAS_NextEntity(int entnum);
|
||||
//returns the origin of the entity
|
||||
void AAS_EntityOrigin(int entnum, vec3_t origin);
|
||||
//returns the entity type
|
||||
int AAS_EntityType(int entnum);
|
||||
//returns the model index of the entity
|
||||
int AAS_EntityModelindex(int entnum);
|
||||
|
582
reaction/engine/code/botlib/be_aas_file.c
Normal file
582
reaction/engine/code/botlib/be_aas_file.c
Normal file
|
@ -0,0 +1,582 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_file.c
|
||||
*
|
||||
* desc: AAS file loading/writing
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_file.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_libvar.h"
|
||||
#include "l_utils.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
//#define AASFILEDEBUG
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_SwapAASData(void)
|
||||
{
|
||||
int i, j;
|
||||
//bounding boxes
|
||||
for (i = 0; i < aasworld.numbboxes; i++)
|
||||
{
|
||||
aasworld.bboxes[i].presencetype = LittleLong(aasworld.bboxes[i].presencetype);
|
||||
aasworld.bboxes[i].flags = LittleLong(aasworld.bboxes[i].flags);
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
aasworld.bboxes[i].mins[j] = LittleLong(aasworld.bboxes[i].mins[j]);
|
||||
aasworld.bboxes[i].maxs[j] = LittleLong(aasworld.bboxes[i].maxs[j]);
|
||||
} //end for
|
||||
} //end for
|
||||
//vertexes
|
||||
for (i = 0; i < aasworld.numvertexes; i++)
|
||||
{
|
||||
for (j = 0; j < 3; j++)
|
||||
aasworld.vertexes[i][j] = LittleFloat(aasworld.vertexes[i][j]);
|
||||
} //end for
|
||||
//planes
|
||||
for (i = 0; i < aasworld.numplanes; i++)
|
||||
{
|
||||
for (j = 0; j < 3; j++)
|
||||
aasworld.planes[i].normal[j] = LittleFloat(aasworld.planes[i].normal[j]);
|
||||
aasworld.planes[i].dist = LittleFloat(aasworld.planes[i].dist);
|
||||
aasworld.planes[i].type = LittleLong(aasworld.planes[i].type);
|
||||
} //end for
|
||||
//edges
|
||||
for (i = 0; i < aasworld.numedges; i++)
|
||||
{
|
||||
aasworld.edges[i].v[0] = LittleLong(aasworld.edges[i].v[0]);
|
||||
aasworld.edges[i].v[1] = LittleLong(aasworld.edges[i].v[1]);
|
||||
} //end for
|
||||
//edgeindex
|
||||
for (i = 0; i < aasworld.edgeindexsize; i++)
|
||||
{
|
||||
aasworld.edgeindex[i] = LittleLong(aasworld.edgeindex[i]);
|
||||
} //end for
|
||||
//faces
|
||||
for (i = 0; i < aasworld.numfaces; i++)
|
||||
{
|
||||
aasworld.faces[i].planenum = LittleLong(aasworld.faces[i].planenum);
|
||||
aasworld.faces[i].faceflags = LittleLong(aasworld.faces[i].faceflags);
|
||||
aasworld.faces[i].numedges = LittleLong(aasworld.faces[i].numedges);
|
||||
aasworld.faces[i].firstedge = LittleLong(aasworld.faces[i].firstedge);
|
||||
aasworld.faces[i].frontarea = LittleLong(aasworld.faces[i].frontarea);
|
||||
aasworld.faces[i].backarea = LittleLong(aasworld.faces[i].backarea);
|
||||
} //end for
|
||||
//face index
|
||||
for (i = 0; i < aasworld.faceindexsize; i++)
|
||||
{
|
||||
aasworld.faceindex[i] = LittleLong(aasworld.faceindex[i]);
|
||||
} //end for
|
||||
//convex areas
|
||||
for (i = 0; i < aasworld.numareas; i++)
|
||||
{
|
||||
aasworld.areas[i].areanum = LittleLong(aasworld.areas[i].areanum);
|
||||
aasworld.areas[i].numfaces = LittleLong(aasworld.areas[i].numfaces);
|
||||
aasworld.areas[i].firstface = LittleLong(aasworld.areas[i].firstface);
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
aasworld.areas[i].mins[j] = LittleFloat(aasworld.areas[i].mins[j]);
|
||||
aasworld.areas[i].maxs[j] = LittleFloat(aasworld.areas[i].maxs[j]);
|
||||
aasworld.areas[i].center[j] = LittleFloat(aasworld.areas[i].center[j]);
|
||||
} //end for
|
||||
} //end for
|
||||
//area settings
|
||||
for (i = 0; i < aasworld.numareasettings; i++)
|
||||
{
|
||||
aasworld.areasettings[i].contents = LittleLong(aasworld.areasettings[i].contents);
|
||||
aasworld.areasettings[i].areaflags = LittleLong(aasworld.areasettings[i].areaflags);
|
||||
aasworld.areasettings[i].presencetype = LittleLong(aasworld.areasettings[i].presencetype);
|
||||
aasworld.areasettings[i].cluster = LittleLong(aasworld.areasettings[i].cluster);
|
||||
aasworld.areasettings[i].clusterareanum = LittleLong(aasworld.areasettings[i].clusterareanum);
|
||||
aasworld.areasettings[i].numreachableareas = LittleLong(aasworld.areasettings[i].numreachableareas);
|
||||
aasworld.areasettings[i].firstreachablearea = LittleLong(aasworld.areasettings[i].firstreachablearea);
|
||||
} //end for
|
||||
//area reachability
|
||||
for (i = 0; i < aasworld.reachabilitysize; i++)
|
||||
{
|
||||
aasworld.reachability[i].areanum = LittleLong(aasworld.reachability[i].areanum);
|
||||
aasworld.reachability[i].facenum = LittleLong(aasworld.reachability[i].facenum);
|
||||
aasworld.reachability[i].edgenum = LittleLong(aasworld.reachability[i].edgenum);
|
||||
for (j = 0; j < 3; j++)
|
||||
{
|
||||
aasworld.reachability[i].start[j] = LittleFloat(aasworld.reachability[i].start[j]);
|
||||
aasworld.reachability[i].end[j] = LittleFloat(aasworld.reachability[i].end[j]);
|
||||
} //end for
|
||||
aasworld.reachability[i].traveltype = LittleLong(aasworld.reachability[i].traveltype);
|
||||
aasworld.reachability[i].traveltime = LittleShort(aasworld.reachability[i].traveltime);
|
||||
} //end for
|
||||
//nodes
|
||||
for (i = 0; i < aasworld.numnodes; i++)
|
||||
{
|
||||
aasworld.nodes[i].planenum = LittleLong(aasworld.nodes[i].planenum);
|
||||
aasworld.nodes[i].children[0] = LittleLong(aasworld.nodes[i].children[0]);
|
||||
aasworld.nodes[i].children[1] = LittleLong(aasworld.nodes[i].children[1]);
|
||||
} //end for
|
||||
//cluster portals
|
||||
for (i = 0; i < aasworld.numportals; i++)
|
||||
{
|
||||
aasworld.portals[i].areanum = LittleLong(aasworld.portals[i].areanum);
|
||||
aasworld.portals[i].frontcluster = LittleLong(aasworld.portals[i].frontcluster);
|
||||
aasworld.portals[i].backcluster = LittleLong(aasworld.portals[i].backcluster);
|
||||
aasworld.portals[i].clusterareanum[0] = LittleLong(aasworld.portals[i].clusterareanum[0]);
|
||||
aasworld.portals[i].clusterareanum[1] = LittleLong(aasworld.portals[i].clusterareanum[1]);
|
||||
} //end for
|
||||
//cluster portal index
|
||||
for (i = 0; i < aasworld.portalindexsize; i++)
|
||||
{
|
||||
aasworld.portalindex[i] = LittleLong(aasworld.portalindex[i]);
|
||||
} //end for
|
||||
//cluster
|
||||
for (i = 0; i < aasworld.numclusters; i++)
|
||||
{
|
||||
aasworld.clusters[i].numareas = LittleLong(aasworld.clusters[i].numareas);
|
||||
aasworld.clusters[i].numreachabilityareas = LittleLong(aasworld.clusters[i].numreachabilityareas);
|
||||
aasworld.clusters[i].numportals = LittleLong(aasworld.clusters[i].numportals);
|
||||
aasworld.clusters[i].firstportal = LittleLong(aasworld.clusters[i].firstportal);
|
||||
} //end for
|
||||
} //end of the function AAS_SwapAASData
|
||||
//===========================================================================
|
||||
// dump the current loaded aas file
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DumpAASData(void)
|
||||
{
|
||||
aasworld.numbboxes = 0;
|
||||
if (aasworld.bboxes) FreeMemory(aasworld.bboxes);
|
||||
aasworld.bboxes = NULL;
|
||||
aasworld.numvertexes = 0;
|
||||
if (aasworld.vertexes) FreeMemory(aasworld.vertexes);
|
||||
aasworld.vertexes = NULL;
|
||||
aasworld.numplanes = 0;
|
||||
if (aasworld.planes) FreeMemory(aasworld.planes);
|
||||
aasworld.planes = NULL;
|
||||
aasworld.numedges = 0;
|
||||
if (aasworld.edges) FreeMemory(aasworld.edges);
|
||||
aasworld.edges = NULL;
|
||||
aasworld.edgeindexsize = 0;
|
||||
if (aasworld.edgeindex) FreeMemory(aasworld.edgeindex);
|
||||
aasworld.edgeindex = NULL;
|
||||
aasworld.numfaces = 0;
|
||||
if (aasworld.faces) FreeMemory(aasworld.faces);
|
||||
aasworld.faces = NULL;
|
||||
aasworld.faceindexsize = 0;
|
||||
if (aasworld.faceindex) FreeMemory(aasworld.faceindex);
|
||||
aasworld.faceindex = NULL;
|
||||
aasworld.numareas = 0;
|
||||
if (aasworld.areas) FreeMemory(aasworld.areas);
|
||||
aasworld.areas = NULL;
|
||||
aasworld.numareasettings = 0;
|
||||
if (aasworld.areasettings) FreeMemory(aasworld.areasettings);
|
||||
aasworld.areasettings = NULL;
|
||||
aasworld.reachabilitysize = 0;
|
||||
if (aasworld.reachability) FreeMemory(aasworld.reachability);
|
||||
aasworld.reachability = NULL;
|
||||
aasworld.numnodes = 0;
|
||||
if (aasworld.nodes) FreeMemory(aasworld.nodes);
|
||||
aasworld.nodes = NULL;
|
||||
aasworld.numportals = 0;
|
||||
if (aasworld.portals) FreeMemory(aasworld.portals);
|
||||
aasworld.portals = NULL;
|
||||
aasworld.numportals = 0;
|
||||
if (aasworld.portalindex) FreeMemory(aasworld.portalindex);
|
||||
aasworld.portalindex = NULL;
|
||||
aasworld.portalindexsize = 0;
|
||||
if (aasworld.clusters) FreeMemory(aasworld.clusters);
|
||||
aasworld.clusters = NULL;
|
||||
aasworld.numclusters = 0;
|
||||
//
|
||||
aasworld.loaded = qfalse;
|
||||
aasworld.initialized = qfalse;
|
||||
aasworld.savefile = qfalse;
|
||||
} //end of the function AAS_DumpAASData
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
#ifdef AASFILEDEBUG
|
||||
void AAS_FileInfo(void)
|
||||
{
|
||||
int i, n, optimized;
|
||||
|
||||
botimport.Print(PRT_MESSAGE, "version = %d\n", AASVERSION);
|
||||
botimport.Print(PRT_MESSAGE, "numvertexes = %d\n", aasworld.numvertexes);
|
||||
botimport.Print(PRT_MESSAGE, "numplanes = %d\n", aasworld.numplanes);
|
||||
botimport.Print(PRT_MESSAGE, "numedges = %d\n", aasworld.numedges);
|
||||
botimport.Print(PRT_MESSAGE, "edgeindexsize = %d\n", aasworld.edgeindexsize);
|
||||
botimport.Print(PRT_MESSAGE, "numfaces = %d\n", aasworld.numfaces);
|
||||
botimport.Print(PRT_MESSAGE, "faceindexsize = %d\n", aasworld.faceindexsize);
|
||||
botimport.Print(PRT_MESSAGE, "numareas = %d\n", aasworld.numareas);
|
||||
botimport.Print(PRT_MESSAGE, "numareasettings = %d\n", aasworld.numareasettings);
|
||||
botimport.Print(PRT_MESSAGE, "reachabilitysize = %d\n", aasworld.reachabilitysize);
|
||||
botimport.Print(PRT_MESSAGE, "numnodes = %d\n", aasworld.numnodes);
|
||||
botimport.Print(PRT_MESSAGE, "numportals = %d\n", aasworld.numportals);
|
||||
botimport.Print(PRT_MESSAGE, "portalindexsize = %d\n", aasworld.portalindexsize);
|
||||
botimport.Print(PRT_MESSAGE, "numclusters = %d\n", aasworld.numclusters);
|
||||
//
|
||||
for (n = 0, i = 0; i < aasworld.numareasettings; i++)
|
||||
{
|
||||
if (aasworld.areasettings[i].areaflags & AREA_GROUNDED) n++;
|
||||
} //end for
|
||||
botimport.Print(PRT_MESSAGE, "num grounded areas = %d\n", n);
|
||||
//
|
||||
botimport.Print(PRT_MESSAGE, "planes size %d bytes\n", aasworld.numplanes * sizeof(aas_plane_t));
|
||||
botimport.Print(PRT_MESSAGE, "areas size %d bytes\n", aasworld.numareas * sizeof(aas_area_t));
|
||||
botimport.Print(PRT_MESSAGE, "areasettings size %d bytes\n", aasworld.numareasettings * sizeof(aas_areasettings_t));
|
||||
botimport.Print(PRT_MESSAGE, "nodes size %d bytes\n", aasworld.numnodes * sizeof(aas_node_t));
|
||||
botimport.Print(PRT_MESSAGE, "reachability size %d bytes\n", aasworld.reachabilitysize * sizeof(aas_reachability_t));
|
||||
botimport.Print(PRT_MESSAGE, "portals size %d bytes\n", aasworld.numportals * sizeof(aas_portal_t));
|
||||
botimport.Print(PRT_MESSAGE, "clusters size %d bytes\n", aasworld.numclusters * sizeof(aas_cluster_t));
|
||||
|
||||
optimized = aasworld.numplanes * sizeof(aas_plane_t) +
|
||||
aasworld.numareas * sizeof(aas_area_t) +
|
||||
aasworld.numareasettings * sizeof(aas_areasettings_t) +
|
||||
aasworld.numnodes * sizeof(aas_node_t) +
|
||||
aasworld.reachabilitysize * sizeof(aas_reachability_t) +
|
||||
aasworld.numportals * sizeof(aas_portal_t) +
|
||||
aasworld.numclusters * sizeof(aas_cluster_t);
|
||||
botimport.Print(PRT_MESSAGE, "optimzed size %d KB\n", optimized >> 10);
|
||||
} //end of the function AAS_FileInfo
|
||||
#endif //AASFILEDEBUG
|
||||
//===========================================================================
|
||||
// allocate memory and read a lump of a AAS file
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
char *AAS_LoadAASLump(fileHandle_t fp, int offset, int length, int *lastoffset, int size)
|
||||
{
|
||||
char *buf;
|
||||
//
|
||||
if (!length)
|
||||
{
|
||||
//just alloc a dummy
|
||||
return (char *) GetClearedHunkMemory(size+1);
|
||||
} //end if
|
||||
//seek to the data
|
||||
if (offset != *lastoffset)
|
||||
{
|
||||
botimport.Print(PRT_WARNING, "AAS file not sequentially read\n");
|
||||
if (botimport.FS_Seek(fp, offset, FS_SEEK_SET))
|
||||
{
|
||||
AAS_Error("can't seek to aas lump\n");
|
||||
AAS_DumpAASData();
|
||||
botimport.FS_FCloseFile(fp);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
//allocate memory
|
||||
buf = (char *) GetClearedHunkMemory(length+1);
|
||||
//read the data
|
||||
if (length)
|
||||
{
|
||||
botimport.FS_Read(buf, length, fp );
|
||||
*lastoffset += length;
|
||||
} //end if
|
||||
return buf;
|
||||
} //end of the function AAS_LoadAASLump
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_DData(unsigned char *data, int size)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
{
|
||||
data[i] ^= (unsigned char) i * 119;
|
||||
} //end for
|
||||
} //end of the function AAS_DData
|
||||
//===========================================================================
|
||||
// load an aas file
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_LoadAASFile(char *filename)
|
||||
{
|
||||
fileHandle_t fp;
|
||||
aas_header_t header;
|
||||
int offset, length, lastoffset;
|
||||
|
||||
botimport.Print(PRT_MESSAGE, "trying to load %s\n", filename);
|
||||
//dump current loaded aas file
|
||||
AAS_DumpAASData();
|
||||
//open the file
|
||||
botimport.FS_FOpenFile( filename, &fp, FS_READ );
|
||||
if (!fp)
|
||||
{
|
||||
AAS_Error("can't open %s\n", filename);
|
||||
return BLERR_CANNOTOPENAASFILE;
|
||||
} //end if
|
||||
//read the header
|
||||
botimport.FS_Read(&header, sizeof(aas_header_t), fp );
|
||||
lastoffset = sizeof(aas_header_t);
|
||||
//check header identification
|
||||
header.ident = LittleLong(header.ident);
|
||||
if (header.ident != AASID)
|
||||
{
|
||||
AAS_Error("%s is not an AAS file\n", filename);
|
||||
botimport.FS_FCloseFile(fp);
|
||||
return BLERR_WRONGAASFILEID;
|
||||
} //end if
|
||||
//check the version
|
||||
header.version = LittleLong(header.version);
|
||||
//
|
||||
if (header.version != AASVERSION_OLD && header.version != AASVERSION)
|
||||
{
|
||||
AAS_Error("aas file %s is version %i, not %i\n", filename, header.version, AASVERSION);
|
||||
botimport.FS_FCloseFile(fp);
|
||||
return BLERR_WRONGAASFILEVERSION;
|
||||
} //end if
|
||||
//
|
||||
if (header.version == AASVERSION)
|
||||
{
|
||||
AAS_DData((unsigned char *) &header + 8, sizeof(aas_header_t) - 8);
|
||||
} //end if
|
||||
//
|
||||
aasworld.bspchecksum = atoi(LibVarGetString( "sv_mapChecksum"));
|
||||
if (LittleLong(header.bspchecksum) != aasworld.bspchecksum)
|
||||
{
|
||||
AAS_Error("aas file %s is out of date\n", filename);
|
||||
botimport.FS_FCloseFile(fp);
|
||||
return BLERR_WRONGAASFILEVERSION;
|
||||
} //end if
|
||||
//load the lumps:
|
||||
//bounding boxes
|
||||
offset = LittleLong(header.lumps[AASLUMP_BBOXES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_BBOXES].filelen);
|
||||
aasworld.bboxes = (aas_bbox_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_bbox_t));
|
||||
aasworld.numbboxes = length / sizeof(aas_bbox_t);
|
||||
if (aasworld.numbboxes && !aasworld.bboxes) return BLERR_CANNOTREADAASLUMP;
|
||||
//vertexes
|
||||
offset = LittleLong(header.lumps[AASLUMP_VERTEXES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_VERTEXES].filelen);
|
||||
aasworld.vertexes = (aas_vertex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_vertex_t));
|
||||
aasworld.numvertexes = length / sizeof(aas_vertex_t);
|
||||
if (aasworld.numvertexes && !aasworld.vertexes) return BLERR_CANNOTREADAASLUMP;
|
||||
//planes
|
||||
offset = LittleLong(header.lumps[AASLUMP_PLANES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_PLANES].filelen);
|
||||
aasworld.planes = (aas_plane_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_plane_t));
|
||||
aasworld.numplanes = length / sizeof(aas_plane_t);
|
||||
if (aasworld.numplanes && !aasworld.planes) return BLERR_CANNOTREADAASLUMP;
|
||||
//edges
|
||||
offset = LittleLong(header.lumps[AASLUMP_EDGES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_EDGES].filelen);
|
||||
aasworld.edges = (aas_edge_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_edge_t));
|
||||
aasworld.numedges = length / sizeof(aas_edge_t);
|
||||
if (aasworld.numedges && !aasworld.edges) return BLERR_CANNOTREADAASLUMP;
|
||||
//edgeindex
|
||||
offset = LittleLong(header.lumps[AASLUMP_EDGEINDEX].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_EDGEINDEX].filelen);
|
||||
aasworld.edgeindex = (aas_edgeindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_edgeindex_t));
|
||||
aasworld.edgeindexsize = length / sizeof(aas_edgeindex_t);
|
||||
if (aasworld.edgeindexsize && !aasworld.edgeindex) return BLERR_CANNOTREADAASLUMP;
|
||||
//faces
|
||||
offset = LittleLong(header.lumps[AASLUMP_FACES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_FACES].filelen);
|
||||
aasworld.faces = (aas_face_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_face_t));
|
||||
aasworld.numfaces = length / sizeof(aas_face_t);
|
||||
if (aasworld.numfaces && !aasworld.faces) return BLERR_CANNOTREADAASLUMP;
|
||||
//faceindex
|
||||
offset = LittleLong(header.lumps[AASLUMP_FACEINDEX].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_FACEINDEX].filelen);
|
||||
aasworld.faceindex = (aas_faceindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_faceindex_t));
|
||||
aasworld.faceindexsize = length / sizeof(aas_faceindex_t);
|
||||
if (aasworld.faceindexsize && !aasworld.faceindex) return BLERR_CANNOTREADAASLUMP;
|
||||
//convex areas
|
||||
offset = LittleLong(header.lumps[AASLUMP_AREAS].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_AREAS].filelen);
|
||||
aasworld.areas = (aas_area_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_area_t));
|
||||
aasworld.numareas = length / sizeof(aas_area_t);
|
||||
if (aasworld.numareas && !aasworld.areas) return BLERR_CANNOTREADAASLUMP;
|
||||
//area settings
|
||||
offset = LittleLong(header.lumps[AASLUMP_AREASETTINGS].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_AREASETTINGS].filelen);
|
||||
aasworld.areasettings = (aas_areasettings_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_areasettings_t));
|
||||
aasworld.numareasettings = length / sizeof(aas_areasettings_t);
|
||||
if (aasworld.numareasettings && !aasworld.areasettings) return BLERR_CANNOTREADAASLUMP;
|
||||
//reachability list
|
||||
offset = LittleLong(header.lumps[AASLUMP_REACHABILITY].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_REACHABILITY].filelen);
|
||||
aasworld.reachability = (aas_reachability_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_reachability_t));
|
||||
aasworld.reachabilitysize = length / sizeof(aas_reachability_t);
|
||||
if (aasworld.reachabilitysize && !aasworld.reachability) return BLERR_CANNOTREADAASLUMP;
|
||||
//nodes
|
||||
offset = LittleLong(header.lumps[AASLUMP_NODES].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_NODES].filelen);
|
||||
aasworld.nodes = (aas_node_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_node_t));
|
||||
aasworld.numnodes = length / sizeof(aas_node_t);
|
||||
if (aasworld.numnodes && !aasworld.nodes) return BLERR_CANNOTREADAASLUMP;
|
||||
//cluster portals
|
||||
offset = LittleLong(header.lumps[AASLUMP_PORTALS].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_PORTALS].filelen);
|
||||
aasworld.portals = (aas_portal_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_portal_t));
|
||||
aasworld.numportals = length / sizeof(aas_portal_t);
|
||||
if (aasworld.numportals && !aasworld.portals) return BLERR_CANNOTREADAASLUMP;
|
||||
//cluster portal index
|
||||
offset = LittleLong(header.lumps[AASLUMP_PORTALINDEX].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_PORTALINDEX].filelen);
|
||||
aasworld.portalindex = (aas_portalindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_portalindex_t));
|
||||
aasworld.portalindexsize = length / sizeof(aas_portalindex_t);
|
||||
if (aasworld.portalindexsize && !aasworld.portalindex) return BLERR_CANNOTREADAASLUMP;
|
||||
//clusters
|
||||
offset = LittleLong(header.lumps[AASLUMP_CLUSTERS].fileofs);
|
||||
length = LittleLong(header.lumps[AASLUMP_CLUSTERS].filelen);
|
||||
aasworld.clusters = (aas_cluster_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_cluster_t));
|
||||
aasworld.numclusters = length / sizeof(aas_cluster_t);
|
||||
if (aasworld.numclusters && !aasworld.clusters) return BLERR_CANNOTREADAASLUMP;
|
||||
//swap everything
|
||||
AAS_SwapAASData();
|
||||
//aas file is loaded
|
||||
aasworld.loaded = qtrue;
|
||||
//close the file
|
||||
botimport.FS_FCloseFile(fp);
|
||||
//
|
||||
#ifdef AASFILEDEBUG
|
||||
AAS_FileInfo();
|
||||
#endif //AASFILEDEBUG
|
||||
//
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_LoadAASFile
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
static int AAS_WriteAASLump_offset;
|
||||
|
||||
int AAS_WriteAASLump(fileHandle_t fp, aas_header_t *h, int lumpnum, void *data, int length)
|
||||
{
|
||||
aas_lump_t *lump;
|
||||
|
||||
lump = &h->lumps[lumpnum];
|
||||
|
||||
lump->fileofs = LittleLong(AAS_WriteAASLump_offset); //LittleLong(ftell(fp));
|
||||
lump->filelen = LittleLong(length);
|
||||
|
||||
if (length > 0)
|
||||
{
|
||||
botimport.FS_Write(data, length, fp );
|
||||
} //end if
|
||||
|
||||
AAS_WriteAASLump_offset += length;
|
||||
|
||||
return qtrue;
|
||||
} //end of the function AAS_WriteAASLump
|
||||
//===========================================================================
|
||||
// aas data is useless after writing to file because it is byte swapped
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean AAS_WriteAASFile(char *filename)
|
||||
{
|
||||
aas_header_t header;
|
||||
fileHandle_t fp;
|
||||
|
||||
botimport.Print(PRT_MESSAGE, "writing %s\n", filename);
|
||||
//swap the aas data
|
||||
AAS_SwapAASData();
|
||||
//initialize the file header
|
||||
Com_Memset(&header, 0, sizeof(aas_header_t));
|
||||
header.ident = LittleLong(AASID);
|
||||
header.version = LittleLong(AASVERSION);
|
||||
header.bspchecksum = LittleLong(aasworld.bspchecksum);
|
||||
//open a new file
|
||||
botimport.FS_FOpenFile( filename, &fp, FS_WRITE );
|
||||
if (!fp)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "error opening %s\n", filename);
|
||||
return qfalse;
|
||||
} //end if
|
||||
//write the header
|
||||
botimport.FS_Write(&header, sizeof(aas_header_t), fp);
|
||||
AAS_WriteAASLump_offset = sizeof(aas_header_t);
|
||||
//add the data lumps to the file
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_BBOXES, aasworld.bboxes,
|
||||
aasworld.numbboxes * sizeof(aas_bbox_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_VERTEXES, aasworld.vertexes,
|
||||
aasworld.numvertexes * sizeof(aas_vertex_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PLANES, aasworld.planes,
|
||||
aasworld.numplanes * sizeof(aas_plane_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_EDGES, aasworld.edges,
|
||||
aasworld.numedges * sizeof(aas_edge_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_EDGEINDEX, aasworld.edgeindex,
|
||||
aasworld.edgeindexsize * sizeof(aas_edgeindex_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_FACES, aasworld.faces,
|
||||
aasworld.numfaces * sizeof(aas_face_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_FACEINDEX, aasworld.faceindex,
|
||||
aasworld.faceindexsize * sizeof(aas_faceindex_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_AREAS, aasworld.areas,
|
||||
aasworld.numareas * sizeof(aas_area_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_AREASETTINGS, aasworld.areasettings,
|
||||
aasworld.numareasettings * sizeof(aas_areasettings_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_REACHABILITY, aasworld.reachability,
|
||||
aasworld.reachabilitysize * sizeof(aas_reachability_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_NODES, aasworld.nodes,
|
||||
aasworld.numnodes * sizeof(aas_node_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PORTALS, aasworld.portals,
|
||||
aasworld.numportals * sizeof(aas_portal_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PORTALINDEX, aasworld.portalindex,
|
||||
aasworld.portalindexsize * sizeof(aas_portalindex_t))) return qfalse;
|
||||
if (!AAS_WriteAASLump(fp, &header, AASLUMP_CLUSTERS, aasworld.clusters,
|
||||
aasworld.numclusters * sizeof(aas_cluster_t))) return qfalse;
|
||||
//rewrite the header with the added lumps
|
||||
botimport.FS_Seek(fp, 0, FS_SEEK_SET);
|
||||
AAS_DData((unsigned char *) &header + 8, sizeof(aas_header_t) - 8);
|
||||
botimport.FS_Write(&header, sizeof(aas_header_t), fp);
|
||||
//close the file
|
||||
botimport.FS_FCloseFile(fp);
|
||||
return qtrue;
|
||||
} //end of the function AAS_WriteAASFile
|
42
reaction/engine/code/botlib/be_aas_file.h
Normal file
42
reaction/engine/code/botlib/be_aas_file.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_file.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_file.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//loads the AAS file with the given name
|
||||
int AAS_LoadAASFile(char *filename);
|
||||
//writes an AAS file with the given name
|
||||
qboolean AAS_WriteAASFile(char *filename);
|
||||
//dumps the loaded AAS data
|
||||
void AAS_DumpAASData(void);
|
||||
//print AAS file information
|
||||
void AAS_FileInfo(void);
|
||||
#endif //AASINTERN
|
||||
|
47
reaction/engine/code/botlib/be_aas_funcs.h
Normal file
47
reaction/engine/code/botlib/be_aas_funcs.h
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_funcs.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_funcs.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifndef BSPCINCLUDE
|
||||
|
||||
#include "be_aas_main.h"
|
||||
#include "be_aas_entity.h"
|
||||
#include "be_aas_sample.h"
|
||||
#include "be_aas_cluster.h"
|
||||
#include "be_aas_reach.h"
|
||||
#include "be_aas_route.h"
|
||||
#include "be_aas_routealt.h"
|
||||
#include "be_aas_debug.h"
|
||||
#include "be_aas_file.h"
|
||||
#include "be_aas_optimize.h"
|
||||
#include "be_aas_bsp.h"
|
||||
#include "be_aas_move.h"
|
||||
|
||||
#endif //BSPCINCLUDE
|
429
reaction/engine/code/botlib/be_aas_main.c
Normal file
429
reaction/engine/code/botlib/be_aas_main.c
Normal file
|
@ -0,0 +1,429 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_main.c
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_main.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_libvar.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_log.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
aas_t aasworld;
|
||||
|
||||
libvar_t *saveroutingcache;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void QDECL AAS_Error(char *fmt, ...)
|
||||
{
|
||||
char str[1024];
|
||||
va_list arglist;
|
||||
|
||||
va_start(arglist, fmt);
|
||||
Q_vsnprintf(str, sizeof(str), fmt, arglist);
|
||||
va_end(arglist);
|
||||
botimport.Print(PRT_FATAL, "%s", str);
|
||||
} //end of the function AAS_Error
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
char *AAS_StringFromIndex(char *indexname, char *stringindex[], int numindexes, int index)
|
||||
{
|
||||
if (!aasworld.indexessetup)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "%s: index %d not setup\n", indexname, index);
|
||||
return "";
|
||||
} //end if
|
||||
if (index < 0 || index >= numindexes)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "%s: index %d out of range\n", indexname, index);
|
||||
return "";
|
||||
} //end if
|
||||
if (!stringindex[index])
|
||||
{
|
||||
if (index)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "%s: reference to unused index %d\n", indexname, index);
|
||||
} //end if
|
||||
return "";
|
||||
} //end if
|
||||
return stringindex[index];
|
||||
} //end of the function AAS_StringFromIndex
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_IndexFromString(char *indexname, char *stringindex[], int numindexes, char *string)
|
||||
{
|
||||
int i;
|
||||
if (!aasworld.indexessetup)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "%s: index not setup \"%s\"\n", indexname, string);
|
||||
return 0;
|
||||
} //end if
|
||||
for (i = 0; i < numindexes; i++)
|
||||
{
|
||||
if (!stringindex[i]) continue;
|
||||
if (!Q_stricmp(stringindex[i], string)) return i;
|
||||
} //end for
|
||||
return 0;
|
||||
} //end of the function AAS_IndexFromString
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
char *AAS_ModelFromIndex(int index)
|
||||
{
|
||||
return AAS_StringFromIndex("ModelFromIndex", &aasworld.configstrings[CS_MODELS], MAX_MODELS, index);
|
||||
} //end of the function AAS_ModelFromIndex
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_IndexFromModel(char *modelname)
|
||||
{
|
||||
return AAS_IndexFromString("IndexFromModel", &aasworld.configstrings[CS_MODELS], MAX_MODELS, modelname);
|
||||
} //end of the function AAS_IndexFromModel
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_UpdateStringIndexes(int numconfigstrings, char *configstrings[])
|
||||
{
|
||||
int i;
|
||||
//set string pointers and copy the strings
|
||||
for (i = 0; i < numconfigstrings; i++)
|
||||
{
|
||||
if (configstrings[i])
|
||||
{
|
||||
//if (aasworld.configstrings[i]) FreeMemory(aasworld.configstrings[i]);
|
||||
aasworld.configstrings[i] = (char *) GetMemory(strlen(configstrings[i]) + 1);
|
||||
strcpy(aasworld.configstrings[i], configstrings[i]);
|
||||
} //end if
|
||||
} //end for
|
||||
aasworld.indexessetup = qtrue;
|
||||
} //end of the function AAS_UpdateStringIndexes
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_Loaded(void)
|
||||
{
|
||||
return aasworld.loaded;
|
||||
} //end of the function AAS_Loaded
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_Initialized(void)
|
||||
{
|
||||
return aasworld.initialized;
|
||||
} //end of the function AAS_Initialized
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_SetInitialized(void)
|
||||
{
|
||||
aasworld.initialized = qtrue;
|
||||
botimport.Print(PRT_MESSAGE, "AAS initialized.\n");
|
||||
#ifdef DEBUG
|
||||
//create all the routing cache
|
||||
//AAS_CreateAllRoutingCache();
|
||||
//
|
||||
//AAS_RoutingInfo();
|
||||
#endif
|
||||
} //end of the function AAS_SetInitialized
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ContinueInit(float time)
|
||||
{
|
||||
//if no AAS file loaded
|
||||
if (!aasworld.loaded) return;
|
||||
//if AAS is already initialized
|
||||
if (aasworld.initialized) return;
|
||||
//calculate reachability, if not finished return
|
||||
if (AAS_ContinueInitReachability(time)) return;
|
||||
//initialize clustering for the new map
|
||||
AAS_InitClustering();
|
||||
//if reachability has been calculated and an AAS file should be written
|
||||
//or there is a forced data optimization
|
||||
if (aasworld.savefile || ((int)LibVarGetValue("forcewrite")))
|
||||
{
|
||||
//optimize the AAS data
|
||||
if ((int)LibVarValue("aasoptimize", "0")) AAS_Optimize();
|
||||
//save the AAS file
|
||||
if (AAS_WriteAASFile(aasworld.filename))
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "%s written succesfully\n", aasworld.filename);
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "couldn't write %s\n", aasworld.filename);
|
||||
} //end else
|
||||
} //end if
|
||||
//initialize the routing
|
||||
AAS_InitRouting();
|
||||
//at this point AAS is initialized
|
||||
AAS_SetInitialized();
|
||||
} //end of the function AAS_ContinueInit
|
||||
//===========================================================================
|
||||
// called at the start of every frame
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_StartFrame(float time)
|
||||
{
|
||||
aasworld.time = time;
|
||||
//unlink all entities that were not updated last frame
|
||||
AAS_UnlinkInvalidEntities();
|
||||
//invalidate the entities
|
||||
AAS_InvalidateEntities();
|
||||
//initialize AAS
|
||||
AAS_ContinueInit(time);
|
||||
//
|
||||
aasworld.frameroutingupdates = 0;
|
||||
//
|
||||
if (bot_developer)
|
||||
{
|
||||
if (LibVarGetValue("showcacheupdates"))
|
||||
{
|
||||
AAS_RoutingInfo();
|
||||
LibVarSet("showcacheupdates", "0");
|
||||
} //end if
|
||||
if (LibVarGetValue("showmemoryusage"))
|
||||
{
|
||||
PrintUsedMemorySize();
|
||||
LibVarSet("showmemoryusage", "0");
|
||||
} //end if
|
||||
if (LibVarGetValue("memorydump"))
|
||||
{
|
||||
PrintMemoryLabels();
|
||||
LibVarSet("memorydump", "0");
|
||||
} //end if
|
||||
} //end if
|
||||
//
|
||||
if (saveroutingcache->value)
|
||||
{
|
||||
AAS_WriteRouteCache();
|
||||
LibVarSet("saveroutingcache", "0");
|
||||
} //end if
|
||||
//
|
||||
aasworld.numframes++;
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_StartFrame
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float AAS_Time(void)
|
||||
{
|
||||
return aasworld.time;
|
||||
} //end of the function AAS_Time
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
|
||||
{
|
||||
vec3_t pVec, vec;
|
||||
|
||||
VectorSubtract( point, vStart, pVec );
|
||||
VectorSubtract( vEnd, vStart, vec );
|
||||
VectorNormalize( vec );
|
||||
// project onto the directional vector for this segment
|
||||
VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
|
||||
} //end of the function AAS_ProjectPointOntoVector
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_LoadFiles(const char *mapname)
|
||||
{
|
||||
int errnum;
|
||||
char aasfile[MAX_PATH];
|
||||
// char bspfile[MAX_PATH];
|
||||
|
||||
strcpy(aasworld.mapname, mapname);
|
||||
//NOTE: first reset the entity links into the AAS areas and BSP leaves
|
||||
// the AAS link heap and BSP link heap are reset after respectively the
|
||||
// AAS file and BSP file are loaded
|
||||
AAS_ResetEntityLinks();
|
||||
// load bsp info
|
||||
AAS_LoadBSPFile();
|
||||
|
||||
//load the aas file
|
||||
Com_sprintf(aasfile, MAX_PATH, "maps/%s.aas", mapname);
|
||||
errnum = AAS_LoadAASFile(aasfile);
|
||||
if (errnum != BLERR_NOERROR)
|
||||
return errnum;
|
||||
|
||||
botimport.Print(PRT_MESSAGE, "loaded %s\n", aasfile);
|
||||
strncpy(aasworld.filename, aasfile, MAX_PATH);
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_LoadFiles
|
||||
//===========================================================================
|
||||
// called everytime a map changes
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_LoadMap(const char *mapname)
|
||||
{
|
||||
int errnum;
|
||||
|
||||
//if no mapname is provided then the string indexes are updated
|
||||
if (!mapname)
|
||||
{
|
||||
return 0;
|
||||
} //end if
|
||||
//
|
||||
aasworld.initialized = qfalse;
|
||||
//NOTE: free the routing caches before loading a new map because
|
||||
// to free the caches the old number of areas, number of clusters
|
||||
// and number of areas in a clusters must be available
|
||||
AAS_FreeRoutingCaches();
|
||||
//load the map
|
||||
errnum = AAS_LoadFiles(mapname);
|
||||
if (errnum != BLERR_NOERROR)
|
||||
{
|
||||
aasworld.loaded = qfalse;
|
||||
return errnum;
|
||||
} //end if
|
||||
//
|
||||
AAS_InitSettings();
|
||||
//initialize the AAS link heap for the new map
|
||||
AAS_InitAASLinkHeap();
|
||||
//initialize the AAS linked entities for the new map
|
||||
AAS_InitAASLinkedEntities();
|
||||
//initialize reachability for the new map
|
||||
AAS_InitReachability();
|
||||
//initialize the alternative routing
|
||||
AAS_InitAlternativeRouting();
|
||||
//everything went ok
|
||||
return 0;
|
||||
} //end of the function AAS_LoadMap
|
||||
//===========================================================================
|
||||
// called when the library is first loaded
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_Setup(void)
|
||||
{
|
||||
aasworld.maxclients = (int) LibVarValue("maxclients", "128");
|
||||
aasworld.maxentities = (int) LibVarValue("maxentities", "1024");
|
||||
// as soon as it's set to 1 the routing cache will be saved
|
||||
saveroutingcache = LibVar("saveroutingcache", "0");
|
||||
//allocate memory for the entities
|
||||
if (aasworld.entities) FreeMemory(aasworld.entities);
|
||||
aasworld.entities = (aas_entity_t *) GetClearedHunkMemory(aasworld.maxentities * sizeof(aas_entity_t));
|
||||
//invalidate all the entities
|
||||
AAS_InvalidateEntities();
|
||||
//force some recalculations
|
||||
//LibVarSet("forceclustering", "1"); //force clustering calculation
|
||||
//LibVarSet("forcereachability", "1"); //force reachability calculation
|
||||
aasworld.numframes = 0;
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function AAS_Setup
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_Shutdown(void)
|
||||
{
|
||||
AAS_ShutdownAlternativeRouting();
|
||||
//
|
||||
AAS_DumpBSPData();
|
||||
//free routing caches
|
||||
AAS_FreeRoutingCaches();
|
||||
//free aas link heap
|
||||
AAS_FreeAASLinkHeap();
|
||||
//free aas linked entities
|
||||
AAS_FreeAASLinkedEntities();
|
||||
//free the aas data
|
||||
AAS_DumpAASData();
|
||||
//free the entities
|
||||
if (aasworld.entities) FreeMemory(aasworld.entities);
|
||||
//clear the aasworld structure
|
||||
Com_Memset(&aasworld, 0, sizeof(aas_t));
|
||||
//aas has not been initialized
|
||||
aasworld.initialized = qfalse;
|
||||
//NOTE: as soon as a new .bsp file is loaded the .bsp file memory is
|
||||
// freed an reallocated, so there's no need to free that memory here
|
||||
//print shutdown
|
||||
botimport.Print(PRT_MESSAGE, "AAS shutdown.\n");
|
||||
} //end of the function AAS_Shutdown
|
61
reaction/engine/code/botlib/be_aas_main.h
Normal file
61
reaction/engine/code/botlib/be_aas_main.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_main.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_main.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
|
||||
extern aas_t aasworld;
|
||||
|
||||
//AAS error message
|
||||
void QDECL AAS_Error(char *fmt, ...);
|
||||
//set AAS initialized
|
||||
void AAS_SetInitialized(void);
|
||||
//setup AAS with the given number of entities and clients
|
||||
int AAS_Setup(void);
|
||||
//shutdown AAS
|
||||
void AAS_Shutdown(void);
|
||||
//start a new map
|
||||
int AAS_LoadMap(const char *mapname);
|
||||
//start a new time frame
|
||||
int AAS_StartFrame(float time);
|
||||
#endif //AASINTERN
|
||||
|
||||
//returns true if AAS is initialized
|
||||
int AAS_Initialized(void);
|
||||
//returns true if the AAS file is loaded
|
||||
int AAS_Loaded(void);
|
||||
//returns the model name from the given index
|
||||
char *AAS_ModelFromIndex(int index);
|
||||
//returns the index from the given model name
|
||||
int AAS_IndexFromModel(char *modelname);
|
||||
//returns the current time
|
||||
float AAS_Time(void);
|
||||
//
|
||||
void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );
|
1101
reaction/engine/code/botlib/be_aas_move.c
Normal file
1101
reaction/engine/code/botlib/be_aas_move.c
Normal file
File diff suppressed because it is too large
Load diff
71
reaction/engine/code/botlib/be_aas_move.h
Normal file
71
reaction/engine/code/botlib/be_aas_move.h
Normal file
|
@ -0,0 +1,71 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_move.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_move.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
extern aas_settings_t aassettings;
|
||||
#endif //AASINTERN
|
||||
|
||||
//movement prediction
|
||||
int AAS_PredictClientMovement(struct aas_clientmove_s *move,
|
||||
int entnum, vec3_t origin,
|
||||
int presencetype, int onground,
|
||||
vec3_t velocity, vec3_t cmdmove,
|
||||
int cmdframes,
|
||||
int maxframes, float frametime,
|
||||
int stopevent, int stopareanum, int visualize);
|
||||
//predict movement until bounding box is hit
|
||||
int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
|
||||
int entnum, vec3_t origin,
|
||||
int presencetype, int onground,
|
||||
vec3_t velocity, vec3_t cmdmove,
|
||||
int cmdframes,
|
||||
int maxframes, float frametime,
|
||||
vec3_t mins, vec3_t maxs, int visualize);
|
||||
//returns true if on the ground at the given origin
|
||||
int AAS_OnGround(vec3_t origin, int presencetype, int passent);
|
||||
//returns true if swimming at the given origin
|
||||
int AAS_Swimming(vec3_t origin);
|
||||
//returns the jump reachability run start point
|
||||
void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
|
||||
//returns true if against a ladder at the given origin
|
||||
int AAS_AgainstLadder(vec3_t origin);
|
||||
//rocket jump Z velocity when rocket-jumping at origin
|
||||
float AAS_RocketJumpZVelocity(vec3_t origin);
|
||||
//bfg jump Z velocity when bfg-jumping at origin
|
||||
float AAS_BFGJumpZVelocity(vec3_t origin);
|
||||
//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
|
||||
int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
|
||||
//
|
||||
void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
|
||||
//
|
||||
int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
|
||||
//
|
||||
void AAS_InitSettings(void);
|
312
reaction/engine/code/botlib/be_aas_optimize.c
Normal file
312
reaction/engine/code/botlib/be_aas_optimize.c
Normal file
|
@ -0,0 +1,312 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_optimize.c
|
||||
*
|
||||
* desc: decreases the .aas file size after the reachabilities have
|
||||
* been calculated, just dumps all the faces, edges and vertexes
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_optimize.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_libvar.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
typedef struct optimized_s
|
||||
{
|
||||
//vertexes
|
||||
int numvertexes;
|
||||
aas_vertex_t *vertexes;
|
||||
//edges
|
||||
int numedges;
|
||||
aas_edge_t *edges;
|
||||
//edge index
|
||||
int edgeindexsize;
|
||||
aas_edgeindex_t *edgeindex;
|
||||
//faces
|
||||
int numfaces;
|
||||
aas_face_t *faces;
|
||||
//face index
|
||||
int faceindexsize;
|
||||
aas_faceindex_t *faceindex;
|
||||
//convex areas
|
||||
int numareas;
|
||||
aas_area_t *areas;
|
||||
//
|
||||
int *vertexoptimizeindex;
|
||||
int *edgeoptimizeindex;
|
||||
int *faceoptimizeindex;
|
||||
} optimized_t;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_KeepEdge(aas_edge_t *edge)
|
||||
{
|
||||
return 1;
|
||||
} //end of the function AAS_KeepFace
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_OptimizeEdge(optimized_t *optimized, int edgenum)
|
||||
{
|
||||
int i, optedgenum;
|
||||
aas_edge_t *edge, *optedge;
|
||||
|
||||
edge = &aasworld.edges[abs(edgenum)];
|
||||
if (!AAS_KeepEdge(edge)) return 0;
|
||||
|
||||
optedgenum = optimized->edgeoptimizeindex[abs(edgenum)];
|
||||
if (optedgenum)
|
||||
{
|
||||
//keep the edge reversed sign
|
||||
if (edgenum > 0) return optedgenum;
|
||||
else return -optedgenum;
|
||||
} //end if
|
||||
|
||||
optedge = &optimized->edges[optimized->numedges];
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if (optimized->vertexoptimizeindex[edge->v[i]])
|
||||
{
|
||||
optedge->v[i] = optimized->vertexoptimizeindex[edge->v[i]];
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
VectorCopy(aasworld.vertexes[edge->v[i]], optimized->vertexes[optimized->numvertexes]);
|
||||
optedge->v[i] = optimized->numvertexes;
|
||||
optimized->vertexoptimizeindex[edge->v[i]] = optimized->numvertexes;
|
||||
optimized->numvertexes++;
|
||||
} //end else
|
||||
} //end for
|
||||
optimized->edgeoptimizeindex[abs(edgenum)] = optimized->numedges;
|
||||
optedgenum = optimized->numedges;
|
||||
optimized->numedges++;
|
||||
//keep the edge reversed sign
|
||||
if (edgenum > 0) return optedgenum;
|
||||
else return -optedgenum;
|
||||
} //end of the function AAS_OptimizeEdge
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_KeepFace(aas_face_t *face)
|
||||
{
|
||||
if (!(face->faceflags & FACE_LADDER)) return 0;
|
||||
else return 1;
|
||||
} //end of the function AAS_KeepFace
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_OptimizeFace(optimized_t *optimized, int facenum)
|
||||
{
|
||||
int i, edgenum, optedgenum, optfacenum;
|
||||
aas_face_t *face, *optface;
|
||||
|
||||
face = &aasworld.faces[abs(facenum)];
|
||||
if (!AAS_KeepFace(face)) return 0;
|
||||
|
||||
optfacenum = optimized->faceoptimizeindex[abs(facenum)];
|
||||
if (optfacenum)
|
||||
{
|
||||
//keep the face side sign
|
||||
if (facenum > 0) return optfacenum;
|
||||
else return -optfacenum;
|
||||
} //end if
|
||||
|
||||
optface = &optimized->faces[optimized->numfaces];
|
||||
Com_Memcpy(optface, face, sizeof(aas_face_t));
|
||||
|
||||
optface->numedges = 0;
|
||||
optface->firstedge = optimized->edgeindexsize;
|
||||
for (i = 0; i < face->numedges; i++)
|
||||
{
|
||||
edgenum = aasworld.edgeindex[face->firstedge + i];
|
||||
optedgenum = AAS_OptimizeEdge(optimized, edgenum);
|
||||
if (optedgenum)
|
||||
{
|
||||
optimized->edgeindex[optface->firstedge + optface->numedges] = optedgenum;
|
||||
optface->numedges++;
|
||||
optimized->edgeindexsize++;
|
||||
} //end if
|
||||
} //end for
|
||||
optimized->faceoptimizeindex[abs(facenum)] = optimized->numfaces;
|
||||
optfacenum = optimized->numfaces;
|
||||
optimized->numfaces++;
|
||||
//keep the face side sign
|
||||
if (facenum > 0) return optfacenum;
|
||||
else return -optfacenum;
|
||||
} //end of the function AAS_OptimizeFace
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_OptimizeArea(optimized_t *optimized, int areanum)
|
||||
{
|
||||
int i, facenum, optfacenum;
|
||||
aas_area_t *area, *optarea;
|
||||
|
||||
area = &aasworld.areas[areanum];
|
||||
optarea = &optimized->areas[areanum];
|
||||
Com_Memcpy(optarea, area, sizeof(aas_area_t));
|
||||
|
||||
optarea->numfaces = 0;
|
||||
optarea->firstface = optimized->faceindexsize;
|
||||
for (i = 0; i < area->numfaces; i++)
|
||||
{
|
||||
facenum = aasworld.faceindex[area->firstface + i];
|
||||
optfacenum = AAS_OptimizeFace(optimized, facenum);
|
||||
if (optfacenum)
|
||||
{
|
||||
optimized->faceindex[optarea->firstface + optarea->numfaces] = optfacenum;
|
||||
optarea->numfaces++;
|
||||
optimized->faceindexsize++;
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function AAS_OptimizeArea
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_OptimizeAlloc(optimized_t *optimized)
|
||||
{
|
||||
optimized->vertexes = (aas_vertex_t *) GetClearedMemory(aasworld.numvertexes * sizeof(aas_vertex_t));
|
||||
optimized->numvertexes = 0;
|
||||
optimized->edges = (aas_edge_t *) GetClearedMemory(aasworld.numedges * sizeof(aas_edge_t));
|
||||
optimized->numedges = 1; //edge zero is a dummy
|
||||
optimized->edgeindex = (aas_edgeindex_t *) GetClearedMemory(aasworld.edgeindexsize * sizeof(aas_edgeindex_t));
|
||||
optimized->edgeindexsize = 0;
|
||||
optimized->faces = (aas_face_t *) GetClearedMemory(aasworld.numfaces * sizeof(aas_face_t));
|
||||
optimized->numfaces = 1; //face zero is a dummy
|
||||
optimized->faceindex = (aas_faceindex_t *) GetClearedMemory(aasworld.faceindexsize * sizeof(aas_faceindex_t));
|
||||
optimized->faceindexsize = 0;
|
||||
optimized->areas = (aas_area_t *) GetClearedMemory(aasworld.numareas * sizeof(aas_area_t));
|
||||
optimized->numareas = aasworld.numareas;
|
||||
//
|
||||
optimized->vertexoptimizeindex = (int *) GetClearedMemory(aasworld.numvertexes * sizeof(int));
|
||||
optimized->edgeoptimizeindex = (int *) GetClearedMemory(aasworld.numedges * sizeof(int));
|
||||
optimized->faceoptimizeindex = (int *) GetClearedMemory(aasworld.numfaces * sizeof(int));
|
||||
} //end of the function AAS_OptimizeAlloc
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_OptimizeStore(optimized_t *optimized)
|
||||
{
|
||||
//store the optimized vertexes
|
||||
if (aasworld.vertexes) FreeMemory(aasworld.vertexes);
|
||||
aasworld.vertexes = optimized->vertexes;
|
||||
aasworld.numvertexes = optimized->numvertexes;
|
||||
//store the optimized edges
|
||||
if (aasworld.edges) FreeMemory(aasworld.edges);
|
||||
aasworld.edges = optimized->edges;
|
||||
aasworld.numedges = optimized->numedges;
|
||||
//store the optimized edge index
|
||||
if (aasworld.edgeindex) FreeMemory(aasworld.edgeindex);
|
||||
aasworld.edgeindex = optimized->edgeindex;
|
||||
aasworld.edgeindexsize = optimized->edgeindexsize;
|
||||
//store the optimized faces
|
||||
if (aasworld.faces) FreeMemory(aasworld.faces);
|
||||
aasworld.faces = optimized->faces;
|
||||
aasworld.numfaces = optimized->numfaces;
|
||||
//store the optimized face index
|
||||
if (aasworld.faceindex) FreeMemory(aasworld.faceindex);
|
||||
aasworld.faceindex = optimized->faceindex;
|
||||
aasworld.faceindexsize = optimized->faceindexsize;
|
||||
//store the optimized areas
|
||||
if (aasworld.areas) FreeMemory(aasworld.areas);
|
||||
aasworld.areas = optimized->areas;
|
||||
aasworld.numareas = optimized->numareas;
|
||||
//free optimize indexes
|
||||
FreeMemory(optimized->vertexoptimizeindex);
|
||||
FreeMemory(optimized->edgeoptimizeindex);
|
||||
FreeMemory(optimized->faceoptimizeindex);
|
||||
} //end of the function AAS_OptimizeStore
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_Optimize(void)
|
||||
{
|
||||
int i, sign;
|
||||
optimized_t optimized;
|
||||
|
||||
AAS_OptimizeAlloc(&optimized);
|
||||
for (i = 1; i < aasworld.numareas; i++)
|
||||
{
|
||||
AAS_OptimizeArea(&optimized, i);
|
||||
} //end for
|
||||
//reset the reachability face pointers
|
||||
for (i = 0; i < aasworld.reachabilitysize; i++)
|
||||
{
|
||||
//NOTE: for TRAVEL_ELEVATOR the facenum is the model number of
|
||||
// the elevator
|
||||
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR) continue;
|
||||
//NOTE: for TRAVEL_JUMPPAD the facenum is the Z velocity and the edgenum is the hor velocity
|
||||
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD) continue;
|
||||
//NOTE: for TRAVEL_FUNCBOB the facenum and edgenum contain other coded information
|
||||
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_FUNCBOB) continue;
|
||||
//
|
||||
sign = aasworld.reachability[i].facenum;
|
||||
aasworld.reachability[i].facenum = optimized.faceoptimizeindex[abs(aasworld.reachability[i].facenum)];
|
||||
if (sign < 0) aasworld.reachability[i].facenum = -aasworld.reachability[i].facenum;
|
||||
sign = aasworld.reachability[i].edgenum;
|
||||
aasworld.reachability[i].edgenum = optimized.edgeoptimizeindex[abs(aasworld.reachability[i].edgenum)];
|
||||
if (sign < 0) aasworld.reachability[i].edgenum = -aasworld.reachability[i].edgenum;
|
||||
} //end for
|
||||
//store the optimized AAS data into aasworld
|
||||
AAS_OptimizeStore(&optimized);
|
||||
//print some nice stuff :)
|
||||
botimport.Print(PRT_MESSAGE, "AAS data optimized.\n");
|
||||
} //end of the function AAS_Optimize
|
33
reaction/engine/code/botlib/be_aas_optimize.h
Normal file
33
reaction/engine/code/botlib/be_aas_optimize.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_optimize.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_optimize.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
void AAS_Optimize(void);
|
||||
|
4538
reaction/engine/code/botlib/be_aas_reach.c
Normal file
4538
reaction/engine/code/botlib/be_aas_reach.c
Normal file
File diff suppressed because it is too large
Load diff
68
reaction/engine/code/botlib/be_aas_reach.h
Normal file
68
reaction/engine/code/botlib/be_aas_reach.h
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_reach.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_reach.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//initialize calculating the reachabilities
|
||||
void AAS_InitReachability(void);
|
||||
//continue calculating the reachabilities
|
||||
int AAS_ContinueInitReachability(float time);
|
||||
//
|
||||
int AAS_BestReachableLinkArea(aas_link_t *areas);
|
||||
#endif //AASINTERN
|
||||
|
||||
//returns true if the are has reachabilities to other areas
|
||||
int AAS_AreaReachability(int areanum);
|
||||
//returns the best reachable area and goal origin for a bounding box at the given origin
|
||||
int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
|
||||
//returns the best jumppad area from which the bbox at origin is reachable
|
||||
int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
|
||||
//returns the next reachability using the given model
|
||||
int AAS_NextModelReachability(int num, int modelnum);
|
||||
//returns the total area of the ground faces of the given area
|
||||
float AAS_AreaGroundFaceArea(int areanum);
|
||||
//returns true if the area is crouch only
|
||||
int AAS_AreaCrouch(int areanum);
|
||||
//returns true if a player can swim in this area
|
||||
int AAS_AreaSwim(int areanum);
|
||||
//returns true if the area is filled with a liquid
|
||||
int AAS_AreaLiquid(int areanum);
|
||||
//returns true if the area contains lava
|
||||
int AAS_AreaLava(int areanum);
|
||||
//returns true if the area contains slime
|
||||
int AAS_AreaSlime(int areanum);
|
||||
//returns true if the area has one or more ground faces
|
||||
int AAS_AreaGrounded(int areanum);
|
||||
//returns true if the area has one or more ladder faces
|
||||
int AAS_AreaLadder(int areanum);
|
||||
//returns true if the area is a jump pad
|
||||
int AAS_AreaJumpPad(int areanum);
|
||||
//returns true if the area is donotenter
|
||||
int AAS_AreaDoNotEnter(int areanum);
|
2210
reaction/engine/code/botlib/be_aas_route.c
Normal file
2210
reaction/engine/code/botlib/be_aas_route.c
Normal file
File diff suppressed because it is too large
Load diff
67
reaction/engine/code/botlib/be_aas_route.h
Normal file
67
reaction/engine/code/botlib/be_aas_route.h
Normal file
|
@ -0,0 +1,67 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_route.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_route.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
//initialize the AAS routing
|
||||
void AAS_InitRouting(void);
|
||||
//free the AAS routing caches
|
||||
void AAS_FreeRoutingCaches(void);
|
||||
//returns the travel time from start to end in the given area
|
||||
unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
|
||||
//
|
||||
void AAS_CreateAllRoutingCache(void);
|
||||
void AAS_WriteRouteCache(void);
|
||||
//
|
||||
void AAS_RoutingInfo(void);
|
||||
#endif //AASINTERN
|
||||
|
||||
//returns the travel flag for the given travel type
|
||||
int AAS_TravelFlagForType(int traveltype);
|
||||
//return the travel flag(s) for traveling through this area
|
||||
int AAS_AreaContentsTravelFlags(int areanum);
|
||||
//returns the index of the next reachability for the given area
|
||||
int AAS_NextAreaReachability(int areanum, int reachnum);
|
||||
//returns the reachability with the given index
|
||||
void AAS_ReachabilityFromNum(int num, struct aas_reachability_s *reach);
|
||||
//returns a random goal area and goal origin
|
||||
int AAS_RandomGoalArea(int areanum, int travelflags, int *goalareanum, vec3_t goalorigin);
|
||||
//enable or disable an area for routing
|
||||
int AAS_EnableRoutingArea(int areanum, int enable);
|
||||
//returns the travel time within the given area from start to end
|
||||
unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
|
||||
//returns the travel time from the area to the goal area using the given travel flags
|
||||
int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags);
|
||||
//predict a route up to a stop event
|
||||
int AAS_PredictRoute(struct aas_predictroute_s *route, int areanum, vec3_t origin,
|
||||
int goalareanum, int travelflags, int maxareas, int maxtime,
|
||||
int stopevent, int stopcontents, int stoptfl, int stopareanum);
|
||||
|
||||
|
240
reaction/engine/code/botlib/be_aas_routealt.c
Normal file
240
reaction/engine/code/botlib/be_aas_routealt.c
Normal file
|
@ -0,0 +1,240 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_routealt.c
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_aas_routealt.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_log.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_aas_def.h"
|
||||
|
||||
#define ENABLE_ALTROUTING
|
||||
//#define ALTROUTE_DEBUG
|
||||
|
||||
typedef struct midrangearea_s
|
||||
{
|
||||
int valid;
|
||||
unsigned short starttime;
|
||||
unsigned short goaltime;
|
||||
} midrangearea_t;
|
||||
|
||||
midrangearea_t *midrangeareas;
|
||||
int *clusterareas;
|
||||
int numclusterareas;
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_AltRoutingFloodCluster_r(int areanum)
|
||||
{
|
||||
int i, otherareanum;
|
||||
aas_area_t *area;
|
||||
aas_face_t *face;
|
||||
|
||||
//add the current area to the areas of the current cluster
|
||||
clusterareas[numclusterareas] = areanum;
|
||||
numclusterareas++;
|
||||
//remove the area from the mid range areas
|
||||
midrangeareas[areanum].valid = qfalse;
|
||||
//flood to other areas through the faces of this area
|
||||
area = &aasworld.areas[areanum];
|
||||
for (i = 0; i < area->numfaces; i++)
|
||||
{
|
||||
face = &aasworld.faces[abs(aasworld.faceindex[area->firstface + i])];
|
||||
//get the area at the other side of the face
|
||||
if (face->frontarea == areanum) otherareanum = face->backarea;
|
||||
else otherareanum = face->frontarea;
|
||||
//if there is an area at the other side of this face
|
||||
if (!otherareanum) continue;
|
||||
//if the other area is not a midrange area
|
||||
if (!midrangeareas[otherareanum].valid) continue;
|
||||
//
|
||||
AAS_AltRoutingFloodCluster_r(otherareanum);
|
||||
} //end for
|
||||
} //end of the function AAS_AltRoutingFloodCluster_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
|
||||
aas_altroutegoal_t *altroutegoals, int maxaltroutegoals,
|
||||
int type)
|
||||
{
|
||||
#ifndef ENABLE_ALTROUTING
|
||||
return 0;
|
||||
#else
|
||||
int i, j, bestareanum;
|
||||
int numaltroutegoals, nummidrangeareas;
|
||||
int starttime, goaltime, goaltraveltime;
|
||||
float dist, bestdist;
|
||||
vec3_t mid, dir;
|
||||
#ifdef ALTROUTE_DEBUG
|
||||
int startmillisecs;
|
||||
|
||||
startmillisecs = Sys_MilliSeconds();
|
||||
#endif
|
||||
|
||||
if (!startareanum || !goalareanum)
|
||||
return 0;
|
||||
//travel time towards the goal area
|
||||
goaltraveltime = AAS_AreaTravelTimeToGoalArea(startareanum, start, goalareanum, travelflags);
|
||||
//clear the midrange areas
|
||||
Com_Memset(midrangeareas, 0, aasworld.numareas * sizeof(midrangearea_t));
|
||||
numaltroutegoals = 0;
|
||||
//
|
||||
nummidrangeareas = 0;
|
||||
//
|
||||
for (i = 1; i < aasworld.numareas; i++)
|
||||
{
|
||||
//
|
||||
if (!(type & ALTROUTEGOAL_ALL))
|
||||
{
|
||||
if (!(type & ALTROUTEGOAL_CLUSTERPORTALS && (aasworld.areasettings[i].contents & AREACONTENTS_CLUSTERPORTAL)))
|
||||
{
|
||||
if (!(type & ALTROUTEGOAL_VIEWPORTALS && (aasworld.areasettings[i].contents & AREACONTENTS_VIEWPORTAL)))
|
||||
{
|
||||
continue;
|
||||
} //end if
|
||||
} //end if
|
||||
} //end if
|
||||
//if the area has no reachabilities
|
||||
if (!AAS_AreaReachability(i)) continue;
|
||||
//tavel time from the area to the start area
|
||||
starttime = AAS_AreaTravelTimeToGoalArea(startareanum, start, i, travelflags);
|
||||
if (!starttime) continue;
|
||||
//if the travel time from the start to the area is greater than the shortest goal travel time
|
||||
if (starttime > (float) 1.1 * goaltraveltime) continue;
|
||||
//travel time from the area to the goal area
|
||||
goaltime = AAS_AreaTravelTimeToGoalArea(i, NULL, goalareanum, travelflags);
|
||||
if (!goaltime) continue;
|
||||
//if the travel time from the area to the goal is greater than the shortest goal travel time
|
||||
if (goaltime > (float) 0.8 * goaltraveltime) continue;
|
||||
//this is a mid range area
|
||||
midrangeareas[i].valid = qtrue;
|
||||
midrangeareas[i].starttime = starttime;
|
||||
midrangeareas[i].goaltime = goaltime;
|
||||
Log_Write("%d midrange area %d", nummidrangeareas, i);
|
||||
nummidrangeareas++;
|
||||
} //end for
|
||||
//
|
||||
for (i = 1; i < aasworld.numareas; i++)
|
||||
{
|
||||
if (!midrangeareas[i].valid) continue;
|
||||
//get the areas in one cluster
|
||||
numclusterareas = 0;
|
||||
AAS_AltRoutingFloodCluster_r(i);
|
||||
//now we've got a cluster with areas through which an alternative route could go
|
||||
//get the 'center' of the cluster
|
||||
VectorClear(mid);
|
||||
for (j = 0; j < numclusterareas; j++)
|
||||
{
|
||||
VectorAdd(mid, aasworld.areas[clusterareas[j]].center, mid);
|
||||
} //end for
|
||||
VectorScale(mid, 1.0 / numclusterareas, mid);
|
||||
//get the area closest to the center of the cluster
|
||||
bestdist = 999999;
|
||||
bestareanum = 0;
|
||||
for (j = 0; j < numclusterareas; j++)
|
||||
{
|
||||
VectorSubtract(mid, aasworld.areas[clusterareas[j]].center, dir);
|
||||
dist = VectorLength(dir);
|
||||
if (dist < bestdist)
|
||||
{
|
||||
bestdist = dist;
|
||||
bestareanum = clusterareas[j];
|
||||
} //end if
|
||||
} //end for
|
||||
//now we've got an area for an alternative route
|
||||
//FIXME: add alternative goal origin
|
||||
VectorCopy(aasworld.areas[bestareanum].center, altroutegoals[numaltroutegoals].origin);
|
||||
altroutegoals[numaltroutegoals].areanum = bestareanum;
|
||||
altroutegoals[numaltroutegoals].starttraveltime = midrangeareas[bestareanum].starttime;
|
||||
altroutegoals[numaltroutegoals].goaltraveltime = midrangeareas[bestareanum].goaltime;
|
||||
altroutegoals[numaltroutegoals].extratraveltime =
|
||||
(midrangeareas[bestareanum].starttime + midrangeareas[bestareanum].goaltime) -
|
||||
goaltraveltime;
|
||||
numaltroutegoals++;
|
||||
//
|
||||
#ifdef ALTROUTE_DEBUG
|
||||
AAS_ShowAreaPolygons(bestareanum, 1, qtrue);
|
||||
#endif
|
||||
//don't return more than the maximum alternative route goals
|
||||
if (numaltroutegoals >= maxaltroutegoals) break;
|
||||
} //end for
|
||||
#ifdef ALTROUTE_DEBUG
|
||||
botimport.Print(PRT_MESSAGE, "alternative route goals in %d msec\n", Sys_MilliSeconds() - startmillisecs);
|
||||
#endif
|
||||
return numaltroutegoals;
|
||||
#endif
|
||||
} //end of the function AAS_AlternativeRouteGoals
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_InitAlternativeRouting(void)
|
||||
{
|
||||
#ifdef ENABLE_ALTROUTING
|
||||
if (midrangeareas) FreeMemory(midrangeareas);
|
||||
midrangeareas = (midrangearea_t *) GetMemory(aasworld.numareas * sizeof(midrangearea_t));
|
||||
if (clusterareas) FreeMemory(clusterareas);
|
||||
clusterareas = (int *) GetMemory(aasworld.numareas * sizeof(int));
|
||||
#endif
|
||||
} //end of the function AAS_InitAlternativeRouting
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void AAS_ShutdownAlternativeRouting(void)
|
||||
{
|
||||
#ifdef ENABLE_ALTROUTING
|
||||
if (midrangeareas) FreeMemory(midrangeareas);
|
||||
midrangeareas = NULL;
|
||||
if (clusterareas) FreeMemory(clusterareas);
|
||||
clusterareas = NULL;
|
||||
numclusterareas = 0;
|
||||
#endif
|
||||
} //end of the function AAS_ShutdownAlternativeRouting
|
40
reaction/engine/code/botlib/be_aas_routealt.h
Normal file
40
reaction/engine/code/botlib/be_aas_routealt.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_routealt.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_routealt.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
void AAS_InitAlternativeRouting(void);
|
||||
void AAS_ShutdownAlternativeRouting(void);
|
||||
#endif //AASINTERN
|
||||
|
||||
|
||||
int AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
|
||||
aas_altroutegoal_t *altroutegoals, int maxaltroutegoals,
|
||||
int type);
|
1393
reaction/engine/code/botlib/be_aas_sample.c
Normal file
1393
reaction/engine/code/botlib/be_aas_sample.c
Normal file
File diff suppressed because it is too large
Load diff
69
reaction/engine/code/botlib/be_aas_sample.h
Normal file
69
reaction/engine/code/botlib/be_aas_sample.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_aas_sample.h
|
||||
*
|
||||
* desc: AAS
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_aas_sample.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#ifdef AASINTERN
|
||||
void AAS_InitAASLinkHeap(void);
|
||||
void AAS_InitAASLinkedEntities(void);
|
||||
void AAS_FreeAASLinkHeap(void);
|
||||
void AAS_FreeAASLinkedEntities(void);
|
||||
aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point);
|
||||
aas_face_t *AAS_TraceEndFace(aas_trace_t *trace);
|
||||
aas_plane_t *AAS_PlaneFromNum(int planenum);
|
||||
aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum);
|
||||
aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype);
|
||||
qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon);
|
||||
qboolean AAS_InsideFace(aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon);
|
||||
void AAS_UnlinkFromAreas(aas_link_t *areas);
|
||||
#endif //AASINTERN
|
||||
|
||||
//returns the mins and maxs of the bounding box for the given presence type
|
||||
void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
|
||||
//returns the cluster the area is in (negative portal number if the area is a portal)
|
||||
int AAS_AreaCluster(int areanum);
|
||||
//returns the presence type(s) of the area
|
||||
int AAS_AreaPresenceType(int areanum);
|
||||
//returns the presence type(s) at the given point
|
||||
int AAS_PointPresenceType(vec3_t point);
|
||||
//returns the result of the trace of a client bbox
|
||||
aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent);
|
||||
//stores the areas the trace went through and returns the number of passed areas
|
||||
int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
|
||||
//returns the areas the bounding box is in
|
||||
int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
|
||||
//return area information
|
||||
int AAS_AreaInfo( int areanum, aas_areainfo_t *info );
|
||||
//returns the area the point is in
|
||||
int AAS_PointAreaNum(vec3_t point);
|
||||
//
|
||||
int AAS_PointReachabilityAreaIndex( vec3_t point );
|
||||
//returns the plane the given face is in
|
||||
void AAS_FacePlane(int facenum, vec3_t normal, float *dist);
|
||||
|
790
reaction/engine/code/botlib/be_ai_char.c
Normal file
790
reaction/engine/code/botlib/be_ai_char.c
Normal file
|
@ -0,0 +1,790 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_char.c
|
||||
*
|
||||
* desc: bot characters
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_ai_char.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_log.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_libvar.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_ai_char.h"
|
||||
|
||||
#define MAX_CHARACTERISTICS 80
|
||||
|
||||
#define CT_INTEGER 1
|
||||
#define CT_FLOAT 2
|
||||
#define CT_STRING 3
|
||||
|
||||
#define DEFAULT_CHARACTER "bots/default_c.c"
|
||||
|
||||
//characteristic value
|
||||
union cvalue
|
||||
{
|
||||
int integer;
|
||||
float _float;
|
||||
char *string;
|
||||
};
|
||||
//a characteristic
|
||||
typedef struct bot_characteristic_s
|
||||
{
|
||||
char type; //characteristic type
|
||||
union cvalue value; //characteristic value
|
||||
} bot_characteristic_t;
|
||||
|
||||
//a bot character
|
||||
typedef struct bot_character_s
|
||||
{
|
||||
char filename[MAX_QPATH];
|
||||
float skill;
|
||||
bot_characteristic_t c[1]; //variable sized
|
||||
} bot_character_t;
|
||||
|
||||
bot_character_t *botcharacters[MAX_CLIENTS + 1];
|
||||
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
bot_character_t *BotCharacterFromHandle(int handle)
|
||||
{
|
||||
if (handle <= 0 || handle > MAX_CLIENTS)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!botcharacters[handle])
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
|
||||
return NULL;
|
||||
} //end if
|
||||
return botcharacters[handle];
|
||||
} //end of the function BotCharacterFromHandle
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotDumpCharacter(bot_character_t *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
Log_Write("%s", ch->filename);
|
||||
Log_Write("skill %d\n", ch->skill);
|
||||
Log_Write("{\n");
|
||||
for (i = 0; i < MAX_CHARACTERISTICS; i++)
|
||||
{
|
||||
switch(ch->c[i].type)
|
||||
{
|
||||
case CT_INTEGER: Log_Write(" %4d %d\n", i, ch->c[i].value.integer); break;
|
||||
case CT_FLOAT: Log_Write(" %4d %f\n", i, ch->c[i].value._float); break;
|
||||
case CT_STRING: Log_Write(" %4d %s\n", i, ch->c[i].value.string); break;
|
||||
} //end case
|
||||
} //end for
|
||||
Log_Write("}\n");
|
||||
} //end of the function BotDumpCharacter
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
void BotFreeCharacterStrings(bot_character_t *ch)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_CHARACTERISTICS; i++)
|
||||
{
|
||||
if (ch->c[i].type == CT_STRING)
|
||||
{
|
||||
FreeMemory(ch->c[i].value.string);
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function BotFreeCharacterStrings
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
void BotFreeCharacter2(int handle)
|
||||
{
|
||||
if (handle <= 0 || handle > MAX_CLIENTS)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
|
||||
return;
|
||||
} //end if
|
||||
if (!botcharacters[handle])
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
|
||||
return;
|
||||
} //end if
|
||||
BotFreeCharacterStrings(botcharacters[handle]);
|
||||
FreeMemory(botcharacters[handle]);
|
||||
botcharacters[handle] = NULL;
|
||||
} //end of the function BotFreeCharacter2
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
void BotFreeCharacter(int handle)
|
||||
{
|
||||
if (!LibVarGetValue("bot_reloadcharacters")) return;
|
||||
BotFreeCharacter2(handle);
|
||||
} //end of the function BotFreeCharacter
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotDefaultCharacteristics(bot_character_t *ch, bot_character_t *defaultch)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < MAX_CHARACTERISTICS; i++)
|
||||
{
|
||||
if (ch->c[i].type) continue;
|
||||
//
|
||||
if (defaultch->c[i].type == CT_FLOAT)
|
||||
{
|
||||
ch->c[i].type = CT_FLOAT;
|
||||
ch->c[i].value._float = defaultch->c[i].value._float;
|
||||
} //end if
|
||||
else if (defaultch->c[i].type == CT_INTEGER)
|
||||
{
|
||||
ch->c[i].type = CT_INTEGER;
|
||||
ch->c[i].value.integer = defaultch->c[i].value.integer;
|
||||
} //end else if
|
||||
else if (defaultch->c[i].type == CT_STRING)
|
||||
{
|
||||
ch->c[i].type = CT_STRING;
|
||||
ch->c[i].value.string = (char *) GetMemory(strlen(defaultch->c[i].value.string)+1);
|
||||
strcpy(ch->c[i].value.string, defaultch->c[i].value.string);
|
||||
} //end else if
|
||||
} //end for
|
||||
} //end of the function BotDefaultCharacteristics
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
bot_character_t *BotLoadCharacterFromFile(char *charfile, int skill)
|
||||
{
|
||||
int indent, index, foundcharacter;
|
||||
bot_character_t *ch;
|
||||
source_t *source;
|
||||
token_t token;
|
||||
|
||||
foundcharacter = qfalse;
|
||||
//a bot character is parsed in two phases
|
||||
PC_SetBaseFolder(BOTFILESBASEFOLDER);
|
||||
source = LoadSourceFile(charfile);
|
||||
if (!source)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "counldn't load %s\n", charfile);
|
||||
return NULL;
|
||||
} //end if
|
||||
ch = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
|
||||
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
|
||||
strcpy(ch->filename, charfile);
|
||||
while(PC_ReadToken(source, &token))
|
||||
{
|
||||
if (!strcmp(token.string, "skill"))
|
||||
{
|
||||
if (!PC_ExpectTokenType(source, TT_NUMBER, 0, &token))
|
||||
{
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!PC_ExpectTokenString(source, "{"))
|
||||
{
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
//if it's the correct skill
|
||||
if (skill < 0 || token.intvalue == skill)
|
||||
{
|
||||
foundcharacter = qtrue;
|
||||
ch->skill = token.intvalue;
|
||||
while(PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
if (!strcmp(token.string, "}")) break;
|
||||
if (token.type != TT_NUMBER || !(token.subtype & TT_INTEGER))
|
||||
{
|
||||
SourceError(source, "expected integer index, found %s\n", token.string);
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
index = token.intvalue;
|
||||
if (index < 0 || index > MAX_CHARACTERISTICS)
|
||||
{
|
||||
SourceError(source, "characteristic index out of range [0, %d]\n", MAX_CHARACTERISTICS);
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (ch->c[index].type)
|
||||
{
|
||||
SourceError(source, "characteristic %d already initialized\n", index);
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (token.type == TT_NUMBER)
|
||||
{
|
||||
if (token.subtype & TT_FLOAT)
|
||||
{
|
||||
ch->c[index].value._float = token.floatvalue;
|
||||
ch->c[index].type = CT_FLOAT;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
ch->c[index].value.integer = token.intvalue;
|
||||
ch->c[index].type = CT_INTEGER;
|
||||
} //end else
|
||||
} //end if
|
||||
else if (token.type == TT_STRING)
|
||||
{
|
||||
StripDoubleQuotes(token.string);
|
||||
ch->c[index].value.string = GetMemory(strlen(token.string)+1);
|
||||
strcpy(ch->c[index].value.string, token.string);
|
||||
ch->c[index].type = CT_STRING;
|
||||
} //end else if
|
||||
else
|
||||
{
|
||||
SourceError(source, "expected integer, float or string, found %s\n", token.string);
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end else
|
||||
} //end if
|
||||
break;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
indent = 1;
|
||||
while(indent)
|
||||
{
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!strcmp(token.string, "{")) indent++;
|
||||
else if (!strcmp(token.string, "}")) indent--;
|
||||
} //end while
|
||||
} //end else
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
SourceError(source, "unknown definition %s\n", token.string);
|
||||
FreeSource(source);
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end else
|
||||
} //end while
|
||||
FreeSource(source);
|
||||
//
|
||||
if (!foundcharacter)
|
||||
{
|
||||
BotFreeCharacterStrings(ch);
|
||||
FreeMemory(ch);
|
||||
return NULL;
|
||||
} //end if
|
||||
return ch;
|
||||
} //end of the function BotLoadCharacterFromFile
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotFindCachedCharacter(char *charfile, float skill)
|
||||
{
|
||||
int handle;
|
||||
|
||||
for (handle = 1; handle <= MAX_CLIENTS; handle++)
|
||||
{
|
||||
if ( !botcharacters[handle] ) continue;
|
||||
if ( strcmp( botcharacters[handle]->filename, charfile ) == 0 &&
|
||||
(skill < 0 || fabs(botcharacters[handle]->skill - skill) < 0.01) )
|
||||
{
|
||||
return handle;
|
||||
} //end if
|
||||
} //end for
|
||||
return 0;
|
||||
} //end of the function BotFindCachedCharacter
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotLoadCachedCharacter(char *charfile, float skill, int reload)
|
||||
{
|
||||
int handle, cachedhandle, intskill;
|
||||
bot_character_t *ch = NULL;
|
||||
#ifdef DEBUG
|
||||
int starttime;
|
||||
|
||||
starttime = Sys_MilliSeconds();
|
||||
#endif //DEBUG
|
||||
|
||||
//find a free spot for a character
|
||||
for (handle = 1; handle <= MAX_CLIENTS; handle++)
|
||||
{
|
||||
if (!botcharacters[handle]) break;
|
||||
} //end for
|
||||
if (handle > MAX_CLIENTS) return 0;
|
||||
//try to load a cached character with the given skill
|
||||
if (!reload)
|
||||
{
|
||||
cachedhandle = BotFindCachedCharacter(charfile, skill);
|
||||
if (cachedhandle)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
|
||||
return cachedhandle;
|
||||
} //end if
|
||||
} //end else
|
||||
//
|
||||
intskill = (int) (skill + 0.5);
|
||||
//try to load the character with the given skill
|
||||
ch = BotLoadCharacterFromFile(charfile, intskill);
|
||||
if (ch)
|
||||
{
|
||||
botcharacters[handle] = ch;
|
||||
//
|
||||
botimport.Print(PRT_MESSAGE, "loaded skill %d from %s\n", intskill, charfile);
|
||||
#ifdef DEBUG
|
||||
if (bot_developer)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "skill %d loaded in %d msec from %s\n", intskill, Sys_MilliSeconds() - starttime, charfile);
|
||||
} //end if
|
||||
#endif //DEBUG
|
||||
return handle;
|
||||
} //end if
|
||||
//
|
||||
botimport.Print(PRT_WARNING, "couldn't find skill %d in %s\n", intskill, charfile);
|
||||
//
|
||||
if (!reload)
|
||||
{
|
||||
//try to load a cached default character with the given skill
|
||||
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, skill);
|
||||
if (cachedhandle)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "loaded cached default skill %d from %s\n", intskill, charfile);
|
||||
return cachedhandle;
|
||||
} //end if
|
||||
} //end if
|
||||
//try to load the default character with the given skill
|
||||
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, intskill);
|
||||
if (ch)
|
||||
{
|
||||
botcharacters[handle] = ch;
|
||||
botimport.Print(PRT_MESSAGE, "loaded default skill %d from %s\n", intskill, charfile);
|
||||
return handle;
|
||||
} //end if
|
||||
//
|
||||
if (!reload)
|
||||
{
|
||||
//try to load a cached character with any skill
|
||||
cachedhandle = BotFindCachedCharacter(charfile, -1);
|
||||
if (cachedhandle)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
|
||||
return cachedhandle;
|
||||
} //end if
|
||||
} //end if
|
||||
//try to load a character with any skill
|
||||
ch = BotLoadCharacterFromFile(charfile, -1);
|
||||
if (ch)
|
||||
{
|
||||
botcharacters[handle] = ch;
|
||||
botimport.Print(PRT_MESSAGE, "loaded skill %f from %s\n", ch->skill, charfile);
|
||||
return handle;
|
||||
} //end if
|
||||
//
|
||||
if (!reload)
|
||||
{
|
||||
//try to load a cached character with any skill
|
||||
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, -1);
|
||||
if (cachedhandle)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "loaded cached default skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
|
||||
return cachedhandle;
|
||||
} //end if
|
||||
} //end if
|
||||
//try to load a character with any skill
|
||||
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, -1);
|
||||
if (ch)
|
||||
{
|
||||
botcharacters[handle] = ch;
|
||||
botimport.Print(PRT_MESSAGE, "loaded default skill %f from %s\n", ch->skill, charfile);
|
||||
return handle;
|
||||
} //end if
|
||||
//
|
||||
botimport.Print(PRT_WARNING, "couldn't load any skill from %s\n", charfile);
|
||||
//couldn't load any character
|
||||
return 0;
|
||||
} //end of the function BotLoadCachedCharacter
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotLoadCharacterSkill(char *charfile, float skill)
|
||||
{
|
||||
int ch, defaultch;
|
||||
|
||||
defaultch = BotLoadCachedCharacter(DEFAULT_CHARACTER, skill, qfalse);
|
||||
ch = BotLoadCachedCharacter(charfile, skill, LibVarGetValue("bot_reloadcharacters"));
|
||||
|
||||
if (defaultch && ch)
|
||||
{
|
||||
BotDefaultCharacteristics(botcharacters[ch], botcharacters[defaultch]);
|
||||
} //end if
|
||||
|
||||
return ch;
|
||||
} //end of the function BotLoadCharacterSkill
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotInterpolateCharacters(int handle1, int handle2, float desiredskill)
|
||||
{
|
||||
bot_character_t *ch1, *ch2, *out;
|
||||
int i, handle;
|
||||
float scale;
|
||||
|
||||
ch1 = BotCharacterFromHandle(handle1);
|
||||
ch2 = BotCharacterFromHandle(handle2);
|
||||
if (!ch1 || !ch2)
|
||||
return 0;
|
||||
//find a free spot for a character
|
||||
for (handle = 1; handle <= MAX_CLIENTS; handle++)
|
||||
{
|
||||
if (!botcharacters[handle]) break;
|
||||
} //end for
|
||||
if (handle > MAX_CLIENTS) return 0;
|
||||
out = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
|
||||
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
|
||||
out->skill = desiredskill;
|
||||
strcpy(out->filename, ch1->filename);
|
||||
botcharacters[handle] = out;
|
||||
|
||||
scale = (float) (desiredskill - ch1->skill) / (ch2->skill - ch1->skill);
|
||||
for (i = 0; i < MAX_CHARACTERISTICS; i++)
|
||||
{
|
||||
//
|
||||
if (ch1->c[i].type == CT_FLOAT && ch2->c[i].type == CT_FLOAT)
|
||||
{
|
||||
out->c[i].type = CT_FLOAT;
|
||||
out->c[i].value._float = ch1->c[i].value._float +
|
||||
(ch2->c[i].value._float - ch1->c[i].value._float) * scale;
|
||||
} //end if
|
||||
else if (ch1->c[i].type == CT_INTEGER)
|
||||
{
|
||||
out->c[i].type = CT_INTEGER;
|
||||
out->c[i].value.integer = ch1->c[i].value.integer;
|
||||
} //end else if
|
||||
else if (ch1->c[i].type == CT_STRING)
|
||||
{
|
||||
out->c[i].type = CT_STRING;
|
||||
out->c[i].value.string = (char *) GetMemory(strlen(ch1->c[i].value.string)+1);
|
||||
strcpy(out->c[i].value.string, ch1->c[i].value.string);
|
||||
} //end else if
|
||||
} //end for
|
||||
return handle;
|
||||
} //end of the function BotInterpolateCharacters
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotLoadCharacter(char *charfile, float skill)
|
||||
{
|
||||
int firstskill, secondskill, handle;
|
||||
|
||||
//make sure the skill is in the valid range
|
||||
if (skill < 1.0) skill = 1.0;
|
||||
else if (skill > 5.0) skill = 5.0;
|
||||
//skill 1, 4 and 5 should be available in the character files
|
||||
if (skill == 1.0 || skill == 4.0 || skill == 5.0)
|
||||
{
|
||||
return BotLoadCharacterSkill(charfile, skill);
|
||||
} //end if
|
||||
//check if there's a cached skill
|
||||
handle = BotFindCachedCharacter(charfile, skill);
|
||||
if (handle)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
|
||||
return handle;
|
||||
} //end if
|
||||
if (skill < 4.0)
|
||||
{
|
||||
//load skill 1 and 4
|
||||
firstskill = BotLoadCharacterSkill(charfile, 1);
|
||||
if (!firstskill) return 0;
|
||||
secondskill = BotLoadCharacterSkill(charfile, 4);
|
||||
if (!secondskill) return firstskill;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
//load skill 4 and 5
|
||||
firstskill = BotLoadCharacterSkill(charfile, 4);
|
||||
if (!firstskill) return 0;
|
||||
secondskill = BotLoadCharacterSkill(charfile, 5);
|
||||
if (!secondskill) return firstskill;
|
||||
} //end else
|
||||
//interpolate between the two skills
|
||||
handle = BotInterpolateCharacters(firstskill, secondskill, skill);
|
||||
if (!handle) return 0;
|
||||
//write the character to the log file
|
||||
BotDumpCharacter(botcharacters[handle]);
|
||||
//
|
||||
return handle;
|
||||
} //end of the function BotLoadCharacter
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int CheckCharacteristicIndex(int character, int index)
|
||||
{
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return qfalse;
|
||||
if (index < 0 || index >= MAX_CHARACTERISTICS)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "characteristic %d does not exist\n", index);
|
||||
return qfalse;
|
||||
} //end if
|
||||
if (!ch->c[index].type)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "characteristic %d is not initialized\n", index);
|
||||
return qfalse;
|
||||
} //end if
|
||||
return qtrue;
|
||||
} //end of the function CheckCharacteristicIndex
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float Characteristic_Float(int character, int index)
|
||||
{
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return 0;
|
||||
//check if the index is in range
|
||||
if (!CheckCharacteristicIndex(character, index)) return 0;
|
||||
//an integer will be converted to a float
|
||||
if (ch->c[index].type == CT_INTEGER)
|
||||
{
|
||||
return (float) ch->c[index].value.integer;
|
||||
} //end if
|
||||
//floats are just returned
|
||||
else if (ch->c[index].type == CT_FLOAT)
|
||||
{
|
||||
return ch->c[index].value._float;
|
||||
} //end else if
|
||||
//cannot convert a string pointer to a float
|
||||
else
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "characteristic %d is not a float\n", index);
|
||||
return 0;
|
||||
} //end else if
|
||||
// return 0;
|
||||
} //end of the function Characteristic_Float
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float Characteristic_BFloat(int character, int index, float min, float max)
|
||||
{
|
||||
float value;
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return 0;
|
||||
if (min > max)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %f and %f\n", index, min, max);
|
||||
return 0;
|
||||
} //end if
|
||||
value = Characteristic_Float(character, index);
|
||||
if (value < min) return min;
|
||||
if (value > max) return max;
|
||||
return value;
|
||||
} //end of the function Characteristic_BFloat
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int Characteristic_Integer(int character, int index)
|
||||
{
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return 0;
|
||||
//check if the index is in range
|
||||
if (!CheckCharacteristicIndex(character, index)) return 0;
|
||||
//an integer will just be returned
|
||||
if (ch->c[index].type == CT_INTEGER)
|
||||
{
|
||||
return ch->c[index].value.integer;
|
||||
} //end if
|
||||
//floats are casted to integers
|
||||
else if (ch->c[index].type == CT_FLOAT)
|
||||
{
|
||||
return (int) ch->c[index].value._float;
|
||||
} //end else if
|
||||
else
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "characteristic %d is not a integer\n", index);
|
||||
return 0;
|
||||
} //end else if
|
||||
// return 0;
|
||||
} //end of the function Characteristic_Integer
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int Characteristic_BInteger(int character, int index, int min, int max)
|
||||
{
|
||||
int value;
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return 0;
|
||||
if (min > max)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %d and %d\n", index, min, max);
|
||||
return 0;
|
||||
} //end if
|
||||
value = Characteristic_Integer(character, index);
|
||||
if (value < min) return min;
|
||||
if (value > max) return max;
|
||||
return value;
|
||||
} //end of the function Characteristic_BInteger
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void Characteristic_String(int character, int index, char *buf, int size)
|
||||
{
|
||||
bot_character_t *ch;
|
||||
|
||||
ch = BotCharacterFromHandle(character);
|
||||
if (!ch) return;
|
||||
//check if the index is in range
|
||||
if (!CheckCharacteristicIndex(character, index)) return;
|
||||
//an integer will be converted to a float
|
||||
if (ch->c[index].type == CT_STRING)
|
||||
{
|
||||
strncpy(buf, ch->c[index].value.string, size-1);
|
||||
buf[size-1] = '\0';
|
||||
return;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "characteristic %d is not a string\n", index);
|
||||
return;
|
||||
} //end else if
|
||||
return;
|
||||
} //end of the function Characteristic_String
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotShutdownCharacters(void)
|
||||
{
|
||||
int handle;
|
||||
|
||||
for (handle = 1; handle <= MAX_CLIENTS; handle++)
|
||||
{
|
||||
if (botcharacters[handle])
|
||||
{
|
||||
BotFreeCharacter2(handle);
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function BotShutdownCharacters
|
||||
|
48
reaction/engine/code/botlib/be_ai_char.h
Normal file
48
reaction/engine/code/botlib/be_ai_char.h
Normal file
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_char.h
|
||||
*
|
||||
* desc: bot characters
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_char.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
//loads a bot character from a file
|
||||
int BotLoadCharacter(char *charfile, float skill);
|
||||
//frees a bot character
|
||||
void BotFreeCharacter(int character);
|
||||
//returns a float characteristic
|
||||
float Characteristic_Float(int character, int index);
|
||||
//returns a bounded float characteristic
|
||||
float Characteristic_BFloat(int character, int index, float min, float max);
|
||||
//returns an integer characteristic
|
||||
int Characteristic_Integer(int character, int index);
|
||||
//returns a bounded integer characteristic
|
||||
int Characteristic_BInteger(int character, int index, int min, int max);
|
||||
//returns a string characteristic
|
||||
void Characteristic_String(int character, int index, char *buf, int size);
|
||||
//free cached bot characters
|
||||
void BotShutdownCharacters(void);
|
3042
reaction/engine/code/botlib/be_ai_chat.c
Normal file
3042
reaction/engine/code/botlib/be_ai_chat.c
Normal file
File diff suppressed because it is too large
Load diff
113
reaction/engine/code/botlib/be_ai_chat.h
Normal file
113
reaction/engine/code/botlib/be_ai_chat.h
Normal file
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
/*****************************************************************************
|
||||
* name: be_ai_chat.h
|
||||
*
|
||||
* desc: char AI
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_chat.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#define MAX_MESSAGE_SIZE 256
|
||||
#define MAX_CHATTYPE_NAME 32
|
||||
#define MAX_MATCHVARIABLES 8
|
||||
|
||||
#define CHAT_GENDERLESS 0
|
||||
#define CHAT_GENDERFEMALE 1
|
||||
#define CHAT_GENDERMALE 2
|
||||
|
||||
#define CHAT_ALL 0
|
||||
#define CHAT_TEAM 1
|
||||
#define CHAT_TELL 2
|
||||
|
||||
//a console message
|
||||
typedef struct bot_consolemessage_s
|
||||
{
|
||||
int handle;
|
||||
float time; //message time
|
||||
int type; //message type
|
||||
char message[MAX_MESSAGE_SIZE]; //message
|
||||
struct bot_consolemessage_s *prev, *next; //prev and next in list
|
||||
} bot_consolemessage_t;
|
||||
|
||||
//match variable
|
||||
typedef struct bot_matchvariable_s
|
||||
{
|
||||
char offset;
|
||||
int length;
|
||||
} bot_matchvariable_t;
|
||||
//returned to AI when a match is found
|
||||
typedef struct bot_match_s
|
||||
{
|
||||
char string[MAX_MESSAGE_SIZE];
|
||||
int type;
|
||||
int subtype;
|
||||
bot_matchvariable_t variables[MAX_MATCHVARIABLES];
|
||||
} bot_match_t;
|
||||
|
||||
//setup the chat AI
|
||||
int BotSetupChatAI(void);
|
||||
//shutdown the chat AI
|
||||
void BotShutdownChatAI(void);
|
||||
//returns the handle to a newly allocated chat state
|
||||
int BotAllocChatState(void);
|
||||
//frees the chatstate
|
||||
void BotFreeChatState(int handle);
|
||||
//adds a console message to the chat state
|
||||
void BotQueueConsoleMessage(int chatstate, int type, char *message);
|
||||
//removes the console message from the chat state
|
||||
void BotRemoveConsoleMessage(int chatstate, int handle);
|
||||
//returns the next console message from the state
|
||||
int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
|
||||
//returns the number of console messages currently stored in the state
|
||||
int BotNumConsoleMessages(int chatstate);
|
||||
//selects a chat message of the given type
|
||||
void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
|
||||
//returns the number of initial chat messages of the given type
|
||||
int BotNumInitialChats(int chatstate, char *type);
|
||||
//find and select a reply for the given message
|
||||
int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
|
||||
//returns the length of the currently selected chat message
|
||||
int BotChatLength(int chatstate);
|
||||
//enters the selected chat message
|
||||
void BotEnterChat(int chatstate, int clientto, int sendto);
|
||||
//get the chat message ready to be output
|
||||
void BotGetChatMessage(int chatstate, char *buf, int size);
|
||||
//checks if the first string contains the second one, returns index into first string or -1 if not found
|
||||
int StringContains(char *str1, char *str2, int casesensitive);
|
||||
//finds a match for the given string using the match templates
|
||||
int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
|
||||
//returns a variable from a match
|
||||
void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
|
||||
//unify all the white spaces in the string
|
||||
void UnifyWhiteSpaces(char *string);
|
||||
//replace all the context related synonyms in the string
|
||||
void BotReplaceSynonyms(char *string, unsigned long int context);
|
||||
//loads a chat file for the chat state
|
||||
int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
|
||||
//store the gender of the bot in the chat state
|
||||
void BotSetChatGender(int chatstate, int gender);
|
||||
//store the bot name in the chat state
|
||||
void BotSetChatName(int chatstate, char *name, int client);
|
||||
|
134
reaction/engine/code/botlib/be_ai_gen.c
Normal file
134
reaction/engine/code/botlib/be_ai_gen.c
Normal file
|
@ -0,0 +1,134 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_gen.c
|
||||
*
|
||||
* desc: genetic selection
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_ai_gen.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_log.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_ai_gen.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int GeneticSelection(int numranks, float *rankings)
|
||||
{
|
||||
float sum, select;
|
||||
int i, index;
|
||||
|
||||
sum = 0;
|
||||
for (i = 0; i < numranks; i++)
|
||||
{
|
||||
if (rankings[i] < 0) continue;
|
||||
sum += rankings[i];
|
||||
} //end for
|
||||
if (sum > 0)
|
||||
{
|
||||
//select a bot where the ones with the higest rankings have
|
||||
//the highest chance of being selected
|
||||
select = random() * sum;
|
||||
for (i = 0; i < numranks; i++)
|
||||
{
|
||||
if (rankings[i] < 0) continue;
|
||||
sum -= rankings[i];
|
||||
if (sum <= 0) return i;
|
||||
} //end for
|
||||
} //end if
|
||||
//select a bot randomly
|
||||
index = random() * numranks;
|
||||
for (i = 0; i < numranks; i++)
|
||||
{
|
||||
if (rankings[index] >= 0) return index;
|
||||
index = (index + 1) % numranks;
|
||||
} //end for
|
||||
return 0;
|
||||
} //end of the function GeneticSelection
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child)
|
||||
{
|
||||
float rankings[256], max;
|
||||
int i;
|
||||
|
||||
if (numranks > 256)
|
||||
{
|
||||
botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too many bots\n");
|
||||
*parent1 = *parent2 = *child = 0;
|
||||
return qfalse;
|
||||
} //end if
|
||||
for (max = 0, i = 0; i < numranks; i++)
|
||||
{
|
||||
if (ranks[i] < 0) continue;
|
||||
max++;
|
||||
} //end for
|
||||
if (max < 3)
|
||||
{
|
||||
botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too few valid bots\n");
|
||||
*parent1 = *parent2 = *child = 0;
|
||||
return qfalse;
|
||||
} //end if
|
||||
Com_Memcpy(rankings, ranks, sizeof(float) * numranks);
|
||||
//select first parent
|
||||
*parent1 = GeneticSelection(numranks, rankings);
|
||||
rankings[*parent1] = -1;
|
||||
//select second parent
|
||||
*parent2 = GeneticSelection(numranks, rankings);
|
||||
rankings[*parent2] = -1;
|
||||
//reverse the rankings
|
||||
max = 0;
|
||||
for (i = 0; i < numranks; i++)
|
||||
{
|
||||
if (rankings[i] < 0) continue;
|
||||
if (rankings[i] > max) max = rankings[i];
|
||||
} //end for
|
||||
for (i = 0; i < numranks; i++)
|
||||
{
|
||||
if (rankings[i] < 0) continue;
|
||||
rankings[i] = max - rankings[i];
|
||||
} //end for
|
||||
//select child
|
||||
*child = GeneticSelection(numranks, rankings);
|
||||
return qtrue;
|
||||
} //end of the function GeneticParentsAndChildSelection
|
33
reaction/engine/code/botlib/be_ai_gen.h
Normal file
33
reaction/engine/code/botlib/be_ai_gen.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_gen.h
|
||||
*
|
||||
* desc: genetic selection
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_gen.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);
|
1821
reaction/engine/code/botlib/be_ai_goal.c
Normal file
1821
reaction/engine/code/botlib/be_ai_goal.c
Normal file
File diff suppressed because it is too large
Load diff
118
reaction/engine/code/botlib/be_ai_goal.h
Normal file
118
reaction/engine/code/botlib/be_ai_goal.h
Normal file
|
@ -0,0 +1,118 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
/*****************************************************************************
|
||||
* name: be_ai_goal.h
|
||||
*
|
||||
* desc: goal AI
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_goal.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#define MAX_AVOIDGOALS 256
|
||||
#define MAX_GOALSTACK 8
|
||||
|
||||
#define GFL_NONE 0
|
||||
#define GFL_ITEM 1
|
||||
#define GFL_ROAM 2
|
||||
#define GFL_DROPPED 4
|
||||
|
||||
//a bot goal
|
||||
typedef struct bot_goal_s
|
||||
{
|
||||
vec3_t origin; //origin of the goal
|
||||
int areanum; //area number of the goal
|
||||
vec3_t mins, maxs; //mins and maxs of the goal
|
||||
int entitynum; //number of the goal entity
|
||||
int number; //goal number
|
||||
int flags; //goal flags
|
||||
int iteminfo; //item information
|
||||
} bot_goal_t;
|
||||
|
||||
//reset the whole goal state, but keep the item weights
|
||||
void BotResetGoalState(int goalstate);
|
||||
//reset avoid goals
|
||||
void BotResetAvoidGoals(int goalstate);
|
||||
//remove the goal with the given number from the avoid goals
|
||||
void BotRemoveFromAvoidGoals(int goalstate, int number);
|
||||
//push a goal onto the goal stack
|
||||
void BotPushGoal(int goalstate, bot_goal_t *goal);
|
||||
//pop a goal from the goal stack
|
||||
void BotPopGoal(int goalstate);
|
||||
//empty the bot's goal stack
|
||||
void BotEmptyGoalStack(int goalstate);
|
||||
//dump the avoid goals
|
||||
void BotDumpAvoidGoals(int goalstate);
|
||||
//dump the goal stack
|
||||
void BotDumpGoalStack(int goalstate);
|
||||
//get the name name of the goal with the given number
|
||||
void BotGoalName(int number, char *name, int size);
|
||||
//get the top goal from the stack
|
||||
int BotGetTopGoal(int goalstate, bot_goal_t *goal);
|
||||
//get the second goal on the stack
|
||||
int BotGetSecondGoal(int goalstate, bot_goal_t *goal);
|
||||
//choose the best long term goal item for the bot
|
||||
int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags);
|
||||
//choose the best nearby goal item for the bot
|
||||
//the item may not be further away from the current bot position than maxtime
|
||||
//also the travel time from the nearby goal towards the long term goal may not
|
||||
//be larger than the travel time towards the long term goal from the current bot position
|
||||
int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags,
|
||||
bot_goal_t *ltg, float maxtime);
|
||||
//returns true if the bot touches the goal
|
||||
int BotTouchingGoal(vec3_t origin, bot_goal_t *goal);
|
||||
//returns true if the goal should be visible but isn't
|
||||
int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal);
|
||||
//search for a goal for the given classname, the index can be used
|
||||
//as a start point for the search when multiple goals are available with that same classname
|
||||
int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal);
|
||||
//get the next camp spot in the map
|
||||
int BotGetNextCampSpotGoal(int num, bot_goal_t *goal);
|
||||
//get the map location with the given name
|
||||
int BotGetMapLocationGoal(char *name, bot_goal_t *goal);
|
||||
//returns the avoid goal time
|
||||
float BotAvoidGoalTime(int goalstate, int number);
|
||||
//set the avoid goal time
|
||||
void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime);
|
||||
//initializes the items in the level
|
||||
void BotInitLevelItems(void);
|
||||
//regularly update dynamic entity items (dropped weapons, flags etc.)
|
||||
void BotUpdateEntityItems(void);
|
||||
//interbreed the goal fuzzy logic
|
||||
void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child);
|
||||
//save the goal fuzzy logic to disk
|
||||
void BotSaveGoalFuzzyLogic(int goalstate, char *filename);
|
||||
//mutate the goal fuzzy logic
|
||||
void BotMutateGoalFuzzyLogic(int goalstate, float range);
|
||||
//loads item weights for the bot
|
||||
int BotLoadItemWeights(int goalstate, char *filename);
|
||||
//frees the item weights of the bot
|
||||
void BotFreeItemWeights(int goalstate);
|
||||
//returns the handle of a newly allocated goal state
|
||||
int BotAllocGoalState(int client);
|
||||
//free the given goal state
|
||||
void BotFreeGoalState(int handle);
|
||||
//setup the goal AI
|
||||
int BotSetupGoalAI(void);
|
||||
//shut down the goal AI
|
||||
void BotShutdownGoalAI(void);
|
3570
reaction/engine/code/botlib/be_ai_move.c
Normal file
3570
reaction/engine/code/botlib/be_ai_move.c
Normal file
File diff suppressed because it is too large
Load diff
142
reaction/engine/code/botlib/be_ai_move.h
Normal file
142
reaction/engine/code/botlib/be_ai_move.h
Normal file
|
@ -0,0 +1,142 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_move.h
|
||||
*
|
||||
* desc: movement AI
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_move.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
//movement types
|
||||
#define MOVE_WALK 1
|
||||
#define MOVE_CROUCH 2
|
||||
#define MOVE_JUMP 4
|
||||
#define MOVE_GRAPPLE 8
|
||||
#define MOVE_ROCKETJUMP 16
|
||||
#define MOVE_BFGJUMP 32
|
||||
//move flags
|
||||
#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump
|
||||
#define MFL_ONGROUND 2 //bot is in the ground
|
||||
#define MFL_SWIMMING 4 //bot is swimming
|
||||
#define MFL_AGAINSTLADDER 8 //bot is against a ladder
|
||||
#define MFL_WATERJUMP 16 //bot is waterjumping
|
||||
#define MFL_TELEPORTED 32 //bot is being teleported
|
||||
#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple
|
||||
#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook
|
||||
#define MFL_GRAPPLERESET 256 //bot has reset the grapple
|
||||
#define MFL_WALK 512 //bot should walk slowly
|
||||
// move result flags
|
||||
#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement
|
||||
#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming
|
||||
#define MOVERESULT_WAITING 4 //bot is waiting for something
|
||||
#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code
|
||||
#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement
|
||||
#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle
|
||||
#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing
|
||||
#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat)
|
||||
#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot
|
||||
//
|
||||
#define MAX_AVOIDREACH 1
|
||||
#define MAX_AVOIDSPOTS 32
|
||||
// avoid spot types
|
||||
#define AVOID_CLEAR 0 //clear all avoid spots
|
||||
#define AVOID_ALWAYS 1 //avoid always
|
||||
#define AVOID_DONTBLOCK 2 //never totally block
|
||||
// restult types
|
||||
#define RESULTTYPE_ELEVATORUP 1 //elevator is up
|
||||
#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive
|
||||
#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed
|
||||
#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad
|
||||
|
||||
//structure used to initialize the movement state
|
||||
//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate
|
||||
typedef struct bot_initmove_s
|
||||
{
|
||||
vec3_t origin; //origin of the bot
|
||||
vec3_t velocity; //velocity of the bot
|
||||
vec3_t viewoffset; //view offset
|
||||
int entitynum; //entity number of the bot
|
||||
int client; //client number of the bot
|
||||
float thinktime; //time the bot thinks
|
||||
int presencetype; //presencetype of the bot
|
||||
vec3_t viewangles; //view angles of the bot
|
||||
int or_moveflags; //values ored to the movement flags
|
||||
} bot_initmove_t;
|
||||
|
||||
//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set
|
||||
typedef struct bot_moveresult_s
|
||||
{
|
||||
int failure; //true if movement failed all together
|
||||
int type; //failure or blocked type
|
||||
int blocked; //true if blocked by an entity
|
||||
int blockentity; //entity blocking the bot
|
||||
int traveltype; //last executed travel type
|
||||
int flags; //result flags
|
||||
int weapon; //weapon used for movement
|
||||
vec3_t movedir; //movement direction
|
||||
vec3_t ideal_viewangles; //ideal viewangles for the movement
|
||||
} bot_moveresult_t;
|
||||
|
||||
#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}}
|
||||
|
||||
typedef struct bot_avoidspot_s
|
||||
{
|
||||
vec3_t origin;
|
||||
float radius;
|
||||
int type;
|
||||
} bot_avoidspot_t;
|
||||
|
||||
//resets the whole move state
|
||||
void BotResetMoveState(int movestate);
|
||||
//moves the bot to the given goal
|
||||
void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags);
|
||||
//moves the bot in the specified direction using the specified type of movement
|
||||
int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type);
|
||||
//reset avoid reachability
|
||||
void BotResetAvoidReach(int movestate);
|
||||
//resets the last avoid reachability
|
||||
void BotResetLastAvoidReach(int movestate);
|
||||
//returns a reachability area if the origin is in one
|
||||
int BotReachabilityArea(vec3_t origin, int client);
|
||||
//view target based on movement
|
||||
int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target);
|
||||
//predict the position of a player based on movement towards a goal
|
||||
int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target);
|
||||
//returns the handle of a newly allocated movestate
|
||||
int BotAllocMoveState(void);
|
||||
//frees the movestate with the given handle
|
||||
void BotFreeMoveState(int handle);
|
||||
//initialize movement state before performing any movement
|
||||
void BotInitMoveState(int handle, bot_initmove_t *initmove);
|
||||
//add a spot to avoid (if type == AVOID_CLEAR all spots are removed)
|
||||
void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type);
|
||||
//must be called every map change
|
||||
void BotSetBrushModelTypes(void);
|
||||
//setup movement AI
|
||||
int BotSetupMoveAI(void);
|
||||
//shutdown movement AI
|
||||
void BotShutdownMoveAI(void);
|
||||
|
543
reaction/engine/code/botlib/be_ai_weap.c
Normal file
543
reaction/engine/code/botlib/be_ai_weap.c
Normal file
|
@ -0,0 +1,543 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_weap.c
|
||||
*
|
||||
* desc: weapon AI
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_ai_weap.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_libvar.h"
|
||||
#include "l_log.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_ai_weight.h" //fuzzy weights
|
||||
#include "be_ai_weap.h"
|
||||
|
||||
//#define DEBUG_AI_WEAP
|
||||
|
||||
//structure field offsets
|
||||
#define WEAPON_OFS(x) (size_t)&(((weaponinfo_t *)0)->x)
|
||||
#define PROJECTILE_OFS(x) (size_t)&(((projectileinfo_t *)0)->x)
|
||||
|
||||
//weapon definition
|
||||
static fielddef_t weaponinfo_fields[] =
|
||||
{
|
||||
{"number", WEAPON_OFS(number), FT_INT}, //weapon number
|
||||
{"name", WEAPON_OFS(name), FT_STRING}, //name of the weapon
|
||||
{"level", WEAPON_OFS(level), FT_INT},
|
||||
{"model", WEAPON_OFS(model), FT_STRING}, //model of the weapon
|
||||
{"weaponindex", WEAPON_OFS(weaponindex), FT_INT}, //index of weapon in inventory
|
||||
{"flags", WEAPON_OFS(flags), FT_INT}, //special flags
|
||||
{"projectile", WEAPON_OFS(projectile), FT_STRING}, //projectile used by the weapon
|
||||
{"numprojectiles", WEAPON_OFS(numprojectiles), FT_INT}, //number of projectiles
|
||||
{"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from middle)
|
||||
{"vspread", WEAPON_OFS(vspread), FT_FLOAT}, //vertical spread of projectiles (degrees from middle)
|
||||
{"speed", WEAPON_OFS(speed), FT_FLOAT}, //speed of the projectile (0 = instant hit)
|
||||
{"acceleration", WEAPON_OFS(acceleration), FT_FLOAT}, //"acceleration" * time (in seconds) + "speed" = projectile speed
|
||||
{"recoil", WEAPON_OFS(recoil), FT_FLOAT|FT_ARRAY, 3}, //amount of recoil the player gets from the weapon
|
||||
{"offset", WEAPON_OFS(offset), FT_FLOAT|FT_ARRAY, 3}, //projectile start offset relative to eye and view angles
|
||||
{"angleoffset", WEAPON_OFS(angleoffset), FT_FLOAT|FT_ARRAY, 3},//offset of the shoot angles relative to the view angles
|
||||
{"extrazvelocity", WEAPON_OFS(extrazvelocity), FT_FLOAT},//extra z velocity the projectile gets
|
||||
{"ammoamount", WEAPON_OFS(ammoamount), FT_INT}, //ammo amount used per shot
|
||||
{"ammoindex", WEAPON_OFS(ammoindex), FT_INT}, //index of ammo in inventory
|
||||
{"activate", WEAPON_OFS(activate), FT_FLOAT}, //time it takes to select the weapon
|
||||
{"reload", WEAPON_OFS(reload), FT_FLOAT}, //time it takes to reload the weapon
|
||||
{"spinup", WEAPON_OFS(spinup), FT_FLOAT}, //time it takes before first shot
|
||||
{"spindown", WEAPON_OFS(spindown), FT_FLOAT}, //time it takes before weapon stops firing
|
||||
{NULL, 0, 0, 0}
|
||||
};
|
||||
|
||||
//projectile definition
|
||||
static fielddef_t projectileinfo_fields[] =
|
||||
{
|
||||
{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
|
||||
{"model", WEAPON_OFS(model), FT_STRING}, //model of the projectile
|
||||
{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
|
||||
{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1]
|
||||
{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
|
||||
{"radius", PROJECTILE_OFS(radius), FT_FLOAT}, //radius of damage
|
||||
{"visdamage", PROJECTILE_OFS(visdamage), FT_INT}, //damage of the projectile to visible entities
|
||||
{"damagetype", PROJECTILE_OFS(damagetype), FT_INT}, //type of damage (combination of the DAMAGETYPE_? flags)
|
||||
{"healthinc", PROJECTILE_OFS(healthinc), FT_INT}, //health increase the owner gets
|
||||
{"push", PROJECTILE_OFS(push), FT_FLOAT}, //amount a player is pushed away from the projectile impact
|
||||
{"detonation", PROJECTILE_OFS(detonation), FT_FLOAT}, //time before projectile explodes after fire pressed
|
||||
{"bounce", PROJECTILE_OFS(bounce), FT_FLOAT}, //amount the projectile bounces
|
||||
{"bouncefric", PROJECTILE_OFS(bouncefric), FT_FLOAT}, //amount the bounce decreases per bounce
|
||||
{"bouncestop", PROJECTILE_OFS(bouncestop), FT_FLOAT}, //minimum bounce value before bouncing stops
|
||||
//recurive projectile definition??
|
||||
{NULL, 0, 0, 0}
|
||||
};
|
||||
|
||||
static structdef_t weaponinfo_struct =
|
||||
{
|
||||
sizeof(weaponinfo_t), weaponinfo_fields
|
||||
};
|
||||
static structdef_t projectileinfo_struct =
|
||||
{
|
||||
sizeof(projectileinfo_t), projectileinfo_fields
|
||||
};
|
||||
|
||||
//weapon configuration: set of weapons with projectiles
|
||||
typedef struct weaponconfig_s
|
||||
{
|
||||
int numweapons;
|
||||
int numprojectiles;
|
||||
projectileinfo_t *projectileinfo;
|
||||
weaponinfo_t *weaponinfo;
|
||||
} weaponconfig_t;
|
||||
|
||||
//the bot weapon state
|
||||
typedef struct bot_weaponstate_s
|
||||
{
|
||||
struct weightconfig_s *weaponweightconfig; //weapon weight configuration
|
||||
int *weaponweightindex; //weapon weight index
|
||||
} bot_weaponstate_t;
|
||||
|
||||
static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1];
|
||||
static weaponconfig_t *weaponconfig;
|
||||
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
int BotValidWeaponNumber(int weaponnum)
|
||||
{
|
||||
if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "weapon number out of range\n");
|
||||
return qfalse;
|
||||
} //end if
|
||||
return qtrue;
|
||||
} //end of the function BotValidWeaponNumber
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
bot_weaponstate_t *BotWeaponStateFromHandle(int handle)
|
||||
{
|
||||
if (handle <= 0 || handle > MAX_CLIENTS)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!botweaponstates[handle])
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
|
||||
return NULL;
|
||||
} //end if
|
||||
return botweaponstates[handle];
|
||||
} //end of the function BotWeaponStateFromHandle
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
#ifdef DEBUG_AI_WEAP
|
||||
void DumpWeaponConfig(weaponconfig_t *wc)
|
||||
{
|
||||
FILE *fp;
|
||||
int i;
|
||||
|
||||
fp = Log_FileStruct();
|
||||
if (!fp) return;
|
||||
for (i = 0; i < wc->numprojectiles; i++)
|
||||
{
|
||||
WriteStructure(fp, &projectileinfo_struct, (char *) &wc->projectileinfo[i]);
|
||||
Log_Flush();
|
||||
} //end for
|
||||
for (i = 0; i < wc->numweapons; i++)
|
||||
{
|
||||
WriteStructure(fp, &weaponinfo_struct, (char *) &wc->weaponinfo[i]);
|
||||
Log_Flush();
|
||||
} //end for
|
||||
} //end of the function DumpWeaponConfig
|
||||
#endif //DEBUG_AI_WEAP
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
weaponconfig_t *LoadWeaponConfig(char *filename)
|
||||
{
|
||||
int max_weaponinfo, max_projectileinfo;
|
||||
token_t token;
|
||||
char path[MAX_PATH];
|
||||
int i, j;
|
||||
source_t *source;
|
||||
weaponconfig_t *wc;
|
||||
weaponinfo_t weaponinfo;
|
||||
|
||||
max_weaponinfo = (int) LibVarValue("max_weaponinfo", "32");
|
||||
if (max_weaponinfo < 0)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "max_weaponinfo = %d\n", max_weaponinfo);
|
||||
max_weaponinfo = 32;
|
||||
LibVarSet("max_weaponinfo", "32");
|
||||
} //end if
|
||||
max_projectileinfo = (int) LibVarValue("max_projectileinfo", "32");
|
||||
if (max_projectileinfo < 0)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "max_projectileinfo = %d\n", max_projectileinfo);
|
||||
max_projectileinfo = 32;
|
||||
LibVarSet("max_projectileinfo", "32");
|
||||
} //end if
|
||||
strncpy(path, filename, MAX_PATH);
|
||||
PC_SetBaseFolder(BOTFILESBASEFOLDER);
|
||||
source = LoadSourceFile(path);
|
||||
if (!source)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "counldn't load %s\n", path);
|
||||
return NULL;
|
||||
} //end if
|
||||
//initialize weapon config
|
||||
wc = (weaponconfig_t *) GetClearedHunkMemory(sizeof(weaponconfig_t) +
|
||||
max_weaponinfo * sizeof(weaponinfo_t) +
|
||||
max_projectileinfo * sizeof(projectileinfo_t));
|
||||
wc->weaponinfo = (weaponinfo_t *) ((char *) wc + sizeof(weaponconfig_t));
|
||||
wc->projectileinfo = (projectileinfo_t *) ((char *) wc->weaponinfo +
|
||||
max_weaponinfo * sizeof(weaponinfo_t));
|
||||
wc->numweapons = max_weaponinfo;
|
||||
wc->numprojectiles = 0;
|
||||
//parse the source file
|
||||
while(PC_ReadToken(source, &token))
|
||||
{
|
||||
if (!strcmp(token.string, "weaponinfo"))
|
||||
{
|
||||
Com_Memset(&weaponinfo, 0, sizeof(weaponinfo_t));
|
||||
if (!ReadStructure(source, &weaponinfo_struct, (char *) &weaponinfo))
|
||||
{
|
||||
FreeMemory(wc);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (weaponinfo.number < 0 || weaponinfo.number >= max_weaponinfo)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "weapon info number %d out of range in %s\n", weaponinfo.number, path);
|
||||
FreeMemory(wc);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
Com_Memcpy(&wc->weaponinfo[weaponinfo.number], &weaponinfo, sizeof(weaponinfo_t));
|
||||
wc->weaponinfo[weaponinfo.number].valid = qtrue;
|
||||
} //end if
|
||||
else if (!strcmp(token.string, "projectileinfo"))
|
||||
{
|
||||
if (wc->numprojectiles >= max_projectileinfo)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "more than %d projectiles defined in %s\n", max_projectileinfo, path);
|
||||
FreeMemory(wc);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
Com_Memset(&wc->projectileinfo[wc->numprojectiles], 0, sizeof(projectileinfo_t));
|
||||
if (!ReadStructure(source, &projectileinfo_struct, (char *) &wc->projectileinfo[wc->numprojectiles]))
|
||||
{
|
||||
FreeMemory(wc);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
wc->numprojectiles++;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "unknown definition %s in %s\n", token.string, path);
|
||||
FreeMemory(wc);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end else
|
||||
} //end while
|
||||
FreeSource(source);
|
||||
//fix up weapons
|
||||
for (i = 0; i < wc->numweapons; i++)
|
||||
{
|
||||
if (!wc->weaponinfo[i].valid) continue;
|
||||
if (!wc->weaponinfo[i].name[0])
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "weapon %d has no name in %s\n", i, path);
|
||||
FreeMemory(wc);
|
||||
return NULL;
|
||||
} //end if
|
||||
if (!wc->weaponinfo[i].projectile[0])
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "weapon %s has no projectile in %s\n", wc->weaponinfo[i].name, path);
|
||||
FreeMemory(wc);
|
||||
return NULL;
|
||||
} //end if
|
||||
//find the projectile info and copy it to the weapon info
|
||||
for (j = 0; j < wc->numprojectiles; j++)
|
||||
{
|
||||
if (!strcmp(wc->projectileinfo[j].name, wc->weaponinfo[i].projectile))
|
||||
{
|
||||
Com_Memcpy(&wc->weaponinfo[i].proj, &wc->projectileinfo[j], sizeof(projectileinfo_t));
|
||||
break;
|
||||
} //end if
|
||||
} //end for
|
||||
if (j == wc->numprojectiles)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "weapon %s uses undefined projectile in %s\n", wc->weaponinfo[i].name, path);
|
||||
FreeMemory(wc);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end for
|
||||
if (!wc->numweapons) botimport.Print(PRT_WARNING, "no weapon info loaded\n");
|
||||
botimport.Print(PRT_MESSAGE, "loaded %s\n", path);
|
||||
return wc;
|
||||
} //end of the function LoadWeaponConfig
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int *WeaponWeightIndex(weightconfig_t *wwc, weaponconfig_t *wc)
|
||||
{
|
||||
int *index, i;
|
||||
|
||||
//initialize item weight index
|
||||
index = (int *) GetClearedMemory(sizeof(int) * wc->numweapons);
|
||||
|
||||
for (i = 0; i < wc->numweapons; i++)
|
||||
{
|
||||
index[i] = FindFuzzyWeight(wwc, wc->weaponinfo[i].name);
|
||||
} //end for
|
||||
return index;
|
||||
} //end of the function WeaponWeightIndex
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotFreeWeaponWeights(int weaponstate)
|
||||
{
|
||||
bot_weaponstate_t *ws;
|
||||
|
||||
ws = BotWeaponStateFromHandle(weaponstate);
|
||||
if (!ws) return;
|
||||
if (ws->weaponweightconfig) FreeWeightConfig(ws->weaponweightconfig);
|
||||
if (ws->weaponweightindex) FreeMemory(ws->weaponweightindex);
|
||||
} //end of the function BotFreeWeaponWeights
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotLoadWeaponWeights(int weaponstate, char *filename)
|
||||
{
|
||||
bot_weaponstate_t *ws;
|
||||
|
||||
ws = BotWeaponStateFromHandle(weaponstate);
|
||||
if (!ws) return BLERR_CANNOTLOADWEAPONWEIGHTS;
|
||||
BotFreeWeaponWeights(weaponstate);
|
||||
//
|
||||
ws->weaponweightconfig = ReadWeightConfig(filename);
|
||||
if (!ws->weaponweightconfig)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "couldn't load weapon config %s\n", filename);
|
||||
return BLERR_CANNOTLOADWEAPONWEIGHTS;
|
||||
} //end if
|
||||
if (!weaponconfig) return BLERR_CANNOTLOADWEAPONCONFIG;
|
||||
ws->weaponweightindex = WeaponWeightIndex(ws->weaponweightconfig, weaponconfig);
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function BotLoadWeaponWeights
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo)
|
||||
{
|
||||
bot_weaponstate_t *ws;
|
||||
|
||||
if (!BotValidWeaponNumber(weapon)) return;
|
||||
ws = BotWeaponStateFromHandle(weaponstate);
|
||||
if (!ws) return;
|
||||
if (!weaponconfig) return;
|
||||
Com_Memcpy(weaponinfo, &weaponconfig->weaponinfo[weapon], sizeof(weaponinfo_t));
|
||||
} //end of the function BotGetWeaponInfo
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotChooseBestFightWeapon(int weaponstate, int *inventory)
|
||||
{
|
||||
int i, index, bestweapon;
|
||||
float weight, bestweight;
|
||||
weaponconfig_t *wc;
|
||||
bot_weaponstate_t *ws;
|
||||
|
||||
ws = BotWeaponStateFromHandle(weaponstate);
|
||||
if (!ws) return 0;
|
||||
wc = weaponconfig;
|
||||
if (!weaponconfig) return 0;
|
||||
|
||||
//if the bot has no weapon weight configuration
|
||||
if (!ws->weaponweightconfig) return 0;
|
||||
|
||||
bestweight = 0;
|
||||
bestweapon = 0;
|
||||
for (i = 0; i < wc->numweapons; i++)
|
||||
{
|
||||
if (!wc->weaponinfo[i].valid) continue;
|
||||
index = ws->weaponweightindex[i];
|
||||
if (index < 0) continue;
|
||||
weight = FuzzyWeight(inventory, ws->weaponweightconfig, index);
|
||||
if (weight > bestweight)
|
||||
{
|
||||
bestweight = weight;
|
||||
bestweapon = i;
|
||||
} //end if
|
||||
} //end for
|
||||
return bestweapon;
|
||||
} //end of the function BotChooseBestFightWeapon
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotResetWeaponState(int weaponstate)
|
||||
{
|
||||
struct weightconfig_s *weaponweightconfig;
|
||||
int *weaponweightindex;
|
||||
bot_weaponstate_t *ws;
|
||||
|
||||
ws = BotWeaponStateFromHandle(weaponstate);
|
||||
if (!ws) return;
|
||||
weaponweightconfig = ws->weaponweightconfig;
|
||||
weaponweightindex = ws->weaponweightindex;
|
||||
|
||||
//Com_Memset(ws, 0, sizeof(bot_weaponstate_t));
|
||||
ws->weaponweightconfig = weaponweightconfig;
|
||||
ws->weaponweightindex = weaponweightindex;
|
||||
} //end of the function BotResetWeaponState
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
int BotAllocWeaponState(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 1; i <= MAX_CLIENTS; i++)
|
||||
{
|
||||
if (!botweaponstates[i])
|
||||
{
|
||||
botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t));
|
||||
return i;
|
||||
} //end if
|
||||
} //end for
|
||||
return 0;
|
||||
} //end of the function BotAllocWeaponState
|
||||
//========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//========================================================================
|
||||
void BotFreeWeaponState(int handle)
|
||||
{
|
||||
if (handle <= 0 || handle > MAX_CLIENTS)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
|
||||
return;
|
||||
} //end if
|
||||
if (!botweaponstates[handle])
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
|
||||
return;
|
||||
} //end if
|
||||
BotFreeWeaponWeights(handle);
|
||||
FreeMemory(botweaponstates[handle]);
|
||||
botweaponstates[handle] = NULL;
|
||||
} //end of the function BotFreeWeaponState
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int BotSetupWeaponAI(void)
|
||||
{
|
||||
char *file;
|
||||
|
||||
file = LibVarString("weaponconfig", "weapons.c");
|
||||
weaponconfig = LoadWeaponConfig(file);
|
||||
if (!weaponconfig)
|
||||
{
|
||||
botimport.Print(PRT_FATAL, "couldn't load the weapon config\n");
|
||||
return BLERR_CANNOTLOADWEAPONCONFIG;
|
||||
} //end if
|
||||
|
||||
#ifdef DEBUG_AI_WEAP
|
||||
DumpWeaponConfig(weaponconfig);
|
||||
#endif //DEBUG_AI_WEAP
|
||||
//
|
||||
return BLERR_NOERROR;
|
||||
} //end of the function BotSetupWeaponAI
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotShutdownWeaponAI(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (weaponconfig) FreeMemory(weaponconfig);
|
||||
weaponconfig = NULL;
|
||||
|
||||
for (i = 1; i <= MAX_CLIENTS; i++)
|
||||
{
|
||||
if (botweaponstates[i])
|
||||
{
|
||||
BotFreeWeaponState(i);
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function BotShutdownWeaponAI
|
||||
|
104
reaction/engine/code/botlib/be_ai_weap.h
Normal file
104
reaction/engine/code/botlib/be_ai_weap.h
Normal file
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
//
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_weap.h
|
||||
*
|
||||
* desc: weapon AI
|
||||
*
|
||||
* $Archive: /source/code/botlib/be_ai_weap.h $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
//projectile flags
|
||||
#define PFL_WINDOWDAMAGE 1 //projectile damages through window
|
||||
#define PFL_RETURN 2 //set when projectile returns to owner
|
||||
//weapon flags
|
||||
#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event
|
||||
//damage types
|
||||
#define DAMAGETYPE_IMPACT 1 //damage on impact
|
||||
#define DAMAGETYPE_RADIAL 2 //radial damage
|
||||
#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile
|
||||
|
||||
typedef struct projectileinfo_s
|
||||
{
|
||||
char name[MAX_STRINGFIELD];
|
||||
char model[MAX_STRINGFIELD];
|
||||
int flags;
|
||||
float gravity;
|
||||
int damage;
|
||||
float radius;
|
||||
int visdamage;
|
||||
int damagetype;
|
||||
int healthinc;
|
||||
float push;
|
||||
float detonation;
|
||||
float bounce;
|
||||
float bouncefric;
|
||||
float bouncestop;
|
||||
} projectileinfo_t;
|
||||
|
||||
typedef struct weaponinfo_s
|
||||
{
|
||||
int valid; //true if the weapon info is valid
|
||||
int number; //number of the weapon
|
||||
char name[MAX_STRINGFIELD];
|
||||
char model[MAX_STRINGFIELD];
|
||||
int level;
|
||||
int weaponindex;
|
||||
int flags;
|
||||
char projectile[MAX_STRINGFIELD];
|
||||
int numprojectiles;
|
||||
float hspread;
|
||||
float vspread;
|
||||
float speed;
|
||||
float acceleration;
|
||||
vec3_t recoil;
|
||||
vec3_t offset;
|
||||
vec3_t angleoffset;
|
||||
float extrazvelocity;
|
||||
int ammoamount;
|
||||
int ammoindex;
|
||||
float activate;
|
||||
float reload;
|
||||
float spinup;
|
||||
float spindown;
|
||||
projectileinfo_t proj; //pointer to the used projectile
|
||||
} weaponinfo_t;
|
||||
|
||||
//setup the weapon AI
|
||||
int BotSetupWeaponAI(void);
|
||||
//shut down the weapon AI
|
||||
void BotShutdownWeaponAI(void);
|
||||
//returns the best weapon to fight with
|
||||
int BotChooseBestFightWeapon(int weaponstate, int *inventory);
|
||||
//returns the information of the current weapon
|
||||
void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
|
||||
//loads the weapon weights
|
||||
int BotLoadWeaponWeights(int weaponstate, char *filename);
|
||||
//returns a handle to a newly allocated weapon state
|
||||
int BotAllocWeaponState(void);
|
||||
//frees the weapon state
|
||||
void BotFreeWeaponState(int weaponstate);
|
||||
//resets the whole weapon state
|
||||
void BotResetWeaponState(int weaponstate);
|
918
reaction/engine/code/botlib/be_ai_weight.c
Normal file
918
reaction/engine/code/botlib/be_ai_weight.c
Normal file
|
@ -0,0 +1,918 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
/*****************************************************************************
|
||||
* name: be_ai_weight.c
|
||||
*
|
||||
* desc: fuzzy logic
|
||||
*
|
||||
* $Archive: /MissionPack/code/botlib/be_ai_weight.c $
|
||||
*
|
||||
*****************************************************************************/
|
||||
|
||||
#include "../qcommon/q_shared.h"
|
||||
#include "l_memory.h"
|
||||
#include "l_log.h"
|
||||
#include "l_utils.h"
|
||||
#include "l_script.h"
|
||||
#include "l_precomp.h"
|
||||
#include "l_struct.h"
|
||||
#include "l_libvar.h"
|
||||
#include "aasfile.h"
|
||||
#include "botlib.h"
|
||||
#include "be_aas.h"
|
||||
#include "be_aas_funcs.h"
|
||||
#include "be_interface.h"
|
||||
#include "be_ai_weight.h"
|
||||
|
||||
#define MAX_INVENTORYVALUE 999999
|
||||
#define EVALUATERECURSIVELY
|
||||
|
||||
#define MAX_WEIGHT_FILES 128
|
||||
weightconfig_t *weightFileList[MAX_WEIGHT_FILES];
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int ReadValue(source_t *source, float *value)
|
||||
{
|
||||
token_t token;
|
||||
|
||||
if (!PC_ExpectAnyToken(source, &token)) return qfalse;
|
||||
if (!strcmp(token.string, "-"))
|
||||
{
|
||||
SourceWarning(source, "negative value set to zero\n");
|
||||
if (!PC_ExpectTokenType(source, TT_NUMBER, 0, &token)) return qfalse;
|
||||
} //end if
|
||||
if (token.type != TT_NUMBER)
|
||||
{
|
||||
SourceError(source, "invalid return value %s\n", token.string);
|
||||
return qfalse;
|
||||
} //end if
|
||||
*value = token.floatvalue;
|
||||
return qtrue;
|
||||
} //end of the function ReadValue
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int ReadFuzzyWeight(source_t *source, fuzzyseperator_t *fs)
|
||||
{
|
||||
if (PC_CheckTokenString(source, "balance"))
|
||||
{
|
||||
fs->type = WT_BALANCE;
|
||||
if (!PC_ExpectTokenString(source, "(")) return qfalse;
|
||||
if (!ReadValue(source, &fs->weight)) return qfalse;
|
||||
if (!PC_ExpectTokenString(source, ",")) return qfalse;
|
||||
if (!ReadValue(source, &fs->minweight)) return qfalse;
|
||||
if (!PC_ExpectTokenString(source, ",")) return qfalse;
|
||||
if (!ReadValue(source, &fs->maxweight)) return qfalse;
|
||||
if (!PC_ExpectTokenString(source, ")")) return qfalse;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
fs->type = 0;
|
||||
if (!ReadValue(source, &fs->weight)) return qfalse;
|
||||
fs->minweight = fs->weight;
|
||||
fs->maxweight = fs->weight;
|
||||
} //end if
|
||||
if (!PC_ExpectTokenString(source, ";")) return qfalse;
|
||||
return qtrue;
|
||||
} //end of the function ReadFuzzyWeight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void FreeFuzzySeperators_r(fuzzyseperator_t *fs)
|
||||
{
|
||||
if (!fs) return;
|
||||
if (fs->child) FreeFuzzySeperators_r(fs->child);
|
||||
if (fs->next) FreeFuzzySeperators_r(fs->next);
|
||||
FreeMemory(fs);
|
||||
} //end of the function FreeFuzzySeperators
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void FreeWeightConfig2(weightconfig_t *config)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < config->numweights; i++)
|
||||
{
|
||||
FreeFuzzySeperators_r(config->weights[i].firstseperator);
|
||||
if (config->weights[i].name) FreeMemory(config->weights[i].name);
|
||||
} //end for
|
||||
FreeMemory(config);
|
||||
} //end of the function FreeWeightConfig2
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void FreeWeightConfig(weightconfig_t *config)
|
||||
{
|
||||
if (!LibVarGetValue("bot_reloadcharacters")) return;
|
||||
FreeWeightConfig2(config);
|
||||
} //end of the function FreeWeightConfig
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
fuzzyseperator_t *ReadFuzzySeperators_r(source_t *source)
|
||||
{
|
||||
int newindent, index, def, founddefault;
|
||||
token_t token;
|
||||
fuzzyseperator_t *fs, *lastfs, *firstfs;
|
||||
|
||||
founddefault = qfalse;
|
||||
firstfs = NULL;
|
||||
lastfs = NULL;
|
||||
if (!PC_ExpectTokenString(source, "(")) return NULL;
|
||||
if (!PC_ExpectTokenType(source, TT_NUMBER, TT_INTEGER, &token)) return NULL;
|
||||
index = token.intvalue;
|
||||
if (!PC_ExpectTokenString(source, ")")) return NULL;
|
||||
if (!PC_ExpectTokenString(source, "{")) return NULL;
|
||||
if (!PC_ExpectAnyToken(source, &token)) return NULL;
|
||||
do
|
||||
{
|
||||
def = !strcmp(token.string, "default");
|
||||
if (def || !strcmp(token.string, "case"))
|
||||
{
|
||||
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
|
||||
fs->index = index;
|
||||
if (lastfs) lastfs->next = fs;
|
||||
else firstfs = fs;
|
||||
lastfs = fs;
|
||||
if (def)
|
||||
{
|
||||
if (founddefault)
|
||||
{
|
||||
SourceError(source, "switch already has a default\n");
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
fs->value = MAX_INVENTORYVALUE;
|
||||
founddefault = qtrue;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (!PC_ExpectTokenType(source, TT_NUMBER, TT_INTEGER, &token))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
fs->value = token.intvalue;
|
||||
} //end else
|
||||
if (!PC_ExpectTokenString(source, ":") || !PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
newindent = qfalse;
|
||||
if (!strcmp(token.string, "{"))
|
||||
{
|
||||
newindent = qtrue;
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
if (!strcmp(token.string, "return"))
|
||||
{
|
||||
if (!ReadFuzzyWeight(source, fs))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
else if (!strcmp(token.string, "switch"))
|
||||
{
|
||||
fs->child = ReadFuzzySeperators_r(source);
|
||||
if (!fs->child)
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end else if
|
||||
else
|
||||
{
|
||||
SourceError(source, "invalid name %s\n", token.string);
|
||||
return NULL;
|
||||
} //end else
|
||||
if (newindent)
|
||||
{
|
||||
if (!PC_ExpectTokenString(source, "}"))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
SourceError(source, "invalid name %s\n", token.string);
|
||||
return NULL;
|
||||
} //end else
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeFuzzySeperators_r(firstfs);
|
||||
return NULL;
|
||||
} //end if
|
||||
} while(strcmp(token.string, "}"));
|
||||
//
|
||||
if (!founddefault)
|
||||
{
|
||||
SourceWarning(source, "switch without default\n");
|
||||
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
|
||||
fs->index = index;
|
||||
fs->value = MAX_INVENTORYVALUE;
|
||||
fs->weight = 0;
|
||||
fs->next = NULL;
|
||||
fs->child = NULL;
|
||||
if (lastfs) lastfs->next = fs;
|
||||
else firstfs = fs;
|
||||
lastfs = fs;
|
||||
} //end if
|
||||
//
|
||||
return firstfs;
|
||||
} //end of the function ReadFuzzySeperators_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
weightconfig_t *ReadWeightConfig(char *filename)
|
||||
{
|
||||
int newindent, avail = 0, n;
|
||||
token_t token;
|
||||
source_t *source;
|
||||
fuzzyseperator_t *fs;
|
||||
weightconfig_t *config = NULL;
|
||||
#ifdef DEBUG
|
||||
int starttime;
|
||||
|
||||
starttime = Sys_MilliSeconds();
|
||||
#endif //DEBUG
|
||||
|
||||
if (!LibVarGetValue("bot_reloadcharacters"))
|
||||
{
|
||||
avail = -1;
|
||||
for( n = 0; n < MAX_WEIGHT_FILES; n++ )
|
||||
{
|
||||
config = weightFileList[n];
|
||||
if( !config )
|
||||
{
|
||||
if( avail == -1 )
|
||||
{
|
||||
avail = n;
|
||||
} //end if
|
||||
continue;
|
||||
} //end if
|
||||
if( strcmp( filename, config->filename ) == 0 )
|
||||
{
|
||||
//botimport.Print( PRT_MESSAGE, "retained %s\n", filename );
|
||||
return config;
|
||||
} //end if
|
||||
} //end for
|
||||
|
||||
if( avail == -1 )
|
||||
{
|
||||
botimport.Print( PRT_ERROR, "weightFileList was full trying to load %s\n", filename );
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
|
||||
PC_SetBaseFolder(BOTFILESBASEFOLDER);
|
||||
source = LoadSourceFile(filename);
|
||||
if (!source)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "counldn't load %s\n", filename);
|
||||
return NULL;
|
||||
} //end if
|
||||
//
|
||||
config = (weightconfig_t *) GetClearedMemory(sizeof(weightconfig_t));
|
||||
config->numweights = 0;
|
||||
Q_strncpyz( config->filename, filename, sizeof(config->filename) );
|
||||
//parse the item config file
|
||||
while(PC_ReadToken(source, &token))
|
||||
{
|
||||
if (!strcmp(token.string, "weight"))
|
||||
{
|
||||
if (config->numweights >= MAX_WEIGHTS)
|
||||
{
|
||||
SourceWarning(source, "too many fuzzy weights\n");
|
||||
break;
|
||||
} //end if
|
||||
if (!PC_ExpectTokenType(source, TT_STRING, 0, &token))
|
||||
{
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
StripDoubleQuotes(token.string);
|
||||
config->weights[config->numweights].name = (char *) GetClearedMemory(strlen(token.string) + 1);
|
||||
strcpy(config->weights[config->numweights].name, token.string);
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
newindent = qfalse;
|
||||
if (!strcmp(token.string, "{"))
|
||||
{
|
||||
newindent = qtrue;
|
||||
if (!PC_ExpectAnyToken(source, &token))
|
||||
{
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
if (!strcmp(token.string, "switch"))
|
||||
{
|
||||
fs = ReadFuzzySeperators_r(source);
|
||||
if (!fs)
|
||||
{
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
config->weights[config->numweights].firstseperator = fs;
|
||||
} //end if
|
||||
else if (!strcmp(token.string, "return"))
|
||||
{
|
||||
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
|
||||
fs->index = 0;
|
||||
fs->value = MAX_INVENTORYVALUE;
|
||||
fs->next = NULL;
|
||||
fs->child = NULL;
|
||||
if (!ReadFuzzyWeight(source, fs))
|
||||
{
|
||||
FreeMemory(fs);
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
config->weights[config->numweights].firstseperator = fs;
|
||||
} //end else if
|
||||
else
|
||||
{
|
||||
SourceError(source, "invalid name %s\n", token.string);
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end else
|
||||
if (newindent)
|
||||
{
|
||||
if (!PC_ExpectTokenString(source, "}"))
|
||||
{
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end if
|
||||
} //end if
|
||||
config->numweights++;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
SourceError(source, "invalid name %s\n", token.string);
|
||||
FreeWeightConfig(config);
|
||||
FreeSource(source);
|
||||
return NULL;
|
||||
} //end else
|
||||
} //end while
|
||||
//free the source at the end of a pass
|
||||
FreeSource(source);
|
||||
//if the file was located in a pak file
|
||||
botimport.Print(PRT_MESSAGE, "loaded %s\n", filename);
|
||||
#ifdef DEBUG
|
||||
if (bot_developer)
|
||||
{
|
||||
botimport.Print(PRT_MESSAGE, "weights loaded in %d msec\n", Sys_MilliSeconds() - starttime);
|
||||
} //end if
|
||||
#endif //DEBUG
|
||||
//
|
||||
if (!LibVarGetValue("bot_reloadcharacters"))
|
||||
{
|
||||
weightFileList[avail] = config;
|
||||
} //end if
|
||||
//
|
||||
return config;
|
||||
} //end of the function ReadWeightConfig
|
||||
#if 0
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean WriteFuzzyWeight(FILE *fp, fuzzyseperator_t *fs)
|
||||
{
|
||||
if (fs->type == WT_BALANCE)
|
||||
{
|
||||
if (fprintf(fp, " return balance(") < 0) return qfalse;
|
||||
if (!WriteFloat(fp, fs->weight)) return qfalse;
|
||||
if (fprintf(fp, ",") < 0) return qfalse;
|
||||
if (!WriteFloat(fp, fs->minweight)) return qfalse;
|
||||
if (fprintf(fp, ",") < 0) return qfalse;
|
||||
if (!WriteFloat(fp, fs->maxweight)) return qfalse;
|
||||
if (fprintf(fp, ");\n") < 0) return qfalse;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (fprintf(fp, " return ") < 0) return qfalse;
|
||||
if (!WriteFloat(fp, fs->weight)) return qfalse;
|
||||
if (fprintf(fp, ";\n") < 0) return qfalse;
|
||||
} //end else
|
||||
return qtrue;
|
||||
} //end of the function WriteFuzzyWeight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean WriteFuzzySeperators_r(FILE *fp, fuzzyseperator_t *fs, int indent)
|
||||
{
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fprintf(fp, "switch(%d)\n", fs->index) < 0) return qfalse;
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fprintf(fp, "{\n") < 0) return qfalse;
|
||||
indent++;
|
||||
do
|
||||
{
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fs->next)
|
||||
{
|
||||
if (fprintf(fp, "case %d:", fs->value) < 0) return qfalse;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (fprintf(fp, "default:") < 0) return qfalse;
|
||||
} //end else
|
||||
if (fs->child)
|
||||
{
|
||||
if (fprintf(fp, "\n") < 0) return qfalse;
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fprintf(fp, "{\n") < 0) return qfalse;
|
||||
if (!WriteFuzzySeperators_r(fp, fs->child, indent + 1)) return qfalse;
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fs->next)
|
||||
{
|
||||
if (fprintf(fp, "} //end case\n") < 0) return qfalse;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (fprintf(fp, "} //end default\n") < 0) return qfalse;
|
||||
} //end else
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (!WriteFuzzyWeight(fp, fs)) return qfalse;
|
||||
} //end else
|
||||
fs = fs->next;
|
||||
} while(fs);
|
||||
indent--;
|
||||
if (!WriteIndent(fp, indent)) return qfalse;
|
||||
if (fprintf(fp, "} //end switch\n") < 0) return qfalse;
|
||||
return qtrue;
|
||||
} //end of the function WriteItemFuzzyWeights_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
qboolean WriteWeightConfig(char *filename, weightconfig_t *config)
|
||||
{
|
||||
int i;
|
||||
FILE *fp;
|
||||
weight_t *ifw;
|
||||
|
||||
fp = fopen(filename, "wb");
|
||||
if (!fp) return qfalse;
|
||||
|
||||
for (i = 0; i < config->numweights; i++)
|
||||
{
|
||||
ifw = &config->weights[i];
|
||||
if (fprintf(fp, "\nweight \"%s\"\n", ifw->name) < 0) return qfalse;
|
||||
if (fprintf(fp, "{\n") < 0) return qfalse;
|
||||
if (ifw->firstseperator->index > 0)
|
||||
{
|
||||
if (!WriteFuzzySeperators_r(fp, ifw->firstseperator, 1)) return qfalse;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (!WriteIndent(fp, 1)) return qfalse;
|
||||
if (!WriteFuzzyWeight(fp, ifw->firstseperator)) return qfalse;
|
||||
} //end else
|
||||
if (fprintf(fp, "} //end weight\n") < 0) return qfalse;
|
||||
} //end for
|
||||
fclose(fp);
|
||||
return qtrue;
|
||||
} //end of the function WriteWeightConfig
|
||||
#endif
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int FindFuzzyWeight(weightconfig_t *wc, char *name)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < wc->numweights; i++)
|
||||
{
|
||||
if (!strcmp(wc->weights[i].name, name))
|
||||
{
|
||||
return i;
|
||||
} //end if
|
||||
} //end if
|
||||
return -1;
|
||||
} //end of the function FindFuzzyWeight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float FuzzyWeight_r(int *inventory, fuzzyseperator_t *fs)
|
||||
{
|
||||
float scale, w1, w2;
|
||||
|
||||
if (inventory[fs->index] < fs->value)
|
||||
{
|
||||
if (fs->child) return FuzzyWeight_r(inventory, fs->child);
|
||||
else return fs->weight;
|
||||
} //end if
|
||||
else if (fs->next)
|
||||
{
|
||||
if (inventory[fs->index] < fs->next->value)
|
||||
{
|
||||
//first weight
|
||||
if (fs->child) w1 = FuzzyWeight_r(inventory, fs->child);
|
||||
else w1 = fs->weight;
|
||||
//second weight
|
||||
if (fs->next->child) w2 = FuzzyWeight_r(inventory, fs->next->child);
|
||||
else w2 = fs->next->weight;
|
||||
//the scale factor
|
||||
if(fs->next->value == MAX_INVENTORYVALUE) // is fs->next the default case?
|
||||
return w2; // can't interpolate, return default weight
|
||||
else
|
||||
scale = (float) (inventory[fs->index] - fs->value) / (fs->next->value - fs->value);
|
||||
//scale between the two weights
|
||||
return (1 - scale) * w1 + scale * w2;
|
||||
} //end if
|
||||
return FuzzyWeight_r(inventory, fs->next);
|
||||
} //end else if
|
||||
return fs->weight;
|
||||
} //end of the function FuzzyWeight_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float FuzzyWeightUndecided_r(int *inventory, fuzzyseperator_t *fs)
|
||||
{
|
||||
float scale, w1, w2;
|
||||
|
||||
if (inventory[fs->index] < fs->value)
|
||||
{
|
||||
if (fs->child) return FuzzyWeightUndecided_r(inventory, fs->child);
|
||||
else return fs->minweight + random() * (fs->maxweight - fs->minweight);
|
||||
} //end if
|
||||
else if (fs->next)
|
||||
{
|
||||
if (inventory[fs->index] < fs->next->value)
|
||||
{
|
||||
//first weight
|
||||
if (fs->child) w1 = FuzzyWeightUndecided_r(inventory, fs->child);
|
||||
else w1 = fs->minweight + random() * (fs->maxweight - fs->minweight);
|
||||
//second weight
|
||||
if (fs->next->child) w2 = FuzzyWeight_r(inventory, fs->next->child);
|
||||
else w2 = fs->next->minweight + random() * (fs->next->maxweight - fs->next->minweight);
|
||||
//the scale factor
|
||||
if(fs->next->value == MAX_INVENTORYVALUE) // is fs->next the default case?
|
||||
return w2; // can't interpolate, return default weight
|
||||
else
|
||||
scale = (float) (inventory[fs->index] - fs->value) / (fs->next->value - fs->value);
|
||||
//scale between the two weights
|
||||
return (1 - scale) * w1 + scale * w2;
|
||||
} //end if
|
||||
return FuzzyWeightUndecided_r(inventory, fs->next);
|
||||
} //end else if
|
||||
return fs->weight;
|
||||
} //end of the function FuzzyWeightUndecided_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float FuzzyWeight(int *inventory, weightconfig_t *wc, int weightnum)
|
||||
{
|
||||
#ifdef EVALUATERECURSIVELY
|
||||
return FuzzyWeight_r(inventory, wc->weights[weightnum].firstseperator);
|
||||
#else
|
||||
fuzzyseperator_t *s;
|
||||
|
||||
s = wc->weights[weightnum].firstseperator;
|
||||
if (!s) return 0;
|
||||
while(1)
|
||||
{
|
||||
if (inventory[s->index] < s->value)
|
||||
{
|
||||
if (s->child) s = s->child;
|
||||
else return s->weight;
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (s->next) s = s->next;
|
||||
else return s->weight;
|
||||
} //end else
|
||||
} //end if
|
||||
return 0;
|
||||
#endif
|
||||
} //end of the function FuzzyWeight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
float FuzzyWeightUndecided(int *inventory, weightconfig_t *wc, int weightnum)
|
||||
{
|
||||
#ifdef EVALUATERECURSIVELY
|
||||
return FuzzyWeightUndecided_r(inventory, wc->weights[weightnum].firstseperator);
|
||||
#else
|
||||
fuzzyseperator_t *s;
|
||||
|
||||
s = wc->weights[weightnum].firstseperator;
|
||||
if (!s) return 0;
|
||||
while(1)
|
||||
{
|
||||
if (inventory[s->index] < s->value)
|
||||
{
|
||||
if (s->child) s = s->child;
|
||||
else return s->minweight + random() * (s->maxweight - s->minweight);
|
||||
} //end if
|
||||
else
|
||||
{
|
||||
if (s->next) s = s->next;
|
||||
else return s->minweight + random() * (s->maxweight - s->minweight);
|
||||
} //end else
|
||||
} //end if
|
||||
return 0;
|
||||
#endif
|
||||
} //end of the function FuzzyWeightUndecided
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void EvolveFuzzySeperator_r(fuzzyseperator_t *fs)
|
||||
{
|
||||
if (fs->child)
|
||||
{
|
||||
EvolveFuzzySeperator_r(fs->child);
|
||||
} //end if
|
||||
else if (fs->type == WT_BALANCE)
|
||||
{
|
||||
//every once in a while an evolution leap occurs, mutation
|
||||
if (random() < 0.01) fs->weight += crandom() * (fs->maxweight - fs->minweight);
|
||||
else fs->weight += crandom() * (fs->maxweight - fs->minweight) * 0.5;
|
||||
//modify bounds if necesary because of mutation
|
||||
if (fs->weight < fs->minweight) fs->minweight = fs->weight;
|
||||
else if (fs->weight > fs->maxweight) fs->maxweight = fs->weight;
|
||||
} //end else if
|
||||
if (fs->next) EvolveFuzzySeperator_r(fs->next);
|
||||
} //end of the function EvolveFuzzySeperator_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void EvolveWeightConfig(weightconfig_t *config)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < config->numweights; i++)
|
||||
{
|
||||
EvolveFuzzySeperator_r(config->weights[i].firstseperator);
|
||||
} //end for
|
||||
} //end of the function EvolveWeightConfig
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void ScaleFuzzySeperator_r(fuzzyseperator_t *fs, float scale)
|
||||
{
|
||||
if (fs->child)
|
||||
{
|
||||
ScaleFuzzySeperator_r(fs->child, scale);
|
||||
} //end if
|
||||
else if (fs->type == WT_BALANCE)
|
||||
{
|
||||
//
|
||||
fs->weight = (float) (fs->maxweight + fs->minweight) * scale;
|
||||
//get the weight between bounds
|
||||
if (fs->weight < fs->minweight) fs->weight = fs->minweight;
|
||||
else if (fs->weight > fs->maxweight) fs->weight = fs->maxweight;
|
||||
} //end else if
|
||||
if (fs->next) ScaleFuzzySeperator_r(fs->next, scale);
|
||||
} //end of the function ScaleFuzzySeperator_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void ScaleWeight(weightconfig_t *config, char *name, float scale)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (scale < 0) scale = 0;
|
||||
else if (scale > 1) scale = 1;
|
||||
for (i = 0; i < config->numweights; i++)
|
||||
{
|
||||
if (!strcmp(name, config->weights[i].name))
|
||||
{
|
||||
ScaleFuzzySeperator_r(config->weights[i].firstseperator, scale);
|
||||
break;
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function ScaleWeight
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void ScaleFuzzySeperatorBalanceRange_r(fuzzyseperator_t *fs, float scale)
|
||||
{
|
||||
if (fs->child)
|
||||
{
|
||||
ScaleFuzzySeperatorBalanceRange_r(fs->child, scale);
|
||||
} //end if
|
||||
else if (fs->type == WT_BALANCE)
|
||||
{
|
||||
float mid = (fs->minweight + fs->maxweight) * 0.5;
|
||||
//get the weight between bounds
|
||||
fs->maxweight = mid + (fs->maxweight - mid) * scale;
|
||||
fs->minweight = mid + (fs->minweight - mid) * scale;
|
||||
if (fs->maxweight < fs->minweight)
|
||||
{
|
||||
fs->maxweight = fs->minweight;
|
||||
} //end if
|
||||
} //end else if
|
||||
if (fs->next) ScaleFuzzySeperatorBalanceRange_r(fs->next, scale);
|
||||
} //end of the function ScaleFuzzySeperatorBalanceRange_r
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void ScaleFuzzyBalanceRange(weightconfig_t *config, float scale)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (scale < 0) scale = 0;
|
||||
else if (scale > 100) scale = 100;
|
||||
for (i = 0; i < config->numweights; i++)
|
||||
{
|
||||
ScaleFuzzySeperatorBalanceRange_r(config->weights[i].firstseperator, scale);
|
||||
} //end for
|
||||
} //end of the function ScaleFuzzyBalanceRange
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
int InterbreedFuzzySeperator_r(fuzzyseperator_t *fs1, fuzzyseperator_t *fs2,
|
||||
fuzzyseperator_t *fsout)
|
||||
{
|
||||
if (fs1->child)
|
||||
{
|
||||
if (!fs2->child || !fsout->child)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal child\n");
|
||||
return qfalse;
|
||||
} //end if
|
||||
if (!InterbreedFuzzySeperator_r(fs2->child, fs2->child, fsout->child))
|
||||
{
|
||||
return qfalse;
|
||||
} //end if
|
||||
} //end if
|
||||
else if (fs1->type == WT_BALANCE)
|
||||
{
|
||||
if (fs2->type != WT_BALANCE || fsout->type != WT_BALANCE)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal balance\n");
|
||||
return qfalse;
|
||||
} //end if
|
||||
fsout->weight = (fs1->weight + fs2->weight) / 2;
|
||||
if (fsout->weight > fsout->maxweight) fsout->maxweight = fsout->weight;
|
||||
if (fsout->weight > fsout->minweight) fsout->minweight = fsout->weight;
|
||||
} //end else if
|
||||
if (fs1->next)
|
||||
{
|
||||
if (!fs2->next || !fsout->next)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal next\n");
|
||||
return qfalse;
|
||||
} //end if
|
||||
if (!InterbreedFuzzySeperator_r(fs1->next, fs2->next, fsout->next))
|
||||
{
|
||||
return qfalse;
|
||||
} //end if
|
||||
} //end if
|
||||
return qtrue;
|
||||
} //end of the function InterbreedFuzzySeperator_r
|
||||
//===========================================================================
|
||||
// config1 and config2 are interbreeded and stored in configout
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void InterbreedWeightConfigs(weightconfig_t *config1, weightconfig_t *config2,
|
||||
weightconfig_t *configout)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (config1->numweights != config2->numweights ||
|
||||
config1->numweights != configout->numweights)
|
||||
{
|
||||
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal numweights\n");
|
||||
return;
|
||||
} //end if
|
||||
for (i = 0; i < config1->numweights; i++)
|
||||
{
|
||||
InterbreedFuzzySeperator_r(config1->weights[i].firstseperator,
|
||||
config2->weights[i].firstseperator,
|
||||
configout->weights[i].firstseperator);
|
||||
} //end for
|
||||
} //end of the function InterbreedWeightConfigs
|
||||
//===========================================================================
|
||||
//
|
||||
// Parameter: -
|
||||
// Returns: -
|
||||
// Changes Globals: -
|
||||
//===========================================================================
|
||||
void BotShutdownWeights(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < MAX_WEIGHT_FILES; i++ )
|
||||
{
|
||||
if (weightFileList[i])
|
||||
{
|
||||
FreeWeightConfig2(weightFileList[i]);
|
||||
weightFileList[i] = NULL;
|
||||
} //end if
|
||||
} //end for
|
||||
} //end of the function BotShutdownWeights
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue