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Death test boo-boo.
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@ -880,7 +880,7 @@ static int CG_CalcFov(void)
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}
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// warp if dead
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if (cg.snap->ps.stats[STAT_HEALTH] < 0)
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if (cg.snap->ps.stats[STAT_HEALTH] <= 0)
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{
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const float DEATH_WAVE_AMPLITUDE = 5.f;
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float delta = (cg.time - cg.timeOfDeath) / 1000.f + 1.f;
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