mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 20:31:11 +00:00
Fix: runtime.h renamed to runtime.cfg due to sv_pure disliking the former extension.
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parent
475ba9676e
commit
37fcb741bb
3 changed files with 408 additions and 2 deletions
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@ -559,7 +559,7 @@ qboolean UI_FileExists(const char *filename)
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}
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// Makro - temporary file with #define's
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static const char* s_symbols_temp_file_name = "ui/runtime.h";
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static const char* s_symbols_temp_file_name = "ui/runtime.cfg";
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static void FS_WriteText(fileHandle_t file, const char* text)
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406
reaction/uifiles/ingame_setup.menu
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406
reaction/uifiles/ingame_setup.menu
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@ -0,0 +1,406 @@
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#include "ui/menudef.h"
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#define ICON_ALPHA 0.5
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#define LINE_ALPHA 0.2
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#define FADEIN_TIME 125
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#define ANGLES 4 -86
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{
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menuDef {
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renderpoint
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name "ingame_setup"
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visible MENU_FALSE // Visible on open
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//fullScreen MENU_FALSE
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focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
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rect 192 64 288 348
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anglevectors ANGLES
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style WINDOW_STYLE_EMPTY
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popup
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onOOBClick { close _self ; open ingame }
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onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
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setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
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hide focus }
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onEsc { close _self ; open ingame }
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onOpenSpecial {
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//normal items
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setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
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timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
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//icon - special alpha
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setItemColor "icon" forecolor 5 5 5 0 ;
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timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
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//line - special alpha; using backcolor
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setItemColor "line" backcolor 5 5 5 0 ;
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timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
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}
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itemDef {
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name "paper"
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menuAnchor
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subgroup "fade_fore_alpha"
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/paper_1"
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forecolor MENUCOLOR_SETUP 1
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rect -4 -20 320 420
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anglevectors ANGLES
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visible 1
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decoration
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}
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//Title
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itemdef {
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renderpoint
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name "title"
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subgroup "fade_fore_alpha"
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text "Options:"
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forecolor .0 .0 .1 1
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style WINDOW_STYLE_EMPTY
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 24
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textscale RQ3_MAIN_TEXTSIZE
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alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
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visible 1
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autowrapped
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decoration
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}
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itemdef {
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text "Configure Reaction to suit your\n"
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"unique needs"
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autowrapped
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subgroup "fade_fore_alpha"
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forecolor .25 .25 .25 1
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textalign ITEM_ALIGN_LEFT
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textalignx 4
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textaligny 12
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textscale .2
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alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
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style WINDOW_STYLE_EMPTY
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type ITEM_TYPE_BUTTON
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visible 1
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decoration
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}
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//Line
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itemDef {
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name "line"
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style WINDOW_STYLE_FILLED
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backcolor .25 .25 .25 LINE_ALPHA
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alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2
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visible 1
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decoration
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}
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//Icon
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itemdef {
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name icon
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background UI_ASSETS"/icons/rq3-menu-setup"
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forecolor 1 1 1 ICON_ALPHA
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//rect 336 12 32 32
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alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
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style WINDOW_STYLE_SHADER
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visible 1
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decoration
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}
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// Player options
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itemdef {
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name "btn_player"
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text "> ^_P^_layer"
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shortcutKey "P"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect title ITEM_ALIGN_LEFT 2 64 56 20
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openspecial player_menu }
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}
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itemdef {
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text "Select your name and appearance"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_player" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// Controls
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itemdef {
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name "btn_controls"
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text "> ^_C^_ontrols"
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shortcutKey "C"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_player" ITEM_ALIGN_LEFT 0 36 72 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial controls_menu }
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}
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itemdef {
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text "Customize controls and keyboard shortcuts"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_controls" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// System
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itemdef {
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name "btn_system"
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text "> ^_S^_ystem"
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shortcutKey "S"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_controls" ITEM_ALIGN_LEFT 0 36 64 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial system_menu }
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}
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itemdef {
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text "Graphics, sound and network"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_system" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// Game
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itemdef {
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name "btn_game"
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text "> ^_G^_ame options"
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shortcutKey "G"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_system" ITEM_ALIGN_LEFT 0 36 108 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial options_menu }
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}
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itemdef {
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text "Optimize your gaming experience"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_game" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// Replacements
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itemdef {
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name "btn_replace"
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text "> ^_R^_eplacements"
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shortcutKey "R"
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forecolor 0 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_game" ITEM_ALIGN_LEFT 0 36 108 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { openSpecial replacements_menu }
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}
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itemdef {
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text "Customize your weapon and item appearance"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_replace" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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// Reset to defaults
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/*
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itemdef {
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name "btn_reset"
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text "> Reset ^_a^_ll settings"
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shortcutKey "A"
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//forecolor 0 0 0 1
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forecolor .5 0 0 1
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textalign 0
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textalignx 0
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textaligny 20
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textscale UI_MAIN_TEXTSIZE
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alignrect "btn_replace" ITEM_ALIGN_LEFT 0 48 128 24
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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visible 1
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action { open reset_popmenu ; }
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}
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itemdef {
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text "This will reset all settings back to defaults"
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forecolor .25 .25 .25 1
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textalign 0
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textalignx 12
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textaligny 12
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textscale 0.2
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alignrect "btn_reset" ITEM_ALIGN_LEFT 0 20 96 24
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type ITEM_TYPE_TEXT
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style 0
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visible 1
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decoration
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}
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*/
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}
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menuDef {
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name "reset_popmenu"
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visible 0
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rect 170 180 300 100
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anglevectors 10 -80
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focusColor RQ3_MAIN_FOCUSCOLOR
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//outOfBoundsClick
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onOOBClick { close _self ; open _prev }
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popup
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//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
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//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
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onopen { setfocus no ; }
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onESC { close reset_popmenu ; open setup_menu ; }
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itemDef {
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renderpoint
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name "postit"
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menuAnchor
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group window
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style WINDOW_STYLE_SHADER
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background UI_ASSETS"/post_it"
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//forecolor .96 .91 .68 1
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forecolor 1 .99 .75 1
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rect -16 0 180 152
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anglevectors 10 -80
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visible 1
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decoration
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}
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// RESET //
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itemDef {
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renderpoint
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name confirm
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group window
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autowrapped
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text "Reset all settings ?"
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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rect 16 24 112 32
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adjustrect
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textalign 1
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textalignx 56
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textaligny 16
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decoration
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//forecolor 0 0 .15 1
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forecolor .5 0 0 1
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visible 1
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}
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// YES //
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itemDef {
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name yes
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group window
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text "^_Y^_ES"
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shortcutKey "Y"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect confirm ITEM_ALIGN_LEFT 20 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
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}
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// NO //
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itemDef {
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name no
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group window
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text "^_N^_O"
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shortcutKey "N"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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backcolor 0 0 0 .1
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textscale .25
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alignrect confirm ITEM_ALIGN_RIGHT 20 56 32 16
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textalign ITEM_ALIGN_CENTER
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textalignx 16
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textaligny 12
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forecolor 0 0 .15 1
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visible 1
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action { close _self ; open setup_menu }
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}
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}
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}
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@ -1,4 +1,4 @@
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#include "ui/runtime.h"
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#include "ui/runtime.cfg"
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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