more cleanup, more folder additions, more FUN!

This commit is contained in:
Andrew Prosnik 2009-03-02 04:22:27 +00:00
parent 80744b0d51
commit 5724e7259e
40 changed files with 148 additions and 2963 deletions

View file

@ -1,66 +0,0 @@
@echo off
mkdir vm
cd vm
set cc=call ..\..\compile.bat -DCGAME
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_atmospheric.c
@if errorlevel 1 goto quit
%cc% ../cg_consolecmds.c
@if errorlevel 1 goto quit
%cc% ../cg_draw.c
@if errorlevel 1 goto quit
%cc% ../cg_drawtools.c
@if errorlevel 1 goto quit
%cc% ../cg_effects.c
@if errorlevel 1 goto quit
%cc% ../cg_ents.c
@if errorlevel 1 goto quit
%cc% ../cg_event.c
@if errorlevel 1 goto quit
%cc% ../cg_info.c
@if errorlevel 1 goto quit
%cc% ../cg_localents.c
@if errorlevel 1 goto quit
%cc% ../cg_main.c
@if errorlevel 1 goto quit
%cc% ../cg_marks.c
@if errorlevel 1 goto quit
%cc% ../cg_players.c
@if errorlevel 1 goto quit
%cc% ../cg_playerstate.c
@if errorlevel 1 goto quit
%cc% ../cg_predict.c
@if errorlevel 1 goto quit
%cc% ../cg_scoreboard.c
@if errorlevel 1 goto quit
%cc% ../cg_servercmds.c
@if errorlevel 1 goto quit
%cc% ../cg_snapshot.c
@if errorlevel 1 goto quit
%cc% ../cg_view.c
@if errorlevel 1 goto quit
%cc% ../cg_weapons.c
@if errorlevel 1 goto quit
q3asm -f ../cgame
:quit
cd ..
pause

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@ -1,3 +0,0 @@
EXPORTS
vmMain
dllEntry

View file

@ -1,352 +0,0 @@
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# PROP BASE Use_MFC 0
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=.\cg_event.c
# End Source File
# Begin Source File
SOURCE=.\cg_info.c
# End Source File
# Begin Source File
SOURCE=.\cg_localents.c
# End Source File
# Begin Source File
SOURCE=.\cg_main.c
# End Source File
# Begin Source File
SOURCE=.\cg_marks.c
# End Source File
# Begin Source File
SOURCE=.\cg_newDraw.c
!IF "$(CFG)" == "cgame - Win32 Release"
# PROP Exclude_From_Build 1
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# End Source File
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# End Source File
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# End Source File
# Begin Source File
SOURCE=.\cg_scoreboard.c
# End Source File
# Begin Source File
SOURCE=.\cg_servercmds.c
# End Source File
# Begin Source File
SOURCE=.\cg_snapshot.c
# End Source File
# Begin Source File
SOURCE=.\cg_syscalls.c
# End Source File
# Begin Source File
SOURCE=.\cg_unlagged.c
# End Source File
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SOURCE=.\cg_view.c
# End Source File
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SOURCE=.\cg_weapons.c
# End Source File
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SOURCE=..\game\q_math.c
# End Source File
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SOURCE=..\game\q_shared.c
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SOURCE=..\ui\ui_shared.c
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# Begin Source File
SOURCE=..\game\bg_public.h
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SOURCE=.\cg_local.h
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SOURCE=.\cg_public.h
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# Begin Source File
SOURCE=..\game\q_shared.h
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SOURCE=..\game\surfaceflags.h
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SOURCE=.\cgame.def
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@ -1,151 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13C.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\bg_pmove.c"
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
"D:\Work\rq3source\reaction\cgame\cg_draw.c"
"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
"D:\Work\rq3source\reaction\cgame\cg_effects.c"
"D:\Work\rq3source\reaction\cgame\cg_ents.c"
"D:\Work\rq3source\reaction\cgame\cg_event.c"
"D:\Work\rq3source\reaction\cgame\cg_info.c"
"D:\Work\rq3source\reaction\cgame\cg_localents.c"
"D:\Work\rq3source\reaction\cgame\cg_main.c"
"D:\Work\rq3source\reaction\cgame\cg_marks.c"
"D:\Work\rq3source\reaction\cgame\cg_players.c"
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
"D:\Work\rq3source\reaction\cgame\cg_view.c"
"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13C.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13D.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
\Work\rq3source\reaction\Release\bg_misc.obj
\Work\rq3source\reaction\Release\bg_pmove.obj
\Work\rq3source\reaction\Release\bg_slidemove.obj
\Work\rq3source\reaction\Release\cg_atmospheric.obj
\Work\rq3source\reaction\Release\cg_consolecmds.obj
\Work\rq3source\reaction\Release\cg_draw.obj
\Work\rq3source\reaction\Release\cg_drawtools.obj
\Work\rq3source\reaction\Release\cg_effects.obj
\Work\rq3source\reaction\Release\cg_ents.obj
\Work\rq3source\reaction\Release\cg_event.obj
\Work\rq3source\reaction\Release\cg_info.obj
\Work\rq3source\reaction\Release\cg_localents.obj
\Work\rq3source\reaction\Release\cg_main.obj
\Work\rq3source\reaction\Release\cg_marks.obj
\Work\rq3source\reaction\Release\cg_players.obj
\Work\rq3source\reaction\Release\cg_playerstate.obj
\Work\rq3source\reaction\Release\cg_predict.obj
\Work\rq3source\reaction\Release\cg_scoreboard.obj
\Work\rq3source\reaction\Release\cg_servercmds.obj
\Work\rq3source\reaction\Release\cg_snapshot.obj
\Work\rq3source\reaction\Release\cg_syscalls.obj
\Work\rq3source\reaction\Release\cg_unlagged.obj
\Work\rq3source\reaction\Release\cg_view.obj
\Work\rq3source\reaction\Release\cg_weapons.obj
\Work\rq3source\reaction\Release\q_math.obj
\Work\rq3source\reaction\Release\q_shared.obj
\Work\rq3source\reaction\Release\ui_shared.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13D.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_atmospheric.c
cg_consolecmds.c
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
cg_draw.c
cg_drawtools.c
D:\Work\rq3source\reaction\cgame\cg_draw.c(1977) : warning C4706: assignment within conditional expression
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
D:\Work\rq3source\reaction\cgame\cg_predict.c(813) : warning C4701: local variable 'predictCmd' may be used without having been initialized
D:\Work\rq3source\reaction\cgame\cg_predict.c(817) : warning C4701: local variable 'stateIndex' may be used without having been initialized
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_unlagged.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking...
Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP141.tmp" with contents
[
/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
\Work\rq3source\reaction\Release\bg_misc.sbr
\Work\rq3source\reaction\Release\bg_pmove.sbr
\Work\rq3source\reaction\Release\bg_slidemove.sbr
\Work\rq3source\reaction\Release\cg_atmospheric.sbr
\Work\rq3source\reaction\Release\cg_consolecmds.sbr
\Work\rq3source\reaction\Release\cg_draw.sbr
\Work\rq3source\reaction\Release\cg_drawtools.sbr
\Work\rq3source\reaction\Release\cg_effects.sbr
\Work\rq3source\reaction\Release\cg_ents.sbr
\Work\rq3source\reaction\Release\cg_event.sbr
\Work\rq3source\reaction\Release\cg_info.sbr
\Work\rq3source\reaction\Release\cg_localents.sbr
\Work\rq3source\reaction\Release\cg_main.sbr
\Work\rq3source\reaction\Release\cg_marks.sbr
\Work\rq3source\reaction\Release\cg_players.sbr
\Work\rq3source\reaction\Release\cg_playerstate.sbr
\Work\rq3source\reaction\Release\cg_predict.sbr
\Work\rq3source\reaction\Release\cg_scoreboard.sbr
\Work\rq3source\reaction\Release\cg_servercmds.sbr
\Work\rq3source\reaction\Release\cg_snapshot.sbr
\Work\rq3source\reaction\Release\cg_syscalls.sbr
\Work\rq3source\reaction\Release\cg_unlagged.sbr
\Work\rq3source\reaction\Release\cg_view.sbr
\Work\rq3source\reaction\Release\cg_weapons.sbr
\Work\rq3source\reaction\Release\q_math.sbr
\Work\rq3source\reaction\Release\q_shared.sbr
\Work\rq3source\reaction\Release\ui_shared.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP141.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 7 warning(s)
</pre>
</body>
</html>

View file

@ -1,63 +0,0 @@
@echo off
mkdir vm
cd vm
set cc=call ..\..\compile.bat -DCGAME -DMISSIONPACK
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_consolecmds.c
@if errorlevel 1 goto quit
%cc% ../cg_draw.c
@if errorlevel 1 goto quit
%cc% ../cg_drawtools.c
@if errorlevel 1 goto quit
%cc% ../cg_effects.c
@if errorlevel 1 goto quit
%cc% ../cg_ents.c
@if errorlevel 1 goto quit
%cc% ../cg_event.c
@if errorlevel 1 goto quit
%cc% ../cg_info.c
@if errorlevel 1 goto quit
%cc% ../cg_localents.c
@if errorlevel 1 goto quit
%cc% ../cg_main.c
@if errorlevel 1 goto quit
%cc% ../cg_marks.c
@if errorlevel 1 goto quit
%cc% ../cg_players.c
@if errorlevel 1 goto quit
%cc% ../cg_playerstate.c
@if errorlevel 1 goto quit
%cc% ../cg_predict.c
@if errorlevel 1 goto quit
%cc% ../cg_scoreboard.c
@if errorlevel 1 goto quit
%cc% ../cg_servercmds.c
@if errorlevel 1 goto quit
%cc% ../cg_snapshot.c
@if errorlevel 1 goto quit
%cc% ../cg_view.c
@if errorlevel 1 goto quit
%cc% ../cg_weapons.c
@if errorlevel 1 goto quit
%cc% ../../ui/ui_shared.c
@if errorlevel 1 goto quit
%cc% ../cg_newDraw.c
@if errorlevel 1 goto quit
q3asm -f ../cgame_ta
:quit
cd ..

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@ -1,2 +0,0 @@
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ta_ui %1

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@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[cgame.dsp]
SCC_Aux_Path = "\\Limbo\limbo\VSS"
SCC_Project_Name = "$/source/code/cgame", NPAAAAAA

Binary file not shown.

View file

@ -1,2 +0,0 @@
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1

View file

@ -1,83 +0,0 @@
@echo on
mkdir vm
cd vm
set cc=call ..\..\compile.bat
%cc% ../g_main.c
@if errorlevel 1 goto quit
%cc% ../g_syscalls.c
@if errorlevel 1 goto quit
%cc% ../bg_misc.c
@if errorlevel 1 goto quit
%cc% ../bg_lib.c
@if errorlevel 1 goto quit
%cc% ../bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../q_math.c
@if errorlevel 1 goto quit
%cc% ../q_shared.c
@if errorlevel 1 goto quit
%cc% ../ai_dmnet.c
@if errorlevel 1 goto quit
%cc% ../ai_dmq3.c
@if errorlevel 1 goto quit
%cc% ../ai_main.c
@if errorlevel 1 goto quit
%cc% ../ai_chat.c
@if errorlevel 1 goto quit
%cc% ../ai_cmd.c
@if errorlevel 1 goto quit
%cc% ../ai_team.c
@if errorlevel 1 goto quit
%cc% ../g_active.c
@if errorlevel 1 goto quit
%cc% ../g_arenas.c
@if errorlevel 1 goto quit
%cc% ../g_bot.c
@if errorlevel 1 goto quit
%cc% ../g_client.c
@if errorlevel 1 goto quit
%cc% ../g_cmds.c
@if errorlevel 1 goto quit
%cc% ../g_combat.c
@if errorlevel 1 goto quit
%cc% ../g_items.c
@if errorlevel 1 goto quit
%cc% ../g_mem.c
@if errorlevel 1 goto quit
%cc% ../g_misc.c
@if errorlevel 1 goto quit
%cc% ../g_missile.c
@if errorlevel 1 goto quit
%cc% ../g_mover.c
@if errorlevel 1 goto quit
%cc% ../g_session.c
@if errorlevel 1 goto quit
%cc% ../g_spawn.c
@if errorlevel 1 goto quit
%cc% ../g_svcmds.c
@if errorlevel 1 goto quit
%cc% ../g_target.c
@if errorlevel 1 goto quit
%cc% ../g_team.c
@if errorlevel 1 goto quit
%cc% ../g_trigger.c
@if errorlevel 1 goto quit
%cc% ../g_utils.c
@if errorlevel 1 goto quit
%cc% ../g_weapon.c
@if errorlevel 1 goto quit
%cc% ../ai_vcmd.c
@if errorlevel 1 goto quit
q3asm -f ../game
:quit
cd ..

View file

@ -1,3 +0,0 @@
EXPORTS
dllEntry
vmMain

View file

@ -1,414 +0,0 @@
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=game - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "game.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "game - Win32 Release"
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# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "D:\games\quake3\reaction"
# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
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# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
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!ELSEIF "$(CFG)" == "game - Win32 Debug"
# PROP BASE Use_MFC 0
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "D:\games\quake3\reaction"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
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# Begin Target
# Name "game - Win32 Release"
# Name "game - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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# End Source File
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# End Source File
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SOURCE=.\ai_dmq3.c
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# End Source File
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# PROP Exclude_From_Build 1
# End Source File
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# End Source File
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# End Source File
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SOURCE=.\bg_slidemove.c
# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=.\g_client.c
# End Source File
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SOURCE=.\g_cmds.c
# End Source File
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SOURCE=.\g_combat.c
# End Source File
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# End Source File
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# End Source File
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SOURCE=.\g_mem.c
# End Source File
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# End Source File
# Begin Source File
SOURCE=.\g_missile.c
# End Source File
# Begin Source File
SOURCE=.\g_mover.c
# End Source File
# Begin Source File
SOURCE=.\g_parser.c
# End Source File
# Begin Source File
SOURCE=.\g_scripts.c
# End Source File
# Begin Source File
SOURCE=.\g_session.c
# End Source File
# Begin Source File
SOURCE=.\g_spawn.c
# End Source File
# Begin Source File
SOURCE=.\g_svcmds.c
# End Source File
# Begin Source File
SOURCE=.\g_syscalls.c
# End Source File
# Begin Source File
SOURCE=.\g_target.c
# End Source File
# Begin Source File
SOURCE=.\g_team.c
# End Source File
# Begin Source File
SOURCE=.\g_teamplay.c
# End Source File
# Begin Source File
SOURCE=.\g_trigger.c
# End Source File
# Begin Source File
SOURCE=.\g_unlagged.c
# End Source File
# Begin Source File
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# End Source File
# Begin Source File
SOURCE=.\g_weapon.c
# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=.\be_aas.h
# End Source File
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SOURCE=.\be_ai_char.h
# End Source File
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SOURCE=.\be_ai_chat.h
# End Source File
# Begin Source File
SOURCE=.\be_ai_gen.h
# End Source File
# Begin Source File
SOURCE=.\be_ai_goal.h
# End Source File
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# End Source File
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# End Source File
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SOURCE=.\inv.h
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# End Source File
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# End Group
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SOURCE=..\ChangeLog
# End Source File
# End Target
# End Project

View file

@ -1,41 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "cgame"=..\cgame\cgame.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
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###############################################################################
Project: "game"=.\game.dsp - Package Owner=<4>
Package=<5>
{{{
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Package=<4>
{{{
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###############################################################################
Global:
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{{{
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Package=<3>
{{{
}}}
###############################################################################

View file

@ -1,205 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43B.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"Debug/" /Fp"Debug/game.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"D:\Work\rq3source\reaction\game\ai_chat.c"
"D:\Work\rq3source\reaction\game\ai_cmd.c"
"D:\Work\rq3source\reaction\game\ai_dmnet.c"
"D:\Work\rq3source\reaction\game\ai_dmq3.c"
"D:\Work\rq3source\reaction\game\ai_main.c"
"D:\Work\rq3source\reaction\game\ai_team.c"
"D:\Work\rq3source\reaction\game\ai_vcmd.c"
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\bg_pmove.c"
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
"D:\Work\rq3source\reaction\game\g_active.c"
"D:\Work\rq3source\reaction\game\g_arenas.c"
"D:\Work\rq3source\reaction\game\g_bot.c"
"D:\Work\rq3source\reaction\game\g_client.c"
"D:\Work\rq3source\reaction\game\g_cmds.c"
"D:\Work\rq3source\reaction\game\g_combat.c"
"D:\Work\rq3source\reaction\game\g_fileio.c"
"D:\Work\rq3source\reaction\game\g_items.c"
"D:\Work\rq3source\reaction\game\g_main.c"
"D:\Work\rq3source\reaction\game\g_matchmode.c"
"D:\Work\rq3source\reaction\game\g_mem.c"
"D:\Work\rq3source\reaction\game\g_misc.c"
"D:\Work\rq3source\reaction\game\g_missile.c"
"D:\Work\rq3source\reaction\game\g_mover.c"
"D:\Work\rq3source\reaction\game\g_parser.c"
"D:\Work\rq3source\reaction\game\g_scripts.c"
"D:\Work\rq3source\reaction\game\g_session.c"
"D:\Work\rq3source\reaction\game\g_spawn.c"
"D:\Work\rq3source\reaction\game\g_svcmds.c"
"D:\Work\rq3source\reaction\game\g_syscalls.c"
"D:\Work\rq3source\reaction\game\g_target.c"
"D:\Work\rq3source\reaction\game\g_team.c"
"D:\Work\rq3source\reaction\game\g_teamplay.c"
"D:\Work\rq3source\reaction\game\g_trigger.c"
"D:\Work\rq3source\reaction\game\g_unlagged.c"
"D:\Work\rq3source\reaction\game\g_utils.c"
"D:\Work\rq3source\reaction\game\g_weapon.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\game\rxn_game.c"
"D:\Work\rq3source\reaction\game\zcam.c"
"D:\Work\rq3source\reaction\game\zcam_target.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43B.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43C.tmp" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"D:\games\quake3\reaction/qagamex86.pdb" /map:"Debug/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\games\quake3\reaction/qagamex86.lib"
.\Debug\ai_chat.obj
.\Debug\ai_cmd.obj
.\Debug\ai_dmnet.obj
.\Debug\ai_dmq3.obj
.\Debug\ai_main.obj
.\Debug\ai_team.obj
.\Debug\ai_vcmd.obj
.\Debug\bg_misc.obj
.\Debug\bg_pmove.obj
.\Debug\bg_slidemove.obj
.\Debug\g_active.obj
.\Debug\g_arenas.obj
.\Debug\g_bot.obj
.\Debug\g_client.obj
.\Debug\g_cmds.obj
.\Debug\g_combat.obj
.\Debug\g_fileio.obj
.\Debug\g_items.obj
.\Debug\g_main.obj
.\Debug\g_matchmode.obj
.\Debug\g_mem.obj
.\Debug\g_misc.obj
.\Debug\g_missile.obj
.\Debug\g_mover.obj
.\Debug\g_parser.obj
.\Debug\g_scripts.obj
.\Debug\g_session.obj
.\Debug\g_spawn.obj
.\Debug\g_svcmds.obj
.\Debug\g_syscalls.obj
.\Debug\g_target.obj
.\Debug\g_team.obj
.\Debug\g_teamplay.obj
.\Debug\g_trigger.obj
.\Debug\g_unlagged.obj
.\Debug\g_utils.obj
.\Debug\g_weapon.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
.\Debug\rxn_game.obj
.\Debug\zcam.obj
.\Debug\zcam_target.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43C.tmp"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
g_combat.c
g_fileio.c
D:\Work\rq3source\reaction\game\g_combat.c(2034) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_parser.c
g_scripts.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_unlagged.c
g_utils.c
g_weapon.c
q_math.c
q_shared.c
rxn_game.c
zcam.c
zcam_target.c
Linking...
Creating library D:\games\quake3\reaction/qagamex86.lib and object D:\games\quake3\reaction/qagamex86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP440.tmp" with contents
[
/nologo /o"D:\games\quake3\reaction/game.bsc"
.\Debug\ai_chat.sbr
.\Debug\ai_cmd.sbr
.\Debug\ai_dmnet.sbr
.\Debug\ai_dmq3.sbr
.\Debug\ai_main.sbr
.\Debug\ai_team.sbr
.\Debug\ai_vcmd.sbr
.\Debug\bg_misc.sbr
.\Debug\bg_pmove.sbr
.\Debug\bg_slidemove.sbr
.\Debug\g_active.sbr
.\Debug\g_arenas.sbr
.\Debug\g_bot.sbr
.\Debug\g_client.sbr
.\Debug\g_cmds.sbr
.\Debug\g_combat.sbr
.\Debug\g_fileio.sbr
.\Debug\g_items.sbr
.\Debug\g_main.sbr
.\Debug\g_matchmode.sbr
.\Debug\g_mem.sbr
.\Debug\g_misc.sbr
.\Debug\g_missile.sbr
.\Debug\g_mover.sbr
.\Debug\g_parser.sbr
.\Debug\g_scripts.sbr
.\Debug\g_session.sbr
.\Debug\g_spawn.sbr
.\Debug\g_svcmds.sbr
.\Debug\g_syscalls.sbr
.\Debug\g_target.sbr
.\Debug\g_team.sbr
.\Debug\g_teamplay.sbr
.\Debug\g_trigger.sbr
.\Debug\g_unlagged.sbr
.\Debug\g_utils.sbr
.\Debug\g_weapon.sbr
.\Debug\q_math.sbr
.\Debug\q_shared.sbr
.\Debug\rxn_game.sbr
.\Debug\zcam.sbr
.\Debug\zcam_target.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP440.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
qagamex86.dll - 0 error(s), 1 warning(s)
</pre>
</body>
</html>

View file

@ -1,84 +0,0 @@
@echo off
mkdir vm
cd vm
set cc=call ..\..\compile.bat -DMISSIONPACK
%cc% ../g_main.c
@if errorlevel 1 goto quit
%cc% ../g_syscalls.c
@if errorlevel 1 goto quit
%cc% ../bg_misc.c
@if errorlevel 1 goto quit
%cc% ../bg_lib.c
@if errorlevel 1 goto quit
%cc% ../bg_pmove.c
@if errorlevel 1 goto quit
%cc% ../bg_slidemove.c
@if errorlevel 1 goto quit
%cc% ../q_math.c
@if errorlevel 1 goto quit
%cc% ../q_shared.c
@if errorlevel 1 goto quit
%cc% ../ai_dmnet.c
@if errorlevel 1 goto quit
%cc% ../ai_dmq3.c
@if errorlevel 1 goto quit
%cc% ../ai_main.c
@if errorlevel 1 goto quit
%cc% ../ai_chat.c
@if errorlevel 1 goto quit
%cc% ../ai_cmd.c
@if errorlevel 1 goto quit
%cc% ../ai_team.c
@if errorlevel 1 goto quit
%cc% ../g_active.c
@if errorlevel 1 goto quit
%cc% ../g_arenas.c
@if errorlevel 1 goto quit
%cc% ../g_bot.c
@if errorlevel 1 goto quit
%cc% ../g_client.c
@if errorlevel 1 goto quit
%cc% ../g_cmds.c
@if errorlevel 1 goto quit
%cc% ../g_combat.c
@if errorlevel 1 goto quit
%cc% ../g_items.c
@if errorlevel 1 goto quit
%cc% ../g_mem.c
@if errorlevel 1 goto quit
%cc% ../g_misc.c
@if errorlevel 1 goto quit
%cc% ../g_missile.c
@if errorlevel 1 goto quit
%cc% ../g_mover.c
@if errorlevel 1 goto quit
%cc% ../g_session.c
@if errorlevel 1 goto quit
%cc% ../g_spawn.c
@if errorlevel 1 goto quit
%cc% ../g_svcmds.c
@if errorlevel 1 goto quit
%cc% ../g_target.c
@if errorlevel 1 goto quit
%cc% ../g_team.c
@if errorlevel 1 goto quit
%cc% ../g_trigger.c
@if errorlevel 1 goto quit
%cc% ../g_utils.c
@if errorlevel 1 goto quit
%cc% ../g_weapon.c
@if errorlevel 1 goto quit
%cc% ../ai_vcmd.c
@if errorlevel 1 goto quit
q3asm -f ../game_ta
:quit
cd ..

View file

@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[game.dsp]
SCC_Aux_Path = "\\Limbo\limbo\VSS"
SCC_Project_Name = "$/source/code/game", CYAAAAAA

Binary file not shown.

148
reaction/make-qvm.bat Normal file
View file

@ -0,0 +1,148 @@
@echo off
cls
REM *** Last updated: Mar 1 2009 -- TEMPORARY VERSION FOR OLD-STYLE SVN LAYOUT
REM *** The first part of this batch file is dedicated to checking that your QVM compiling
REM *** environment is set up properly and double-checking that it is because you are an
REM *** end-user and not to be trusted!
REM *** Tell the batch file where it is located.
REM *** Typically this will be something like c:\code\reaction\
REM *** but you can put in whatever you want, like make-qvm-location="c:\reaction code\"
REM *** Remember to add in a trailing backslash \ at the end of the path!
set make-qvm-location=f:\code\reaction\
REM *** Check to see if the location of make-qvm.bat is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"make-qvm.bat (
echo.
echo make-qvm.bat not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%make-qvm.bat
echo.
GOTO END
)
REM *** Tell the batch files where you have installed 7-zip.
REM *** %PROGRAMFILES% is typically something like "C:\Program Files\"
REM *** but you can put in whatever you want, like zipper="f:\download files\7zip\7z.exe"
set zipper=%PROGRAMFILES%\7-Zip\7z.exe
REM *** Check to see if 7-zip is installed. It is required for this batch file.
IF NOT EXIST "%zipper%" (
echo.
echo 7-Zip not found where it was expected!
echo Edit this batch file and/or install 7-zip!
echo Expected to find 7z.exe at:
echo %PROGRAMFILES%\7-Zip\7z.exe
echo.
GOTO END
)
REM *** Check to see if the location of lcc.exe is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"bin\tools\q3lcc.exe (
echo.
echo lcc.exe not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%bin\tools\q3lcc.exe
echo.
GOTO END
)
REM *** Check to see if the location of q3asm.exe is valid. It is required for this batch file.
IF NOT EXIST "%make-qvm-location%"bin\tools\q3asm.exe (
echo.
echo q3asm.exe not found where it was expected!
echo Edit this batch file and/or rename your folder!
echo Expected to find make-qvm.bat at:
echo %make-qvm-location%bin\tools\q3asm.exe
echo.
GOTO END
)
REM *** Put the tools folder in the path; used in the separate batch files called below.
set PATH=%PATH%;%make-qvm-location%bin\tools\
REM *** Feedback for what this batch file is using/expecting.
echo.
echo This batch file's defined location:
echo %make-qvm-location%
echo.
echo 7-zip's defined location:
echo %zipper%
echo.
REM *** Removing any previous QVM files. TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
echo.
echo *** Removing any previous QVM files.
del "%make-qvm-location%bin\qvm\vm\*.map"
del "%make-qvm-location%bin\qvm\vm\*.qvm"
del "%make-qvm-location%cgame\vm\*.asm"
del "%make-qvm-location%game\vm\*.asm"
del "%make-qvm-location%ta_ui\vm\*.asm"
REM *** Generating the QVMs - TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
REM *** Note: Q3_UI is not used by Reaction so is not compiled or included in the source.
echo.
echo *** Generating the QVMs
echo.
echo.
echo *** Generating CGAME...
cd "%make-qvm-location%"cgame
call make-cgame.bat
cd..
echo.
echo *** Generating GAME/QAGAME...
cd "%make-qvm-location%"game
call make-game.bat
cd..
echo.
echo *** Generating UI...
cd "%make-qvm-location%"ta_ui
call make-ui.bat
cd..
REM *** Remove any old pk3 and create a new one.
REM *** The pk3 is named like it is so it is always loaded last for testing.
echo.
echo *** Remove any old pk3 and create a new one...
echo.
set zipname=%make-qvm-location%bin\qvm\zzzz-code-.pk3
del "%zipname%"
cd "%make-qvm-location%bin\qvm"
copy /y "%make-qvm-location%uifiles\*.menu" "%make-qvm-location%bin\qvm\ui"
copy /y "%make-qvm-location%uifiles\menus.txt" "%make-qvm-location%bin\qvm\ui"
copy /y "%make-qvm-location%uifiles\ingame.txt" "%make-qvm-location%bin\qvm\ui"
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\vm\*.qvm"
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\*.menu"
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\menus.txt"
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\ingame.txt"
:END
echo.
echo.
echo.
echo You might wish to scroll up and check for any warnings or fatal errors before
echo you press any key and this window closes...
echo.
echo.
pause

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@ -1,2 +0,0 @@
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1

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@ -1,194 +0,0 @@
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=ui - Win32 Debug TA
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "ta_ui.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "ta_ui.mak" CFG="ui - Win32 Debug TA"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "ui - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "ui - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 1
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "ui - Win32 Release TA"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "ui___Win32_Release_TA"
# PROP BASE Intermediate_Dir "ui___Win32_Release_TA"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "D:\Work\rq3source\reaction\Release"
# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll"
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "ui___Win32_Debug_TA"
# PROP BASE Intermediate_Dir "ui___Win32_Debug_TA"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "d:\games\quake3\reaction"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fr /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "ui - Win32 Release TA"
# Name "ui - Win32 Debug TA"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=..\game\bg_lib.c
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=..\game\bg_misc.c
# End Source File
# Begin Source File
SOURCE=..\game\q_math.c
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.c
# End Source File
# Begin Source File
SOURCE=.\ui.def
# End Source File
# Begin Source File
SOURCE=.\ui_atoms.c
# End Source File
# Begin Source File
SOURCE=.\ui_gameinfo.c
# End Source File
# Begin Source File
SOURCE=.\ui_main.c
# End Source File
# Begin Source File
SOURCE=.\ui_players.c
# End Source File
# Begin Source File
SOURCE=.\ui_shared.c
# End Source File
# Begin Source File
SOURCE=.\ui_syscalls.c
# End Source File
# Begin Source File
SOURCE=.\ui_util.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=..\game\bg_public.h
# End Source File
# Begin Source File
SOURCE=.\keycodes.h
# End Source File
# Begin Source File
SOURCE=menudef.h
# End Source File
# Begin Source File
SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File
SOURCE=..\game\surfaceflags.h
# End Source File
# Begin Source File
SOURCE=..\cgame\tr_types.h
# End Source File
# Begin Source File
SOURCE=.\ui_local.h
# End Source File
# Begin Source File
SOURCE=.\ui_public.h
# End Source File
# Begin Source File
SOURCE=.\ui_shared.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project

View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "ui"=.\ui.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -1 +0,0 @@
Microsoft C/C++ program database 2.00

View file

@ -1 +0,0 @@
ÐÏࡱ

View file

@ -1,42 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP75.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"D:\Work\rq3source\reaction\Release/ta_ui.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP75.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP76.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
\Work\rq3source\reaction\Release\bg_misc.obj
\Work\rq3source\reaction\Release\q_math.obj
\Work\rq3source\reaction\Release\q_shared.obj
\Work\rq3source\reaction\Release\ui_atoms.obj
\Work\rq3source\reaction\Release\ui_gameinfo.obj
\Work\rq3source\reaction\Release\ui_main.obj
\Work\rq3source\reaction\Release\ui_players.obj
\Work\rq3source\reaction\Release\ui_shared.obj
\Work\rq3source\reaction\Release\ui_syscalls.obj
\Work\rq3source\reaction\Release\ui_util.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP76.tmp"
<h3>Output Window</h3>
Compiling...
ui_shared.c
Linking...
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

View file

@ -1,30 +0,0 @@
@echo off
mkdir vm
cd vm
set cc=call ..\..\compile.bat
%cc% ../ui_main.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../ui_atoms.c
@if errorlevel 1 goto quit
%cc% ../ui_players.c
@if errorlevel 1 goto quit
%cc% ../ui_util.c
@if errorlevel 1 goto quit
%cc% ../ui_shared.c
@if errorlevel 1 goto quit
%cc% ../ui_gameinfo.c
@if errorlevel 1 goto quit
q3asm -f ../ui
:quit
cd ..

View file

@ -1,3 +0,0 @@
EXPORTS
vmMain
dllEntry

View file

@ -1,29 +0,0 @@
Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "ui"=.\ui.dsp - Package Owner=<4>
Package=<5>
{{{
}}}
Package=<4>
{{{
}}}
###############################################################################
Global:
Package=<5>
{{{
}}}
Package=<3>
{{{
}}}
###############################################################################

View file

@ -1 +0,0 @@
Microsoft C/C++ MSF 7.00

View file

@ -1 +0,0 @@
ÐÏࡱ

View file

@ -1,42 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\Source\Code\ui\ui_main.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../../uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
.\Release_TA\q_math.obj
.\Release_TA\q_shared.obj
.\Release_TA\ui_atoms.obj
.\Release_TA\ui_gameinfo.obj
.\Release_TA\ui_main.obj
.\Release_TA\ui_players.obj
.\Release_TA\ui_shared.obj
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp"
<h3>Output Window</h3>
Compiling...
ui_main.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

View file

@ -1,2 +0,0 @@
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1

View file

@ -1,5 +0,0 @@
SCC = This is a Source Code Control file
[ui.dsp]
SCC_Aux_Path = "\\Limbo\limbo\VSS"
SCC_Project_Name = "$/source/code/ui", AOBAAAAA

View file

@ -1,100 +0,0 @@
mkdir vm
cd vm
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui %1
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_main.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cdkey.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_ingame.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_serverinfo.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_confirm.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_setup.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_misc.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_lib.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_math.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_shared.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_gameinfo.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_atoms.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_connect.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_controls2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_demo2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mfield.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_credits.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_menu.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_options.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_display.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sound.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_network.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playermodel.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_players.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playersettings.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_preferences.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_qmenu.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_servers2.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sparena.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyleague.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyserver.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_splevel.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sppostgame.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_startserver.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_syscalls.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_team.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_video.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cinematics.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_spskill.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_addbots.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_removebots.c
@if errorlevel 1 goto quit
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_loadconfig.c
rem @if errorlevel 1 goto quit
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_saveconfig.c
rem @if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_teamorders.c
@if errorlevel 1 goto quit
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mods.c
@if errorlevel 1 goto quit
q3asm -f ../q3_ui
:quit
cd ..

View file

@ -1,311 +0,0 @@
# Microsoft Developer Studio Project File - Name="q3_ui" - Package Owner=<4>
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!MESSAGE "q3_ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Project
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /YX /FD /GZ /c
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# Begin Target
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# Name "q3_ui - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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# End Source File
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SOURCE=.\ui_sound.c
# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\ui_spreset.c
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SOURCE=.\ui_spskill.c
# End Source File
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# End Source File
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# Begin Source File
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View file

@ -1,123 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: q3_ui - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSP4394.TMP" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Debug/" /Fp"Debug/q3_ui.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"C:\reaction\ui\ui_controls2.c"
"C:\reaction\ui\ui_setup.c"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP4394.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSP4395.TMP" with contents
[
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/ui.pdb" /map:"Debug/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"Debug/uix86.lib" /pdbtype:sept
.\Debug\bg_misc.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
.\Debug\ui_addbots.obj
.\Debug\ui_atoms.obj
.\Debug\ui_cdkey.obj
.\Debug\ui_cinematics.obj
.\Debug\ui_confirm.obj
.\Debug\ui_connect.obj
.\Debug\ui_controls2.obj
.\Debug\ui_credits.obj
.\Debug\ui_demo2.obj
.\Debug\ui_display.obj
.\Debug\ui_gameinfo.obj
.\Debug\ui_ingame.obj
.\Debug\ui_main.obj
.\Debug\ui_menu.obj
.\Debug\ui_mfield.obj
.\Debug\ui_mods.obj
.\Debug\ui_network.obj
.\Debug\ui_options.obj
.\Debug\ui_playermodel.obj
.\Debug\ui_players.obj
.\Debug\ui_playersettings.obj
.\Debug\ui_preferences.obj
.\Debug\ui_qmenu.obj
.\Debug\ui_removebots.obj
.\Debug\ui_serverinfo.obj
.\Debug\ui_servers2.obj
.\Debug\ui_setup.obj
.\Debug\ui_sound.obj
.\Debug\ui_sparena.obj
.\Debug\ui_specifyserver.obj
.\Debug\ui_splevel.obj
.\Debug\ui_sppostgame.obj
.\Debug\ui_spreset.obj
.\Debug\ui_spskill.obj
.\Debug\ui_startserver.obj
.\Debug\ui_syscalls.obj
.\Debug\ui_team.obj
.\Debug\ui_teamorders.obj
.\Debug\ui_video.obj
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSP4395.TMP"
<h3>Output Window</h3>
Compiling...
ui_controls2.c
ui_setup.c
Linking...
Creating temporary file "C:\WINDOWS\TEMP\RSP5025.TMP" with contents
[
/nologo /o"q3_ui___Win32_Debug/q3_ui.bsc"
.\Debug\bg_misc.sbr
.\Debug\q_math.sbr
.\Debug\q_shared.sbr
.\Debug\ui_addbots.sbr
.\Debug\ui_atoms.sbr
.\Debug\ui_cdkey.sbr
.\Debug\ui_cinematics.sbr
.\Debug\ui_confirm.sbr
.\Debug\ui_connect.sbr
.\Debug\ui_controls2.sbr
.\Debug\ui_credits.sbr
.\Debug\ui_demo2.sbr
.\Debug\ui_display.sbr
.\Debug\ui_gameinfo.sbr
.\Debug\ui_ingame.sbr
.\Debug\ui_main.sbr
.\Debug\ui_menu.sbr
.\Debug\ui_mfield.sbr
.\Debug\ui_mods.sbr
.\Debug\ui_network.sbr
.\Debug\ui_options.sbr
.\Debug\ui_playermodel.sbr
.\Debug\ui_players.sbr
.\Debug\ui_playersettings.sbr
.\Debug\ui_preferences.sbr
.\Debug\ui_qmenu.sbr
.\Debug\ui_removebots.sbr
.\Debug\ui_serverinfo.sbr
.\Debug\ui_servers2.sbr
.\Debug\ui_setup.sbr
.\Debug\ui_sound.sbr
.\Debug\ui_sparena.sbr
.\Debug\ui_specifyserver.sbr
.\Debug\ui_splevel.sbr
.\Debug\ui_sppostgame.sbr
.\Debug\ui_spreset.sbr
.\Debug\ui_spskill.sbr
.\Debug\ui_startserver.sbr
.\Debug\ui_syscalls.sbr
.\Debug\ui_team.sbr
.\Debug\ui_teamorders.sbr
.\Debug\ui_video.sbr]
Creating command line "bscmake.exe @C:\WINDOWS\TEMP\RSP5025.TMP"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

View file

@ -1,100 +0,0 @@
rem Vic removed path set
rem set path=C:\quake3\bin_nt;%PATH%
rem The following line is to circumvent MS Platform SDK install crap
set include=
mkdir vm
cd vm
set cc=call ..\compile.bat
%cc% ../ui_main.c
@if errorlevel 1 goto quit
%cc% ../ui_cdkey.c
@if errorlevel 1 goto quit
%cc% ../ui_ingame.c
@if errorlevel 1 goto quit
%cc% ../ui_confirm.c
@if errorlevel 1 goto quit
%cc% ../ui_setup.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_misc.c
@if errorlevel 1 goto quit
%cc% ../../game/bg_lib.c
@if errorlevel 1 goto quit
%cc% ../../game/q_math.c
@if errorlevel 1 goto quit
%cc% ../../game/q_shared.c
@if errorlevel 1 goto quit
%cc% ../ui_gameinfo.c
@if errorlevel 1 goto quit
%cc% ../ui_atoms.c
@if errorlevel 1 goto quit
%cc% ../ui_connect.c
@if errorlevel 1 goto quit
%cc% ../ui_controls2.c
@if errorlevel 1 goto quit
%cc% ../ui_demo2.c
@if errorlevel 1 goto quit
%cc% ../ui_mfield.c
@if errorlevel 1 goto quit
%cc% ../ui_credits.c
@if errorlevel 1 goto quit
%cc% ../ui_menu.c
@if errorlevel 1 goto quit
%cc% ../ui_options.c
@if errorlevel 1 goto quit
%cc% ../ui_display.c
@if errorlevel 1 goto quit
%cc% ../ui_sound.c
@if errorlevel 1 goto quit
%cc% ../ui_network.c
@if errorlevel 1 goto quit
%cc% ../ui_playermodel.c
@if errorlevel 1 goto quit
%cc% ../ui_players.c
@if errorlevel 1 goto quit
%cc% ../ui_playersettings.c
@if errorlevel 1 goto quit
%cc% ../ui_preferences.c
@if errorlevel 1 goto quit
%cc% ../ui_qmenu.c
@if errorlevel 1 goto quit
%cc% ../ui_serverinfo.c
@if errorlevel 1 goto quit
%cc% ../ui_servers2.c
@if errorlevel 1 goto quit
%cc% ../ui_sparena.c
@if errorlevel 1 goto quit
%cc% ../ui_specifyserver.c
@if errorlevel 1 goto quit
%cc% ../ui_splevel.c
@if errorlevel 1 goto quit
%cc% ../ui_sppostgame.c
@if errorlevel 1 goto quit
%cc% ../ui_startserver.c
@if errorlevel 1 goto quit
%cc% ../ui_syscalls.c
@if errorlevel 1 goto quit
%cc% ../ui_team.c
@if errorlevel 1 goto quit
%cc% ../ui_video.c
@if errorlevel 1 goto quit
%cc% ../ui_cinematics.c
@if errorlevel 1 goto quit
%cc% ../ui_spskill.c
@if errorlevel 1 goto quit
%cc% ../ui_addbots.c
@if errorlevel 1 goto quit
%cc% ../ui_removebots.c
@if errorlevel 1 goto quit
%cc% ../ui_loadconfig.c
@if errorlevel 1 goto quit
%cc% ../ui_saveconfig.c
@if errorlevel 1 goto quit
%cc% ../ui_teamorders.c
@if errorlevel 1 goto quit
%cc% ../ui_mods.c
@if errorlevel 1 goto quit
q3asm -f ../ui
:quit
cd ..

View file

@ -1,3 +0,0 @@
EXPORTS
vmMain
dllEntry

View file

@ -1,309 +0,0 @@
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!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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# Begin Source File
SOURCE=.\ui_ingame.c
# End Source File
# Begin Source File
SOURCE=.\ui_loadconfig.c
# End Source File
# Begin Source File
SOURCE=.\ui_main.c
# End Source File
# Begin Source File
SOURCE=.\ui_menu.c
# End Source File
# Begin Source File
SOURCE=.\ui_mfield.c
# End Source File
# Begin Source File
SOURCE=.\ui_mods.c
# End Source File
# Begin Source File
SOURCE=.\ui_network.c
# End Source File
# Begin Source File
SOURCE=.\ui_playermodel.c
# End Source File
# Begin Source File
SOURCE=.\ui_players.c
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# Begin Source File
SOURCE=.\ui_playersettings.c
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# Begin Source File
SOURCE=.\ui_preferences.c
# End Source File
# Begin Source File
SOURCE=.\ui_qmenu.c
# End Source File
# Begin Source File
SOURCE=.\ui_removebots.c
# End Source File
# Begin Source File
SOURCE=.\ui_saveconfig.c
# End Source File
# Begin Source File
SOURCE=.\ui_serverinfo.c
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SOURCE=.\ui_servers2.c
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SOURCE=.\ui_setup.c
# End Source File
# Begin Source File
SOURCE=.\ui_sound.c
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SOURCE=.\ui_specifyserver.c
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SOURCE=.\ui_splevel.c
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# Begin Source File
SOURCE=.\ui_sppostgame.c
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# Begin Source File
SOURCE=.\ui_spskill.c
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# Begin Source File
SOURCE=.\ui_startserver.c
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SOURCE=.\ui_syscalls.c
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SOURCE=.\ui_team.c
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SOURCE=.\ui_teamorders.c
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SOURCE=.\ui_video.c
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# Begin Group "Header Files"
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SOURCE=..\game\bg_public.h
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SOURCE=.\keycodes.h
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SOURCE=..\game\q_shared.h
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SOURCE=..\game\surfaceflags.h
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# Begin Source File
SOURCE=..\cgame\tr_types.h
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SOURCE=.\ui_local.h
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View file

@ -1,156 +0,0 @@
<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: ui - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/ui.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /GZ /c
"c:\reaction\game\bg_misc.c"
"c:\reaction\game\q_math.c"
"c:\reaction\game\q_shared.c"
"c:\reaction\ui\ui_addbots.c"
"c:\reaction\ui\ui_atoms.c"
"c:\reaction\ui\ui_cdkey.c"
"c:\reaction\ui\ui_cinematics.c"
"c:\reaction\ui\ui_confirm.c"
"c:\reaction\ui\ui_connect.c"
"c:\reaction\ui\ui_controls2.c"
"c:\reaction\ui\ui_credits.c"
"c:\reaction\ui\ui_demo2.c"
"c:\reaction\ui\ui_display.c"
"c:\reaction\ui\ui_gameinfo.c"
"c:\reaction\ui\ui_ingame.c"
"c:\reaction\ui\ui_loadconfig.c"
"c:\reaction\ui\ui_main.c"
"c:\reaction\ui\ui_menu.c"
"c:\reaction\ui\ui_mfield.c"
"c:\reaction\ui\ui_mods.c"
"c:\reaction\ui\ui_network.c"
"c:\reaction\ui\ui_playermodel.c"
"c:\reaction\ui\ui_players.c"
"c:\reaction\ui\ui_playersettings.c"
"c:\reaction\ui\ui_preferences.c"
"c:\reaction\ui\ui_qmenu.c"
"c:\reaction\ui\ui_removebots.c"
"c:\reaction\ui\ui_saveconfig.c"
"c:\reaction\ui\ui_serverinfo.c"
"c:\reaction\ui\ui_servers2.c"
"c:\reaction\ui\ui_setup.c"
"c:\reaction\ui\ui_sound.c"
"c:\reaction\ui\ui_sparena.c"
"c:\reaction\ui\ui_specifyserver.c"
"c:\reaction\ui\ui_splevel.c"
"c:\reaction\ui\ui_sppostgame.c"
"c:\reaction\ui\ui_spskill.c"
"c:\reaction\ui\ui_startserver.c"
"c:\reaction\ui\ui_syscalls.c"
"c:\reaction\ui\ui_team.c"
"c:\reaction\ui\ui_teamorders.c"
"c:\reaction\ui\ui_video.c"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/ui.pdb" /map:"c:\reactionoutput/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"c:\reactionoutput/uix86.lib" /pdbtype:sept
\reactionoutput\bg_misc.obj
\reactionoutput\q_math.obj
\reactionoutput\q_shared.obj
\reactionoutput\ui_addbots.obj
\reactionoutput\ui_atoms.obj
\reactionoutput\ui_cdkey.obj
\reactionoutput\ui_cinematics.obj
\reactionoutput\ui_confirm.obj
\reactionoutput\ui_connect.obj
\reactionoutput\ui_controls2.obj
\reactionoutput\ui_credits.obj
\reactionoutput\ui_demo2.obj
\reactionoutput\ui_display.obj
\reactionoutput\ui_gameinfo.obj
\reactionoutput\ui_ingame.obj
\reactionoutput\ui_loadconfig.obj
\reactionoutput\ui_main.obj
\reactionoutput\ui_menu.obj
\reactionoutput\ui_mfield.obj
\reactionoutput\ui_mods.obj
\reactionoutput\ui_network.obj
\reactionoutput\ui_playermodel.obj
\reactionoutput\ui_players.obj
\reactionoutput\ui_playersettings.obj
\reactionoutput\ui_preferences.obj
\reactionoutput\ui_qmenu.obj
\reactionoutput\ui_removebots.obj
\reactionoutput\ui_saveconfig.obj
\reactionoutput\ui_serverinfo.obj
\reactionoutput\ui_servers2.obj
\reactionoutput\ui_setup.obj
\reactionoutput\ui_sound.obj
\reactionoutput\ui_sparena.obj
\reactionoutput\ui_specifyserver.obj
\reactionoutput\ui_splevel.obj
\reactionoutput\ui_sppostgame.obj
\reactionoutput\ui_spskill.obj
\reactionoutput\ui_startserver.obj
\reactionoutput\ui_syscalls.obj
\reactionoutput\ui_team.obj
\reactionoutput\ui_teamorders.obj
\reactionoutput\ui_video.obj
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
q_math.c
q_shared.c
ui_addbots.c
ui_atoms.c
ui_cdkey.c
ui_cinematics.c
ui_confirm.c
ui_connect.c
ui_controls2.c
ui_credits.c
ui_demo2.c
ui_display.c
ui_gameinfo.c
ui_ingame.c
ui_loadconfig.c
ui_main.c
ui_menu.c
ui_mfield.c
ui_mods.c
ui_network.c
ui_playermodel.c
ui_players.c
ui_playersettings.c
ui_preferences.c
ui_qmenu.c
ui_removebots.c
ui_saveconfig.c
ui_serverinfo.c
ui_servers2.c
ui_setup.c
ui_sound.c
ui_sparena.c
ui_specifyserver.c
ui_splevel.c
ui_sppostgame.c
ui_spskill.c
ui_startserver.c
ui_syscalls.c
ui_team.c
ui_teamorders.c
ui_video.c
Linking...
Creating library c:\reactionoutput/uix86.lib and object c:\reactionoutput/uix86.exp
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>

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