mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-10 23:32:06 +00:00
more cleanup, more folder additions, more FUN!
This commit is contained in:
parent
80744b0d51
commit
5724e7259e
40 changed files with 148 additions and 2963 deletions
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@ -1,66 +0,0 @@
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@echo off
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mkdir vm
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cd vm
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set cc=call ..\..\compile.bat -DCGAME
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%cc% ../../game/bg_misc.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_pmove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_slidemove.c
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@if errorlevel 1 goto quit
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%cc% ../../game/bg_lib.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_math.c
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@if errorlevel 1 goto quit
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%cc% ../../game/q_shared.c
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@if errorlevel 1 goto quit
|
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%cc% ../cg_atmospheric.c
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@if errorlevel 1 goto quit
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%cc% ../cg_consolecmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_draw.c
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@if errorlevel 1 goto quit
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%cc% ../cg_drawtools.c
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@if errorlevel 1 goto quit
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%cc% ../cg_effects.c
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@if errorlevel 1 goto quit
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%cc% ../cg_ents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_event.c
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@if errorlevel 1 goto quit
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%cc% ../cg_info.c
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@if errorlevel 1 goto quit
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%cc% ../cg_localents.c
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@if errorlevel 1 goto quit
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%cc% ../cg_main.c
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@if errorlevel 1 goto quit
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%cc% ../cg_marks.c
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@if errorlevel 1 goto quit
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%cc% ../cg_players.c
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@if errorlevel 1 goto quit
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%cc% ../cg_playerstate.c
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@if errorlevel 1 goto quit
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%cc% ../cg_predict.c
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@if errorlevel 1 goto quit
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%cc% ../cg_scoreboard.c
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@if errorlevel 1 goto quit
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%cc% ../cg_servercmds.c
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@if errorlevel 1 goto quit
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%cc% ../cg_snapshot.c
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@if errorlevel 1 goto quit
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%cc% ../cg_view.c
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@if errorlevel 1 goto quit
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%cc% ../cg_weapons.c
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@if errorlevel 1 goto quit
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q3asm -f ../cgame
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:quit
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cd ..
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pause
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@ -1,3 +0,0 @@
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EXPORTS
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vmMain
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dllEntry
|
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@ -1,352 +0,0 @@
|
|||
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|
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!MESSAGE "cgame - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
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|
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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||||
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||||
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|
||||
|
||||
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||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\cg_players.c
|
||||
# End Source File
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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|
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|
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
!IF "$(CFG)" == "cgame - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "cgame - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "cgame - Win32 Release TA"
|
||||
|
||||
!ELSEIF "$(CFG)" == "cgame - Win32 Debug TA"
|
||||
|
||||
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||||
|
||||
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|
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|
||||
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|
||||
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|
@ -1,151 +0,0 @@
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|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: cgame - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13C.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_draw.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_effects.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_ents.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_event.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_info.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_localents.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_main.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_marks.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_players.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_view.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\ui\ui_shared.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13C.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13D.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
|
||||
\Work\rq3source\reaction\Release\bg_misc.obj
|
||||
\Work\rq3source\reaction\Release\bg_pmove.obj
|
||||
\Work\rq3source\reaction\Release\bg_slidemove.obj
|
||||
\Work\rq3source\reaction\Release\cg_atmospheric.obj
|
||||
\Work\rq3source\reaction\Release\cg_consolecmds.obj
|
||||
\Work\rq3source\reaction\Release\cg_draw.obj
|
||||
\Work\rq3source\reaction\Release\cg_drawtools.obj
|
||||
\Work\rq3source\reaction\Release\cg_effects.obj
|
||||
\Work\rq3source\reaction\Release\cg_ents.obj
|
||||
\Work\rq3source\reaction\Release\cg_event.obj
|
||||
\Work\rq3source\reaction\Release\cg_info.obj
|
||||
\Work\rq3source\reaction\Release\cg_localents.obj
|
||||
\Work\rq3source\reaction\Release\cg_main.obj
|
||||
\Work\rq3source\reaction\Release\cg_marks.obj
|
||||
\Work\rq3source\reaction\Release\cg_players.obj
|
||||
\Work\rq3source\reaction\Release\cg_playerstate.obj
|
||||
\Work\rq3source\reaction\Release\cg_predict.obj
|
||||
\Work\rq3source\reaction\Release\cg_scoreboard.obj
|
||||
\Work\rq3source\reaction\Release\cg_servercmds.obj
|
||||
\Work\rq3source\reaction\Release\cg_snapshot.obj
|
||||
\Work\rq3source\reaction\Release\cg_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\cg_unlagged.obj
|
||||
\Work\rq3source\reaction\Release\cg_view.obj
|
||||
\Work\rq3source\reaction\Release\cg_weapons.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_shared.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP13D.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
cg_atmospheric.c
|
||||
cg_consolecmds.c
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
cg_draw.c
|
||||
cg_drawtools.c
|
||||
D:\Work\rq3source\reaction\cgame\cg_draw.c(1977) : warning C4706: assignment within conditional expression
|
||||
cg_effects.c
|
||||
cg_ents.c
|
||||
cg_event.c
|
||||
cg_info.c
|
||||
cg_localents.c
|
||||
cg_main.c
|
||||
cg_marks.c
|
||||
cg_players.c
|
||||
cg_playerstate.c
|
||||
cg_predict.c
|
||||
cg_scoreboard.c
|
||||
D:\Work\rq3source\reaction\cgame\cg_predict.c(813) : warning C4701: local variable 'predictCmd' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_predict.c(817) : warning C4701: local variable 'stateIndex' may be used without having been initialized
|
||||
cg_servercmds.c
|
||||
cg_snapshot.c
|
||||
cg_syscalls.c
|
||||
cg_unlagged.c
|
||||
cg_view.c
|
||||
cg_weapons.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_shared.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP141.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\bg_pmove.sbr
|
||||
\Work\rq3source\reaction\Release\bg_slidemove.sbr
|
||||
\Work\rq3source\reaction\Release\cg_atmospheric.sbr
|
||||
\Work\rq3source\reaction\Release\cg_consolecmds.sbr
|
||||
\Work\rq3source\reaction\Release\cg_draw.sbr
|
||||
\Work\rq3source\reaction\Release\cg_drawtools.sbr
|
||||
\Work\rq3source\reaction\Release\cg_effects.sbr
|
||||
\Work\rq3source\reaction\Release\cg_ents.sbr
|
||||
\Work\rq3source\reaction\Release\cg_event.sbr
|
||||
\Work\rq3source\reaction\Release\cg_info.sbr
|
||||
\Work\rq3source\reaction\Release\cg_localents.sbr
|
||||
\Work\rq3source\reaction\Release\cg_main.sbr
|
||||
\Work\rq3source\reaction\Release\cg_marks.sbr
|
||||
\Work\rq3source\reaction\Release\cg_players.sbr
|
||||
\Work\rq3source\reaction\Release\cg_playerstate.sbr
|
||||
\Work\rq3source\reaction\Release\cg_predict.sbr
|
||||
\Work\rq3source\reaction\Release\cg_scoreboard.sbr
|
||||
\Work\rq3source\reaction\Release\cg_servercmds.sbr
|
||||
\Work\rq3source\reaction\Release\cg_snapshot.sbr
|
||||
\Work\rq3source\reaction\Release\cg_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\cg_unlagged.sbr
|
||||
\Work\rq3source\reaction\Release\cg_view.sbr
|
||||
\Work\rq3source\reaction\Release\cg_weapons.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_shared.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP141.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
cgamex86.dll - 0 error(s), 7 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,63 +0,0 @@
|
|||
@echo off
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=call ..\..\compile.bat -DCGAME -DMISSIONPACK
|
||||
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_pmove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_slidemove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_consolecmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_draw.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_drawtools.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_effects.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_ents.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_event.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_info.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_localents.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_marks.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_playerstate.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_predict.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_scoreboard.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_servercmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_snapshot.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_view.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_weapons.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../ui/ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../cg_newDraw.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../cgame_ta
|
||||
:quit
|
||||
cd ..
|
|
@ -1,2 +0,0 @@
|
|||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ta_ui %1
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[cgame.dsp]
|
||||
SCC_Aux_Path = "\\Limbo\limbo\VSS"
|
||||
SCC_Project_Name = "$/source/code/cgame", NPAAAAAA
|
Binary file not shown.
|
@ -1,2 +0,0 @@
|
|||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
@echo on
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=call ..\..\compile.bat
|
||||
|
||||
%cc% ../g_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_syscalls.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_pmove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_slidemove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../ai_dmnet.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_dmq3.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_chat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_cmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_active.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_arenas.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_bot.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_client.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_cmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_combat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_items.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mem.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_missile.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mover.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_session.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_spawn.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_svcmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_target.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_trigger.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_utils.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_weapon.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_vcmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../game
|
||||
:quit
|
||||
cd ..
|
|
@ -1,3 +0,0 @@
|
|||
EXPORTS
|
||||
dllEntry
|
||||
vmMain
|
|
@ -1,414 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="game" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=game - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "game.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "game.mak" CFG="game - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""$/MissionPack/code/game", CYAAAAAA"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "game - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir ".\Release"
|
||||
# PROP BASE Intermediate_Dir ".\Release"
|
||||
# PROP BASE Target_Dir "."
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "D:\games\quake3\reaction"
|
||||
# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir "."
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /G6 /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
|
||||
# SUBTRACT LINK32 /incremental:yes /debug
|
||||
|
||||
!ELSEIF "$(CFG)" == "game - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir ".\Debug"
|
||||
# PROP BASE Intermediate_Dir ".\Debug"
|
||||
# PROP BASE Target_Dir "."
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "D:\games\quake3\reaction"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir "."
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
|
||||
# SUBTRACT LINK32 /incremental:no
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "game - Win32 Release"
|
||||
# Name "game - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ai_chat.c
|
||||
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|
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|
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|
||||
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|
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||||
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||||
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||||
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|
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||||
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|
||||
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||||
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|
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|
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SOURCE=..\ChangeLog
|
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@ -1,41 +0,0 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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|
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|
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Project: "cgame"=..\cgame\cgame.dsp - Package Owner=<4>
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||||
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||||
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|
||||
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|
@ -1,205 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: game - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43B.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"Debug/" /Fp"Debug/game.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
|
||||
"D:\Work\rq3source\reaction\game\ai_chat.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_cmd.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_dmnet.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_dmq3.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_main.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_team.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_vcmd.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Work\rq3source\reaction\game\g_active.c"
|
||||
"D:\Work\rq3source\reaction\game\g_arenas.c"
|
||||
"D:\Work\rq3source\reaction\game\g_bot.c"
|
||||
"D:\Work\rq3source\reaction\game\g_client.c"
|
||||
"D:\Work\rq3source\reaction\game\g_cmds.c"
|
||||
"D:\Work\rq3source\reaction\game\g_combat.c"
|
||||
"D:\Work\rq3source\reaction\game\g_fileio.c"
|
||||
"D:\Work\rq3source\reaction\game\g_items.c"
|
||||
"D:\Work\rq3source\reaction\game\g_main.c"
|
||||
"D:\Work\rq3source\reaction\game\g_matchmode.c"
|
||||
"D:\Work\rq3source\reaction\game\g_mem.c"
|
||||
"D:\Work\rq3source\reaction\game\g_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\g_missile.c"
|
||||
"D:\Work\rq3source\reaction\game\g_mover.c"
|
||||
"D:\Work\rq3source\reaction\game\g_parser.c"
|
||||
"D:\Work\rq3source\reaction\game\g_scripts.c"
|
||||
"D:\Work\rq3source\reaction\game\g_session.c"
|
||||
"D:\Work\rq3source\reaction\game\g_spawn.c"
|
||||
"D:\Work\rq3source\reaction\game\g_svcmds.c"
|
||||
"D:\Work\rq3source\reaction\game\g_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\game\g_target.c"
|
||||
"D:\Work\rq3source\reaction\game\g_team.c"
|
||||
"D:\Work\rq3source\reaction\game\g_teamplay.c"
|
||||
"D:\Work\rq3source\reaction\game\g_trigger.c"
|
||||
"D:\Work\rq3source\reaction\game\g_unlagged.c"
|
||||
"D:\Work\rq3source\reaction\game\g_utils.c"
|
||||
"D:\Work\rq3source\reaction\game\g_weapon.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\game\rxn_game.c"
|
||||
"D:\Work\rq3source\reaction\game\zcam.c"
|
||||
"D:\Work\rq3source\reaction\game\zcam_target.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43B.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43C.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"D:\games\quake3\reaction/qagamex86.pdb" /map:"Debug/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\games\quake3\reaction/qagamex86.lib"
|
||||
.\Debug\ai_chat.obj
|
||||
.\Debug\ai_cmd.obj
|
||||
.\Debug\ai_dmnet.obj
|
||||
.\Debug\ai_dmq3.obj
|
||||
.\Debug\ai_main.obj
|
||||
.\Debug\ai_team.obj
|
||||
.\Debug\ai_vcmd.obj
|
||||
.\Debug\bg_misc.obj
|
||||
.\Debug\bg_pmove.obj
|
||||
.\Debug\bg_slidemove.obj
|
||||
.\Debug\g_active.obj
|
||||
.\Debug\g_arenas.obj
|
||||
.\Debug\g_bot.obj
|
||||
.\Debug\g_client.obj
|
||||
.\Debug\g_cmds.obj
|
||||
.\Debug\g_combat.obj
|
||||
.\Debug\g_fileio.obj
|
||||
.\Debug\g_items.obj
|
||||
.\Debug\g_main.obj
|
||||
.\Debug\g_matchmode.obj
|
||||
.\Debug\g_mem.obj
|
||||
.\Debug\g_misc.obj
|
||||
.\Debug\g_missile.obj
|
||||
.\Debug\g_mover.obj
|
||||
.\Debug\g_parser.obj
|
||||
.\Debug\g_scripts.obj
|
||||
.\Debug\g_session.obj
|
||||
.\Debug\g_spawn.obj
|
||||
.\Debug\g_svcmds.obj
|
||||
.\Debug\g_syscalls.obj
|
||||
.\Debug\g_target.obj
|
||||
.\Debug\g_team.obj
|
||||
.\Debug\g_teamplay.obj
|
||||
.\Debug\g_trigger.obj
|
||||
.\Debug\g_unlagged.obj
|
||||
.\Debug\g_utils.obj
|
||||
.\Debug\g_weapon.obj
|
||||
.\Debug\q_math.obj
|
||||
.\Debug\q_shared.obj
|
||||
.\Debug\rxn_game.obj
|
||||
.\Debug\zcam.obj
|
||||
.\Debug\zcam_target.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP43C.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
g_combat.c
|
||||
g_fileio.c
|
||||
D:\Work\rq3source\reaction\game\g_combat.c(2034) : warning C4700: local variable 'asave' used without having been initialized
|
||||
g_items.c
|
||||
g_main.c
|
||||
g_matchmode.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
g_parser.c
|
||||
g_scripts.c
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_teamplay.c
|
||||
g_trigger.c
|
||||
g_unlagged.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
rxn_game.c
|
||||
zcam.c
|
||||
zcam_target.c
|
||||
Linking...
|
||||
Creating library D:\games\quake3\reaction/qagamex86.lib and object D:\games\quake3\reaction/qagamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP440.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\games\quake3\reaction/game.bsc"
|
||||
.\Debug\ai_chat.sbr
|
||||
.\Debug\ai_cmd.sbr
|
||||
.\Debug\ai_dmnet.sbr
|
||||
.\Debug\ai_dmq3.sbr
|
||||
.\Debug\ai_main.sbr
|
||||
.\Debug\ai_team.sbr
|
||||
.\Debug\ai_vcmd.sbr
|
||||
.\Debug\bg_misc.sbr
|
||||
.\Debug\bg_pmove.sbr
|
||||
.\Debug\bg_slidemove.sbr
|
||||
.\Debug\g_active.sbr
|
||||
.\Debug\g_arenas.sbr
|
||||
.\Debug\g_bot.sbr
|
||||
.\Debug\g_client.sbr
|
||||
.\Debug\g_cmds.sbr
|
||||
.\Debug\g_combat.sbr
|
||||
.\Debug\g_fileio.sbr
|
||||
.\Debug\g_items.sbr
|
||||
.\Debug\g_main.sbr
|
||||
.\Debug\g_matchmode.sbr
|
||||
.\Debug\g_mem.sbr
|
||||
.\Debug\g_misc.sbr
|
||||
.\Debug\g_missile.sbr
|
||||
.\Debug\g_mover.sbr
|
||||
.\Debug\g_parser.sbr
|
||||
.\Debug\g_scripts.sbr
|
||||
.\Debug\g_session.sbr
|
||||
.\Debug\g_spawn.sbr
|
||||
.\Debug\g_svcmds.sbr
|
||||
.\Debug\g_syscalls.sbr
|
||||
.\Debug\g_target.sbr
|
||||
.\Debug\g_team.sbr
|
||||
.\Debug\g_teamplay.sbr
|
||||
.\Debug\g_trigger.sbr
|
||||
.\Debug\g_unlagged.sbr
|
||||
.\Debug\g_utils.sbr
|
||||
.\Debug\g_weapon.sbr
|
||||
.\Debug\q_math.sbr
|
||||
.\Debug\q_shared.sbr
|
||||
.\Debug\rxn_game.sbr
|
||||
.\Debug\zcam.sbr
|
||||
.\Debug\zcam_target.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP440.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 1 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,84 +0,0 @@
|
|||
@echo off
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=call ..\..\compile.bat -DMISSIONPACK
|
||||
|
||||
%cc% ../g_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_syscalls.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_pmove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../bg_slidemove.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../ai_dmnet.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_dmq3.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_chat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_cmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
%cc% ../g_active.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_arenas.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_bot.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_client.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_cmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_combat.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_items.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mem.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_missile.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_mover.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_session.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_spawn.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_svcmds.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_target.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_trigger.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_utils.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../g_weapon.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ai_vcmd.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
|
||||
q3asm -f ../game_ta
|
||||
:quit
|
||||
cd ..
|
|
@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[game.dsp]
|
||||
SCC_Aux_Path = "\\Limbo\limbo\VSS"
|
||||
SCC_Project_Name = "$/source/code/game", CYAAAAAA
|
Binary file not shown.
148
reaction/make-qvm.bat
Normal file
148
reaction/make-qvm.bat
Normal file
|
@ -0,0 +1,148 @@
|
|||
@echo off
|
||||
cls
|
||||
|
||||
REM *** Last updated: Mar 1 2009 -- TEMPORARY VERSION FOR OLD-STYLE SVN LAYOUT
|
||||
|
||||
REM *** The first part of this batch file is dedicated to checking that your QVM compiling
|
||||
REM *** environment is set up properly and double-checking that it is because you are an
|
||||
REM *** end-user and not to be trusted!
|
||||
|
||||
|
||||
REM *** Tell the batch file where it is located.
|
||||
REM *** Typically this will be something like c:\code\reaction\
|
||||
REM *** but you can put in whatever you want, like make-qvm-location="c:\reaction code\"
|
||||
REM *** Remember to add in a trailing backslash \ at the end of the path!
|
||||
|
||||
set make-qvm-location=f:\code\reaction\
|
||||
|
||||
|
||||
REM *** Check to see if the location of make-qvm.bat is valid. It is required for this batch file.
|
||||
|
||||
IF NOT EXIST "%make-qvm-location%"make-qvm.bat (
|
||||
echo.
|
||||
echo make-qvm.bat not found where it was expected!
|
||||
echo Edit this batch file and/or rename your folder!
|
||||
echo Expected to find make-qvm.bat at:
|
||||
echo %make-qvm-location%make-qvm.bat
|
||||
echo.
|
||||
GOTO END
|
||||
)
|
||||
|
||||
|
||||
REM *** Tell the batch files where you have installed 7-zip.
|
||||
REM *** %PROGRAMFILES% is typically something like "C:\Program Files\"
|
||||
REM *** but you can put in whatever you want, like zipper="f:\download files\7zip\7z.exe"
|
||||
|
||||
set zipper=%PROGRAMFILES%\7-Zip\7z.exe
|
||||
|
||||
|
||||
REM *** Check to see if 7-zip is installed. It is required for this batch file.
|
||||
|
||||
IF NOT EXIST "%zipper%" (
|
||||
echo.
|
||||
echo 7-Zip not found where it was expected!
|
||||
echo Edit this batch file and/or install 7-zip!
|
||||
echo Expected to find 7z.exe at:
|
||||
echo %PROGRAMFILES%\7-Zip\7z.exe
|
||||
echo.
|
||||
GOTO END
|
||||
)
|
||||
|
||||
|
||||
REM *** Check to see if the location of lcc.exe is valid. It is required for this batch file.
|
||||
|
||||
IF NOT EXIST "%make-qvm-location%"bin\tools\q3lcc.exe (
|
||||
echo.
|
||||
echo lcc.exe not found where it was expected!
|
||||
echo Edit this batch file and/or rename your folder!
|
||||
echo Expected to find make-qvm.bat at:
|
||||
echo %make-qvm-location%bin\tools\q3lcc.exe
|
||||
echo.
|
||||
GOTO END
|
||||
)
|
||||
|
||||
REM *** Check to see if the location of q3asm.exe is valid. It is required for this batch file.
|
||||
|
||||
IF NOT EXIST "%make-qvm-location%"bin\tools\q3asm.exe (
|
||||
echo.
|
||||
echo q3asm.exe not found where it was expected!
|
||||
echo Edit this batch file and/or rename your folder!
|
||||
echo Expected to find make-qvm.bat at:
|
||||
echo %make-qvm-location%bin\tools\q3asm.exe
|
||||
echo.
|
||||
GOTO END
|
||||
)
|
||||
|
||||
|
||||
REM *** Put the tools folder in the path; used in the separate batch files called below.
|
||||
set PATH=%PATH%;%make-qvm-location%bin\tools\
|
||||
|
||||
|
||||
REM *** Feedback for what this batch file is using/expecting.
|
||||
echo.
|
||||
echo This batch file's defined location:
|
||||
echo %make-qvm-location%
|
||||
echo.
|
||||
echo 7-zip's defined location:
|
||||
echo %zipper%
|
||||
echo.
|
||||
|
||||
|
||||
REM *** Removing any previous QVM files. TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
|
||||
echo.
|
||||
echo *** Removing any previous QVM files.
|
||||
del "%make-qvm-location%bin\qvm\vm\*.map"
|
||||
del "%make-qvm-location%bin\qvm\vm\*.qvm"
|
||||
del "%make-qvm-location%cgame\vm\*.asm"
|
||||
del "%make-qvm-location%game\vm\*.asm"
|
||||
del "%make-qvm-location%ta_ui\vm\*.asm"
|
||||
|
||||
|
||||
REM *** Generating the QVMs - TEMPORARY CHANGE OF PATHS FOR OLD-STYLE SVN
|
||||
REM *** Note: Q3_UI is not used by Reaction so is not compiled or included in the source.
|
||||
echo.
|
||||
echo *** Generating the QVMs
|
||||
echo.
|
||||
echo.
|
||||
echo *** Generating CGAME...
|
||||
cd "%make-qvm-location%"cgame
|
||||
call make-cgame.bat
|
||||
cd..
|
||||
echo.
|
||||
echo *** Generating GAME/QAGAME...
|
||||
cd "%make-qvm-location%"game
|
||||
call make-game.bat
|
||||
cd..
|
||||
echo.
|
||||
echo *** Generating UI...
|
||||
cd "%make-qvm-location%"ta_ui
|
||||
call make-ui.bat
|
||||
cd..
|
||||
|
||||
|
||||
REM *** Remove any old pk3 and create a new one.
|
||||
REM *** The pk3 is named like it is so it is always loaded last for testing.
|
||||
|
||||
echo.
|
||||
echo *** Remove any old pk3 and create a new one...
|
||||
echo.
|
||||
set zipname=%make-qvm-location%bin\qvm\zzzz-code-.pk3
|
||||
del "%zipname%"
|
||||
cd "%make-qvm-location%bin\qvm"
|
||||
copy /y "%make-qvm-location%uifiles\*.menu" "%make-qvm-location%bin\qvm\ui"
|
||||
copy /y "%make-qvm-location%uifiles\menus.txt" "%make-qvm-location%bin\qvm\ui"
|
||||
copy /y "%make-qvm-location%uifiles\ingame.txt" "%make-qvm-location%bin\qvm\ui"
|
||||
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\vm\*.qvm"
|
||||
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\*.menu"
|
||||
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\menus.txt"
|
||||
"%zipper%" a -tzip "%zipname%" "%make-qvm-location%bin\qvm\ui\ingame.txt"
|
||||
|
||||
:END
|
||||
echo.
|
||||
echo.
|
||||
echo.
|
||||
echo You might wish to scroll up and check for any warnings or fatal errors before
|
||||
echo you press any key and this window closes...
|
||||
echo.
|
||||
echo.
|
||||
pause
|
|
@ -1,2 +0,0 @@
|
|||
lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
|
@ -1,194 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=ui - Win32 Debug TA
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ta_ui.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ta_ui.mak" CFG="ui - Win32 Debug TA"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ui - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "ui - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 1
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ui - Win32 Release TA"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "D:\Work\rq3source\reaction\Release"
|
||||
# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "d:\games\quake3\reaction"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fr /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept
|
||||
# SUBTRACT BASE LINK32 /pdb:none
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "ui - Win32 Release TA"
|
||||
# Name "ui - Win32 Debug TA"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_lib.c
|
||||
# PROP BASE Exclude_From_Build 1
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_misc.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_math.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui.def
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_atoms.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_gameinfo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_main.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_players.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_syscalls.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_util.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keycodes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=menudef.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\surfaceflags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cgame\tr_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_local.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_shared.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
|
@ -1,29 +0,0 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "ui"=.\ui.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
|
@ -1 +0,0 @@
|
|||
Microsoft C/C++ program database 2.00
|
|
@ -1 +0,0 @@
|
|||
ÐÏࡱ
|
|
@ -1,42 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP75.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"D:\Work\rq3source\reaction\Release/ta_ui.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP75.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP76.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
|
||||
\Work\rq3source\reaction\Release\bg_misc.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_atoms.obj
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.obj
|
||||
\Work\rq3source\reaction\Release\ui_main.obj
|
||||
\Work\rq3source\reaction\Release\ui_players.obj
|
||||
\Work\rq3source\reaction\Release\ui_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP76.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_shared.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,30 +0,0 @@
|
|||
@echo off
|
||||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=call ..\..\compile.bat
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_util.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
|
@ -1,3 +0,0 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
|
@ -1,29 +0,0 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "ui"=.\ui.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
|
@ -1 +0,0 @@
|
|||
Microsoft C/C++ MSF 7.00
|
|
@ -1 +0,0 @@
|
|||
ÐÏࡱ
|
|
@ -1,42 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\Source\Code\ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../../uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,2 +0,0 @@
|
|||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
SCC = This is a Source Code Control file
|
||||
|
||||
[ui.dsp]
|
||||
SCC_Aux_Path = "\\Limbo\limbo\VSS"
|
||||
SCC_Project_Name = "$/source/code/ui", AOBAAAAA
|
|
@ -1,100 +0,0 @@
|
|||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui %1
|
||||
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cdkey.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_ingame.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_serverinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_confirm.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_setup.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_connect.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_controls2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_demo2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mfield.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_credits.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_menu.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_options.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_display.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sound.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_network.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playermodel.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_playersettings.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_preferences.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_qmenu.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_servers2.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sparena.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyleague.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_specifyserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_splevel.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_sppostgame.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_startserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_syscalls.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_video.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_cinematics.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_spskill.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_addbots.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_removebots.c
|
||||
@if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_loadconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
rem lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_saveconfig.c
|
||||
rem @if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_teamorders.c
|
||||
@if errorlevel 1 goto quit
|
||||
lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\q3_ui ../ui_mods.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
|
||||
q3asm -f ../q3_ui
|
||||
:quit
|
||||
cd ..
|
|
@ -1,311 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="q3_ui" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=q3_ui - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "q3_ui.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "q3_ui.mak" CFG="q3_ui - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "q3_ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "q3_ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "q3_ui - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"../Release/uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "q3_ui - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "q3_ui___Win32_Debug"
|
||||
# PROP BASE Intermediate_Dir "q3_ui___Win32_Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "q3_ui___Win32_Debug"
|
||||
# PROP Intermediate_Dir "q3_ui___Win32_Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Debug/" /Fp"Debug/q3_ui.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map:"Debug/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"Debug/uix86.lib" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "q3_ui - Win32 Release"
|
||||
# Name "q3_ui - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_misc.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_math.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui.def
|
||||
|
||||
!IF "$(CFG)" == "q3_ui - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "q3_ui - Win32 Debug"
|
||||
|
||||
# PROP Exclude_From_Build 1
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_addbots.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_atoms.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_cdkey.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_cinematics.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_confirm.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_connect.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_controls2.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_credits.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_demo2.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_display.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_gameinfo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_ingame.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_loadconfig.c
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_main.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_menu.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_mfield.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_mods.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_network.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_options.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_playermodel.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_players.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_playersettings.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_preferences.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_qmenu.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_removebots.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_saveconfig.c
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_serverinfo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_servers2.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_setup.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sound.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sparena.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_specifyserver.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_splevel.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sppostgame.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_spreset.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_spskill.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_startserver.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_syscalls.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_team.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_teamorders.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_video.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keycodes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_local.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_public.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
|
@ -1,123 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: q3_ui - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\WINDOWS\TEMP\RSP4394.TMP" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Debug/" /Fp"Debug/q3_ui.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
|
||||
"C:\reaction\ui\ui_controls2.c"
|
||||
"C:\reaction\ui\ui_setup.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSP4394.TMP"
|
||||
Creating temporary file "C:\WINDOWS\TEMP\RSP4395.TMP" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/ui.pdb" /map:"Debug/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"Debug/uix86.lib" /pdbtype:sept
|
||||
.\Debug\bg_misc.obj
|
||||
.\Debug\q_math.obj
|
||||
.\Debug\q_shared.obj
|
||||
.\Debug\ui_addbots.obj
|
||||
.\Debug\ui_atoms.obj
|
||||
.\Debug\ui_cdkey.obj
|
||||
.\Debug\ui_cinematics.obj
|
||||
.\Debug\ui_confirm.obj
|
||||
.\Debug\ui_connect.obj
|
||||
.\Debug\ui_controls2.obj
|
||||
.\Debug\ui_credits.obj
|
||||
.\Debug\ui_demo2.obj
|
||||
.\Debug\ui_display.obj
|
||||
.\Debug\ui_gameinfo.obj
|
||||
.\Debug\ui_ingame.obj
|
||||
.\Debug\ui_main.obj
|
||||
.\Debug\ui_menu.obj
|
||||
.\Debug\ui_mfield.obj
|
||||
.\Debug\ui_mods.obj
|
||||
.\Debug\ui_network.obj
|
||||
.\Debug\ui_options.obj
|
||||
.\Debug\ui_playermodel.obj
|
||||
.\Debug\ui_players.obj
|
||||
.\Debug\ui_playersettings.obj
|
||||
.\Debug\ui_preferences.obj
|
||||
.\Debug\ui_qmenu.obj
|
||||
.\Debug\ui_removebots.obj
|
||||
.\Debug\ui_serverinfo.obj
|
||||
.\Debug\ui_servers2.obj
|
||||
.\Debug\ui_setup.obj
|
||||
.\Debug\ui_sound.obj
|
||||
.\Debug\ui_sparena.obj
|
||||
.\Debug\ui_specifyserver.obj
|
||||
.\Debug\ui_splevel.obj
|
||||
.\Debug\ui_sppostgame.obj
|
||||
.\Debug\ui_spreset.obj
|
||||
.\Debug\ui_spskill.obj
|
||||
.\Debug\ui_startserver.obj
|
||||
.\Debug\ui_syscalls.obj
|
||||
.\Debug\ui_team.obj
|
||||
.\Debug\ui_teamorders.obj
|
||||
.\Debug\ui_video.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\WINDOWS\TEMP\RSP4395.TMP"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_controls2.c
|
||||
ui_setup.c
|
||||
Linking...
|
||||
Creating temporary file "C:\WINDOWS\TEMP\RSP5025.TMP" with contents
|
||||
[
|
||||
/nologo /o"q3_ui___Win32_Debug/q3_ui.bsc"
|
||||
.\Debug\bg_misc.sbr
|
||||
.\Debug\q_math.sbr
|
||||
.\Debug\q_shared.sbr
|
||||
.\Debug\ui_addbots.sbr
|
||||
.\Debug\ui_atoms.sbr
|
||||
.\Debug\ui_cdkey.sbr
|
||||
.\Debug\ui_cinematics.sbr
|
||||
.\Debug\ui_confirm.sbr
|
||||
.\Debug\ui_connect.sbr
|
||||
.\Debug\ui_controls2.sbr
|
||||
.\Debug\ui_credits.sbr
|
||||
.\Debug\ui_demo2.sbr
|
||||
.\Debug\ui_display.sbr
|
||||
.\Debug\ui_gameinfo.sbr
|
||||
.\Debug\ui_ingame.sbr
|
||||
.\Debug\ui_main.sbr
|
||||
.\Debug\ui_menu.sbr
|
||||
.\Debug\ui_mfield.sbr
|
||||
.\Debug\ui_mods.sbr
|
||||
.\Debug\ui_network.sbr
|
||||
.\Debug\ui_options.sbr
|
||||
.\Debug\ui_playermodel.sbr
|
||||
.\Debug\ui_players.sbr
|
||||
.\Debug\ui_playersettings.sbr
|
||||
.\Debug\ui_preferences.sbr
|
||||
.\Debug\ui_qmenu.sbr
|
||||
.\Debug\ui_removebots.sbr
|
||||
.\Debug\ui_serverinfo.sbr
|
||||
.\Debug\ui_servers2.sbr
|
||||
.\Debug\ui_setup.sbr
|
||||
.\Debug\ui_sound.sbr
|
||||
.\Debug\ui_sparena.sbr
|
||||
.\Debug\ui_specifyserver.sbr
|
||||
.\Debug\ui_splevel.sbr
|
||||
.\Debug\ui_sppostgame.sbr
|
||||
.\Debug\ui_spreset.sbr
|
||||
.\Debug\ui_spskill.sbr
|
||||
.\Debug\ui_startserver.sbr
|
||||
.\Debug\ui_syscalls.sbr
|
||||
.\Debug\ui_team.sbr
|
||||
.\Debug\ui_teamorders.sbr
|
||||
.\Debug\ui_video.sbr]
|
||||
Creating command line "bscmake.exe @C:\WINDOWS\TEMP\RSP5025.TMP"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -1,100 +0,0 @@
|
|||
rem Vic removed path set
|
||||
rem set path=C:\quake3\bin_nt;%PATH%
|
||||
rem The following line is to circumvent MS Platform SDK install crap
|
||||
set include=
|
||||
mkdir vm
|
||||
cd vm
|
||||
set cc=call ..\compile.bat
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_cdkey.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_ingame.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_confirm.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_setup.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_connect.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_controls2.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_demo2.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_mfield.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_credits.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_menu.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_options.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_display.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_sound.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_network.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_playermodel.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_playersettings.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_preferences.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_qmenu.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_serverinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_servers2.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_sparena.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_specifyserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_splevel.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_sppostgame.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_startserver.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_syscalls.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_team.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_video.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_cinematics.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_spskill.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_addbots.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_removebots.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_loadconfig.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_saveconfig.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_teamorders.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_mods.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
|
@ -1,3 +0,0 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
|
@ -1,309 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
CFG=ui - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
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|
||||
!MESSAGE NMAKE /f "ui.mak".
|
||||
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|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug"
|
||||
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|
||||
!MESSAGE Possible choices for configuration are:
|
||||
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|
||||
!MESSAGE "ui - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "ui - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
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|
||||
|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
RSC=rc.exe
|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
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||||
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|
||||
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||||
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|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
|
||||
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|
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|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86.dll" /pdbtype:sept
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_atoms.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_cdkey.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_cinematics.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_confirm.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_connect.c
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\ui_controls2.c
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_credits.c
|
||||
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|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_demo2.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_display.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_gameinfo.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_ingame.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_loadconfig.c
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_menu.c
|
||||
# End Source File
|
||||
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|
||||
|
||||
SOURCE=.\ui_mfield.c
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_network.c
|
||||
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|
||||
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|
||||
|
||||
SOURCE=.\ui_playermodel.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_players.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_playersettings.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_preferences.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_qmenu.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_removebots.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_saveconfig.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_serverinfo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_servers2.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_setup.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sound.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sparena.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_specifyserver.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_splevel.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_sppostgame.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_spskill.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_startserver.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_syscalls.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_team.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_teamorders.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_video.c
|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keycodes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\surfaceflags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cgame\tr_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_local.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_public.h
|
||||
# End Source File
|
||||
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|
||||
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|
||||
|
||||
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|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
|
@ -1,156 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/ui.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /GZ /c
|
||||
"c:\reaction\game\bg_misc.c"
|
||||
"c:\reaction\game\q_math.c"
|
||||
"c:\reaction\game\q_shared.c"
|
||||
"c:\reaction\ui\ui_addbots.c"
|
||||
"c:\reaction\ui\ui_atoms.c"
|
||||
"c:\reaction\ui\ui_cdkey.c"
|
||||
"c:\reaction\ui\ui_cinematics.c"
|
||||
"c:\reaction\ui\ui_confirm.c"
|
||||
"c:\reaction\ui\ui_connect.c"
|
||||
"c:\reaction\ui\ui_controls2.c"
|
||||
"c:\reaction\ui\ui_credits.c"
|
||||
"c:\reaction\ui\ui_demo2.c"
|
||||
"c:\reaction\ui\ui_display.c"
|
||||
"c:\reaction\ui\ui_gameinfo.c"
|
||||
"c:\reaction\ui\ui_ingame.c"
|
||||
"c:\reaction\ui\ui_loadconfig.c"
|
||||
"c:\reaction\ui\ui_main.c"
|
||||
"c:\reaction\ui\ui_menu.c"
|
||||
"c:\reaction\ui\ui_mfield.c"
|
||||
"c:\reaction\ui\ui_mods.c"
|
||||
"c:\reaction\ui\ui_network.c"
|
||||
"c:\reaction\ui\ui_playermodel.c"
|
||||
"c:\reaction\ui\ui_players.c"
|
||||
"c:\reaction\ui\ui_playersettings.c"
|
||||
"c:\reaction\ui\ui_preferences.c"
|
||||
"c:\reaction\ui\ui_qmenu.c"
|
||||
"c:\reaction\ui\ui_removebots.c"
|
||||
"c:\reaction\ui\ui_saveconfig.c"
|
||||
"c:\reaction\ui\ui_serverinfo.c"
|
||||
"c:\reaction\ui\ui_servers2.c"
|
||||
"c:\reaction\ui\ui_setup.c"
|
||||
"c:\reaction\ui\ui_sound.c"
|
||||
"c:\reaction\ui\ui_sparena.c"
|
||||
"c:\reaction\ui\ui_specifyserver.c"
|
||||
"c:\reaction\ui\ui_splevel.c"
|
||||
"c:\reaction\ui\ui_sppostgame.c"
|
||||
"c:\reaction\ui\ui_spskill.c"
|
||||
"c:\reaction\ui\ui_startserver.c"
|
||||
"c:\reaction\ui\ui_syscalls.c"
|
||||
"c:\reaction\ui\ui_team.c"
|
||||
"c:\reaction\ui\ui_teamorders.c"
|
||||
"c:\reaction\ui\ui_video.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:yes /pdb:"../Debug/ui.pdb" /map:"c:\reactionoutput/uix86.map" /debug /machine:I386 /def:".\ui.def" /out:"../Debug/uix86.dll" /implib:"c:\reactionoutput/uix86.lib" /pdbtype:sept
|
||||
\reactionoutput\bg_misc.obj
|
||||
\reactionoutput\q_math.obj
|
||||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\ui_addbots.obj
|
||||
\reactionoutput\ui_atoms.obj
|
||||
\reactionoutput\ui_cdkey.obj
|
||||
\reactionoutput\ui_cinematics.obj
|
||||
\reactionoutput\ui_confirm.obj
|
||||
\reactionoutput\ui_connect.obj
|
||||
\reactionoutput\ui_controls2.obj
|
||||
\reactionoutput\ui_credits.obj
|
||||
\reactionoutput\ui_demo2.obj
|
||||
\reactionoutput\ui_display.obj
|
||||
\reactionoutput\ui_gameinfo.obj
|
||||
\reactionoutput\ui_ingame.obj
|
||||
\reactionoutput\ui_loadconfig.obj
|
||||
\reactionoutput\ui_main.obj
|
||||
\reactionoutput\ui_menu.obj
|
||||
\reactionoutput\ui_mfield.obj
|
||||
\reactionoutput\ui_mods.obj
|
||||
\reactionoutput\ui_network.obj
|
||||
\reactionoutput\ui_playermodel.obj
|
||||
\reactionoutput\ui_players.obj
|
||||
\reactionoutput\ui_playersettings.obj
|
||||
\reactionoutput\ui_preferences.obj
|
||||
\reactionoutput\ui_qmenu.obj
|
||||
\reactionoutput\ui_removebots.obj
|
||||
\reactionoutput\ui_saveconfig.obj
|
||||
\reactionoutput\ui_serverinfo.obj
|
||||
\reactionoutput\ui_servers2.obj
|
||||
\reactionoutput\ui_setup.obj
|
||||
\reactionoutput\ui_sound.obj
|
||||
\reactionoutput\ui_sparena.obj
|
||||
\reactionoutput\ui_specifyserver.obj
|
||||
\reactionoutput\ui_splevel.obj
|
||||
\reactionoutput\ui_sppostgame.obj
|
||||
\reactionoutput\ui_spskill.obj
|
||||
\reactionoutput\ui_startserver.obj
|
||||
\reactionoutput\ui_syscalls.obj
|
||||
\reactionoutput\ui_team.obj
|
||||
\reactionoutput\ui_teamorders.obj
|
||||
\reactionoutput\ui_video.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_addbots.c
|
||||
ui_atoms.c
|
||||
ui_cdkey.c
|
||||
ui_cinematics.c
|
||||
ui_confirm.c
|
||||
ui_connect.c
|
||||
ui_controls2.c
|
||||
ui_credits.c
|
||||
ui_demo2.c
|
||||
ui_display.c
|
||||
ui_gameinfo.c
|
||||
ui_ingame.c
|
||||
ui_loadconfig.c
|
||||
ui_main.c
|
||||
ui_menu.c
|
||||
ui_mfield.c
|
||||
ui_mods.c
|
||||
ui_network.c
|
||||
ui_playermodel.c
|
||||
ui_players.c
|
||||
ui_playersettings.c
|
||||
ui_preferences.c
|
||||
ui_qmenu.c
|
||||
ui_removebots.c
|
||||
ui_saveconfig.c
|
||||
ui_serverinfo.c
|
||||
ui_servers2.c
|
||||
ui_setup.c
|
||||
ui_sound.c
|
||||
ui_sparena.c
|
||||
ui_specifyserver.c
|
||||
ui_splevel.c
|
||||
ui_sppostgame.c
|
||||
ui_spskill.c
|
||||
ui_startserver.c
|
||||
ui_syscalls.c
|
||||
ui_team.c
|
||||
ui_teamorders.c
|
||||
ui_video.c
|
||||
Linking...
|
||||
Creating library c:\reactionoutput/uix86.lib and object c:\reactionoutput/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
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Reference in a new issue