mirror of
https://github.com/ReactionQuake3/reaction.git
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Wide screen support.
This commit is contained in:
parent
bb4b71d09d
commit
3c08e99162
5 changed files with 56 additions and 54 deletions
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@ -494,7 +494,7 @@ static void CG_DrawStatusBar(void)
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qhandle_t hicon;
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qhandle_t icon;
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//Makro - added x and y for weapon drawing
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int i, x = 640 - SMICON_SIZE, y = 400;
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int i, x = cgs.screenXMax - SMICON_SIZE - 8, y = 400;
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//Makro - old values
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/*
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@ -573,10 +573,10 @@ static void CG_DrawStatusBar(void)
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}
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} */
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CG_DrawPic(8, 440, SMICON_SIZE, SMICON_SIZE, hicon);
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CG_DrawPic(cgs.screenXMin + 8, 440, SMICON_SIZE, SMICON_SIZE, hicon);
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//CG_DrawStringExt(44, 444, va("%d", value), hcolor, qtrue, qtrue, 24, 24, 3);
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//UI_DrawProportionalString(44, 444, va("%d", value), style, hcolor);
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UI_DrawProportionalString(40, 444, va("%d", value), style, hcolor);
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UI_DrawProportionalString(cgs.screenXMin + 40, 444, va("%d", value), style, hcolor);
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//Elder: Draw weapon ammo and clips
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style = UI_LEFT | UI_DROPSHADOW;
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@ -596,7 +596,7 @@ static void CG_DrawStatusBar(void)
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//if (icon && cg.predictedPlayerState.weapon != WP_KNIFE && cg.predictedPlayerState.weapon != WP_GRENADE)
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if (icon)
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//CG_DrawPic(252, 440, SMICON_SIZE, SMICON_SIZE, icon);
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CG_DrawPic(288, 440, SMICON_SIZE, SMICON_SIZE, icon);
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CG_DrawPic(cgs.screenXMin + 288, 440, SMICON_SIZE, SMICON_SIZE, icon);
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if (cent->currentState.weapon) {
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value = ps->ammo[cent->currentState.weapon];
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@ -637,7 +637,7 @@ static void CG_DrawStatusBar(void)
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}
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if (value >= 0)
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UI_DrawProportionalString(200, 444, va("%d", value), style, hcolor);
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UI_DrawProportionalString(cgs.screenXMin + 200, 444, va("%d", value), style, hcolor);
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#endif
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//UI_DrawProportionalString(188, 444, "/"), style, colors[0]);
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@ -646,7 +646,7 @@ static void CG_DrawStatusBar(void)
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if (value > -1 &&
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cg.predictedPlayerState.weapon != WP_KNIFE && cg.predictedPlayerState.weapon != WP_GRENADE)
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//Makro - pretty colours !
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UI_DrawProportionalString(320, 444, va("%d", value), style, (value != 0) ? colors[0] : colors[3]);
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UI_DrawProportionalString(cgs.screenXMin + 320, 444, va("%d", value), style, (value != 0) ? colors[0] : colors[3]);
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}
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// Elder: temporary
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//if (cg.snap->ps.stats[STAT_RELOADTIME] > 0)
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@ -828,9 +828,9 @@ static float CG_DrawScore(float y)
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w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
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x = w;
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CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, BColor);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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CG_DrawSmallString(631 - x, y + 2, s, 1.0f);
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CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, BColor);
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CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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CG_DrawSmallString(cgs.screenXMax - x - 9, y + 2, s, 1.0f);
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// Your team:
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if (team == TEAM_RED) {
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@ -846,9 +846,9 @@ static float CG_DrawScore(float y)
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w = CG_DrawStrlen(s) * SMALLCHAR_WIDTH;
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x += w + 9;
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CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, BColor);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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CG_DrawSmallString(631 - x, y + 2, s, 1.0f);
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CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, BColor);
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CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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CG_DrawSmallString(cgs.screenXMax - x - 9, y + 2, s, 1.0f);
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}
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s = va("%i", cg.snap->ps.persistant[PERS_SCORE]);
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@ -865,10 +865,10 @@ static float CG_DrawScore(float y)
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//MAKERGBA(BColor, 1.0f, 1.0f, 1.0f, 1.0f);
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//CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, BColor);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, FColor);
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MAKERGBA(FColor, 0.75f, 0.75f, 0.75f, 1.0f);
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CG_DrawStringExt(631 - x, y + 2, s, FColor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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CG_DrawStringExt(cgs.screenXMax - x - 9, y + 2, s, FColor, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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//CG_DrawSmallString(631 - x, y + 2, s, 1.0F);
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@ -936,12 +936,12 @@ static float CG_DrawFPSandPing(float y)
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x = w;
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 0.4f);
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CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
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CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
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CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
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CG_DrawSmallString(631 - x, y + 2, s, 1.0F);
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CG_DrawSmallString(cgs.screenXMax - x - 9, y + 2, s, 1.0F);
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x += 9;
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}
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@ -973,10 +973,10 @@ static float CG_DrawFPSandPing(float y)
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if (l < 0) l += LAG_SAMPLES;
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 0.4f);
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CG_FillRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
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CG_FillRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, Color);
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MAKERGBA(Color, 0.0f, 0.0f, 0.0f, 1.0f);
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CG_DrawCleanRect(631 - x - 3, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
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CG_DrawCleanRect(cgs.screenXMax - x - 12, y - 1, w + 6, SMALLCHAR_HEIGHT + 6, 1, Color);
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MAKERGBA(Color, 0.0f, 1.0f, 0.0f, 1.0f); // Green, All good
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@ -987,7 +987,7 @@ static float CG_DrawFPSandPing(float y)
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if (lagometer.snapshotFlags[l] & SNAPFLAG_RATE_DELAYED) // Yellow. Delayed packet
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MAKERGBA(Color, 1.0f, 1.0f, 0.0f, 1.0f);
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CG_DrawStringExt(631 - x, y + 2, s, Color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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CG_DrawStringExt(cgs.screenXMax - x - 9, y + 2, s, Color, qfalse, qfalse, SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 0);
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}
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if (!cg_drawFPS.integer && (!cg_drawPing.integer || cg.demoPlayback))
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@ -1375,8 +1375,8 @@ static int CG_DrawPickupItem(int y)
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if (fadeColor) {
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CG_RegisterItemVisuals(value);
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trap_R_SetColor(fadeColor);
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CG_DrawPic(8, y, ICON_SIZE, ICON_SIZE, cg_items[value].icon);
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CG_DrawBigString(ICON_SIZE + 16, y + (ICON_SIZE / 2 - BIGCHAR_HEIGHT / 2),
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CG_DrawPic(cgs.screenXMin + 8, y, ICON_SIZE, ICON_SIZE, cg_items[value].icon);
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CG_DrawBigString(cgs.screenXMin + ICON_SIZE + 16, y + (ICON_SIZE / 2 - BIGCHAR_HEIGHT / 2),
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bg_itemlist[value].pickup_name, fadeColor[0]);
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trap_R_SetColor(NULL);
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}
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@ -1502,7 +1502,7 @@ static void CG_DrawHoldableItem(void)
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if (item) {
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value = BG_FindItemForHoldable(item) - bg_itemlist;
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CG_RegisterItemVisuals(value);
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CG_DrawPic(640 - SMICON_SIZE, 440, SMICON_SIZE, SMICON_SIZE, cg_items[value].icon);
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CG_DrawPic(cgs.screenXMax - SMICON_SIZE - 8, 440, SMICON_SIZE, SMICON_SIZE, cg_items[value].icon);
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}
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}
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@ -1662,7 +1662,7 @@ static void CG_DrawDisconnect(void)
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//x = 640 - 48;
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//y = 480 - 48;
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CG_DrawPic(x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga"));
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CG_DrawPic(cgs.screenXMin + x, y, 48, 48, trap_R_RegisterShader("gfx/2d/net.tga"));
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}
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#define MAX_LAGOMETER_PING 900
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@ -1694,9 +1694,9 @@ static void CG_DrawLagometer(void)
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y = 0;
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trap_R_SetColor(NULL);
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CG_DrawPic(x, y, 48, 48, cgs.media.lagometerShader);
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CG_DrawPic(cgs.screenXMin + x, y, 48, 48, cgs.media.lagometerShader);
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ax = x;
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ax = cgs.screenXMin + x;
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ay = y;
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aw = 48;
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ah = 48;
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@ -2031,9 +2031,9 @@ static void CG_DrawCrosshair(void)
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}
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if (drawSSG == 0 || (drawSSG == 1 && cg_RQ3_overlaycrosshair.integer == 1)) {
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x = cg_crosshairX.integer;
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y = cg_crosshairY.integer;
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CG_AdjustFrom640(&x, &y, &w, &h);
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float half = w * 0.5f;
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x = cg_crosshairX.integer + SCREEN_WIDTH / 2;
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y = cg_crosshairY.integer + SCREEN_HEIGHT / 2;
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ca = cg_drawCrosshair.integer;
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if (ca < 0) {
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@ -2053,8 +2053,7 @@ static void CG_DrawCrosshair(void)
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}
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trap_R_SetColor(crosshairColor);
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trap_R_DrawStretchPic(x + cg.refdef.x + 0.5 * (cg.refdef.width - w),
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y + cg.refdef.y + 0.5 * (cg.refdef.height - h), w, h, 0, 0, 1, 1, hShader);
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CG_DrawPic(x - half, y - half, w, h, hShader);
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trap_R_SetColor(NULL);
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}
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}
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@ -2208,19 +2207,19 @@ static void CG_DrawVote(void)
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MAKERGBA(Color1, 0.0f, 0.0f, 0.0f, 0.4f);
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CG_FillRect(1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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CG_FillRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, Color1);
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CG_DrawCleanRect(1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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CG_DrawCleanRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, 1, colorBlack);
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CG_DrawStringExt(3, y+2, s, colorWhite, qtrue, qfalse,
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CG_DrawStringExt(cgs.screenXMin + 3, y+2, s, colorWhite, qtrue, qfalse,
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SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 100);
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y += SMALLCHAR_HEIGHT + 3;
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CG_FillRect(1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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CG_FillRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, Color1);
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CG_DrawCleanRect(1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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CG_DrawCleanRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, 1, colorBlack);
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CG_DrawStringExt(3, y + 2, s2, colorWhite, qtrue, qfalse,
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CG_DrawStringExt(cgs.screenXMin + 3, y + 2, s2, colorWhite, qtrue, qfalse,
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SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 100);
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}
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@ -2265,19 +2264,19 @@ static void CG_DrawTeamVote(void)
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MAKERGBA(Color1, 0.0f, 0.0f, 0.0f, 0.4f);
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CG_FillRect(1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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CG_FillRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, Color1);
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CG_DrawCleanRect(1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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CG_DrawCleanRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, 1, colorBlack);
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CG_DrawStringExt(3, y+2, s, colorWhite, qtrue, qfalse,
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CG_DrawStringExt(cgs.screenXMin + 3, y+2, s, colorWhite, qtrue, qfalse,
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SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 100);
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y += SMALLCHAR_HEIGHT + 3;
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CG_FillRect(1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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CG_FillRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, Color1);
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CG_DrawCleanRect(1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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CG_DrawCleanRect(cgs.screenXMin + 1, y, CG_DrawStrlen(s2) * SMALLCHAR_WIDTH + 4,
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SMALLCHAR_HEIGHT + 4, 1, colorBlack);
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CG_DrawStringExt(3, y + 2, s2, colorWhite, qtrue, qfalse,
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CG_DrawStringExt(cgs.screenXMin + 3, y + 2, s2, colorWhite, qtrue, qfalse,
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SMALLCHAR_WIDTH, SMALLCHAR_HEIGHT, 100);
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}
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@ -2662,7 +2661,7 @@ static void CG_DrawDamageBlend()
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else if (damageColor[3] < 0)
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damageColor[3] = 0;
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CG_FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, damageColor);
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CG_FillRect(cgs.screenXMin, 0, cgs.screenWidth, SCREEN_HEIGHT, damageColor);
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}
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/*
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@ -45,14 +45,8 @@ Adjusted for resolution and screen aspect ratio
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*/
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void CG_AdjustFrom640(float *x, float *y, float *w, float *h)
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{
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#if 0
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// adjust for wide screens
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if (cgs.glconfig.vidWidth * 480 > cgs.glconfig.vidHeight * 640) {
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*x += 0.5 * (cgs.glconfig.vidWidth - (cgs.glconfig.vidHeight * 640 / 480));
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}
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#endif
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// scale for screen sizes
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*x *= cgs.screenXScale;
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*x = *x * cgs.screenXScale + cgs.screenXBias;
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*y *= cgs.screenYScale;
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*w *= cgs.screenXScale;
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*h *= cgs.screenYScale;
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@ -1671,6 +1671,10 @@ typedef struct {
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float screenXScale; // derived from glconfig
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float screenYScale;
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float screenXBias;
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float screenXMin; // Makro - derived from glconfig, used for wide-screens
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float screenXMax;
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float screenWidth;
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int serverCommandSequence; // reliable command stream counter
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int processedSnapshotNum; // the number of snapshots cgame has requested
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@ -2963,8 +2963,13 @@ void CG_Init(int serverMessageNum, int serverCommandSequence, int clientNum)
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// get the rendering configuration from the client system
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trap_GetGlconfig(&cgs.glconfig);
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cgs.screenXScale = cgs.glconfig.vidWidth / 640.0;
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cgs.screenYScale = cgs.glconfig.vidHeight / 480.0;
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cgs.screenYScale = cgs.glconfig.vidHeight * (1.f / SCREEN_HEIGHT);
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cgs.screenXScale = cgs.screenYScale;
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cgs.screenXBias = 0.5f * (cgs.glconfig.vidWidth - (cgs.glconfig.vidHeight * SCREEN_WIDTH / (float)SCREEN_HEIGHT));
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cgs.screenXMin = 0.5f * (SCREEN_WIDTH - SCREEN_HEIGHT * cgs.glconfig.vidWidth / (float)cgs.glconfig.vidHeight);
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cgs.screenXMax = SCREEN_WIDTH - cgs.screenXMin;
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cgs.screenWidth = cgs.screenXMax - cgs.screenXMin;
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// get the gamestate from the client system
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trap_GetGameState(&cgs.gameState);
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@ -1231,7 +1231,7 @@ void CG_AddLensFlare(qboolean sun)
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color[3] = (cgs.flareForwardFactor - ffov) / (1 - ffov) * cgs.flareFadeFactor * FLARE_BLIND_ALPHA;
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//Makro - too expensive
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//color[3] = cgs.sunAlpha * cgs.flareFadeFactor * FLARE_BLIND_ALPHA * (1.0f - abs(320 - cgs.lastSunX) / 320.0f) * (1.0f - abs(240 - cgs.lastSunY) / 240.0f);
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CG_FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, color);
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CG_FillRect(cgs.screenXMin, 0, cgs.screenWidth, SCREEN_HEIGHT, color);
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}
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}
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}
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