HUD tweaks

This commit is contained in:
Tomi Isoaho 2009-02-26 23:20:28 +00:00
parent 5960f03e59
commit d1d6a18ed4

View file

@ -4,7 +4,7 @@
//
//-----------------------------------------------------------------------------
//
// $Log$
// $Log: cg_draw.c,v $
// Revision 1.80 2007/01/26 21:17:21 makro
// Made the 'vignetting' effect zoom-dependent
//
@ -575,7 +575,8 @@ static void CG_DrawStatusBar(void)
CG_DrawPic(8, 440, SMICON_SIZE, SMICON_SIZE, hicon);
//CG_DrawStringExt(44, 444, va("%d", value), hcolor, qtrue, qtrue, 24, 24, 3);
UI_DrawProportionalString(44, 444, va("%d", value), style, hcolor);
//UI_DrawProportionalString(44, 444, va("%d", value), style, hcolor);
UI_DrawProportionalString(40, 444, va("%d", value), style, hcolor);
//Elder: Draw weapon ammo and clips
style = UI_LEFT | UI_DROPSHADOW;
@ -594,7 +595,8 @@ static void CG_DrawStatusBar(void)
//Don't draw ammo icon if holding grenade or knife
//if (icon && cg.predictedPlayerState.weapon != WP_KNIFE && cg.predictedPlayerState.weapon != WP_GRENADE)
if (icon)
CG_DrawPic(252, 440, SMICON_SIZE, SMICON_SIZE, icon);
//CG_DrawPic(252, 440, SMICON_SIZE, SMICON_SIZE, icon);
CG_DrawPic(288, 440, SMICON_SIZE, SMICON_SIZE, icon);
if (cent->currentState.weapon) {
value = ps->ammo[cent->currentState.weapon];
@ -615,7 +617,7 @@ static void CG_DrawStatusBar(void)
color = 0;
if (value >= 0)
UI_DrawProportionalString(188, 444, va("%d", value), style, colors[color]);
UI_DrawProportionalString(200, 444, va("%d", value), style, colors[color]);
#else
//Makro - new code
max = ClipAmountForAmmo(cent->currentState.weapon);
@ -635,7 +637,7 @@ static void CG_DrawStatusBar(void)
}
if (value >= 0)
UI_DrawProportionalString(188, 444, va("%d", value), style, hcolor);
UI_DrawProportionalString(200, 444, va("%d", value), style, hcolor);
#endif
//UI_DrawProportionalString(188, 444, "/"), style, colors[0]);
@ -644,7 +646,7 @@ static void CG_DrawStatusBar(void)
if (value > -1 &&
cg.predictedPlayerState.weapon != WP_KNIFE && cg.predictedPlayerState.weapon != WP_GRENADE)
//Makro - pretty colours !
UI_DrawProportionalString(288, 444, va("%d", value), style, (value != 0) ? colors[0] : colors[3]);
UI_DrawProportionalString(320, 444, va("%d", value), style, (value != 0) ? colors[0] : colors[3]);
}
// Elder: temporary
//if (cg.snap->ps.stats[STAT_RELOADTIME] > 0)
@ -675,7 +677,7 @@ static void CG_DrawStatusBar(void)
icon = cg_weapons[WP_GRENADE].weaponIcon;
if (icon)
CG_DrawPic(x, y, SMICON_SIZE, SMICON_SIZE, icon);
UI_DrawProportionalString(x - 8, y, va("%d", cg.snap->ps.ammo[WP_GRENADE]), UI_RIGHT | UI_DROPSHADOW, colors[0]);
UI_DrawProportionalString(x + 2, y + 3, va("%d", cg.snap->ps.ammo[WP_GRENADE]), UI_RIGHT | UI_DROPSHADOW, colors[0]);
y -= SMICON_SIZE;
}