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Reaplying the fog fix
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df90233606
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2 changed files with 6 additions and 1 deletions
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@ -99,13 +99,16 @@ void R_AddPolygonSurfaces( void ) {
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int i;
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shader_t *sh;
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srfPoly_t *poly;
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// JBravo: Fog fixes
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int fogMask;
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tr.currentEntityNum = ENTITYNUM_WORLD;
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tr.shiftedEntityNum = tr.currentEntityNum << QSORT_ENTITYNUM_SHIFT;
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fogMask = -((tr.refdef.rdflags & RDF_NOFOG) == 0);
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for ( i = 0, poly = tr.refdef.polys; i < tr.refdef.numPolys ; i++, poly++ ) {
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sh = R_GetShaderByHandle( poly->hShader );
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R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex, qfalse );
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R_AddDrawSurf( ( void * )poly, sh, poly->fogIndex & fogMask, qfalse );
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}
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}
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@ -51,6 +51,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// refdef flags
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#define RDF_NOWORLDMODEL 0x0001 // used for player configuration screen
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#define RDF_HYPERSPACE 0x0004 // teleportation effect
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// JBravo: Fox fixes
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#define RDF_NOFOG 0x0008 // don't apply fog
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typedef struct {
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vec3_t xyz;
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