Removed 3 vanilla quake3 sounds

This commit is contained in:
Richard Allen 2009-06-28 21:50:03 +00:00
parent 3813217cf7
commit 8fb3170747
3 changed files with 8 additions and 8 deletions

View file

@ -949,7 +949,7 @@ void CG_EntityEvent(centity_t * cent, vec3_t position)
//
// other events
//
case EV_PLAYER_TELEPORT_IN:
/* case EV_PLAYER_TELEPORT_IN:
DEBUGNAME("EV_PLAYER_TELEPORT_IN");
trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleInSound);
CG_SpawnEffect(position);
@ -960,7 +960,7 @@ void CG_EntityEvent(centity_t * cent, vec3_t position)
trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.teleOutSound);
CG_SpawnEffect(position);
break;
*/
case EV_ITEM_POP:
DEBUGNAME("EV_ITEM_POP");
trap_S_StartSound(NULL, es->number, CHAN_AUTO, cgs.media.respawnSound);

View file

@ -1488,14 +1488,14 @@ typedef struct {
sfxHandle_t gibBounce1Sound;
sfxHandle_t gibBounce2Sound;
sfxHandle_t gibBounce3Sound;
sfxHandle_t teleInSound;
sfxHandle_t teleOutSound;
// sfxHandle_t teleInSound;
// sfxHandle_t teleOutSound;
sfxHandle_t noAmmoSound;
sfxHandle_t respawnSound;
sfxHandle_t talkSound;
sfxHandle_t landSound;
sfxHandle_t fallSound;
sfxHandle_t jumpPadSound;
// sfxHandle_t jumpPadSound;
sfxHandle_t oneMinuteSound;
sfxHandle_t fiveMinuteSound;

View file

@ -1743,8 +1743,8 @@ static void CG_RegisterSounds(void)
cgs.media.knifeDeathSound = trap_S_RegisterSound("sound/player/gurp2.wav", qfalse);
cgs.media.knifeHitSound = trap_S_RegisterSound("sound/misc/knife_hit.wav", qfalse);
cgs.media.teleInSound = trap_S_RegisterSound("sound/world/telein.wav", qfalse);
cgs.media.teleOutSound = trap_S_RegisterSound("sound/world/teleout.wav", qfalse);
// cgs.media.teleInSound = trap_S_RegisterSound("sound/world/telein.wav", qfalse);
// cgs.media.teleOutSound = trap_S_RegisterSound("sound/world/teleout.wav", qfalse);
cgs.media.respawnSound = trap_S_RegisterSound("sound/items/respawn1.wav", qfalse);
cgs.media.noAmmoSound = trap_S_RegisterSound("sound/weapons/noammo.wav", qfalse);
@ -1769,7 +1769,7 @@ static void CG_RegisterSounds(void)
cgs.media.watrOutSound = trap_S_RegisterSound("sound/player/watr_out.wav", qfalse);
cgs.media.watrUnSound = trap_S_RegisterSound("sound/player/watr_un.wav", qfalse);
cgs.media.jumpPadSound = trap_S_RegisterSound("sound/world/jumppad.wav", qfalse);
// cgs.media.jumpPadSound = trap_S_RegisterSound("sound/world/jumppad.wav", qfalse);
for (i = 0; i < 4; i++) {
Com_sprintf(name, sizeof(name), "sound/player/footsteps/step%i.wav", i + 1);