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Fix bug #4105
If we are PM_DEAD, go use interpolated player state, rather then carying on.
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1 changed files with 2 additions and 1 deletions
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@ -608,7 +608,8 @@ void CG_PredictPlayerState(void)
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// JBravo: Zcam fix
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/* camera jitter fix (client side) */
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if (cg.demoPlayback || (cg.snap->ps.pm_flags & PMF_FOLLOW) ||
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((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM)) {
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((cg.snap->ps.stats[STAT_RQ3] & RQ3_ZCAM) == RQ3_ZCAM)
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|| cg_pmove.ps->pm_type == PM_DEAD ) {
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CG_InterpolatePlayerState(qfalse);
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return;
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}
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