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Changed message drawing code.
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1 changed files with 4 additions and 4 deletions
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@ -230,12 +230,12 @@ static void CG_Bandage_f(void)
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}
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//Elder: prevent "bandaging" when dead hehe
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if (cg.snap->ps.stats[STAT_HEALTH] < 0) {
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CG_Printf("It's a bit too late to bandage yourself...\n");
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CG_AddMessage("It's a bit too late to bandage yourself...\n");
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return;
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}
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// if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
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if (cg.snap->ps.weaponstate == WEAPON_BANDAGING) {
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CG_Printf("You are already bandaging!\n");
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CG_AddMessage("You are already bandaging!\n");
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return;
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}
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//Elder: don't allow bandaging when in the middle of bursts
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@ -610,9 +610,9 @@ static void CG_IRVision_f(void)
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}
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if (cg.snap->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_BANDOLIER)) {
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CG_Printf(va("IR vision %s.\n", status));
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CG_AddMessage(va("IR vision %s.\n", status));
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} else {
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CG_Printf(va("IR vision will be %s next time you get a bandolier.\n", status));
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CG_AddMessage(va("IR vision will be %s next time you get a bandolier.\n", status));
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}
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trap_S_StartLocalSound(cgs.media.weapToggleSound, CHAN_ITEM);
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