Changed message drawing code.

This commit is contained in:
Andrei Drexler 2011-03-10 15:05:35 +00:00
parent 66b8128e53
commit 023314d4ac
1 changed files with 4 additions and 4 deletions

View File

@ -230,12 +230,12 @@ static void CG_Bandage_f(void)
}
//Elder: prevent "bandaging" when dead hehe
if (cg.snap->ps.stats[STAT_HEALTH] < 0) {
CG_Printf("It's a bit too late to bandage yourself...\n");
CG_AddMessage("It's a bit too late to bandage yourself...\n");
return;
}
// if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_BANDAGE_WORK) == RQ3_BANDAGE_WORK) {
if (cg.snap->ps.weaponstate == WEAPON_BANDAGING) {
CG_Printf("You are already bandaging!\n");
CG_AddMessage("You are already bandaging!\n");
return;
}
//Elder: don't allow bandaging when in the middle of bursts
@ -610,9 +610,9 @@ static void CG_IRVision_f(void)
}
if (cg.snap->ps.stats[STAT_HOLDABLE_ITEM] & (1 << HI_BANDOLIER)) {
CG_Printf(va("IR vision %s.\n", status));
CG_AddMessage(va("IR vision %s.\n", status));
} else {
CG_Printf(va("IR vision will be %s next time you get a bandolier.\n", status));
CG_AddMessage(va("IR vision will be %s next time you get a bandolier.\n", status));
}
trap_S_StartLocalSound(cgs.media.weapToggleSound, CHAN_ITEM);