Commit graph

3701 commits

Author SHA1 Message Date
helixhorned
90421f0e10 geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod.
git-svn-id: https://svn.eduke32.com/eduke32@3565 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:24 +00:00
helixhorned
ef464f2a1d Lunatic: allow indexing some weapon/inventory arrays with their names.
git-svn-id: https://svn.eduke32.com/eduke32@3564 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:19 +00:00
helixhorned
9285a9054b Lunatic translator: warn if setting reserved bits in some system gamevar redef.
git-svn-id: https://svn.eduke32.com/eduke32@3563 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:15 +00:00
helixhorned
c02199be48 Lunatic: g_tile access, rudimentary system gamearray support for the translator.
The only operation for which proper code is generated is reading a single value
from a system gamearray.

git-svn-id: https://svn.eduke32.com/eduke32@3562 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:11 +00:00
helixhorned
7a58a818ca Lunatic t.: option for generating code caching sprite/actor/player structs...
...at the beginning of each function called back from C, and each case/default
function. Called -fcache-sap. Disabled by default.

git-svn-id: https://svn.eduke32.com/eduke32@3561 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:07 +00:00
helixhorned
0173c0908a Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop.
Also,
 - an optimization for sprite[]:setpos(). Calls to get_sprite_index()
   seem to be pretty slow (at least when they're not compiled).
 - add getzrange to the dynsymlists

git-svn-id: https://svn.eduke32.com/eduke32@3560 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:56:03 +00:00
helixhorned
83bc10791f Lunatic: correct SFLAG_* and actor_t definitions.
git-svn-id: https://svn.eduke32.com/eduke32@3559 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-15 16:55:59 +00:00
helixhorned
f6d1af0532 Lunatic: replace some allocations by static data, some translator fixes.
Fix 'setsprite' and 'music'. A good timing test for actors performance is
the starfield of WGR2's E1L1 ("Nexus").

git-svn-id: https://svn.eduke32.com/eduke32@3558 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:23 +00:00
helixhorned
3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned
6b1df7f1e9 Lunatic translator: handle LOGO_FLAGS.
This is the only gamevar of its kind that is handled for Lunatic, neither
PLR_MORALE nor LOGO_FLAGS are.

git-svn-id: https://svn.eduke32.com/eduke32@3556 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:14 +00:00
hendricks266
88313f7b50 Plug up alpha leaks in Polymost textures/rotatesprite.
git-svn-id: https://svn.eduke32.com/eduke32@3555 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 09:10:54 +00:00
hendricks266
4b0cffaf81 Fix osxbuild.sh and wiibuild.bat after r3551.
git-svn-id: https://svn.eduke32.com/eduke32@3554 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:47 +00:00
hendricks266
7228700c87 Connect spriteext.alpha to models and voxels in Polymost.
This code is neat, tidy, organized, and sensical!

git-svn-id: https://svn.eduke32.com/eduke32@3553 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 07:49:27 +00:00
terminx
3e4ea93b20 Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
git-svn-id: https://svn.eduke32.com/eduke32@3551 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:14:19 +00:00
terminx
051112223c Remove the old MakeDistributions makefile. This was used to package the old manually released source archives we had years ago.
git-svn-id: https://svn.eduke32.com/eduke32@3550 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:08:02 +00:00
terminx
2fbd345062 Remove unused eduke32.vcxproj.user file, presumably used by VS2010 and up to store machine-dependent preferences
git-svn-id: https://svn.eduke32.com/eduke32@3549 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:53 +00:00
terminx
bb3ba4fb66 Remove unused rsrc/orange_icon.ico
git-svn-id: https://svn.eduke32.com/eduke32@3548 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:44 +00:00
terminx
04e292e023 Remove the old NSIS script used to generate the installers we had, what, 5 years ago? If we ever need it again we can just pull it from one of the old revisions stored in the repo.
git-svn-id: https://svn.eduke32.com/eduke32@3547 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:32 +00:00
terminx
db70f20a1d Remove old unused changelog files
git-svn-id: https://svn.eduke32.com/eduke32@3546 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 04:07:20 +00:00
hendricks266
27fa5e72f7 Make stopping of all sounds after completion of LOGO.ANM conditional on the newly introduced (LOGO_FLAGS & LOGO_STOPANIMSOUNDS). Modifies r3217.
git-svn-id: https://svn.eduke32.com/eduke32@3545 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:24:17 +00:00
hendricks266
e2701c9a5a Patch up some broken hardcoded behavior with regard to the Sentry versions of the bosses (minibosses), as suggested by Fox.
This should have no adverse effects or side-effects. The changes only apply if a modder chose to use completely broken functionality in the first place.

git-svn-id: https://svn.eduke32.com/eduke32@3544 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:55 +00:00
hendricks266
cbe28f89e0 Connect spriteext.alpha to Polymost.
Ugh, global variable hacks. Excuse me while I wash my hands.

git-svn-id: https://svn.eduke32.com/eduke32@3543 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-04 01:23:29 +00:00
helixhorned
2d01a81435 Fix starttrack crashing when a "null music" is selected.
Introduced with the refactoring in r3490.

git-svn-id: https://svn.eduke32.com/eduke32@3542 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:40 +00:00
helixhorned
0646e41fa4 Lunatic: make con.ai accept literal action/move, check for calling from top.
Also, fix con._setgamepalette.

git-svn-id: https://svn.eduke32.com/eduke32@3541 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:37 +00:00
helixhorned
596b3e6d6a Lunatic translator standalone: option specifying a directory for gen'd code.
The option is -fgendir=<directory>.

git-svn-id: https://svn.eduke32.com/eduke32@3540 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:32 +00:00
helixhorned
aeeec9d2aa Lunatic translator standalone: allow specifying list files.
All non-option positional arguments after an @ sign are taken as list files:
hashes at the beginning of a line denote comments, truly empty lines are
ignored, all other lines should contain one root CON file name.

git-svn-id: https://svn.eduke32.com/eduke32@3539 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:28 +00:00
helixhorned
1252e0d8e5 spriteclip.txt: refer to _clipshape0.map instead of _clipshape_.map.
git-svn-id: https://svn.eduke32.com/eduke32@3538 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:25 +00:00
helixhorned
deeb6306a9 Lunatic translator: fix some codegen and some commands.
git-svn-id: https://svn.eduke32.com/eduke32@3537 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:22 +00:00
helixhorned
07c7363d0f CON: Fix accessing gamearrays on 64-bit archs.
From the PM conversation "gamearrays in 64-bit". A test case is the breaking
glass at the beginning of the DukePlus map.

git-svn-id: https://svn.eduke32.com/eduke32@3536 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:18 +00:00
helixhorned
bad2da3026 Lunatic translator: in error tracebacks, show line numbers of the source file.
Instead of those of the translated code. Also some codegen tweaks and fixes.

git-svn-id: https://svn.eduke32.com/eduke32@3535 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:16 +00:00
helixhorned
ba0970cede Lunatic translator: dangling else for the 1000th time: not dangling any more.
Also update test/dangling_else.con. See there for how if* cascades are handled
in CON. It's actually kind of pretty. Also, take care to handle code deferred
to after the if/if-else properly (ifpdistl, ifpdistg, ifcanseetartet).

git-svn-id: https://svn.eduke32.com/eduke32@3534 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-03 16:06:12 +00:00
helixhorned
8955316bba Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:15 +00:00
helixhorned
fe4090b9fd build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:11 +00:00
helixhorned
5a5368a567 scriplib: attach const qualifiers to appropriate function input arguments.
git-svn-id: https://svn.eduke32.com/eduke32@3531 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:08 +00:00
helixhorned
1606c17a77 Lunatic: fixups and debugging helpers.
- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables

git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:04 +00:00
helixhorned
677c585b72 Lunatic translator: fix codegen for "break" inside while loops.
Note: usually, languages call this "continue". Jeez, CON...

git-svn-id: https://svn.eduke32.com/eduke32@3529 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:29:58 +00:00
helixhorned
d747e26fd0 Lunatic: initialize test Lua state earlier so that 'setdefname' has an effect.
git-svn-id: https://svn.eduke32.com/eduke32@3528 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:24 +00:00
helixhorned
e576224bb9 Remove some duplicate or unused control layer defines.
Notes:
 - MAXJOYBUTTONS is out of sync between the two definitions
 - In menus.c, NUMMOUSEFUNCTIONS must equal MAXMOUSEBUTTONS,
   fail to compile if this becomes false.

git-svn-id: https://svn.eduke32.com/eduke32@3527 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:22 +00:00
helixhorned
c5c1aa2331 Lunatic translator: handle RETURN across events.
git-svn-id: https://svn.eduke32.com/eduke32@3526 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:19 +00:00
helixhorned
fa61fed75c engine.c: in setpolymost2dview(), set gloy=-1 unconditionally.
This fixes an update issue: start EDuke32 without warping to a map in Polymost,
change to classic, and change to Polymost again. The OSD background will be
displaced.

git-svn-id: https://svn.eduke32.com/eduke32@3525 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:16 +00:00
helixhorned
f791b5af20 Lunatic: sector[]:zrangeat(), 'getzrange' command for the translator.
Also, fix quote commands there.

git-svn-id: https://svn.eduke32.com/eduke32@3524 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:13 +00:00
helixhorned
b92c487c6f Lunatic translator: codegen fixes, setgamepalette, -fno=onlycheck option.
git-svn-id: https://svn.eduke32.com/eduke32@3523 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:09 +00:00
helixhorned
0354e38843 CON parser: don't allow read-only gamevars to 'readgamevar' command.
git-svn-id: https://svn.eduke32.com/eduke32@3522 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:05 +00:00
helixhorned
01469bc45a Lunatic Makefile.deps: make game.c depend on defs.ilua.
Since the size of defs.ilua's bytecode is used in game.c.

git-svn-id: https://svn.eduke32.com/eduke32@3521 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:52 +00:00
helixhorned
c66b891a38 Lunatic: export C functions that may call into CON events using the Lua C API.
We must not call these functions using the FFI, since the Lua state is
considered locked across such calls.

git-svn-id: https://svn.eduke32.com/eduke32@3520 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:47 +00:00
helixhorned
b1320d0ab5 Lunatic: begin fixing up the code because it's now actually live!
git-svn-id: https://svn.eduke32.com/eduke32@3519 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:42 +00:00
helixhorned
f730e1242a Lunatic translator: keep states, game{vars, arrays} in tables instead of locals.
Since it's too easy to hit the 200 locals limit.

git-svn-id: https://svn.eduke32.com/eduke32@3518 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:37 +00:00
helixhorned
1685228ab7 Lunatic: compile defs.ilua as bytecode and load it from the executable.
git-svn-id: https://svn.eduke32.com/eduke32@3517 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:31 +00:00
helixhorned
acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned
b0a8a381c8 Lunatic translator: eventloadactor.
git-svn-id: https://svn.eduke32.com/eduke32@3515 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:13 +00:00
helixhorned
6682313e87 gameexec.c: factor out 2x used code into VM_KillIt.
Also, for Lunatic, handle killit from events.

git-svn-id: https://svn.eduke32.com/eduke32@3514 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:07 +00:00
helixhorned
a83b2fee95 Lunatic translator: switch statement.
git-svn-id: https://svn.eduke32.com/eduke32@3513 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:54:02 +00:00
helixhorned
e6fd95dde8 Lunatic translator: qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@3512 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:57 +00:00
helixhorned
db2c24b7ef Lunatic translator: fix quote commands, taking care of corner cases. Add test.
git-svn-id: https://svn.eduke32.com/eduke32@3511 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:49 +00:00
helixhorned
9f843fb445 CON qstrcpy: don't call strcpy() with identical source and destination quotes.
Thus making the identical source and destination quote number case into the
expected no-op instead of being undefined behavior.

git-svn-id: https://svn.eduke32.com/eduke32@3510 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-21 18:53:42 +00:00
helixhorned
f6a577ff68 Mapster32: add "movement by one" debugging functionality via a.m32.
If m32script gamevar "move_by_one" is nonzero, the some keys move the
"player arrow" by increments of 1:
- Without SHIFT: LEFT/RIGHT absolute x, DOWN/UP absolute y, A/Z absolute z.
- With SHIFT: DOWN/UP (unbounded!) horiz, LEFT/RIGHT angle.

This can be useful to debug renderer bugs that show a high sensitivity to the
exact location ("are transient in space").

git-svn-id: https://svn.eduke32.com/eduke32@3509 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-19 20:35:14 +00:00
helixhorned
b4ae8c4238 Disable playing RTS sounds until a crash can be resolved.
See comments in the source for details.

git-svn-id: https://svn.eduke32.com/eduke32@3508 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:08:02 +00:00
helixhorned
d1442ac88e Lunatic translator: qsprintf.
git-svn-id: https://svn.eduke32.com/eduke32@3507 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:59 +00:00
helixhorned
740c8d021b CON qsprintf: fix specifying more than one "%s" conversion.
Also, slightly better, though still inadequate checking.

git-svn-id: https://svn.eduke32.com/eduke32@3506 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:56 +00:00
helixhorned
5dfb4dc48b CON: don't accept read-only vars for first arg of qstrlen.
git-svn-id: https://svn.eduke32.com/eduke32@3505 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:54 +00:00
helixhorned
8637a7aa22 Lunatic translator: a couple of quote commands, while*n.
git-svn-id: https://svn.eduke32.com/eduke32@3504 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:51 +00:00
helixhorned
fd2790da82 Lunatic translator: gamearrays.
git-svn-id: https://svn.eduke32.com/eduke32@3503 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:48 +00:00
helixhorned
2264331daf Game -v and -l cmdline opts: cast the numbers to unsigned first for paranoia.
git-svn-id: https://svn.eduke32.com/eduke32@3502 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:45 +00:00
helixhorned
185f0a8cc4 Lunatic translator: text rendering and other niceties.
git-svn-id: https://svn.eduke32.com/eduke32@3501 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:42 +00:00
helixhorned
4c57413da6 Fix derailing CON instruction pointer when gametextz is passed null quote.
git-svn-id: https://svn.eduke32.com/eduke32@3500 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:38 +00:00
helixhorned
9617861b8a CON digitalnumber*: move orientation &= (ROTATESPRITE_MAX-1) to G_DrawTXDigiNumZ
git-svn-id: https://svn.eduke32.com/eduke32@3499 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:36 +00:00
helixhorned
2d61216758 Lunatic translator: sprite list commands, findnear*, protect player[].ftq.
git-svn-id: https://svn.eduke32.com/eduke32@3498 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:32 +00:00
hendricks266
719efefbf0 Wii: Take advantage of libogc features: PNG screenshots (libpng/zlib), Ogg Vorbis audio (libtremor), and high-resolution profiling timers.
FLAC and VPX remain out in the cold.

git-svn-id: https://svn.eduke32.com/eduke32@3497 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:42 +00:00
hendricks266
624841257c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
git-svn-id: https://svn.eduke32.com/eduke32@3496 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:50:08 +00:00
hendricks266
90f4a02905 Wii: Add Homebrew Channel metadata for Mapster32 and expand the build process to easily allow its addition. Unfortunately it closes on launch without any log and I don't have any means to debug it, so it remains disabled. (Who wants to map on a TV with 640x480 resolution anyway?)
git-svn-id: https://svn.eduke32.com/eduke32@3495 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:49:20 +00:00
hendricks266
75e5cebfff Wii: Fix build.
git-svn-id: https://svn.eduke32.com/eduke32@3494 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:48:18 +00:00
hendricks266
3b2eb2a214 Add a new psd of the logo that hue shifts the original orange color to what should be the correct blue color. Oddly, this gives a slightly different result to hue-shifting the final product in GIMP afterwards. This should be investigated further.
git-svn-id: https://svn.eduke32.com/eduke32@3493 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 08:47:37 +00:00
helixhorned
75d20d02c5 Reduce volume number modulo MAXVOLUMES for -v command line option.
git-svn-id: https://svn.eduke32.com/eduke32@3492 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:30 +00:00
helixhorned
3665fde85b Lunatic: more commands...
git-svn-id: https://svn.eduke32.com/eduke32@3491 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:24 +00:00
helixhorned
801662c3e7 gameexec.c: refactor 'starttrack' for proper bound checking.
git-svn-id: https://svn.eduke32.com/eduke32@3490 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:18 +00:00
helixhorned
a3b3804a08 Lunatic: more commands, timing test for xmath's sine functions.
git-svn-id: https://svn.eduke32.com/eduke32@3489 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:15 +00:00
helixhorned
6cd3b9f4fc Lunatic: xmath module + timing test for distance functions.
git-svn-id: https://svn.eduke32.com/eduke32@3488 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:09 +00:00
helixhorned
b489a62a93 Lunatic (translator): more commands, add some "length" methods to vec* types.
git-svn-id: https://svn.eduke32.com/eduke32@3487 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:04 +00:00
helixhorned
6816afe07e Refactor C code related to gettimedate and sect*interpolation CON commands.
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@3486 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:53:00 +00:00
helixhorned
5e84185d6e Factor out setting baslayer timer from game into G_InitTimer().
git-svn-id: https://svn.eduke32.com/eduke32@3485 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-16 18:52:56 +00:00
helixhorned
1bdc416e5f Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
git-svn-id: https://svn.eduke32.com/eduke32@3484 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:16 +00:00
helixhorned
40874820f3 Classic renderer: high-precision sprite drawing, preventing stray lines on top.
Face- and wall-aligned sprites are drawn using the wall routines in BUILD.
However, the per-x-screen-coordinate distance (swall[]) is calculated in a way
that potentially incurs great precision loss (for example 5 bits for
xdimen=1280, yxaspect=65536). This leads to the starting (top) vertical texture
coordinate possibly wrapping to large values, leaving an unsightly "stray line"
on top of the sprite from certain viewing angles/horiz values.

The approach to fix it has two parts: first, the distance is calculated using
float values, preventing the precision loss. Because this doesn't fully prevent
the unwanted lines, the texture coords are clamped to the mininum and maximum
(0 and UINT32_MAX respectively) when calculating them for sprites.

Note that stray lines may still appear at the *bottom* of sprites under certain
circumstances, for example when viewing at a y-flipped sprite from above.
These should be less noticable in real-world usage though.

The feature is guarded by a macro HIGH_PRECISION_SPRITE in case using floating
point or 64-bit integers is undesirable/impossible on some platforms.

git-svn-id: https://svn.eduke32.com/eduke32@3483 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:12 +00:00
helixhorned
32b3c074d2 engine.c: factor out calculation of texture coords / addresses in wall drawing.
git-svn-id: https://svn.eduke32.com/eduke32@3482 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:02:06 +00:00
helixhorned
3b25bbed1b engine.c: don't pass [udls]wal to maskwallscan(), use *wall globals instead.
git-svn-id: https://svn.eduke32.com/eduke32@3481 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-14 16:01:59 +00:00
helixhorned
126b7257c0 Lunatic translator: more of everything...
git-svn-id: https://svn.eduke32.com/eduke32@3480 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:58 +00:00
helixhorned
cba053bbcf CON myosx*: move masking orientation with user-bits-mask to G_DrawTileGeneric().
git-svn-id: https://svn.eduke32.com/eduke32@3479 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:54 +00:00
helixhorned
200cd75275 Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3478 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-11 17:16:50 +00:00
helixhorned
605de9f6d1 Lunatic: input access.
git-svn-id: https://svn.eduke32.com/eduke32@3477 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:44 +00:00
helixhorned
b6fafd8d13 Factor out player[].* allocation into G_MaybeAllocPlayer(), rename 2 functions.
git-svn-id: https://svn.eduke32.com/eduke32@3476 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:38 +00:00
helixhorned
fab00b4750 Lunatic: sprite.change{sect,stat}, access to more members, member read test.
git-svn-id: https://svn.eduke32.com/eduke32@3475 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:32 +00:00
helixhorned
f9c9e465d7 engine.c: in changesprite{sect,stat}, swap second and third early-out tests.
That is, first check if the sprite is in the game world and then if it
already has the desired sector or status number. This doesn't change anything
in our codebase, since the return values of these functions are never examined.

git-svn-id: https://svn.eduke32.com/eduke32@3474 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:27 +00:00
helixhorned
4f3b139479 Lunatic translator: userdef access.
git-svn-id: https://svn.eduke32.com/eduke32@3473 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:20 +00:00
helixhorned
ed2ebdb29a Engine cleanup continued, no functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@3472 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:15 +00:00
helixhorned
05c920cf92 engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
git-svn-id: https://svn.eduke32.com/eduke32@3471 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:11 +00:00
helixhorned
157aa207e4 engine.c: clean up drawsprite()
The usual: declare locals more tightly, const-qualify them where it helps
readability, remove dead code...

git-svn-id: https://svn.eduke32.com/eduke32@3470 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:24:04 +00:00
helixhorned
35802d7e41 Lunatic: [gs]et{player,actor}var, access to protected projectile members.
git-svn-id: https://svn.eduke32.com/eduke32@3469 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:59 +00:00
helixhorned
90793f6a67 Lunatic: working tsprite methods, static members, struct array timing test.
git-svn-id: https://svn.eduke32.com/eduke32@3468 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-10 16:23:54 +00:00
helixhorned
1dd52a4d6e Fix POLYMER=0 build, cleaning up #include discipline on the way.
Also taking care that the USE_OPENGL=0 build builds.

git-svn-id: https://svn.eduke32.com/eduke32@3467 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:24 +00:00
helixhorned
5e4edcaaa8 Lunatic (translator): thisprojectile, *shoot.
git-svn-id: https://svn.eduke32.com/eduke32@3466 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:18 +00:00
helixhorned
7c861cac42 Rework how the z velocity is passed from *zshoot to A_Shoot().
Previously, actor[].shootzvel (implementation detail, not available to CON)
was checked, and if it was !=0, that was the overridden velocity. The value
0 meant "hardcoded, projectile-dependent velocity". But that neccesiated a
hack where if zvel 0 was passed and really meant, it needed to be set to
1 instead.  Now we have A_ShootWithZvel() taking an additional last argument
plus a macro SHOOT_HARDCODED_ZVEL permissible for that argument.

git-svn-id: https://svn.eduke32.com/eduke32@3465 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:12 +00:00
helixhorned
24e6aca5f7 player.c: factor out more identical code into Proj_DoHitscan().
Also, simplify a couple of other lines.

git-svn-id: https://svn.eduke32.com/eduke32@3464 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:06 +00:00
helixhorned
b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
9bf6115d1f player.c: factor out a repeated 3-liner into safeldist(), remove some commented code.
git-svn-id: https://svn.eduke32.com/eduke32@3462 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:58 +00:00
helixhorned
2c3ffa291c actors.c: factor out 6x identical code into Proj_BounceOffWall().
git-svn-id: https://svn.eduke32.com/eduke32@3461 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:55 +00:00
helixhorned
46fc753f6a gameexec: for VM_Fall and VM_ResetPlayer, pass VM sprite/player etc. as args.
Simplifying VM_FallSprite and VM_ResetPlayer2 used from Lunatic.

git-svn-id: https://svn.eduke32.com/eduke32@3460 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:52 +00:00
helixhorned
8e0c7b133e Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3459 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:48 +00:00
helixhorned
728ae2bb76 Lose the packed attribute on / rearrange some game struct types.
actors.h: remove 'packed' from projectile_t, tiledata_t. In tiledata_t,
 make .cacherange member an int32_t so that the following member
 "projectile_t defproj" is aligned on a 4-byte boundary.
player.h: remove 'packed' from playerspawn_t, DukeStatus_t, input_t.
In Lunatic, correct packing attribute of the base type of the unrestricted
actor_t and DukePlayer_t pointer types (the declaration was used without

Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@3458 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:25 +00:00
helixhorned
b5aa49953e player.c: remove a couple of unnecessary casts.
git-svn-id: https://svn.eduke32.com/eduke32@3457 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:20 +00:00
helixhorned
d82b198799 Lunatic: conditionally compile out more legacy code, remove old mixed mode code.
git-svn-id: https://svn.eduke32.com/eduke32@3456 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:17 +00:00
helixhorned
4e5cdba646 Lose the 'packed' attribute for types declared in build.h.
Most of them are already aligned to their natural boundaries, so lowering
the alignment to 1 byte can only worsen things by making the C compiler
generate poorer (unaligned access) code for some platforms.

The layout of structures is not specified by the C Standard, but is rather
given by a particular platform + toolchain's ABI (application binary interface).
Most ABIs follow the expected pattern "alignment of scalars is their size,
alignment of arrays is that of its element type, alignment of structs is the
maximum alignment of its members". A couple of links to particular ABIs are
given in build.h.

Problems are expected with archs that care about unaligned access when a pointer
to a non-packed struct is taken that resides in a packed aggregate, but these
uses should be weeded out (I'm not sure if there are any in our codebase).

The following types are affected, only hitdata_t changes its size:
sectortype, walltype, spritetype, spriteext_t, spritesmooth_t,
struct validmode_t, picanm_t, palette_t, vec2_t, vec3_t, hitdata_t.

git-svn-id: https://svn.eduke32.com/eduke32@3455 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:11 +00:00
helixhorned
d5c62b7de3 Lunatic translator: codegen for actor-tsprite accesses, sync some RO members.
git-svn-id: https://svn.eduke32.com/eduke32@3454 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-03 12:48:06 +00:00
helixhorned
77ecaa900a Fix all hitscan weapons (not only pistol) wrongly fire without spread at enemies.
Introduced in r3358, where I missed a condition inside an 'if'.

git-svn-id: https://svn.eduke32.com/eduke32@3453 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 19:56:26 +00:00
helixhorned
163c019209 Lunatic: provide access to actor-tsprite.
git-svn-id: https://svn.eduke32.com/eduke32@3452 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:20 +00:00
helixhorned
f1ac4a63d0 game.c: In G_DoSpriteAnimations, put t, i and s locals into their blocks.
And const them appropriately. Also remove #if 0'ed code related to an MSVC
pragma.

git-svn-id: https://svn.eduke32.com/eduke32@3451 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:15 +00:00
helixhorned
cef99818bb NULL spriteext[].tpsr after each running EVENT_ANIMATESPRITES for a tsprite.
Meaning that only *ettsprite[THISACTOR] makes sense from CON. It did before
too, because .tspr was set before each event run (and not before all runs),
only that it was never nulled, which was kind of untidy.

git-svn-id: https://svn.eduke32.com/eduke32@3450 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:13 +00:00
helixhorned
03e819a3cb m32script: remove unused tsprite access via spriteext[].tspr.
git-svn-id: https://svn.eduke32.com/eduke32@3449 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:10 +00:00
helixhorned
14e97b2a57 Don't set spriteext[].tspr when creating tsprites from the engine.
Its only use is to have a actor -> tsprite mapping for the EVENT_ANIMATESPRITE
event and .tspr will be set before it is run.

git-svn-id: https://svn.eduke32.com/eduke32@3448 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:08 +00:00
helixhorned
294f97a004 Mapster32: RESPAWN-preview coded in M32-script.
The m32script variable 'showrespawn_always' toggles whether the respawned picnum
is shown unconditionally instead of only when aimed at (and locked onto the
RESPAWN sprite) in 3D mode.
Cool idea by Micky C.
NOTE: sometimes doesn't work because of a bug in the m32script interpreter.

git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:05 +00:00
helixhorned
9230ec7ba7 Lunatic (translator): provide checked write access to a couple more members.
git-svn-id: https://svn.eduke32.com/eduke32@3446 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:05:00 +00:00
helixhorned
627c0625ae Lunatic: Centralize all bound-checking in bcheck.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3445 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:56 +00:00
helixhorned
f95b6fddb5 Lunatic translator: codegen for some "method-like" member write accesses.
git-svn-id: https://svn.eduke32.com/eduke32@3444 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-01 13:04:52 +00:00
terminx
8d64c001a0 Additional networking patch from Jasper Foreman, sadly sitting untested for almost a month because everyone here has been too sick to do anything with it. :(
git-svn-id: https://svn.eduke32.com/eduke32@3443 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-28 22:00:37 +00:00
terminx
afd0005c28 Fix MinGW/GCC build. Oops!
git-svn-id: https://svn.eduke32.com/eduke32@3442 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 21:37:21 +00:00
terminx
aac7d22f96 Use nearbyintf() to when calculating g_frameDelay (when r_maxfps is changed) to get closer to the target framerate by bypassing float -> int truncation
git-svn-id: https://svn.eduke32.com/eduke32@3441 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:53 +00:00
terminx
9bd041cb9d Fix knuckle cracking animation broken in r3436
git-svn-id: https://svn.eduke32.com/eduke32@3440 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-27 17:06:41 +00:00
helixhorned
c0ebbbbb42 Lunatic translator: a couple of set-struct commands, "-I" option for default dir.
git-svn-id: https://svn.eduke32.com/eduke32@3439 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:08:02 +00:00
helixhorned
0796c0e66e Don't apply GL fogging to wall lines drawn in game's "light" overhead view.
git-svn-id: https://svn.eduke32.com/eduke32@3438 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:58 +00:00
helixhorned
385095be76 Lunatic: prefer to use ctype objects instead of C type strings.
Pass types via ffi.typeof() instead of declaring them in the
global namespace when possible.

git-svn-id: https://svn.eduke32.com/eduke32@3437 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:53 +00:00
helixhorned
9d7d58d678 player.c: return early from various P_Display*() if player's *incs are oob.
git-svn-id: https://svn.eduke32.com/eduke32@3436 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:48 +00:00
helixhorned
ba8c6e487d Lunatic: use bcarray types to guard accesses to arrays inside structs.
git-svn-id: https://svn.eduke32.com/eduke32@3435 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:44 +00:00
helixhorned
ddc2104065 Add bcarray.lua, implementing a factory for bound-checked array types.
git-svn-id: https://svn.eduke32.com/eduke32@3434 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-26 17:07:40 +00:00
helixhorned
91047d6d90 Lunatic translator: struct read access.
git-svn-id: https://svn.eduke32.com/eduke32@3433 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:10 +00:00
helixhorned
faae812293 Lunatic translator: prototypical array/struct access, for reference only.
git-svn-id: https://svn.eduke32.com/eduke32@3432 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:06 +00:00
helixhorned
79384f0e79 Lunatic: a little bit of everything.
git-svn-id: https://svn.eduke32.com/eduke32@3431 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:03:02 +00:00
helixhorned
34c9bc8489 Lunatic: sync with preceding change, complete two commands.
git-svn-id: https://svn.eduke32.com/eduke32@3430 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:57 +00:00
helixhorned
92f5158a70 CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
git-svn-id: https://svn.eduke32.com/eduke32@3429 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:52 +00:00
helixhorned
ee9fc04c9a game.c: replace one missed instance of inline code with calc_smoothratio().
git-svn-id: https://svn.eduke32.com/eduke32@3428 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:52 +00:00
helixhorned
f10063eec3 Lunatic: sync with preceding change, fix r3419.
git-svn-id: https://svn.eduke32.com/eduke32@3427 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:48 +00:00
helixhorned
dec5445880 Rework hardcoded BADGUY sprite flag initialization (i.e. amend r3257).
Use a new flag to mark hard-coded enemies, not SPRITE_BADGUY.
This fixes an issue where in E1L4, a pigcop would appear in the area
you have to crawl under shrunk. Thanks to LLCoolDave1 for pinpointing
the range of relevant revisions.

git-svn-id: https://svn.eduke32.com/eduke32@3426 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:44 +00:00
helixhorned
d73368daee Fix USE_OPENGL=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3425 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:40 +00:00
helixhorned
f0bf345233 Mapster32: fix cycling to the next link sprite with LShift+"]", tweak message.
git-svn-id: https://svn.eduke32.com/eduke32@3424 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-23 19:36:36 +00:00
helixhorned
f10a0fb086 Makefiles: fix wrongly stripping debug binaries...
... when 'make' is invoked like "make ... STRIP=some_strip".

git-svn-id: https://svn.eduke32.com/eduke32@3423 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-21 21:18:10 +00:00
helixhorned
17d62458f4 Makefiles: simplify how to determine whether the final binary is stripped.
Whenever it should be not, STRIP is set to the empty string.
This fixes the Lunatic RELEASE=1 build.

git-svn-id: https://svn.eduke32.com/eduke32@3422 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:36 +00:00
helixhorned
cbb4d3c6eb Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
The pixel doubling now only applies to the area where the world scene is drawn,
i.e. it may be smaller than the physical screen / WM window size. The optimized
version is slightly faster than for non-doubled pixels for me (optimized build),
but see code for caveats. Some other minor issues:
- won't work when the world is drawn from demo cameras (and offscreen, but that
  matters less)
- will leave a few pixels empty when running with x resolutions not evenly
  divisible by 4

git-svn-id: https://svn.eduke32.com/eduke32@3421 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:31 +00:00
helixhorned
f132c9230f game.c: pull out two G_DrawRooms blocks into G_OROR_DupSprite and G_ReadGLFrame.
... to have a little moew overview.

git-svn-id: https://svn.eduke32.com/eduke32@3420 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:28 +00:00
helixhorned
c927de54b1 Lunatic translator: handle overriding system GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3419 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:23 +00:00
helixhorned
671bd67aa8 player.c: make four functions file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3418 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:19 +00:00
helixhorned
9103d4987c CON/m32script: remove GAMEVAR_DEFAULT uses, since they had no effect.
In CON, the bit is still always cleared for user-defined gamevars.

git-svn-id: https://svn.eduke32.com/eduke32@3417 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:15 +00:00
helixhorned
99fd67211d gamevars.c: implement Gv_Clear() in terms of Gv_Free() + own code.
Also, some commenting.

git-svn-id: https://svn.eduke32.com/eduke32@3416 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:10 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
b6ca618694 Lunatic: hook up PIPEBOMB_CONTROL etc. with the player members.
git-svn-id: https://svn.eduke32.com/eduke32@3414 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:58 +00:00
helixhorned
cd1f3739d9 player.c: factor out repeated code into P_SetWeaponGamevars().
git-svn-id: https://svn.eduke32.com/eduke32@3413 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:54 +00:00
helixhorned
fdd652fd1a demo.c: correct strange indentation.
git-svn-id: https://svn.eduke32.com/eduke32@3412 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:16:50 +00:00
terminx
2d4ec23b2b MSVC doesn't have ssize_t
git-svn-id: https://svn.eduke32.com/eduke32@3411 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 01:00:00 +00:00
helixhorned
2b0b8d34cc Remove mixed Lunatic/legacy build option.
git-svn-id: https://svn.eduke32.com/eduke32@3410 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:29:00 +00:00
helixhorned
d63ddb6e39 Lunatic translator: more of the same.
- more predefined vars
- fix recursive states and ones with a stray "else" before the end

git-svn-id: https://svn.eduke32.com/eduke32@3409 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:55 +00:00
helixhorned
fb1db25c4e Consolidate badly named HUD weapon globals ("g_looking_angSR1") into struct.
git-svn-id: https://svn.eduke32.com/eduke32@3408 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:48 +00:00
helixhorned
7acd1ad743 Lunatic: more convenient weapon data access.
git-svn-id: https://svn.eduke32.com/eduke32@3407 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:43 +00:00
helixhorned
fbaa00665d Lunatic: various.
- Fix "gv" access.
- camera
- translator: comparison predicates, predefs...

git-svn-id: https://svn.eduke32.com/eduke32@3406 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:40 +00:00
helixhorned
c9190e79ae Wrap some ud.camera* and g_camera{Distance,Clock} into CAMERA* macros.
In Lunatic, make it a struct type "camera_t" instead.

git-svn-id: https://svn.eduke32.com/eduke32@3405 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:28:32 +00:00
helixhorned
cb20ad6e90 engine: in texel-hitscan wall-aligned sprites, consider engine-side animation.
Whether a sprite is considered for texel-hitscan is determined on the base
tile number, not the individual animated tile numbers.

git-svn-id: https://svn.eduke32.com/eduke32@3404 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:20 +00:00
helixhorned
6785195056 Make r_shadescale 1.0 by default.
git-svn-id: https://svn.eduke32.com/eduke32@3403 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:17 +00:00
helixhorned
753278cd12 Simplify HUD scale and viewport size logic and clean up related code.
* Make the "classic status bar fullscreen viewport" mode accessible
  in classic too.
* Make range of status bar scale 36..100
* Update ud.statusbarmode when executing OSD command r_size (ud.screen_size).
  NOTE: ud.statusbarmode is considered internal. Don't use from CON!
* Make sure 1) loading any configuration and 2) menu bars work correctly.
  (The "classic status bar fullscreen viewport" mode will never be restored
   though because ud.statusbarmode isn't handled by the OSD var system).

git-svn-id: https://svn.eduke32.com/eduke32@3402 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:11 +00:00
helixhorned
a147dbcfe3 polymost.c: factor out 2x dup'd code into get_projhack_ratio().
One use was in determining the ray vector for the mouse-aiming hitscan
in the editor. Unfortunately, the change doesn't make it any less broken
in Polymost, even if the two instances were out of sync.

git-svn-id: https://svn.eduke32.com/eduke32@3401 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:05 +00:00
helixhorned
e9bd1b7582 Various cleanup of status bar drawing code, remove some old commented out code.
git-svn-id: https://svn.eduke32.com/eduke32@3400 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:59:01 +00:00
helixhorned
a98ea13f1e game.c: replace a couple of sbarsc() inline code with calls to sbarsc().
git-svn-id: https://svn.eduke32.com/eduke32@3399 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-17 21:58:54 +00:00
helixhorned
dc9f4eb360 Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
If enabled, dragging wall vertices will correct the xrepeat after the
mouse button is released, so that the pre-drag absolute stretching is
restored.

git-svn-id: https://svn.eduke32.com/eduke32@3398 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:56 +00:00
helixhorned
8bca521ef4 Mapster32: slightly rework code for setting/querying some cvars.
git-svn-id: https://svn.eduke32.com/eduke32@3397 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:52 +00:00
helixhorned
0648d25db1 Mapster32: more or less fix the auto wall-alignment feature ([.]/[,]).
- Run it twice, since the first one is wrong.
- Warn when attempting to align based on a top-oriented wall. When the
  sequence of walls to align has "windows", only the bottom parts will
  be correct.
- Make the modifiers actually useful:
  * Pressing SHIFT aligns at most one wall, remove the old CTRL modifier.
  * The rest is as before: ALT makes the walls have (approximately) equal
    texture stretching, ['] (quote) aligns the immediate TROR-nextwalls.

git-svn-id: https://svn.eduke32.com/eduke32@3396 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:50 +00:00
helixhorned
ac31e386ff Mapster32: don't show wall length of *line* highlight when dragging points.
Also, factor out 2x dup'd code of insertsprite() into do_insertsprite()
and add searchwall-displaying code into package/samples/a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3395 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:46 +00:00
helixhorned
8fb886b14a Replace dragpoint()'s "dragpoint_noreset" global with a "flags" argument.
Also, add another flag, signifying that from the editor, also the
"lastwall"s (i.e. the CCW-linked points) should get collected. This is
to signal the editor that their wall lengths should be displayed, too.

git-svn-id: https://svn.eduke32.com/eduke32@3394 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-16 20:38:41 +00:00
helixhorned
898462152c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.
This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).

git-svn-id: https://svn.eduke32.com/eduke32@3393 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:36 +00:00
helixhorned
39ce7aee62 Lunatic: codegen beyond milestone 1.
- weapon data
- changing ones... (locals for now)
- operators

git-svn-id: https://svn.eduke32.com/eduke32@3392 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:32 +00:00
helixhorned
417dc33769 Lunatic translator: slight code reorganization to prevent too many local vars.
git-svn-id: https://svn.eduke32.com/eduke32@3391 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:26 +00:00
helixhorned
8e5d5f9b89 Lunatic: begin changing ones...
git-svn-id: https://svn.eduke32.com/eduke32@3390 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:21 +00:00
helixhorned
7d2dd223bb Mapster32: don't apply GL fogging to crosshair.
git-svn-id: https://svn.eduke32.com/eduke32@3389 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:14 +00:00
helixhorned
56ef10c893 Lunatic translator: handle -mx.
git-svn-id: https://svn.eduke32.com/eduke32@3388 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:07 +00:00
helixhorned
222e92ef37 Make r_downsize 0 by default.
Also, rewrite comparison to the non-tint in astub.c to be even less hackish.

git-svn-id: https://svn.eduke32.com/eduke32@3387 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:59 +00:00
helixhorned
7872c0141f polymost.c: a couple of {tex,mem}cache cleanups / fixes.
- Stop using memcache on some other failure paths, particularly when
  failing to read from the on-disk texcache.
- Factor out cache reading code (3x).
- Fix endianness issues affecting big-enadian systems (one introduced by
  r3382, one existing before). Comment each B_LITTLE32 with whether we're
  converting from native to on-disk (little) endianness or back.

git-svn-id: https://svn.eduke32.com/eduke32@3386 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:56 +00:00
helixhorned
a4cdd62e25 On Windows, remove "SHGetFileInfo failed with error code ..." note.
git-svn-id: https://svn.eduke32.com/eduke32@3385 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:53 +00:00
helixhorned
b870b6bfa3 polymost.c: some meaning-preserving cleanups, make some vars file-local.
git-svn-id: https://svn.eduke32.com/eduke32@3384 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:51 +00:00
helixhorned
0f72135a04 polymost.c: factor out 2 x 3x dup'd I/O code for DXT filter functions.
git-svn-id: https://svn.eduke32.com/eduke32@3383 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 23:12:45 +00:00
hendricks266
8bb14fa13e Fix warnings that appear if big-endian || USE_OPENGL=0.
git-svn-id: https://svn.eduke32.com/eduke32@3382 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-08 06:17:10 +00:00
helixhorned
05161ea4d8 Re-enable spotlights on ATI cards again because the crash from 12.8 seems gone.
git-svn-id: https://svn.eduke32.com/eduke32@3381 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:50 +00:00
helixhorned
51c5afaae6 Lunatic: a couple of small changes.
git-svn-id: https://svn.eduke32.com/eduke32@3380 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:45 +00:00
helixhorned
87bd2c762e Fix NETCODE=0 build.
git-svn-id: https://svn.eduke32.com/eduke32@3379 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:38 +00:00
helixhorned
28d05e3fdd Reimplement pixel doubling by taking the upper left pixel of each 2x2 block.
This obviously won't help performance as the scene has still to be drawn at
the original resolution, but it's better than the draw-to-tile hack.

git-svn-id: https://svn.eduke32.com/eduke32@3378 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:34 +00:00
helixhorned
a959b998bd Factor "pipe standard outputs to files" code into baselayer.c.
The SDL and Windows layers had slightly different code: the latter would
dereference a NULL pointer if stdout.txt failed being write-opened.

git-svn-id: https://svn.eduke32.com/eduke32@3377 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-06 18:56:29 +00:00
helixhorned
1e91bf1800 Mapster32: allow creating circle walls from TROR-constrained walls.
When reaching wall limits, it is possible that only some circle points will
be inserted and the result is left unfinished.

git-svn-id: https://svn.eduke32.com/eduke32@3376 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:34 +00:00
helixhorned
8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00
helixhorned
e72557d9d9 Lunatic translator: dangling else, hopefully for the last time!
git-svn-id: https://svn.eduke32.com/eduke32@3374 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:25 +00:00
helixhorned
50f5a2340f Lunatic: more commands, mostly of the define* variety.
git-svn-id: https://svn.eduke32.com/eduke32@3373 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:19 +00:00
hendricks266
a4bbf30c3a Add r_togglecomposition cvar on Windows for Roma Loom.
r_togglecomposition: enable/disable toggle of desktop composition when initializing screen modes

default value: 1

git-svn-id: https://svn.eduke32.com/eduke32@3371 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 23:42:43 +00:00
hendricks266
05a550c08d Address some macro madness in jaudiolib. (Should fix PowerPC builds.)
git-svn-id: https://svn.eduke32.com/eduke32@3370 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:29:03 +00:00
hendricks266
2bb8b4c461 Fix a "typedef redefined" warning with clang in dsound.h
git-svn-id: https://svn.eduke32.com/eduke32@3369 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:34 +00:00
hendricks266
748e217a19 Bring the SDL.h include in SDLMain.m up to speed with driver_sdl.c in jaudiolib and sdl_inc.h in the engine. Also address some Apple macro problems.
git-svn-id: https://svn.eduke32.com/eduke32@3368 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:28:13 +00:00
hendricks266
5493583140 Amend r3328 so that NAM gets WEAPON_RELOAD_TIMING.
git-svn-id: https://svn.eduke32.com/eduke32@3367 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-04 17:27:43 +00:00
helixhorned
0c44056945 Lunatic: getting closer to the first milestone.
On the C side, zrange, angrange and autoaimang are represented as
DukePlayer_t members then.

git-svn-id: https://svn.eduke32.com/eduke32@3366 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:37 +00:00
helixhorned
67cdd9d883 gameexec.c: factor code for "ifnosounds" into sounds.c: A_CheckAnySoundPlaying.
git-svn-id: https://svn.eduke32.com/eduke32@3365 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:32 +00:00
helixhorned
4a6ded3f98 engine: fix a possible crash with texel-hitscan.
Reproduced as follows (assuming all tiles have texel-hitscan for simplicity):
In E2L5, shoot the opening switch with the shotgun, aiming for the border.
The crash occurs because the *other*, depressed switch tile isn't yet loaded
when we index into its tile storage. Dereferencing 0+small number == BAD!

git-svn-id: https://svn.eduke32.com/eduke32@3364 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-02 22:33:27 +00:00