Plagman
1b5284aee0
Fixes blending in drawrooms and dynamic GLU not compiling in Win32.
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git-svn-id: https://svn.eduke32.com/eduke32@473 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 20:29:36 +00:00
terminx
50559c7a32
Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
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git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 00:28:44 +00:00
terminx
f1d10f4c8c
Packet rate control
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git-svn-id: https://svn.eduke32.com/eduke32@470 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 21:24:35 +00:00
terminx
f628faefd8
Misc. fixes
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git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 03:42:54 +00:00
terminx
23a468d956
git-svn-id: https://svn.eduke32.com/eduke32@468 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-22 05:00:57 +00:00
terminx
fe9004fafe
Support for -ww2gi, -nam, -cfg, -usecwd, -h, and -j in Mapster32. Because I am lazy, this is all code from game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@464 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-21 23:49:07 +00:00
terminx
44e869c8d9
Misc minor things
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git-svn-id: https://svn.eduke32.com/eduke32@463 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-20 03:10:32 +00:00
terminx
a94063e0be
Dynamically loaded GLU
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git-svn-id: https://svn.eduke32.com/eduke32@462 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-16 03:19:04 +00:00
Plagman
43657d4f56
GL State leak correction : no more diffuse map disappearance.
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git-svn-id: https://svn.eduke32.com/eduke32@461 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 12:17:01 +00:00
Plagman
581fd77c35
Asking the end-user to have sexual intercourse with his family is not that cool.
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git-svn-id: https://svn.eduke32.com/eduke32@460 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:22:13 +00:00
Plagman
59ef78ff35
Detail mapping : r_detailmapping.
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git-svn-id: https://svn.eduke32.com/eduke32@459 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 09:08:57 +00:00
terminx
530edf77b8
MAXSPRITESONSCREEN = 4096 and a few other things
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git-svn-id: https://svn.eduke32.com/eduke32@458 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 05:46:49 +00:00
terminx
c7def8d139
This makes Mapster32 go into 3D mode at startup only if the map's start position is inside of a sector. This means that you won't end up in 3D mode on a blank map anymore if you have an empty newboard.map in your directory.
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git-svn-id: https://svn.eduke32.com/eduke32@456 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-15 00:38:21 +00:00
Plagman
8a5a966cd0
Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud.
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git-svn-id: https://svn.eduke32.com/eduke32@454 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-14 07:00:29 +00:00
terminx
8e84d072c2
It looks like handleevents() returns true when the window loses focus, so the processor was maxing out again if Mapster was running but wasn't the active window. This fixes that.
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git-svn-id: https://svn.eduke32.com/eduke32@451 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 05:49:09 +00:00
terminx
3205ee4fd1
git-svn-id: https://svn.eduke32.com/eduke32@450 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-12 05:05:19 +00:00
terminx
d6aa1e6c85
More consistent console scroll speed (especially with a low framerate)
...
This still seems to screw up sometimes.
git-svn-id: https://svn.eduke32.com/eduke32@449 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 09:50:02 +00:00
Plagman
70bf6c9102
Minor fixes.
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git-svn-id: https://svn.eduke32.com/eduke32@447 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 05:11:14 +00:00
Plagman
5a7cceb19d
Second draft of depth peeling code. It should be in a usable state, although still slow as hell.
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git-svn-id: https://svn.eduke32.com/eduke32@446 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-06 01:29:45 +00:00
terminx
7c89d81fda
Fix/add some of the stuff in http://forums.3drealms.com/vb/showpost.php?p=468104
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git-svn-id: https://svn.eduke32.com/eduke32@443 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-04 07:15:17 +00:00
terminx
ad6cfa105e
Mouse sensitivity stuff
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git-svn-id: https://svn.eduke32.com/eduke32@441 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-02 02:27:31 +00:00
Plagman
4bc6daa489
Sorting is back.
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git-svn-id: https://svn.eduke32.com/eduke32@440 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-31 06:41:57 +00:00
Plagman
08e4113086
Broken depth peeling.
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git-svn-id: https://svn.eduke32.com/eduke32@439 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-31 06:32:04 +00:00
Plagman
3d16de2d56
MD2 rotation issues should be fixed now (untested).
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git-svn-id: https://svn.eduke32.com/eduke32@435 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 15:18:50 +00:00
Plagman
87556300bf
EDuke32 now compiles okay with the Microsoft compiler using NMake.
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git-svn-id: https://svn.eduke32.com/eduke32@434 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 12:53:11 +00:00
terminx
2705563578
Minor things such as un-breaking setvarvar :)
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git-svn-id: https://svn.eduke32.com/eduke32@431 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-19 20:31:40 +00:00
terminx
31775358e6
Death to local variables
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git-svn-id: https://svn.eduke32.com/eduke32@430 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 21:29:55 +00:00
terminx
a236be837c
git-svn-id: https://svn.eduke32.com/eduke32@421 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 01:08:39 +00:00
Plagman
5c4f5b3744
Fixed memory leaks issues with converted MD3s.
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git-svn-id: https://svn.eduke32.com/eduke32@420 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-16 23:18:11 +00:00
terminx
ccb6ff7141
Minor fixes and a couple of improvements to the fake AI players
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git-svn-id: https://svn.eduke32.com/eduke32@419 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-15 01:09:25 +00:00
terminx
cd4e66b71a
Faster movement in Mapster32.
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git-svn-id: https://svn.eduke32.com/eduke32@418 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 08:50:18 +00:00
terminx
a68248896c
I wonder how this feature is going to come back to bite me in the ass later
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git-svn-id: https://svn.eduke32.com/eduke32@417 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 04:13:19 +00:00
terminx
dc0dea7c09
Update checking for win32...
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git-svn-id: https://svn.eduke32.com/eduke32@416 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-14 03:34:55 +00:00
terminx
991d785e73
Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
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git-svn-id: https://svn.eduke32.com/eduke32@415 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 09:28:37 +00:00
terminx
7e405214c5
Oops, I accidentally made 3D mode teh slows.
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git-svn-id: https://svn.eduke32.com/eduke32@407 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 22:23:56 +00:00
terminx
e7d1346248
This makes the editor quite a bit friendlier in terms of CPU usage. After checking for input, we wait for 1 ms if none was reported.
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git-svn-id: https://svn.eduke32.com/eduke32@406 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:56:00 +00:00
terminx
215e0fb0c6
This makes the console work in Mapster32 2D mode when Polymost is selected
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git-svn-id: https://svn.eduke32.com/eduke32@405 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:21:41 +00:00
terminx
3509a4dc8c
Fixes
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git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:18:21 +00:00
terminx
3d867963b9
Support for a version string to stick in the lower right hand corner of the OSD
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git-svn-id: https://svn.eduke32.com/eduke32@403 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 04:38:10 +00:00
terminx
5d79272ac2
Separate input capturing from OSD drawing so that we don't have to wait for the OSD to scroll off the screen to un-grab everything
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git-svn-id: https://svn.eduke32.com/eduke32@402 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 03:32:43 +00:00
terminx
286dd4b519
This makes the console slide on and off of the screen and also print out a list of everything that matches when auto-completing something
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git-svn-id: https://svn.eduke32.com/eduke32@401 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 03:06:49 +00:00
terminx
70a60c34f9
More of an optimization
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git-svn-id: https://svn.eduke32.com/eduke32@396 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 03:35:45 +00:00
terminx
d0ef9e1133
I guess this is some kind of an optimization :o
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git-svn-id: https://svn.eduke32.com/eduke32@393 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 01:21:30 +00:00
terminx
e11f4c9afb
Better alt-tab support for fullscreen OpenGL on win32
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git-svn-id: https://svn.eduke32.com/eduke32@391 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-08 16:45:12 +00:00
terminx
f8e113ce03
Pitch and roll control for maphacks
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git-svn-id: https://svn.eduke32.com/eduke32@390 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-07 23:56:35 +00:00
terminx
bee93c60b7
git-svn-id: https://svn.eduke32.com/eduke32@388 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-06 06:27:07 +00:00
terminx
a53a03eb88
ATI fog fix
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git-svn-id: https://svn.eduke32.com/eduke32@387 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 23:14:14 +00:00
terminx
ccb93c19d8
Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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git-svn-id: https://svn.eduke32.com/eduke32@384 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 20:39:29 +00:00
terminx
3a811040af
La la la
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git-svn-id: https://svn.eduke32.com/eduke32@380 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 04:12:14 +00:00
terminx
e4afb39e66
git-svn-id: https://svn.eduke32.com/eduke32@379 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 04:08:14 +00:00
terminx
b93ae5baa9
Blar.
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git-svn-id: https://svn.eduke32.com/eduke32@377 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-03 00:27:43 +00:00
terminx
2515d19746
Okay, so that was a bad idea.
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git-svn-id: https://svn.eduke32.com/eduke32@366 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-29 21:49:44 +00:00
terminx
270d573af3
Hmm..
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git-svn-id: https://svn.eduke32.com/eduke32@365 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-29 10:30:25 +00:00
terminx
44fcea85a8
Makefile switch for which networking code to use
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git-svn-id: https://svn.eduke32.com/eduke32@364 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 22:53:11 +00:00
terminx
8727166e24
I wish I knew why this doesn't work
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git-svn-id: https://svn.eduke32.com/eduke32@363 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 16:23:37 +00:00
terminx
d7d9e82be0
Duke3d_w32 netcode... this compiles but doesn't work yet
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git-svn-id: https://svn.eduke32.com/eduke32@362 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-28 04:16:20 +00:00
terminx
5ebab8df83
git-svn-id: https://svn.eduke32.com/eduke32@361 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-26 21:15:20 +00:00
terminx
cac0d84384
Fixes
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git-svn-id: https://svn.eduke32.com/eduke32@359 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-22 01:25:35 +00:00
terminx
4de01782d3
Hm, I think this actually works correctly now
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git-svn-id: https://svn.eduke32.com/eduke32@358 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 15:54:13 +00:00
terminx
3884546474
git-svn-id: https://svn.eduke32.com/eduke32@357 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 06:59:59 +00:00
terminx
a6a64c52b5
GL_EXP2 fog/shading re-adjustment... haha, whiners are going to crucify me.
...
git-svn-id: https://svn.eduke32.com/eduke32@356 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-21 05:38:22 +00:00
terminx
32c50b0c57
git-svn-id: https://svn.eduke32.com/eduke32@355 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-20 04:56:22 +00:00
terminx
715bc289e8
Fix "array subscript has type 'char'" warnings
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git-svn-id: https://svn.eduke32.com/eduke32@352 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 08:24:46 +00:00
terminx
504ff2e8a4
Kill gamma in Mapster32 2D mode
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git-svn-id: https://svn.eduke32.com/eduke32@351 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 07:31:03 +00:00
terminx
2d356245f2
git-svn-id: https://svn.eduke32.com/eduke32@350 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 07:09:43 +00:00
terminx
65dc97d55b
More warning fixes
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git-svn-id: https://svn.eduke32.com/eduke32@349 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 03:02:36 +00:00
terminx
643f4d1e44
Fix some warnings gcc 4.x threw in winlayer
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git-svn-id: https://svn.eduke32.com/eduke32@348 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 02:17:47 +00:00
terminx
730129aee6
More warning fixes
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git-svn-id: https://svn.eduke32.com/eduke32@347 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-19 01:28:51 +00:00
terminx
453c1f9649
Blar
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git-svn-id: https://svn.eduke32.com/eduke32@343 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 08:22:52 +00:00
terminx
3413ff8dd9
A couple of SDL-related fixes
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git-svn-id: https://svn.eduke32.com/eduke32@342 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-17 05:05:16 +00:00
terminx
9f9ccf8344
Rip out the Build test game
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git-svn-id: https://svn.eduke32.com/eduke32@336 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-16 03:00:03 +00:00
terminx
a289704d10
Crappy support for pausing model animations
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git-svn-id: https://svn.eduke32.com/eduke32@334 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-15 01:14:27 +00:00
terminx
37dea75dc6
Formatting change
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git-svn-id: https://svn.eduke32.com/eduke32@331 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-13 23:12:47 +00:00
terminx
757da2432b
dummytile fixes
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git-svn-id: https://svn.eduke32.com/eduke32@330 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-07 22:08:57 +00:00
terminx
44d1866c5a
Fix http://forums.3drealms.com/vb/showpost.php?p=439437 and bump demo/savegame version number due to a change in the size of the spriteext struct
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git-svn-id: https://svn.eduke32.com/eduke32@328 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-05 06:54:22 +00:00
terminx
f24ac5dd86
Check file availability before calling the hightile substitution functions
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git-svn-id: https://svn.eduke32.com/eduke32@326 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-31 18:32:29 +00:00
terminx
d1bff5a20b
spritecol
...
git-svn-id: https://svn.eduke32.com/eduke32@325 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-30 01:50:52 +00:00
terminx
59f5ab835f
Fix building without GL and Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@324 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-29 20:18:04 +00:00
Plagman
815c646e85
Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)
...
git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-19 23:51:44 +00:00
Plagman
874e32a3a5
Iron fingers stab the desert SKIES !
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git-svn-id: https://svn.eduke32.com/eduke32@316 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-18 03:59:28 +00:00
Plagman
fb8c39689e
Fixed bottom walls switch and improved texture coordinate generation.
...
git-svn-id: https://svn.eduke32.com/eduke32@315 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-17 01:14:20 +00:00
terminx
96c035d63b
Added a quote message for DNMONSTERS, fixed a MSVC compile error
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git-svn-id: https://svn.eduke32.com/eduke32@314 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-17 01:12:31 +00:00
Plagman
6dcdd0148a
Animation, interpolation, fixed cliplanes, fixed map switching.
...
git-svn-id: https://svn.eduke32.com/eduke32@313 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-16 22:07:15 +00:00
terminx
047524688f
git-svn-id: https://svn.eduke32.com/eduke32@312 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:59:45 +00:00
Plagman
6b635120d4
Frustum clipping and cliplanes for map limits. Performance should be alright now.
...
git-svn-id: https://svn.eduke32.com/eduke32@311 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-15 18:51:41 +00:00
Plagman
9002a68e64
Polymer cliplanes and FOV.
...
git-svn-id: https://svn.eduke32.com/eduke32@310 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-14 23:33:10 +00:00
terminx
ae3a91cc06
git-svn-id: https://svn.eduke32.com/eduke32@308 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-05 07:39:37 +00:00
Plagman
d91977d23f
VC project
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git-svn-id: https://svn.eduke32.com/eduke32@307 1a8010ca-5511-0410-912e-c29ae57300e0
2006-10-04 09:54:25 +00:00
Plagman
2ce69e749f
Polymer texturing and shading.
...
git-svn-id: https://svn.eduke32.com/eduke32@304 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-29 21:36:12 +00:00
Plagman
2f4725e0f2
Blood and sand.
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git-svn-id: https://svn.eduke32.com/eduke32@301 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-27 17:55:49 +00:00
Plagman
40efe08ff1
Polymer development.
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git-svn-id: https://svn.eduke32.com/eduke32@300 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-27 02:23:27 +00:00
terminx
55392349bb
git-svn-id: https://svn.eduke32.com/eduke32@298 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-21 20:10:51 +00:00
terminx
ac7ca6aa75
Minor fixes...
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git-svn-id: https://svn.eduke32.com/eduke32@297 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-20 07:23:25 +00:00
terminx
c1f5d7fd0d
Remove md2draw() and friends
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git-svn-id: https://svn.eduke32.com/eduke32@295 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-17 22:25:46 +00:00
Plagman
fe40a9ce85
MD2. BMW.
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git-svn-id: https://svn.eduke32.com/eduke32@294 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-17 20:16:20 +00:00
terminx
6db5e70888
git-svn-id: https://svn.eduke32.com/eduke32@292 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-10 17:40:34 +00:00
terminx
11e8db76a8
Fix from JonoF for using a joystick in combination with SDLayer.
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git-svn-id: https://svn.eduke32.com/eduke32@289 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 02:34:29 +00:00
terminx
c0f93c2aad
Add a missing header, fix a config file bug and switch "exponentially" for "dramatically" in the texture caching dialog.
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git-svn-id: https://svn.eduke32.com/eduke32@288 1a8010ca-5511-0410-912e-c29ae57300e0
2006-09-02 01:40:20 +00:00
terminx
d7a133eefd
Whitespace cleanup
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git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:56:43 +00:00
terminx
138a4ab95f
Makefile shite
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git-svn-id: https://svn.eduke32.com/eduke32@285 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 01:54:23 +00:00
Plagman
d2f776519e
git-svn-id: https://svn.eduke32.com/eduke32@284 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-31 00:22:24 +00:00
Plagman
0a0f399ba0
More Polymer (for win32 platform, still test code), added polymost.h for external access to some structs and funcs.
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git-svn-id: https://svn.eduke32.com/eduke32@283 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-30 23:32:39 +00:00
Plagman
7394fefb54
Forgot to add the header.
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git-svn-id: https://svn.eduke32.com/eduke32@279 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 02:02:28 +00:00
Plagman
86cf42aa20
Another go at sorting, along with some polymer stuff.
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git-svn-id: https://svn.eduke32.com/eduke32@278 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-29 01:58:59 +00:00
terminx
16f520f2a1
Fix for HUD model shading oddities
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git-svn-id: https://svn.eduke32.com/eduke32@269 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-19 01:28:59 +00:00
terminx
65450800b0
Fix for crash with MD2s that only have an internal skin filename instead of something set in the defs
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git-svn-id: https://svn.eduke32.com/eduke32@265 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-15 03:32:34 +00:00
Plagman
16b302ee43
Turned MD2 support into a loading-time MD2 to MD3 converter to avoid duplicate drawing code.
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git-svn-id: https://svn.eduke32.com/eduke32@262 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-12 07:47:02 +00:00
terminx
cc1925110a
This makes the dialog that asks you on first startup whether or not you want to enable the on-disk texture caching work again.
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git-svn-id: https://svn.eduke32.com/eduke32@261 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-10 02:10:24 +00:00
terminx
55161d9044
Fix building with USE_OPENGL = 0 and POLYMOST = 1, because some people in the world are retarded and we don't want to give them a hard time.
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git-svn-id: https://svn.eduke32.com/eduke32@260 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 20:08:59 +00:00
terminx
897bfa7a0e
Fix building with USE_OPENGL = 0 and POLYMOST = 0
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git-svn-id: https://svn.eduke32.com/eduke32@259 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 19:57:53 +00:00
terminx
660815a3fd
CON fix from JFDuke that I missed somewhere along the line + SDL mousewheel fix from Mephisto
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git-svn-id: https://svn.eduke32.com/eduke32@258 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-07 06:18:57 +00:00
terminx
ab6da3c5a4
dummytile updates
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git-svn-id: https://svn.eduke32.com/eduke32@257 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-04 04:01:17 +00:00
terminx
5b211422da
Added detection for stupid mistakes people make with the 'move' command and doubled the CACHE1D size when not using JFAud.
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git-svn-id: https://svn.eduke32.com/eduke32@253 1a8010ca-5511-0410-912e-c29ae57300e0
2006-08-02 20:51:50 +00:00
terminx
590ba29bf3
This commit is effectively nothing
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git-svn-id: https://svn.eduke32.com/eduke32@250 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-27 01:51:06 +00:00
terminx
a66440c908
A few cleanups
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We're also no longer using upx -9 in MakeDistributions, because it breaks binaries
git-svn-id: https://svn.eduke32.com/eduke32@249 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-26 01:10:33 +00:00
terminx
4918ba6fde
Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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git-svn-id: https://svn.eduke32.com/eduke32@248 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-24 02:47:47 +00:00
terminx
2a1b4418ad
Minor fixes
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git-svn-id: https://svn.eduke32.com/eduke32@247 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 21:12:46 +00:00
Plagman
77b555a9c0
Alpha linear-filtered artifacts removed. Ditched the clean two-textures assembling process to just overwriting the fullbright texels (walls were in GL_ALWAYS and sprites are in LEQUAL). If any z-accuracy issues happen on fullbright pixels on sprites, I'll put it back.
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git-svn-id: https://svn.eduke32.com/eduke32@246 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-23 16:03:43 +00:00
Plagman
59fbf83db5
git-svn-id: https://svn.eduke32.com/eduke32@244 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 22:52:24 +00:00
terminx
07562f737e
git-svn-id: https://svn.eduke32.com/eduke32@240 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 04:33:33 +00:00
terminx
814a274d5f
Change default texture filtering mode to GL_NEAREST and add a cfg file option for it to build
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git-svn-id: https://svn.eduke32.com/eduke32@238 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 03:08:46 +00:00
Plagman
66e597ab4f
Fixing last (hopefully) problems with fullbrights. E2 looks awesome now :)
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git-svn-id: https://svn.eduke32.com/eduke32@237 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 02:54:22 +00:00
Plagman
6310806b44
git-svn-id: https://svn.eduke32.com/eduke32@235 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-22 02:32:03 +00:00
Plagman
c4cd9ca1ef
git-svn-id: https://svn.eduke32.com/eduke32@231 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 22:06:08 +00:00
terminx
0021e8eb32
git-svn-id: https://svn.eduke32.com/eduke32@230 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:55:44 +00:00
terminx
a4e75a7a5d
git-svn-id: https://svn.eduke32.com/eduke32@229 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:55:23 +00:00
Plagman
793ae80fa8
Fullbright art sprites and walls. Hurray for red eyes.
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git-svn-id: https://svn.eduke32.com/eduke32@228 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-21 21:53:31 +00:00
terminx
d9e51bc8ac
Boredom.
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git-svn-id: https://svn.eduke32.com/eduke32@225 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 05:02:55 +00:00
terminx
dd82035120
def file control over shading harshness
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git-svn-id: https://svn.eduke32.com/eduke32@224 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-20 01:50:56 +00:00
terminx
ece23acfc6
I hate this game
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git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-19 17:35:11 +00:00
terminx
9fc68fcc0a
Update repo to 1.4.0 beta 2
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git-svn-id: https://svn.eduke32.com/eduke32@222 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-18 21:08:38 +00:00
terminx
c8589f5b9a
git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-13 23:13:06 +00:00
terminx
c120d9f915
git-svn-id: https://svn.eduke32.com/eduke32@218 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-13 03:16:51 +00:00
terminx
6bab975972
GRP selection from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@214 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-07 18:41:05 +00:00
terminx
7a742f1646
Test cvars for shading stuff
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git-svn-id: https://svn.eduke32.com/eduke32@213 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 18:23:06 +00:00
terminx
621da0a840
Mostly stuff from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@212 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-06 06:18:18 +00:00
terminx
e9aca89385
Remove HUD model correction and more Polymost shading tweaks
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git-svn-id: https://svn.eduke32.com/eduke32@211 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-05 02:05:39 +00:00
terminx
e32c2651f2
I noticed earlier that MSVC might not compile this without these extra braces
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git-svn-id: https://svn.eduke32.com/eduke32@210 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 19:58:10 +00:00
terminx
d93ed5b8cd
git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 19:01:10 +00:00
terminx
d826db409e
git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 05:46:38 +00:00
terminx
d25cf07e54
Getting closer
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git-svn-id: https://svn.eduke32.com/eduke32@207 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 04:23:14 +00:00
terminx
a99b97689e
More polymost shading stuff
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git-svn-id: https://svn.eduke32.com/eduke32@206 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-04 00:46:24 +00:00
terminx
55fd4337b8
This is definitely getting very, very close
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git-svn-id: https://svn.eduke32.com/eduke32@205 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-03 06:40:17 +00:00
terminx
450047627a
Allow disabling of the HOM correction hack
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git-svn-id: https://svn.eduke32.com/eduke32@204 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 21:25:33 +00:00
terminx
8b8cb97b77
git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 20:43:26 +00:00
terminx
957a48fb23
Fullbright walls and sectors
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git-svn-id: https://svn.eduke32.com/eduke32@202 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 19:38:22 +00:00
terminx
504cbf9b88
Fix building with Watcom and move the KenBuild test game stuff out of the engine source
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git-svn-id: https://svn.eduke32.com/eduke32@201 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 17:33:49 +00:00
terminx
50474b8e5a
Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor
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git-svn-id: https://svn.eduke32.com/eduke32@200 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-02 04:01:28 +00:00
terminx
7c05f3eea6
More stuff from JonoF
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git-svn-id: https://svn.eduke32.com/eduke32@197 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 12:00:26 +00:00
terminx
12d768d9fd
Startup window stuff
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git-svn-id: https://svn.eduke32.com/eduke32@196 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 07:14:56 +00:00
terminx
42b4208d1e
New startup window from JonoF + some other stuff
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This was not at all pleasant to merge, and problems should be expected. ;)
git-svn-id: https://svn.eduke32.com/eduke32@194 1a8010ca-5511-0410-912e-c29ae57300e0
2006-07-01 01:40:18 +00:00
terminx
c48a55b4f9
Build crash fix
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git-svn-id: https://svn.eduke32.com/eduke32@189 1a8010ca-5511-0410-912e-c29ae57300e0
2006-06-10 23:47:27 +00:00
terminx
1bab48f5be
Cleaning out the tree
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git-svn-id: https://svn.eduke32.com/eduke32@185 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-30 06:14:25 +00:00
terminx
669801f2dc
git-svn-id: https://svn.eduke32.com/eduke32@183 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:51:16 +00:00
terminx
bc47dbdba1
NAT traversal patch from Adam Fazakerley
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git-svn-id: https://svn.eduke32.com/eduke32@182 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-23 23:43:18 +00:00
terminx
e73e8a9b9f
Might as well make this a bit more proper
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git-svn-id: https://svn.eduke32.com/eduke32@181 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:25:21 +00:00
terminx
ce4b067e65
Remove the ratio correction slider and replace it with a simple widescreen toggle
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git-svn-id: https://svn.eduke32.com/eduke32@180 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 07:11:30 +00:00
terminx
76eb4ada1d
Fix skill sounds when using JAudiolib instead of JFAud
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git-svn-id: https://svn.eduke32.com/eduke32@179 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-22 01:05:56 +00:00
terminx
fe88c2d53f
I just keep fucking with this
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This seems to be the most accurate, even though I'm using the screen res instead of the viewing area res to calculate the ratio
git-svn-id: https://svn.eduke32.com/eduke32@178 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:57:32 +00:00
terminx
b0e41bde97
This seems more consistent.
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git-svn-id: https://svn.eduke32.com/eduke32@177 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 01:36:28 +00:00
terminx
51ba738aa0
I guess this is right
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git-svn-id: https://svn.eduke32.com/eduke32@175 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-21 00:05:50 +00:00
terminx
544bdae42a
HUD model correction stuff
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git-svn-id: https://svn.eduke32.com/eduke32@174 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 20:57:09 +00:00
terminx
c173d310ff
Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you?
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git-svn-id: https://svn.eduke32.com/eduke32@172 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-20 14:31:24 +00:00
terminx
bfa46aa711
More weapon changes + don't apply ratio correction to HUD models (because people are whiners)
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git-svn-id: https://svn.eduke32.com/eduke32@168 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-14 21:15:55 +00:00
terminx
c6bd11d7bd
Mouses fixes for the editor
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git-svn-id: https://svn.eduke32.com/eduke32@164 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-13 00:53:49 +00:00
terminx
66a36e564b
Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle
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git-svn-id: https://svn.eduke32.com/eduke32@163 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-12 21:55:05 +00:00
terminx
6ef29edc7b
Remove a duplicate line that popped up as a result of a fucked diff
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git-svn-id: https://svn.eduke32.com/eduke32@161 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-11 18:10:55 +00:00
terminx
a8abb5e046
Blar
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git-svn-id: https://svn.eduke32.com/eduke32@158 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-09 23:55:42 +00:00
terminx
9122c35836
git-svn-id: https://svn.eduke32.com/eduke32@153 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-06 05:28:28 +00:00
terminx
2f99dd111b
Increase vertical aiming precision
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git-svn-id: https://svn.eduke32.com/eduke32@142 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 21:36:09 +00:00
terminx
3ff229d5a6
Fix a couple of things
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git-svn-id: https://svn.eduke32.com/eduke32@140 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 05:20:36 +00:00
terminx
19a7ae03e6
Whitespace
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git-svn-id: https://svn.eduke32.com/eduke32@139 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 03:51:06 +00:00
terminx
bf48c4c4dc
Get the interface's external IP when using Rancidmeat configuration files if none of the peers have a LAN IP
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git-svn-id: https://svn.eduke32.com/eduke32@136 1a8010ca-5511-0410-912e-c29ae57300e0
2006-05-02 02:57:11 +00:00
terminx
7d8048482a
Peer-to-peer multiplayer with > 2 players now works, some other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@129 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 21:14:12 +00:00
terminx
301a6eefd5
Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested
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git-svn-id: https://svn.eduke32.com/eduke32@128 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-30 01:39:58 +00:00
terminx
dbd7df89de
Couple of things from JonoF. Incidentally, they are commented out. This commit sucks. :D
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git-svn-id: https://svn.eduke32.com/eduke32@118 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 19:32:18 +00:00
terminx
e316013c1d
*yawn*
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git-svn-id: https://svn.eduke32.com/eduke32@117 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 17:48:43 +00:00
terminx
48ad421eb9
Adds dummy tile support for the def files so that placeholders for hightile textures are no longer needed in the art files
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git-svn-id: https://svn.eduke32.com/eduke32@116 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 01:25:18 +00:00
terminx
fc91618747
Make aspect ratio correction back into a ratio changing option rather than a FOV changing option, and default the correction level to maximum.
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git-svn-id: https://svn.eduke32.com/eduke32@115 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-26 00:31:37 +00:00
terminx
0d411e468e
Whitespace
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git-svn-id: https://svn.eduke32.com/eduke32@109 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 19:04:22 +00:00
terminx
fe5671e812
Fix a couple of tiny leaks and a couple of minor issues I noticed last night in multiplayer
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git-svn-id: https://svn.eduke32.com/eduke32@108 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-24 18:52:29 +00:00
terminx
7563c7ec1f
Fixes
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git-svn-id: https://svn.eduke32.com/eduke32@101 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 08:23:40 +00:00
terminx
e51efc7b73
Changes from JonoF & dos2unix on all build src
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git-svn-id: https://svn.eduke32.com/eduke32@99 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 06:44:19 +00:00
terminx
ef2aa46a05
Using 100% CPU while effectively doing nothing is bad, mmkay?
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git-svn-id: https://svn.eduke32.com/eduke32@95 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-23 04:49:52 +00:00
Plagman
8c33b56045
Shitty commit. Half-broken, just to pass a tiny bit of code from work to home.
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git-svn-id: https://svn.eduke32.com/eduke32@84 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-21 17:10:30 +00:00
terminx
de75701da5
A packet rate of 26 seems to work better for me than 40
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git-svn-id: https://svn.eduke32.com/eduke32@64 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-19 01:27:07 +00:00
terminx
0d3b0ed600
Fix for textured 2d map palette issue in Polymost
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git-svn-id: https://svn.eduke32.com/eduke32@61 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 21:17:45 +00:00
terminx
9c0062d54e
Slight math simplification for 2D editor sprite display
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git-svn-id: https://svn.eduke32.com/eduke32@52 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-18 06:00:45 +00:00
Plagman
7b5b03d319
git-svn-id: https://svn.eduke32.com/eduke32@40 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-17 09:40:55 +00:00
terminx
f07156156a
Suppress cached skin/tex loading messages; fixes for compiler warnings
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git-svn-id: https://svn.eduke32.com/eduke32@26 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 23:24:43 +00:00
terminx
7e9b6aaea1
Improved 3D mode mouselook
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git-svn-id: https://svn.eduke32.com/eduke32@21 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 20:57:22 +00:00
Plagman
b53bf073cc
git-svn-id: https://svn.eduke32.com/eduke32@16 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 04:32:51 +00:00
terminx
91e07aa8cb
Ratio correction variable changes
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git-svn-id: https://svn.eduke32.com/eduke32@13 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 04:06:04 +00:00
Plagman
ea14c3cc85
somewhat final code for the ratio correction and fov part. still using a placeholder instead of actual user-controlled value
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git-svn-id: https://svn.eduke32.com/eduke32@12 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 03:39:33 +00:00
terminx
f296ec24e5
Misc changes
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git-svn-id: https://svn.eduke32.com/eduke32@11 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 03:12:08 +00:00
Plagman
32748e04ee
no more shitty hardcoding, now the hardcoding is correct :p
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git-svn-id: https://svn.eduke32.com/eduke32@10 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 02:19:04 +00:00
Plagman
bc72a9b140
git-svn-id: https://svn.eduke32.com/eduke32@9 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 02:10:48 +00:00
Plagman
ede257d7cf
correcting hall of mirrors for great justice
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git-svn-id: https://svn.eduke32.com/eduke32@8 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 01:50:19 +00:00
Plagman
47fc0bd0ad
git-svn-id: https://svn.eduke32.com/eduke32@7 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-15 01:14:44 +00:00
Plagman
09f0c239b6
Importing source for great justice
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git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:47:06 +00:00
Plagman
c9e58ed4e5
Removed file/folder
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git-svn-id: https://svn.eduke32.com/eduke32@3 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:43:19 +00:00
Plagman
d7c9b7db00
git-svn-id: https://svn.eduke32.com/eduke32@2 1a8010ca-5511-0410-912e-c29ae57300e0
2006-04-13 20:34:38 +00:00