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MD2. BMW.
git-svn-id: https://svn.eduke32.com/eduke32@294 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 62 additions and 31 deletions
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@ -3,6 +3,12 @@
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#ifndef _polymer_h_
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# define _polymer_h_
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# ifdef _WIN32
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# define PR_CALLBACK __stdcall
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# else
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# defube PR_CALLBACK
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# endif
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# include "compat.h"
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# include "build.h"
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# include "glbuild.h"
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@ -145,6 +145,7 @@ typedef struct
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//MD3 specific
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md3head_t head;
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point3d *muladdframes;
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} md3model;
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#define VOXBORDWIDTH 1 //use 0 to save memory, but has texture artifacts; 1 looks better...
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@ -990,6 +991,7 @@ m->basepath = (char *)malloc(i+1); if (!m->basepath) { free(m->uv); free(m->tris
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m3->numframes = m3->head.numframes;
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m3->head.frames = (md3frame_t *)calloc(m3->head.numframes, sizeof(md3frame_t)); if (!m3->head.frames) { free(m3); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m); return(0); }
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m3->muladdframes = (point3d *)calloc(m->numframes * 2, sizeof(point3d));
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f = (md2frame_t *)(m->frames);
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@ -1000,6 +1002,8 @@ m->basepath = (char *)malloc(i+1); if (!m->basepath) { free(m->uv); free(m->tris
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f = (md2frame_t *)&m->frames[i*m->framebytes];
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strcpy(m3->head.frames[i].nam, f->name);
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//OSD_Printf("Copied frame %s.\n", m3->head.frames[i].nam);
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m3->muladdframes[i*2] = f->mul;
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m3->muladdframes[i*2+1] = f->add;
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i++;
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}
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@ -1025,6 +1029,7 @@ m->basepath = (char *)malloc(i+1); if (!m->basepath) { free(m->uv); free(m->tris
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s->tris = (md3tri_t *)calloc(head.numtris, sizeof(md3tri_t)); if (!s->tris) { free(s); free(m3->head.frames); free(m3); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m); return(0); }
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s->uv = (md3uv_t *)calloc(s->numverts, sizeof(md3uv_t)); if (!s->uv) { free(s->tris); free(s); free(m3->head.frames); free(m3); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m); return(0); }
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s->xyzn = (md3xyzn_t *)calloc(s->numverts * m->numframes, sizeof(md3xyzn_t)); if (!s->xyzn) { free(s->uv); free(s->tris); free(s); free(m3->head.frames); free(m3); free(m->skinfn); free(m->basepath); free(m->uv); free(m->tris); free(m->glcmds); free(m->frames); free(m); return(0); }
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//memoryusage += (s->numverts * m->numframes * sizeof(md3xyzn_t));
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//OSD_Printf("Current model geometry memory usage : %i.\n", memoryusage);
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@ -1052,9 +1057,12 @@ m->basepath = (char *)malloc(i+1); if (!m->basepath) { free(m->uv); free(m->tris
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while (k < m->numframes)
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{
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f = (md2frame_t *)&m->frames[k*m->framebytes];
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s->xyzn[(k*s->numverts) + (i*3) + j].x = ((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x);
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s->xyzn[(k*s->numverts) + (i*3) + j].y = ((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y);
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s->xyzn[(k*s->numverts) + (i*3) + j].z = ((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z);
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//s->xyzn[(k*s->numverts) + (i*3) + j].x = ((f->verts[m->tris[i].v[j]].v[0] * f->mul.x) + f->add.x);
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//s->xyzn[(k*s->numverts) + (i*3) + j].y = ((f->verts[m->tris[i].v[j]].v[1] * f->mul.y) + f->add.y);
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//s->xyzn[(k*s->numverts) + (i*3) + j].z = ((f->verts[m->tris[i].v[j]].v[2] * f->mul.z) + f->add.z);
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s->xyzn[(k*s->numverts) + (i*3) + j].x = f->verts[m->tris[i].v[j]].v[0];
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s->xyzn[(k*s->numverts) + (i*3) + j].y = f->verts[m->tris[i].v[j]].v[1];
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s->xyzn[(k*s->numverts) + (i*3) + j].z = f->verts[m->tris[i].v[j]].v[2];
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k++;
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}
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j++;
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@ -1349,6 +1357,8 @@ static md3model *md3load (int fil)
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m = (md3model *)calloc(1,sizeof(md3model)); if (!m) return(0);
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m->mdnum = 3; m->texid = 0; m->scale = .01;
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m->muladdframes = NULL;
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kread(fil,&m->head,sizeof(md3head_t));
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m->head.id = B_LITTLE32(m->head.id); m->head.vers = B_LITTLE32(m->head.vers);
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m->head.flags = B_LITTLE32(m->head.flags); m->head.numframes = B_LITTLE32(m->head.numframes);
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@ -1500,15 +1510,25 @@ static int md3draw (md3model *m, spritetype *tspr)
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//create current&next frame's vertex list from whole list
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if (m->head.flags == 1337)
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mult = 1 * m->scale; // md2
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else
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mult = (1.0/64.0) * m->scale;
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f = m->interpol; g = 1-f;
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m0.x = mult*g; m1.x = mult*f;
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m0.y = mult*g; m1.y = mult*f;
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m0.z = mult*g; m1.z = mult*f;
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a0.x = a0.y = 0; a0.z = m->zadd*m->scale;
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if (m->head.flags == 1337)
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{ // md2
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m0.x = m->scale * g * m->muladdframes[m->cframe*2].x; m1.x = m->scale * f * m->muladdframes[m->nframe*2].x;
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m0.y = m->scale * g * m->muladdframes[m->cframe*2].y; m1.y = m->scale * f * m->muladdframes[m->nframe*2].y;
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m0.z = m->scale * g * m->muladdframes[m->cframe*2].z; m1.z = m->scale * f * m->muladdframes[m->nframe*2].z;
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a0.x = m->muladdframes[m->cframe*2+1].x * m->scale; a0.x = (m->muladdframes[m->nframe*2+1].x * m->scale - a0.x)*f+a0.x;
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a0.y = m->muladdframes[m->cframe*2+1].y * m->scale; a0.y = (m->muladdframes[m->nframe*2+1].y * m->scale - a0.y)*f+a0.y;
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a0.z = m->muladdframes[m->cframe*2+1].z * m->scale; a0.z = (m->muladdframes[m->nframe*2+1].z * m->scale - a0.z)*f+a0.z + m->zadd*m->scale;
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}
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else
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{
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m0.x = (1.0/64.0) * m->scale * g; m1.x = (1.0/64.0) * m->scale *f;
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m0.y = (1.0/64.0) * m->scale * g; m1.y = (1.0/64.0) * m->scale *f;
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m0.z = (1.0/64.0) * m->scale * g; m1.z = (1.0/64.0) * m->scale *f;
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a0.x = a0.y = 0; a0.z = m->zadd*m->scale;
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}
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// Parkar: Moved up to be able to use k0 for the y-flipping code
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k0 = tspr->z;
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@ -1612,8 +1632,8 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) pc[3] = 0.66; else pc[3] = 0.33; }
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if (tspr->cstat&2) bglEnable(GL_BLEND); else bglDisable(GL_BLEND);
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}
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bglColor4f(pc[0],pc[1],pc[2],pc[3]);
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if (m->head.flags == 1337)
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bglColor4f(0.0f, 0.0f, 1.0f, 1.0f);
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//if (m->head.flags == 1337)
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// bglColor4f(0.0f, 0.0f, 1.0f, 1.0f);
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//------------
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// PLAG: Cleaner model rotation code
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@ -1857,6 +1877,8 @@ static void md3free (md3model *m)
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if (m->texid) free(m->texid);
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if (m->muladdframes) free(m->muladdframes);
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free(m);
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}
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@ -10,7 +10,7 @@ float polymostmodelmatrix[16];
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// tesselation variables
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GLUtesselator* prtess;
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int tempverticescount;
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GLdouble* tempvertices;
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GLdouble tempvertice[3];
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// Polymer cvars
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char pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
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@ -51,7 +51,7 @@ void polymer_glinit(void)
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bglViewport(0, 0, 1024, 768);
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// texturing
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bglEnable(GL_TEXTURE_2D);
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bglDisable(GL_TEXTURE_2D);
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//bglEnable(GL_TEXTURE_GEN_S);
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//bglEnable(GL_TEXTURE_GEN_T);
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params[0] = GL_OBJECT_LINEAR;
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@ -84,6 +84,7 @@ int polymer_updategeometry(short sectnum)
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sectortype *sec;
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walltype *wal;
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int i, ret;
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long ceilz, florz;
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s = prsectors[sectnum];
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sec = §or[sectnum];
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else
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ret = 0;
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i = 0;
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while (i < s->wallcount)
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{
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s->verts[i].wallnum = sec->wallptr + i;
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s->verts[i].v[2] = -wal->x;
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s->verts[i].v[0] = wal->y;
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s->verts[i].v[1] = -sec->floorz;
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getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
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s->verts[i].v[1] = -florz;
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i++;
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wal = &wall[sec->wallptr + i];
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}
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// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
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// In this case, we create a new temporary vertex at the intersection point which will be freed after the polygon is drawn.
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void polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
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void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
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{
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GLdouble *ptr;
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GLdouble* ptr;
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tempverticescount++;
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tempvertices = realloc(tempvertices, tempverticescount * sizeof(GLdouble) * 3);
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tempvertices[(tempverticescount * 3) - 3] = v[0];
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tempvertices[(tempverticescount * 3) - 2] = v[1];
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tempvertices[(tempverticescount * 3) - 1] = v[2];
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//tempverticescount++;
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//tempvertices = realloc(tempvertices, tempverticescount * sizeof(GLdouble) * 3);
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tempvertice[0] = v[0];
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tempvertice[1] = v[1];
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tempvertice[2] = v[2];
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ptr = &tempvertices[(tempverticescount - 1) * 3];
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ptr = tempvertice;
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*out = ptr;
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if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
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}
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// This callback is called by the tesselator whenever it raises an error.
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void polymer_tesserror(GLenum error)
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void PR_CALLBACK polymer_tesserror(GLenum error)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, gluErrorString(errno));
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}
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gluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
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tempverticescount = 0;
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tempvertices = NULL;
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//tempverticescount = 0;
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//tempvertice = NULL;
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gluTessBeginPolygon(prtess, NULL);
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gluTessBeginContour(prtess);
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@ -193,12 +196,12 @@ int polymer_buildfloor(short sectnum)
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bglEndList();
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if (tempverticescount)
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/*if (tempverticescount)
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{
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free(tempvertices);
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tempvertices = NULL;
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tempverticescount = 0;
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}
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}*/
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if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
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polymer_updategeometry(sectnum);
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polymer_buildfloor(sectnum);
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}
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else if (prsectors[sectnum]->invalidate)
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else if ((prsectors[sectnum]->invalidate) || 1)
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{
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if (pr_verbosity >= 2) OSD_Printf("PR : Sector %i invalidated. Tesselating...\n", sectnum);
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polymer_updategeometry(sectnum);
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