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Change default texture filtering mode to GL_NEAREST and add a cfg file option for it to build
git-svn-id: https://svn.eduke32.com/eduke32@238 1a8010ca-5511-0410-912e-c29ae57300e0
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66e597ab4f
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2 changed files with 6 additions and 2 deletions
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@ -153,6 +153,9 @@ if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i);
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glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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if (readconfig(fp, "gltexfiltermode", val, VL) > 0) {
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gltexfiltermode = Batoi(val);
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}
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#endif
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option[0] = 1; // vesa all the way...
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@ -219,6 +222,7 @@ int writesetup(const char *fn)
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"; OpenGL mode options\n"
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"glusetexcache = %ld\n"
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"glusetexcachecompression = %ld\n"
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"gltexfiltermode = %ld\n"
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"\n"
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#endif
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#ifdef RENDERTYPEWIN
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@ -300,7 +304,7 @@ int writesetup(const char *fn)
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forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame,
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#if defined(POLYMOST) && defined(USE_OPENGL)
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glusetexcache, glusetexcachecompression,
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glusetexcache, glusetexcachecompression, gltexfiltermode,
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#endif
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#ifdef RENDERTYPEWIN
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maxrefreshfreq,
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@ -127,7 +127,7 @@ static struct glfiltermodes {
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long glanisotropy = 1; // 0 = maximum supported by card
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long glusetexcompr = 1;
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long gltexfiltermode = 3; // GL_LINEAR_MIPMAP_NEAREST
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long gltexfiltermode = GL_NEAREST;
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long glusetexcache = 0;
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long glusetexcachecompression = 1;
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long glmultisample = 0, glnvmultisamplehint = 0;
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