Take a look at your last sky, guessing you won't have the time to fullbright. (wtf)

git-svn-id: https://svn.eduke32.com/eduke32@320 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2006-10-19 23:51:44 +00:00
parent 28e6c029ce
commit 815c646e85
4 changed files with 119 additions and 28 deletions

View file

@ -51,7 +51,7 @@ typedef struct s_prsector {
GLfloat* ceilbuffer;
// attributes
GLfloat floorcolor[4], ceilcolor[4];
GLuint floorglpic, ceilglpic;
GLuint floorglpic, ceilglpic, floorfbglpic, ceilfbglpic;
// elements
GLushort* floorindices;
GLushort* ceilindices;
@ -69,7 +69,7 @@ typedef struct s_prwall {
GLfloat* portal;
// attributes
GLfloat wallcolor[4], overcolor[4];
GLfloat wallglpic, overglpic;
GLfloat wallglpic, overglpic, wallfbglpic, overfbglpic;
char underover;
char invalidate;
@ -114,6 +114,7 @@ void polymer_addcliplane(_equation clip, _equation left, _equatio
int polymer_wallincliplanes(short wallnum);
// SKIES
void polymer_initskybox(void);
void polymer_getsky(void);
void polymer_drawskyquad(int p1, int p2, GLfloat height);
void polymer_drawartsky(short tilenum);

View file

@ -29,7 +29,6 @@ typedef struct pthtyp_t
unsigned short sizx, sizy;
float scalex, scaley;
struct pthtyp_t *wofb; // without fullbright
struct pthtyp_t *ofb; // only fullbright
} pthtyp;

View file

@ -15,6 +15,8 @@ _prwall *prwalls[MAXWALLS];
GLfloat skybox[16];
short cursky;
// CONTROL
float frustum[16]; // left right top bottom
@ -81,6 +83,8 @@ void polymer_glinit(void)
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
bglEnable(GL_DEPTH_TEST);
bglDepthFunc(GL_LEQUAL);
if (pr_wireframe)
bglPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
@ -88,7 +92,7 @@ void polymer_glinit(void)
bglMatrixMode(GL_PROJECTION);
bglLoadIdentity();
gluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.1f, 1000000.0f);
gluPerspective((float)(pr_fov) / (2048.0f / 360.0f), (float)xdim / (float)ydim, 0.001f, 1000000.0f);
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
@ -98,14 +102,14 @@ void polymer_glinit(void)
bglDisable(GL_FOG);
//glFogi(GL_FOG_MODE, GL_EXP);
bglFogi(GL_FOG_MODE, GL_EXP);
//glFogfv(GL_FOG_COLOR, fogColor);
/*bglEnable(GL_FOG);
bglEnable(GL_FOG);
a = (1 - ((float)(visibility) / 512.0f)) / 10.0f;
bglFogf(GL_FOG_DENSITY, 0.1f - a);
bglFogf(GL_FOG_START, 0.0f);
bglFogf(GL_FOG_END, 1000000.0f);*/
bglFogf(GL_FOG_END, 1000000.0f);
bglEnable(GL_CULL_FACE);
bglCullFace(GL_BACK);
@ -131,6 +135,8 @@ void polymer_loadboard(void)
i++;
}
polymer_getsky();
if (pr_verbosity >= 1) OSD_Printf("PR : Board loaded.\n");
}
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum, int root)
@ -163,10 +169,10 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
bglDisable(GL_DEPTH_TEST);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
polymer_drawartsky(80);
polymer_drawartsky(cursky);
bglEnable(GL_DEPTH_TEST);
bglScalef(1.0f, 1.0f / 16.0f, 1.0f);
bglScalef(1.0f / 1000.0f, 1.0f / 16000.0f, 1.0f / 1000.0f);
bglTranslatef(pos[0], pos[1], pos[2]);
if (pr_frustumculling)
@ -174,7 +180,7 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
cliplanecount = 0;
if ((updatesectors) || 1)
if (updatesectors || 1)
{
i = 0;
while (i < numsectors)
@ -191,6 +197,24 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, sho
}
updatesectors = 0;
}
if (dacursectnum == -1)
{
i = 0;
while (i < numsectors)
{
polymer_drawsector(i);
i++;
}
i = 0;
while (i < numwalls)
{
polymer_drawwall(i);
i++;
}
return;
}
i = 0;
while (i < numsectors)
@ -321,7 +345,7 @@ int polymer_updatesector(short sectnum)
short curstat, curpicnum;
char curxpanning, curypanning;
GLfloat* curbuffer;
GLuint* curglpic;
GLuint *curglpic, *curfbglpic;
pthtyp* pth;
s = prsectors[sectnum];
@ -411,6 +435,7 @@ int polymer_updatesector(short sectnum)
curxpanning = sec->floorpal;
curpicnum = sec->floorpicnum;
curglpic = &s->floorglpic;
curfbglpic = &s->floorfbglpic;
while (j > 0)
{
@ -421,6 +446,7 @@ int polymer_updatesector(short sectnum)
curxpanning = sec->ceilingpal;
curpicnum = sec->ceilingpicnum;
curglpic = &s->ceilglpic;
curfbglpic = &s->ceilfbglpic;
}
if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,sectnum);
@ -441,6 +467,11 @@ int polymer_updatesector(short sectnum)
*curglpic = (pth) ? pth->glpic : 0;
if (pth && (pth->flags & 16))
*curfbglpic = pth->ofb->glpic;
else
*curfbglpic = 0;
j--;
}
@ -590,6 +621,13 @@ void polymer_drawsector(short sectnum)
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
if (s->floorfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, s->floorfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
}
}
// ceiling
@ -600,6 +638,13 @@ void polymer_drawsector(short sectnum)
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->ceilindices);
if (s->ceilfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, s->ceilfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->floorindices);
}
}
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
@ -677,6 +722,11 @@ void polymer_updatewall(short wallnum)
pth = gltexcache(curpicnum, wal->pal, 0);
w->wallglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->wallfbglpic = pth->ofb->glpic;
else
w->wallfbglpic = 0;
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
@ -753,6 +803,11 @@ void polymer_updatewall(short wallnum)
pth = gltexcache(curpicnum, wal->pal, 0);
w->wallglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->wallfbglpic = pth->ofb->glpic;
else
w->wallfbglpic = 0;
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
w->wallcolor[0] *= (float)hictinting[wal->pal].r / 255.0;
w->wallcolor[1] *= (float)hictinting[wal->pal].g / 255.0;
@ -819,6 +874,11 @@ void polymer_updatewall(short wallnum)
pth = gltexcache(curpicnum, wal->pal, 0);
w->overglpic = pth ? pth->glpic : 0;
if (pth && (pth->flags & 16))
w->overfbglpic = pth->ofb->glpic;
else
w->overfbglpic = 0;
memcpy(w->overcolor, w->wallcolor, sizeof(GLfloat) * 4);
if (pth && (pth->flags & 2) && (pth->palnum != wal->pal)) {
@ -889,6 +949,13 @@ void polymer_drawwall(short wallnum)
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->wallbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->wallbuffer[3]);
bglDrawArrays(GL_QUADS, 0, 4);
if (w->wallfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, w->wallfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawArrays(GL_QUADS, 0, 4);
}
}
if (w->underover & 2)
{
@ -897,6 +964,13 @@ void polymer_drawwall(short wallnum)
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), w->overbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &w->overbuffer[3]);
bglDrawArrays(GL_QUADS, 0, 4);
if (w->overfbglpic)
{
bglBindTexture(GL_TEXTURE_2D, w->overfbglpic);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglDrawArrays(GL_QUADS, 0, 4);
}
}
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
@ -1021,6 +1095,31 @@ void polymer_initskybox(void)
skybox[10] = halfsqrt2; skybox[11] = -halfsqrt2; // 5
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
skybox[14] = -halfsqrt2; skybox[15] = -halfsqrt2; // 7
/*skybox[0] = -1.0f; skybox[1] = 0.0f; // 0
skybox[2] = -1.0f; skybox[3] = 1.0; // 1
skybox[4] = 0.0f; skybox[5] = 1.0f; // 2
skybox[6] = 1.0f; skybox[7] = 1.0f; // 3
skybox[8] = 1.0f; skybox[9] = 0.0f; // 4
skybox[10] = 1.0; skybox[11] = -1.0; // 5
skybox[12] = 0.0f; skybox[13] = -1.0f; // 6
skybox[14] = -1.0; skybox[15] = -1.0; // 7*/
}
void polymer_getsky(void)
{
int i;
i = 0;
while (i < numsectors)
{
if (sector[i].ceilingstat & 1)
{
cursky = sector[i].ceilingpicnum;
return;
}
i++;
}
}
void polymer_drawskyquad(int p1, int p2, GLfloat height)
@ -1045,7 +1144,7 @@ void polymer_drawartsky(short tilenum)
{
pthtyp* pth;
GLuint glpics[5];
int i;
int i, j;
GLfloat height = 2.45f / 2.0f;
i = 0;
@ -1058,20 +1157,12 @@ void polymer_drawartsky(short tilenum)
i++;
}
bglBindTexture(GL_TEXTURE_2D, glpics[1]);
polymer_drawskyquad(0, 1, height);
bglBindTexture(GL_TEXTURE_2D, glpics[2]);
polymer_drawskyquad(1, 2, height);
bglBindTexture(GL_TEXTURE_2D, glpics[1]);
polymer_drawskyquad(2, 3, height);
bglBindTexture(GL_TEXTURE_2D, glpics[3]);
polymer_drawskyquad(3, 4, height);
bglBindTexture(GL_TEXTURE_2D, glpics[4]);
polymer_drawskyquad(4, 5, height);
bglBindTexture(GL_TEXTURE_2D, glpics[0]);
polymer_drawskyquad(5, 6, height);
bglBindTexture(GL_TEXTURE_2D, glpics[2]);
polymer_drawskyquad(6, 7, height);
bglBindTexture(GL_TEXTURE_2D, glpics[3]);
polymer_drawskyquad(7, 0, height);
i = 0;
j = (1<<pskybits);
while (i < j)
{
bglBindTexture(GL_TEXTURE_2D, glpics[pskyoff[i]]);
polymer_drawskyquad(i, (i + 1) & (j - 1), height);
i++;
}
}

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