Blood and sand.

git-svn-id: https://svn.eduke32.com/eduke32@301 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2006-09-27 17:55:49 +00:00
parent 40efe08ff1
commit 2f4725e0f2
3 changed files with 89 additions and 16 deletions

View file

@ -26,7 +26,7 @@ $(OBJ)/sound.$o: $(SRC)/sound.c $(INC)/osd.h $(INC)/compat.h $(INC)/cache1d.h
$(OBJ)/winlayer.$o: $(SRC)/winlayer.c $(INC)/compat.h $(INC)/winlayer.h $(INC)/baselayer.h $(INC)/pragmas.h $(INC)/build.h $(INC)/a.h $(INC)/osd.h $(INC)/dxdidf.h $(INC)/glbuild.h
$(OBJ)/gtkbits.$o: $(SRC)/gtkbits.c $(INC)/baselayer.h $(INC)/build.h $(INC)/dynamicgtk.h
$(OBJ)/dynamicgtk.$o: $(SRC)/dynamicgtk.c $(INC)/dynamicgtk.h
$(OBJ)/polymer.$o: $(SRC)/polymer.c $(INC)/polymer.h $(INC)/compat.h $(INC)/build.h $(INC)/glbuild.h $(INC)/osd.h $(INC)/polymost.h
$(OBJ)/polymer.$o: $(SRC)/polymer.c $(INC)/polymer.h $(INC)/compat.h $(INC)/build.h $(INC)/glbuild.h $(INC)/osd.h $(INC)/polymost.h $(INC)/pragmas.h
# KenBuild test game
$(OBJ)/game.$o: $(GAME)/game.c $(INC)/compat.h $(INC)/build.h $(GAME)/names.h $(INC)/pragmas.h $(INC)/cache1d.h $(GAME)/game.h $(INC)/osd.h $(INC)/baselayer.h

View file

@ -14,17 +14,22 @@
# include "glbuild.h"
# include "osd.h"
# include "polymost.h"
# include "pragmas.h"
void polymer_glinit(void);
int polymer_init(void);
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
typedef struct s_prsector {
// geometry
GLdouble* verts;
GLfloat* floorbuffer;
GLfloat* ceilbuffer;
// elements
GLushort* indices;
short curindice;
int indicescount;
short wallcount;
char invalidate;
} _prsector;

View file

@ -51,9 +51,11 @@ void polymer_glinit(void)
bglViewport(0, 0, 1024, 768);
// texturing
bglDisable(GL_TEXTURE_2D);
//bglEnable(GL_TEXTURE_GEN_S);
//bglEnable(GL_TEXTURE_GEN_T);
bglEnable(GL_TEXTURE_2D);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
/*bglEnable(GL_TEXTURE_GEN_S);
bglEnable(GL_TEXTURE_GEN_T);
params[0] = GL_OBJECT_LINEAR;
bglTexGenfv(GL_S, GL_TEXTURE_GEN_MODE, params);
bglTexGenfv(GL_T, GL_TEXTURE_GEN_MODE, params);
@ -62,7 +64,7 @@ void polymer_glinit(void)
params[2] = 1.0 / 10000.0;
params[3] = 1.0 / 10000.0;
bglTexGenfv(GL_S, GL_OBJECT_PLANE, params);
bglTexGenfv(GL_T, GL_OBJECT_PLANE, params);
bglTexGenfv(GL_T, GL_OBJECT_PLANE, params);*/
bglDisable(GL_FOG);
bglEnable(GL_DEPTH_TEST);
@ -83,19 +85,33 @@ int polymer_updategeometry(short sectnum)
_prsector* s;
sectortype *sec;
walltype *wal;
int i, ret;
int i, j;
long ceilz, florz;
long tex, tey;
float secangcos, secangsin, scalecoef;
long ang;
short curstat;
GLfloat* curbuffer;
s = prsectors[sectnum];
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
secangcos = secangsin = 0;
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
return (-1);
}
if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
{
ang = (getangle(wall[wal->point2].x - wal->x, wall[wal->point2].y - wal->y) + 512) & 2047;
secangcos = (float)(sintable[(ang+512)&2047]) / 16383.0f;
secangsin = (float)(sintable[ang&2047]) / 16383.0f;
}
i = 0;
while (i < s->wallcount)
{
@ -106,13 +122,42 @@ int polymer_updategeometry(short sectnum)
s->floorbuffer[(i*5)+1] = -florz;
s->ceilbuffer[(i*5)+1] = -ceilz;
j = 2;
curstat = sec->floorstat;
curbuffer = s->floorbuffer;
while (j)
{
if (j == 1)
{
curstat = sec->ceilingstat;
curbuffer = s->ceilbuffer;
}
tex = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangsin) + ((-wal->y - -wall[sec->wallptr].y) * secangcos) : wal->x;
tey = (curstat & 64) ? ((wal->x - wall[sec->wallptr].x) * secangcos) - ((-wal->y - -wall[sec->wallptr].y) * secangsin) : -wal->y;
if (curstat & 4)
swaplong(&tex, &tey);
if (curstat & 16) tex = -tex;
if (curstat & 32) tey = -tey;
scalecoef = (curstat & 8) ? 8.0f : 16.0f;
curbuffer[(i*5)+3] = ((float)(tex) / (scalecoef * tilesizx[sec->floorpicnum])) + ((float)(sec->floorxpanning) / 256.0f);
curbuffer[(i*5)+4] = ((float)(tey) / (scalecoef * tilesizy[sec->floorpicnum])) + ((float)(sec->floorypanning) / 256.0f);
j--;
}
i++;
wal = &wall[sec->wallptr + i];
}
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
return (ret = 0);
return (0);
}
// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
@ -145,12 +190,29 @@ void PR_CALLBACK polymer_tessedgeflag(GLboolean flag)
return;
}
void PR_CALLBACK polymer_tessbegin(GLenum type)
{
if (type != GL_TRIANGLES)
{
OSD_Printf("PR : NOT A TRIANGLE LIST !§//... !\n");
}
}
void PR_CALLBACK polymer_tessend(void)
{
}
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
{
_prsector* s;
s = (_prsector*)sector;
if (s->curindice >= s->indicescount)
{
if (pr_verbosity >= 2) OSD_Printf("PR : Indice overflow, extending the indices list... !\n");
s->indicescount++;
s->indices = realloc(s->indices, s->indicescount * sizeof(GLushort));
}
s->indices[s->curindice] = (GLushort)vertex;
s->curindice++;
}
@ -173,11 +235,12 @@ int polymer_buildfloor(short sectnum)
if (s->indices != NULL)
free(s->indices);
s->indices = calloc((sec->wallnum - 2) * 3, sizeof(GLushort));
s->indicescount = (s->wallcount - 2) * 3;
s->indices = calloc(s->indicescount, sizeof(GLushort));
s->curindice = 0;
gluTessCallback(prtess, GLU_TESS_BEGIN, bglBegin);
gluTessCallback(prtess, GLU_TESS_END, bglEnd);
//gluTessCallback(prtess, GLU_TESS_BEGIN, polymer_tessbegin);
//gluTessCallback(prtess, GLU_TESS_END, polymer_tessend);
gluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
gluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
//gluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
@ -215,9 +278,7 @@ int polymer_initsector(short sectnum)
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
sec = &sector[sectnum];
if (pr_verbosity >= 0) OSD_Printf("PR : Preparing to allocate sector %i...\n", sectnum);
s = malloc(sizeof(_prsector));
if (pr_verbosity >= 0) OSD_Printf("PR : Allocated sector %i...\n", sectnum);
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
@ -282,6 +343,9 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
pos[1] = daposz;
pos[2] = daposx;
bglEnableClientState(GL_VERTEX_ARRAY);
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
bglRotatef(ang, 0.0f, 1.0f, 0.0f);
@ -292,15 +356,19 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
pth = gltexcache(sec->floorpicnum,sec->floorpal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglEnableClientState(GL_VERTEX_ARRAY);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
bglDrawElements(GL_TRIANGLES, (sec->wallnum - 2) * 3, GL_UNSIGNED_SHORT, s->indices);
bglDisableClientState(GL_VERTEX_ARRAY);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->floorbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
// ceiling
pth = gltexcache(sec->ceilingpicnum,sec->ceilingpal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->ceilbuffer);
bglTexCoordPointer(2, GL_FLOAT, 5 * sizeof(GLfloat), &s->ceilbuffer[3]);
bglDrawElements(GL_TRIANGLES, s->indicescount, GL_UNSIGNED_SHORT, s->indices);
bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
bglDisableClientState(GL_VERTEX_ARRAY);
/*// walls
i = 0;