Polymer development.

git-svn-id: https://svn.eduke32.com/eduke32@300 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
Plagman 2006-09-27 02:23:27 +00:00
parent 784dfe8aa7
commit 40efe08ff1
4 changed files with 91 additions and 55 deletions

View file

@ -109,6 +109,13 @@ extern void (APIENTRY * bglFogfv)( GLenum pname, const GLfloat *params );
extern void (APIENTRY * bglNewList)(GLuint list, GLenum mode);
extern void (APIENTRY * bglEndList)(void);
extern void (APIENTRY * bglCallList)(GLuint list);
// Vertex Arrays
extern void (APIENTRY * bglEnableClientState)(GLenum cap);
extern void (APIENTRY * bglDisableClientState)(GLenum cap);
extern void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
#ifdef RENDERTYPEWIN
// Windows

View file

@ -19,16 +19,15 @@ void polymer_glinit(void);
int polymer_init(void);
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum);
typedef struct s_prvertex {
double v[3];
short wallnum;
} _prvertex;
typedef struct s_prsector {
_prvertex* verts;
GLdouble* verts;
GLfloat* floorbuffer;
GLfloat* ceilbuffer;
GLushort* indices;
short curindice;
short wallcount;
char invalidate;
} _prsector;
} _prsector;
extern _prsector* prsectors[MAXSECTORS];

View file

@ -94,6 +94,13 @@ void (APIENTRY * bglNewList)(GLuint list, GLenum mode);
void (APIENTRY * bglEndList)(void);
void (APIENTRY * bglCallList)(GLuint list);
// Vertex Arrays
void (APIENTRY * bglEnableClientState)(GLenum cap);
void (APIENTRY * bglDisableClientState)(GLenum cap);
void (APIENTRY * bglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY * bglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (APIENTRY * bglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
#ifdef RENDERTYPEWIN
// Windows
HGLRC (WINAPI * bwglCreateContext)(HDC);
@ -255,6 +262,13 @@ int loadgldriver(const char *driver)
bglEndList = GETPROC("glEndList");
bglCallList = GETPROC("glCallList");
// Vertex Arrays
bglEnableClientState = GETPROC("glEnableClientState");
bglDisableClientState = GETPROC("glDisableClientState");
bglVertexPointer = GETPROC("glVertexPointer");
bglTexCoordPointer = GETPROC("glTexCoordPointer");
bglDrawElements = GETPROC("glDrawElements");
loadglextensions();
if (err) unloadgldriver();
@ -358,6 +372,18 @@ int unloadgldriver(void)
bglFogi = NULL;
bglFogfv = NULL;
// Display Lists
bglNewList = NULL;
bglEndList = NULL;
bglCallList = NULL;
// Vertex Arrays
bglEnableClientState = NULL;
bglDisableClientState = NULL;
bglVertexPointer = NULL;
bglTexCoordPointer = NULL;
bglDrawElements = NULL;
#ifdef RENDERTYPEWIN
bwglCreateContext = NULL;
bwglDeleteContext = NULL;

View file

@ -96,26 +96,15 @@ int polymer_updategeometry(short sectnum)
return (-1);
}
if (sec->wallnum != s->wallcount)
{
s->wallcount = sec->wallnum;
s->verts = realloc(s->verts, sizeof(_prvertex) * s->wallcount);
memset(s->verts, 0, sizeof(_prvertex) * s->wallcount);
ret = 1;
}
else
ret = 0;
i = 0;
while (i < s->wallcount)
{
s->verts[i].wallnum = sec->wallptr + i;
s->verts[i].v[2] = -wal->x;
s->verts[i].v[0] = wal->y;
s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
s->verts[i].v[1] = -florz;
s->verts[(i*3)+1] = 0;
s->floorbuffer[(i*5)+1] = -florz;
s->ceilbuffer[(i*5)+1] = -ceilz;
i++;
wal = &wall[sec->wallptr + i];
@ -123,7 +112,7 @@ int polymer_updategeometry(short sectnum)
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
return (ret);
return (ret = 0);
}
// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
@ -138,7 +127,7 @@ void PR_CALLBACK polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloa
tempvertice[2] = v[2];
ptr = tempvertice;
*out = ptr;
*out = tempvertice;
if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
}
@ -149,6 +138,23 @@ void PR_CALLBACK polymer_tesserror(GLenum error)
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, gluErrorString(errno));
}
// Passing an edgeflag callback forces the tesselator to output a triangle list
void PR_CALLBACK polymer_tessedgeflag(GLboolean flag)
{
flag = 0;
return;
}
void PR_CALLBACK polymer_tessvertex(void* vertex, void* sector)
{
_prsector* s;
s = (_prsector*)sector;
s->indices[s->curindice] = (GLushort)vertex;
s->curindice++;
}
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
int polymer_buildfloor(short sectnum)
{
@ -164,27 +170,29 @@ int polymer_buildfloor(short sectnum)
if (s == NULL)
return (-1);
bglNewList(sectnum + 1, GL_COMPILE);
if (s->indices != NULL)
free(s->indices);
s->indices = calloc((sec->wallnum - 2) * 3, sizeof(GLushort));
s->curindice = 0;
gluTessCallback(prtess, GLU_TESS_BEGIN, bglBegin);
gluTessCallback(prtess, GLU_TESS_VERTEX, bglVertex3dv);
gluTessCallback(prtess, GLU_TESS_END, bglEnd);
gluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
gluTessCallback(prtess, GLU_TESS_VERTEX_DATA, polymer_tessvertex);
gluTessCallback(prtess, GLU_TESS_EDGE_FLAG, polymer_tessedgeflag);
//gluTessCallback(prtess, GLU_TESS_COMBINE, polymer_tesscombine);
gluTessCallback(prtess, GLU_TESS_ERROR, polymer_tesserror);
gluTessProperty(prtess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE);
//tempverticescount = 0;
//tempvertice = NULL;
gluTessBeginPolygon(prtess, NULL);
gluTessBeginPolygon(prtess, s);
gluTessBeginContour(prtess);
i = 0;
while (i < sec->wallnum)
{
gluTessVertex(prtess, s->verts[i].v, s->verts[i].v);
if ((i != (sec->wallnum - 1)) && (s->verts[i].wallnum > wall[s->verts[i].wallnum].point2))
gluTessVertex(prtess, s->verts + (3 * i), (void *)i);
if ((i != (sec->wallnum - 1)) && ((sec->wallptr + i) > wall[sec->wallptr + i].point2))
{
gluTessEndContour(prtess);
gluTessBeginContour(prtess);
@ -194,15 +202,6 @@ int polymer_buildfloor(short sectnum)
gluTessEndContour(prtess);
gluTessEndPolygon(prtess);
bglEndList();
/*if (tempverticescount)
{
free(tempvertices);
tempvertices = NULL;
tempverticescount = 0;
}*/
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
return (1);
@ -216,7 +215,9 @@ int polymer_initsector(short sectnum)
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
sec = &sector[sectnum];
if (pr_verbosity >= 0) OSD_Printf("PR : Preparing to allocate sector %i...\n", sectnum);
s = malloc(sizeof(_prsector));
if (pr_verbosity >= 0) OSD_Printf("PR : Allocated sector %i...\n", sectnum);
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
@ -225,12 +226,17 @@ int polymer_initsector(short sectnum)
s->invalidate = 0;
s->wallcount = sec->wallnum;
s->verts = malloc(s->wallcount * sizeof(_prvertex));
if (s->verts == NULL)
s->verts = calloc(s->wallcount, sizeof(GLdouble) * 3);
s->floorbuffer = calloc(s->wallcount, sizeof(GLfloat) * 5);
s->ceilbuffer = calloc(s->wallcount, sizeof(GLfloat) * 5);
if ((s->verts == NULL) || (s->floorbuffer == NULL) || (s->ceilbuffer == NULL))
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
return (0);
}
s->indices = NULL;
prsectors[sectnum] = s;
@ -258,13 +264,12 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
polymer_updategeometry(sectnum);
polymer_buildfloor(sectnum);
}
else if ((prsectors[sectnum]->invalidate) || 1)
else if (prsectors[sectnum]->invalidate)
{
if (pr_verbosity >= 2) OSD_Printf("PR : Sector %i invalidated. Tesselating...\n", sectnum);
polymer_updategeometry(sectnum);
polymer_buildfloor(sectnum);
if (prsectors[sectnum]->invalidate)
prsectors[sectnum]->invalidate = 0;
prsectors[sectnum]->invalidate = 0;
}
sec = &sector[sectnum];
@ -287,18 +292,17 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
pth = gltexcache(sec->floorpicnum,sec->floorpal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
bglCallList(sectnum + 1); // DONT FORGET THE +1 DAMMIT
bglEnableClientState(GL_VERTEX_ARRAY);
bglVertexPointer(3, GL_FLOAT, 5 * sizeof(GLfloat), s->floorbuffer);
bglDrawElements(GL_TRIANGLES, (sec->wallnum - 2) * 3, GL_UNSIGNED_SHORT, s->indices);
bglDisableClientState(GL_VERTEX_ARRAY);
// ceiling
pth = gltexcache(sec->ceilingpicnum,sec->ceilingpal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(1.0f, 0.0f, 0.0f, 1.0f);
bglPushMatrix();
bglTranslatef(0.0f, sec->floorz - sec->ceilingz, 0.0f);
bglCallList(sectnum + 1);
bglPopMatrix();
// walls
/*// walls
i = 0;
while (i < sec->wallnum)
{
@ -348,7 +352,7 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
i++;
wal = &wall[sec->wallptr + i];
}
}*/
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
}