Whitespace cleanup

git-svn-id: https://svn.eduke32.com/eduke32@286 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-08-31 01:56:43 +00:00
parent 138a4ab95f
commit d7a133eefd
5 changed files with 239 additions and 240 deletions

View file

@ -3124,7 +3124,7 @@ static void drawsprite(long snum)
//============================================================================= //POLYMOST BEGINS
#ifdef POLYMOST
if (rendmode) {
polymost_drawsprite(snum);
polymost_drawsprite(snum);
#ifdef USE_OPENGL
bglDepthMask(1);
#endif
@ -5817,7 +5817,7 @@ _equation equation(long x1, long y1, long x2, long y2)
}
else // vertical
{
ret.a = 1;
ret.a = 1;
ret.b = 0;
ret.c = -x1;
}
@ -5825,7 +5825,7 @@ _equation equation(long x1, long y1, long x2, long y2)
return (ret);
}
// returns the intersection point between two lines
// returns the intersection point between two lines
_point2d intersection(_equation eq1, _equation eq2)
{
_point2d ret;
@ -6118,26 +6118,26 @@ killsprite:
i = l;
while (i > 0)
{
i--;
indexes[i] = --spritesortcnt;
depths[i] = (tspriteptr[spritesortcnt]->x - globalposx) * (tspriteptr[spritesortcnt]->x - globalposx) +
(tspriteptr[spritesortcnt]->y - globalposy) * (tspriteptr[spritesortcnt]->y - globalposy);
i--;
indexes[i] = --spritesortcnt;
depths[i] = (tspriteptr[spritesortcnt]->x - globalposx) * (tspriteptr[spritesortcnt]->x - globalposx) +
(tspriteptr[spritesortcnt]->y - globalposy) * (tspriteptr[spritesortcnt]->y - globalposy);
}
// second pass (and possibly more) to z-sort
j = 0;
while (j == 0)
{
j = 1;
for(i=l-1;i>0;i--)
{
if (depths[i] < depths[i-1])
{
swaplong(&indexes[i-1], &indexes[i]);
swaplong(&depths[i-1], &depths[i]);
j = 0;
}
}
j = 1;
for(i=l-1;i>0;i--)
{
if (depths[i] < depths[i-1])
{
swaplong(&indexes[i-1], &indexes[i]);
swaplong(&depths[i-1], &depths[i]);
j = 0;
}
}
}*/
// MASKS PREPROCESSING
@ -6147,45 +6147,45 @@ killsprite:
/*i = k;
while (i > 0)
{
i--;
i--;
// leaf index
maskleaves[i].index = --maskwallcnt;
// leaf index
maskleaves[i].index = --maskwallcnt;
// leaf boundaries
maskleaves[i].p1.x = wall[thewall[maskwall[maskleaves[i].index]]].x - globalposx;
maskleaves[i].p1.y = wall[thewall[maskwall[maskleaves[i].index]]].y - globalposy;
maskleaves[i].p2.x = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].x - globalposx;
maskleaves[i].p2.y = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].y - globalposy;
// leaf equations
maskleaves[i].maskeq = equation(maskleaves[i].p1.x, maskleaves[i].p1.y, maskleaves[i].p2.x, maskleaves[i].p2.y);
maskleaves[i].p1eq = equation(0, 0, maskleaves[i].p1.x, maskleaves[i].p1.y);
maskleaves[i].p2eq = equation(0, 0, maskleaves[i].p2.x, maskleaves[i].p2.y);
// leaf boundaries
maskleaves[i].p1.x = wall[thewall[maskwall[maskleaves[i].index]]].x - globalposx;
maskleaves[i].p1.y = wall[thewall[maskwall[maskleaves[i].index]]].y - globalposy;
maskleaves[i].p2.x = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].x - globalposx;
maskleaves[i].p2.y = wall[wall[thewall[maskwall[maskleaves[i].index]]].point2].y - globalposy;
// drawing flag
maskleaves[i].drawing = 0;
// leaf equations
maskleaves[i].maskeq = equation(maskleaves[i].p1.x, maskleaves[i].p1.y, maskleaves[i].p2.x, maskleaves[i].p2.y);
maskleaves[i].p1eq = equation(0, 0, maskleaves[i].p1.x, maskleaves[i].p1.y);
maskleaves[i].p2eq = equation(0, 0, maskleaves[i].p2.x, maskleaves[i].p2.y);
//OSD_Printf("Processed mask - %i\n", i);
// drawing flag
maskleaves[i].drawing = 0;
//OSD_Printf("Processed mask - %i\n", i);
}
// second pass to connect the leaves together
i = k;
while (i > 0)
{
i--;
i--;
m = 0;
j = k;
while (j > 0)
{
j--;
m = 0;
j = k;
while (j > 0)
{
j--;
if ((i != j) && (wallobstructswall(&maskleaves[i], &maskleaves[j])))
maskleaves[i].branch[m++] = &maskleaves[j];
}
maskleaves[i].branch[m] = NULL;
//OSD_Printf("Processed parents for mask %i\n", i);
if ((i != j) && (wallobstructswall(&maskleaves[i], &maskleaves[j])))
maskleaves[i].branch[m++] = &maskleaves[j];
}
maskleaves[i].branch[m] = NULL;
//OSD_Printf("Processed parents for mask %i\n", i);
}*/
// DRAWING
@ -6193,18 +6193,18 @@ killsprite:
/*i = l - 1;
while (i >= 0)
{
//OSD_Printf("sprite - %i\n", depths[i]);
drawsprite(indexes[i]);
i--;
//OSD_Printf("sprite - %i\n", depths[i]);
drawsprite(indexes[i]);
i--;
}
// this codes draws the remaining (if any) masked walls, meaning those that are directly before the player
while (k > 0)
{
k--;
//OSD_Printf("Beginning drawing process for mask %i\n", k);
//drawmaskleaf(&maskleaves[k]);
drawmaskwall(k);
k--;
//OSD_Printf("Beginning drawing process for mask %i\n", k);
//drawmaskleaf(&maskleaves[k]);
drawmaskwall(k);
}
free(indexes);
free(depths);*/

View file

@ -47,9 +47,9 @@ void (APIENTRY * bglPushMatrix)( void );
void (APIENTRY * bglPopMatrix)( void );
void (APIENTRY * bglLoadIdentity)( void );
void (APIENTRY * bglLoadMatrixf)( const GLfloat *m );
void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * bglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * bglScalef)(GLfloat x, GLfloat y, GLfloat z);
void (APIENTRY * bglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
// Drawing
void (APIENTRY * bglBegin)( GLenum mode );
@ -58,7 +58,7 @@ void (APIENTRY * bglVertex2f)( GLfloat x, GLfloat y );
void (APIENTRY * bglVertex2i)( GLint x, GLint y );
void (APIENTRY * bglVertex3d)( GLdouble x, GLdouble y, GLdouble z );
void (APIENTRY * bglVertex3fv)( const GLfloat *v );
void (APIENTRY * bglVertex3dv)( const GLdouble *v );
void (APIENTRY * bglVertex3dv)( const GLdouble *v );
void (APIENTRY * bglColor4f)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
void (APIENTRY * bglColor4ub)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
void (APIENTRY * bglTexCoord2d)( GLdouble s, GLdouble t );
@ -82,7 +82,7 @@ void (APIENTRY * bglTexParameteri)( GLenum target, GLenum pname, GLint param );
void (APIENTRY * bglGetTexLevelParameteriv)( GLenum target, GLint level, GLenum pname, GLint *params );
void (APIENTRY * bglCompressedTexImage2DARB)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
void (APIENTRY * bglGetCompressedTexImageARB)(GLenum, GLint, GLvoid *);
void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
void (APIENTRY * bglTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params);
// Fog
void (APIENTRY * bglFogf)( GLenum pname, GLfloat param );
@ -148,7 +148,7 @@ int loadgldriver(const char *driver)
#ifdef _WIN32
driver = "OPENGL32.DLL";
#elif defined __APPLE__
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
#else
driver = "libGL.so";
#endif
@ -243,7 +243,7 @@ int loadgldriver(const char *driver)
bglTexParameterf = GETPROC("glTexParameterf");
bglTexParameteri = GETPROC("glTexParameteri");
bglGetTexLevelParameteriv = GETPROC("glGetTexLevelParameteriv");
bglTexGenfv = GETPROC("glTexGenfv");
bglTexGenfv = GETPROC("glTexGenfv");
// Fog
bglFogf = GETPROC("glFogf");

View file

@ -1,6 +1,6 @@
// blah
#include "polymer.h"
#include "polymer.h"
_prsector* prsectors[MAXSECTORS];
@ -13,8 +13,8 @@ int tempverticescount;
GLdouble* tempvertices;
// Polymer cvars
char pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
char pr_wireframe = 0;
char pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
char pr_wireframe = 0;
int polymer_init(void)
{
@ -77,89 +77,89 @@ void polymer_glinit(void)
bglMatrixMode(GL_MODELVIEW);
bglLoadIdentity();
}
int polymer_updategeometry(short sectnum)
{
_prsector* s;
int polymer_updategeometry(short sectnum)
{
_prsector* s;
sectortype *sec;
walltype *wal;
int i, ret;
s = prsectors[sectnum];
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
return (-1);
}
if (sec->wallnum != s->wallcount)
{
s->wallcount = sec->wallnum;
s->verts = realloc(s->verts, sizeof(_prvertex) * s->wallcount);
memset(s->verts, 0, sizeof(_prvertex) * s->wallcount);
ret = 1;
}
else
ret = 0;
i = 0;
while (i < s->wallcount)
{
s->verts[i].wallnum = sec->wallptr + i;
s->verts[i].v[2] = -wal->x;
s->verts[i].v[0] = wal->y;
s->verts[i].v[1] = -sec->floorz;
i++;
wal = &wall[sec->wallptr + i];
}
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
return (ret);
}
// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
// In this case, we create a new temporary vertex at the intersection point which will be freed after the polygon is drawn.
void polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
{
GLdouble *ptr;
tempverticescount++;
tempvertices = realloc(tempvertices, tempverticescount * sizeof(GLdouble) * 3);
tempvertices[(tempverticescount * 3) - 3] = v[0];
tempvertices[(tempverticescount * 3) - 2] = v[1];
tempvertices[(tempverticescount * 3) - 1] = v[2];
ptr = &tempvertices[(tempverticescount - 1) * 3];
*out = ptr;
if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
}
// This callback is called by the tesselator whenever it raises an error.
void polymer_tesserror(GLenum error)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, gluErrorString(errno));
}
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
int polymer_buildfloor(short sectnum)
{
_prsector* s;
walltype *wal;
int i, ret;
s = prsectors[sectnum];
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Can't update uninitialized sector %i.\n", sectnum);
return (-1);
}
if (sec->wallnum != s->wallcount)
{
s->wallcount = sec->wallnum;
s->verts = realloc(s->verts, sizeof(_prvertex) * s->wallcount);
memset(s->verts, 0, sizeof(_prvertex) * s->wallcount);
ret = 1;
}
else
ret = 0;
i = 0;
while (i < s->wallcount)
{
s->verts[i].wallnum = sec->wallptr + i;
s->verts[i].v[2] = -wal->x;
s->verts[i].v[0] = wal->y;
s->verts[i].v[1] = -sec->floorz;
i++;
wal = &wall[sec->wallptr + i];
}
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
return (ret);
}
// This callback is called by the tesselator when it detects an intersection between contours (HELLO ROTATING SPOTLIGHT IN E1L1).
// In this case, we create a new temporary vertex at the intersection point which will be freed after the polygon is drawn.
void polymer_tesscombine(GLdouble v[3], GLdouble *data[4], GLfloat weight[4], GLdouble **out)
{
GLdouble *ptr;
tempverticescount++;
tempvertices = realloc(tempvertices, tempverticescount * sizeof(GLdouble) * 3);
tempvertices[(tempverticescount * 3) - 3] = v[0];
tempvertices[(tempverticescount * 3) - 2] = v[1];
tempvertices[(tempverticescount * 3) - 1] = v[2];
ptr = &tempvertices[(tempverticescount - 1) * 3];
*out = ptr;
if (pr_verbosity >= 2) OSD_Printf("PR : Created additional geometry for sector tesselation.\n");
}
// This callback is called by the tesselator whenever it raises an error.
void polymer_tesserror(GLenum error)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Tesselation error number %i reported : %s.\n", error, gluErrorString(errno));
}
// This function tesselates the floor/ceiling of a sector and stores the triangles in a display list.
int polymer_buildfloor(short sectnum)
{
_prsector* s;
sectortype *sec;
int i;
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
s = prsectors[sectnum];
sec = &sector[sectnum];
if (s == NULL)
return (-1);
int i;
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselating floor of sector %i...\n", sectnum);
s = prsectors[sectnum];
sec = &sector[sectnum];
if (s == NULL)
return (-1);
bglNewList(sectnum + 1, GL_COMPILE);
@ -186,7 +186,7 @@ int polymer_buildfloor(short sectnum)
gluTessEndContour(prtess);
gluTessBeginContour(prtess);
}
i++;
i++;
}
gluTessEndContour(prtess);
gluTessEndPolygon(prtess);
@ -200,47 +200,47 @@ int polymer_buildfloor(short sectnum)
tempverticescount = 0;
}
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
if (pr_verbosity >= 2) OSD_Printf("PR : Tesselated floor of sector %i.\n", sectnum);
return (1);
}
int polymer_initsector(short sectnum)
{
}
int polymer_initsector(short sectnum)
{
sectortype *sec;
_prsector* s;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
sec = &sector[sectnum];
s = malloc(sizeof(_prsector));
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
return (0);
}
s->invalidate = 0;
s->wallcount = sec->wallnum;
s->verts = malloc(s->wallcount * sizeof(_prvertex));
if (s->verts == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
return (0);
}
prsectors[sectnum] = s;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
return (1);
}
_prsector* s;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalizing sector %i...\n", sectnum);
sec = &sector[sectnum];
s = malloc(sizeof(_prsector));
if (s == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sector %i : malloc failed.\n", sectnum);
return (0);
}
s->invalidate = 0;
s->wallcount = sec->wallnum;
s->verts = malloc(s->wallcount * sizeof(_prvertex));
if (s->verts == NULL)
{
if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize geometry of sector %i : malloc failed.\n", sectnum);
return (0);
}
prsectors[sectnum] = s;
if (pr_verbosity >= 2) OSD_Printf("PR : Initalized sector %i.\n", sectnum);
return (1);
}
void polymer_drawsector(long daposx, long daposy, long daposz, short daang, long dahoriz, short sectnum)
{
sectortype *sec, *nextsec;
walltype *wal;
_prsector* s;
_prsector* s;
float ang;
double pos[3];
int i;
@ -265,8 +265,8 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
}
sec = &sector[sectnum];
wal = &wall[sec->wallptr];
s = prsectors[sectnum];
wal = &wall[sec->wallptr];
s = prsectors[sectnum];
ang = (float)(daang) / (2048.0f / 360.0f);
@ -296,65 +296,65 @@ void polymer_drawsector(long daposx, long daposy, long daposz, short
bglPopMatrix();
// walls
i = 0;
while (i < sec->wallnum)
{
if (wal->nextsector == -1)
{ // limit of the map
i = 0;
while (i < sec->wallnum)
{
if (wal->nextsector == -1)
{ // limit of the map
pth = gltexcache(wal->picnum,wal->pal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(0.0f, 1.0f, 0.0f, 1.0f);
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1], s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1], s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglEnd();
}
else
{
nextsec = &sector[wal->nextsector];
zdiff = sec->floorz - nextsec->floorz;
if (zdiff > 0)
{ // floor polymerization
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1], s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1], s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglEnd();
}
else
{
nextsec = &sector[wal->nextsector];
zdiff = sec->floorz - nextsec->floorz;
if (zdiff > 0)
{ // floor polymerization
pth = gltexcache(wal->picnum,wal->pal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(0.0f, 0.0f, 1.0f, 1.0f);
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1], s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1], s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + zdiff, s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + zdiff, s->verts[i].v[2]);
bglEnd();
}
zdiff = sec->ceilingz - nextsec->ceilingz;
if (zdiff > 0)
{ // ceiling polymerization
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1], s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1], s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + zdiff, s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + zdiff, s->verts[i].v[2]);
bglEnd();
}
zdiff = sec->ceilingz - nextsec->ceilingz;
if (zdiff > 0)
{ // ceiling polymerization
pth = gltexcache(wal->picnum,wal->pal,0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
bglColor4f(1.0f, 0.0f, 1.0f, 1.0f);
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + zdiff + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + zdiff + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglEnd();
}
}
i++;
wal = &wall[sec->wallptr + i];
bglBegin(GL_QUADS);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[wal->point2 - sec->wallptr].v[0], s->verts[wal->point2 - sec->wallptr].v[1] + zdiff + (sec->floorz - sec->ceilingz), s->verts[wal->point2 - sec->wallptr].v[2]);
bglVertex3d(s->verts[i].v[0], s->verts[i].v[1] + zdiff + (sec->floorz - sec->ceilingz), s->verts[i].v[2]);
bglEnd();
}
}
i++;
wal = &wall[sec->wallptr + i];
}
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing sector %i...\n", sectnum);
}
void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, long dahoriz, short dacursectnum)
{
int i;
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
if (pr_verbosity >= 3) OSD_Printf("PR : Drawing rooms...\n");
polymer_glinit();
@ -370,5 +370,5 @@ void polymer_drawrooms(long daposx, long daposy, long daposz, short daang, lo
bglMatrixMode(GL_MODELVIEW);
bglLoadMatrixf(polymostmodelmatrix);
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
}

View file

@ -320,7 +320,7 @@ float alphahackarray[MAXTILES];
float scalex, scaley;
struct pthtyp_t *wofb; // without fullbright
struct pthtyp_t *ofb; // only fullbright
} pthtyp;*/
} pthtyp;*/
#define GLTEXCACHEADSIZ 8192
static pthtyp *gltexcachead[GLTEXCACHEADSIZ];
@ -2879,11 +2879,11 @@ static void polymost_drawalls (long bunch)
if ((oy < cy0) && (oy < cy1)) domost(x1,oy,x0,oy);
else if ((oy < cy0) != (oy < cy1))
{ /* cy1 cy0
// / \
//oy---------- oy---------
// / \
// cy0 cy1
*/
// / \
//oy---------- oy---------
// / \
// cy0 cy1
*/
ox = (oy-cy0)*(x1-x0)/(cy1-cy0) + x0;
if (oy < cy0) { domost(ox,oy,x0,oy); domost(x1,cy1,ox,oy); }
else { domost(ox,oy,x0,cy0); domost(x1,oy,ox,oy); }
@ -3840,8 +3840,8 @@ if (tspr->cstat&2) { if (!(tspr->cstat&512)) method = 2+4; else method = 3+4; }
break;
}
if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
bglDepthMask(0);
if (((tspr->cstat&2) || (gltexmayhavealpha(tspr->picnum,tspr->pal))) && ((tspr->cstat&48) != 0))
bglDepthMask(0);
#endif
switch((globalorientation>>4)&3)
@ -4228,16 +4228,16 @@ void polymost_dorotatesprite (long sx, long sy, long z, short a, short picnum,
}
#if 0
if(!nofog)
{
i = klabs(tspr.shade);
if(!nofog)
{
i = klabs(tspr.shade);
bglFogf(GL_FOG_DENSITY,gvisibility/(tspr.shade<0?(shadetable[i]-glnegshadeoffset)*glnegshadescale:1)*(tspr.shade<0?1:shadetable[i]*glshadescale)*((float)((unsigned char)(sector[tspr.sectnum].visibility<240?sector[tspr.sectnum].visibility+16:sector[tspr.sectnum].visibility-239))));
}
}
mddraw(&tspr);
#else
if(!nofog) bglDisable(GL_FOG);
if(!nofog) bglDisable(GL_FOG);
mddraw(&tspr);
if(!nofog) bglEnable(GL_FOG);
if(!nofog) bglEnable(GL_FOG);
#endif
viewingrange = oldviewingrange;
gxyaspect = ogxyaspect;

View file

@ -1786,7 +1786,7 @@ int setvideomode(int x, int y, int c, int fs)
initprintf("Setting video mode %dx%d (%d-bit %s)\n",
x,y,c, ((fs&1) ? "fullscreen" : "windowed"));
if (CreateAppWindow(modenum)) return -1;
if (CreateAppWindow(modenum)) return -1;
if (!gammabrightness) {
float f = 1.0 + ((float)curbrightness / 10.0);
@ -2035,7 +2035,6 @@ void showframe(int w)
bglPushMatrix();
bglLoadIdentity();
bglDisable(GL_ALPHA_TEST);
bglDisable(GL_DEPTH_TEST);
bglDisable(GL_ALPHA_TEST);
bglDisable(GL_TEXTURE_2D);
@ -2957,7 +2956,7 @@ static BOOL CreateAppWindow(int modenum)
}
SetWindowPos(hWindow, HWND_TOP, x, y, w, h, 0);
SetWindowText(hWindow, apptitle);
SetWindowText(hWindow, apptitle);
ShowWindow(hWindow, SW_SHOWNORMAL);
SetForegroundWindow(hWindow);
SetFocus(hWindow);