|
53ed1962eb
|
BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
|
2020-12-29 09:10:21 +01:00 |
|
|
1dd2547fe2
|
Client: Added improvements to the waypoint-editor, more options, features... etc.
|
2020-12-29 07:17:41 +01:00 |
|
|
d1b1431b8a
|
BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
|
2020-12-28 19:59:37 +01:00 |
|
|
f52638c715
|
Half-Life: Auto-reload for the few weapons it applies for (when empty)
|
2020-12-28 19:57:47 +01:00 |
|
|
5edcdb892c
|
BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
|
2020-12-26 07:27:34 +01:00 |
|
|
c76cdc5903
|
BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
|
2020-12-23 07:53:43 +01:00 |
|
|
86daed3eec
|
Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
|
2020-12-22 01:56:44 +01:00 |
|
|
d04d2a83ef
|
Nodes: Only bother saving a node .way file when we've got nodes to dump.
|
2020-12-22 01:15:22 +01:00 |
|
|
3d700a4fd7
|
sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
|
2020-12-20 02:19:52 +01:00 |
|
|
b7ebea2401
|
func_door_rotating: Document entity via QUAKED comment
|
2020-12-17 23:07:36 +01:00 |
|
|
0e46b76042
|
Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
|
2020-12-13 04:46:04 +01:00 |
|
|
daaf6a1974
|
Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
|
2020-12-13 03:50:35 +01:00 |
|
|
6583a42a87
|
Change magic numbers of BSP version checks to macro defines.
|
2020-12-13 00:56:11 +01:00 |
|
|
74192c2f78
|
Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
|
2020-12-12 06:24:48 +01:00 |
|
|
f38bf28b9e
|
Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
|
2020-12-12 01:54:00 +01:00 |
|
|
a95440b9f9
|
env_projectedtexture: Add custom pattern support and show it off in test_dlights
|
2020-12-11 21:18:30 +01:00 |
|
|
fbc2aaeeec
|
light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
|
2020-12-09 16:47:43 +01:00 |
|
|
c130ab2c38
|
PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
|
2020-12-08 12:00:10 +01:00 |
|
|
3195b4c196
|
light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
|
2020-12-07 18:16:45 +01:00 |
|
|
00a5a55202
|
dynamic_light: Added custom pattern support, which is custom to Nuclide.
|
2020-12-07 15:59:22 +01:00 |
|
|
4688742264
|
func_detail: Add QUAKED comment.
|
2020-12-03 23:09:15 +01:00 |
|
|
23c5d14420
|
Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
|
2020-12-01 20:43:25 +01:00 |
|
|
2fa4fd159c
|
Move CLASSEXPORT from server/defs.h to shared/defs.h
|
2020-12-01 12:32:42 +01:00 |
|
|
31099eb2e9
|
prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant.
|
2020-11-30 20:21:20 +01:00 |
|
|
172a4476f9
|
Platform: Add test_hdr level to show off iris adaption.
|
2020-11-30 12:32:41 +01:00 |
|
|
d2c7885842
|
GS-Entbase: Added func_group.cpp, for QUAKEED comment sake
|
2020-11-30 01:34:54 +01:00 |
|
|
1d02dccbb5
|
trigger_camera: Misc improvements, plus added test map.
|
2020-11-28 22:52:56 +01:00 |
|
|
e0f5124cce
|
func_button: Add remaining Outputs: OnDamaged, OnIn, OnOut, OnUseLocked
|
2020-11-28 13:58:51 +01:00 |
|
|
0c7d5e7512
|
env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment
|
2020-11-28 12:31:01 +01:00 |
|
|
b3b2d14e27
|
Remove obsolete info_particle_system.cpp from gs-entbase/client/
|
2020-11-28 12:12:48 +01:00 |
|
|
82f1d841cb
|
env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
|
2020-11-27 22:44:11 +01:00 |
|
|
1429abc223
|
env_projectedtexture: Add 'SpotlightTexture' Input.
|
2020-11-27 22:30:29 +01:00 |
|
|
ac607637e5
|
test_dlights: Add shadow flag to the prop_dynamic.
|
2020-11-27 22:04:16 +01:00 |
|
|
1a3dca71ec
|
env_projectedtexture: Initial implementation, updated map test_dlights.
|
2020-11-27 19:23:21 +01:00 |
|
|
2cef5d76ec
|
light: Make sure we can't start a light dark when it has no targetname.
This is to work around a bug present in a custom map that was suggested
that had an untriggerable light with no style - thus turning all lights off
|
2020-11-27 17:52:51 +01:00 |
|
|
3187bc0ffa
|
light_dynamic: Use float's instead of coords for networking angles.
|
2020-11-27 17:50:11 +01:00 |
|
|
c021be95b7
|
Merge server/light_dynamic.cpp and client/light_dynamic.cpp into a single
shared/light_dynamic.cpp
|
2020-11-27 13:53:54 +01:00 |
|
|
5eae768a9b
|
light_dynamic: Add a 'start_active' key. Source games have no way to tell
dlights to start disabled for some odd reason.
|
2020-11-27 13:12:08 +01:00 |
|
|
8caa8d171f
|
info_particle_system: Make sure to respect the 'start_active' key.
|
2020-11-27 03:10:59 +01:00 |
|
|
b6f9242752
|
info_particle_system: Initial implementation, along with example map test_particles.
|
2020-11-27 03:05:21 +01:00 |
|
|
2418480af4
|
func_button: Add support for the 'OnPressed' output.
|
2020-11-27 03:03:39 +01:00 |
|
|
a6b192a2c7
|
Update doc file for building the source tree, as that's now changed.
|
2020-11-25 13:12:39 +01:00 |
|
|
6073f73979
|
Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
|
2020-11-25 10:32:42 +01:00 |
|
|
92fa031b28
|
env_sun: Fix r_shadows_throwdirection angle calculation.
|
2020-11-25 00:07:23 +01:00 |
|
|
a8ee403f81
|
Change launch scripts for engine/tools to resolve symbolic links properly
|
2020-11-24 17:21:34 +01:00 |
|
|
2c1bd865c0
|
GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
|
2020-11-24 13:55:57 +01:00 |
|
|
8ab685b7b2
|
ambient_generic: Document and catch some unimplemented attributes.
|
2020-11-24 12:47:39 +01:00 |
|
|
bc753f944e
|
light: Document some known fields the compiler likes to leave behind.
|
2020-11-24 12:47:08 +01:00 |
|
|
fea005ba96
|
GS-Entbase: Add some QUAKED comments for the base spawn point entities,
info_player_start, info_player_deathmatch and info_player_coop.
|
2020-11-24 12:29:29 +01:00 |
|
|
31c7354dda
|
env_sun: Make pitch/angles compatible with Source's way of handling them.
|
2020-11-24 02:24:30 +01:00 |
|
|
ce2b16bb2e
|
scripted_sequence: Make sure m_iMState is reset when a sequence overtakes
an entity.
|
2020-11-24 00:51:51 +01:00 |
|
|
1bcaba26a3
|
Menu-FN: Add support for gfx/shell/kb_def.lst and the menu option to reset
binds to mod defaults.
|
2020-11-23 22:33:55 +01:00 |
|
|
a9d87aa590
|
Server: Minor scripted_sequence pathfinding improvements, add support
for m_flChaseSpeed for CBaseMonster...
|
2020-11-23 21:39:40 +01:00 |
|
|
9245ae809b
|
Platform: Added example model into test_dlights.
|
2020-11-21 16:07:35 +01:00 |
|
|
11d52abec3
|
Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
|
2020-11-19 10:46:09 +01:00 |
|
|
df1388f9fc
|
Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
|
2020-11-18 13:17:43 +01:00 |
|
|
ba6824a602
|
Client: Added two developer commands, dev_measure and dev_sunpos.
|
2020-11-17 11:21:13 +01:00 |
|
|
3658719b3f
|
CBaseEntity: Add 'ignorepvs' key, as sometimes you might want it for skyrooms.
|
2020-11-17 10:25:21 +01:00 |
|
|
ebc287f2e8
|
Make sure 'valve' compiles without GS_RENDERFX.
|
2020-11-13 11:17:42 +01:00 |
|
|
1cbd41f66b
|
Documentation: Comment some of the prediction code more, as some may be
reading it as we speak
|
2020-11-08 04:45:52 +01:00 |
|
|
afa9f0719c
|
Update cstrike.fmf and mk_mapdef.sh
|
2020-11-07 10:41:27 +01:00 |
|
|
678d7bf124
|
Plugins: Change Plugin_ParseClientCommand to manipulate command strings
and passing them onto the next plugin. Also added a chatfilter plugin!
|
2020-11-06 13:04:22 +01:00 |
|
|
2618d47ff3
|
GS-Entbase: More Input/Output logic for the following ents:
trigger_changelevel, trigger_hurt, trigger_look, trigger_multiple &
trigger_once. Plus a fix for func_guntarget
|
2020-11-01 05:25:43 +01:00 |
|
|
b48ce4d2ce
|
trigger_autosave: Query GetMaster() before triggering
|
2020-10-31 14:37:05 +01:00 |
|
|
422741a295
|
GS-Entbase: Add Input/Output methods for func_conveyor, func_guntarget,
func_wall_toggle
|
2020-10-31 14:32:23 +01:00 |
|
|
69fa528822
|
Server: Move footstep precaches into Footsteps_Init
|
2020-10-30 13:29:37 +01:00 |
|
|
97d19c1b37
|
Add shared/include.src, so we touch gamename/include.src less for global
changes.
|
2020-10-30 12:21:00 +01:00 |
|
|
c100554dcc
|
Gamerules: Make sure player is always passed as type 'base_player' via
parameters instead of just 'entity'.
|
2020-10-30 11:28:59 +01:00 |
|
|
6502eeddc0
|
Server: Added sv_levelexec, which when enabled reads a map-specific config
on boot.
|
2020-10-28 08:29:24 +01:00 |
|
|
624a68bf7f
|
Menu-FN: Use the new search_begin flag on the playermodel search paths.
So we can stop looking for just .bmp files. Requires latest FTE.
|
2020-10-27 05:02:41 +01:00 |
|
|
a536f7b6cc
|
light_dynamic: Respect the right radius key
|
2020-10-27 04:49:38 +01:00 |
|
|
90478acec4
|
Menu-FN: Make the Internet server browser refresh more useful
|
2020-10-27 00:21:53 +01:00 |
|
|
c8db45bc67
|
Fix a typo...
|
2020-10-25 13:01:43 +01:00 |
|
|
2601ebce06
|
trigger_multiple: Add support for the flag that allows pushables to trigger
|
2020-10-25 12:50:52 +01:00 |
|
|
3adbedb5aa
|
Fill up the entity QER/Radiant QUAKED comments with first-appearance info.
|
2020-10-25 12:38:41 +01:00 |
|
|
4aa8a70063
|
CBaseVehicle: Added vehicleflags, make sure each vehicle has the ability
to suppress movement and/or fire while the 'driver' is using the vehicle.
|
2020-10-25 12:06:22 +01:00 |
|
|
8cbbeaae24
|
Platform: Add gl_stipplealpha support to models.
|
2020-10-25 11:50:15 +01:00 |
|
|
4962f82f89
|
Move entity-update/event definitions for game-specific cases out of root
src/shared.
|
2020-10-24 13:11:02 +02:00 |
|
|
cce2429308
|
Added gl_stipplealpha for fun, as well as rm_unlit_additive and rm_unlit_texture
to override the expected behaviour of rendering additive/texture rendermode
surfaces fullbright.
|
2020-10-24 07:04:30 +02:00 |
|
|
2daf3da59f
|
env_sprite: Change default scale to 0.25, make sure that when no targetname
is set, we force-enable the sprite because toggles wouldn't work.
|
2020-10-24 06:36:08 +02:00 |
|
|
ed4f972a19
|
Fix some typos.
|
2020-10-24 05:24:40 +02:00 |
|
|
24a753edce
|
env_sprite: Fix that sprites marked as PLAYONCE may be networked in some
semi-visible form
|
2020-10-24 05:02:14 +02:00 |
|
|
00a8ee2a00
|
env_hudhint: Initial basic implementation, plus a way for the game-logic to send hints.
|
2020-10-24 03:32:34 +02:00 |
|
|
b31ab5761a
|
Simplified some rendering code for CBaseEntity/glows
|
2020-10-24 02:58:19 +02:00 |
|
|
d39fb1cdc2
|
env_glow: Tweak the rendering a little bit. This should make them more
visible and more like as seen in other games.
|
2020-10-24 02:38:19 +02:00 |
|
|
a67c50c202
|
Decals: Implemented client-side PVS culling optimisation
|
2020-10-23 20:41:02 +02:00 |
|
|
689ffe14bc
|
Small cleanup in some client-side gs-entbase code.
|
2020-10-23 20:13:27 +02:00 |
|
|
0cfa4df68a
|
Decals: Make sure tempdecal materials are recached upon vid_reload
|
2020-10-23 20:12:43 +02:00 |
|
|
0f50c46623
|
Platform: Added blood decal for non-Q3BSP.
GS-Entbase: Add mitigations for possible unwanted adddecal() calls, remove decals upon CSQC_Shutdown()
|
2020-10-23 05:15:59 +02:00 |
|
|
d9dababe65
|
Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
|
2020-10-22 16:30:37 +02:00 |
|
|
065dd926cd
|
light_dynamic: Override ParentUpdate() to make sure we update origin/angles
over the network.
|
2020-10-22 03:48:15 +02:00 |
|
|
cb57a95d4b
|
light_dynamic: Fixed server-side PVS culling.
|
2020-10-22 03:44:10 +02:00 |
|
|
d0342b128c
|
light_dynamic: Initial implementation. Q3BSP maps can use 'dynamic_light'
to avoid confusing the compiler (...).
Renamed ReadEntity() to ReceiveEntity().
|
2020-10-22 02:23:05 +02:00 |
|
|
6038c04591
|
Fix preset lightstyles for Q3BSP, added examples to test_lightstyles.
|
2020-10-18 15:19:56 +02:00 |
|
|
2afba74a86
|
Added test_areaportal, to debug openportal()
|
2020-10-18 01:10:21 +02:00 |
|
|
770426e82c
|
GS-Entbase: More work done on CBasePhysics
|
2020-10-17 21:42:32 +02:00 |
|
|
2b1e23a2fe
|
Misc: Added test_lightstyles to platform's base, fixed lightmapped.glsl
not calculating styles when r_deluxemapping is 0, fixed patterns being
possibly overriden upon init.
|
2020-10-17 17:26:58 +02:00 |
|
|
e803ddbceb
|
GS-Entbase: Expose Base* class headers at the global scope.
|
2020-10-17 16:30:36 +02:00 |
|
|
88f490a1c5
|
monstermaker: Make it so monsters inherit angles.
|
2020-10-17 15:29:35 +02:00 |
|
|
0bb06af381
|
Client: Move Vox specific code into vox.c and out of sound.c, add Shutdown entry
|
2020-10-17 13:17:34 +02:00 |
|
|
f4ade524fe
|
Client: Fixed some warnings and some added some paranoid free() calls.
|
2020-10-16 02:26:45 +02:00 |
|
|
074e1cc120
|
Client/Platform: Added some base impact decal examples for non HL BSP...
this will change a bit more to include more material types. Patience!
|
2020-10-15 19:02:55 +02:00 |
|
|
d0231eee50
|
Platform: Added per-wall kernel dithering, cvar gl_kdither 0/1
|
2020-10-08 12:03:52 +02:00 |
|
|
f3668f8335
|
Menu: Fixed CModList from lazily skipping over the current mod entry, resulting in some rough list display.
|
2020-10-08 02:28:26 +02:00 |
|
|
4bde3bbfb6
|
Menu: Fix music not stopping when joining a server.
|
2020-10-07 23:21:34 +02:00 |
|
|
7902ae22d5
|
Menu: Filter servers by gamedir. Clients shouldn't attempt to connect to mods that way.
|
2020-10-07 23:21:03 +02:00 |
|
|
b1742afb97
|
Menu: Play intro based on 'gameinfo_gamedir', not 'game'
|
2020-10-07 11:38:32 +02:00 |
|
|
4208bd8c9a
|
Server: added server command trigger_ent
|
2020-10-06 14:42:46 +02:00 |
|
|
4e9be1a7bc
|
Makefile: Apparently a target can't be called 'plugins', so we'll rename it to 'plugs'. Neat.
|
2020-10-06 14:34:26 +02:00 |
|
|
5810da8069
|
Menu: Switched mod switching to be fully manifest oriented, fixed menu music playback.
|
2020-10-06 14:27:44 +02:00 |
|
|
9f30a2b897
|
Menu: Add blacklist for maps in the Create Server menu.
|
2020-10-02 11:41:50 +02:00 |
|
|
1a0193ad3a
|
Menu: Add input redirection verification in case we've forcefully changed menu input modes.
|
2020-09-29 14:24:21 +02:00 |
|
|
8fab5921a0
|
VGUILib: Fixed draw/input flag-check inconsistency in CUIMenuButton
|
2020-09-29 13:50:19 +02:00 |
|
|
57cc661c86
|
Menu/Client/Server: Background map support for menus. This should be handled differently in that SV_ShouldPause ought to control Singleplayer as well. Engine hardcodes suck
|
2020-09-27 14:25:10 +02:00 |
|
|
54f0c5d24c
|
Half-Life: Add I/O ability to ITEM_LONGJUMP
|
2020-09-26 12:46:40 +02:00 |
|
|
a9853f79cf
|
decal:predraw: return PREDRAW_NEXT when no shader is set.
|
2020-09-26 12:42:32 +02:00 |
|
|
dbd5b5d566
|
Menu: Committed example Menu-VGUI... it's not ready for use but a good widget showcase nonetheless.
|
2020-09-24 22:31:30 +02:00 |
|
|
70868ddd84
|
env_sun: fix path of the flare textures.
|
2020-09-24 17:46:29 +02:00 |
|
|
365ac0a5fa
|
Decals: Avoid attempting to cache and display decals with no yet-defined texture.
|
2020-09-24 17:43:35 +02:00 |
|
|
340db972be
|
Client: Move CSQC_Ent_Update into entry.c as it's an entry function. Move Entities_ParseLump into entities.c
|
2020-09-24 10:19:38 +02:00 |
|
|
a0a593ef6b
|
Menu: Unbind all keys for a given command when two were defined.
|
2020-09-21 18:52:00 +02:00 |
|
|
8bde44b01c
|
CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
|
2020-09-21 18:10:31 +02:00 |
|
|
5dcb79e30c
|
Documented/commented my I/O system changes in CBaseTrigger/CBaseOutput and cleaned some things up.
|
2020-09-20 15:50:45 +02:00 |
|
|
dc47146e99
|
CBaseTrigger: Added CBaseOutput, in preparation to support Source styled input/output mechanisms
|
2020-09-20 10:43:13 +02:00 |
|
|
9f95fd11c2
|
func_wall: Clean up and make sure .frame is reset upon Respawn()
|
2020-09-18 15:00:24 +02:00 |
|
|
f5283dd94f
|
CBaseTrigger: move all instances where we define the SpawnKey 'delay' in others ents into the parent class.
|
2020-09-18 14:55:13 +02:00 |
|
|
5131f19c04
|
Fix client-side sentences filehandler from not being closed, other shenanigans.
|
2020-09-18 09:35:59 +02:00 |
|
|
809966ab7b
|
func_brush: Initial implementation. Source inspired entity.
|
2020-09-18 00:14:05 +02:00 |
|
|
fd6fe5447b
|
trigger_multiple: Stop checking if what we touch is of MOVETYPE_WALK
|
2020-09-13 19:15:06 +02:00 |
|
|
868b9d1b04
|
Fix some misc warnings the new fteqcc brought up, along with some other tiny changes.
|
2020-09-13 19:14:28 +02:00 |
|
|
ac31455dd5
|
Nodes: Add fancy debug textures for nodes and sequences.
|
2020-09-13 19:11:41 +02:00 |
|
|
97ad8c92e7
|
CBaseMonster: Improve pathfinding by skipping utterly unnecessary nodes.
|
2020-09-13 18:35:12 +02:00 |
|
|
80b1a892a0
|
CBaseTrigger: SOLID_BSPTRIGGER has gotten stable. Use that as the default.
|
2020-09-11 04:55:55 +02:00 |
|
|
7b0d646020
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CBaseNPC: Add support for 'UseSentence' and 'UnUseSentence' to specify custom sentences.txt entries for an NPC. This is used in t0a0d.
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2020-09-11 04:33:42 +02:00 |
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a7e1b3cfd9
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scripted_sequence: Skip state check when forcing a .Trigger
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2020-09-10 20:28:48 +02:00 |
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9d2a561782
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scripted_sequence: Further fixes involving changing of trigger-targets mid triggering.
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2020-09-10 20:24:51 +02:00 |
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0f4b31c5f1
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CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
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2020-09-10 19:42:29 +02:00 |
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44b6a3d10a
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Sentences: Force them to be read in uppercased.
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2020-09-10 19:28:36 +02:00 |
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22602fd96a
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func_wall: Fix networking of the frame/texture attribute
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2020-09-10 14:57:40 +02:00 |
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518deec5c6
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scripted_sequence: Improve support for triggering via radius. This gets the retinal scanner type entities working for example.
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2020-09-10 13:36:19 +02:00 |
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f4d4e86400
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CBaseEntity/CBaseMonster: Add support for server-side model events. This enables models, as they sometimes do, to actually trigger entities in the world and much more. There's seperation between client-side and server-side events as well.
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2020-09-10 10:34:14 +02:00 |
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633ef19750
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func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0.
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2020-09-10 07:00:28 +02:00 |
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f9ee04f6cf
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func_button: Sound shader support, yee. Also cut down on some unnecessary code.
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2020-09-10 06:02:08 +02:00 |
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0d38fc1400
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func_door_rotating: This one gets the sound shader treatment as well.
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2020-09-10 05:41:25 +02:00 |
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3025ffbf16
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func_breakable: Use sound shaders for impact sounds.
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2020-09-10 05:35:52 +02:00 |
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1b6e5985a4
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func_door: Use sound shaders instead of hardcoding sounds.
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2020-09-09 21:40:25 +02:00 |
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90b716bd5d
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env_spark: Use sound shaders instead of hard-coding sfx paths.
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2020-09-09 21:29:29 +02:00 |
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4d3cace6da
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Menu: Fixed all 2 warnings.
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2020-09-09 08:07:30 +02:00 |
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ca5a7feede
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Cleaned up misc warnings.
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2020-09-09 08:05:34 +02:00 |
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d6435bb9d0
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trigger_changelevel: ...aaand another one. I need sleep
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2020-09-09 02:23:43 +02:00 |
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d8fa002419
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trigger_changelevel: fix transitioning bug I introduced when I added states.
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2020-09-09 02:21:16 +02:00 |
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51cf0e9f15
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Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly.
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2020-09-09 01:56:46 +02:00 |
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fd826a226d
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CBaseEntity: Added support for the 'scale' field in the rendering, also made the codebase use the builtin target/targetname
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2020-09-08 22:49:35 +02:00 |
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0b75388ace
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game_player_equip: Initial implementation.
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2020-09-08 03:37:08 +02:00 |
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7680521379
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Server: Add support for game_playerspawn triggers. Basically upon any player spawning into the world, all entities named 'game_playerspawn' will be triggered with the player being set as the activator. Nifty
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2020-09-08 03:29:10 +02:00 |
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cdad44a79d
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Menu: Disable Training/Hazard Course when no gameinfo_trainingmap is defined.
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2020-09-07 07:42:07 +02:00 |
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e503b8b7d9
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Menu: Adjusted some minor text spacing in the custom game install dialog
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2020-09-06 09:10:28 +02:00 |
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ac68be9f67
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Menu: Add ability to set custom readme filenames inside the manifests.
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2020-09-06 08:52:10 +02:00 |
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58d420861f
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Menu: Integrated package manager functions into the Custom game menu. Mods and so on will now be installed remotely from there.
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2020-09-06 08:37:36 +02:00 |
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7064b71f1f
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func_mortar_field: Initial implementation. Controlled targeting seems to work accurately on sh_hdslaughterlands
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2020-09-05 08:54:23 +02:00 |
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b60fd3a6b5
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Menu: Fixed crash in CUpdateList when the list starts becoming scollable
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2020-09-05 06:19:39 +02:00 |
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50ccbf4b9a
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Add func_tank, func_tankmortar and generally faff about with input code.
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2020-09-04 21:28:06 +02:00 |
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3ca223b673
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PMove: Added a bit of a punchangle when falling/falldamage hits
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2020-09-02 04:09:33 +02:00 |
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97a651fc58
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Menu: Make sure CScrollbar has a minimum height of 20px for the... what's that thing called? The thing that slides. Whatever
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2020-09-01 20:11:22 +02:00 |
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870b9e5923
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Menu: Added 'Advanced controls' submenu to 'Controls'
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2020-09-01 00:46:16 +02:00 |
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5e821a5651
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Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
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2020-08-31 10:56:31 +02:00 |
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ffee615ead
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func_rot_button: Initial implementation. Sounds still missing.
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2020-08-31 09:07:57 +02:00 |
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f6fb7cf791
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func_plat: Added support for spawnflag 1, cleaned up some routines and touched up some documentation
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2020-08-31 06:59:32 +02:00 |
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b129df68ed
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func_plat: Initial implementation. Also went over func_tracktrain (be nice) and made func_tracktraincontrols the overlord of func_vehiclecontrols - which doesn't do anything different anyway. It might one day.
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2020-08-31 06:47:40 +02:00 |
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1d111506ea
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Menu: Improve the scrollbar by making the bar variable height.
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2020-08-31 04:36:09 +02:00 |
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79d979515f
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CBaseMonster & CBaseNPC: Fix angles not being set accordingly when not following a sequence or a player
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2020-08-29 06:22:18 +02:00 |
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7d89eb9012
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CBaseEntity: More accurate drawing of rendermode 'Texture' and overriding of clientside physics/think routines
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2020-08-29 06:21:15 +02:00 |
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425dad951b
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Seperated info_null and info_notnull into their own files. People can enable a flag that'll warn about info_null's being used in the maps, etc.
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2020-08-29 03:15:43 +02:00 |
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348052dd76
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targ_speaker: Initial implementation. It plays a sound - that's it. Read the trivia for more info.
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2020-08-29 00:32:26 +02:00 |
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278e984eaf
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random_trigger: Initial implementation. Triggers its target after a random albeit roughly defined interval
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2020-08-29 00:28:22 +02:00 |
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72e5c6f2ef
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random_speaker: Initial implementation. This entity appears in Gunman Chronicles.
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2020-08-29 00:07:53 +02:00 |
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e3812ee88a
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trigger_counter: change print to dprint
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2020-08-28 22:39:23 +02:00 |
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9d5b1fb1a8
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trigger_endsection: Add support for the 'master' key
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2020-08-28 22:38:48 +02:00 |
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ffca4e14b9
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trigger_playerfreeze: Initial implementation. This entity is used in Opposing Force/Blue Shift to freeze players, like in the drill sergeant intro. Works fine in the maps that use it.
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2020-08-28 22:36:56 +02:00 |
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06a512137b
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trigger_counter: Initial implementation. You don't see this entity used a lot so more testing needs to be done to ensure we're not missing any undocumented fields.
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2020-08-28 21:57:01 +02:00 |
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63fb7e1d7f
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trigger_endsection: Fix it and add it back in... I suppose it was never enabled?
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2020-08-28 21:55:37 +02:00 |
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5526b3524c
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trigger_changetarget: implemented. needs testing, also any entity's get their target value reset during Respawn() properly if it's been changed by one of those.
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2020-08-28 21:35:18 +02:00 |
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67930b7dde
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monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.
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2020-08-28 19:12:45 +02:00 |
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6845bf76bd
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func_vehicle: Reset .angles upon respawn, clamp velocity and angles by default for now. Will add a spawnflag later?
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2020-08-27 10:15:12 +02:00 |
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b7ac9ade38
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Counter-Strike: Fixed hostage-rescue zone generation check. Exposed by trying to play bhd_cs by Nipper
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2020-08-27 06:35:01 +02:00 |
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69ed06b1fe
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PMove: Block jumping when FL_FROZEN is set on a player
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2020-08-26 22:39:24 +02:00 |
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f9241d86ea
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func_vehicle: It was 20 years ago today, this entity came out to play. It got everyone to smile, at least for a little while. Happy birthday Counter-Strike 7.0, introducing: func_vehicle!
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2020-08-26 22:31:49 +02:00 |
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641f68c6be
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Counter-Strike: Fix obituaries not rendering when spectating
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2020-08-26 03:07:17 +02:00 |
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0d700f487e
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infodecal: Added support for Trigger() states. This means you can de-spawn decals now, too. That's a first.
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2020-08-20 19:40:22 +02:00 |
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1bd552685d
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env_spark: Added support for Trigger() state control
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2020-08-20 19:15:01 +02:00 |
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308a529244
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Counter-Strike: Make sure the ITEM_C4BOMB is unset whenever clients spawn...
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2020-08-17 05:55:10 +02:00 |
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108da90299
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Counter-Strike: Moved spriteframe() cache around, because FTE doesn't seem to want to execute it in this particular function... compiler bug?
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2020-08-17 05:48:14 +02:00 |
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aab8ff9572
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Counter-Strike: Fix not being able to buy ammo for WEAPON_AUG
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2020-08-17 05:42:09 +02:00 |
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d61afb0b63
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Counter-Strike: Added client-side LED glow to WEAPON_C4BOMB
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2020-08-17 05:38:39 +02:00 |
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cf96d9379a
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ambient_generic: Fix harmless warning from when Trigger() was changed
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2020-08-17 02:41:22 +02:00 |
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4c61b07666
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Scientist Hunt: Fixed crosshair alignment with cl_hudaspect on WEAPON_CANNON
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2020-08-16 07:46:02 +02:00 |
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6ff467f6ce
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func_healthcharger/func_recharge: Don't let dead players be funny and use them when dead
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2020-08-16 07:36:44 +02:00 |
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85d7dc98e2
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Menu: Fixed scrollbar not showing, using a wrong max-item value for reference
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2020-08-16 01:31:49 +02:00 |
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f1954cdb33
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Plugins: Added hooks for InitEnts and cleaned up some plugins that would benefit from it.
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2020-08-16 01:04:20 +02:00 |
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431c6131f5
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Plugins: Added more lines of dialogue to the voxannouncer plugin.
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2020-08-15 12:21:19 +02:00 |
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