Change launch scripts for engine/tools to resolve symbolic links properly
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2c1bd865c0
commit
a8ee403f81
6 changed files with 14 additions and 18 deletions
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@ -1,9 +1,9 @@
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#!/bin/sh
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set -e
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SCRIPT_LOCATION="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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PATH="$SCRIPT_LOCATION"/bin:"$PATH"
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ -f "$SCRIPT_LOCATION"/bin/fteqcc ]; then
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if [ -f "$SCRPATH"/bin/fteqcc ]; then
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cd ./src
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make
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else
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6
nuclide
6
nuclide
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@ -1,9 +1,9 @@
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#!/bin/sh
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set -e
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SCRIPT_LOCATION="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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PATH="$SCRIPT_LOCATION"/bin:"$PATH"
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ -f "$SCRIPT_LOCATION"/bin/fteqw ]; then
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if [ -f "$SCRPATH"/bin/fteqw ]; then
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fteqw -manifest valve.fmf $*
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else
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printf "Engine is not present, please run build_engine.sh\n"
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@ -1,9 +1,9 @@
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#!/bin/sh
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set -e
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SCRIPT_LOCATION="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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PATH="$SCRIPT_LOCATION"/bin:"$PATH"
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ -f "$SCRIPT_LOCATION"/bin/fteqw-sv ]; then
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if [ -f "$SCRPATH"/bin/fteqw-sv ]; then
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fteqw-sv -manifest valve.fmf $*
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else
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printf "Engine is not present, please run build_engine.sh\n"
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@ -28,13 +28,9 @@ void
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CBaseEntity::RenderFXPass(void)
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{
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vector vecPlayer;
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#ifdef WASTES
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vecPlayer = [0,0,0];
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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#endif
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colormod = m_vecRenderColor;
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alpha = m_flRenderAmt;
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8
vmap
8
vmap
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@ -1,5 +1,5 @@
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#!/bin/sh
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SCRPATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ ! -f "$SCRPATH"/bin/vmap ]; then
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@ -7,14 +7,14 @@ if [ ! -f "$SCRPATH"/bin/vmap ]; then
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exit
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fi
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vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads 4 -samplesize 8 $*
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"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads 4 -samplesize 8 $*
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if [ ! -f "$*.prt" ]; then
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exit
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fi
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vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
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vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads 4 -shade -shadeangle 60 -patchshadows $*
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"$SCRPATH"/bin/vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
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"$SCRPATH"/bin/vmap -light -custinfoparms -fs_basepath "$SCRPATH" -v -fs_game platform -bounce 8 -fastbounce -samplesize 8 -threads 4 -shade -shadeangle 60 -patchshadows $*
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@ -1,5 +1,5 @@
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#!/bin/sh
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SCRPATH="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ ! -f "$SCRPATH"/bin/worldspawn ]; then
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