monstermaker: Make it so monsters inherit angles.
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1 changed files with 3 additions and 0 deletions
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@ -83,6 +83,7 @@ monstermaker::Spawner(void)
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static void monstermaker_spawnunit(void) {
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/* these will get overwritten by the monster spawnfunction */
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vector neworg = self.origin;
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vector newang = self.angles;
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string tname = self.netname;
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/* become the classname assigned */
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@ -91,6 +92,7 @@ monstermaker::Spawner(void)
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/* apply the saved values back */
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t.origin = t.m_oldOrigin = neworg;
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t.angles = t.m_oldAngle = newang;
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t.targetname = tname;
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t.spawnflags |= MSF_MULTIPLAYER;
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@ -132,6 +134,7 @@ monstermaker::Spawner(void)
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unit.real_owner = this;
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dprint(sprintf("^2monstermaker::^3Trigger^7: Spawning %s\n", m_strMonster));
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setorigin(unit, origin);
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unit.angles = angles;
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m_iMonsterSpawned++;
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if (target) {
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