light_dynamic: Use float's instead of coords for networking angles.
This commit is contained in:
parent
c021be95b7
commit
3187bc0ffa
1 changed files with 6 additions and 6 deletions
|
@ -108,9 +108,9 @@ light_dynamic::ReceiveEntity(float flFlags)
|
|||
}
|
||||
|
||||
if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
|
||||
angles[0] = readcoord();
|
||||
angles[1] = readcoord();
|
||||
angles[2] = readcoord();
|
||||
angles[0] = readfloat();
|
||||
angles[1] = readfloat();
|
||||
angles[2] = readfloat();
|
||||
}
|
||||
|
||||
if (flFlags & DLIGHTFL_CHANGED_LIGHT) {
|
||||
|
@ -187,9 +187,9 @@ light_dynamic::SendEntity(entity ePVSEnt, float flFlags)
|
|||
}
|
||||
|
||||
if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
|
||||
WriteCoord(MSG_ENTITY, angles[0]);
|
||||
WriteCoord(MSG_ENTITY, angles[1]);
|
||||
WriteCoord(MSG_ENTITY, angles[2]);
|
||||
WriteFloat(MSG_ENTITY, angles[0]);
|
||||
WriteFloat(MSG_ENTITY, angles[1]);
|
||||
WriteFloat(MSG_ENTITY, angles[2]);
|
||||
}
|
||||
|
||||
if (flFlags & DLIGHTFL_CHANGED_LIGHT) {
|
||||
|
|
Loading…
Reference in a new issue