light_dynamic: Use float's instead of coords for networking angles.

This commit is contained in:
Marco Cawthorne 2020-11-27 17:50:11 +01:00
parent c021be95b7
commit 3187bc0ffa

View file

@ -108,9 +108,9 @@ light_dynamic::ReceiveEntity(float flFlags)
}
if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
angles[0] = readcoord();
angles[1] = readcoord();
angles[2] = readcoord();
angles[0] = readfloat();
angles[1] = readfloat();
angles[2] = readfloat();
}
if (flFlags & DLIGHTFL_CHANGED_LIGHT) {
@ -187,9 +187,9 @@ light_dynamic::SendEntity(entity ePVSEnt, float flFlags)
}
if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
WriteCoord(MSG_ENTITY, angles[0]);
WriteCoord(MSG_ENTITY, angles[1]);
WriteCoord(MSG_ENTITY, angles[2]);
WriteFloat(MSG_ENTITY, angles[0]);
WriteFloat(MSG_ENTITY, angles[1]);
WriteFloat(MSG_ENTITY, angles[2]);
}
if (flFlags & DLIGHTFL_CHANGED_LIGHT) {