Small cleanup in some client-side gs-entbase code.
This commit is contained in:
parent
0cfa4df68a
commit
689ffe14bc
11 changed files with 160 additions and 150 deletions
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@ -39,70 +39,64 @@ class env_glow:CBaseEntity
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virtual void(string, string) SpawnKey;
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};
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float env_glow::predraw(void)
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float
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env_glow::predraw(void)
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{
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vector forg;
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vector fsize;
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float falpha;
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vector vecPlayer;
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#ifdef WASTES
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vecPlayer = viewClient.vecPlayerOrigin;
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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#endif
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m_flAlpha = bound(0, m_flAlpha, 1.0f);
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m_flAlpha = bound(0.0f, m_flAlpha, 1.0f);
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if (m_flAlpha > 0) {
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vector forg;
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vector fsize;
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float falpha;
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/* Scale the glow somewhat with the players distance */
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fsize = m_vecSize * m_flScale;
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fsize *= bound(1, vlen(vecPlayer - origin) / 256, 4);
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/* Fade out when the player is starting to move away */
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falpha = 1 - bound(0, vlen(vecPlayer - origin) / 1024, 1);
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falpha *= m_flAlpha;
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/* Clamp the alpha by the glows' renderamt value */
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falpha = bound(0, falpha, m_flMaxAlpha);
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makevectors(view_angles);
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/* Nudge this slightly towards the camera */
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makevectors(vectoangles(origin - vecPlayer));
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forg = origin + (v_forward * -16);
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if (m_flAlpha < 0.0f)
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return PREDRAW_NEXT;
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/* Project it, always facing the player */
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makevectors(view_angles);
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R_BeginPolygon(m_strSprite, 1, 0);
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R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
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[1,1], m_vecColor, falpha);
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R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
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[0,1], m_vecColor, falpha);
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R_PolygonVertex(forg - v_right * fsize[0] + v_up * fsize[1],
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[0,0], m_vecColor, falpha);
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R_PolygonVertex(forg + v_right * fsize[0] + v_up * fsize[1],
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[1,0], m_vecColor, falpha);
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R_EndPolygon();
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addentity(this);
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}
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/* Scale the glow somewhat with the players distance */
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fsize = m_vecSize * m_flScale;
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fsize *= bound(1, vlen(vecPlayer - origin) / 256, 4);
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/* Fade out when the player is starting to move away */
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falpha = 1 - bound(0, vlen(vecPlayer - origin) / 1024, 1);
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falpha *= m_flAlpha;
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/* Clamp the alpha by the glows' renderamt value */
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falpha = bound(0, falpha, m_flMaxAlpha);
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makevectors(view_angles);
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/* Nudge this slightly towards the camera */
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makevectors(vectoangles(origin - vecPlayer));
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forg = origin + (v_forward * -16);
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/* Project it, always facing the player */
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makevectors(view_angles);
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R_BeginPolygon(m_strSprite, 1, 0);
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R_PolygonVertex(forg + v_right * fsize[0] - v_up * fsize[1],
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[1,1], m_vecColor, falpha);
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R_PolygonVertex(forg - v_right * fsize[0] - v_up * fsize[1],
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[0,1], m_vecColor, falpha);
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R_PolygonVertex(forg - v_right * fsize[0] + v_up * fsize[1],
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[0,0], m_vecColor, falpha);
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R_PolygonVertex(forg + v_right * fsize[0] + v_up * fsize[1],
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[1,0], m_vecColor, falpha);
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R_EndPolygon();
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addentity(this);
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return PREDRAW_NEXT;
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}
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void env_glow::customphysics(void)
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void
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env_glow::customphysics(void)
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{
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vector vecPlayer;
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#ifdef WASTES
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vecPlayer = viewClient.vecPlayerOrigin;
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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#endif
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if (checkpvs(vecPlayer, this) == FALSE) {
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m_flAlpha -= clframetime;
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@ -121,17 +115,8 @@ void env_glow::customphysics(void)
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m_flAlpha += clframetime;
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}
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void env_glow::env_glow(void)
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{
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m_flScale = 1.0f;
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m_flMaxAlpha = 1.0f;
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m_vecColor = [1,1,1];
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drawmask = MASK_ENGINE;
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setorigin(this, origin);
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Init();
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}
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void env_glow::SpawnKey(string strField, string strKey)
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void
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env_glow::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "material":
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@ -163,3 +148,14 @@ void env_glow::SpawnKey(string strField, string strKey)
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CBaseEntity::SpawnKey(strField, strKey);
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}
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}
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void
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env_glow::env_glow(void)
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{
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m_flScale = 1.0f;
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m_flMaxAlpha = 1.0f;
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m_vecColor = [1,1,1];
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drawmask = MASK_ENGINE;
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setorigin(this, origin);
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Init();
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}
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@ -33,17 +33,14 @@ class env_laser
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void(void) env_laser;
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virtual void(void) Init;
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virtual void(void) Initialized;
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virtual void(float flChanged) ReceiveEntity;
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virtual float(void) predraw;
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};
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float env_laser::predraw(void)
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{
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if (!m_iState) {
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if (!m_iState)
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return PREDRAW_NEXT;
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}
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R_BeginPolygon(m_strBeamTex, 0, 0);
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R_PolygonVertex(angles, [0,0], [1,1,1], 1.0f);
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@ -54,7 +51,8 @@ float env_laser::predraw(void)
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return PREDRAW_NEXT;
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}
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void env_laser::ReceiveEntity(float flChanged)
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void
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env_laser::ReceiveEntity(float flChanged)
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{
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if (flChanged & ENVLASER_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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@ -66,28 +64,18 @@ void env_laser::ReceiveEntity(float flChanged)
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angles[1] = readcoord();
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angles[2] = readcoord();
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}
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if (flChanged & ENVLASER_CHANGED_TEXTURE) {
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if (flChanged & ENVLASER_CHANGED_TEXTURE)
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m_strBeamTex = sprintf("%s_0.tga", readstring());
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}
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if (flChanged & ENVLASER_CHANGED_ENDTEXTURE) {
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if (flChanged & ENVLASER_CHANGED_ENDTEXTURE)
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m_strEndTex = readstring();
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}
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if (flChanged & ENVLASER_CHANGED_STATE) {
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if (flChanged & ENVLASER_CHANGED_STATE)
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m_iState = readbyte();
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}
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drawmask = MASK_ENGINE;
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setorigin(this, origin);
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}
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void env_laser::Init(void)
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{
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}
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void env_laser::Initialized(void)
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{
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}
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void env_laser::env_laser(void)
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void
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env_laser::env_laser(void)
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{
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drawmask = MASK_ENGINE;
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}
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@ -60,6 +60,10 @@ Client-side environmental reverb modifier.
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This works only with the OpenAL sound backend.
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*/
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var int autocvar_dsp_environments = TRUE;
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reverbinfo_t mix;
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enum
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{
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DSP_DEFAULT,
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@ -150,7 +154,8 @@ class env_sound:CBaseEntity
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virtual void(string, string) SpawnKey;
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};
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void env_sound::env_sound(void)
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void
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env_sound::env_sound(void)
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{
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m_iRadius = 256;
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Init();
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@ -255,7 +260,8 @@ void env_sound::env_sound(void)
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}
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}
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void env_sound::SpawnKey(string strField, string strKey)
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void
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env_sound::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "roomtype":
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@ -269,7 +275,8 @@ void env_sound::SpawnKey(string strField, string strKey)
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}
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}
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void DSP_SetEnvironment(int id)
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void
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DSP_SetEnvironment(int id)
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{
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if (g_iDSP == id) {
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return;
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@ -280,8 +287,8 @@ void DSP_SetEnvironment(int id)
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g_flDSPTime = 0.0f;
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}
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reverbinfo_t mix;
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void DSP_Interpolate(int id)
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void
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DSP_Interpolate(int id)
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{
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mix.flDensity = Math_Lerp(mix.flDensity, reverbPresets[id].flDensity, g_flDSPTime);
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mix.flDiffusion = Math_Lerp(mix.flDiffusion, reverbPresets[id].flDiffusion, g_flDSPTime);
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@ -312,8 +319,8 @@ void DSP_Interpolate(int id)
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mix.iDecayHFLimit = Math_Lerp(mix.iDecayHFLimit, reverbPresets[id].iDecayHFLimit, g_flDSPTime);
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}
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var int autocvar_dsp_environments = TRUE;
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void DSP_UpdateListener(void)
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void
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DSP_UpdateListener(void)
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{
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static int old_dsp;
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@ -327,13 +334,9 @@ void DSP_UpdateListener(void)
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return;
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}
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#ifdef WASTES
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vecPlayer = viewClient.vecPlayerOrigin;
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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#endif
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float bestdist = 999999;
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for (entity e = world; (e = find(e, classname, "env_sound"));) {
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@ -386,7 +389,8 @@ void DSP_UpdateListener(void)
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#endif
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}
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void DSP_Init(void)
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void
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DSP_Init(void)
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{
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g_iDSP = 0;
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g_flDSPTime = 1.0f;
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@ -21,7 +21,7 @@
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Client-side environmental soundscape modifier.
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*/
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int Sound_Precache(string shader);
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var int autocvar_dsp_soundscapes = TRUE;
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int g_scapes;
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@ -38,8 +38,10 @@ class env_soundscape:CBaseEntity
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env_soundscape g_entSoundScape;
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env_soundscape g_entOldScape;
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env_soundscape g_ambientsound;
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void env_soundscape::SpawnKey(string strField, string strKey)
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void
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env_soundscape::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "shader":
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@ -59,7 +61,8 @@ void env_soundscape::SpawnKey(string strField, string strKey)
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}
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}
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void env_soundscape::env_soundscape(void)
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void
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env_soundscape::env_soundscape(void)
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{
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g_scapes+=1;
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m_iID = g_scapes;
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@ -67,14 +70,14 @@ void env_soundscape::env_soundscape(void)
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setorigin(this, origin);
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}
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void DSP_ResetSoundscape(void)
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void
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DSP_ResetSoundscape(void)
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{
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g_entSoundScape = __NULL__;
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}
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var int autocvar_dsp_soundscapes = TRUE;
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env_soundscape g_ambientsound;
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void DSP_UpdateSoundscape(void)
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void
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DSP_UpdateSoundscape(void)
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{
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vector vecPlayer;
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@ -86,13 +89,9 @@ void DSP_UpdateSoundscape(void)
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return;
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}
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#ifdef WASTES
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vecPlayer = viewClient.vecPlayerOrigin;
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#else
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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#endif
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float bestdist = 999999;
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for (entity e = world; (e = find(e, classname, "env_soundscape"));) {
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@ -26,7 +26,8 @@ class env_sprite:CBaseEntity
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virtual void(void) think;
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};
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void env_sprite::think(void)
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void
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env_sprite::think(void)
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{
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if (frame >= (maxframe-1)) {
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if (loops == 0) {
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@ -41,7 +42,8 @@ void env_sprite::think(void)
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nextthink = time + (1 / framerate);
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}
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void env_sprite::ReceiveEntity(float flChanged)
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void
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env_sprite::ReceiveEntity(float flChanged)
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{
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origin[0] = readcoord();
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origin[1] = readcoord();
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@ -67,17 +69,21 @@ void env_sprite::ReceiveEntity(float flChanged)
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}
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/* make sure we're not spawning on the client-side */
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void env_sprite::Init(void)
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void
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env_sprite::Init(void)
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{
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}
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void env_sprite::Initialized(void)
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void
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env_sprite::Initialized(void)
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{
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}
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void env_sprite::env_sprite(void)
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void
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env_sprite::env_sprite(void)
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{
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}
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void EnvSprite_ParseEvent(void)
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void
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EnvSprite_ParseEvent(void)
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{
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env_sprite spr = spawn(env_sprite);
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spr.origin[0] = readcoord();
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@ -26,7 +26,8 @@ STUB!
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#define FLARE_SIZE [128,128]
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int Util_IsSky(vector pos)
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int
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Util_IsSky(vector pos)
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{
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if (serverkeyfloat("*bspversion") == 30)
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if (getsurfacetexture(world, getsurfacenearpoint(world, pos)) == "sky") {
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@ -98,20 +99,23 @@ env_sun::postdraw(void)
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drawpic(lens_1 - c * 0.5, "textures/sfx/flare3", FLARE_SIZE, [1,1,1] * m_flLensAlpha, 1.0f, DRAWFLAG_ADDITIVE);
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}
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void env_sun::Init(void)
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void
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env_sun::Init(void)
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{
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CBaseEntity::Init();
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setorigin(this, origin);
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drawmask = MASK_ENGINE;
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}
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void env_sun::Initialized(void)
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void
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env_sun::Initialized(void)
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{
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makevectors(m_vecLensPos);
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m_vecLensPos = vectoangles(v_forward);
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}
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void env_sun::env_sun(void)
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void
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env_sun::env_sun(void)
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{
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precache_pic("textures/sfx/flare1");
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precache_pic("textures/sfx/flare2");
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@ -121,7 +125,8 @@ void env_sun::env_sun(void)
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Init();
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}
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void env_sun::SpawnKey(string strField, string strKey)
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void
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env_sun::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "pitch":
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@ -15,6 +15,7 @@
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*/
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/*QUAKED func_dustmotes (0 .5 .8) ?
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"count" Number of dustmote particles that will float around on average.
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Dustmote emitting brush volume.
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*/
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@ -31,15 +32,14 @@ class func_dustmotes:CBaseEntity
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virtual void(string, string) SpawnKey;
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};
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float func_dustmotes::predraw(void)
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float
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func_dustmotes::predraw(void)
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{
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if (m_flNexTime > cltime) {
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if (m_flNexTime > cltime)
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return PREDRAW_NEXT;
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}
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if (checkpvs(getproperty(VF_ORIGIN), this) == FALSE) {
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if (checkpvs(getproperty(VF_ORIGIN), this) == FALSE)
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return PREDRAW_NEXT;
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}
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for (int i = 0; i < m_iCount; i++) {
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vector vecPos;
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||||
|
@ -48,21 +48,15 @@ float func_dustmotes::predraw(void)
|
|||
vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
|
||||
pointparticles(PART_DUSTMOTE, vecPos, [0,0,0], 1);
|
||||
}
|
||||
|
||||
|
||||
m_flNexTime = cltime + 3.0f;
|
||||
|
||||
addentity(self);
|
||||
return PREDRAW_NEXT;
|
||||
}
|
||||
|
||||
void func_dustmotes::func_dustmotes(void)
|
||||
{
|
||||
solid = SOLID_NOT;
|
||||
Init();
|
||||
m_iCount = vlen(size) / 10;
|
||||
}
|
||||
|
||||
void func_dustmotes::Init(void)
|
||||
void
|
||||
func_dustmotes::Init(void)
|
||||
{
|
||||
CBaseEntity::Init();
|
||||
|
||||
|
@ -73,7 +67,8 @@ void func_dustmotes::Init(void)
|
|||
drawmask = MASK_ENGINE;
|
||||
}
|
||||
|
||||
void func_dustmotes::SpawnKey(string strField, string strKey)
|
||||
void
|
||||
func_dustmotes::SpawnKey(string strField, string strKey)
|
||||
{
|
||||
switch (strField) {
|
||||
case "count":
|
||||
|
@ -84,3 +79,11 @@ void func_dustmotes::SpawnKey(string strField, string strKey)
|
|||
CBaseEntity::SpawnKey(strField, strKey);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
func_dustmotes::func_dustmotes(void)
|
||||
{
|
||||
solid = SOLID_NOT;
|
||||
Init();
|
||||
m_iCount = vlen(size) / 10;
|
||||
}
|
||||
|
|
|
@ -39,17 +39,14 @@ class func_lod:CBaseEntity
|
|||
virtual void(string,string) SpawnKey;
|
||||
};
|
||||
|
||||
float func_lod::predraw(void)
|
||||
float
|
||||
func_lod::predraw(void)
|
||||
{
|
||||
vector vecPlayer;
|
||||
|
||||
#ifdef WASTES
|
||||
vecPlayer = viewClient.vecPlayerOrigin;
|
||||
#else
|
||||
int s = (float)getproperty(VF_ACTIVESEAT);
|
||||
pSeat = &g_seats[s];
|
||||
vecPlayer = pSeat->m_vecPredictedOrigin;
|
||||
#endif
|
||||
|
||||
if (checkpvs(vecPlayer, this) == FALSE) {
|
||||
return PREDRAW_NEXT;
|
||||
|
@ -75,7 +72,8 @@ float func_lod::predraw(void)
|
|||
return PREDRAW_NEXT;
|
||||
}
|
||||
|
||||
void func_lod::SpawnKey(string strField, string strKey)
|
||||
void
|
||||
func_lod::SpawnKey(string strField, string strKey)
|
||||
{
|
||||
switch (strField) {
|
||||
case "DisappearDist":
|
||||
|
@ -90,7 +88,8 @@ void func_lod::SpawnKey(string strField, string strKey)
|
|||
}
|
||||
}
|
||||
|
||||
void func_lod::Init(void)
|
||||
void
|
||||
func_lod::Init(void)
|
||||
{
|
||||
CBaseEntity::Init();
|
||||
|
||||
|
@ -105,7 +104,8 @@ void func_lod::Init(void)
|
|||
m_vecTestPos[2] = absmin[2] + (0.5 * (absmax[2] - absmin[2]));
|
||||
}
|
||||
|
||||
void func_lod::func_lod(void)
|
||||
void
|
||||
func_lod::func_lod(void)
|
||||
{
|
||||
m_iDisappearDist = 2000;
|
||||
solid = SOLID_BSP;
|
||||
|
|
|
@ -97,9 +97,9 @@ void light_dynamic::ReceiveEntity(float flFlags)
|
|||
m_iState = readbyte();
|
||||
|
||||
classname = "light_dynamic";
|
||||
drawmask = MASK_ENGINE;
|
||||
}
|
||||
|
||||
void light_dynamic::light_dynamic(void)
|
||||
{
|
||||
drawmask = MASK_ENGINE;
|
||||
}
|
||||
|
|
|
@ -27,26 +27,23 @@ class light_environment:CBaseEntity
|
|||
virtual void(string, string) SpawnKey;
|
||||
};
|
||||
|
||||
void light_environment::light_environment(void)
|
||||
{
|
||||
solid = SOLID_NOT;
|
||||
Init();
|
||||
}
|
||||
|
||||
void light_environment::Init(void)
|
||||
void
|
||||
light_environment::Init(void)
|
||||
{
|
||||
CBaseEntity::Init();
|
||||
setorigin(this, origin);
|
||||
drawmask = MASK_ENGINE;
|
||||
}
|
||||
|
||||
void light_environment::Initialized(void)
|
||||
void
|
||||
light_environment::Initialized(void)
|
||||
{
|
||||
makevectors(g_vecSunDir);
|
||||
cvar_set("r_shadows_throwdirection", sprintf("%v", v_forward));
|
||||
}
|
||||
|
||||
void light_environment::SpawnKey(string strField, string strKey)
|
||||
void
|
||||
light_environment::SpawnKey(string strField, string strKey)
|
||||
{
|
||||
switch (strField) {
|
||||
case "pitch":
|
||||
|
@ -59,3 +56,10 @@ void light_environment::SpawnKey(string strField, string strKey)
|
|||
CBaseEntity::SpawnKey(strField, strKey);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
light_environment::light_environment(void)
|
||||
{
|
||||
solid = SOLID_NOT;
|
||||
Init();
|
||||
}
|
||||
|
|
|
@ -38,13 +38,15 @@ class trigger_gravity:CBaseTrigger
|
|||
#endif
|
||||
};
|
||||
|
||||
void trigger_gravity::touch(void)
|
||||
void
|
||||
trigger_gravity::touch(void)
|
||||
{
|
||||
other.gravity = m_flGravity;
|
||||
}
|
||||
|
||||
/* TODO: Make this redundant */
|
||||
void trigger_gravity::Respawn(void)
|
||||
void
|
||||
trigger_gravity::Respawn(void)
|
||||
{
|
||||
solid = SOLID_BSPTRIGGER;
|
||||
#ifdef GS_DEVELOPER
|
||||
|
@ -52,7 +54,8 @@ void trigger_gravity::Respawn(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
void trigger_gravity::SpawnKey(string strField, string strKey)
|
||||
void
|
||||
trigger_gravity::SpawnKey(string strField, string strKey)
|
||||
{
|
||||
switch (strField) {
|
||||
case "gravity":
|
||||
|
@ -63,7 +66,8 @@ void trigger_gravity::SpawnKey(string strField, string strKey)
|
|||
}
|
||||
}
|
||||
|
||||
void trigger_gravity::trigger_gravity(void)
|
||||
void
|
||||
trigger_gravity::trigger_gravity(void)
|
||||
{
|
||||
#ifdef SERVER
|
||||
CBaseEntity::CBaseEntity();
|
||||
|
@ -72,7 +76,8 @@ void trigger_gravity::trigger_gravity(void)
|
|||
}
|
||||
|
||||
#ifdef CLIENT
|
||||
void trigger_gravity::Initialized (void)
|
||||
void
|
||||
trigger_gravity::Initialized (void)
|
||||
{
|
||||
setmodel(this, model);
|
||||
movetype = MOVETYPE_NONE;
|
||||
|
|
Loading…
Reference in a new issue