GS-Entbase: Added func_group.cpp, for QUAKEED comment sake

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Marco Cawthorne 2020-11-30 01:34:54 +01:00
parent 1d02dccbb5
commit d2c7885842

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_group (0 .5 .8) ?
"_rs" Specifies if the geometry will recieve shadows (RAD lighting).
"_cs" Specifies if the geometry will cast shadows (RAD lighting).
A "fake" entity for level editors, used to group together patches and
brushes for easy moving. All geometry in the group will become
worldspawn upon compile.
Trivia:
This entity was introduced in Quake III Arena (1999).
*/