scripted_sequence: Skip state check when forcing a .Trigger
This commit is contained in:
parent
9d2a561782
commit
a7e1b3cfd9
1 changed files with 0 additions and 4 deletions
|
@ -219,10 +219,6 @@ scripted_sequence::Trigger(entity act, int unused)
|
|||
}
|
||||
}
|
||||
|
||||
/* we already ARE on a sequence. */
|
||||
if (f.m_iSequenceState != SEQUENCESTATE_NONE)
|
||||
return;
|
||||
|
||||
RunOnEntity((entity)f);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue