scripted_sequence: Skip state check when forcing a .Trigger

This commit is contained in:
Marco Cawthorne 2020-09-10 20:28:48 +02:00
parent 9d2a561782
commit a7e1b3cfd9

View file

@ -219,10 +219,6 @@ scripted_sequence::Trigger(entity act, int unused)
}
}
/* we already ARE on a sequence. */
if (f.m_iSequenceState != SEQUENCESTATE_NONE)
return;
RunOnEntity((entity)f);
}