Nodes: Add fancy debug textures for nodes and sequences.
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parent
97ad8c92e7
commit
ac31455dd5
7 changed files with 43 additions and 9 deletions
8
platform/data.pk3dir/textures/dev/info_node.mat
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platform/data.pk3dir/textures/dev/info_node.mat
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@ -0,0 +1,8 @@
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{
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diffusemap textures/dev/info_node.tga
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{
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map $diffuse
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blendFunc blend
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}
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}
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BIN
platform/data.pk3dir/textures/dev/info_node.tga
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platform/data.pk3dir/textures/dev/info_node.tga
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platform/data.pk3dir/textures/dev/info_node_air.mat
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platform/data.pk3dir/textures/dev/info_node_air.mat
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{
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diffusemap textures/dev/info_node_air.tga
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{
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map $diffuse
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blendFunc blend
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}
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}
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platform/data.pk3dir/textures/dev/info_node_air.tga
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platform/data.pk3dir/textures/dev/info_node_air.tga
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platform/data.pk3dir/textures/dev/scripted_sequence.mat
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platform/data.pk3dir/textures/dev/scripted_sequence.mat
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{
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diffusemap textures/dev/scripted_sequence.tga
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{
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map $diffuse
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blendFunc blend
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}
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}
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BIN
platform/data.pk3dir/textures/dev/scripted_sequence.tga
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platform/data.pk3dir/textures/dev/scripted_sequence.tga
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@ -195,6 +195,7 @@ Nodes_Init(void)
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#define NODE_RECT_COLOR [1.0,0.5,0.0]
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#define NODE_RECT_ALPHA 1.0f
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#define NODE_LINE_ALPHA 0.25f
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/* draws debug graphics of our node tree */
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void
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SV_AddDebugPolygons(void)
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@ -209,21 +210,30 @@ SV_AddDebugPolygons(void)
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makevectors(self.v_angle);
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/* draw the rectangles */
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R_BeginPolygon("", 0, 0);
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R_BeginPolygon("textures/dev/info_node", 0, 0);
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for (int i = 0; i < g_iNodes; i++) {
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node_t *w = g_pNodes + i;
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R_PolygonVertex(w->origin + v_right * 2 - v_up * 2, [1,1], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin - v_right * 2 - v_up * 2, [0,1], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin - v_right * 2 + v_up * 2, [0,0], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin + v_right * 2 + v_up * 2, [1,0], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin + v_right * 8 - v_up * 8, [1,1], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin - v_right * 8 - v_up * 8, [0,1], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin - v_right * 8 + v_up * 8, [0,0], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(w->origin + v_right * 8 + v_up * 8, [1,0], NODE_RECT_COLOR, NODE_RECT_ALPHA);
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R_EndPolygon();
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}
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for (entity s = world; (s = find(s, ::classname, "scripted_sequence"));) {
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R_PolygonVertex(s.origin + v_right * 2 - v_up * 2, [1,1], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(s.origin - v_right * 2 - v_up * 2, [0,1], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(s.origin - v_right * 2 + v_up * 2, [0,0], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(s.origin + v_right * 2 + v_up * 2, [1,0], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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vector pos = s.origin;
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pos[2] += 32;
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R_BeginPolygon("textures/dev/scripted_sequence", 0, 0);
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R_PolygonVertex(pos + v_right * 24 - v_up * 24, [1,1], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(pos - v_right * 24 - v_up * 24, [0,1], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(pos - v_right * 24 + v_up * 24, [0,0], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_PolygonVertex(pos + v_right * 24 + v_up * 24, [1,0], SEQUENCE_RECT_COLOR, NODE_RECT_ALPHA);
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R_EndPolygon();
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R_BeginPolygon("", 0, 0);
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R_PolygonVertex(s.origin, [0,1], [1,1,1], NODE_LINE_ALPHA);
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R_PolygonVertex(pos, [1,1], [1,1,1], NODE_LINE_ALPHA);
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R_EndPolygon();
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}
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