monster_furniture: changed parent class, because Gunman uses scripted sequences on monster_furnitures.

This commit is contained in:
Marco Cawthorne 2020-08-28 19:12:45 +02:00
parent 6845bf76bd
commit 67930b7dde

View file

@ -34,7 +34,7 @@ enumflags
MF_FADECORPSE
};
class monster_furniture:CBaseEntity
class monster_furniture:CBaseMonster
{
void(void) monster_furniture;
//virtual void(void) Respawn;