prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant.
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2 changed files with 20 additions and 1 deletions
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@ -26,6 +26,24 @@ Trivia:
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This entity was introduced in Half-Life 2 (2004).
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*/
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/*QUAKED prop_static (0 0.2 1) (-8 -8 -8) (8 8 8) SF_BASIC_COL
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"model" Model file that will be displayed by the entity.
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"modelscale" Scale modifier of the model. Default is '1'.
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"modelscale_vec" Scale modifier, but in vector format
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"angles" Sets the pitch, yaw and roll angles of the model.
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"_cs" Toggles if the prop casts a shadow or not.
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"_ls" Lightmap scale multiplier for the resulting surfaces.
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"_sn" Shading angle related to lightmap phong shading.
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"_remap" Force the model surfaces to use a specified material.
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Decorative model entity that gets baked into the level file.
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After compilation, the source model is no longer required and the
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resulting entity is removed.
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Trivia:
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This entity was introduced in Half-Life 2 (2004).
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*/
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class prop_dynamic:CBaseEntity
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{
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void(void) prop_dynamic;
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@ -79,3 +97,5 @@ prop_dynamic::prop_dynamic(void)
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scale = 1.0f;
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Init();
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}
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CLASSEXPORT(prop_static, prop_dynamic)
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@ -49,7 +49,6 @@ void worldspawn::Initialized(void)
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cvar_set("r_hdr_irisadaptation_fade_up", ftos(g_flHDRIrisFadeUp));
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cvar_set("r_hdr_irisadaptation_fade_down", ftos(g_flHDRIrisFadeDown));
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remove(this);
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}
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