Remove obsolete info_particle_system.cpp from gs-entbase/client/

This commit is contained in:
Marco Cawthorne 2020-11-28 12:12:48 +01:00
parent 82f1d841cb
commit b3b2d14e27

View file

@ -1,106 +0,0 @@
/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* this has to match gs-entbase/server/info_particle_system.cpp! */
enumflags
{
DLIGHTFL_CHANGED_ORIGIN,
DLIGHTFL_CHANGED_ANGLES,
DLIGHTFL_CHANGED_LIGHT,
DLIGHTFL_CHANGED_INTENSITY,
DLIGHTFL_CHANGED_INNERCONE,
DLIGHTFL_CHANGED_CONE,
DLIGHTFL_CHANGED_DISTANCE,
DLIGHTFL_CHANGED_RADIUS,
DLIGHTFL_CHANGED_STYLE,
DLIGHTFL_CHANGED_STATE
};
class info_particle_system
{
vector m_vecLight;
float m_flIntensity;
float m_flInnerCone;
float m_flCone;
float m_flDistance;
float m_flRadius;
float m_flStyle;
int m_iState;
void(void) info_particle_system;
virtual void(float) ReceiveEntity;
};
float
info_particle_system::predraw(void)
{
if (!m_iState) {
return PREDRAW_NEXT;
}
/* TODO: We need to handle the second cone light */
dynamiclight_add(origin, m_flDistance, m_vecLight, m_flStyle);
addentity(this);
return PREDRAW_NEXT;
}
void
info_particle_system::ReceiveEntity(float flFlags)
{
if (flFlags & DLIGHTFL_CHANGED_ORIGIN) {
origin[0] = readcoord();
origin[1] = readcoord();
origin[2] = readcoord();
setorigin(this, origin);
}
if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
angles[0] = readcoord();
angles[1] = readcoord();
angles[2] = readcoord();
}
if (flFlags & DLIGHTFL_CHANGED_LIGHT) {
m_vecLight[0] = readbyte() / 255;
m_vecLight[1] = readbyte() / 255;
m_vecLight[2] = readbyte() / 255;
}
if (flFlags & DLIGHTFL_CHANGED_INTENSITY)
m_flIntensity = readfloat();
if (flFlags & DLIGHTFL_CHANGED_INNERCONE)
m_flInnerCone = readfloat();
if (flFlags & DLIGHTFL_CHANGED_CONE)
m_flCone = readfloat();
if (flFlags & DLIGHTFL_CHANGED_DISTANCE)
m_flDistance = readfloat();
if (flFlags & DLIGHTFL_CHANGED_RADIUS)
m_flRadius = readfloat();
if (flFlags & DLIGHTFL_CHANGED_STYLE)
m_flStyle = readbyte();
if (flFlags & DLIGHTFL_CHANGED_STATE)
m_iState = readbyte();
classname = "info_particle_system";
}
void
info_particle_system::info_particle_system(void)
{
drawmask = MASK_ENGINE;
}