Remove obsolete info_particle_system.cpp from gs-entbase/client/
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1 changed files with 0 additions and 106 deletions
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/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* this has to match gs-entbase/server/info_particle_system.cpp! */
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enumflags
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{
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DLIGHTFL_CHANGED_ORIGIN,
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DLIGHTFL_CHANGED_ANGLES,
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DLIGHTFL_CHANGED_LIGHT,
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DLIGHTFL_CHANGED_INTENSITY,
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DLIGHTFL_CHANGED_INNERCONE,
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DLIGHTFL_CHANGED_CONE,
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DLIGHTFL_CHANGED_DISTANCE,
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DLIGHTFL_CHANGED_RADIUS,
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DLIGHTFL_CHANGED_STYLE,
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DLIGHTFL_CHANGED_STATE
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};
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class info_particle_system
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{
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vector m_vecLight;
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float m_flIntensity;
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float m_flInnerCone;
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float m_flCone;
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float m_flDistance;
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float m_flRadius;
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float m_flStyle;
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int m_iState;
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void(void) info_particle_system;
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virtual void(float) ReceiveEntity;
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};
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float
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info_particle_system::predraw(void)
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{
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if (!m_iState) {
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return PREDRAW_NEXT;
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}
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/* TODO: We need to handle the second cone light */
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dynamiclight_add(origin, m_flDistance, m_vecLight, m_flStyle);
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addentity(this);
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return PREDRAW_NEXT;
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}
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void
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info_particle_system::ReceiveEntity(float flFlags)
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{
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if (flFlags & DLIGHTFL_CHANGED_ORIGIN) {
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origin[0] = readcoord();
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origin[1] = readcoord();
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origin[2] = readcoord();
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setorigin(this, origin);
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}
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if (flFlags & DLIGHTFL_CHANGED_ANGLES) {
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angles[0] = readcoord();
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angles[1] = readcoord();
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angles[2] = readcoord();
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}
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if (flFlags & DLIGHTFL_CHANGED_LIGHT) {
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m_vecLight[0] = readbyte() / 255;
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m_vecLight[1] = readbyte() / 255;
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m_vecLight[2] = readbyte() / 255;
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}
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if (flFlags & DLIGHTFL_CHANGED_INTENSITY)
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m_flIntensity = readfloat();
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if (flFlags & DLIGHTFL_CHANGED_INNERCONE)
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m_flInnerCone = readfloat();
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if (flFlags & DLIGHTFL_CHANGED_CONE)
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m_flCone = readfloat();
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if (flFlags & DLIGHTFL_CHANGED_DISTANCE)
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m_flDistance = readfloat();
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if (flFlags & DLIGHTFL_CHANGED_RADIUS)
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m_flRadius = readfloat();
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if (flFlags & DLIGHTFL_CHANGED_STYLE)
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m_flStyle = readbyte();
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if (flFlags & DLIGHTFL_CHANGED_STATE)
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m_iState = readbyte();
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classname = "info_particle_system";
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}
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void
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info_particle_system::info_particle_system(void)
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{
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drawmask = MASK_ENGINE;
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}
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