CBaseMonster: Reset name of the entity to trigger when scripted_sequence completes.
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@ -345,6 +345,8 @@ CBaseMonster::FreeState(void)
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trigger.Trigger(this, TRIG_TOGGLE);
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}
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}
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/* we're done triggering things! give it up! */
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m_strRouteEnded = "";
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}
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if (m_iSequenceRemove) {
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