Decals: Make sure tempdecal materials are recached upon vid_reload
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@ -228,6 +228,10 @@ void Decals_Place(vector pos, string dname)
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void
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Decal_Reload(void)
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{
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for (entity b = world; (b = find(b, ::classname, "tempdecal"));) {
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decal d = (decal)b;
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d.BuildShader();
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}
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for (entity b = world; (b = find(b, ::classname, "decal"));) {
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decal d = (decal)b;
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d.BuildShader();
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