func_rot_button: Initial implementation. Sounds still missing.
This commit is contained in:
parent
f6fb7cf791
commit
ffee615ead
2 changed files with 215 additions and 0 deletions
|
@ -47,6 +47,7 @@ server/func_wall.cpp
|
|||
server/func_wall_toggle.cpp
|
||||
server/func_conveyor.cpp
|
||||
server/func_rotating.cpp
|
||||
server/func_rot_button.cpp
|
||||
server/func_plat.cpp
|
||||
server/func_pendulum.cpp
|
||||
server/func_vehicle.cpp
|
||||
|
|
214
src/gs-entbase/server/func_rot_button.cpp
Normal file
214
src/gs-entbase/server/func_rot_button.cpp
Normal file
|
@ -0,0 +1,214 @@
|
|||
/*
|
||||
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
|
||||
*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/*QUAKED func_rot_button (0 .5 .8) ? FNCROTBUT_NONSOLID FNCROTBUT_REVERSE x x x FNCROTBUT_TOGGLE FNCROTBUT_XAXIS FNCROTBUT_YAXIS FNCROTBUT_TOUCHABLE
|
||||
"targetname" Name
|
||||
"target" Name of the entity to trigger when opened
|
||||
"speed" How fast the button rotates when activated.
|
||||
"health" If non-zero, the button must be damaged to turn
|
||||
"wait" Time to wait before button resets itself. -1 makes it stay set.
|
||||
"distance" Distance in degrees the button will rotate
|
||||
|
||||
|
||||
A button that rotates. Used for valves, spigots and alike.
|
||||
*/
|
||||
|
||||
enumflags
|
||||
{
|
||||
FNCROTBUT_NONSOLID,
|
||||
FNCROTBUT_REVERSE,
|
||||
FNCROTBUT_UNUSED1,
|
||||
FNCROTBUT_UNUSED2,
|
||||
FNCROTBUT_UNUSED3,
|
||||
FNCROTBUT_TOGGLE,
|
||||
FNCROTBUT_XAXIS,
|
||||
FNCROTBUT_YAXIS,
|
||||
FNCROTBUT_TOUCHABLE
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ROTBTNSTATE_OPENED,
|
||||
ROTBTNSTATE_CLOSED,
|
||||
ROTBTNSTATE_OPENING,
|
||||
ROTBTNSTATE_CLOSING
|
||||
};
|
||||
|
||||
class func_rot_button:CBaseTrigger
|
||||
{
|
||||
vector m_vecMoveAngle;
|
||||
int m_iState;
|
||||
|
||||
float m_flSpeed;
|
||||
float m_flDistance;
|
||||
float m_flReturnTime;
|
||||
int m_iHealth;
|
||||
|
||||
void(void) func_rot_button;
|
||||
|
||||
virtual void(void) ArrivedClosed;
|
||||
virtual void(void) ArrivedOpened;
|
||||
virtual void(void) TriggerTargets;
|
||||
virtual void(vector, void()) Rotate;
|
||||
virtual void(void) TurnToggle;
|
||||
virtual void(void) PlayerUse;
|
||||
virtual void(void) Respawn;
|
||||
virtual void(int) Death;
|
||||
virtual void(void) touch;
|
||||
};
|
||||
|
||||
void
|
||||
func_rot_button::TriggerTargets(void)
|
||||
{
|
||||
if (m_flDelay > 0) {
|
||||
CBaseTrigger::UseTargets_Delay(this, TRIG_TOGGLE, m_flDelay);
|
||||
} else {
|
||||
CBaseTrigger::UseTargets(this, TRIG_TOGGLE);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::ArrivedClosed(void)
|
||||
{
|
||||
avelocity = [0,0,0];
|
||||
m_iState = ROTBTNSTATE_CLOSED;
|
||||
TriggerTargets();
|
||||
|
||||
if (m_flReturnTime > 0.0f) {
|
||||
think = TurnToggle;
|
||||
nextthink = ltime + m_flReturnTime;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::ArrivedOpened(void)
|
||||
{
|
||||
avelocity = [0,0,0];
|
||||
m_iState = ROTBTNSTATE_OPENED;
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::Rotate(vector vecDest, void(void) vFunc)
|
||||
{
|
||||
vector vecAngleDifference;
|
||||
float flTravelLength, flTravelTime;
|
||||
|
||||
vecAngleDifference = (vecDest - angles);
|
||||
flTravelLength = vlen(vecAngleDifference);
|
||||
flTravelTime = (flTravelLength / m_flSpeed);
|
||||
avelocity = (vecAngleDifference * (1 / flTravelTime));
|
||||
|
||||
think = vFunc;
|
||||
nextthink = (ltime + flTravelTime);
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::PlayerUse(void)
|
||||
{
|
||||
TurnToggle();
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::touch(void)
|
||||
{
|
||||
if (spawnflags & FNCROTBUT_TOUCHABLE)
|
||||
TurnToggle();
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::TurnToggle(void)
|
||||
{
|
||||
if (m_iState == ROTBTNSTATE_OPENED) {
|
||||
Rotate(m_vecMoveAngle, ArrivedClosed);
|
||||
} else if (m_iState == ROTBTNSTATE_CLOSED) {
|
||||
Rotate(m_oldAngle, ArrivedOpened);
|
||||
|
||||
/* in toggle mode, we trigger our targets every turn */
|
||||
if (spawnflags & FNCROTBUT_TOGGLE)
|
||||
TriggerTargets();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::Death(int i)
|
||||
{
|
||||
takedamage = DAMAGE_NO;
|
||||
TurnToggle();
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::Respawn(void)
|
||||
{
|
||||
SetMovetype(MOVETYPE_PUSH);
|
||||
|
||||
if (spawnflags & FNCROTBUT_NONSOLID)
|
||||
SetSolid(SOLID_NOT);
|
||||
else
|
||||
SetSolid(SOLID_BSP);
|
||||
|
||||
SetModel(m_oldModel);
|
||||
SetOrigin(m_oldOrigin);
|
||||
SetAngles(m_oldAngle);
|
||||
|
||||
m_iState = ROTBTNSTATE_OPENED;
|
||||
think = __NULL__;
|
||||
nextthink = 0.0f;
|
||||
|
||||
if (m_iHealth > 0) {
|
||||
takedamage = DAMAGE_YES;
|
||||
health = m_iHealth;
|
||||
}
|
||||
|
||||
vector vecMoveDir;
|
||||
if (spawnflags & FNCROTBUT_XAXIS) {
|
||||
vecMoveDir = [0,0,1];
|
||||
} else if (spawnflags & FNCROTBUT_YAXIS) {
|
||||
vecMoveDir = [0,1,0];
|
||||
} else {
|
||||
vecMoveDir = [1,0,0];
|
||||
}
|
||||
|
||||
if (spawnflags & FNCROTBUT_REVERSE) {
|
||||
vecMoveDir *= -1;
|
||||
}
|
||||
|
||||
m_vecMoveAngle = vecMoveDir * m_flDistance;
|
||||
}
|
||||
|
||||
void
|
||||
func_rot_button::func_rot_button(void)
|
||||
{
|
||||
for (int i = 1; i < (tokenize(__fullspawndata) - 1); i += 2) {
|
||||
switch (argv(i)) {
|
||||
case "distance":
|
||||
m_flDistance = stof(argv(i+1));
|
||||
break;
|
||||
case "speed":
|
||||
m_flSpeed = stof(argv(i+1));
|
||||
break;
|
||||
case "wait":
|
||||
m_flReturnTime = stof(argv(i+1));
|
||||
break;
|
||||
case "health":
|
||||
m_iHealth = stoi(argv(i+1));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CBaseTrigger::CBaseTrigger();
|
||||
}
|
Loading…
Reference in a new issue