Client: Tag viewmodels so they don't cast shadows when dynamic lights are around
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@ -25,10 +25,12 @@ View_Init(void)
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pSeat->m_eViewModel = spawn();
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pSeat->m_eViewModel.classname = "vm";
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pSeat->m_eViewModel.renderflags = RF_DEPTHHACK;
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pSeat->m_eViewModel.effects |= EF_NOSHADOW;
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pSeat->m_eMuzzleflash = spawn();
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pSeat->m_eMuzzleflash.classname = "mflash";
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pSeat->m_eMuzzleflash.renderflags = RF_ADDITIVE;
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pSeat->m_eMuzzleflash.effects |= EF_NOSHADOW;
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pSeat->m_pWeaponFX = spawn(CBaseFX);
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}
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}
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