MascaraSnake
0fceb66e71
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13
Fixed wrong sound being played by Pyreflies with Ambush
2019-10-07 19:11:36 +02:00
lachwright
3412eb655a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
46a1d6897c
Address checkbox 1 and 2 of #235 .
...
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
toaster
d84564d9f2
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a
Don't deplete special stage timer in water if you have water protection
2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
bed9dff077
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
306779fac0
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7850d43725
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
MascaraSnake
058ed632de
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
...
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752
* Add rudimentary support for MF2_LINKDRAW in GL.
...
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
d19aebb01a
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
8b1a20f415
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
aec5f26819
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
...
# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
79b95a53ed
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
toaster
a5704238c7
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
...
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e
Fixed and simplified the big fern leaf spawning code
2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
...
Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea
Resolve #208 .
...
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c
Spawn big fern leaves relative to angle
2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd
Lavafall lava also kills rings
2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9
Players carried by Pterabyte cannot adjust their angle and are in their falling state
2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112
Grouped MFE_TOUCHLAVA together with the other liquid-related flags
2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec
Fix Saloon doors.
...
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b
Fixed a typo
2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047
Fix false comment
2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
...
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
MascaraSnake
5c1fabfaae
Lava is now either completely solid or completely intangible. No more half-assing
2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23
Made solid lava walls damaging
2019-10-01 21:17:33 +02:00
toaster
f224e03e1d
Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there...
2019-10-01 18:19:37 +01:00
Monster Iestyn
b72609f7f7
Merge branch 'master' into mi-tinkers-with-lua-again
2019-09-30 20:51:29 +01:00
MascaraSnake
5460e0e1f9
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
MascaraSnake
e75dee7747
Fix various minus carrying bugs
2019-09-30 20:35:47 +02:00
lachwright
5bbd56b6fa
Improve glide bounces
2019-09-30 16:35:05 +08:00
lachwright
7d57d53d45
Allow camera movement while climbing; allow sliding while landing from a glide
2019-09-30 14:38:58 +08:00
Steel Titanium
ebe99dad7a
Make comment more clear
2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling.
2019-09-30 01:25:21 -04:00
lachwright
c72b5d8a49
Allow retention of momentum when climbing off surfaces
2019-09-30 10:55:57 +08:00
lachwright
906a2b1f59
Merge branch 'master' into knuxstuff
...
Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
MascaraSnake
d301d2bba4
Fixed a bug with the ring lava melting
2019-09-29 23:22:38 +02:00
MascaraSnake
4375ea8089
Lava now melts rings!
2019-09-29 23:11:21 +02:00
MascaraSnake
3d985c1b9e
Pterabytes can now swoop you off a rollout rock
2019-09-29 22:13:10 +02:00
lachwright
6c0e4a154d
Resolve merge conflicts
2019-09-30 03:07:03 +08:00
lachwright
e57b0f7126
(Hopefully) cover all cases for resetting rock usability
2019-09-30 03:05:08 +08:00
MascaraSnake
cd45bca848
Pterabyte: Don't drop off player in the first ten tics after grabbing
2019-09-29 19:51:27 +02:00
MascaraSnake
c00144a4f8
Pterabyte: Don't target players who are invincible after being hurt
2019-09-29 19:29:34 +02:00
MascaraSnake
9431497f7d
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
lachwright
60cbc2e6b4
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
71603006dc
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
8abb6129c1
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
22e3c37e5d
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
598047ae8b
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
sphere
bea7224ebf
Use zones.pk3 instead of zones.dta.
2019-09-29 05:31:50 +02:00
Monster Iestyn
52562c4125
whoops, didn't mean to include this
2019-09-28 20:45:44 +01:00
Steel Titanium
cf852e7d39
Fix crash if speed is too high
...
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
0aba0aa4b9
Merge remote-tracking branch 'origin/master' into openglskydome2
2019-09-27 22:47:10 -03:00
Monster Iestyn
fa444a37eb
Added < 0 checks to all three variables added in last commit
...
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
240aa34794
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
...
Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
55a2f1ee1f
Merge branch 'bossprovements' into 'master'
...
ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86
Merge branch 'dsz3shockwave' into 'master'
...
Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
65d9c52884
Merge branch 'automap-fixes' into 'master'
...
Automap fixes
See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
3f1d84a6b3
Merge branch 'patch-fixes' into 'master'
...
Patch fixes (Resolves #230 )
Closes #230
See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
4d058d1d25
Merge branch 'lachfixes' into 'master'
...
Several bug fixes!
Closes #210 , #192 , and #189
See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
c091174f2e
Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
...
Resolve "Tails AI should die when taking damage in Ultimate"
Closes #231
See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
c97037e98e
Merge branch 'inputstuff' into 'master'
...
Trigonometric input capping
See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
sphere
bc128dffdc
Fix compiling errors, thanks to toaster.
2019-09-26 23:15:52 +02:00
lachwright
264c60fb70
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
ec1712064c
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
d5e0ac1450
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
c9c9f95057
Lowered shockwave speed
2019-09-26 17:12:03 +08:00
lachwright
0cd3e4fd62
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
Monster Iestyn
75ee3193f4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
...
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright
fb9248793a
Fix errormode compilation error
2019-09-25 23:09:05 +08:00
toaster
313fed2a59
Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side.
2019-09-25 15:49:37 +01:00
lachwright
c1750d9359
Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling)
2019-09-25 22:36:48 +08:00
toaster
9504d078e4
Don't lock on if something is literally intangible.
2019-09-25 15:12:19 +01:00
toaster
2a452ddcf5
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
77613018f8
(Crudely) fixed camera jitter on certain FOF slopes
2019-09-25 21:15:19 +08:00
lachwright
264d82c8d0
Fixed Brak's flames not animating
2019-09-25 20:32:56 +08:00
lachwright
68ee7a6658
Fixed spectators taking unwarranted damage in splitscreen
2019-09-25 17:13:03 +08:00
Lachlan Wright
5de1225b3e
Hopefully added the newline back?
2019-09-25 05:06:04 -04:00
Lachlan Wright
3b30b9d656
Add parentheses over change
2019-09-25 05:00:43 -04:00
lachwright
09868d2999
Dust devil fixes
2019-09-25 16:32:06 +08:00
Lachlan Wright
637490e2de
AI players no longer take shield damage in Ultimate mode
2019-09-24 23:49:20 -04:00
Jaime Passos
c7f6db5c07
remove unused macros
2019-09-24 19:54:16 -03:00
Jaime Passos
a197449854
INT32 -> boolean
2019-09-24 19:49:24 -03:00
Jaime Passos
886fe2ad86
remove unused struct
2019-09-24 19:46:52 -03:00
Jaime Passos
b022ebe912
better crosshair
2019-09-24 19:44:30 -03:00
Jaime Passos
f7c1727959
fix automap FRACBITS confusion
2019-09-24 19:11:52 -03:00
lachwright
51cee6d5bd
removed outdated comment
2019-09-25 03:16:04 +08:00
lachwright
dc637736ea
Trigonometric input capping
2019-09-25 03:12:56 +08:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
...
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos
d9507d62f8
ignore TRANSPARENTPIXEL
2019-09-23 19:20:59 -03:00
Jaime Passos
61aa84d15a
pixel alpha mistake
2019-09-23 18:27:43 -03:00
Jaime Passos
9c7b3f1d80
patch fixes
2019-09-23 18:25:53 -03:00
lachwright
98d0a0d98e
Added bounce-off behavior for multi-hit enemies/bosses
2019-09-24 03:54:04 +08:00
lachwright
3fdf48f9b0
Further cleanup
2019-09-24 03:21:01 +08:00
lachwright
41d718dabf
Cleanup
2019-09-24 03:10:41 +08:00
lachwright
de294d84e7
Lots of CA_GLIDEANDCLIMB changes:
...
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
Steel Titanium
dfee7efd33
Merge branch 'master' into internal-hotplug-stableid
2019-09-23 00:44:34 -04:00
Steel Titanium
73146a8338
Restore code that somehow got reverted???
...
How did this even happen??
2019-09-22 20:30:07 -04:00
lachwright
e897f5df45
Sneakers affect max glide speed, changed glideslide behavior
2019-09-23 02:56:01 +08:00
lachwright
0772ee693c
Merge remote-tracking branch 'origin/master' into knuxstuff
...
Update to master branch
2019-09-23 00:21:35 +08:00
lachwright
e9d211d2bc
reallowed strafe key leeway, increased leeway strength
2019-09-23 00:21:28 +08:00
lachwright
203f9d8c1a
Trying out a new glide
2019-09-22 21:11:49 +08:00
sphere
f7ad5501e1
Increase emblem and token hitbox sizes.
2019-09-22 04:19:09 +02:00
sphere
f8c97aeb27
Tweak bubble grabbing behavior.
2019-09-22 04:05:22 +02:00
toaster
c36123aa56
Mark new-style log names as loaded.
2019-09-20 17:43:41 +01:00
toaster
113568095a
* Resolve compiling issues with logmessages.
...
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
2019-09-20 17:22:09 +01:00
Alam Ed Arias
8d3d5566b8
Undo file mode change on menu files
2019-09-20 12:18:57 -04:00
toaster
7da89e3bc9
Merge branch 'camerafix' into 'master'
...
Camera fixes
Closes #105
See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
661966ced6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into new_algae
2019-09-20 16:45:06 +01:00
toaster
880c2cdada
Merge branch 'playerfixes' into 'master'
...
Some Player fixes and enhancements
Closes #216 , #219 , #222 , and #224
See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster
20d098de8f
Merge branch 'betterdirs' into 'master'
...
Better directory structure
See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
toaster
361be5c659
Merge branch 'nmus-pk3' into 'master'
...
Support W_VerifyFile on PK3
See merge request STJr/SRB2Internal!328
2019-09-20 11:35:22 -04:00
toaster
d59c02fc0b
Merge branch 'timerfix' into 'master'
...
Timerres fix
Closes #213
See merge request STJr/SRB2Internal!338
2019-09-20 11:34:50 -04:00
lachwright
19e0e43e87
test??
2019-09-20 12:07:57 +08:00
Alam Arias
bf55dd293e
Merge remote-tracking branch 'private/master' into flats-png-macro-fix-please-just-work-already
2019-09-19 21:43:57 -04:00
Alam Arias
530b5784b8
platersprite_t is not the same as unsigned
2019-09-19 21:42:59 -04:00
Jaime Passos
322a0b8c41
Merge remote-tracking branch 'origin/master' into flats-png-macro-fix-please-just-work-already
2019-09-19 22:41:45 -03:00
Jaime Passos
ef7e8c5d58
use byteptr.h macros
2019-09-19 22:40:23 -03:00
sphere
4c7a7a7e0b
Small DSZ coral tweaks.
2019-09-20 00:51:44 +02:00
lachwright
222d4f2b7c
Improved orbital camera in Software; cam_adjust cvars changed to on by default
2019-09-20 02:02:17 +08:00
toaster
802ddf94b1
Always pretend cv_playersforexit is 4 in co-op special stages.
2019-09-19 18:44:55 +01:00
toaster
a3ea2274f4
Fix inconsistency between score tally screen and timerres cvar ( Resolves #213 ).
2019-09-19 17:43:23 +01:00
toaster
f8475eef26
Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode.
...
If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
2019-09-19 13:20:52 +01:00
toaster
ca9e6e31da
* Resolve #224 (landing frames on ceiling contact).
...
* Fix some other landing weirdness with CA_BOUNCE.
2019-09-19 13:20:05 +01:00
toaster
cf14d5fe5d
* Remove sounds from swimming.
...
* Lower default swim animation speed.
* Make speed of flight/swim animation increase whenever mashing jump.
2019-09-19 12:30:30 +01:00
toaster
c2f7b14336
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes
2019-09-19 12:00:55 +01:00
lachwright
5015f8e142
Added Camera Options submenu (provided my files aren't broken again (please D:))
2019-09-19 17:34:04 +08:00
sphere
c81452211d
Updated ACZ cacti.
2019-09-18 21:40:33 +02:00
sphere
284ced06ec
Merge branch 'master' into new_algae
2019-09-18 20:17:36 +02:00
toaster
f870b5237f
* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
...
* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster
4e36cd82d3
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes
2019-09-18 17:24:56 +01:00
toaster
a5460c7451
Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes)
2019-09-18 17:24:22 +01:00
toaster
3285cc9a0d
Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
2019-09-18 16:06:13 +01:00
toaster
2ed9d957b0
Fix Knuckles being able to climb up solid midtextures by repeatedly gliding at them. (addresses #174 checkbox 2)
2019-09-18 15:26:21 +01:00
toaster
5d37ddd676
Change threshold on autobrake skidding sound/animaton to runspeed rather than half of runspeed.
2019-09-18 14:16:52 +01:00
toaster
a8a8ae0d0b
Only set flight time to 0 if skin has SPR2_SWIM spriteset.
2019-09-18 14:11:06 +01:00
toaster
e993b8981e
Fix solidity of lava in reverse gravity. ( Resolves #216 )
2019-09-18 13:55:20 +01:00
toaster
9d774f7578
More swim stuff!
...
* Prevent being able to damage enemies from below while swimming.
* Make the swim-specific bubbles happen at the hands instead of where the propeller would be.
* Improve placement/angle of swimming tails overlay.
* Immediately set flight time to 0 if a player is being carried underwater.
2019-09-18 13:46:17 +01:00
toaster
6a63802afa
Merge branch 'patch-blending-aggregate-return-fix' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into charfixes
2019-09-18 12:46:36 +01:00
toaster
e230d7351c
Completely untested cuz I need to commit before I can merge the compile fix, but the intent of this commit is:
...
* Fix S_PLAY_FLY_TIRED animation being fast.
* Add moving tails to S_PLAY_SWIM animation!
* Fix autobrake happening when your controls are locked by pw_nocontrol/PF_STASIS. (Resolves #219 , hopefully..?)
2019-09-18 12:46:18 +01:00
toaster
45a99ce318
Change startchar's default value to 0 ( Resolves #222 ).
2019-09-18 12:26:34 +01:00
Jaime Passos
5f6c702ed6
sky barreling
2019-09-17 23:38:04 -03:00
Jaime Passos
a6831aff9c
compile fix
2019-09-17 22:29:53 -03:00
sphere
81d1453dc4
New animated DSZ kelp.
2019-09-18 02:05:19 +02:00
Alam Ed Arias
35e3d9acab
Revert "Merge branch 'gl_skydome' into 'master'"
...
This reverts merge request !326
2019-09-17 20:20:09 +00:00
Alam Ed Arias
2a33ffb7d7
PNG support: use png_const_bytep, so we do not drop const type
2019-09-17 16:18:54 -04:00
toaster
e179e1f9c4
Merge branch 'morecactis' into 'master'
...
More harmful cactus
See merge request STJr/SRB2Internal!329
2019-09-16 16:36:06 -04:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
...
Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Nev3r
21b5ebf6fa
Merge branch 'abilityclean' into 'master'
...
Clean up an ungodly amount of shit relating to abilities.
Closes #195 , #167 , and #177
See merge request STJr/SRB2Internal!307
2019-09-16 16:09:20 -04:00
toaster
71cc09c8c2
Merge branch 'luabanks' into 'master'
...
Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos
4e1791bbf4
Merge branch 'croppedpatchbleed' into 'master'
...
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
See merge request STJr/SRB2Internal!311
2019-09-15 12:37:46 -04:00
Jaime Passos
32769f6c71
Merge branch 'png-patches' into 'master'
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PNG patches
See merge request STJr/SRB2Internal!327
2019-09-15 12:23:46 -04:00
Nev3r
9771087554
Always force player camera direction for springs with horizontal thrust component.
2019-09-15 17:43:19 +02:00
Steel Titanium
3ebb9c2c49
More harmful cactus
2019-09-12 21:36:13 -04:00
James R
86f9609623
Support W_VerifyFile on PK3
2019-09-12 17:06:57 -07:00
Jaime Passos
2a04ac69e1
()
2019-09-12 16:12:31 -03:00
Jaime Passos
acc8dae274
Merge remote-tracking branch 'origin/master' into png-patches
2019-09-12 16:04:20 -03:00
Jaime Passos
6c37576bc0
Moved this macro
2019-09-12 16:03:44 -03:00
Steel Titanium
00d64c380d
Merge branch 'newicon' into 'master'
...
New EXE icon
See merge request STJr/SRB2Internal!265
2019-09-12 14:05:32 -04:00
Jaime Passos
a0ec86ce01
Fix powers-of-two checks
2019-09-12 14:32:31 -03:00
toaster
9006bdd6a3
I_Error if no frames are found for a loaded skin's SPR2_STND subspriteset, given this is what everything will default to if nothing else is provided, and I really don't wanna go across the code adding checks for sprite2s not existing (since R_GetSkinSprite2, under all circumstances other than this one, is capable of bouncing back).
2019-09-12 12:52:25 +01:00
Jaime Passos
9b0e2b8991
Make nametags compatible with current player.dta
...
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
Jaime Passos
e3df9cc6b1
Crash prevention
2019-09-11 20:38:15 -03:00
Jaime Passos
a5ff609873
Read user chunks
2019-09-11 20:18:04 -03:00
Jaime Passos
affff0a7e5
Merge remote-tracking branch 'origin/master' into png-patches
2019-09-11 17:08:17 -03:00
Jaime Passos
ed551f2536
Transparency, not translucency
2019-09-11 17:03:50 -03:00
Jaime Passos
aa91627ba2
Allow PNG graphics to be used as patches
...
Also allows them to be used as sprites.
2019-09-11 16:59:28 -03:00
toaster
323c7fa064
Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!)
2019-09-11 14:22:56 -04:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
...
Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
9aed6374cd
Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.)
2019-09-11 17:32:41 +01:00
Steel Titanium
2ced626518
Merge branch 'gl_skydome' into 'master'
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OpenGL sky dome
See merge request STJr/SRB2Internal!326
2019-09-11 11:58:05 -04:00
Steel Titanium
1bafec9f55
Merge branch 'ast_newstyles' into 'master'
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Patch translucency styles
See merge request STJr/SRB2Internal!324
2019-09-11 11:57:45 -04:00
James
737690c8b8
Added cam_adjust, de-ghettoified the camera in general
2019-09-11 10:45:59 -04:00
toaster
10a0b38ab1
Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it).
2019-09-11 14:25:22 +01:00
toaster
fe7e374e3b
Fix the Save Select platter drawing for the new player signpost art.
...
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster
ab1472bfc1
Tweak gameovertics slightly to avoid having no sound for too long.
2019-09-11 13:30:24 +01:00
toaster
ed5e8c486c
Continue screen! With aaaaaall the new assets to go with it.
...
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
fec579db8c
Merge remote-tracking branch 'origin/master' into gl_skydome
2019-09-10 19:20:20 -03:00
Jaime Passos
f1cc17ea02
Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions
2019-09-10 17:25:21 -03:00
James
4be108fa76
Lach has blessed us with a remade cam_adjust.
2019-09-10 10:11:03 -04:00
toaster
25e975e781
Add the new s1, s2, cd, 3db and kc sounds to sounds.c and sounds.h!
...
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
2019-09-10 15:06:20 +01:00
toaster
6c2ef39408
Update SPR2 defaulting for SPR2_CNT1.
2019-09-10 14:44:04 +01:00
Alam Ed Arias
aebff2a430
Merge branch 'undo_322' into flats-png_port
2019-09-09 15:05:43 -04:00
Alam Ed Arias
470ac5fed2
Revert "Revert "Merge branch 'flats-png_port' into 'master'""
...
This reverts commit 043bb86acd
.
2019-09-09 15:05:17 -04:00
Alam Ed Arias
9d64ee88a0
Be clear on what FALLTHRU we really want
2019-09-09 15:02:13 -04:00
Nev3r
043bb86acd
Revert "Merge branch 'flats-png_port' into 'master'"
...
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos
0a69190848
Missing arguments
2019-09-09 15:39:10 -03:00
Jaime Passos
6553d816ea
Merge remote-tracking branch 'origin/master' into flats-png_port
2019-09-09 14:12:28 -03:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
toaster
e5d9d3499f
DON'T PUSH ALONE - first dregs of continue screen
2019-09-09 15:25:36 +01:00
Steel Titanium
555b4e1766
Fix function being redefined
2019-09-08 19:39:23 -04:00
toaster
8c035ecb86
Merge branch 'lightning_polys' into 'master'
...
Lightning Polys
See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster
0392cfc158
Merge branch 'spawnobject-linedef' into 'master'
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Linedef type 461 (Spawn Object)
See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
1bf78a2423
Move mobj_t declaration to top of the block
2019-09-08 17:14:47 -04:00
Steel Titanium
cc80cd77c5
Fix this mistake
2019-09-08 16:54:40 -04:00
Monster Iestyn
c696063260
Merge branch 'mprelated-tweaks' into 'master'
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Various improvements and changes to multiplayer menu
See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
9041a399c6
Merge branch 'nightsattackfixes' into 'master'
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NiGHTS attack fixes
Closes #205
See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
e03d03110b
Merge branch 'ending-star' into 'master'
...
Endings: Fireworks fallback graphics.
See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster
ba50a03d9c
Update SPR2_XTRA references for adjusted player.dta content.
2019-09-08 21:28:12 +01:00
toaster
6815748a3e
Merge branch 'flippost' into 'master'
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Flippost
Closes #206 and #191
See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
11e3f5ec96
Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale.
2019-09-08 21:21:36 +01:00
toaster
0ed589449a
Merge branch 'newegg' into 'master'
...
Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
2c898841e9
Extend gameovertics again by two seconds.
2019-09-08 18:03:51 +01:00
toaster
4dc9a95224
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-08 18:00:25 +01:00
toaster
2e90c40934
Fade time before Game Over track.
...
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos
ff1fa3f92b
Implement all the other alpha blend styles
2019-09-08 13:21:00 -03:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
...
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure
2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization
2019-09-07 22:57:20 -04:00
Jaime Passos
abfa5e10b6
Make nametags compatible with current player.dta
2019-09-07 23:40:00 -03:00
mazmazz
7780de9edc
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-07 22:25:47 -04:00
mazmazz
b7c9f15225
Fix NiGHTS attack menu not drawing correct background
2019-09-07 22:00:38 -04:00
Jaime Passos
4adff34402
opengl patch translucency
2019-09-07 22:43:29 -03:00
Jaime Passos
a67dd633ff
if that function can't return NULL why should i do this?
2019-09-07 19:02:50 -03:00
Jaime Passos
3cc2b76fb8
probably want to Z_Free this...............
2019-09-07 18:56:08 -03:00
Jaime Passos
ff293c3f6f
fix non powers of two spans
2019-09-07 18:20:49 -03:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
...
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Jaime Passos
f461b76bb0
fix translucency
2019-09-07 16:54:26 -03:00
toaster
5d85e82fa6
Fix detection of GRADE_ constants in SOC.
2019-09-07 20:08:05 +01:00
Monster Iestyn
c6af108d8c
Merge branch 'musicfixes' into 'master'
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Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
d998dad2ad
Merge branch 'stop-bullying-tails' into 'master'
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Ignore bots when looking for a player
Closes #190
See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
a287b9e317
Merge branch 'fix_skipintro' into 'master'
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Fix -skipintro in OpenGL
See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
52a4b77f83
Merge branch 'devmode-toggletwod' into 'master'
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DEVMODE: 2D toggle command
See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
92b77c987b
Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!)
2019-09-07 12:10:50 +01:00
toaster
5640aa955a
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
2019-09-07 12:07:29 +01:00
toaster
cf4b5a1b9d
* Comment out the notices that the two types of music are disabled (see issue #179 ; not a perfect fix, but good enough for now).
2019-09-07 11:49:13 +01:00
toaster
54b89eefbb
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
toaster
99b4439b2a
* Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
...
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
bc52bc83cc
2D toggle command
2019-09-06 20:51:39 -04:00
Jaime Passos
d38ba4d88c
define stuff idk
2019-09-06 19:41:29 -03:00
Jaime Passos
02a7d8e0a2
Fix tilted spans.
2019-09-06 19:37:07 -03:00
Jaime Passos
2a85ed0bdd
test
2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
de4a609421
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-06 16:08:18 -03:00
Jaime Passos
f3cf3ca453
Cleanup.
2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29
Ignore key held events.
2019-09-06 15:25:11 -03:00
Jaime Passos
a991a10ffc
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-06 15:10:09 -03:00
toaster
bb2012a8d0
Clean up an ungodly amount of shit relating to abilities.
...
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195 ).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.
The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
6aedca899f
2.2 skies aren't flipped
2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d
Make sky dome look a bit better
2019-09-04 13:59:09 -03:00
toaster
5bc034bc3e
[slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter
2019-09-04 15:52:25 +01:00
toaster
0986195d21
Bunch of fixes for dying in MP special stages.
...
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd
Seperate "Game" and "Over" assets, per Sev's request and design.
...
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8
Very tiny fix
2019-09-03 23:44:04 -03:00
Monster Iestyn
4c39225c3e
Merge branch 'public_next'
2019-09-03 19:07:57 +01:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
Jaime Passos
6b151ef4ea
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-02 23:36:15 -03:00
Jaime Passos
3f00bc1639
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-02 23:34:25 -03:00
toaster
f07309707d
Lots of death stuff.
...
* Genesis-style love and attention to the death event.
* Only visibly decrement lives/rings when you're respawning (or game over, see below).
* Faster no-button-press respawn.
* Game Over specific love.
* Animation of Level Title font coming in from the sides.
* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
* Change gameovertics to 10 seconds instead of 15.
* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.
Also, two not-quite death things which nonetheless were relevant to change:
* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511
Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3)
2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7
Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels.
2019-08-31 17:06:01 -04:00
James
577a8fd387
Merge branch 'camorbit-sev' into camerafix
2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2
Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH
2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b
Merge branch 'ring-penalty-graphic' into 'master'
...
Weapon ammo penalty indicator
See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0
Pyre Fly: Don't spawn smoke and flames if no player is in range
2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36
Pyre Fly: Don't run the fuse code when dead
2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode
2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if'
2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range
2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d
Merge branch 'master' into next
2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b
Warn on implicit fallthrough
2019-08-29 19:27:52 -04:00
James
bcd0b04488
Forgot to account for z axis -- thanks James R
2019-08-29 17:17:58 -04:00
James
656879b90b
Is this thing working?
2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
...
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
Steel Titanium
7ccff2e6e3
Merge branch 'master' into mprelated-tweaks
2019-08-28 22:26:52 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame
is true.
2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838
Merge branch 'abpolish' into 'master'
...
Autobrake polish
Closes #176
See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00