Commit graph

656 commits

Author SHA1 Message Date
Bill Currie
29f088f349 make gl compile/link with the new cvar system 2000-02-29 06:45:26 +00:00
Eric Windisch
b53e2c9edd Restructured the fog code and took volfog out of experimental; r_volfog 1 may or may not work, without GL accel I cannot test it. Apparently, It may at very least have problems with voodoo1. 2000-02-29 05:51:29 +00:00
Dan Olson
54409e23fa This should fix up the last of the show stoppers from the cvar merge.
Fixes -glx and -3dfx.
2000-02-28 19:13:16 +00:00
Loring Holden
9a954ee7c9 Now compiles:
* Removed cvs merge remnants
* Removed redundant IN_*() functions
2000-02-28 07:52:02 +00:00
Dan Olson
6305810ddb Some fixes for Cvars. Windows, GGI, and Sun should now all compile. 2000-02-28 01:52:08 +00:00
Dan Olson
8dbf889466 Fixes the cvar problems in qw-server. 2000-02-27 22:25:20 +00:00
Marcus Sundberg
0a1e72eb5e Fix warnings. 2000-02-27 22:18:44 +00:00
Marcus Sundberg
23a99ab5d3 Make it compile again. 2000-02-27 22:18:23 +00:00
Marcus Sundberg
a27aca541b Fix warnings. 2000-02-27 22:10:13 +00:00
Zephaniah E. Hull
754ab06b44 Fixing the new cvar mess... 2000-02-27 18:51:50 +00:00
Dan Olson
106dada0b2 Non functional cvar code. Compiles, but won't run. 2000-02-27 07:13:32 +00:00
Joseph Carter
83a09156f1 r_clearcolor currently doesn't work for GL. Broke it while fixing it. It
doesn't matter if you don't use noclip in uquake for map debugging.  On
the upside, I fly should work in qw-server now.  MegaTF fans rejoice!
2000-02-27 03:34:54 +00:00
Zephaniah E. Hull
7a66abafb0 Err, never mind on buttons 4 and 5.. 2000-02-27 03:32:19 +00:00
Zephaniah E. Hull
20077b7b4f Added support for escaping things with \, may require some config
changes..

Cleaned up the ifdefs in gl_rpart.c
Added support for mouse buttons 4 and 5 in in_x11..
2000-02-27 03:31:16 +00:00
Bill Currie
adcb14a22d merge qw_server/sys.h into common/sys.h 2000-02-26 09:04:09 +00:00
Daniel McGregor
9e46831000 add the HAVE_MALLOC_H ifdef so OpenBSD compiles cleanly 2000-02-26 04:06:59 +00:00
Bill Currie
b3ff01224c merge qw_server/model.c into common/model.c 2000-02-25 10:21:48 +00:00
Bill Currie
78cc81749d There was a discrepancy in the definitions of MAX_MOD_KNOWN.
gl_model.c had it as 512, but qw_server/model.c and common/model.c had it as
256. That wasn't the real problem, what it was was hipnotic (obviously) has
more than 256 models in "Research Facility", and so uquake-svga bobmed
2000-02-25 09:17:59 +00:00
Dan Olson
e1af4d0107 SDL Now compiles and runs 2000-02-25 00:35:41 +00:00
Dan Olson
d8c9b7eb58 Small change to keep an unused function from being compiled in.
Credit given in AUTHORS, but it didn't take
2000-02-24 14:46:21 +00:00
Bill Currie
1b6df2ad29 eliminate a lot of debug output 2000-02-22 07:31:52 +00:00
Joseph Carter
d3ca33ade5 the missing uquake bubbles are back 2000-02-22 06:22:31 +00:00
Dan Olson
899180733a Moving some files around for Jason Nelson (Win32 target) 2000-02-22 04:59:08 +00:00
Joseph Carter
9e973574e4 bspfile.h is now really common 2000-02-21 22:16:39 +00:00
Bill Currie
19206928b4 merge qw_client/model.c and uquake/model.c into common/model.c
common/gl_model.c uquake/Makefile.in:
	allow checksums in uquake
2000-02-21 21:13:45 +00:00
Loring Holden
8668430a36 quakefs.c - added #include "config.h" so unistd.h would be included properly
vid_sunx.c - do not define x_disp and x_win as static, removed unneeded
variables, took on IN_* functions
2000-02-21 18:06:10 +00:00
Bill Currie
15e4001bf2 merge qw_client/gl_cl_parse.c and uquake/gl_cl_parse.c into common/gl_cl_parse.c 2000-02-21 12:47:23 +00:00
Bill Currie
f56e2a12c2 more merges
qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c

common/gl_rmisc.c:
	call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00
Bill Currie
21f934a4a4 move gl_ngraph.c from qw_client to common in anticipation of it being
backported to uquake. Might as well pre-merge it :)
2000-02-21 11:22:10 +00:00
Bill Currie
61bce24653 more mergine
qw_client/gl_screen.c + uquake/gl_screen.c = common/gl_screen.c
2000-02-21 11:16:13 +00:00
Bill Currie
007b9a47ee merge qw_client/resource.h and uquake/resource.h into common/resource.h 2000-02-21 10:38:51 +00:00
Bill Currie
120597da8e Heh, netgraph is not yet ported to uquake :) 2000-02-21 10:34:16 +00:00
Bill Currie
0196064c51 merge qw_client/r_misc.c and uquake/r_misc.c int common/r_misc.c
merge qw_client/r_sprite.c and uquake/r_sprite.c int common/r_sprite.c
2000-02-21 10:28:22 +00:00
Bill Currie
981acbc014 merge qw_client/r_part.c and uquake/r_part.c into common/r_part.c
merge qw_client/gl_rpart.c and uquake/gl_rpart.c into common/gl_rpart.c

r_part.c tested for uquake and seems ok, but gl_rpart.c untested
2000-02-21 08:12:35 +00:00
Dan Olson
5f3c8c1738 Keeps -glx targets from re-meshing models every time they start up. 2000-02-21 04:22:00 +00:00
Dan Olson
8ac1385c9f Jason Nelson's patch for fixing Win32 targets 2000-02-20 21:19:50 +00:00
Zephaniah E. Hull
d356761b93 Fix for the QW protocol problem by Dabb..
Some profiling changes as well..
Code now compiles with profiling support, will disable later..
2000-02-20 20:46:13 +00:00
Dan Olson
f6b334821b Small fix for duplicated Registering of _windowed_mouse 2000-02-20 20:45:18 +00:00
Bill Currie
692f99de11 Fix the gentle crash on game load once in a game. (#ifdef UQUQKE doesn't help
much, does it?:)
2000-02-20 08:39:23 +00:00
Bill Currie
78a1e3e6bc can't use Con_Printf at this stage 2000-02-20 06:18:33 +00:00
Bill Currie
592b054f82 common/gl_vidglx.c:
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
	comment correction
common/quakefs.c uquake/host_cmd.c:
	knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Joseph Carter
d6143f645f a few glx video cleanups 2000-02-19 20:54:58 +00:00
Dan Olson
0cd791223c Fixed a conwidth bug involving min(a,b). Whoever did this needs to be injured. 2000-02-19 20:43:34 +00:00
Marcus Sundberg
636b73cc11 Synced some code between UQ/QW. 2000-02-19 15:43:42 +00:00
Marcus Sundberg
fe555bd14e Fixed broken #endif 2000-02-19 15:42:13 +00:00
Marcus Sundberg
be77f29ec8 Merged IN_Commands with IN_Frame. 2000-02-19 14:52:17 +00:00
Marcus Sundberg
9baa100ca8 Made code work again. 2000-02-19 14:30:51 +00:00
Marcus Sundberg
10cc5228c5 Remove redundant shared stuff from Makefiles. 2000-02-19 13:53:08 +00:00
Bill Currie
aa605d7d51 fix a nastyness in shutdown code 2000-02-19 09:53:47 +00:00
Zephaniah E. Hull
1e9f882fee Whoops, minor compile fixes.. 2000-02-19 08:44:02 +00:00
Zephaniah E. Hull
0fae0e01d3 Reverting away from modules in the main branch..
-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden
1b7369d462 Makefile.in - let autoconf tell us how to do shared library stuff
cvar.c - added $include <stdlib.h>
in_x11.c - removed #include "menu.h" (unavailable in some cases & unneeded)
vid_sunx.c - now loads x11 plugin
world.c - only call SV_Error if compiling uquake or qw-server
2000-02-17 16:18:55 +00:00
Dan Olson
7d387042f7 New CVAR flag system. Appears to work perfectly 2000-02-16 21:30:20 +00:00
Bill Currie
f74c84e695 added a comment from Zoid describing how things like CVAR_ROM works 2000-02-16 04:36:33 +00:00
Bill Currie
6656fb6af6 add the #defines Zoid posted to irc 2000-02-15 23:17:23 +00:00
Jeff Teunissen
1bf5d6c30c Makefile.in: Removed -lvga from in_x11.so build
rest: misc. fixes
2000-02-15 19:25:09 +00:00
Dan Olson
b03c0a094e More menu stuff and input plugin loading for -glx targets 2000-02-15 18:45:26 +00:00
Dan Olson
c878ab64f4 Prep of menus for video modularization. 2000-02-15 14:25:03 +00:00
Bill Currie
b099c73cc4 add Cvar_Init, which adds the "set" command to create dynamic cvars 2000-02-15 11:42:12 +00:00
Bill Currie
b099908cc7 fix a potential buffer overflow 2000-02-14 20:28:22 +00:00
Bill Currie
9ed247178f common/plugin.c:
add path searching. currently unix style only (ie ':') and defaults to
	".:${LIBDIR}/quakeforge".
*/Makefile.in:
	fix up the clean targets a little, so they actually work
2000-02-14 11:30:37 +00:00
Joseph Carter
7670da27cf Now just pass the filename (not path) when loading the plugin. Currently
assumes path of ./ but taniwha was going to add a cvar which can be used
if va("./%s", filename) doesn't exist..
2000-02-14 09:02:16 +00:00
Jeff Teunissen
17a4f34644 Whitespace changes to the opening comment 2000-02-14 08:50:30 +00:00
Bill Currie
173c556c0f put TILE_SIZE back in (still needed by r_sky.c) 2000-02-14 06:15:09 +00:00
Bill Currie
a2e5a8be6d some mods on the way to a better plugin system 2000-02-14 04:46:57 +00:00
Joseph Carter
fdd6112d74 svgalib input works again. 2000-02-14 03:27:10 +00:00
Eric Windisch
6bd0f67f8c Deleted unused/obsolete code related to my last commit. 2000-02-14 03:23:04 +00:00
Eric Windisch
17eb4d012c Some changes to quakefs.c for the pakzip (formerly pak3) support.
Found and deleted unused, obsolete functions in r_surf.c
2000-02-14 03:08:14 +00:00
Joseph Carter
6d8a39b2dd Pass just the filename to the plugin loader, no path. taniwha will do
some black voodoo (is that a plug for 3dfx?) with the plugin code shortly
to make it work..
2000-02-14 00:46:43 +00:00
Joseph Carter
f11f71d8a7 we now define LIBDIR when we build targets 2000-02-14 00:35:13 +00:00
Joseph Carter
bb5623aa9e input.h is gone - was empty anyway. vid_x11.c now is responsible for init
of the input routines it can use.  All vid targets should do this for the
input method they should use.  While this is essentially hardcoding, it's
kinda necessary for now.  Once we have everything working and tested we
can work on an interdependency scheme so X input methods only work with X
output methods, etc...
2000-02-13 11:31:00 +00:00
Joseph Carter
1d7260195f Renamed vid_x.c -> vid_x11.c, also renamed *-gl to *-glx, it it'll cause
less confusion that way (even if I have to type an extra letter..)
2000-02-13 09:06:11 +00:00
Bill Currie
9a2b4c0e5a fix sound init 2000-02-13 05:45:38 +00:00
Bill Currie
502d171cbf turns out uquake can handle (build time anyway) qw's pmove*.c as is, so make
them common
2000-02-13 04:32:18 +00:00
Zephaniah E. Hull
3b1494b153 Fixed some little errors with the plugin code.. 2000-02-12 11:42:56 +00:00
Bill Currie
b0fba33d43 uquake /almost/ links now (is that link being sort of pregnant?) 2000-02-12 10:02:22 +00:00
Bill Currie
84e7f8fb05 correct return type of S_IN_Init 2000-02-12 08:23:40 +00:00
Zephaniah E. Hull
dd7d064733 in_x11.so, and actually check in the plugin code..
vid_x works, aside from a few, err, qwirks, in the input focus handling..
2000-02-12 08:08:31 +00:00
Zephaniah E. Hull
0e8ba8d814 Sledge hammer applied..
The input stuff is now somewhat modular, I'll get everything working
soon enough, right now things are hardwired to svgalib, but its ok..
2000-02-12 05:34:22 +00:00
Bill Currie
0affdbf681 fixes for uquake
(ie #ifdef SERVERONLY -> #if defined(SERVERONLY) || defined(UQUAKE))
2000-02-12 04:18:42 +00:00
Jeff Teunissen
a2f8d0f212 Fixed "vvoid" and "oid" in server.h 2000-02-11 06:01:35 +00:00
Bill Currie
149c6c6523 getting closer to haveing a compiling uq 2000-02-11 05:47:57 +00:00
Bill Currie
e713452ba5 qw-server now compiles and links 2000-02-11 04:55:11 +00:00
Bill Currie
ce9580f237 sufflin' shufflin' shuflin'.. raaw-source
qw-client now links, but qw-server won't compile (yet)
2000-02-11 04:21:10 +00:00
Bill Currie
de1e542ead merge qw_server/qwsvdef.h qw_server/server.h uquake/server.h into
common/server.h
world.c some compile time fixups
2000-02-11 01:42:15 +00:00
Bill Currie
3585aab0eb merges:
qw_server/world.[ch] and uquake/world.[ch] into common/world.[ch]
	uquake/chasecam.c into common/cl_cam.c
move physics type defines from server.h to phys.h
2000-02-10 23:38:19 +00:00
Joseph Carter
c249d90a69 Slight reformat, nothing big 2000-02-10 17:25:27 +00:00
Joseph Carter
252621a4cd *** empty log message *** 2000-02-10 16:29:11 +00:00
Loring Holden
796976d7b8 AIX needs stdlib.h so malloc is defined 2000-02-10 16:24:10 +00:00
Bill Currie
314cca66b8 common/common.h:
add #include <cvar.h>
move qw_client/cl_cam.c to common/cl_cam.c
2000-02-10 13:56:47 +00:00
Bill Currie
fabe501768 the merge continues. qw_common/common.c and uquake/common.c have /finally/ been
merged with the command line args merged into common/qargs.c. Args rebuilding
in qargs.c should now be totally safe with no limits.
2000-02-10 13:49:39 +00:00
Bill Currie
c4797f95fe added some more missing cvars 2000-02-10 11:19:51 +00:00
Joseph Carter
2425b04e3b Host_ShutdownServer -> SV_Shutdown 2000-02-10 09:43:27 +00:00
Joseph Carter
df559eaf9f Under a rare case in UQ (that you are playing with the QW HUD in a co-op
game), the color bar that was supposed to be the backdrop for your frag
counts would be drawn as if the statusbar was centered (which is never
the case if you're using the HUD), fixed.

I have more sbar.c fixes to do but I need a working UQ to be able to test
them out first.  We're _almost_ there...  We all owe Deek and taniwha big
for the progress made tonight I think---great job guys.  But save SOME of
the merge for the rest of us willya?  ;>
2000-02-10 09:36:00 +00:00
Bill Currie
f52457b0c7 moved many cvars in from the old host.c 2000-02-10 09:16:56 +00:00
Jeff Teunissen
e0987665d8 Possible fix to the recently-uncovered UQuake segfault. 2000-02-10 09:07:26 +00:00
Bill Currie
866f2514d0 common/host.c:
put Host_GetConsoleCommands back
uquake/server.h:
	proto for SV_Frame
uquake/sv_main.c
	add SV_ClientPrintf SV_BroadcastPrintf SV_DropClient SV_Frame* from
	old host.c
2000-02-10 09:03:30 +00:00
Jeff Teunissen
74e0de143a host.c completions...might be able to link now. :) 2000-02-10 08:45:53 +00:00
Joseph Carter
44ec4f61d5 A couple cl_ents functions removed from cl_main for uquake, we're close to
being able to link uquake again!  Reformatted the top of cl_ents
2000-02-10 06:22:29 +00:00
Loring Holden
aa720bf076 Small changes to compile (not link) under Solaris, AIX, & Irix 2000-02-10 06:18:57 +00:00
Bill Currie
ccbb656250 more uquake link fixups 2000-02-10 06:03:16 +00:00
Bill Currie
28088048b3 uquake now compiles, but doesn't link yet 2000-02-10 05:58:27 +00:00
Bill Currie
1cd0078fca qw now links 2000-02-10 05:45:53 +00:00
Bill Currie
3e1912f471 Host_* merging 2000-02-10 05:41:46 +00:00
Bill Currie
eef00e39f3 stopped some cvar and cmd clashes 2000-02-09 09:55:58 +00:00
Bill Currie
16e636cc01 make independent of zlib (ie use HAS_ZLIB) 2000-02-09 09:12:55 +00:00
Bill Currie
88bc2bf209 common/gl_refrag.c common/gl_rmain.c:
fix to compile with cl_visedicts from qw in uq
common/quakeio.c:
	fix bogus string copying
2000-02-09 06:27:30 +00:00
Bill Currie
1308793cce moved qw_common{bothdefs.h,pmove.h,pmove_simple.h} to common
merged qw_common/quakedef.h and uquake/quakedef.h into common/quakedef.h (sort
of, bits of bothdefs.h too)
common/cl_ents.c common/client.h uquake/screen.c uquake/sv_user.c:
	various fixups to cope with the merge.

UQ is still busted
2000-02-09 01:44:59 +00:00
Bill Currie
21416b0b94 qw_common/pmove.h:
add #include "net.h"
uquake/Makefile.in:
	put cl_ents.c back it. might as well make a commitment :)
merge qw_common/protocol.h and uquake/protocol.h into common/protocol.h
2000-02-08 22:25:15 +00:00
Pontus Lidman
0b3798abff Fixing consequences of merge + new macro for IPV6 2000-02-08 21:23:46 +00:00
Bill Currie
7d5b301d80 common/quakeio.c:
support gzipped files
common/quakefs.c:
qw_client/cl_parse.c:
qw_server/sv_ccmds.c:
uquake/host_cmd.c:
uquake/menu.c:
	use "z" in mode flags when reading files
uquake/Makefile.in:
	take cl_ents.c out again (too much work atm to get it to compile)
2000-02-08 20:59:36 +00:00
Bill Currie
1983cf894b move cl_ents.c from qw_clent to common
uquake/Makefile.in:
	add cl_ents.c (doesn't work yet)
qw_client/gl_vidlinux_x11.c:
	not used, waste of bandwidth
2000-02-08 07:44:02 +00:00
Bill Currie
a078544d38 Replaced every single fscking FILE and gzFile (except in quakeio.*) with QFile
and fixed up as many f* and gz* calls as gcc found (and, where sensible, grep)

Unfortuanatly, demos are broken again.
2000-02-08 07:23:09 +00:00
Bill Currie
e67f3dc07a uquake now builds 2000-02-08 06:14:10 +00:00
Bill Currie
83fc2c0373 forgot to add these in the last checkin. They implement the QFile stuff. 2000-02-08 05:08:34 +00:00
Bill Currie
edbb589045 merge qw_client/cl_main.c and uquake/cl_main.c into common/cl_main.c
For the rest, convert all refs to FILE and gzFile to QFile, and similar for
file functions (eg fprintf, fgets, fread, etc)
2000-02-08 05:06:58 +00:00
Joseph Carter
bc28568890 there are still uquake issues... 2000-02-07 23:13:16 +00:00
Joseph Carter
7633189c91 cl_tent.c is merged - uquake still has some issues but they're smaller now 2000-02-07 22:54:33 +00:00
Bill Currie
56c8badd2d merge qw_client/r_edge.c and uquake/r_edge.c into common/r_edge.c 2000-02-07 04:31:25 +00:00
Bill Currie
ea4390157a merge qw_client/r_efrag.c and uquake/r_efrag.c into common/r_efrag.c 2000-02-07 04:18:27 +00:00
Joseph Carter
bcc96386cd A few mods for uquake... 2000-02-07 04:18:18 +00:00
Joseph Carter
e023ae7ffe qw-client and server work again, sound_lib builds, uquake doesn't 2000-02-07 03:49:50 +00:00
Bill Currie
9a17811cd3 removed reference to cl_state.h 2000-02-07 03:21:08 +00:00
Bill Currie
aceca3eb86 this shouldn't be in cvs 2000-02-07 01:53:45 +00:00
Joseph Carter
3c55b43e25 Committing my merges of client.h and net.h.. Got rid of snd_dma.c changes
made before, it breaks a few things but it needs to be committed so they
can be fixed..
2000-02-07 01:32:12 +00:00
Bill Currie
004003ccb0 merge qw_common/common.h and uquake/common.h into common/common.h 2000-02-07 00:43:02 +00:00
Bill Currie
4b77a46ca6 merged qw_client/cl_input.c and uquake/cl_input.c into common/cl_input.c 2000-02-07 00:12:21 +00:00
Loring Holden
9ff456626f snd_null.c - snd is another variable defined in snd_dma.c that has to be
defined here as well
vid_sunx.c - missing client.h include
2000-02-05 19:42:21 +00:00
Marcus Sundberg
840ff1c72f Added support for numpad keys and some other ones missing. 2000-02-05 17:49:03 +00:00
Marcus Sundberg
662e6491eb Make sure we don't use a negative index into sb_faces. 2000-02-05 16:01:15 +00:00
Marcus Sundberg
475353c278 typedef socklen_t here if it doesn't exist. 2000-02-05 15:59:39 +00:00
Marcus Sundberg
69cbd2e370 Now compiles. 2000-02-05 15:21:19 +00:00
Marcus Sundberg
461c66051c Include <model.h> 2000-02-05 15:08:13 +00:00
Marcus Sundberg
0d77a4577e Include <math.h> 2000-02-05 15:05:44 +00:00
Joseph Carter
dc627d6b28 uquake has the beginning of netchan support, netchan.message works fine
now, the rest I don't know how much of it I can do without breaking the
protocol's compatibility.

client_state_t has moved back to client.h in qw_common and uquake.  Seems
like that's a step backward, but the way it was being used while common
was far worse!  This required massive reworking of headers and such.

Speaking of using cl (the global client_state_t) badly, the sound code did
exactly that.  Mercury should be shot for not fixing that when he did the
sound_lib.a stuff.  The fix illustrates what we need to start doing to the
code to make modularization possible.  I'll be sending a message to the
list about this shortly..
2000-02-04 13:40:04 +00:00
Bill Currie
233984564e configure.in:
remove a debug echo
snd_alsa.c:
	#include "console.h"
2000-02-04 09:52:43 +00:00
Joseph Carter
7e04ceced5 The pretty green/yellow/blue pixels that hang around after things like
biosuits, pents, and quads wear off are now gone.  Sort of.  They are
caused by places where two texture edges meet and there are little gaps
at the seams where nothing gets drawn.  This is also why noclip screws w/
the screen if you walk outside of the map in the GL targets.  We now draw
a backdrop whose color is set by r_clearcolor, ala software renderer.
2000-02-04 04:01:23 +00:00
Joseph Carter
23b33b7173 4 scrap textures oughtta be enough for anybody. 2000-02-04 01:58:27 +00:00
Bill Currie
0a46c1d979 configure.in:
make zlib enabled by default
common/nozip.h:
	swap the size and count params to f{read,write} to prevent demo code
	breaking
common/quakefs.c:
	if zlib is unavailable, there is no point in supporting the .gz
	extension
2000-02-03 21:44:46 +00:00
Joseph Carter
218d2fcb9b random QW changes which should help with sbar stuff later on 2000-02-03 21:16:57 +00:00
Eric Windisch
9e47e221b6 Changed the name of the pak3 code to pakzip. Also a few assorted, trivial code cleanups.
-- Eric Windisch
2000-02-03 21:13:23 +00:00
Joseph Carter
c0dc03a8ff Other minor changes for uquake, nothing visible 2000-02-03 20:27:25 +00:00
Joseph Carter
9c399a04e5 ixed he irst etter issing roblem 2000-02-03 12:46:08 +00:00
Jeff Teunissen
9a9384f6a9 Cmd_InitFilesystem(): add -game support to the common cmd.c, #ifdef
QUAKEWORLD the Cmd_AddGameDirectory("%s/qw", ... ) call.
2000-02-03 11:29:22 +00:00
Jeff Teunissen
18fc5af9e9 Replaced Knghtbrd's command fix for UQ, added more for completeness. 2000-02-03 11:14:57 +00:00
Joseph Carter
cdee91b71f talk sound now happens in UQ again 2000-02-03 10:56:46 +00:00
Joseph Carter
e9e147fe84 Most of the commands in uquake/host_cmd.c are simply passed to the server
when you type them.  This includes say, god, etc...  They never got there
however because Mercury forgot to add the uquake stuff to it.  We _REALLY_
need to get cls.netchan backported to uquake!
2000-02-03 10:51:06 +00:00
Joseph Carter
51676c32e7 You can tell who has what hardware and libs because they tend to forget to
update the files for the stuff they don't use/have...
2000-02-03 10:32:56 +00:00
Joseph Carter
afe3589124 Fix for 3dfx target using lsh's macros 2000-02-03 09:55:11 +00:00
Loring Holden
8349f3e59f Various changes to get build to work when zlib isn't available...
Various changes to get rid of warnings under AIX, Irix, Linux & Solaris...
2000-02-03 08:46:52 +00:00
Bill Currie
75bb541f81 more f*->gz*. forgot to save this one earlier. 2000-02-03 03:09:52 +00:00
Bill Currie
fe681d4427 some more f* -> gz*. need to get home to test this properly. 2000-02-03 02:59:11 +00:00
Bill Currie
73c6ffdde3 a few more f* -> gz* conversions. I don't have GL at work :) 2000-02-03 02:52:05 +00:00
Bill Currie
083021da12 no-asm patch from Darius 2000-02-03 02:34:26 +00:00
Bill Currie
e9a2a3fab5 Add gzip support, add -Werror to gcc CFLAGS, clean up misc warnings.
NOTE: demos are broken for gzipped demo files (possibly normal ones too, not
yet tested).
2000-02-03 00:34:12 +00:00
Jeff Teunissen
02dab8f828 Re-added Hipnotic/Rogue support to filesystem code. Cleaned up
COM_LoadGameDirectory().
2000-02-02 06:49:43 +00:00
Joseph Carter
7bc3e61e27 This isn't funny.. Typo fixed. 2000-02-02 05:33:23 +00:00
Joseph Carter
b210bffd3e Note to self: ...test before you commit, test before you commit... 2000-02-02 05:10:56 +00:00
Joseph Carter
0393b88e5f breaks are evil outside switch's, the for loop has an exit condition... 2000-02-02 05:07:29 +00:00
Eric Windisch
b1af7c3e37 Fixed bug that caused:
Error: Not enough RAM allocated.  Try starting using "-mem 16" or higher
Quakefs.c
2000-02-02 05:01:07 +00:00
Eric Windisch
668fcd2143 Minor changes to quakefs.c; if generations and experimental are defined all files ending in .pak3 are loaded. 2000-02-01 05:13:30 +00:00
Bill Currie
19e937518c can find "wadfile".gz as well as just "wadfile". NOTE: .gz files don't acutally
work yet.
2000-01-30 22:46:30 +00:00
Nelson Rush
8346bd1997 aa tty support, adds text mode qf keyboard/video support.
currently i have no idea if this even works because i cannot test it, if anyone is willing to make a target for it i can start debugging.
2000-01-30 07:32:33 +00:00
Joseph Carter
4f9ce178c1 Merc missed a few things, cleaned the makefiles up a little more 2000-01-30 00:36:41 +00:00
Loring Holden
3c8f2939af Makefile.in - Explicitly list patterns instead of using echo, conditionally
run ranlib
d_part.c, snd_sun.c, vid_sunx.c - missing includes
2000-01-29 23:22:00 +00:00
Zephaniah E. Hull
925344be77 uquake now works! All targets I can test!
I also merged console.[ch] while I was at it..
2000-01-29 18:46:26 +00:00
Bill Currie
b87a49e6ba fixed the netchan stuff for uquake 2000-01-29 02:53:28 +00:00
Bill Currie
6f213c8342 common/quakefs.c:
make pak3 support dependent on /both/ _EXPERIMENTAL_ and GENERATIONS
qw_client/Makefile.in:
	move gl files into cleint/gl so thay can have their own build rules
	conditionally added -lasound to LIBS if building for ALSA
2000-01-29 02:31:47 +00:00
Bill Currie
ee26684664 fix to work with Mercury's header changes 2000-01-28 11:13:13 +00:00
Joseph Carter
25f297ded2 A little more work trying to get the tree back to normal.. 2000-01-28 03:19:57 +00:00
Zephaniah E. Hull
63978c73c6 uquake compile updates.. 2000-01-28 01:03:09 +00:00
Bill Currie
b733915e6a these should not be here (yet) 2000-01-27 22:56:15 +00:00
Bill Currie
8298748791 more work on the merge 2000-01-27 19:27:33 +00:00
Zephaniah E. Hull
fdec8fa33a Quick fixup for compiling without the gl headers.. 2000-01-27 19:10:22 +00:00
Jeff Teunissen
bbec99182c Added Makefile to .gitignore 2000-01-27 19:08:46 +00:00
Zephaniah E. Hull
f18b3bcf02 HUGE changes..
Basicly, sound_lib.a is built, and is compiled into the clients..
Note, uquake is SERIOUSLY FSCKED..
2000-01-27 17:06:02 +00:00
Joseph Carter
d38c50700e sbar now works exactly like it does in stable, HUD and all for both UQ and
for QW.  sbar.c is STILL a mess and will continue to be such until I can
check at runtime for QW/UQ..  When that happens the merge can move MUCH
faster for everybody (so somebody do it!  hehe)
2000-01-27 07:54:49 +00:00
Bill Currie
335a822d3f new files. not yet complete so the old ones have not been deleted. 2000-01-27 05:18:39 +00:00
Loring Holden
88344ef21a glquake.h now included from only the files that use OpenGL, and not from
common_quakedef.h (and thus all files)

This solves a build break when the OpenGL includes are not in /usr/include,
since the OpenGL include path is only used when compiling files that use
OpenGL.
2000-01-26 19:00:36 +00:00
Eric Windisch
7940ad28cd Fixed waterwarp bug; athough entities no longer warp underwater.
for those interested, someone had added additional conditions which
waterwarp is applied that caused problems.
--
Eric Windisch
2000-01-26 18:15:18 +00:00
Eric Windisch
fb124072be Adding unzip.h, note: unzip.h and unzip.c are directly copied from
aftershock.  Several functions added to common.c were copied and
modified from aftershock as well.  The rest of common.c's pak3 code (so far)
was written by me. All the standard disclaimers apply.
--
Eric W.
2000-01-26 04:22:33 +00:00
Eric Windisch
29d8ba0b55 Needed for pak3 support, btw. this uses Zlib so possibly not portable.
-- Eric Windisch
2000-01-26 02:08:47 +00:00
Joseph Carter
8e85621d15 A few of Mercury's local changes and things I've done to stable.. We're
attempting to get a build WITHOUT GL to work again...
2000-01-25 05:59:19 +00:00
Marcus Sundberg
56a753d763 Don't include menu.h if SERVERONLY is defined. 2000-01-24 00:10:39 +00:00
Marcus Sundberg
79a286c45b A '&' before an array variable is at best ignored, at worst it could do weird stuff. 2000-01-24 00:09:59 +00:00
Zephaniah E. Hull
eae2220a78 Making things even more generic, and a fix for compiling without GL support. 2000-01-23 04:42:43 +00:00
Jeff Teunissen
620ccc3e84 Updates to assist in merging... 2000-01-23 03:52:06 +00:00
Jeff Teunissen
9be70be1b0 Preliminary (probably nonfunctional) support for QW's HUD in UQ. Beware! 2000-01-22 22:21:46 +00:00
Marcus Sundberg
595d38cb89 Removed for the second time. If there is a problem with sys_dosa.s and Win32 - fix it right. 2000-01-22 16:43:42 +00:00
Zephaniah E. Hull
427b74299d No more -DGLQUAKE!!!
Took me 9+ hours straight to do it, but its done!
2000-01-22 12:54:51 +00:00
Jeff Teunissen
2930814d25 r_main.c cosmetic changes ("Globals missaligned" -> "Globals misaligned"),
cleaned up a couple #if's
2000-01-22 11:22:28 +00:00
Jeff Teunissen
35169e2b94 Merged r_main.c -- it wasn't the chore it looked like it was going to be.
It's still #ifdef'ed all over the place, but there are max. 100 lines that
aren't common.
2000-01-22 10:51:27 +00:00
Joseph Carter
1cc41775a7 Fixed r_wateralpha... 2000-01-22 03:41:35 +00:00
Eric Windisch
c2ac36e5ca r_fog now specifies the fog density, and i moved the color back to white.
This is a minor change, I wasn't gonna do it but several users wanted it..
-- Eric Windisch
2000-01-20 04:11:12 +00:00
Eric Windisch
28a832f5ac Disabled all waterwarp effects for the release, perhaps we will renable it
after we fix it. (r_waterwarp now defaults to 0)
-- Eric Windisch
2000-01-20 03:15:11 +00:00
Zephaniah E. Hull
34391442c7 Merged render.h, to fix compile warnings..
No more compile warnings! A completely clean build on my system!
Wrapped all the unistd.h includes with #ifdef HAVE_UNISTD_H.
Seems like there is more, but that looks like it..
2000-01-19 11:01:04 +00:00
Bill Currie
49fb4b7dcf comment out the "Converting 8to24" message 2000-01-19 08:33:15 +00:00
Bill Currie
c5b98914ae allow VID_ShiftPalette to do something in experimental code 2000-01-19 08:15:30 +00:00
Bill Currie
746d94487d removed redundant file. 2000-01-19 08:12:37 +00:00
Nelson Rush
736ded3bfb damnit 2000-01-19 06:02:33 +00:00
Nelson Rush
404afdad37 need to recommit this 2000-01-19 05:56:17 +00:00
Nelson Rush
b452b57f5c added the rest of the win32 support, added README.WIN to explain changes 2000-01-19 05:48:59 +00:00
Nelson Rush
45e2b45148 fixed VC win32 support for standalone, thanks to Jason Nelson
i think i got it all
2000-01-19 05:40:58 +00:00
Marcus Sundberg
87eb0216b5 Updated DGA and XMESA code;
We now use dlsym() to check for XMesaSetFXmode() at runtime.
If we find XMesaSetFXmode() all DGA code is disabled so it won't clash
with Glide (Glide on Voodoo 3 uses DGA internally...)
For XMESA we now check the MESA_GLX_FX environment variable at startup to
detect whether we are started in windowed or fullscreen mode, and then
set the cvar vid_glx_fullscreen to match that.
2000-01-19 01:55:15 +00:00
Marcus Sundberg
36512aff7f Call S_Init() from VID_Init(). 2000-01-19 01:43:39 +00:00
Marcus Sundberg
bc388056d0 Removed unused variable vidmodes. 2000-01-18 22:58:28 +00:00
Bill Currie
c494af94b6 Remove the #ifndef arround the wateralpha code. It doesn't actually fix the
wateraplha+mirroralpha problem according to knghtbrd
2000-01-18 20:33:23 +00:00
Marcus Sundberg
00fa83c923 Removed the stupid and pointless messing with O_NDELAY. 2000-01-18 20:18:35 +00:00
Marcus Sundberg
e47536bb85 The DGA checking code is hardly experimental. 2000-01-18 18:15:15 +00:00
Bill Currie
adeab9e9d8 quakeforge.spec.in:
a few corrections to get rpms building. NOTE: THIS WILL NOT WORK FOR
	-pre VERSIONS because rpm doesn't like `-' in the version string.
common/gl_rsurf.c:
	experimentally comment out some code that /seems/ to fix the
	r_{water,mirror}alpha bug.
2000-01-18 05:36:42 +00:00
Jeff Teunissen
ebf2aef910 Moved some do_not_include stuff where it belongs...Thanks go to Thad Ward
<coderjoe@grnet.com>
2000-01-18 04:10:34 +00:00
Eric Windisch
14168f693a Removed _EXPERIMENTAL_ from waterripple as it is very stable..
also made the cvar a multiplier (the old multiplier was 8), defaults
to 0.  The cvs2cl changelog should just be whitespace changes, whoops.
2000-01-18 03:38:04 +00:00
Bill Currie
8bd5fd1e35 added FreeBSD CNAME patch from Daniel J. O'Connor <darius@dons.net.au> 2000-01-17 08:22:36 +00:00
Zephaniah E. Hull
0391657e6b We now have two versions, what we first identify ourselves as, which is
2.40, and the quakeforge version, fixes the annoying spectator bug..
2000-01-16 12:19:30 +00:00
Bill Currie
f5c1241960 missed a HAS_DGA in the _EXPERIMENTAL_ witch hunt. It wasn't critical, but
I did this one for completeness.
2000-01-16 07:01:59 +00:00
Bill Currie
22c0af3d0e mismatched ()s don't help. 2000-01-16 06:55:09 +00:00
Bill Currie
b15fdf6acf made DGA code _EXPERIMENTAL_ 2000-01-16 06:51:01 +00:00
Marcus Sundberg
afba9fa5ba Support compiling with older glide versions. 2000-01-16 00:51:03 +00:00
Zephaniah E. Hull
c188df7698 Some misc 3dfx changes..
Some keys changes for toggle console..
Some (not currently the /best/, but functional) speed cheat improvements..
And some stuff brought in from QuakeLives.. (max rate, and new ping system)
2000-01-15 22:52:56 +00:00
Marcus Sundberg
a0c361ea8a We need to swap mouse buttons 2 and 3 in X. 2000-01-15 04:54:22 +00:00
Marcus Sundberg
cddc97a121 Took some input code from vid_x.c 2000-01-15 04:43:08 +00:00
Nelson Rush
b5e7641bce do_grab() was a typo, should be do_grabs() 2000-01-15 04:41:33 +00:00
Marcus Sundberg
0206281103 Changed gl_vidlinuxglx.c to gl_vidglx.c as it really doesn't have anything
with Linux to do.
2000-01-15 04:14:04 +00:00
Marcus Sundberg
360e6f9f86 Enabled DGA code.
Added VidMode fullscreen mode.
Support for resizing the window on the fly.
Some code cleanups.
Please test!
2000-01-15 04:09:22 +00:00
Marcus Sundberg
bc1a8fa188 We need to pass the XF86VidModeModeInfo pointers to XF86VidModeSwitchToMode
so checking modes in VID_CheckVMode and converting them to our own format
isn't really useful.
2000-01-15 03:31:05 +00:00
Bill Currie
008039dd4f Improved device handling. By default, quake will now grovel around ALSA'a
device list to find an available output device. This means that for systems
with multiple cards or a card with more than one playback device, quake and
another app can run at the same time (eg an mp3 player and quake)
2000-01-15 02:20:35 +00:00
Marcus Sundberg
9388195afb Made it possible to pass NULL arguments for maj_ver and/or min_ver. 2000-01-14 22:31:08 +00:00
Bill Currie
61bf2de3ef common/mdfour.c common/pr_edict.c common/pr_exec.c uquake/r_main.c:
various warning cleanups
configure.in:
	check for XShm before enabling X
2000-01-14 03:41:40 +00:00
Marcus Sundberg
31eb4df88c Applied patch from Ricardo Veguilla. 2000-01-13 18:31:45 +00:00
Bill Currie
14657882e5 alsa api changed slightly (for the better, though. more consistent) 2000-01-13 12:22:53 +00:00
Jeff Teunissen
c52edec836 Folded r_volfog into -D_EXPERIMENTAL_, since it currently does not work.
It can probably be uncommented now.
2000-01-13 10:33:15 +00:00
Marcus Sundberg
72f581c1cf Big cleanups and some bug fixes in vid_sunx.c and vid_x.c.
They will be merged into one file soon.
2000-01-13 01:43:17 +00:00
Loring Holden
9169090a05 An "#ifdef _EXPERIMENTAL_" is required around gl_waterripple reference 2000-01-12 22:52:49 +00:00
Jeff Teunissen
9bc10e5940 Applied raptor's r_waterwarp enable/disable patch. r_waterwarp now works
-- we still have to find the waterwarp bug, but this is a start.

Moved raptor's r_waterripple effect into #define _EXPERIMENTAL_ until
release. It doesn't break anything that we know of, but this is _still_ a
freeze we're in, and this is a new feature.
2000-01-12 21:43:48 +00:00
Eric Windisch
b06d98de76 This is an extremely small feature that I figured out while trying to find the
waterwarp bug. This creates r_waterripple that causes a wave effect when
set to 1. Perhaps I will change it after release to adjust the size of the
waves...

-- Eric Windisch
2000-01-12 02:24:09 +00:00
Marcus Sundberg
f36c52b978 Made VID_CheckDGA() check for DirectVideo capability.
Made VID_CheckVMode() return a list of supported modes.
2000-01-12 00:53:21 +00:00
Bill Currie
fa44a7de11 applied Xoxus' patch to check for svgalib errors, but exiting if vga_setmode
fails.
2000-01-11 04:59:45 +00:00
Jeff Teunissen
9af36c78ff Removed personally offensive copyright notice (mine -- I'll let anyone
else take all the credit they want, keep me out of it); edited so that the
DGA/Vmode detection functions return 0 if HAS_DGA is not defined.
2000-01-11 04:18:13 +00:00
Marcus Sundberg
923c6fa8d3 Made the code actually do something useful instead of segfaulting.
Changed functions so you get the version of the extensions.
2000-01-11 01:19:51 +00:00
Marcus Sundberg
60400e0537 config.h is included from the quake headers. 2000-01-11 01:18:23 +00:00
Bill Currie
b148faf259 common/snd_alsa.c:
do as much autodetection as possible, giveing the nicest sound possible
	May need special handing for old cards that can only do mono at 44100,
	but can do stereo at 22050 (eg sbpro). Depends on how alsa handles
	these. It is prefereable to have 22050 stereo over 44100 mono.
common/snd_dma.c:
	fixed passing structure instead of address of structure to Q_memset.
2000-01-10 08:38:18 +00:00
Eric Windisch
e688febe63 The previous 2 commits were on the rendering of menu.c
This commit makes it functional :) Wierd bug where fullscreen switch
isn't working, must fix...
-- Eric Windisch
2000-01-09 20:34:01 +00:00
Eric Windisch
e6c9e1e5cd I forgot to modify vid_x.c, quake-x11 works now :)
--
Eric Windisch
2000-01-09 20:13:23 +00:00
Eric Windisch
2021a48efc Menu system is a bit more modular now and we have a workaround the problem
with the 'holes', we are using a (local) variable and incrementing it by 8
instead of using static values.
--
Eric Windisch
2000-01-09 20:10:55 +00:00
Loring Holden
7b8c992435 draw.h - define Draw_Crosshair() always
vid_sunx.c - If can't get big enough shared memory image, try to get a
non-shared image (this is more of a problem with 24-bit than 8-bit - should
add a -bpp command for the SW targets)

glquake.h - combined version of {uquake,qw_client}/glquake.h
2000-01-09 19:40:44 +00:00
Joseph Carter
cf393a1068 Commented a couple lines out of vid_sdl.c which seem not to be needed
anymore (and were preventing building of the SDL target..)
2000-01-09 17:59:59 +00:00
Joseph Carter
3dfe70f066 ARGH! Mesa doesn't work with gl_ztrick 1 anymore and neither does Utah
GLX, so it now defaults to 0 for the linux -gl target..
2000-01-09 12:08:39 +00:00
Nelson Rush
78f728731c added Ricardo Veguilla's patch (it was sooooo messed up had to hand add it)
i *hope* this works....

Here's the patch for fixing the _windowed_mouse cvar
on SDL binaries. Its now set by default to "0" to
match the default value in vid_x.c and
gl_vidlinuxglx.c.
2000-01-09 11:20:55 +00:00
Jeff Teunissen
e5baa7240c Added header defs to dga_check.h 2000-01-09 08:12:18 +00:00
Jeff Teunissen
e54b1c0f6c Repaired small screwup on my part in prototypes 2000-01-09 07:52:43 +00:00
Jeff Teunissen
e36fbe4d88 Added support for checking whether DGA/Vmode support is available at
runtime. These files are not used yet!
2000-01-09 07:50:39 +00:00
Eric Windisch
0097989a6d Put CvarRegisterVariable(&vid_glx_mode) in the right spot, although it worked
before; now, it is organized :)
-- Eric Windisch
2000-01-09 06:52:34 +00:00
Marcus Sundberg
6a3e312d99 Fixed case values. 2000-01-09 06:45:17 +00:00
Eric Windisch
26c8db3327 Commented out Dga code in VID_ExtraOptionCmd() untill someone writes some that works :) 2000-01-09 06:14:30 +00:00
Eric Windisch
8450a21789 Hopefully, everything is somewhat working and everything compiles now.
Although i wouldn't be surprised if it doesn't :)
-- Eric Windisch
2000-01-09 06:10:20 +00:00
Marcus Sundberg
dc89973cae Cleaned up includes.
#undef HAS_DGA until DGA extension is being properly used.
Added dgamouse variable.
Changed options_items into VID_options_items.
Made it start at 0 instead of 13.
Removed DGA code in VID_ExtraOptionCmd(). It doesn't do what it's supposed
to do, and DGA is not the right way to do it.
2000-01-09 05:55:26 +00:00
Eric Windisch
8dec8b28ff Maybe gl_vidlinuxglx.c works now ? :)
if it doesn't sorry, if it does.. maybe everyone will get off my case ;)
-- Eric Windisch
2000-01-09 05:36:41 +00:00
Eric Windisch
8862780003 More bug fixes to gl_vidlinuxglx.c for fullscreen/windowed switching..
now requires XMESA and DGA to do fullscreen switching,
although it shouldn't need XMESA in the future if you have DGA.
(XMESA needs DGA as a fallback, or that would be a bug in itself)

--
Eric Windisch
2000-01-09 05:23:14 +00:00
Marcus Sundberg
e144f6ceee Changed options_menu to VID_options_menu.
Made it start at 0 instead of 13.
Added support for 800x600 resolution.
2000-01-09 05:09:16 +00:00
Marcus Sundberg
08c6bbd84b Changed options_items to VID_options_items.
Made it start at 0 instead of 13.
2000-01-09 05:07:43 +00:00
Marcus Sundberg
fa34d3a742 Added M_Print() and M_DrawCheckBox() prototypes. 2000-01-09 05:02:41 +00:00
Eric Windisch
310ab78850 Fixed stupid bug where it can go into dga but not out of it.. untested.
gl_vidlinuxglx.c
-- Eric Windisch
2000-01-09 04:33:26 +00:00
Eric Windisch
e430dcb260 If mesa fullscreen/window hack doesn't work, toggle dga.. (gl_vidlinuxglx.c)
--
Eric Windisch
2000-01-09 04:29:55 +00:00
Zephaniah E. Hull
a227f53163 Support for a few more keys, and more importantly real support for the
wheel!!!

Some more tweaks to the speed cheat prevention..
2000-01-09 04:22:57 +00:00
Eric Windisch
a09bf9b081 Ok, removed all the #define's and everything should be working fine now.
notify me of any bugs :)
--
Eric Windisch
2000-01-09 03:03:42 +00:00
Marcus Sundberg
3b6b24ef51 Moved input code to in_svgalib.c.
Some cleanups.
2000-01-09 02:44:36 +00:00
Marcus Sundberg
1bf7ae178e Moved input code to in_svgalib.c.
Cleaned up includes and code.
2000-01-09 02:43:27 +00:00
Marcus Sundberg
5377871488 Input driver for svgalib, used by gl_vidlinux_3dfx.c and vid_svgalib.c. 2000-01-09 02:41:28 +00:00
Marcus Sundberg
06e87abc90 Avoid warnings about inline with gcc -pedantic 2000-01-09 02:12:25 +00:00
Eric Windisch
8e4c3039d6 Bug fixes for the option menu code, it should compile now :)
You will not be able to select the new options until I fix that bug...
That bug should be fixed within a few minutes.
--
Eric Windisch
2000-01-09 01:53:54 +00:00
Eric Windisch
9a2146c1da Added a bit to vid_null.c to aid those making new targets. Nothing big. 2000-01-09 01:23:36 +00:00
Eric Windisch
c5b5abd9ee This is a big change.. I added two new functions that must be in every
target's video file.  These functions are VID_ExtraOptionDraw() and
VID_ExtraOptionCmd(int options_cursor).

These are to help modulize the option menu a bit, now all you have to do is
define #OPTIONS_ITEMS to one more then the number of items there are (this
is done in your target's vid*.c/gl_vid*.c file)

I also removed a bunch of #ifdefs, although a few #ifdef _WIN32's remain.
--
Eric Windisch
2000-01-09 01:11:44 +00:00
Marcus Sundberg
bb990403cd Removed commited CVS conflict. 2000-01-08 23:15:03 +00:00
Marcus Sundberg
b227999f7a Fixed a bug in BSD code. 2000-01-08 22:35:21 +00:00
Joseph Carter
8f503d8209 Reverted Neal's GL fullbright patch till we can actually fix it properly
after the release
2000-01-08 22:28:07 +00:00
Marcus Sundberg
c19f07bf99 Fixed typo in BSD code. 2000-01-08 22:25:18 +00:00
Marcus Sundberg
ef0921cfb7 Should work on NetBSD (and with some luck OpenBSD) too now.
Fixed bug in the BSD code.
2000-01-08 22:04:37 +00:00
Marcus Sundberg
e52d41a5b5 Remove unused variables. 2000-01-08 17:38:21 +00:00
Marcus Sundberg
754215066b Fix warnings. 2000-01-08 17:37:36 +00:00
Zephaniah E. Hull
67f8201590 Applied patch from Roger Sen Montero <rogersm@tau.uab.es> to switch to
using vsnprintf/snprintf..
2000-01-08 13:55:33 +00:00
Bill Currie
ef18af2a9b common/sound.h:
added extern for soundtime. Don't really know wy it wasn't there in the
	first place.
qw_client/Makefile.in uquake/Makefile.in:
	make the alsa objects say the right thing: snd_dma.c and snd_alsa.c
common/snd_alsa.c:
	New file. makes things go.
2000-01-08 12:14:07 +00:00
Jeff Teunissen
092d32cd23 Fixed gl_doubleeyes and made it common, whitesize cleanup to gl_warp.c 2000-01-08 07:42:14 +00:00
Nelson Rush
dfbfbb6711 readded a copyright notice that somehow got removed
added "Portions" statement to the copyright statement

Please note, if you want to put a copyright notice on a source file stating that a portion of it is copyright yourself or another author please put "Portions Copyright...", if adding a seperate .c file that contains otherwise author(s) this doesn't apply.
2000-01-08 04:50:26 +00:00
Jeff Teunissen
c797a758d5 Whitespace changes, cleanup of gl_rmain.c 2000-01-07 21:36:15 +00:00
Marcus Sundberg
19fd8a6816 A '&' before an array variable is at best ignored, at worst it could do
weird stuff.
2000-01-07 21:31:20 +00:00
Marcus Sundberg
c11b3873ff Whitespace is not allowed before the '#' of pre-processor directives. 2000-01-07 21:09:58 +00:00
Zephaniah E. Hull
5123746344 Translate the outputs to ASCII.. 2000-01-07 06:29:44 +00:00
Nelson Rush
2151636145 added copyrights for buffer overrun fixes 2000-01-07 05:47:53 +00:00
Eric Windisch
2bba6d05c2 Commented out volume fog until it works, or at least until after release. 2000-01-07 04:23:16 +00:00
Eric Windisch
d1ac3a1abf Added a "tested on" system in README (no big deal)
Added some stuff to TODO
Some more volumetric fog code, this isn't release quality but it won't affect
anything.
2000-01-07 03:59:52 +00:00
Marcus Sundberg
682f7940d4 Some cleanups for future merge. 2000-01-07 01:49:28 +00:00
Marcus Sundberg
0279cc5a4b Removed useless functions. 2000-01-07 01:25:33 +00:00
Marcus Sundberg
39b2b2c3b9 Use Sys_DoubleTime instead of Sys_FloatTime. 2000-01-07 01:16:26 +00:00
Marcus Sundberg
983243b577 Moved Sys_mkdir() and Sys_DoubleTime() into common/sys_common.c 2000-01-06 18:36:14 +00:00
Marcus Sundberg
3dc80e29b7 Moved Sys_FileTime() into common/sys_common.c 2000-01-06 17:46:47 +00:00
Marcus Sundberg
6e9074153f Moved Sys_Printf into common/sys_common.c 2000-01-06 16:56:38 +00:00
Loring Holden
e88e11d77c Removed unused variables 2000-01-06 16:24:05 +00:00
Joseph Carter
2193966719 Copyright notice stuff 2000-01-06 13:48:07 +00:00
Nelson Rush
d1efeccbf5 added loring's patch
The following patch fixes the build for those platforms that do not have CD
support (ie, are using null support)
2000-01-06 05:35:30 +00:00
Eric Windisch
930c9497b0 r_local.h was missing a few declarations killing glquake compile at least on my system. The declarations missing were:
void D_Start_Particle(void);
	void D_DrawParticle(void);
	void D_EndParticle(void);
2000-01-06 05:21:08 +00:00