the missing uquake bubbles are back

This commit is contained in:
Joseph Carter 2000-02-22 06:22:31 +00:00
parent 899180733a
commit d3ca33ade5

View file

@ -118,10 +118,13 @@ void R_RenderDlight (dlight_t *light)
}
glBegin (GL_TRIANGLE_FAN);
// glColor3f (0.2,0.1,0.0); // uquake had this (taniwha)
// glColor3f (0.2,0.1,0.05); // changed dimlight effect
#if UQUAKE
glColor3f (0.2,0.1,0.0); // uquake had this (taniwha)
glColor3f (0.2,0.1,0.05); // changed dimlight effect
#else
glColor4f (light->color[0], light->color[1], light->color[2],
light->color[3]);
#endif
for (i=0 ; i<3 ; i++)
v[i] = light->origin[i] - vpn[i]*rad;
glVertex3fv (v);