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the missing uquake bubbles are back
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1 changed files with 5 additions and 2 deletions
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@ -118,10 +118,13 @@ void R_RenderDlight (dlight_t *light)
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}
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glBegin (GL_TRIANGLE_FAN);
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// glColor3f (0.2,0.1,0.0); // uquake had this (taniwha)
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// glColor3f (0.2,0.1,0.05); // changed dimlight effect
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#if UQUAKE
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glColor3f (0.2,0.1,0.0); // uquake had this (taniwha)
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glColor3f (0.2,0.1,0.05); // changed dimlight effect
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#else
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glColor4f (light->color[0], light->color[1], light->color[2],
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light->color[3]);
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#endif
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for (i=0 ; i<3 ; i++)
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v[i] = light->origin[i] - vpn[i]*rad;
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glVertex3fv (v);
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