Pass just the filename to the plugin loader, no path. taniwha will do

some black voodoo (is that a plug for 3dfx?) with the plugin code shortly
to make it work..
This commit is contained in:
Joseph Carter 2000-02-14 00:46:43 +00:00
parent f11f71d8a7
commit 6d8a39b2dd

View file

@ -472,7 +472,7 @@ void VID_Init (unsigned char *palette)
int num_visuals;
int template_mask;
plugin_load("./in_x11.so");
plugin_load("in_x11.so");
IN->Init();
S_Init(); // sound is initialized here