breaks are evil outside switch's, the for loop has an exit condition...

This commit is contained in:
Joseph Carter 2000-02-02 05:07:29 +00:00
parent b1af7c3e37
commit 0393b88e5f

View file

@ -1,4 +1,5 @@
/*
quakefs.c - virtual filesystem functions
Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -20,17 +21,16 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// common.c -- misc functions used in client and server
#include <ctype.h>
#include "qtypes.h"
#include "quakefs.h"
#include "sys.h"
#include "console.h"
#include "common_quakedef.h"
#include "zone.h"
#include "common.h"
#include "draw.h"
#include <qtypes.h>
#include <quakefs.h>
#include <sys.h>
#include <console.h>
#include <common_quakedef.h>
#include <zone.h>
#include <common.h>
#include <draw.h>
/*
All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
@ -635,16 +635,17 @@ void COM_LoadGameDirectory(char *dir)
pack_t *pak;
char pakfile[MAX_OSPATH];
char *p;
int foundall = 0;
// Load all Pak1 files:
for (i=0 ; ; i++)
for (i=0; foundall; i++)
{
snprintf(pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
pak = COM_LoadPackFile(pakfile);
if(!pak)
break;
foundall = 1;
search = Hunk_Alloc (sizeof(searchpath_t));
search->pack = pak;